fgo-game-data/ScriptActionEncrypt/03/0300081150.txt
2023-06-06 08:05:40 +00:00

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03-00-08-11-3-0
[soundStopAll]
[enableFullScreen]
[charaSet A 5045000 1 Altria]
[charaSet B 1098124500 1 "Da Vinci"]
[charaSet C 1098209620 1 Oberon]
[charaSet D 1049000 1 "Senji Muramasa"]
[charaSet G 1098231510 1 Mash]
[sceneSet H 10000 1]
[charaScale H 1.01]
[charaSet I 3039000 1 Gareth]
[charaSet J 1098210410 1 Mors]
[charaSet K 1098210410 1 "Mors 2"]
[charaSet L 1098210410 1 "Mors 3"]
[charaSet M 1098209300 1 "Store Owner Faerie"]
[charaSet S 1098209300 1 "Store Owner Faerie Silhouette"]
[charaFilter S silhouette 00000080]
[charaSet N 98115000 1 Effect]
[charaSet T 98115000 1 "Effect 2"]
[charaSet O 98014000 1 "Norwich MP"]
[charaSet P 98014000 1 "Norwich MP 2"]
[charaSet Q 98014000 1 "Norwich MP 3"]
[charaSet R 1098210900 1 "Count Peperon"]
[scene 122401]
[fadein black 1.0]
[wait fade]
[wt 1.0]
[scene 122400 1.0]
[wt 2.0]
[fadeout black 1.0]
[wait fade]
[scene 120200]
[wt 1.0]
[fadein black 1.0]
[wait fade]
[bgm BGM_EVENT_77 0.1]
[charaTalk R]
[charaFace R 6]
[charaFadein R 0.1 1]
Count Peperon
Goood morning, honeybuns. Everyone sleep well?
[k]
1Absolutely.
2The Ritz has nothing on this place.
[charaFaceFade R 9 0.2]
Count Peperon
Right!? Believe me, I have veeery high standards about my interior design choices.
[k]
Count Peperon
But what's this Ritz place you're talking about!? I've had so much going on, I don't think I've heard of it!
[k]
[messageOff]
[bgmStop BGM_EVENT_77 0.8]
[wt 1.0]
[bgm BGM_EVENT_70 0.1]
[charaFaceFade R 0 0.2]
Count Peperon
Okay, before we have breakfast, there's something important we should talk about.
[k]
Count Peperon
For my part, I wanted to ask you guys something about Norwich's security...
[k]
Count Peperon
But if you have a report you'd like to make, Oberon, please, go right ahead.
[k]
[charaFadeout R 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 9]
[charaFadein C 0.1 1]
Oberon
Thank you, Count. That's very considerate of you.
[k]
[charaFaceFade C 0 0.2]
Oberon
Last night, I did a bit of scouting in Norwich and Camelot.
[k]
Oberon
The rain cloud[line 2]that is, the calamity pool above Norwich, is picking up steam, figuratively speaking.
[k]
Oberon
It's swirling around faster now, and I can sense an incredible amount of magical energy I couldn't before.
[k]
Oberon
If the magical energy were, say, gasoline...there'd be enough to burn Norwich to the ground.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaSet C 1098209600 1 Oberon]
[charaTalk B]
[charaFace B 25]
[charaFadein B 0.1 1]
Da Vinci
He's right.
[k]
Da Vinci
As of this morning, that “rain cloud” has enough magical energy to rival a gigantic reactor.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 17]
[charaFadein D 0.1 1]
Senji Muramasa
Exactly how big a reactor are we talking about here? Is it like the ones the Olympus machine gods used?
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 24]
[charaFadein B 0.1 1]
Da Vinci
No...but it does contain enough energy to power all of Chaldea for two months.
[k]
1That's enough for a Singularity repair Rayshift...!
2(Does that include the energy needed to preserve all the Servants...?)
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 3]
[charaFadein C 0.1 1]
Oberon
Wow, you Chaldeans really are something else, huh? I can't believe you go through that much magical energy in only two months.
[k]
[charaFace C 0]
Oberon
Anyway, suffice to say, the situation in Norwich is much worse today than it was yesterday. All the townspeople are on edge, too.
[k]
Oberon
As for Camelot, fortunately,[sr]there was nothing major to report.
[k]
Oberon
Their only troop deployment was a squad of about twenty soldiers sent to hunt mors. No sign of any large-scale deployments.
[k]
Oberon
Let's see... The only other noteworthy thing I saw was the queen sitting in an empty throne room all night.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Altria
...
