1138 lines
18 KiB
Plaintext
1138 lines
18 KiB
Plaintext
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$94-06-88-08-1-0
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[soundStopAll]
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[enableFullScreen]
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[charaSet A 7040000 1 Morgan]
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[charaSet B 3032000 1 Ereshkigal]
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[charaSet C 2037000 1 Jane]
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[charaSet D 1039000 1 Lakshmi]
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[charaSet E 1098229100 1 Elder]
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[charaSet F 6027000 1 "Wu Zetian"]
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[charaSet G 3040000 1 Lambda]
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[charaSet H 1098124510 1 "Da Vinci"]
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[charaSet I 1053900 1 "Trưng Trắc"]
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[charaSet J 1053910 1 "Trưng Nhị"]
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[charaSet K 99502600 1 Mash]
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[charaSet M 1098236400 1 Sanzang]
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[charaSet N 1098199100 1 Nitocris]
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[charaSet O 1098236500 1 Ozymandias]
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[charaSet P 1098231700 1 Con]
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[charaSet Q 1098231700 1 Con2]
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[charaSet R 1098231710 1 Con3]
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[charaSet S 1098124500 1 "Effect Dummy"]
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[charaPut S 1200,1200]
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[charaEffect S bit_talk_10_LowLevel]
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[pictureFrame cut063_cinema]
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[scene 147100]
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[fadein black 1.5]
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[wait fade]
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[bgm BGM_EVENT_2 0.1]
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[charaTalk A]
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[charaFace A 12]
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[charaFadein A 0.1 0,-50]
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@Morgan
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(Sulking)
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[k]
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@Morgan
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I can't believe Habetrot's away, working.
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[k]
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@Morgan
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Curse you, Chaldea. How dare you interrupt my precious respite...
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[k]
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[messageOff]
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[charaFadeout A 0.1]
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[wt 0.1]
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[cueSe SE_22 22_ade695]
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[charaTalk P]
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[charaFace P 0]
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[charaFadeinFSL P 0.4 -256,-50]
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[charaMoveReturnFSL P -256,-45 0.4]
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[charaFace A 12]
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[charaFadeinFSR A 0.1 256,-50]
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[wt 0.2]
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[wt 0.2]
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@Con
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Wanna play?
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[k]
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[charaFace A 6]
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@Morgan
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...You would play with me?
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[k]
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[charaFace P 0]
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@Con
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We could go sunbathing.
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[k]
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[charaFace A 0]
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@Morgan
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...Hmm.
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[k]
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[messageOff]
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[wt 0.7]
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[charaFace A 1]
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@Morgan
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That doesn't sound bad.
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[k]
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[messageOff]
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[wt 0.4]
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[bgmStop BGM_EVENT_2 1.0]
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[fadeout black 1.0]
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[wait fade]
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[pictureFrame]
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[charaFadeout P 0.1]
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[charaFadeout A 0.1]
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[scene 107300]
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[wt 1.0]
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[fadein black 1.0]
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[wait fade]
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[bgm BGM_SABERWARS2 0.1]
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[charaTalk C]
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[charaFace C 8]
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[charaFadein C 0.1 1]
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@Jane
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Hm hm hmm♪ Patrol, patrol, going on patroool♪[sr]All clear on the western roooll♪
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[k]
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[messageOff]
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[charaFadeout C 0.1]
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[wt 0.1]
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|
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[charaTalk off]
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[cueSe SE_22 22_ade697]
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[charaFace P 0]
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[charaFadeinFSL P 0.1 -256,0]
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[charaMoveReturnFSL P -256,5 0.4]
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[wt 0.1]
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[charaFace Q 0]
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[charaFadeinFSR Q 0.1 256,0]
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[charaMoveReturnFSR Q 256,5 0.4]
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[wt 0.2]
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[wt 0.5]
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[charaFadeout P 0.1]
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[charaFadeout Q 0.1]
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[wt 0.1]
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[charaTalk on]
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[charaTalk C]
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[charaFace C 7]
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[charaFadein C 0.1 1]
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@Jane
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Well howdy, little fellas! Where'd y'all come from?
