942 lines
16 KiB
Plaintext
942 lines
16 KiB
Plaintext
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$91-20-10-01-1-0
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[soundStopAll]
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[charaSet A 99502600 1 Mash]
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[charaSet B 98111500 1 "Da Vinci"]
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[charaSet C 2010002 1 Billy]
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[charaSet D 98025000 1 ???]
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[charaSet E 98018100 1 Scoundrel]
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[charaSet F 99360000 1 "Celtic Soldier"]
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[charaSet G 99360000 1 "Celtic Soldier"]
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[charaSet H 99360000 1 "Celtic Soldier"]
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[messageOff]
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[scene 28300]
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[bgm BGM_EVENT_11 0.1]
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[fadein black 1.5]
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[wait fade]
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[wt 1.0]
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@Billy
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This is a hypothetical question.
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[k]
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@Billy
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Say you were asked to protect a town,[sr]even if your chances of surviving were...uh, low.
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[k]
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@Billy
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Tons of powerful, heavily armed enemies and you've got some scrounged up gear and just about no allies.
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[k]
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@Billy
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Would you fight, even without a reward?[sr]Or would you not?
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[k]
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?1:Fight.
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@Billy
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Your bravery always impresses me.
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[k]
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?2:Protect.
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@Billy
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Yeah, you always have the right answers.
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[k]
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?!
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[messageOff]
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[bgmStop BGM_EVENT_11 1.5]
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[scene 10000 1.5]
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[wait scene]
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[wt 1.0]
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[effect bit_talk_haboob_01 -80,-350]
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[se ad2]
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[seVolume ad2 0 0.01]
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[seVolume ad2 3.0 0.90]
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[scene 11110 1.5]
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[wait scene]
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[wt 1.5]
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[scene 11210 1.5]
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[wait scene]
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[seStop ad2 6.0]
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[effectStop bit_talk_haboob_01]
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[wt 2.0]
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[bgm BGM_EVENT_3 0.1]
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[charaTalk C]
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[charaFace C 0]
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[charaFadein C 0.4 1]
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@Billy
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After you.
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[k]
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[seStop ad2 1.0]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk E]
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[charaFace E 0]
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[charaFadein E 0.1 1]
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@Scoundrel
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You bastard![se ad346][seStop ad346 0.5]
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[k]
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[messageOff]
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[bgmStop BGM_EVENT_3 0.7]
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[se bac22]
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[fowardEffect bit_talk_14]
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[charaShake E 0.05 3 3 0.25]
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[wt 0.5]
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[se ad144]
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[shake 0.05 1 4 0.5]
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[charaFadeout E 0.2]
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[charaMove E 0,-256 0.2]
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[wait charaMove E]
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[wt 1.5]
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[bgm BGM_EVENT_5 0.1]
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[charaTalk E]
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[charaFadein E 0.8 0,-256]
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[charaMove E 0,-50 0.8]
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@Scoundrel
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Oww...ow![sr]Damn...you...!
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[k]
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[charaFadeout E 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 4]
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[charaFadein C 0.1 1]
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@Billy
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With a hand that slow, nobody would hire you as a gunman.[sr]Well, might as well do some honest work. Who knows, good things might happen!
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[k]
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[charaFadeout C 0.1]
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[messageOff]
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[bgmStop BGM_EVENT_5 0.4]
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[wt 0.7]
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[charaEffect A bit_talk_10]
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[se ad13]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 6]
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[charaFadein A 0.1 1]
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[bgm BGM_EVENT_2 0.1]
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@Mash
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Look how he moves. I never imagined the human body could move so quickly...
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 7]
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[charaFadein B 0.1 0,-90]
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@Da Vinci
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The best quickdraw in the West,[sr]a move so great, it's almost legendary.
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[k]
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[charaFace B 0]
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@Da Vinci
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I'd like to see that for myself someday.
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaPut A 1200,1200]
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[charaTalk C]
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[charaFace C 5]
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[charaFadein C 0.1 1]
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@Billy
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Um...Master?[sr]Master, do you have a minute?
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[k]
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?1:What's wrong?
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[charaFace C 4]
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@Billy
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I just got some news at a saloon.[sr]Seems like this town's getting targeted.
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[k]
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?2:Sure!
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[charaFace C 1]
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@Billy
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Haha, my Master's sure upbeat!
