fgo-game-data/ScriptActionEncrypt/94/9408/9408500710.txt
2025-06-10 08:05:56 +00:00

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94-08-50-07-1-0
[soundStopAll]
[enableFullScreen]
[charaSet A 1098267100 1 Medusa]
[charaSet B 8001410 1 Mash]
[charaSet C 1098124510 1 "Da Vinci"]
[charaSet D 7039001 1 Galatea]
[charaSet E 6011001 1 "Jing Ke"]
[charaSet F 6033000 1 "Okada Izo"]
[sceneSet Q 188200 1]
[sceneSet R 188200 1]
[sceneSet S 42500 1]
[sceneSet T 99700 1]
[imageSet U back10000 1 1]
[charaScale U 1.05]
[charaSet Z 98115000 1 Effect]
[charaPut Z 2000,2000]
[charaEffect Z bit_talk_10_LowLevel]
[scene 188001]
[cameraMove 0.1 0,0 1.01]
[wt 0.1]
[fadein black 1.5]
[wait fade]
[cueSe SE_23 23_ad1318]
[seVolume 23_ad1318 0 0.1]
[seVolume 23_ad1318 1.0 1.0]
[shake 0.1 4 4 3.0]
[wt 1.0]
[scene 188000 1.0]
[wt 1.0]
[seStop 23_ad1318 1.8]
[wt 2.0]
[bgm BGM_EVENT_147 0.1]
[charaTalk B]
[charaFace B 6]
[charaFadein B 0.1 1]
Mash
The way forward is open, but...it looks like this passage is headed in a different direction.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaPut Z 1]
[charaTalk C]
[charaFace C 24]
[charaFadein C 0.1 1]
Da Vinci
Hmm, so it does. Looks like it's turning outward from the tree.
[k]
Da Vinci
I wonder why.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaPut Z 1200,1200]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Medusa
I'm sure we'll see once we get there.
[k]
[messageOff]
[wt 0.2]
[se ad799]
[seVolume ad799 0 0.1]
[seVolume ad799 1.5 1.0]
[cueSe SE_21 21_ad1066]
[seVolume 21_ad1066 0 0.1]
[seVolume 21_ad1066 1.5 1.0]
[fadeout black 1.0]
[bgmStop BGM_EVENT_147 1.0]
[wait fade]
[seStop ad799 1.5]
[seStop 21_ad1066 1.5]
[charaFadeout A 0.1]
[scene 188200]
[charaDepth Q 6]
[charaDepth R 7]
[charaScale Q 1.3]
[charaScale R 1.4]
[charaFadein Q 0.1 50,-250]
[wt 1.5]
[charaMove Q -50,-250 10.5]
[fadein black 1.0]
[wait fade]
[bgm BGM_EVENT_112 0.1]
[wt 3.0]
[charaFadein R 1.0 -200,-340]
[charaMove R -200,-440 10.5]
[wt 1.0]
[charaFadeout Q 1.0]
[wt 3.0]
[charaFadeout R 1.0]
[wt 2.0]
1Yup, that explains it.
2Man, the air out here is so nice and fresh.
[charaTalk B]
[charaFace B 7]
[charaFadein B 0.1 1]
Mash
These platforms extending from the trunk have plenty of room, and they're very stable, too.
[k]
Mash
It doesn't seem like we should have any trouble making progress...but we can't discount the possibility of sudden gusts, either.
[k]
Mash
So please be careful to stay away from the edges, Master.
[k]
1Got it. I will.
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Medusa
More importantly, what are those?
[k]
[messageOff]
[charaTalk depthOff]
[charaDepth R 7]
[charaDepth Q 6]
[charaDepth A 5]
[charaDepth B 4]
[charaDepth U 1]
[charaFadein Q 1.0 140,-350]
[wt 2.0]
[charaFadein R 1.0 -240,-430]
[wt 1.0]
[charaFadeout Q 0.1]
[charaFadeout A 0.1]
[charaTalk B]
[charaFace B 6]
[charaFadein B 0.1 1]
[wt 1.5]
[charaFadeout R 1.0]
[wt 1.0]
Mash
They look like makeshift homes built up in the trees. Are... Could these be the “tree houses” I've heard rumors of?
[k]
1Oh man, this is so exciting!
2They look awesome! I'd love to see inside one!
