fgo-game-data/ScriptActionEncrypt/03/0300070131.txt
2022-11-21 08:05:38 +00:00

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03-00-07-01-3-1
[soundStopAll]
[enableFullScreen]
[charaSet A 6030000 1 Danzo]
[charaSet B 6030000 1 "Katou Danzo_Effects"]
[charaFilter B silhouette 00000080]
[charaSet C 1098203100 1 Tsuchigumo]
[imageSet D back10000 1]
[charaScale D 1.05]
[charaSet H 98115000 1 Effect]
[scene 102201]
[cameraMove 0.1 0,0 1.01]
[bgm BGM_EVENT_80 0.1]
[fadein black 1.0]
[wait fade]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
[effect bit_talk_41_fs]
[se ad989]
[wt 1.0]
[seStop ad989 0.4]
[wt 0.2]
[blur motion 0.3 4 10 0.5 0.6 0.05 100]
[charaMoveScale C 1.1 0.1]
[charaMove C 0,20 0.1]
[charaFadeout C 0.1]
[wt 0.1]
[charaScale C 1.0]
[effectDestroy bit_talk_41_fs]
[blurOff motion 0.2]
[charaDepth B 1]
[charaDepth A 2]
[charaTalk A]
[charaFace A 5]
[charaFadein A 0.1 1]
[wt 0.1]
[fowardEffect bit_talk_x_slash_bk_03 0,100]
[wt 0.1]
[se bac7]
[charaFace B 0]
[charaFadein B 0.1 1]
[wt 0.2]
[charaFadeout A 0.2]
[se ad488]
[wt 0.9]
[charaFadeout B 0.3]
[wt 0.6]
[charaTalk A]
[charaFace A 0]
[se ad73]
[fowardEffect bit_talk_quickmove]
[charaSpecialEffect A appearance 1 0.25]
[wt 0.4]
Danzo
You fell for my decoy.
[k]
[messageOff]
[charaFace A 5]
[se ad1021]
[se ad896]
[seStop ad896 1.5]
[wt 1.5]
[charaFace A 2]
Danzo
Fuuma Missile!
[k]
[messageOff]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
[wt 0.1]
[effect bit_shot_01 -250,0]
[fowardEffect bit_talk_impactlanding -250,0]
[se ade337]
[wt 0.5]
[effect bit_shot_01 250,0]
[fowardEffect bit_talk_impactlanding 250,0]
[charaShake C 0.05 3 3 0.8]
[wt 0.5]
[effect bit_shot_01]
[wt 1.0]
[seStop ade337 0.5]
[wt 1.0]
[effectDestroy bit_shot_01]
[se ad990]
[shake 0.02 3 3 1.7]
[wt 1.7]
[seStop ad990 0.3]
[wt 0.3]
[effect bit_talk_dark_blade]
[se ad974]
[seVolume ad974 0 0.7]
[wt 0.5]
[seStop ad974 1.0]
[wt 1.0]
[charaFadeout C 0.1]
[charaTalk A]
[charaFace A 2]
[charaFadein A 0.1 1]
Danzo
A mass of black blades!?[sr]Master!!!
[k]
[messageOff]
[charaMoveScale A 1.1 0.1]
[charaMove A 0,20 0.1]
[se ad7]
[wt 0.2]
[charaEffect A bit_talk_x_slash_bk_01]
[charaShake A 0.05 3 3 0.3]
[wt 0.1]
[se bac6]
[wt 0.1]
[charaEffect A bit_talk_x_slash_bk_02]
[charaShake A 0.05 3 3 0.3]
[wt 0.1]
[se bac7]
[wt 0.5]
[fowardEffect bit_talk_35]
[charaShake A 0.05 3 3 0.2]
[se ad161]
[charaCrossFade A 1098204400 4 0.1]
[wait charaCrossFade A]
[wt 1.5]
Danzo
...!
[k]
[charaFace A 5]
Danzo
This is...nothing... All right, foul spider monsters, try this on for size!
[k]
[messageOff]
[se ad39]
[charaPut H 1]
[charaEffect H bit_talk_36]
[wt 1.5]
[charaFace A 2]
[charaEffectStop H bit_talk_36]
Danzo
Evil Wind Death Storm!
