530 lines
8.3 KiB
Plaintext
530 lines
8.3 KiB
Plaintext
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$03-00-06-02-2-1
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[soundStopAll]
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[charaSet A 8001400 1 "Armored Mash_Goggles"]
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[charaSet B 1098191900 1 "Olympus Soldier"]
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[charaSet C 9005001 1 Holmes]
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[charaSet D 98002000 1 Fou]
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[charaSet E 1017001 1 Musashi]
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[charaSet F 8001410 1 Mash]
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[charaSet G 1098191900 1 "Olympus Soldier"]
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[charaSet H 1098191900 1 "Olympus Soldier"]
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[charaSet S 5009000 1 "Effect Dummy 1"]
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[charaSet T 5009000 1 "Effect Dummy 2"]
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[scene 91800]
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[bgm BGM_EVENT_80 0.1]
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[fadein black 0.5]
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[wait fade]
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[charaTalk depthOff]
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[charaDepth A 1]
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[charaDepth E 2]
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[charaDepth S 3]
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[charaTalk A]
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[charaFace A 7]
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[charaFadein A 0.1 1]
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[wt 0.3]
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[se ad688]
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[charaFace A 5]
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[cueSe Battle bac122]
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[wt 0.1]
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[charaMove A -50,0 0.2]
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[wt 0.1]
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[charaFadeout A 0.1]
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[wt 0.3]
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[se ad171]
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[cueSe Battle bac153]
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[se ad686]
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[charaPut S 1]
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[charaEffect S bit_talk_14]
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[shake 0.02 3 3 0.8]
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[wt 1.0]
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[effectDestroy]
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[charaEffectDestroy S]
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[charaTalk E]
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[charaFace E 5]
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[charaFadein E 0.1 1]
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[se bac304]
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[wt 0.3]
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[se ad678]
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[charaFace E 2]
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[charaMove E 0,20 0.2]
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[charaFadeout E 0.1]
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[effect bit_talk_quickmove]
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[wt 0.6]
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[charaPut S 1]
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[charaEffect S bit_talk_x_slash01]
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[charaEffect S bit_talk_x_slash01 0,0 H]
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[se bac308]
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[wt 0.4]
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[charaPut S 1200,1200]
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[charaEffectDestroy S]
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[charaTalk B]
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[charaFace B 0]
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[charaScale B 1.1]
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[charaFadein B 0.1 1]
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[fowardEffect bit_talk_14]
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[se ad32]
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[charaShake B 0.08 6 2 0.3]
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[wt 0.1]
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[charaMoveScale B 1.0 0.4]
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[se ad671]
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[seVolume ad671 0 0.6]
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[wt 0.1]
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[seStop ad671 0.4]
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[wt 0.4]
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@B:Olympus Soldier
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I'm losing...!? How!?[sr]They're just ordinary human Heroic Spirits!
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk depthOn]
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[charaTalk E]
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[charaFace E 12]
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[charaFadein E 0.1 1]
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@Musashi
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(Too bad. He outclasses me in sheer ability and training, but he knows absolutely nothing about real combat!)
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[k]
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[bgmStop BGM_EVENT_80 2.0]
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[cueSe Battle bac305]
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[charaFace E 2]
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@Musashi
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Forgive me!
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[k]
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[messageOff]
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[se ad678]
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[seVolume ad678 0 0.4]
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[wt 0.2]
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[blurOff motion 0.2]
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[charaScale E 1.0]
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[wt 0.2]
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[cueSe Battle bac169]
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[fowardEffect bit_talk_v_slash01]
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[fadeout white 0.3]
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[wait fade]
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[charaFadeout E 0.1]
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[scene 10001]
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[wt 0.3]
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[fadein white 0.1]
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[wait fade]
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[wt 1.0]
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[se ad878]
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[fowardEffect bit_talk_35]
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[se ad464]
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[wt 1.5]
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[fadeout white 0.2]
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[wait fade]
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[charaTalk B]
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[charaFace B 0]
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[charaFadein B 0.1 1]
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[scene 91800]
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[wt 0.1]
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[charaShake B 0.05 3 3 1.2]
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[fadein white 1.0]
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[wait fade]
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[wt 0.5]
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[charaMove B 0,-15 0.3]
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[wt 0.3]
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[se ad881]
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[seVolume ad881 0 0.4]
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[wt 0.5]
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@B:Olympus Soldier
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Well done.[sr]I mean it.