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk P]
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[charaFace P 0]
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[charaFadeinFSL P 0.1 0]
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[charaFace Q 0]
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[charaFadeinFSR Q 0.1 2]
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@P:Con
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What's “howdy”?
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[k]
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[clear]
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[charaTalk Q]
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@Q:Con
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I never heard of a “howdy.”
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[k]
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[charaFadeout P 0.1]
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[charaFadeout Q 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 1]
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[charaFadein C 0.1 1]
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@Jane
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Oh, that? Just a greetin'.
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk P]
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[charaFace P 0]
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[charaFadeinFSL P 0.1 0]
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[charaFace Q 0]
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[charaFadeinFSR Q 0.1 2]
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@P:Con
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The Boss-Boss said we're supposed to say “hello.”
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[k]
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[clear]
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[charaTalk Q]
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@Q:Con
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Who's right?
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[k]
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[charaFadeout P 0.1]
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[charaFadeout Q 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 7]
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[charaFadein C 0.1 1]
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@Jane
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Hmm, I'd say we're both right! Both are A-OK!
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk off]
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[charaFace P 0]
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[charaFadeinFSL P 0.1 0]
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[charaFace Q 0]
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[charaFadeinFSR Q 0.1 2]
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@Con
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...
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[k]
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[messageOff]
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[bgm BGM_SABERWARS2 1.0 0.2]
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[fadeout black 1.0]
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[wait fade]
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[charaTalk on]
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[charaFadeout P 0.1]
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||
[charaFadeout Q 0.1]
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||
[scene 107300]
|
||
[wt 1.0]
|
||
[bgm BGM_SABERWARS2 1.0 1.0]
|
||
[fadein black 1.0]
|
||
[wait fade]
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||
|
||
[charaTalk D]
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||
[charaFace D 0]
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[charaFadein D 0.1 1]
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@Lakshmi
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A widow who led a rebel army, huh... I know all too well how that feels.
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[k]
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@Lakshmi
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I might be assigned to work behind the scenes right now, but if there's anything I can do to help, I'll do it.
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[k]
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@Lakshmi
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Okay, this looks like the eastern border. No sign of water monsters or anything else.
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[k]
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@Lakshmi
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...Hm?
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[k]
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[messageOff]
|
||
[charaFadeout D 0.1]
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||
[wt 0.1]
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||
|
||
[charaTalk off]
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||
[cueSe SE_22 22_ade697]
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[charaFace P 0]
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[charaFadeinFSL P 0.1 -256,0]
|
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[charaMoveReturnFSL P -256,5 0.4]
|
||
[wt 0.1]
|
||
[charaFace Q 0]
|
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[charaFadeinFSR Q 0.1 256,0]
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[charaMoveReturnFSR Q 256,5 0.4]
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[wt 0.2]
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[wt 0.5]
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|
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@Con
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Helldy!
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[k]
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[charaFadeout P 0.1]
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[charaFadeout Q 0.1]
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[wt 0.1]
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|
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[charaTalk on]
|
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[charaTalk D]
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[charaFace D 4]
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[charaFadein D 0.1 1]
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|
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@Lakshmi
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I...beg your pardon?
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[k]
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[charaFadeout D 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk P]
|
||
[charaFace P 0]
|
||
[charaFadeinFSL P 0.1 0]
|
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[charaFace Q 0]
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[charaFadeinFSR Q 0.1 2]
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|
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@P:Con
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Is that not a greeting?
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[k]
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[clear]
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[charaTalk Q]
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@Q:Con
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Then what should we say?
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[k]
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[charaFadeout P 0.1]
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||
[charaFadeout Q 0.1]
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||
[wt 0.1]
|
||
|
||
[charaTalk D]
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||
[charaFace D 0]
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[charaFadein D 0.1 1]
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@Lakshmi
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Oh, you're talking about greetings? Well, where I come from, we like to say...
