400 lines
6.3 KiB
Plaintext
400 lines
6.3 KiB
Plaintext
|
||
$03-00-07-01-3-1
|
||
|
||
[soundStopAll]
|
||
[enableFullScreen]
|
||
|
||
[charaSet A 6030000 1 Danzo]
|
||
[charaSet B 6030000 1 "Katou Danzo_Effects"]
|
||
[charaFilter B silhouette 00000080]
|
||
[charaSet C 1098203100 1 Tsuchigumo]
|
||
[imageSet D back10000 1]
|
||
[charaScale D 1.05]
|
||
|
||
[charaSet H 98115000 1 Effect]
|
||
|
||
[scene 102201]
|
||
|
||
[cameraMove 0.1 0,0 1.01]
|
||
|
||
[bgm BGM_EVENT_80 0.1]
|
||
|
||
[fadein black 1.0]
|
||
[wait fade]
|
||
|
||
[charaTalk C]
|
||
[charaFace C 0]
|
||
[charaFadein C 0.1 1]
|
||
[effect bit_talk_41_fs]
|
||
[se ad989]
|
||
[wt 1.0]
|
||
[seStop ad989 0.4]
|
||
[wt 0.2]
|
||
|
||
[blur motion 0.3 4 10 0.5 0.6 0.05 100]
|
||
[charaMoveScale C 1.1 0.1]
|
||
[charaMove C 0,20 0.1]
|
||
[charaFadeout C 0.1]
|
||
[wt 0.1]
|
||
[charaScale C 1.0]
|
||
[effectDestroy bit_talk_41_fs]
|
||
[blurOff motion 0.2]
|
||
|
||
[charaDepth B 1]
|
||
[charaDepth A 2]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 5]
|
||
[charaFadein A 0.1 1]
|
||
[wt 0.1]
|
||
|
||
[fowardEffect bit_talk_x_slash_bk_03 0,100]
|
||
[wt 0.1]
|
||
[se bac7]
|
||
|
||
[charaFace B 0]
|
||
[charaFadein B 0.1 1]
|
||
[wt 0.2]
|
||
|
||
[charaFadeout A 0.2]
|
||
[se ad488]
|
||
[wt 0.9]
|
||
|
||
[charaFadeout B 0.3]
|
||
[wt 0.6]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 0]
|
||
[se ad73]
|
||
[fowardEffect bit_talk_quickmove]
|
||
[charaSpecialEffect A appearance 1 0.25]
|
||
[wt 0.4]
|
||
|
||
@Danzo
|
||
You fell for my decoy.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFace A 5]
|
||
[se ad1021]
|
||
[se ad896]
|
||
[seStop ad896 1.5]
|
||
[wt 1.5]
|
||
|
||
[charaFace A 2]
|
||
@Danzo
|
||
Fuuma Missile!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk C]
|
||
[charaFace C 0]
|
||
[charaFadein C 0.1 1]
|
||
[wt 0.1]
|
||
|
||
[effect bit_shot_01 -250,0]
|
||
[fowardEffect bit_talk_impactlanding -250,0]
|
||
[se ade337]
|
||
[wt 0.5]
|
||
[effect bit_shot_01 250,0]
|
||
[fowardEffect bit_talk_impactlanding 250,0]
|
||
[charaShake C 0.05 3 3 0.8]
|
||
[wt 0.5]
|
||
[effect bit_shot_01]
|
||
[wt 1.0]
|
||
[seStop ade337 0.5]
|
||
[wt 1.0]
|
||
[effectDestroy bit_shot_01]
|
||
|
||
[se ad990]
|
||
[shake 0.02 3 3 1.7]
|
||
[wt 1.7]
|
||
[seStop ad990 0.3]
|
||
[wt 0.3]
|
||
|
||
[effect bit_talk_dark_blade]
|
||
[se ad974]
|
||
[seVolume ad974 0 0.7]
|
||
[wt 0.5]
|
||
[seStop ad974 1.0]
|
||
[wt 1.0]
|
||
[charaFadeout C 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 2]
|
||
[charaFadein A 0.1 1]
|
||
|
||
@Danzo
|
||
A mass of black blades!?[sr]Master!!!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaMoveScale A 1.1 0.1]
|
||
[charaMove A 0,20 0.1]
|
||
[se ad7]
|
||
[wt 0.2]
|
||
|
||
|
||
[charaEffect A bit_talk_x_slash_bk_01]
|
||
[charaShake A 0.05 3 3 0.3]
|
||
[wt 0.1]
|
||
[se bac6]
|
||
[wt 0.1]
|
||
|
||
[charaEffect A bit_talk_x_slash_bk_02]
|
||
[charaShake A 0.05 3 3 0.3]
|
||
[wt 0.1]
|
||
[se bac7]
|
||
[wt 0.5]
|
||
|
||
[fowardEffect bit_talk_35]
|
||
[charaShake A 0.05 3 3 0.2]
|
||
[se ad161]
|
||
[charaCrossFade A 1098204400 4 0.1]
|
||
[wait charaCrossFade A]
|
||
[wt 1.5]
|
||
|
||
@Danzo
|
||
...!