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 12]
[charaFadein A 0.1 1]
[charaFadeTime U 0.2 0.5]
Medusa
(Why is [&he:she] so happy about this? Living up so high[sr]would be extremely impractical, not to mention dangerous.)
[k]
[masterBranch lblBoy lblGirl]
[label lblBoy]
[charaFace A 6]
Medusa
(Are boys just...drawn to danger? I don't know what we're going to do with him.)
[k]
[branch lblend]
[label lblGirl]
[charaFace A 13]
Medusa
(I guess this Master is a bit of a tomboy...)
[k]
[label lblend]
[charaFadeout A 0.1]
[charaFadeout U 0.2]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Mash
These tree houses appear to be brand-new. I don't see any wear, tear, or other sign of weathering.
[k]
Mash
Some of them even seem to have been carved directly out of the tree itself, not just assembled from planks.
[k]
Mash
And then there are those beautiful statues carved into the tree trunks there.
[k]
Mash
That must mean[line 2]
[k]
[messageOff]
[bgm BGM_EVENT_112 1.5 0.5]
[charaScale Q 1.3]
[charaScale D 1.2]
[charaDepth D 8]
[se ad799]
[seVolume ad799 0 0.1]
[seVolume ad799 1.5 1.0]
[charaFadein Q 1.0 -50,-240]
[charaMove Q 0,-240 1.0]
[wt 1.5]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.5 0,150]
[wt 0.2]
[seStop ad799 0.2]
[wt 0.4]
[bgm BGM_EVENT_112 1.5 1.0]
[charaMove D 0,0 1.5]
[charaMove Q 0,-300 1.5]
[wt 2.0]
[charaFace B 7]
Galatea
Thank you for the kind words.
[k]
[messageOff]
[charaTalk B,D]
[charaFadeout D 1.0]
[charaFadeout Q 1.0]
[wt 1.0]
[charaScale D 1.0]
[charaTalk depthOn]
Mash
Galatea! I knew it!
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Medusa
Who's that?
[k]
[charaFace A 3]
Medusa
I recognize that smell. The scent of a goddess. The same sickly sweet smell as Aphrodite...
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
Galatea
Oh, yes. I was just a statue sculpted by King Pygmalion until Lady Aphrodite's blessing turned me human.
[k]
Galatea
I'm Galatea of Cyprus.
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Medusa
Aphrodite's blessing, huh? Even then, that scent seems unusually strong.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
Galatea
???
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 13]
[charaFadein A 0.1 1]
Medusa
...Oh well. You don't seem to be aware of it yourself, so I'll let it go.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Mash
Did you make all these, Galatea? The statues I can understand, but did you build the tree houses, too?
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
Galatea
Affirmative. Their individual artistic value may be low, but I believe they work as a study in environmental harmony.
[k]
[charaFace D 1]
Galatea
I also tried to ensure they had real practical value.
[k]
Galatea
A house isn't a house unless you can live in it, and for my theme to make sense, they had to be real houses.
[k]
[charaFace D 0]
Galatea
Fortunately, at some point, people began living in a handful of these houses even without me soliciting inhabitants. It was quite the surprise.
[k]
[messageOff]
[bgmStop BGM_EVENT_112 1.5]
[wipeout rectangleStripUpToDown 0.7 1]
[wait wipe]
[charaFadeout D 0.1]
[charaFadein Q 0.1 150,-320]
[subCameraOn 2]
[charaLayer E sub #A]
[charaLayer S sub #A]
[charaLayer F sub #B]
[charaLayer T sub #B]
[subCameraFilter #A maskEdge cut359_mask07 5 34,139,34,255]
[subCameraFilter #B maskEdge cut359_mask07 5 34,139,34,255]
[subRenderScale #A 0.8]
[subRenderScale #B 0.8]
[charaScale S 1.4]
[charaScale T 1.5]
[charaScale E 1.2]
[charaScale F 1.2]
[charaTalk depthOff]
[charaDepth E 2]
[charaDepth S 1]
[charaDepth F 4]
[charaDepth T 3]
[charaFace E 6]
[charaFadein E 0.1 0,370]
[charaFadein S 0.1 -120,140]
[charaFadein T 0.1 -180,80]
[wt 0.5]
[wipein rectangleStripDownToUp 0.7 1]
[wait wipe]
[charaTalk E]
[subRenderFadeinFSL #A 0.4 -300,-245]
[wt 0.6]
Jing Ke
Mmm. Hmm?
