195 lines
3.1 KiB
Plaintext
195 lines
3.1 KiB
Plaintext
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$03-00-06-10-1-1
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[soundStopAll]
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[charaSet A 8001400 1 "Armored Mash_Goggles"]
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[charaSet B 8001410 1 Mash]
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[charaSet C 1017001 1 Musashi]
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[charaSet D 98002000 1 Fou]
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[charaSet E 3041001 1 Caenis]
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[charaSet F 1098191200 1 Adele]
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[charaSet G 1098191300 1 Macarios]
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[charaSet S 5009000 1 "Effect Dummy 1"]
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[charaSet T 5009000 1 "Effect Dummy 2"]
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[scene 92501]
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[fadein black 1.0]
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[wait fade]
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[charaTalk off]
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[charaFace A 7]
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[charaFadein A 0.1 0,10]
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[charaMove A 0,0 1.0]
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[se ade18]
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[seVolume ade18 0.0 0.5]
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[wt 0.5]
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[seStop ade18 0.8]
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[wt 1.0]
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[charaTalk depthOff]
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[charaDepth B 1]
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[charaDepth A 2]
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[charaFace B 7]
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[charaFadein B 0.1 1]
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[wt 0.1]
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[charaFadeout A 0.4]
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[se ade57]
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[seVolume ade57 0.0 1.0]
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[seStop ade57 0.14]
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[wt 0.1]
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[se ad658]
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[wt 1.2]
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@Mash
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All hostiles eliminated.[sr]Ortinax systems remain green. The battle is over!
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk depthOn]
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[bgm BGM_EVENT_70 0.1]
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[charaTalk C]
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[charaFace C 7]
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[charaFadein C 0.1 1]
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@Musashi
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Nice job, everyone!
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[k]
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[charaFace C 1]
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@Musashi
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That was easier than I thought. I'm glad we didn't have[sr]to deal with any locals getting mixed up in the fray.
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 0]
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[charaFadein B 0.1 1]
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@Mash
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Now that you mention it, it does seem like the[sr]Olympians cleared out of the area very quickly...
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 0]
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[charaFadein C 0.1 1]
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@Musashi
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Maybe it's all thanks to their daily training? The gods must really have their people on a short leash...
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[k]
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[messageOff]
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[bgmStop BGM_EVENT_70 0.7]
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[se ad821]
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[seVolume ad821 0 0]
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[wipeout rectangleStripLeftToRight 0.7 1.0]
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[wait wipe]
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[charaFadeout C 0.1]
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[charaTalk F]
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[charaFace F 7]
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[charaFadein F 0.1 1]
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[wt 0.1]
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[wipein rectangleStripRightToLeft 0.7 1.0]
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[wait wipe]
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[se ad39]
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[seVolume ad821 1.0 1.0]
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[charaEffect F bit_talk_spell_b]
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[wt 2.5]
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[charaFadeout F 0.1]
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[wt 0.1]
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[charaTalk D]
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[charaFace D 0]
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[charaFadein D 0.1 1]
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@Fou
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Fooou...
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[k]
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[charaFadeout D 0.1]
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[wt 0.1]
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[bgm BGM_EVENT_62 0.1]
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[charaTalk F]
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[charaFace F 0]
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[charaFadein F 0.1 1]
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@Adele
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...There, all done.[sr]Come on, let's hurry to the next one.
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[k]
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[charaFadeout F 0.1]
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[wt 0.1]
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[charaTalk E]
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[charaFace E 8]
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[charaFadein E 0.1 1]
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@Caenis
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Did it work? I thought magecraft was[sr]s'posed to be all flashy and shit.
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[k]
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[charaFadeout E 0.1]
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[wt 0.1]
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[charaTalk F]
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[charaFace F 3]
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[charaFadein F 0.1 1]
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@Adele
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Huh? Why would we want to draw more attention? If anything, Blavatsky went out of her way to make the spell as innocuous as possible.
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[k]
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[charaFadeout F 0.1]
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[wt 0.1]
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[charaTalk G]
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[charaFace G 2]
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[charaFadein G 0.1 1]
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@Macarios
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You can talk about that stuff later, Sister! Now come on! The official guards'll be here any moment, so we're gonna have to make our way past them!
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[k]
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?1:Got it!
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?2:Let's go, Mash!
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?!
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[charaFadeout G 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 7]
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[charaFadein B 0.1 1]
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@Mash
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Understood! Preparing to move to the next target!
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[k]
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[messageOff]
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[fadeout black 2.0]
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[bgmStop BGM_EVENT_62 2.0]
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[wait fade]
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[wt 1.2]
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[soundStopAll]
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[end]
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