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[k]
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[charaFace C 5]
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@Billy
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Anyway.[sr]I hear that this town's getting targeted.
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[k]
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?!
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 7]
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[charaFadein A 0.1 1]
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@Mash
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Targeted...by whom?
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaPut A 1200,1200]
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[charaTalk C]
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[charaFace C 4]
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[charaFadein C 0.1 1]
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@Billy
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Bandits, scoundrels. Like that lot we encountered earlier. Spooked the sheriff and now he's useless.
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[k]
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@Billy
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And the townspeople are afraid to go out.[sr]I wanna help them. That's not a bad thing, right?
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[k]
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?1:I think that's great.
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[charaFace C 1]
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@Billy
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Oh, okay! Then let's do it!
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[k]
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?2:Unforgiven!
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[charaFace C 1]
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@Billy
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I knew my Master'd be up for anything![sr]I'm really starting to like you!
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[k]
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?!
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 12]
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[charaFadein A 0.1 1]
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@Mash
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Senpai, I don't know if you should have accepted this task so lightly. You should at least have asked how many you're going up against...
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaPut A 1200,1200]
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[charaTalk C]
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[charaFace C 5]
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[charaFadein C 0.1 1]
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@Billy
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Oh, I don't know either.[sr]Hold on. I'll go ask.
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[k]
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[se ad59]
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[seStop ad59 1.0]
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[charaFadeout C 0.3]
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[charaMove C 0 0.3]
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[wt 1.5]
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[charaTalk A]
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[charaFace A 0]
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[charaFadein A 0.1 1]
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@Mash
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Protecting this town from scoundrels...[charaFace A 6][sr](Gasp) This is a standard setup for a Western movie!
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[k]
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[charaFace A 1]
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@Mash
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Oh my...what a very cowboy-ish setting, Master!
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[k]
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?1:Do you like that sorta thing?
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[charaFace A 3]
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@Mash
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Um, well, not exactly... But there were books about it in the library, and I got engrossed in the story...
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[k]
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?2:You seem to know a lot.
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[charaFace A 13]
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@Mash
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Yes, there were Westerns in the library, so I studied them as if they were classic stories.
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[k]
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?!
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[messageOff]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaPut A 1200,1200]
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[se ad59]
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[seVolume ad59 0.6 0.99]
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[wt 0.3]
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[charaTalk C]
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[charaFace C 1]
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[charaFadein C 0.3 0]
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[charaMove C 1 0.3]
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[wt 0.3]
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[seStop ad59]
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@Billy
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Hey Master, Master![sr]I asked around to see how many there are.
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 0]
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[charaFadein A 0.1 1]
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@Mash
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So how many are there?
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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||
[charaPut A 1200,1200]
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||
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[charaTalk C]
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[charaFace C 0]
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[charaFadein C 0.1 1]
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@Billy
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About a thousand.
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 8]
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[charaFadein A 0.1 1]
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@Mash
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1,000. I see. It's a typical Western setting[line 2][charaFace A 6][sr]Ehhh!? [messageShake 0.02 3 3 0.5]A THOUSAND!?
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[k]
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[bgmStop BGM_EVENT_2 1.5]
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||
[messageOff]
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||
[wipeout rollRight 1.5 0.5]
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||
[wait wipe]
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||
[charaFadeout C 0.1]
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||
[charaFadeout A 0.1]
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[charaPut A 1200,1200]
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||
[wt 1.0]
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||
[scene 20720]
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[wipein rollLeft 1.5 0.5]
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[wait wipe]
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[bgm BGM_EVENT_1 0.1]
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||
[charaTalk C]
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[charaFace C 0]
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||
[charaFadein C 0.4 1]
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@Billy
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Master, give me your binoculars.[sr]Okay, I see them...[charaFace C 2] Hey, isn't that...!?