[k]
Altria
That must mean Spriggan hasn't told her about Mash[line 2]the “Child of Prophecy” yet.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 9]
[charaFadein C 0.1 1]
Oberon
Definitely not. Spriggan's greed is working for us there.
[k]
Oberon
Even though he's counting on the calamity, he also wants to make sure his vault castle stays safe.
[k]
Oberon
He's got years' worth of looted treasure stored there, and he wouldn't want to risk any of it.
[k]
Oberon
For all his big talk about how the calamity could never destroy it, I'm sure he's eager for some kind of insurance.
[k]
Oberon
That's why he brought Mash there; so he could make the “Child of Prophecy” at least protect his castle.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk I]
[charaFace I 19]
[charaFadein I 0.1 1]
Gareth
Unbelievable. What kind of clan head does that?
[k]
Gareth
I just hope he gets what's coming to him someday...
[k]
[charaFadeout I 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 1]
[charaFadein C 0.1 1]
Oberon
Agreed. That's just another reason we need to keep Norwich safe.
[k]
Oberon
The worst possible outcome here would be Norwich remaining intact, at least as far as he's concerned.
[k]
[charaFaceFade C 10 0.2]
Oberon
Just imagine what would happen to an incredibly unpopular lord who failed to take back his land once next year rolls around.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk I]
[charaFace I 22]
[charaFadein I 0.1 1]
Gareth
Oh, yeah! Good point!
[k]
[charaFadeout I 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 1]
[charaFadein C 0.1 1]
Oberon
Anyway, that's all for my report.[sr]Sorry I couldn't contribute more.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Da Vinci
Don't be silly. That was plenty of useful info.
[k]
Da Vinci
Now that we know the queen's army isn't headed here, we can focus on investigating that rain cloud up in[line 2]
[k]
[messageOff]
[bgmStop BGM_EVENT_70 1.0]
[charaFadeout B 0.1]
[wt 0.1]
[se ade427]
[seVolume ade427 0 0]
[seVolume ade427 1.0 1.0]
[wt 1.0]
[seStop ade427]
[se ad533]
[wt 0.7]
[charaTalk O]
[charaFace O 2]
[charaFadein O 0.3 1]
[wt 0.3]
Norwich MP
Count Peperon! We have an emergency!
[k]
Norwich MP
A large mass of mors is advancing on the residential district from the ocean!
[k]
Norwich MP
There must be at least a thousand of them![sr]The calamity's begun!
[k]
[messageOff]
[wipeout rectangleStripLeftToRight 0.7 1]
[wait wipe]
[pictureFrame cut063_cinema]
[charaFadeout O 0.1]
[wt 1.0]
[scene 119701]
[wipein rectangleStripRightToLeft 0.7 1]
[wait wipe]
[cueSe SE_21 21_ad1096]
[wt 1.5]
[bgm BGM_EVENT_126 0.1]
[charaTalk O]
[charaFace O 2]
[charaFadein O 0.1 0,-50]
Norwich MP
Those of you with homes, stay inside them! Don't come outside, or the mors will get you!
[k]
Norwich MP
Those of you without homes, run for the shelter! Hurry!
[k]
[charaFace O 3]
Norwich MP
Dammit, there's no end to them![sr]Where are they all coming fro[line 2]
[k]
[charaFadeout O 0.1]
[wt 0.1]
Store Owner Faerie
Aaaaaah![sr]Stay back! Get away from meeeeee!
[k]
[messageOff]
[charaPut N -300,-50]
[charaEffect N bit_talk_morse]
[charaTalk off]
[charaFace J 0]
[charaFadein J 0.3 -300,-50]
[wt 0.6]
[cueSe SE_21 21_ad1071]
Mors
[image npc_language_1]
[k]
[messageOff]
[charaPut T 300,-50]
[charaEffect T bit_talk_morse]
[charaFace K 0]
[charaFadein K 0.3 300,-50]
[wt 0.6]
[cueSe SE_21 21_ad1072]
Mors
[image npc_language_2]
[k]
[charaFadeout J 0.1]
[charaFadeout K 0.1]
[wt 0.1]
[charaPut N 2000,2000]
[charaPut T 2000,2000]
[charaTalk on]
[charaTalk M]
[charaFace M 5]
[charaFadein M 0.1 0,-50]
Store Owner Faerie
Eee! There's even more over here![sr]Help! Save meee!
