365 lines
5.1 KiB
Plaintext
365 lines
5.1 KiB
Plaintext
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$94-06-43-07-4-1
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[soundStopAll]
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[enableFullScreen]
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[charaSet A 5050000 1 "Santa Martha"]
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[charaSet C 2001002 1 Emiya]
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[charaSet D 4011001 1 Boudica]
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[charaSet E 7016001 1 "Tamamo Cat"]
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[charaSet F 3047001 1 Percival]
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[charaSet G 1098224600 1 Tarasque]
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[charaSet I 11002300 1 "Count of Monte Cristo"]
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[charaSet B 11002300 1 "Count of Monte Cristo_Silhouette"]
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[charaFilter B silhouette 00000080]
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[charaDepth B 7]
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[charaDepth I 5]
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[scene 142500]
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[fadein black 0.5]
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[wait fade]
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[cueSe Battle bac234]
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[shake 0.05 1 4 1.0]
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[effect bit_talk_impactlanding]
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[wt 3.0]
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[charaTalk F]
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[charaFace F 2]
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[charaFadein F 0.1 1]
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@Percival
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...There! That's the last one down!
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[k]
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[bgm BGM_EVENT_2 0.1]
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?1:We won!
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?2:Great job, everyone!
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?!
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[charaFadeout F 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 4]
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[charaFadein A 0.1 1]
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@Santa Martha
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Is it over...? Really?
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk D]
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[charaFace D 1]
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[charaFadein D 0.1 1]
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@Boudica
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This is great. Now we've got plenty of fresh turkey!
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[k]
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[charaFace D 0]
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@Boudica
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Although, was it just me, or did those king turkeys look exactly like chickens?
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[k]
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[charaFace D 4]
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@Boudica
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I thought turkeys were more...you know...
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[k]
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaTalk E]
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[charaFace E 1]
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[charaFadein E 0.1 1]
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@Tamamo Cat
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Bah, don't pick nits, Boudica. Remember, these aren't just any turkeys. They're vorpal turkeys, woof!
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[k]
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[charaFadeout E 0.1]
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[wt 0.1]
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[charaTalk D]
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[charaFace D 1]
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[charaFadein D 0.1 1]
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@Boudica
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Well, I guess they could conceivably differ somewhat from ordinary chickens and turkeys. But hey, as long as the meat's good, that's all that really matters!
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[k]
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 1]
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[charaFadein A 0.1 1]
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@Santa Martha
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I've only been supporting you all by cooking so far...
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[k]
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[charaFace A 6]
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@Santa Martha
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...but if that actually did help us get us the ingredients we wanted, then I'm glad I could be of use.
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk G]
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[charaFace G 1]
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[charaFadein G 0.1 1]
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@Tarasque
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(You were doing a good bit of damage yourself, Big Sis.)
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[k]
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[charaFadeout G 0.1]
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[wt 0.1]
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[charaTalk F]
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[charaFace F 7]
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[charaFadein F 0.1 1]
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@Percival
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It really is a great help being able to refuel during battle. Thank you once again, milady.
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[k]
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[messageOff]
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[charaFadeout F 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 6]
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[charaFadein A 0.1 1]
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[wt 1.0]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 1]
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[charaFadein C 0.1 1]
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@Emiya
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He's right, it is.
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[k]
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[charaFace C 0]
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@Emiya
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...Though it does take some skill to eat during an intense battle like that.
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk D]
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[charaFace D 1]
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[charaFadein D 0.1 1]
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@Boudica
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All right, now that we've got the ingredients for our main course, what do you say we head back!
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[k]
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@Boudica
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You know, I just realized we're coming up on the final dish.
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[k]
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[charaFace D 0]
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[bgmStop BGM_EVENT_2 2.0]
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@Boudica
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And I think we all know what the icing on this particular cake ought to be.
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[k]
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?1:Totally!
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?!
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[charaFace D 1]
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[bgm BGM_EVENT_4 0.1]
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@Boudica
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Right!?
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[k]
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 1]
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[charaFadein A 0.1 1]
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@Santa Martha
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I'm not sure what you're talking about, but whatever it is, I promise I'll make it super yummy!
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[k]
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@Santa Martha
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Let's keep going until the job is done, Tarasque! Master!
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk G]
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[charaFace G 1]
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[charaFadein G 0.1 1]
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@Tarasque
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(Hell yeah!)
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[k]
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?1:Yes, ma'am!
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[messageOff]
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[charaFadeout G 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 1]
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[charaFadein A 0.1 1]
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[wt 1.0]
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[branch select01_1]
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?2:Hell yeah!
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[messageOff]
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[charaFadeout G 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 8]
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[charaFadein A 0.1 1]
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[wt 1.0]
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[charaFace A 5]
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@Santa Martha
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What was that...?
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[k]
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?!
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?1:I mean...yes, ma'am!
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?!
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[charaFace A 1]
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@Santa Martha
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Much better! Hehehe!
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[k]
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[label select01_1]
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[messageOff]
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[fadeout black 1.0]
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[bgmStop BGM_EVENT_4 1.0]
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[wait fade]
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[charaFadeout A 0.1]
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[wipeFilter cinema 0.5 0]
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[wt 1.5]
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[fadein black 1.0]
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[wait fade]
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[wt 0.4]
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[charaTalk off]
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[charaTalk depthOff]
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[charaFace B 0]
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[charaFadein B 0.4 0,-50]
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[wt 1.4]
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[bgm BGM_EVENT_1 0.1]
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[charaFace I 0]
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[charaFadein I 0.1 0,-50]
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[charaFadeout B 0.4]
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[wt 1.4]
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[charaTalk on]
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[charaTalk depthOn]
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@Count of Monte Cristo
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Ku...
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[k]
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@Count of Monte Cristo
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Kuha...
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[k]
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[charaFace I 1]
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@Count of Monte Cristo
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Kuhahahahahaha! Magnificent! Truly, that was a spectacular show of skill!
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[k]
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[charaFace I 0]
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@Count of Monte Cristo
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I see you need no further warning. All you need do now is continue on your current path.
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[k]
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[messageOff]
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[charaFace I 6]
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[wt 1.0]
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[charaFace I 0]
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@Count of Monte Cristo
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...May your Christmas Eve be merry indeed.
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[k]
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[messageOff]
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[wt 0.5]
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[se ade153]
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[charaFace B 0]
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[charaFadein B 0.4 0,-50]
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[effect bit_talk_06_b3]
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[wt 0.4]
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[charaFadeout I 0.1]
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[wt 1.0]
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[se ad343]
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[charaMove B 0,-100 0.3]
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[charaFadeout B 0.4]
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[seStop ade153 0.4]
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[wt 0.5]
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[seStop ad343 1.2]
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[effectStop bit_talk_06_b3]
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[wt 1.8]
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[messageOff]
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[fadeout black 2.0]
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[bgmStop BGM_EVENT_1 2.0]
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[wait fade]
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[wt 0.5]
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[soundStopAll]
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[end]
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