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[k]
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||
|
||
[charaFadeout C 0.1]
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||
[wt 0.1]
|
||
[messageOff]
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||
[wt 0.5]
|
||
[bgm BGM_EVENT_1 1.0 0.4]
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||
[cameraMove 1.0 100,-50 2.0]
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||
[wipeout diaOut 1.0 0.5]
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||
[wait wipe]
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||
[cameraHome 0.1]
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||
[messageOff]
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||
[charaFadein F 0.1 1]
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||
[charaFadein G 0.1 0]
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||
[charaFadein H 0.1 2]
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||
[charaShake F 0.2 3 3 5.0]
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[charaShake G 0.2 3 3 5.0]
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[charaShake H 0.2 3 3 5.0]
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[wt 0.3]
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[se ad173]
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[seVolume ad173 0 0.1]
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[seVolume ad173 1.0 0.6]
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[se ad166]
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[seVolume ad166 0 0.1]
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[seVolume ad166 1.0 0.2]
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[wipein diaOut 1.0 0.5]
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[wait wipe]
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[wt 1.5]
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[seStop ad173 1.0]
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[seStop ad166 1.0]
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[wipeout diaOut 1.0 0.5]
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[wait wipe]
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||
[charaShakeStop F]
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[charaShakeStop G]
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[charaShakeStop H]
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[charaFadeout F 0.1]
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[charaFadeout G 0.1]
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[charaFadeout H 0.1]
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[wt 0.3]
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||
[bgm BGM_EVENT_1 1.0]
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||
[wipein diaOut 1.0 0.5]
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[wait wipe]
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||
[wt 0.3]
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||
[charaPut A 0,0]
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||
[charaTalk B]
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[charaFace B 7]
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[charaFadein B 0.1 0,-90]
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@Da Vinci
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Hmmm. It appears that your opponent has hired a bunch of leftover Celtic soldiers.
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 14]
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[charaFadein A 0.1 1]
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@Mash
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Impossible...that army should have disappeared when Queen Medb was defeated!
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 4]
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[charaFadein B 0.1 0,-90]
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@Da Vinci
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They've been summoned to this time and place before, and the area is still very unstable in space time.
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[k]
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@Da Vinci
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With a bit of coincidence and sheer luck, they could very well be summoned again by employing the proper technique.
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[k]
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@Da Vinci
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That said, it would be impossible for an amateur with no knowledge of magecraft to just pull off a freak summoning out of nowhere. Which means...
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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||
[charaPut A 1200,1200]
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[charaTalk C]
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[charaFace C 5]
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[charaFadein C 0.1 1]
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@Billy
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The other side has a mage, too...or someone like that.
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaPut A 0,0]
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[charaTalk B]
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[charaFace B 5]
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[charaFadein B 0.1 0,-90]
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@Da Vinci
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Naturally.[sr]That's what worries me.
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[k]
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[charaFadeout B 0.1]
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||
[wt 0.1]
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||
[charaPut A 1200,1200]
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||
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[charaTalk C]
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[charaFace C 4]
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[charaFadein C 0.1 1]
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@Billy
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One thousand Celtic soldiers...that's quite the number.
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[k]
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[charaFadeout C 0.1]
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||
[wt 0.3]
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||
[charaTalk A]
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||
[charaFace A 2]
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||
[charaFadein A 0.1 1]
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||
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@Mash
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||
Master![sr]Take a look at this!
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||
[k]
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||
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||
?1:This can't be...
|
||
?2:A Servant signature?
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||
?!
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||
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[charaFace A 7]
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@Mash
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Yes! It appears that numerous Servants are getting summoned as countermeasures.
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||
[k]
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||
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||
[charaFadeout A 0.1]
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||
[wt 0.1]
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||
[charaTalk B]
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||
[charaFace B 7]
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||
[charaFadein B 0.1 0,-90]
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@Da Vinci
|
||
I can't believe that many Heroic Spirits are willing to come. Maybe they're spoiling for a fight. Or they're just natural heroes down to their core.
|
||
[k]
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||
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||
[charaFace B 5]
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||
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||
@Da Vinci
|
||
Well, doesn't matter.[sr]We'll take all the help we can get.
|
||
[k]
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||
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||
@Da Vinci
|
||
We'll operate as if we're fixing a Singularity,[sr][%1]. Explain to the Servants and ask them for help.
|
||
[k]
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||
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||
[charaFadeout B 0.1]
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||
[wt 0.1]
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||
[charaPut A 1200,1200]
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||
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||
[charaTalk C]
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||
[charaFace C 1]
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||
[charaFadein C 0.1 1]
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||
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||
@Billy
|
||
Haha, Master![sr]This is really turning into a Western!
|
||
[k]
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||
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||
?1:Teamwork!
|
||
|
||
[charaFace C 0]
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||
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||
@Billy
|
||
Roger that, Master![sr]All right, let's do this!
|
||
[k]
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||
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||
?2:Gunfight at the corral!
|
||
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||
[charaFace C 0]
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||
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@Billy
|
||
Haha, okay, Master! You'll get front row seats to watch how I handle my guns!
|
||
[k]
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||
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||
?!