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[k]
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@Olympus Soldier
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...Will you tell me your names again, Chaldeans?
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk E]
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[charaFace E 12]
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[charaFadein E 0.1 1]
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@Musashi
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Miyamoto Musashi, of Niten Ichiryu.
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[k]
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[charaFadeout E 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 12]
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[charaFadein A 0.1 1]
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@A:Mash
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...Mash Kyrielight, Demi-Servant.
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[k]
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[messageOff]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 0]
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[charaFadein B 0.1 1]
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[wt 0.5]
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?1:[%1].
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?!
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@B:Olympus Soldier
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...Musashi. Mash. [%1].
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[k]
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@B:Olympus Soldier
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Olympus will never let you escape with your lives.[sr]We WILL kill you. On that, you have my word.
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[k]
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[messageOff]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk E]
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[charaFace E 12]
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[charaFadein E 0.1 1]
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[wt 0.3]
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[se bac305]
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[wt 0.6]
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[charaFadeout E 0.1]
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[wt 0.1]
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[se ad171]
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[effect bit_talk_x_slash01]
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[wt 0.5]
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[effect bit_talk_blood_splash 0,0 H]
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[se ad161]
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[se ad464]
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[wt 2.0]
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[se ade75]
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[wt 1.0]
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?1:...
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?!
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[charaTalk D]
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[charaFace D 0]
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[charaFadein D 0.1 1]
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@Fou
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Fou, fooou...
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[k]
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[messageOff]
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaTalk off]
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[charaFace A 0]
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[charaFadein A 0.1 1]
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[se ade18]
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[seVolume ade18 0.0 0.5]
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[wt 0.5]
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[seStop ade18 0.8]
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[wt 1.5]
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[charaTalk depthOff]
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[charaDepth F 1]
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[charaDepth A 2]
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[charaFace F 0]
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[charaFadein F 0.1 1]
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[wt 0.1]
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[charaFadeout A 0.4]
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[se ade57]
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[seVolume ade57 0.0 1.0]
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[seStop ade57 0.14]
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[wt 0.1]
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[se ad658]
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[wt 1.2]
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@Mash
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Enemy hostile completely silenced.[sr]The battle is over.
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[k]
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[bgm BGM_EVENT_81 0.1]
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[charaFace F 4]
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@Mash
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...[sr]...
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[k]
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@Mash
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...I wasn't planning to take his life directly...
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[k]
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[charaFadeout F 0.1]
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[wt 0.1]
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[charaTalk depthOn]
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[charaTalk on]
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[charaTalk E]
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[charaFace E 12]
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[charaFadein E 0.1 1]
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@Musashi
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I'm sure you weren't. That's why I did it.[sr]There a problem with that, [%1]?
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[k]
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?1:...No. Well, yes... But it's okay.
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?!
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@Musashi
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Good. Now, do you know what we need to do next?
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[k]
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?1:Get away from here as fast as we can...right?
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?!
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[charaFace E 0]
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@Musashi
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Very good. Remember, you're in the heart of enemy[sr]territory now, so get used to making calls like that.
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[k]
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[bgmStop BGM_EVENT_81 1.0]
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[charaFace E 11]
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@Musashi
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[f small]...I'm sorry.
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[k]
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[messageOff]
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[wt 1.0]
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[bgm BGM_EVENT_77 0.1]
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[charaFace E 1]
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@Musashi
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Anyway, I'm so glad you're all okay! Did I manage to make it in time for the start of the adventure!?
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[k]
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?1:Of course. Thanks, Musashi.
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?2:Sure did. Thanks for showing up to save us.
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?!
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[charaFace E 7]
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@Musashi
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You bet! Whenever Chaldea's in danger, I'll be there to help! I still have to pay you guys back for letting me stay there, after all!
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[k]
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[charaFace E 0]
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@Musashi
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Anyway, I know we have a lot to catch up on, but right[sr]now, we should focus on getting out of here.