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[k]
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[charaFace D 1]
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@Lakshmi
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Namaste!
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[k]
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@Lakshmi
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That feels best to me for a greeting.
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[k]
|
||
|
||
[charaFadeout D 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk off]
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||
[charaFace P 0]
|
||
[charaFadeinFSL P 0.1 0]
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||
[charaFace Q 0]
|
||
[charaFadeinFSR Q 0.1 2]
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@Con
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Ooh.
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[k]
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[charaFadeout P 0.1]
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||
[charaFadeout Q 0.1]
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||
[wt 0.1]
|
||
|
||
[charaTalk on]
|
||
[charaTalk D]
|
||
[charaFace D 7]
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||
[charaFadein D 0.1 1]
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||
|
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@Lakshmi
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Oh, but that doesn't mean you have to say it, too.
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[k]
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@Lakshmi
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As they say, it's the thought that counts. As long as other people use a greeting, you can use it, too.
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[k]
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|
||
[charaFadeout D 0.1]
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||
[wt 0.1]
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||
|
||
[charaTalk P]
|
||
[charaFace P 0]
|
||
[charaFadeinFSL P 0.1 0]
|
||
[charaFace Q 0]
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||
[charaFadeinFSR Q 0.1 2]
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||
|
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@P:Con
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...Got it, got it!
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[k]
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[clear]
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[charaTalk Q]
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@Q:Con
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We'll make sure our greetings are full of thought!
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[k]
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[messageOff]
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[bgmStop BGM_SABERWARS2 1.0]
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[fadeout black 1.0]
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[wait fade]
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[charaTalk off]
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[charaFadeout P 0.1]
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[charaFadeout Q 0.1]
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[scene 147300]
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[wt 1.5]
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[fadein black 1.0]
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[wait fade]
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[se adm58]
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||
[charaFace P 0]
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||
[charaFadeinFSL P 0.4 -320,0]
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[charaMoveFSL P -256,0 0.4]
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||
[charaFace Q 0]
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||
[charaFadeinFSR Q 0.4 320,0]
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||
[charaMoveFSR Q 256,0 0.4]
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[wt 0.4]
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||
[seStop adm58 0.2]
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[wt 0.3]
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||
[charaTalk on]
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[charaTalk P]
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@P:Con
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Helldyste!
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[k]
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[clear]
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[charaTalk Q]
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@Q:Con
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Helldyste!
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[k]
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[messageOff]
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[se adm58]
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[charaMoveFSL P -192,0 0.4]
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||
[charaFadeout P 0.4]
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||
[wt 0.2]
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||
[charaMoveFSR Q 192,0 0.4]
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||
[charaFadeout Q 0.4]
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||
[wt 0.4]
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||
[seStop adm58 0.2]
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[wt 0.7]
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[bgm BGM_EVENT_146 0.1]
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?1:What the helldyste?
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?2:...Was that supposed to be a greeting?
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?!
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[charaTalk E]
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[charaFace E 1]
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[charaFadein E 0.1 1]
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@Elder
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Now you know how we old folks feel about youngsters using newfangled slang. Hohoho.
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[k]
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[charaFadeout E 0.1]
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[wt 0.1]
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||
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[charaTalk B]
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[charaFace B 4]
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[charaFadein B 0.1 1]
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@Ereshkigal
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Maybe someone taught them to say that?
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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||
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[charaTalk F]
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[charaFace F 0]
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[charaFadein F 0.1 1]
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@Wu Zetian
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Possibly. They do seem like surprisingly quick studies.
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[k]
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@Wu Zetian
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I would guess they took a few scattered scraps of knowledge and mixed them into something new.