[k]
Store Owner Faerie
No, no, no, nooo![sr]Please, let me go! Just let me[line 2]
[k]
[messageOff]
[charaTalk off]
[charaTalk depthOff]
[charaDepth M 2]
[charaDepth S 1]
[charaDepth J 3]
[charaDepth K 4]
[cueSe SE_21 21_ad1083]
[charaFadein S 0.1 0,-50]
[charaFace J 0]
[charaFace K 0]
[charaPut N -300,-50]
[charaFadein J 0.3 -300,-50]
[wt 0.6]
[charaPut T 300,-50]
[charaFadein K 0.3 300,-50]
[wt 0.5]
[se ad1041]
[charaMove J -150,-50 0.5]
[charaMove K 150,-50 0.5]
[wt 0.5]
Store Owner Faerie
Gaaah! What're you doing!? It hurts! It huuurts![sr]Aah! Aaah! Aaaaaah!
[k]
[messageOff]
[fadeout black 0.4]
[charaMove J -100,-50 0.4]
[charaMove K 100,-50 0.4]
[charaFadeout M 0.4]
[wait fade]
[wt 1.5]
[se ad1041]
[wt 1.0]
[seStop ad1041 0.5]
[charaMove J -200,0 0.1]
[charaMove K 200,0 0.1]
[charaMoveScale J 1.2 0.1]
[charaMoveScale K 1.2 0.1]
[charaFadeout S 0.1]
[wt 0.5]
[fadein black 0.7]
[wait fade]
[wt 1.5]
[charaEffectStop N bit_talk_morse]
[charaEffectStop T bit_talk_morse]
[charaMove J -250,0 0.4]
[charaMove K 250,0 0.4]
[charaFadeout J 0.4]
[charaFadeout K 0.4]
[wt 1.5]
[charaPut N 2000,2000]
[charaPut T 2000,2000]
[charaScale J 1.0]
[charaScale K 1.0]
[charaTalk depthOff]
[charaTalk off]
[charaTalk O]
[charaFace O 3]
[charaFadein O 0.1 0,-50]
Norwich MP
What the hell!? Did that mors just eat a faerie and GROW!?
[k]
Norwich MP
I've never heard of anything like that happening before... If this is part of this new calamity, then...
[k]
[charaFace O 2]
Norwich MP
Hey! Someone contact the Count! Tell him we can't hold them back, and he needs to give the order to retreat!
[k]
Norwich MP
These mors can grow by eating faeries! Human soldiers alone won't be able to stop them!
[k]
Norwich MP
Hurry! It might be too late for the north district, but there should still be time to evacuate the south!
[k]
[messageOff]
[wipeout rectangleStripRightToLeft 0.7 1]
[bgmStop BGM_EVENT_126 1.0]
[wait wipe]
[charaFadeout O 0.1]
[pictureFrame]
[scene 120200]
[wt 1.0]
[charaTalk on]
[wipein rectangleStripLeftToRight 0.7 1]
[wait wipe]
[bgm BGM_EVENT_81 0.1]
[charaTalk O]
[charaFace O 2]
[charaFadein O 0.1 1]
Norwich MP
That's the whole message from the captain! Please, Count! We need to evacuate now!
[k]
[charaFadeout O 0.1]
[wt 0.1]
[charaTalk R]
[charaFace R 7]
[charaFadein R 0.1 1]
Count Peperon
I see. And here I thought we'd have a little more time. Ah, c'est la vie, non?
[k]
Count Peperon
These things always seem to happen when you most desperately want them NOT to. Ugh.
[k]
[charaFadeout R 0.1]
[wt 0.1]
[charaTalk O]
[charaFace O 3]
[charaFace R 7]
[charaFadeinFSR O 0.1 2]
[charaFadeinFSL R 0.1 0]
ONorwich MP
Um... Count?
[k]
[charaFace R 8]
Count Peperon
Don't worry, I haven't lost my mind. There's no point in telling people to evacuate the city.
[k]
Count Peperon
Spriggan's soldiers have shut the gates, remember? They WANT the local faeries dead.
[k]
Count Peperon
No, just take them to the shelter we set up instead. That includes the MP faeries as well.
[k]
Count Peperon
In the meantime, I'd like you human soldiers to keep the civilians safe, and to hold back the mors coming in from the harbor as best you can.
[k]
Count Peperon
Remember, the people's safety comes first. That includes all of you. Whatever you do, don't try to fight the mors yourselves.
[k]
ONorwich MP
But, somebody has to defeat them,[sr]or the shelter will be[line 2]
[k]
[charaFace R 6]
Count Peperon
Yes, I know. Which is where these people will come in. Right, Child of Prophecy and company?
[k]
1Right! We can handle this!
[charaFace O 1]
ONorwich MP
Oh! Then, you really are the Child of Prophecy!
[k]
ONorwich MP
You look a little more...ordinary than I expected, but I like it!