[k]
[bgm BGM_EVENT_7 0.1]
Jing Ke
Hey, it's Master! Come on in and join me for a drink!
[k]
1You look like you've had enough already...
Jing Ke
Man, this place is great.
[k]
Jing Ke
You get a great view from this height, and it's so small that you don't have to worry about watching your back.
[k]
Jing Ke
It kind of feels like a private tavern. No wonder the wine goes down so easy here.
[k]
[charaFace E 8]
Jing Ke
I thought my neighbor was going to keep me company, but he drank himself into a stupor a while ago. Boooring.
[k]
[messageOff]
[subRenderFadeout #A 0.3]
[subRenderMoveFSL #A -450,-245 1.0]
[charaMove Q 0,-320 1.0]
[wt 1.2]
[subRenderFadeinFSR #B 0.4 300,-245]
[wt 0.6]
Okada Izo's Voice
(Zzz... Snooore...) An emperor? So what? I coulda killed an emperor if I wanted... (Zzz...)
[k]
[charaFace B 8]
[charaFadein B 0.1 1]
1You weren't kidding about the stupor...
[messageOff]
[wipeout rectangleStripDownToUp 0.7 1.0]
[wait wipe]
[charaTalk B]
[subRenderFadeout #B 0.1]
[charaFadeout Q 0.1]
[wt 0.5]
[wipein rectangleStripUpToDown 0.7 1.0]
[wait wipe]
[wt 0.1]
Mash
U-um, at any rate, I can see these tree houses would be perfectly suitable as homes.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 1]
[charaFadein D 0.1 1]
Galatea
Some of them are still vacant.
[k]
Galatea
If you'd like to rest in one, I'd be happy to show you the way.
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaPut Z 1]
[charaTalk C]
[charaFace C 13]
[charaFadein C 0.1 1]
Da Vinci
We'll remember this place for a future rest spot, but right now, we've got other things we have to do.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaPut Z 1200,1200]
[charaTalk D]
[charaFace D 1]
[charaFadein D 0.1 1]
Galatea
I see. So you're saying you'd like to see my wood carving masterpieces? I'm honored.
[k]
Galatea
Please, follow me.
[k]
[messageOff]
[charaDepth Q 2]
[charaDepth D 1]
[charaScale Q 1.6]
[charaFadein Q 1.0 -410,-480]
[charaMove Q -390,-480 1.0]
[se ad799]
[seVolume ad799 0 0.7]
[seStop ad799 1.5]
[wt 1.0]
[charaFadeout D 0.1]
[wt 0.1]
[charaScale D 1.15]
[charaScale C 1.15]
[charaScale Z 1.1]
[charaDepth D 9]
[charaDepth C 8]
[charaFace D 1]
[charaFadein D 0.4 -230,0]
[charaMove D -250,-0 0.4]
[wt 0.4]
Galatea
I was inspired to try this new, more dynamic method of carving directly into the tree trunk from the rock-cut temples from the East.
[k]
Galatea
I chose Lady Aphrodite as a subject because I am already familiar with her.
[k]
Galatea
Next, I[line 2]
[k]
[charaPut Z 260,0]
[charaTalk C]
[charaFace C 17]
[charaFadein C 0.1 230,0]
Da Vinci
Um... Can I say something, Galatea?
[k]
[charaFace D 0]
Galatea
Yes, of course.
[k]
[charaFace C 0]
Da Vinci
When I said we have other things we have to do, I meant finding a path forward.
[k]
Da Vinci
Do you know of a path in this area? One we could take to get higher up the tree?
[k]
Da Vinci
According to my estimations, there should be another route here that leads back inside the tree.
[k]
[charaFace D 4]
Galatea
Oh. I see.
[k]
Galatea
Strictly speaking, I should say I don't know, since I've never gone past this point.
[k]
Galatea
However, I think that hollow there may lead back into and further up the tree, but I can't be certain.
[k]
[charaFace C 1]
Da Vinci
Oho. A hollow, you say? Where is this hollow?
[k]
[charaFace D 6]
Galatea
Well... Um...
[k]
[charaFace D 4]
[bgmStop BGM_EVENT_7 2.0]
Galatea
I kind of...forgot?
[k]
[charaFace C 12]
Da Vinci
...[sr]...