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||
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||
[messageOff]
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||
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||
[bgmStop BGM_EVENT_1 1.5]
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||
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||
[fadeout black 1.5]
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||
[wait fade]
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||
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||
[charaFadeout C 0.1]
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||
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||
[wt 1.0]
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||
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||
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[scene 20720]
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||
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||
[bgm BGM_EVENT_5 0.1]
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||
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||
[fadein black 1.5]
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||
[wait fade]
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||
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||
[charaTalk D]
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||
[charaFace D 0]
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||
[charaFadein D 0.4 1]
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||
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||
@D:???
|
||
Listen up...that town ahead has tons of people, food, and gold.
|
||
[k]
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||
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||
@D:???
|
||
...Take them all.[sr]Loot everything you can find.
|
||
[k]
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||
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||
[charaFadeout D 0.1]
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||
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||
[charaTalk off]
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||
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||
[charaFadein F 0.1 1]
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||
[charaFadein G 0.1 0]
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||
[charaFadein H 0.1 2]
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||
|
||
[shake 0.05 2 1 0.7]
|
||
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||
@Celtic Soldier
|
||
Yeah!!!
|
||
[k]
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||
|
||
[shakeStop]
|
||
|
||
[charaFadeout F 0.1]
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||
[charaFadeout G 0.1]
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||
[charaFadeout H 0.1]
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||
|
||
[charaTalk on]
|
||
|
||
[charaTalk D]
|
||
[charaFace D 0]
|
||
[charaFadein D 0.1 1]
|
||
|
||
@D:???
|
||
We are hungry wolves.[sr]We are beasts who only know how to fight and eat.
|
||
[k]
|
||
|
||
@D:???
|
||
That's fine. If we don't do so,[sr]we can't lay our roots down on this continent.
|
||
[k]
|
||
|
||
@D:???
|
||
Steal the leylines and make this grand continent our own. No gun or sword is a match for you.
|
||
[k]
|
||
|
||
@D:???
|
||
Now, go!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[se ad16]
|
||
[seVolume ad16 0 0.7]
|
||
[wt 0.5]
|
||
|
||
@D:???
|
||
Use this place as a base so our clan can prosper once again!
|
||
[k]
|
||
|
||
[seStop ad16 0.4]
|
||
[messageOff]
|
||
[se ad55]
|
||
[seVolume ad55 0.7 0.99]
|
||
|
||
[wt 0.3]
|
||
|
||
[charaFadeout D 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk F]
|
||
[charaFace D 0]
|
||
[charaFadein D 0.1 0]
|
||
[charaFace F 0]
|
||
[charaFadein F 0.4 5]
|
||
[charaMove F 2 0.4]
|
||
|
||
[wt 0.4]
|
||
|
||
[seStop ad55]
|
||
|
||
@Celtic Soldier
|
||
Reporting! A hundred of our front line soldiers have been annihilated.
|
||
[k]
|
||
|
||
@D:???
|
||
I see that our enemy is quite the adversary.
|
||
[k]
|
||
|
||
@D:???
|
||
...
|
||
[k]
|
||
|
||
[messageShake 0.05 6 6 0.5]
|
||
|
||
@D:???
|
||
What!?
|
||
[k]
|
||
|
||
[messageShakeStop]
|
||
|
||
@Celtic Soldier
|
||
Our enemies also have Servants.
|
||
[k]
|
||
|
||
@D:???
|
||
...
|
||
[k]
|
||
|
||
@D:???
|
||
Servants...why you...!