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[k]
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@Musashi
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Like I said, this is the heart of enemy territory, so we don't want to stick around. Know the way out of town, Mash?
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[k]
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[charaFadeout E 0.1]
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[wt 0.1]
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[charaTalk F]
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[charaFace F 7]
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[charaFadein F 0.1 1]
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@Mash
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...Y-yes, I do![sr]I'll secure an escape route right now!
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[k]
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[charaFadeout F 0.1]
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[wt 0.1]
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[charaTalk E]
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[charaFace E 7]
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[charaFadein E 0.1 1]
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@Musashi
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Great! I knew you had a keen eye for this stuff.[wt 0.5][charaFace E 0][sr]How about you, Mr. Detective? Can you stand?
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[k]
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[messageOff]
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[charaFadeout E 0.1]
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[wt 0.1]
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[se ade170]
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[seVolume ade170 0 0.4]
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[wt 2.0]
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[charaTalk C]
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[charaFace C 4]
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[charaFadein C 0.4 1]
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[wt 0.4]
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@Holmes
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...I can. It would seem the bleeding's stopped as well. Thank you, Ms. Miyamoto. I don't know what I would have done if you hadn't come along.
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[k]
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[bgmStop BGM_EVENT_77 1.0]
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[charaFace C 0]
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@Holmes
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It would also seem you're more right than you know.[sr]Take a look.
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[k]
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[messageOff]
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[wipeout rectangleStripLeftToRight 0.5 1.0]
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[wait wipe]
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[charaFadeout C 0.1]
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[wt 0.2]
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[wipein rectangleStripRightToLeft 0.5 1.0]
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[wait wipe]
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[se ade210]
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[seVolume ade210 0 0.1]
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[seVolume ade210 0.8 1.0]
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[wt 1.2]
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[charaTalk off]
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[charaDepth B 4]
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[charaDepth G 5]
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[charaDepth H 3]
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[charaFace B 0]
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[charaFadein B 0.1 300,0]
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[charaFace G 0]
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[charaFadein G 0.1 1]
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[charaFace H 0]
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[charaFadein H 0.1 -300,0]
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[seStop ade210 2.0]
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[wt 3.0]
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[wipeout rectangleStripRightToLeft 0.7 1.0]
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[wait wipe]
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[charaFadeout B 0.1]
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[charaFadeout G 0.1]
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[charaFadeout H 0.1]
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[charaTalk on]
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[charaTalk D]
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[charaFace D 0]
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[charaFadein D 0.1 1]
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[wt 0.1]
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[wipein rectangleStripLeftToRight 0.7 1.0]
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[wait wipe]
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[bgm BGM_EVENT_81 0.1]
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@Fou
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Fooou!
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[k]
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaTalk F]
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[charaFace F 2]
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[charaFadein F 0.1 1]
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@Mash
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Multiple Olympian soldiers spotted![sr]Master!
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[k]
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?1:Guess there's no going back the way we came!
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?2:Mash! We need a new route, now!
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?!
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[charaFace F 7]
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@Mash
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R-right! [wt 0.5][charaFace F 15]But, I'm afraid all three[sr]major roads have been blockaded[line 2]
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[k]
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[charaFadeout F 0.1]
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[wt 0.1]
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[charaTalk E]
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[charaFace E 0]
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[charaFadein E 0.1 1]
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@Musashi
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Then we can take the back alleys![sr]They're nice and twisty; perfect for making a getaway!
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[k]
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[charaFadeout E 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 6]
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[charaFadein C 0.1 1]
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@Holmes
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That would seem to make more sense than moving about in the open...but wouldn't our enemy be more familiar with the lay of the land than us?
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk E]
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[charaFace E 12]
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[charaFadein E 0.1 1]
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@Musashi
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True. That's why we'll just have to trust to our luck when it comes to whether or not we'll run into anyone!
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[k]
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@Musashi
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If we do...we'll just have to[sr]cut them down and keep moving!
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[k]
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?1:...Okay, let's get going!
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?!
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[charaFace E 5]
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@Musashi
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Right!
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[k]
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[messageOff]
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[fadeout black 2.0]
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[bgmStop BGM_EVENT_81 2.0]
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[wait fade]
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[wt 1.2]
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[soundStopAll]
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[end]
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