fgo-game-data/ScriptActionEncrypt/94/9400610710.txt
2020-06-01 18:54:42 +00:00

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94-00-61-07-1-0
[soundStopAll]
[bgm BGM_EVENT_2 0.1]
[charaSet A 6024000 1 Scáthach]
[charaSet B 98100400 1 Mash]
[charaSet C 98101200 1 "Boar Piglet"]
[charaSet D 98101400 1 "Boar Piglet Chief"]
[charaSet E 4024000 1 Mordred]
[charaSet F 2025100 1 Mary]
[charaSet G 98100800 1 "Boar Piglet 2"]
[charaSet H 98101000 1 "Boar Piglet 3"]
[scene 30700]
[fadein black 2.0]
[wait fade]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Mash
Senpai. We have visited all kinds of places and eras in order to repair humanity.
[k]
Mash
On the previous island, we even built various structures just to survive...
[k]
[messageOff]
[wipeout rightToLeft 0.7 1]
[wait wipe]
[scene 30800]
[charaFadeout B 0.1]
[wt 0.4]
[wipein leftToRight 0.7 1]
[wait wipe]
[wt 0.7]
[charaTalk B]
[charaFace B 13]
[charaFadein B 0.4 1]
Mash
But even then, I never thought we would end up building something like this...
[k]
Mash
This is too much of a new experience.
[k]
[charaFadeout B 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Scáthach
...To help the boar piglets, we're building all kinds of things...
[k]
Scáthach
Convenience stores, power plants, used book store, condominiums, burger shops...
[k]
1What the heck are we doing?
[charaFadeout A 0.1]
[charaTalk B]
[charaFace B 8]
[charaFadein B 0.1 1]
Mash
Senpai, please don't say that.
[k]
[bgmStop BGM_EVENT_2 0.4]
[wt 0.4]
2To save humanity...
[charaFadeout A 0.1]
[charaTalk B]
[charaFace B 12]
[charaFadein B 0.1 1]
Mash
...I guess each little step counts...
[k]
[bgmStop BGM_EVENT_2 0.4]
[wt 0.4]
[charaFadeout B 0.1]
[bgm BGM_EVENT_5 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Scáthach
But what I've noticed is that civilization is blooming a little too smoothly.
[k]
Scáthach
Even with our help,[sr]something is off with the rate of growth.
[k]
Scáthach
So I asked the boar piglet chief whether there are any old folk tales besides the one about the Nine Goddesses...
[k]
[charaFadeout A 0.1]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
Boar Piglet Chief
According to legend, about 100 or so years ago, a Servant who claimed to be a mage gave us electricity.
[k]
[charaFadeout D 0.1]
[charaTalk C]
[charaFace G 0]
[charaFadein G 0.1 0]
[charaFace C 1]
[charaFadein C 0.1 1]
[charaFace H 0]
[charaFadein H 0.1 2]
Boar Piglet
Electronics, yup!
[k]
[charaFace G 1]
[charaFace C 0]
GBoar Piglet
Electric buzzing!
[k]
[charaFace G 0]
[charaFace H 1]
HBoar Piglet
Slippery eels, yup!
[k]
[charaFadeout G 0.1]
[charaFadeout C 0.1]
[charaFadeout H 0.1]
[charaTalk E]
[charaFace E 4]
[charaFadein E 0.1 1]
Mordred
Unlike Gramps here, you guys just seem to be saying whatever pops into your head...
[k]
[charaFadeout E 0.1]
[charaTalk C]
[charaFace C 1]
[charaFadein C 0.1 0]
[charaFace E 0]
[charaFadein E 0.1 2]
Boar Piglet
In the end, we are mere boar piglets.[sr]We're like bots, yup.
[k]
[charaFace C 0]
Boar Piglet
Please do not be concerned, yup.
[k]
[charaFadeout C 0.1]
[charaFadeout E 0.1]
[charaTalk F]
[charaFace F 5]
[charaFadein F 0.1 1]
Mary
A mage... Probably a Caster.[sr]So a Caster gave you all electricity, huh...