|
||
[k]
|
||
|
||
[charaFace A 5]
|
||
@Danzo
|
||
This is...nothing... All right, foul spider monsters, try this on for size!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[se ad39]
|
||
[charaPut H 1]
|
||
[charaEffect H bit_talk_36]
|
||
[wt 1.5]
|
||
[charaFace A 2]
|
||
[charaEffectStop H bit_talk_36]
|
||
@Danzo
|
||
Evil Wind Death Storm!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaPut H 1200,1200]
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
[charaScale A 1.0]
|
||
|
||
[charaTalk C]
|
||
[charaFace C 0]
|
||
[charaFadein C 0.1 1]
|
||
[wt 0.1]
|
||
|
||
[fowardEffect bit_talk_windstorm]
|
||
[se ad1052]
|
||
[wt 1.5]
|
||
[se ad1038]
|
||
[fowardEffectStop bit_talk_windstorm]
|
||
[seStop ad1052 1.0]
|
||
[fowardEffect bit_talk_aerial_wave]
|
||
|
||
[charaShake C 0.05 3 3 0.5]
|
||
[se ad990]
|
||
[wt 1.5]
|
||
|
||
[bgmStop BGM_EVENT_80 1.7]
|
||
|
||
[charaSpecialEffect C enemyErasure 1 1.7]
|
||
[wt 0.5]
|
||
[se ad191]
|
||
[wait charaSpecialEffect C]
|
||
[wt 0.5]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 5]
|
||
[se ad73]
|
||
[fowardEffect bit_talk_quickmove]
|
||
[charaSpecialEffect A appearance 1 0.25]
|
||
[wt 0.4]
|
||
|
||
@Danzo
|
||
Are you all right, Master!?[bgm BGM_EVENT_81 0.1]
|
||
[k]
|
||
|
||
?1:Are you okay, Danzo!?
|
||
?2:What about you!? You're obviously hurt!
|
||
|
||
?!
|
||
|
||
[charaFace A 0]
|
||
|
||
@Danzo
|
||
Oh, no, this is not a problem.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[effect bit_talk_release]
|
||
[se bas2]
|
||
[wt 0.2]
|
||
[charaCrossFade A 6030000 0 0.4]
|
||
[wait charaCrossFade A]
|
||
[wt 1.5]
|
||
|
||
[charaFace A 1]
|
||
|
||
@Danzo
|
||
As you can see, my self-repair function remains intact. I will be fine.
|
||
[k]
|
||
|
||
@Danzo
|
||
There is nothing to worry about, since my Spirit Core remains undamaged. Rest assured, I am not about to fall now.
|
||
[k]
|
||
|
||
[charaFace A 5]
|
||
|
||
@Danzo
|
||
If Lady Mash and Lord Kotarou are not here, then it falls to me to keep you just as safe as they would.
|
||
[k]
|
||
|
||
?1:Oh, thank goodness... I'm glad you're all right.