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[k]
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||
[charaFadeout F 0.1]
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||
[wt 0.1]
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||
|
||
[charaTalk G]
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||
[charaFace G 0]
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||
[charaFadein G 0.1 1]
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||
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@Lambda
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Well, as long as they're saying it where you'd expect to hear a greeting, there shouldn't be any problem.
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[k]
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||
[messageOff]
|
||
[charaFadeout G 0.1]
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||
[wt 0.1]
|
||
|
||
[se adm59]
|
||
[charaTalk R]
|
||
[charaFace R 0]
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||
[charaFadeinFSL R 0.4 -128,0]
|
||
[charaMove R 0,0 0.4]
|
||
[wt 0.2]
|
||
[seStop adm59 0.2]
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||
[wt 0.2]
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||
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||
@R:Con
|
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Helldyste, Lam-Lam!
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||
[k]
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||
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||
[charaFadeout R 0.1]
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||
[wt 0.1]
|
||
|
||
[charaTalk G]
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||
[charaFace G 6]
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||
[charaFadein G 0.1 1]
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||
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@Lambda
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Yes, yes, and a helldyste to you, too.
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[k]
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@Lambda
|
||
Don't go off too far if you're going to play outside, okay?
|
||
[k]
|
||
|
||
[charaFadeout G 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk R]
|
||
[charaFace R 0]
|
||
[charaFadein R 0.1 1]
|
||
[charaMoveReturn R 0,7 0.2]
|
||
[cueSe SE_22 22_ade695]
|
||
|
||
@R:Con
|
||
Got it, got it!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaMoveFSR R 128,0 0.4]
|
||
[charaFadeout R 0.4]
|
||
[se adm59]
|
||
[wt 0.7]
|
||
[seStop adm59 0.2]
|
||
[wt 0.4]
|
||
|
||
?1:What's with the ribbon?
|
||
?!
|
||
|
||
[charaTalk G]
|
||
[charaFace G 0]
|
||
[charaFadein G 0.1 1]
|
||
|
||
@Lambda
|
||
A little something to show this Con is my first official fan on the island. Don't worry about it.
|
||
[k]
|
||
|
||
[charaFadeout G 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaPut S 1]
|
||
[charaTalk H]
|
||
[charaFace H 0]
|
||
[charaFadein H 0.1 1]
|
||
|
||
@Da Vinci
|
||
Honestly, I would love to know more about the Con's culture and intelligence.
|
||
[k]
|
||
|
||
@Da Vinci
|
||
Plus, learning more about that could also help us determine just what kind of beings they are.
|
||
[k]
|
||
|
||
[charaFace H 14]
|
||
|
||
@Da Vinci
|
||
I know we're all pretty used to them at this point, but we still don't know what they are.
|
||
[k]
|
||
|
||
@Da Vinci
|
||
Though I do think it's safe to say they're good guys.
|
||
[k]
|
||
|
||
[charaFadeout H 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaPut S 1200,1200]
|
||
[charaTalk B]
|
||
[charaFace B 0]
|
||
[charaFadein B 0.1 1]
|
||
|
||
@Ereshkigal
|
||
That's true. When you stop to think about it, it really is strange.
|
||
[k]
|
||
|
||
@Ereshkigal
|
||
Even though we never see the Con talking amongst themselves...
|
||
[k]
|
||
|
||
@Ereshkigal
|
||
...it seems like after you've told one or two about a plan, the rest end up knowing as well.
|
||
[k]
|
||
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaPut S 1]
|
||
[charaTalk H]
|
||
[charaFace H 0]
|
||
[charaFadein H 0.1 1]
|
||
|
||
@Da Vinci
|
||
Well, it's not like we're watching them 24/7, so they could be having nightly Con-ventions for all we know.
|
||
[k]
|
||
|
||
[charaFace H 14]
|
||
|
||
@Da Vinci
|
||
I guess it's also possible that they have some kind of group telepathy...
|
||
[k]
|
||
|
||
@Da Vinci
|
||
...but from everything I've heard, I'm guessing that's probably not it. It's a real mystery.
