fgo-game-data/ScriptActionEncrypt/91/9160360120.txt
2021-05-28 09:18:59 +00:00

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91-60-36-01-2-0
[soundStopAll]
[charaSet A 1098144010 1 Man]
[charaSet B 1098170400 1 Child]
[charaSet C 98018100 1 Bandit]
[charaSet D 98018100 1 "Bandit 2"]
[charaSet E 98018100 1 "Bandit 3"]
[charaDepth C 9]
[charaDepth D 2]
[charaDepth E 1]
[wipeFilter cinema 0.5 0]
[scene 37311]
[fadein black 1.0]
[wait fade]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.4 0,-50]
[wt 0.4]
[bgm BGM_EVENT_11 0.1]
Child
Hey, what're you doing?
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 0,-50]
Man
Hm?
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 2]
[charaFadein B 0.1 0,-50]
Child
Yikes, so many dead bodies.[sr]Did you kill them, mister?
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 0,-50]
Man
I would be lying if I said I didn't.
[k]
Man
I've resolved to kill no more than one person per day in duels, but this was nothing so honorable as that.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 4]
[charaFadein B 0.1 0,-50]
Child
Gotcha. Are you gonna kill me too?
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 0,-50]
Man
Of course not.[sr]You're hardly worth raising my fists over.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 4]
[charaFadein B 0.1 0,-50]
Child
Aww, you're no fun.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk C]
[charaFace A 0]
[charaFadein A 0.1 0,-50]
[charaTalk C]
The man frowned.[sr]He had no intention of preaching about morality...
[k]
[charaTalk C]
...but he still felt that was[sr]not something a child should say.
[k]
Man
Go away. This is no sight for children.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 4]
[charaFadein B 0.1 0,-50]
Child
What's the big deal? Besides, they killed my brother.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 0,-50]
Man
...I see. So they were bandits.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 4]
[charaFadein B 0.1 0,-50]
Child
Uh-huh.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 0,-50]
Man
Then you should be satisfied now. Go home.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 5]
[charaFadein B 0.1 0,-50]
Child
But, there's still more of them.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 0,-50]
Man
Oh?
[k]
[charaTalk C]According to the child...
[k]
[charaTalk C]
...these bandits had built a hideout nearby,[sr]and struck out from there, raiding nearby villages.
[k]
[charaTalk C]
And since this area was too remote for the authorities to help, there was nothing the villagers could do.
[k]
[charaTalk C]
He also told the man how his brother was killed for daring to fight back...
[k]
[charaTalk C]
...keeping his voice calm and measured all the while.
[k]
Man
I see.
[k]
[charaTalk C]
The man had no interest in fighting injustice.
[k]
[charaTalk C]
But he knew that if he did nothing, the child would soon end up following in his brother's footsteps.
[k]
[charaTalk C]
He could see the determination in the child's eyes, could see that he was willing to fight the bandits no matter what.
[k]
[charaTalk C]
The man had no obligation to help the child,[sr]and no quarrel with the bandits.
[k]
[charaTalk C]...Still...
[k]
Man
...Do you mean to go kill them yourself?
[k]
[charaTalk C]
The man then noticed the child was holding a small dagger close to his chest.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 4]
[charaFadein B 0.1 0,-50]
Child
Yeah, that's right. I've gotta avenge my brother.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 0,-50]
Man
You won't survive.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 4]
[charaFadein B 0.1 0,-50]
Child
Fine by me.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 0,-50]
Man
...You're too young to decide the manner of your death.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 5]
[charaFadein B 0.1 0,-50]
Child
But if I don't do it, who will!?
[k]
Child
Somebody's gotta make them pay!
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 0,-50]
Man
Somebody, hm. So you don't care[sr]who that someone may be.
[k]
Man
If a perfect stranger can go in your place[line 2]if it is not necessary that they be desirous of revenge[line 2]then there is no reason that someone cannot be me.
[k]
Man
Give me that dagger.[sr]I'll bury it in their hearts myself.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 2]
[charaFadein B 0.1 0,-50]
Child
...!
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk C]
[charaFace A 0]
[charaFadein A 0.1 0,-50]
[charaTalk C]
The man continued, falteringly.
[k]
[messageOff]
[se ad7]
[seVolume ad7 0 0.4]
[charaMove A -4,-75 0.5]
[charaFadeout A 0.5]
[wt 0.5]
[charaMove A 0,-95 0.5]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.6 0,-95]
[wt 0.4]
[se ad581]
[seVolume ad581 0 0.3]
[wt 0.3]
[seStop ad581 0.4]
[wt 0.4]
Man
The truth is that I have no reason to seek vengeance myself. That's why I go around searching for opportunities.
[k]
Man
It makes no difference to me if these bandits end up rich, or if a kid ends up throwing his life away.
[k]
Man
But, as luck would have it,[sr]our fates have intertwined today.
[k]
Man
I will honor that entangling and[sr]serve as a weapon in your stead. I'll be your spear, your fists.
[k]
Man
If you can swear to yourself that your anger and hatred are justified...
[k]
Man
...then I will use these fists of mine to crush those bandits.
[k]
Child
...You mean it?
[k]
[charaTalk C]
Crouching down, the man looked[sr]the child straight in the eye.