|
||
[k]
|
||
|
||
[messageOff]
|
||
|
||
[bgmStop BGM_EVENT_5 1.4]
|
||
|
||
[fadeout black 1.5]
|
||
[wait fade]
|
||
|
||
[charaFadeout D 0.1]
|
||
[charaFadeout F 0.1]
|
||
|
||
[wt 0.5]
|
||
|
||
[charaSet B 3009001 1 Leonidas]
|
||
[charaSet C 3016001 1 Hektor]
|
||
[charaSet D 7005001 1 Spartacus]
|
||
[charaSet E 5014001 1 Mephistopheles]
|
||
[charaSet F 6003001 1 "Hundred Personas"]
|
||
[charaSet G 3002001 1 Diarmuid]
|
||
[charaSet H 2010002 1 Billy]
|
||
|
||
[fadein black 1.5]
|
||
[wait fade]
|
||
|
||
@
|
||
Let's wind the clock back a bit here.
|
||
[k]
|
||
|
||
[bgm BGM_EVENT_4 0.1]
|
||
|
||
[charaTalk H]
|
||
[charaFace H 2]
|
||
[charaFadein H 0.4 1]
|
||
|
||
@Billy
|
||
And so, in order to protect this town from a thousand Celtic bandits, I need everyone's help!
|
||
[k]
|
||
|
||
[charaFadeout H 0.1]
|
||
|
||
@B:???
|
||
Hahaha! So it's Thermopylae once again![sr]That does get me fired up!
|
||
[k]
|
||
|
||
[charaFadeout H 0.1]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 2]
|
||
[charaFadein B 0.4 1]
|
||
|
||
@Leonidas
|
||
I, Leonidas I, shall offer my shield in protection of this town!
|
||
[k]
|
||
|
||
@Leonidas
|
||
Any one Servant is a match for a thousand soldiers, and we have seven. There's nothing to fear!
|
||
[k]
|
||
|
||
[charaFadeout B 0.1]
|
||
|
||
@C:???
|
||
No wonder Servants who are experts in defense got summoned.
|
||
[k]
|
||
|
||
[charaTalk C]
|
||
[charaFace C 4]
|
||
[charaFadein C 0.4 1]
|
||
|
||
@Hektor
|
||
But do you think this old man will be useful in this modern world?
|
||
[k]
|
||
|
||
[charaFace C 0]
|
||
|
||
@Hektor
|
||
Either way, I got it. Hektor of Troy...[sr]I ask that you don't overwork me.
|
||
[k]
|
||
|
||
[charaFadeout C 0.1]
|
||
|
||
@D:???
|
||
Bandits are oppression.[sr]That means this town is being oppressed right now!
|
||
[k]
|
||
|
||
[charaTalk D]
|
||
[charaFace D 0]
|
||
[charaFadein D 0.4 1]
|
||
|
||
@Spartacus
|
||
It is my duty to destroy all oppressors!
|
||
[k]
|
||
|
||
[charaFadeout D 0.1]
|
||
|
||
@E:???
|
||
Understood, agreed, and ready to succeed! Defense may not be my forte, but leave surprising the enemy and sowing chaos in their ranks to me!
|
||
[k]
|
||
|
||
[charaTalk E]
|
||
[charaFace E 2]
|
||
[charaFadein E 0.4 1]
|
||
|
||
@Mephistopheles
|
||
For I am Mephistopheles![sr]I shall spread the joy of confusion to the enemies!
|
||
[k]
|
||
|
||
[charaFace E 1]
|
||
|
||
@Mephistopheles
|
||
Ah, despair is so delicious!
|
||
[k]
|
||
|
||
[charaFadeout E 0.1]
|
||
|
||
@F:???
|
||
Assignment accepted. I can see why we were called, as many enemies as there are.
|
||
[k]
|
||
|
||
[charaTalk F]
|
||
[charaFace F 0]
|
||
[charaFadein F 0.4 1]
|
||
|
||
@Hundred Personas
|
||
Hmph. As long as you have Hassan of the Hundred Personas, I shall fill out our numbers to match theirs!
|
||
[k]
|
||
|
||
[charaFace F 4]
|
||
|
||
@Hundred Personas
|
||
Admittedly, protecting a town is not the typical duty of an assassin, but it's not as if I have no experience in doing such a thing.
|
||
[k]
|
||
|
||
[charaFadeout F 0.1]
|
||
|
||
@G:???
|
||
Well, summoning me makes sense, at least.
|
||
[k]
|
||
|
||
[charaTalk G]
|
||
[charaFace G 5]
|
||
[charaFadein G 0.4 1]
|
||
|
||
@Diarmuid
|
||
I, Diarmuid Ua Duibhne, have apparently run amok in this land before.