|
||
[k]
|
||
|
||
[charaFace H 0]
|
||
|
||
@Da Vinci
|
||
Oh well, there's no rush. We'll just keep on observing the Con and see what we find out.
|
||
[k]
|
||
|
||
@Da Vinci
|
||
More importantly, we should get this meeting started, especially now that the scouts are back.
|
||
[k]
|
||
|
||
@Da Vinci
|
||
Let's go see Hai Bà Trưng!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[bgmStop BGM_EVENT_146 1.0]
|
||
[fadeout black 1.0]
|
||
[wait fade]
|
||
[charaFadeout H 0.1]
|
||
[charaPut S 1200,1200]
|
||
[scene 150700]
|
||
[wt 1.0]
|
||
[fadein black 1.0]
|
||
[wait fade]
|
||
|
||
[bgm BGM_EVENT_147 0.1]
|
||
|
||
[charaTalk C]
|
||
[charaFace C 1]
|
||
[charaFadein C 0.1 1]
|
||
|
||
@Jane
|
||
Yup, I got my report all ready to go. And I don't care at all if that just sounded like the little Professor.
|
||
[k]
|
||
|
||
@Jane
|
||
Not a peep on the western front. No treasure, no bounties, not even a tumbleweed!
|
||
[k]
|
||
|
||
[charaFadeout C 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk D]
|
||
[charaFace D 0]
|
||
[charaFadein D 0.1 1]
|
||
|
||
@Lakshmi
|
||
The same holds true on the eastern side. I only saw Con. There were no signs of any new water monster attacks.
|
||
[k]
|
||
|
||
[charaFadeout D 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk depthOff]
|
||
[charaDepth I 2]
|
||
[charaDepth J 1]
|
||
[charaDepth D 1]
|
||
[charaTalk I]
|
||
[charaFace I 0]
|
||
[charaFadeinFSL I 0.1 -80,0]
|
||
[charaFace D 0]
|
||
[charaFadeinFSR D 0.1 256,0]
|
||
|
||
@Trưng Trắc
|
||
That's wonderful news. Thank you, everyone. I'm just sorry you had to go to all that trouble of patrolling the perimeter.
|
||
[k]
|
||
|
||
[charaFace D 7]
|
||
|
||
@Lakshmi
|
||
Don't worry about it. These kinds of boring, granular tasks are just what need to be done to secure your surroundings.
|
||
[k]
|
||
|
||
[charaFace D 4]
|
||
|
||
@Lakshmi
|
||
The soldiers who neglect such things are the first to be caught unawares. I've seen it all too often.
|
||
[k]
|
||
|
||
[charaFace I 1]
|
||
|
||
@Trưng Trắc
|
||
Say, you're a princess who led a rebellion too, right? If you have the chance, I'd love to pick your brain sometime!
|
||
[k]
|
||
|
||
[charaFace D 1]
|
||
|
||
@Lakshmi
|
||
Gladly. I expect we'll have no end of things to talk about between horror stories and opinions on how best to run an army.
|
||
[k]
|
||
|
||
[charaFace D 0]
|
||
|
||
@Lakshmi
|
||
Unfortunately...it looks like our chat will have to wait a bit longer.
|
||
[k]
|
||
|
||
[charaFadeout I 0.1]
|
||
[charaFadeout D 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk C]
|
||
[charaFace C 0]
|
||
[charaFadein C 0.1 1]
|
||
|
||
@Jane
|
||
You betcha. Might not've seen any problems on our patrols now...but that doesn't guarantee smooth sailin' ahead.
|
||
[k]
|
||
|
||
@Jane
|
||
Water monsters could sneak into our territory tomorrow. Heck, they could be doing it right now while our backs're turned.
|
||
[k]
|
||
|
||
@Jane
|
||
Reckon we oughta come up with a plan for if and when that happens?