|
||
|
||
[charaFace A 3]
|
||
|
||
@Danzo
|
||
Thank you, Master, but I assure you, this is not sufficient to harm any shinobi.
|
||
[k]
|
||
|
||
?2:Wow, Danzo, you're amazing.
|
||
|
||
[messageOff]
|
||
[charaFace A 1]
|
||
[wt 1.2]
|
||
|
||
?!
|
||
|
||
[charaFace A 4]
|
||
|
||
@Danzo
|
||
All that aside...
|
||
[k]
|
||
|
||
[charaFace A 5]
|
||
|
||
@Danzo
|
||
These creatures we encountered were[sr]truly terrifying opponents.
|
||
[k]
|
||
|
||
@Danzo
|
||
I do not have many records of these large spider creatures in my database, nor do I remember seeing them myself during the age of war.
|
||
[k]
|
||
|
||
@Danzo
|
||
It is as though they are Demonic Beasts straight from the Age of Gods...
|
||
[k]
|
||
|
||
@Danzo
|
||
Or at least, that is the closest thing they remind me of from the many opponents I have fought in the simulator.
|
||
[k]
|
||
|
||
?1:I can't believe those things are just a fact of life in Heian period Japan.
|
||
?2:Either way, it looks like we'd better[csr]avoid fighting them as much as possible.
|
||
|
||
?!
|
||
|
||
[charaFace A 4]
|
||
|
||
@Danzo
|
||
Agreed.
|
||
[k]
|
||
|
||
[charaFace A 0]
|
||
@Danzo
|
||
Lady Da Vinci has told me that Japan was home to many ancient Mystics.
|
||
[k]
|
||
|
||
@Danzo
|
||
Even during the age of war,[sr]I remember seeing oni and monsters.
|
||
[k]
|
||
|
||
@Danzo
|
||
But even so...
|
||
[k]
|
||
|
||
@Danzo
|
||
...I never would have expected such ferocious beasts to be wandering around a city only a few hundred years earlier.
|
||
[k]
|
||
|
||
@Danzo
|
||
If this is any indication of the current state of affairs, this land may be far more nightmarish than we had dared imagine.
|
||
[k]
|
||
|
||
[charaFace A 4]
|
||
|
||
@Danzo
|
||
Truth be told, I am still reeling from the shock.
|
||
[k]
|
||
|
||
?1:A nightmarish land, huh...
|
||
?2:I guess the local warriors must be pretty strong then.
|
||
|
||
?!
|
||
|
||
[charaFace A 4]
|
||
|
||
@Danzo
|
||
...[sr]...
|
||
[k]
|
||
|
||
[charaFace A 5]
|
||
|
||
@Danzo
|
||
...Indeed. I only hope we can win one over to our side soon. Such an ally would be a great boon.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFace A 0]
|
||
[wt 1.0]
|
||
|
||
[charaFadeTime D 0.2 0.5]
|
||
[charaFace A 5]
|
||
|
||
@Danzo
|
||
(But, on the chance they prove foe rather than friend...)
|
||
[k]
|
||
|
||
@Danzo
|
||
(I will do whatever I must to protect Master,[sr]even if it should cost me my life!)
|
||
[k]
|
||
|
||
?1:Danzo?
|
||
|
||
?!
|
||
|
||
[charaFadeout D 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaFace A 1]
|
||
|
||
@Danzo
|
||
...Never mind. It is not important.
|
||
[k]
|
||
|
||
[charaFadeTime D 0.2 0.5]
|
||
[charaFace A 5]
|
||
|
||
@Danzo
|
||
(No matter the opponents we face,[sr]my duty remains the same.)
|
||
[k]
|
||
|
||
@Danzo
|
||
(I must keep Master safe.[sr]That is all that matters.)
|
||
[k]
|
||
|
||
[messageOff]
|
||
[wt 0.5]
|
||
[fadeout black 2.0]
|
||
[bgmStop BGM_EVENT_81 2.0]
|
||
[wait fade]
|
||
[wt 0.5]
|
||
[soundStopAll]
|
||
[end]
|