|
||
[k]
|
||
|
||
[charaFace G 0]
|
||
|
||
@Diarmuid
|
||
But that was as an enemy.[sr]I would like to wield my dual lances as an ally this time.
|
||
[k]
|
||
|
||
[charaFace G 1]
|
||
|
||
@Diarmuid
|
||
...Amazing. A handful of heroes facing off against a horde or enemies... This is what I've waited for!
|
||
[k]
|
||
|
||
[charaFace G 2]
|
||
|
||
@Diarmuid
|
||
Master! What is your command!?[sr]I shall paint this entire battlefield red with blood!
|
||
[k]
|
||
|
||
[charaFadeout G 0.1]
|
||
|
||
|
||
[charaTalk H]
|
||
[charaFace H 0]
|
||
[charaFadein H 0.1 1]
|
||
|
||
@Billy
|
||
Wow, I didn't think everyone would agree to join!
|
||
[k]
|
||
|
||
?1:That's good.
|
||
|
||
[charaFace H 1]
|
||
|
||
@Billy
|
||
They may say otherwise, but they're all softies at heart. After all, there's nothing to gain from this.
|
||
[k]
|
||
|
||
?2:It's all thanks to Billy running around.
|
||
|
||
[charaFace H 1]
|
||
|
||
@Billy
|
||
You think so? Heh.[sr]That's flattering if it's true.
|
||
[k]
|
||
|
||
?!
|
||
|
||
[charaFadeout H 0.1]
|
||
|
||
[messageOff]
|
||
[se ad13]
|
||
[wt 0.3]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 7]
|
||
[charaFadein A 0.1 1]
|
||
|
||
@Mash
|
||
Mash Kyrielight shall help you all by navigating for you!
|
||
[k]
|
||
|
||
@Mash
|
||
I will immediately inform you all if there are any changes in the town.
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
[charaPut A 1200,1200]
|
||
|
||
[charaTalk H]
|
||
[charaFace H 5]
|
||
[charaFadein H 0.1 1]
|
||
|
||
@Billy
|
||
All right.[sr]Let's start by evacuating everyone in the town.
|
||
[k]
|
||
|
||
|
||
@Billy
|
||
We're going to take them to the cave inside a forest nearby. I've already spoken to the sheriff.
|
||
[k]
|
||
|
||
[charaFadeout H 0.1]
|
||
|
||
[charaTalk F]
|
||
[charaFace F 0]
|
||
[charaFace G 0]
|
||
[charaFadein F 0.1 0]
|
||
[charaFadein G 0.1 2]
|
||
|
||
@Hundred Personas
|
||
Then we shall be in charge of leading the way. We do have a Hassan persona who is good at organizing lines.
|
||
[k]
|
||
|
||
[charaFace G 5]
|
||
|
||
@Diarmuid
|
||
...It's true. Fighting on the front line is not the only way to do it. Miss Hassan has the role of establishing communication with everyone.
|
||
[k]
|
||
|
||
@Diarmuid
|
||
It's not as exciting or glorious, but I will also accompany Miss Hassan. We need to avoid getting attacked from both sides.
|
||
[k]
|
||
|
||
?1:Thanks, you two!
|
||
?!
|
||
|
||
[charaTalk off]
|
||
|
||
@Both
|
||
Roger that!
|
||
[k]
|
||
|
||
[se ad73]
|
||
[charaFadeout F 0.2]
|
||
[charaFadeout G 0.2]
|
||
[charaMove F 4 0.2]
|
||
[charaMove G 1 0.2]
|
||
|
||
[charaTalk on]
|
||
|
||
[wt 1.0]
|
||
|
||
[seStop ad73]
|
||
|
||
[charaTalk H]
|
||
[charaFace H 0]
|
||
[charaFadein H 0.1 1]
|
||
|
||
@Billy
|
||
Think about it, Master.[sr]We now have seven reliable Servants.
|
||
[k]
|
||
|
||
[charaFace H 2]
|
||
|
||
@Billy
|
||
Let's start with the enemy's front line!
|
||
[k]
|
||
|
||
|
||
[messageOff]
|
||
[bgmStop BGM_EVENT_4 0.4]
|
||
[fadeout black 0.5]
|
||
[wait fade]
|
||
[soundStopAll]
|
||
[end]
|