|
||
[k]
|
||
|
||
[charaFadeout C 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaPut S 1]
|
||
[charaTalk H]
|
||
[charaFace H 14]
|
||
[charaFadein H 0.1 1]
|
||
|
||
@Da Vinci
|
||
I suppose we could just keep sending more Servants out on regular patrol...
|
||
[k]
|
||
|
||
@Da Vinci
|
||
...but realistically speaking, we don't have the resources to spare for something like that.
|
||
[k]
|
||
|
||
?1:What should we do then?
|
||
?2:I guess expanding your territory has its downsides.
|
||
?!
|
||
|
||
[charaFadeout H 0.1]
|
||
[wt 0.1]
|
||
[charaPut S 1200,1200]
|
||
|
||
[charaTalk J]
|
||
[charaFace I 0]
|
||
[charaFadein I 0.1 1]
|
||
[charaFace J 0]
|
||
[charaFadein J 0.1 1]
|
||
|
||
@Trưng Nhị
|
||
Speaking of what's realistic...
|
||
[k]
|
||
|
||
@Trưng Nhị
|
||
I think our only option is to build a lookout post near the border.
|
||
[k]
|
||
|
||
@Trưng Nhị
|
||
It should be as tall as possible, so I guess it would technically be a watchtower.
|
||
[k]
|
||
|
||
|
||
@Trưng Trắc
|
||
I think you're right, Nhị. But if we did that, we'd also need someone to constantly stand lookout there.
|
||
[k]
|
||
|
||
[charaFadeout J 0.1]
|
||
[charaFadeout I 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk D]
|
||
[charaFace D 0]
|
||
[charaFadein D 0.1 1]
|
||
|
||
@Lakshmi
|
||
What if we got the Con to help us?
|
||
[k]
|
||
|
||
@Lakshmi
|
||
They can take turns on duty, and let us know right away if anything seems suspicious.
|
||
[k]
|
||
|
||
@Lakshmi
|
||
It's a simple job, so they should be more than intelligent enough to handle it.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout D 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk off]
|
||
|
||
[charaFace P 0]
|
||
[charaFadeinFSL P 0.4 -256,-10]
|
||
[charaMoveFSL P -256,10 0.2]
|
||
[cueSe SE_22 22_ade697]
|
||
[charaMoveFSL P -256,0 0.2]
|
||
[wt 0.1]
|
||
|
||
[charaFace Q 0]
|
||
[charaFadeinFSR Q 0.4 256,-10]
|
||
[charaMoveFSR Q 256,10 0.2]
|
||
[wt 0.2]
|
||
[charaMoveFSR Q 256,0 0.2]
|
||
[wt 0.4]
|
||
|
||
@P:Con
|
||
Leave it to us!
|
||
[k]
|
||
|
||
@Q:Con
|
||
We can keep watch while sunbathing!
|
||
[k]
|
||
|
||
[charaFadeout P 0.1]
|
||
[charaFadeout Q 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk on]
|
||
[charaTalk J]
|
||
[charaFace I 0]
|
||
[charaFadein I 0.1 1]
|
||
[charaFace J 6]
|
||
[charaFadein J 0.1 1]
|
||
|
||
@Trưng Nhị
|
||
I think...this could work.
|
||
[k]
|
||
|
||
[charaFace J 0]
|
||
|
||
@Trưng Nhị
|
||
As long as they know to run if they have to, it shouldn't be too dangerous, either.
|
||
[k]
|
||
|
||
[charaFadeout J 0.1]
|
||
[charaFadeout I 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaPut S 1]
|
||
[charaTalk H]
|
||
[charaFace H 0]
|
||
[charaFadein H 0.1 1]
|
||
|
||
@Da Vinci
|
||
Yeah, this could work. We can check in with the lookout post from time to time, too.
|
||
[k]
|
||
|
||
@Da Vinci
|
||
Okay, let's do it.
|
||
[k]
|
||
|
||
[charaFace H 1]
|
||
|
||
@Da Vinci
|
||
Now, what kind of watchtower should we make?