[k]
[charaFace F 4]
Mary
Well, if this all happened more than a century ago,[sr]I suppose they'd be long dead by now.
[k]
[charaFadeout F 0.1]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
Boar Piglet Chief
This is also according to legend...
[k]
[charaFace D 1]
Boar Piglet Chief
“I shall sleep now in preparation for the eventual arrival of my comrades. Wake me up if something happens, 'kay?”
[k]
[charaFace D 0]
Boar Piglet Chief
Those were the mage's final words before disappearing into the depths of a large cave on this island.
[k]
[charaFadeout D 0.1]
[bgmStop BGM_EVENT_5 1.5]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Scáthach
...There you have it. I am thinking about heading to that cave tomorrow. What say you, Master?
[k]
1I will go with you.
[bgm BGM_EVENT_2 0.1]
[charaFace A 1]
Scáthach
Understood. I also want you to discern the nature of that Servant with your own eyes.
[k]
[charaFace A 0]
2Can I come along?
[charaFadeout A 0.1]
[bgm BGM_EVENT_2 0.1]
[charaTalk B]
[charaFace A 0]
[charaFadein A 0.1 0]
[charaFace B 13]
[charaFadein B 0.1 2]
Mash
If that's the case, then I'd like to go too!
[k]
Scáthach
That settles it. Next[line 3]
[k]
[charaFadeout A 0.1]
[charaFadeout B 0.1]
[charaSet G 2026000 1 Altria]
[charaTalk G]
[charaFace G 6]
[charaFadein G 0.1 1]
Altria
I, too, shall accompany you.
[k]
[charaFadeout G 0.1]
[charaTalk E]
[charaFace G 6]
[charaFadein G 0.1 0]
[charaFace E 6]
[charaFadein E 0.1 2]
Mordred
...Fine. If King Arthur is going, I guess I have no choice but to go.
[k]
[charaFadeout G 0.1]
[charaFadeout E 0.1]
[charaTalk A]
[charaFace A 4]
[charaFadein A 0.1 1]
Scáthach
...V-Very well.[sr]I have my worries, but let's go with this party.
[k]
[charaFace A 0]
Scáthach
Everyone else, continue to work on the defenses and the other construction projects. Dismissed!
[k]
[messageOff]
[fadeout black 1.5]
[bgmStop BGM_EVENT_2 1.5]
[wait fade]
[charaFadeout A 0.1]
[scene 20700]
[wipeout rightToLeft 0.1 1]
[wait wipe]
[fadein black 0.1]
[wait fade]
[wt 0.7]
[wipein leftToRight 1.0 1]
[wait wipe]
[bgm BGM_EVENT_5 0.1]
[wt 0.2]
[charaTalk G]
[charaFace G 4]
[charaFadein G 0.4 1]
Altria
But what about that Servant in the legend?[sr]Could they survive for more than a century?
[k]
[charaFadeout G 0.1]
[charaTalk A]
[charaFace A 4]
[charaFadein A 0.1 1]
Scáthach
If this were a normal place, probably not.[sr]But this island doesn't seem to follow the laws of time.
[k]
Scáthach
If they possess Independent Action and can act without a Master, then yes, it might very well be possible. With a little effort.
[k]
[charaFadeout A 0.1]
[charaTalk G]
[charaFace G 8]
[charaFadein G 0.1 1]
Altria
We are approaching the cave the boar piglet chief mentioned, but...
[k]
[bgmStop BGM_EVENT_5 0.4]
[charaTalk A]
[se ad109]
[wt 2.0]
[bgm BGM_EVENT_3 0.1]
[charaTalk G]
[charaFace G 6]
Altria
Before that, it is probably best to clear the demon boars wandering around.
[k]
[charaFace G 2]
Altria
Let's go, Master!
[k]
[messageOff]
[fadeout black 0.5]
[bgmStop BGM_EVENT_3 0.4]
[wait fade]
[soundStopAll]
[end]