[k]
[charaTalk C]
The child then handed the man his dagger,[sr]tears spilling down his face.
[k]
Child
Please...avenge my brother.
[k]
Man
Very well. Your life is now in my hands.
[k]
[messageOff]
[fadeout black 1.0]
[bgmStop BGM_EVENT_11 0.7]
[wait fade]
[scene 47001]
[charaTalk C]
[charaFadein A 0.1 0,-50]
[wt 0.6]
[fadein black 1.0]
[wait fade]
[wt 0.5]
[se ad221]
[seVolume ad221 0 0.2]
[se ad583]
[seVolume ad583 0 0.5]
[wt 0.3]
[se ad584]
[seVolume ad584 0 0.4]
[wt 0.3]
[se ad583]
[seVolume ad583 0 0.5]
[wt 0.3]
[se ad584]
[seVolume ad584 0 0.4]
[seStop ad221 0.7]
[wt 1.8]
[bgm BGM_EVENT_5 0.1]
[charaTalk B]
As the man walked towards the bandits' hideout,[sr]he let his fighting spirit grow hotter and hotter.
[k]
[charaTalk B]
Not even a starving tiger would dare attack him now.
[k]
[charaTalk B]
His bloodlust and delight in battle surged to their boiling points, and he made no effort to hide either.
[k]
[charaTalk B]
Even the sleeping birds were startled awake by his murderous aura.
[k]
[messageOff]
[fadeout black 1.0]
[wait fade]
[charaFadeout A 0.1]
[wt 1.0]
[fadein black 1.0]
[wait fade]
[se ad221]
[seVolume ad221 0 0.2]
[se ad583]
[seVolume ad583 0 0.5]
[wt 0.3]
[se ad584]
[seVolume ad584 0 0.4]
[wt 0.3]
[se ad583]
[seVolume ad583 0 0.5]
[wt 0.3]
[se ad584]
[seVolume ad584 0 0.4]
[seStop ad221 0.7]
[wt 1.5]
[charaTalk C]
[charaFace C 0]
[charaFace D 0]
[charaFadein C 0.4 -256,-50]
[charaFadein D 0.4 256,-50]
[wt 0.4]
CBandit
Hah? Why're the birds makin' so[sr]much noise this late at night?
[k]
[charaFadeout C 0.1]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 0,-50]
Man
Hmm. Which of you will be the first to die?[sr]It makes no difference to me.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk D]
[charaFace C 0]
[charaFace D 0]
[charaFadein C 0.1 -256,-50]
[charaFadein D 0.1 256,-50]
DBandit
Huh? Who the hell do you think you[line 2]
[k]
[messageOff]
[se bac10]
[bgmStop BGM_EVENT_5 1.0]
[charaEffect D bit_talk_13]
[charaShake D 0.05 5 0 0.7]
[wt 0.7]
[charaShakeStop D]
[wt 0.3]
[se ad240]
[fowardEffect bit_talk_35]
[wt 1.2]
[charaMove D 256,-100 0.4]
[wait charaMove D]
[se ad144]
[charaFadeout D 0.4]
[wt 0.8]
[bgm BGM_EVENT_3 0.1]
[charaShake C 0.05 2 2 0.5]
CBandit
A-aaaaaah!
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 0,-50]
Man
There is nothing to discuss. No need for words.[sr]Bring all your comrades here. Quickly.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 0,-50]
[wt 0.2]
CBandit
S-somebody help! Hurry!
[k]
[messageOff]
[se ad443]
[seVolume ad443 0 0.7]
[charaFadeout C 0.4]
[wt 0.7]
[fadeout black 1.0]
[seStop ad443 1.0]
[wait fade]
[wt 1.0]
[fadein black 1.0]
[wait fade]
[charaTalk depthOff]
[se ad443]
[seVolume ad443 0 0.9]
[charaFace C 0]
[charaFadein C 0.4 0,-50]
[wt 0.2]
[charaFace D 0]
[charaFadein D 0.4 -306,-50]
[wt 0.2]
[charaFace E 0]
[charaFadein E 0.4 306,-50]
[wt 0.2]
[charaTalk depthOn]
[seStop ad443 0.7]
[wt 0.4]
EBandit
What's goin' on? The village hire[sr]some martial artist or something?
[k]
[charaTalk C]
CBandit
What're you so afraid of? He's just one man!
[k]
[charaFadeout C 0.1]
[charaFadeout D 0.1]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 0,-50]
Man
Now, now, go easy on him.[sr]He did well, at least for a bandit.
[k]
Man
I'm glad you're all here now. It would be much more trouble to track you all down myself.
[k]
Man
I've counted all of you. If the number of corpses fails to match that count when this is over, I'll know how many of you turned tail and ran.
[k]
[charaTalk B]
The man's words stoked the bandits' murderous rage further.
[k]
[charaTalk B]
But it was too late. The man knew that if they truly meant to kill him...
[k]
[charaTalk B]
...they should have attacked before surrounding him.
[k]
Man
None of you will leave here alive. Now fight me.
[k]
[charaTalk B]
The man smiled like a wolf baring its fangs.
[k]
[messageOff]
[fadeout black 0.5]
[bgmStop BGM_EVENT_3 0.5]
[wait fade]
[soundStopAll]
[end]