|
||
[k]
|
||
|
||
@Da Vinci
|
||
If we're going to start building it now, then we can design it however we like, right?
|
||
[k]
|
||
|
||
[charaFadeout H 0.1]
|
||
[wt 0.1]
|
||
[charaPut S 1200,1200]
|
||
|
||
[charaTalk I]
|
||
[charaFace I 0]
|
||
[charaFadein I 0.1 1]
|
||
[charaFace J 0]
|
||
[charaFadein J 0.1 1]
|
||
|
||
@Trưng Trắc
|
||
Yes, that's true. And we're already asking everyone for help as it is.[bgmStop BGM_EVENT_147 1.5]
|
||
[k]
|
||
|
||
[charaFadeout I 0.1]
|
||
[charaFadeout J 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaPut S 1]
|
||
[charaTalk H]
|
||
[charaFace H 35]
|
||
[charaFadein H 0.1 1]
|
||
|
||
[bgm BGM_EVENT_94 0.1]
|
||
@Da Vinci
|
||
Then I've got a great suggestion: the Leaning Tower of Pisa!
|
||
[k]
|
||
|
||
[charaFadeout H 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk K]
|
||
[charaFace K 6]
|
||
[charaFadein K 0.1 1]
|
||
|
||
@Mash
|
||
The Leaning Tower of Pisa?
|
||
[k]
|
||
|
||
@Mash
|
||
As in, the one in Italy I've only ever seen pictures of in the library?
|
||
[k]
|
||
|
||
[charaFadeout K 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk H]
|
||
[charaFace H 29]
|
||
[charaFadein H 0.1 1]
|
||
|
||
@Da Vinci
|
||
The very same.
|
||
[k]
|
||
|
||
@Da Vinci
|
||
Oh man, I've always wanted to try recreating that tower.
|
||
[k]
|
||
|
||
@Da Vinci
|
||
By the time I was born, it had already been around for ages.
|
||
[k]
|
||
|
||
@Da Vinci
|
||
Plus, it was really close to the village of Vinci.
|
||
[k]
|
||
|
||
[charaFace H 0]
|
||
|
||
@Da Vinci
|
||
Of course, I know it wasn't built with the intent that it lean...
|
||
[k]
|
||
|
||
@Da Vinci
|
||
...but the idea of recreating that sublime balance sets my artist's heart all aflutter.
|
||
[k]
|
||
|
||
[charaFace H 9]
|
||
|
||
@Da Vinci
|
||
Besides, it's not every day you get a chance to build a tower with your own hands, especially a leaning one.
|
||
[k]
|
||
|
||
[charaFace H 11]
|
||
|
||
@Da Vinci
|
||
Of course, I'll understand if it's just not feasible, but it can't hurt to include it as an option, right? Ehehe.
|
||
[k]
|
||
|
||
?1:(She really, really wants to build it, huh?)
|
||
?!
|
||
|
||
[messageOff]
|
||
[charaFadeout H 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk M]
|
||
[charaFace M 0]
|
||
[charaFadein M 0.4 1]
|
||
|
||
@Sanzang
|
||
Ooh, are you talking about building a tower? Then how about a pagoda?
|
||
[k]
|
||
|
||
@Sanzang
|
||
In fact, you like Japanese stuff, right, [%1]?[sr]We could even make it a five-story one if you want.
|
||
[k]
|
||
|
||
@Sanzang
|
||
I bet we could get many blessings from it! If you're serious about making it, I'll be beyond happy to help!
|
||
[k]
|
||
|
||
|
||
[messageOff]
|
||
[charaFadeout M 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk N]
|
||
[charaFace N 2]
|
||
[charaFadein N 0.4 1]
|
||
|
||
@Nitocris
|
||
Hold it!
|
||
[k]
|
||
|
||
[charaFace N 9]
|
||
|
||
@Nitocris
|
||
You're discussing the construction of a large building, right? Then we simply cannot forget...