[k]
[messageOff]
[charaPut H 1200,1200]
[charaFadeout A 0.1]
[wt 0.1]
[charaScale A 1.0]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
[wt 0.1]
[fowardEffect bit_talk_windstorm]
[se ad1052]
[wt 1.5]
[se ad1038]
[fowardEffectStop bit_talk_windstorm]
[seStop ad1052 1.0]
[fowardEffect bit_talk_aerial_wave]
[charaShake C 0.05 3 3 0.5]
[se ad990]
[wt 1.5]
[bgmStop BGM_EVENT_80 1.7]
[charaSpecialEffect C enemyErasure 1 1.7]
[wt 0.5]
[se ad191]
[wait charaSpecialEffect C]
[wt 0.5]
[charaTalk A]
[charaFace A 5]
[se ad73]
[fowardEffect bit_talk_quickmove]
[charaSpecialEffect A appearance 1 0.25]
[wt 0.4]
Danzo
Are you all right, Master!?[bgm BGM_EVENT_81 0.1]
[k]
1Are you okay, Danzo!?
2What about you!? You're obviously hurt!
[charaFace A 0]
Danzo
Oh, no, this is not a problem.
[k]
[messageOff]
[effect bit_talk_release]
[se bas2]
[wt 0.2]
[charaCrossFade A 6030000 0 0.4]
[wait charaCrossFade A]
[wt 1.5]
[charaFace A 1]
Danzo
As you can see, my self-repair function remains intact. I will be fine.
[k]
Danzo
There is nothing to worry about, since my Spirit Core remains undamaged. Rest assured, I am not about to fall now.
[k]
[charaFace A 5]
Danzo
If Lady Mash and Lord Kotarou are not here, then it falls to me to keep you just as safe as they would.
[k]
1Oh, thank goodness... I'm glad you're all right.
[charaFace A 3]
Danzo
Thank you, Master, but I assure you, this is not sufficient to harm any shinobi.
[k]
2Wow, Danzo, you're amazing.
[messageOff]
[charaFace A 1]
[wt 1.2]
[charaFace A 4]
Danzo
All that aside...
[k]
[charaFace A 5]
Danzo
These creatures we encountered were[sr]truly terrifying opponents.
[k]
Danzo
I do not have many records of these large spider creatures in my database, nor do I remember seeing them myself during the age of war.
[k]
Danzo
It is as though they are Demonic Beasts straight from the Age of Gods...
[k]
Danzo
Or at least, that is the closest thing they remind me of from the many opponents I have fought in the simulator.
[k]
1I can't believe those things are just a fact of life in Heian period Japan.
2Either way, it looks like we'd better[csr]avoid fighting them as much as possible.
[charaFace A 4]
Danzo
Agreed.
[k]
[charaFace A 0]
Danzo
Lady Da Vinci has told me that Japan was home to many ancient Mystics.
[k]
Danzo
Even during the age of war,[sr]I remember seeing oni and monsters.
[k]
Danzo
But even so...
[k]
Danzo
...I never would have expected such ferocious beasts to be wandering around a city only a few hundred years earlier.
[k]
Danzo
If this is any indication of the current state of affairs, this land may be far more nightmarish than we had dared imagine.
[k]
[charaFace A 4]
Danzo
Truth be told, I am still reeling from the shock.
[k]
1A nightmarish land, huh...
2I guess the local warriors must be pretty strong then.
[charaFace A 4]
Danzo
...[sr]...
[k]
[charaFace A 5]
Danzo
...Indeed. I only hope we can win one over to our side soon. Such an ally would be a great boon.
[k]
[messageOff]
[charaFace A 0]
[wt 1.0]
[charaFadeTime D 0.2 0.5]
[charaFace A 5]
Danzo
(But, on the chance they prove foe rather than friend...)
[k]
Danzo
(I will do whatever I must to protect Master,[sr]even if it should cost me my life!)
[k]
1Danzo?
[charaFadeout D 0.1]
[wt 0.1]
[charaFace A 1]
Danzo
...Never mind. It is not important.
[k]
[charaFadeTime D 0.2 0.5]
[charaFace A 5]
Danzo
(No matter the opponents we face,[sr]my duty remains the same.)
[k]
Danzo
(I must keep Master safe.[sr]That is all that matters.)
[k]
[messageOff]
[wt 0.5]
[fadeout black 2.0]
[bgmStop BGM_EVENT_81 2.0]
[wait fade]
[wt 0.5]
[soundStopAll]
[end]