[k]
[charaFadeout O 0.1]
[charaFadeout R 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 8]
[charaFadein A 0.1 1]
Altria
A-ahaha. Thank you for being honest.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk I]
[charaFace I 9]
[charaFadein I 0.1 1]
Gareth
H-hold on. Are we sure about this?
[k]
[charaFace I 4]
Gareth
These are mors we're talking about. There's no way faeries can beat them.
[k]
[charaFace I 10]
Gareth
I can't even imagine how we'd win. I think we should retreat for now and assess the situation...
[k]
[bgmStop BGM_EVENT_81 1.0]
[charaFadeout I 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 1]
[charaFadein C 0.1 1]
Oberon
Oh? I'm surprised to hear that from you, Gareth. You're usually so brave.
[k]
[bgm BGM_MAP_64 1.0]
Oberon
Yes, the mors may be faeries' natural predators, but that doesn't mean we're helpless against them.
[k]
Oberon
Altria will have Muramasa and Da Vinci backing her up, and [%1] has [&his:her] summons.
[k]
Oberon
I'd say that's enough to fend at least some of them off.
[k]
Oberon
Isn't that right, Altria? You did come to Norwich to save it, didn't you?
[k]
Oberon
No matter the nature of the calamity, you'll have to face it for your story to truly begin.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 2]
[charaFadein A 0.1 1]
Altria
Y-yes, of course! Don't worry, I can do this!
[k]
Altria
Besides, the mors don't have any effect on me! I can touch them, no problem!
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk I]
[charaFace I 22]
[charaFadein I 0.1 1]
Gareth
Really!? Well, then... Yeah! Yeah, this could work!
[k]
[charaFadeout I 0.1]
[wt 0.1]
[charaTalk R]
[charaFace R 0]
[charaFadein R 0.1 1]
Count Peperon
Then it's settled. Get to Main Street and hold back the mors in the south district.
[k]
Count Peperon
I'd go with you too, but I need to stay here so I can command and supervise.
[k]
[charaFace R 8]
Count Peperon
If you can just hold them back for an hour, I can get everyone in the south district to safety.
[k]
1Got it!
2Let's go, Altria!
[messageOff]
[charaFadeout R 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 3]
[charaFadein A 0.1 1]
[wt 1.0]
[charaFace A 5]
[wt 0.5]
[charaMoveReturn A 0,-5 0.4]
[wt 1.0]
[wipeout leftToRight 0.7 1]
[bgmStop BGM_MAP_64 1.0]
[wait wipe]
[charaFadeout A 0.1]
[wt 0.5]
[scene 119701]
[wipein rightToLeft 0.7 1]
[wait wipe]
[bgm BGM_EVENT_80 0.1]
[cueSe SE_21 21_ad1071]
[charaTalk off]
[charaPut N -300,0]
[charaEffect N bit_talk_morse]
[charaPut T 300,0]
[charaEffect T bit_talk_morse]
[charaFace J 0]
[charaFace K 0]
[charaFace L 0]
[charaFadein J 0.1 1]
[charaFadeinFSR K 0.1 2]
[charaFadeinFSL L 0.1 0]
[wt 1.5]
[charaFadeout J 0.1]
[charaFadeout K 0.1]
[charaFadeout L 0.1]
[wt 0.1]
[charaPut N 2000,2000]
[charaPut T 2000,2000]
[charaTalk on]
Cobbler Faerie Hiding under a Shelf
Oh gosh, oh gosh, oh gosh...
[k]
Cobbler Faerie Hiding under a Shelf
I knew I shouldn't've come back to check on the store... I knew I shouldn't've gone to check on the field when I knew a big storm was coming...
[k]
Cobbler Faerie Hiding under a Shelf
Oh man, I'm completely surrounded... It's just a matter of time until they find me...
[k]
Cobbler Faerie Hiding under a Shelf
Somebody... Please, help me... Savior... Lady Aesc...
[k]
Cobbler Faerie Hiding under a Shelf
I'm just a humble faerie who's been making shoes in Norwich since my great-great-great predecessor's time...
[k]
Cobbler Faerie Hiding under a Shelf
There might even be a legend or two about how he once made shoes for Lady Aesc...
[k]
Cobbler Faerie Hiding under a Shelf
So please... Please, don't let me die like this...[sr]Ahh, why are the mors so terrifying...?
[k]
1Over there! That cobbler's in trouble!
[charaTalk A]
[charaFace A 2]
[charaFadein A 0.1 1]
Altria
Stay where you are! I'm going to take care of these mors right now!
[k]
[messageOff]
[fadeout black 0.5]
[bgmStop BGM_EVENT_80 0.4]
[wait fade]
[soundStopAll]
[end]