141 lines
2.0 KiB
Plaintext
141 lines
2.0 KiB
Plaintext
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$03-00-09-15-6-1
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[soundStopAll]
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[enableFullScreen]
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[charaSet A 1049000 1 Muramasa]
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[charaSet B 1098124500 1 "Da Vinci"]
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[charaSet C 5045001 1 Altria]
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[charaSet D 1098216200 1 Habetrot]
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[charaSet E 1098209500 1 "White Wolf"]
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[charaSet F 5021000 1 "Grim the Sage"]
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[charaSet G 98006200 1 "Fodder Enemy Smoke"]
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[charaSet H 98006200 1 "Fodder Enemy Smoke"]
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[imageSet J back10000 1 1]
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[charaScale J 1.05]
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[charaSet K 1098217600 1 "Effects_White Avatar"]
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[charaSet S 98115000 1 Effect]
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[sceneSet L 129400 1]
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[scene 120001]
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[charaTalk off]
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[fadein black 1.0]
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[wait fade]
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[wt 0.5]
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[se ad42]
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[charaTalk on]
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[charaTalk D]
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[wt 0.1]
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[bgm BGM_EVENT_142 0.1]
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?1:Wasn't that...
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?2:Where have I...
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?!
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[charaTalk F]
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[charaFace F 4]
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[charaFadein F 0.1 1]
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@Grímr the Sage
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...You did good, Altria. I think you've both come to terms with things now.
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[k]
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@Grímr the Sage
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Once you ring the bell, Orkney's role will be over. But first things first.
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[k]
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[charaFace F 0]
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@Grímr the Sage
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Go ahead and touch the coffin, [%1]. Once you do, she'll be back to normal, lickety-split.
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[k]
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[wt 0.2]
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[bgmStop BGM_EVENT_142 2.0]
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?1:(Approach slowly)
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[messageOff]
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[charaTalk off]
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[se ad95]
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[wt 2.5]
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?2:(Run up to her immediately)
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[messageOff]
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[charaTalk off]
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[se ad55]
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?!
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[wait fade]
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[wt 0.5]
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[soundStopAll]
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[end]
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