[k]
[messageOff]
[charaPut Z 1200,1200]
[charaFadeout C 0.7]
[charaFadeout D 0.7]
[charaFadeout Q 0.7]
[wt 0.7]
[charaScale D 1.0]
[charaScale C 1.0]
[charaScale Z 1.0]
[charaTalk B]
[charaFace B 8]
[charaFadein B 0.1 1]
Mash
...[sr]...
[k]
1You're really not much of a liar.
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 3]
[charaFadein D 0.1 1]
Galatea
...I suppose you're right.
[k]
[charaFadeout D 0.1]
[wt 0.1]
[bgm BGM_EVENT_81 0.1]
[charaTalk A]
[charaFace A 3]
[charaFadein A 0.1 1]
Medusa
I see how it is. Instead of a different version of me...
[k]
Medusa
...you're trying to slow us down here, even though you and I share no connection whatsoever.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
Galatea
I guess the jig is up.
[k]
Galatea
Certain circumstances require that I take up a bit of your time.
[k]
Galatea
At the very least, I can't yet tell you where to find the way forward.
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaPut Z 1]
[charaTalk C]
[charaFace C 14]
[charaFadein C 0.1 1]
Da Vinci
Hmm. Well, I've at least got a pretty good idea.
[k]
[charaFace C 25]
Da Vinci
If we can't see this hollow, it stands to reason it's hidden somewhere.
[k]
Da Vinci
And if I had to guess, I'd bet you built these tree houses to hide it.
[k]
Da Vinci
Though I'm not sure whether it's just sitting right inside one of them or if you took the trouble to cover it up too.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaPut Z 1200,1200]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
Galatea
...[speed 12]I cannot say.[speed -]
[k]
Galatea
[speed 12]I am. Just a statue. I do not. Know anything.[speed -]
[k]
1Come on, talking all slow and robotic won't fool us!
2Nice try, but we're not buying it!
[charaFace D 3]
Galatea
So it didn't work, huh? Too bad.
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Medusa
Anyway, now that we know what's going on, our next step is obvious.
[k]
[bgmStop BGM_EVENT_81 1.5]
Medusa
We just have to check inside all these tree houses. In fact, maybe it'd be faster to just smash them.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 7]
[subRenderFadeinFSL #A 0.2 -300,-215]
[subRenderMoveFSL #A -300,-245 0.2]
[bgm BGM_EVENT_49 0.1]
Jing Ke
What was that!?
[k]
Jing Ke
No! No way! No way in HELL am I letting anyone take my private bar from me!
[k]
Jing Ke
I'll fight you!
[k]
[charaFace E 9]
Jing Ke
Hey, neighbor, wake up! Someone's trying to take away our paradise!
[k]
[messageOff]
[subRenderFadeinFSR #B 0.2 300,-215]
[subRenderMoveFSR #B 300,-245 0.2]
[wt 0.5]
[charaTalk F]
[charaFace F 10]
[charaFadein F 0.2 470,120]
[charaMove F 0,370 0.2]
[se ad7]
Okada Izo
Huh? What is it?
[k]
[charaFace F 2]
Okada Izo
I was just taking a little nap! I can still drink plenty! Bring on the booze! Keep it coming!
[k]
[charaFace F 4]
[charaShake F 0.1 2 2 0.4]
Okada Izo
Urp.
[k]
[messageOff]
[subRenderFadeout #A 0.2]
[subRenderFadeout #B 0.2]
[wt 0.2]
[charaTalk D]
[charaFace D 5]
[charaFadein D 0.1 1]
Galatea
I can't stand by and let you destroy my work. I will attempt to stop you.
[k]
Galatea
Activate Aphrodite Unit.
[k]
[messageOff]
[se ad879]
[wt 2.0]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 3]
[charaFadein A 0.1 1]
Medusa
An Aphrodite Mystic Code? Hmph. Not a fan.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
Galatea
This is very dangerous, so I'd appreciate it if you could refrain from any destructive behavior and wait for my newest work to be completed.
[k]
Galatea
If you have any requests, I can even sculpt a statue of your choosing.
[k]
Galatea
Now please sit back, relax, and enjoy the sound of my chisel...
[k]
[messageOff]
[fadeout black 0.5]
[bgmStopEnd BGM_EVENT_49 0.4]
[wait fade]
[soundStopAllEnd]
[end]