fgo-game-data/ScriptActionEncrypt/94/9400/9400450320.txt
2020-06-23 12:11:46 +00:00

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94-00-45-03-2-0
[soundStopAll]
[bgm BGM_EVENT_2 0.1]
[charaSet A 8001001 1 Mash]
[charaSet B 98003003 1 "Dr. Roman"]
[charaSet C 98002000 1 Fou]
[charaSet D 4014001 1 Ushiwakamaru]
[charaSet E 6019000 1 "Fuuma Kotarou"]
[scene 27800]
[fadein black 1.0]
[wait fade]
[charaTalk B]
[communicationChara 98003003 1 5 0 5]
Dr. Roman
All right, I've sent Kotarou and Kintoki out on a recon and scouting mission.
[k]
Dr. Roman
As for us, we should go to check on the safety of the area.
[k]
[communicationCharaClear]
[wait communicationChara]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 2]
[charaFace D 0]
[charaFadein D 0.1 0]
Mash
Yes. First of all, let's take a peek over that cliff and get a look around.
[k]
[charaTalk D]
[charaFace D 1]
Ushiwakamaru
Good idea. If the view is good, we might be able to see something.
[k]
Ushiwakamaru
I, Ushiwaka, have great confidence in my vision.[sr]That's because I was raised on Mt. Kurama!
[k]
[messageOff]
[wipeout rightToLeft 1.0 1.2]
[wait wipe]
[cameraMove 0.1 100,0 1.5]
[charaFadeout D 0.1]
[charaFadeout A 0.1]
[scene 27800]
[wipein leftToRight 1.0 1.2]
[wait wipe]
Dr. Roman
How is it? Can you see anything?
[k]
[charaTalk D]
Ushiwakamaru
...Yes. I can see oni... and humans as well, gathering in an open space.
[k]
[charaTalk B]
Dr. Roman
Humans? I see, so there are some on the island.[sr]What is the situation like?
[k]
Mash
A forced labor camp... It looks like oni are supervising the humans and making them work.
[k]
Ushiwakamaru
Yes. They're wielding whips and shouting[line 2] It looks like there are some oni that understand human language.
[k]
Ushiwakamaru
The humans there are digging holes in the ground, and carrying dirt and logs...
[k]
[charaTalk B]
Dr. Roman
Hmm. That really does sound like a forced labor camp.[sr]I wonder why the oni are making humans do that?
[k]
Mash
I don't know. All I know is there are a lot of oni gathered there.
[k]
Mash
Even if we want to free the people working there, we'll just end up in the same mess as before.
[k]
[messageOff]
[wipeout rectangleStripLeftToRight 0.3 1.0]
[wait wipe]
[cameraHome 0.1]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.1 1]
[wt 0.3]
[wipein rectangleStripLeftToRight 0.3 1.0]
[wait wipe]
Fuuma Kotarou
...That's right. And there's more than just that one place where oni are forcing humans to work.
[k]
Fuuma Kotarou
To try and free everyone from all those camps...[sr]I wouldn't say that's a realistic idea.
[k]
Fuuma Kotarou
It would be best to keep making our way inland, and do something about the mastermind... I think.
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk C]
[charaFadein C 0.1 1]
Fou
Fou!?
[k]
1Gah! Don't sneak up on us like that!
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 3]
[charaFadein E 0.1 1]
Fuuma Kotarou
I'm sorry... I'm a ninja so...
[k]
[charaFace E 0]
2Welcome back. What did you find?
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 6]
[charaFadein A 0.1 1]
Mash
E-Even when Kotarou sneaks up like that, you're still not phased. You really are something, Master.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.1 1]
Fuuma Kotarou
The information I have is just as I said.[sr]I found several work locations, and...
[k]
Fuuma Kotarou
A way to get to the middle of this island[line 3]to the highest point.
[k]
[charaTalk B]
Dr. Roman
Oh, so you've found a route there?
[k]
[charaTalk E]
Fuuma Kotarou
Simply put, there is an easy path.[sr]It is not difficult to traverse. But[line 2]
[k]
[charaTalk B]
Dr. Roman
...But what?
[k]
[charaTalk E]
Fuuma Kotarou
To get to the top, we have to go through three gates that the oni have constructed along the way. There is no way around them.
[k]
Fuuma Kotarou
And...they seem to be closed at all times.
[k]
[charaFace E 4]
Fuuma Kotarou
To open those gates, you need the keys from three great oni who appear to be the gate keepers.
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 7]
[charaFadein A 0.1 2]
[charaFace E 4]
[charaFadein E 0.1 0]
Mash
Three great oni guarding the three gates... I see.
[k]
[charaTalk E]
Fuuma Kotarou
They also appear to be the ones commanding the lesser oni...
[k]
Fuuma Kotarou
They are far more powerful than the lesser oni, with strength I've never seen before.
[k]
Fuuma Kotarou
And what's more, I think...the oni have hired a terrifying guard.
[k]
Fuuma Kotarou
Unfortunately, that's when it got away from me...
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 3]
[charaFadein D 0.1 2]
Ushiwakamaru
It got away?
[k]
[charaTalk E]
[charaFace E 4]
Fuuma Kotarou
The oni that I extracted this information from.[sr]I'm sorry, but I'm not very good at interrogation.
[k]
[charaFace E 1]
Fuuma Kotarou
However, that oni didn't seem to be lying, so I believe it was a good trade-off...
[k]
[charaTalk D]
[charaFace D 1]
Ushiwakamaru
Hahaa! You didn't have the desire to go after it and kill it, huh? You are very kind, Kotarou.
[k]
Ushiwakamaru
If it had been me, I'd have gone right after it, and made it regret its cowardice.
[k]
[charaTalk E]
[charaFace E 4]
Fuuma Kotarou
No, that would have been a waste of time...
[k]
[charaTalk B]
Dr. Roman
...Ushiwakamaru, who grins while speaking of violence, and Kotarou, always calm and unnervingly rational...
[k]
Dr. Roman
Japan's Heroic Spirits are, how to put this... They look approachable enough, but are actually terrifying...
[k]
1I know what you mean.
2Kotarou is a ninja after all.
[charaTalk E]
[charaFace E 0]
Fuuma Kotarou
...No, I'm terribly sorry. I should have been more diligent with my work...
[k]
[bgm BGM_EVENT_3 0.1]
Fuuma Kotarou
I should have finished it off.[sr]You see, this is what happens[line 3]
[k]
Fuuma Kotarou
The beasts have been set upon us.[sr]No matter how pitiable they are, oni are still oni.
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 7]
[charaFadein A 0.1 2]
Mash
No, it isn't wrong to be compassionate, Kotarou! The ones to make a mistake are the oni coming to retaliate!
[k]
Mash
Attack! We'll cut our way through them, Master!
[k]
[messageOff]
[fadeout black 0.5]
[bgmStop BGM_EVENT_3 0.4]
[wait fade]
[wt 0.1]
[soundStopAll]
[end]