|
||
[k]
|
||
|
||
@Nitocris
|
||
Pyramids!
|
||
[k]
|
||
|
||
[charaFace N 8]
|
||
|
||
@Nitocris
|
||
Oh, but then again, only a true pharaoh like the great Ozymandias should build those.
|
||
[k]
|
||
|
||
@Nitocris
|
||
That's not the sort of thing just anyone can[line 2]
|
||
[k]
|
||
|
||
[charaFadeout N 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk O]
|
||
[charaFace O 1]
|
||
[charaFadein O 0.1 1]
|
||
|
||
@Ozymandias
|
||
Hahahahahahahahahahahahahaha![sr]It is all right, Nitocris!
|
||
[k]
|
||
|
||
@Ozymandias
|
||
This will be no different than it was in Las Vegas!
|
||
[k]
|
||
|
||
[charaFadeout O 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk N]
|
||
[charaFace N 2]
|
||
[charaFadein N 0.1 1]
|
||
|
||
@Nitocris
|
||
Wha[line2]
|
||
[k]
|
||
|
||
[charaFadeout N 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk O]
|
||
[charaFace O 1]
|
||
[charaFadein O 0.1 1]
|
||
|
||
@Ozymandias
|
||
You may consider all pyramids besides those I built myself to be tributes to my greatness!
|
||
[k]
|
||
|
||
@Ozymandias
|
||
As such!
|
||
[k]
|
||
|
||
[charaFace O 7]
|
||
|
||
@Ozymandias
|
||
If a perfect imitation should be completed, I shall treat it as a path towards a pyramid built by my own hands.
|
||
[k]
|
||
|
||
@Ozymandias
|
||
Thus, I permit you to build as many as you like.
|
||
[k]
|
||
|
||
@Ozymandias
|
||
For I am nothing if not generous.
|
||
[k]
|
||
|
||
[charaFace O 2]
|
||
|
||
@Ozymandias
|
||
However, if you are to do this, you must strive for the highest quality, Nitocris! I will abide neither shortcuts nor cut corners!
|
||
[k]
|
||
|
||
[charaFadeout O 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk N]
|
||
[charaFace N 2]
|
||
[charaFadein N 0.1 1]
|
||
|
||
@Nitocris
|
||
A-as you wish, Pharaoh Ozymandias!
|
||
[k]
|
||
|
||
[charaFadeout N 0.1]
|
||
[wt 0.1]
|
||
[charaPut S 1200,1200]
|
||
|
||
[charaTalk I]
|
||
[charaFace I 0]
|
||
[charaFadein I 0.1 1]
|
||
[charaFace J 0]
|
||
[charaFadein J 0.1 1]
|
||
|
||
@Trưng Trắc
|
||
Um... Well, I can tell that all of these lookout posts would be lovely options...
|
||
[k]
|
||
|
||
@Trưng Trắc
|
||
...but we can't possibly choose between them ourselves.
|
||
[k]
|
||
|
||
@Trưng Trắc
|
||
I don't know the first thing about aesthetics, or virtue, or, um, pharaohs, so...
|
||
[k]
|
||
|
||
[charaFace J 6]
|
||
|
||
@Trưng Nhị
|
||
If you ask me, you could just put a platform on a tree and be done with it.
|
||
[k]
|
||
|
||
@Trưng Nhị
|
||
Oh, but I guess that wouldn't give us the height we need here, huh?
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout I 0.2]
|
||
[charaFadeout J 0.2]
|
||
[wt 0.4]
|
||
|
||
?1:Hmm. Those are all great choices, but...
|
||
?2:I think I have to go with...!
|
||
?!
|
||
|
||
[fadeout black 2.0]
|
||
[bgmStop BGM_EVENT_94 2.0]
|
||
[wait fade]
|
||
[wt 0.5]
|
||
[soundStopAll]
|
||
[end]
|