fgo-game-data/ScriptActionEncrypt/91/9160030130.txt
2020-06-01 18:54:42 +00:00

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91-60-03-01-3-0
[charaSet A 98001000 1 Mash]
[charaSet B 6003001 1 "Hundred Personas"]
[charaSet C 5004001 1 "Nursery Rhyme"]
[charaSet D 6005001 1 Jack]
[charaSet E 1098119400 1 ???]
[bgm BGM_EVENT_2 0.1]
[scene 10310]
[fadein black 1.5]
[wait fade]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.4 1]
Hundred Personas
Here?
[k]
1Let's just knock...
[messageOff]
[charaFadeout B 0.1]
[wt 0.1]
[se ad50]
[seVolume ad50 0 0.4]
[wt 1.0]
Nursery Rhyme's Voice
Oh, a woodpecker is singing “knock, knock.”[sr]We have visitors. Visitors!
[k]
Jack's Voice
Yes? Who's there?
[k]
1It's [%1].
Jack's Voice
Master?[sr]Anybody else with you?
[k]
[charaTalk A]
[charaFace A 1]
[charaFadein A 0.1 1]
Mash
Yes. Me and Hundred Personas.[sr]May we come in?
[k]
[messageOff]
[charaFadeout A 0.1]
[wt 0.4]
[se ad55]
[wt 1.0]
[seStop ad55]
[bgmStop BGM_EVENT_2 0.7]
Nursery Rhyme's Voice
...No.
[k]
[charaTalk A]
[charaFace A 6]
[charaFadein A 0.1 1]
Mash
Huh?
[k]
[charaFadeout A 0.1]
[wt 0.1]
[bgm BGM_EVENT_5 0.1]
Nursery Rhyme's Voice
No means no!
[k]
Jack's Voice
If it's just Mommy and Mash...no.[sr]Nobody can come in.
[k]
Nursery Rhyme's Voice
Yep, yep.[sr]Nobody can absolutely come in!
[k]
[charaTalk B]
[charaFace B 5]
[charaFadein B 0.1 1]
Hundred Personas
Ah, results at last.[sr]Now if I may...
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 14]
[charaFadein A 0.1 1]
Mash
Oh wait, Hundred Personas!
[k]
[messageOff]
[messageOff]
[wipeout rightToLeft 0.4 1]
[wait wipe]
[charaFadeout A 0.1]
[scene 10400]
[se ad8]
[wt 0.7]
[wipein leftToRight 0.4 1]
[wait wipe]
[charaDepth E 1]
[charaTalk C]
[charaFace C 2]
[charaFadein C 0.1 2]
[charaFadein D 0.1 0]
Nursery Rhyme
Grr! I told you, you can't come in!
[k]
[charaFace D 4]
Jack
I said so...
[k]
[messageOff]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.4 1]
[wt 2.0]
[charaFadeout E 0.1]
[charaFadeout C 0.1]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 6]
[charaFadein A 0.1 1]
Mash
That's...?
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Hundred Personas
Ah. So you were here all along.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk depthOff]
[charaDepth C 2]
[charaTalk E]
[charaFace E 3]
[charaFadein E 0.1 1]
[charaFadein C 0.1 2]
[charaFadein D 0.1 0]
???
...
[k]
[charaMove E 120,0 0.7]
[wait charaMove]
[wt 0.3]
1So this girl is the one you were looking for?
[charaFadeout E 0.1]
[charaFadeout C 0.1]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Hundred Personas
...Yes. We're embarrassed to say so,[sr]but that is the me that we were looking for.
[k]
Hundred Personas
That's another of the Hundred Personas.[sr]Yes, she is another of our personalities.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 12]
[charaFadein A 0.1 1]
Mash
B-but she seems a little different[sr]than the rest of the Hundred Personas.
[k]
Mash
Excuse me for saying this, but she doesn't[sr]seem much like a Hassan OR an Assassin...
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Hundred Personas
Of course not. The specialty of that persona is not knowing or being able to do anything.
[k]
1What does that mean...?
[charaFace B 4]
Hundred Personas
To know nothing can sometimes[sr]be very useful for an assassin.
[k]
Hundred Personas
This would be utterly humiliating if it actually happened, but...hypothetically, let's say we failed a mission and the enemy captured us.
[k]
Hundred Personas
If we had a persona that knows nothing, then no matter how much they were interrogated, they could not reveal anything, because they do not KNOW anything.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 15]
[charaFadein A 0.1 1]
Mash
That's terrible![sr]A personality to use only under interrogation!?
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 2]
[charaFadein E 0.1 120,0]
[charaFadein C 0.1 2]
[charaFadein D 0.1 0]
Nursery Rhyme
How terrible! Bad![sr]To treat such a cute little girl that way!
[k]
[charaFace D 4]
Jack
We found her wandering the hallway and heard[sr]her story. That's why we brought her here.
[k]
[charaFace C 1]
Nursery Rhyme
That's right. You shouldn't have to do something you don't want to! You shouldn't have to be trapped by a boring and painful fate!
[k]
Nursery Rhyme
That's a book you should just leave closed.[sr]That's why we decided to let her stay here.
[k]
Nursery Rhyme
Here, her only job is to enjoy drinking tea and chatting.
[k]
Nursery Rhyme
...She doesn't talk much, but she is so cute[sr]when she eats snacks! Like a little squirrel!
[k]
[charaFadeout E 0.1]
[charaFadeout C 0.1]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Hundred Personas
I'm grateful you took good care of her until now.[sr]But...
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 5]
[charaFadein E 0.1 120,0]
[charaFadein C 0.1 2]
[charaFadein D 0.1 0]
Nursery Rhyme
Are you going to take our friend away?
[k]
Nursery Rhyme
Even though there's so many of you already?
[k]
[charaFadeout E 0.1]
[charaFadeout C 0.1]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Hundred Personas
No one else can fill her role. There is no changing the fact that she is one of our faces.
[k]
Hundred Personas
We cannot have her stay in here forever.[sr]Now, come. We're going home.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk E]
[charaFadein E 0.1 120,0]
[charaFadein C 0.1 2]
[charaFadein D 0.1 0]
[wt 0.1]
[charaFace E 4]
[charaMove E 180,0 0.7]
[bgmStop BGM_EVENT_5 0.7]
???
...
[k]
[bgm BGM_EVENT_3 0.1]
Nursery Rhyme
You can't.[sr]We're not going to let you take our friend!
[k]
[charaFace D 5]
Jack
Right. We just got to be friends![sr]We don't want to say bye-bye yet.
[k]
Jack
We haven't even learned her name.
[k]
[charaFadeout E 0.1]
[charaFadeout C 0.1]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 5]
[charaFadein B 0.1 1]
Hundred Personas
...I see we have no choice. It appears we must first teach these children to heed their elders!
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 14]
[charaFadein A 0.1 1]
Mash
P-please be gentle with them, Hundred Personas![sr]Let's just calm things down so we can talk!
[k]
[messageOff]
[bgmStop BGM_EVENT_3 0.4]
[fadeout black 0.5]
[wait fade]
[soundStopAll]
[end]