924 lines
15 KiB
Plaintext
924 lines
15 KiB
Plaintext
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$94-08-50-07-1-0
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[soundStopAll]
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[enableFullScreen]
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[charaSet A 1098267100 1 Medusa]
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[charaSet B 8001410 1 Mash]
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[charaSet C 1098124510 1 "Da Vinci"]
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[charaSet D 7039001 1 Galatea]
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[charaSet E 6011001 1 "Jing Ke"]
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[charaSet F 6033000 1 "Okada Izo"]
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[sceneSet Q 188200 1]
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[sceneSet R 188200 1]
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[sceneSet S 42500 1]
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[sceneSet T 99700 1]
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[imageSet U back10000 1 1]
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[charaScale U 1.05]
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[charaSet Z 98115000 1 Effect]
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[charaPut Z 2000,2000]
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[charaEffect Z bit_talk_10_LowLevel]
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[scene 188001]
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[cameraMove 0.1 0,0 1.01]
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[wt 0.1]
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[fadein black 1.5]
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[wait fade]
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[cueSe SE_23 23_ad1318]
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[seVolume 23_ad1318 0 0.1]
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[seVolume 23_ad1318 1.0 1.0]
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[scene 188000 1.0]
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[wt 2.0]
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[bgm BGM_EVENT_147 0.1]
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[charaTalk B]
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[charaFace B 6]
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[charaFadein B 0.1 1]
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@Mash
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The way forward is open, but...it looks like this passage is headed in a different direction.
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaPut Z 1]
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[charaTalk C]
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[charaFace C 24]
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[charaFadein C 0.1 1]
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@Da Vinci
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Hmm, so it does. Looks like it's turning outward from the tree.
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[k]
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@Da Vinci
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I wonder why.
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaPut Z 1200,1200]
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[charaTalk A]
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[charaFace A 0]
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[charaFadein A 0.1 1]
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@Medusa
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I'm sure we'll see once we get there.
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[k]
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[messageOff]
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[wt 0.2]
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[se ad799]
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[seVolume ad799 0 0.1]
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[seVolume ad799 1.5 1.0]
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[cueSe SE_21 21_ad1066]
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[seVolume 21_ad1066 0 0.1]
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[seVolume 21_ad1066 1.5 1.0]
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[fadeout black 1.0]
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[bgmStop BGM_EVENT_147 1.0]
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[wait fade]
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[seStop ad799 1.5]
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[seStop 21_ad1066 1.5]
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[charaFadeout A 0.1]
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[scene 188200]
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[charaDepth Q 6]
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[charaDepth R 7]
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[charaScale Q 1.3]
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[charaScale R 1.4]
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[charaFadein Q 0.1 50,-250]
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[wt 1.5]
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[charaMove Q -50,-250 10.5]
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[fadein black 1.0]
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[wait fade]
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[bgm BGM_EVENT_112 0.1]
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[wt 3.0]
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[charaFadein R 1.0 -200,-340]
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[charaMove R -200,-440 10.5]
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[wt 1.0]
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[charaFadeout Q 1.0]
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[wt 3.0]
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[charaFadeout R 1.0]
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[wt 2.0]
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?1:Yup, that explains it.
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?2:Man, the air out here is so nice and fresh.
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?!
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[charaTalk B]
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[charaFace B 7]
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[charaFadein B 0.1 1]
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@Mash
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These platforms extending from the trunk have plenty of room, and they're very stable, too.
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[k]
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@Mash
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It doesn't seem like we should have any trouble making progress...but we can't discount the possibility of sudden gusts, either.
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[k]
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@Mash
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So please be careful to stay away from the edges, Master.
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[k]
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?1:Got it. I will.
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?!
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 0]
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[charaFadein A 0.1 1]
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@Medusa
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More importantly, what are those?
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[k]
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[messageOff]
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[charaTalk depthOff]
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[charaDepth R 7]
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[charaDepth Q 6]
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[charaDepth A 5]
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[charaDepth B 4]
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[charaDepth U 1]
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[charaFadein Q 1.0 140,-350]
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[wt 2.0]
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[charaFadein R 1.0 -240,-430]
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[wt 1.0]
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[charaFadeout Q 0.1]
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[charaFadeout A 0.1]
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[charaTalk B]
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[charaFace B 6]
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[charaFadein B 0.1 1]
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[wt 1.5]
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[charaFadeout R 1.0]
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[wt 1.0]
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@Mash
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They look like makeshift homes built up in the trees. Are... Could these be the “tree houses” I've heard rumors of?
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[k]
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?1:Oh man, this is so exciting!
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?2:They look awesome! I'd love to see inside one!
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?!
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 12]
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[charaFadein A 0.1 1]
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[charaFadeTime U 0.2 0.5]
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@Medusa
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(Why is [&he:she] so happy about this? Living up so high[sr]would be extremely impractical, not to mention dangerous.)
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[k]
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[masterBranch lblBoy lblGirl]
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[label lblBoy]
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[charaFace A 6]
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@Medusa
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(Are boys just...drawn to danger? I don't know what we're going to do with him.)
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[k]
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[branch lblend]
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[label lblGirl]
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[charaFace A 13]
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@Medusa
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(I guess this Master is a bit of a tomboy...)
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[k]
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[label lblend]
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[charaFadeout A 0.1]
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[charaFadeout U 0.2]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 0]
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[charaFadein B 0.1 1]
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@Mash
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These tree houses appear to be brand-new. I don't see any wear, tear, or other sign of weathering.
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[k]
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@Mash
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Some of them even seem to have been carved directly out of the tree itself, not just assembled from planks.
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[k]
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@Mash
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And then there are those beautiful statues carved into the tree trunks there.
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[k]
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@Mash
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That must mean[line 2]
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[k]
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[messageOff]
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[bgm BGM_EVENT_112 1.5 0.5]
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[charaScale Q 1.3]
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[charaScale D 1.2]
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[charaDepth D 8]
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[se ad799]
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[seVolume ad799 0 0.1]
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[seVolume ad799 1.5 1.0]
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[charaFadein Q 1.0 -50,-240]
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[charaMove Q 0,-240 1.0]
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[wt 1.5]
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[charaTalk D]
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[charaFace D 0]
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[charaFadein D 0.5 0,150]
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[wt 0.2]
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[seStop ad799 0.2]
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[wt 0.4]
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[bgm BGM_EVENT_112 1.5 1.0]
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[charaMove D 0,0 1.5]
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[charaMove Q 0,-300 1.5]
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[wt 2.0]
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[charaFace B 7]
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@Galatea
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Thank you for the kind words.
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[k]
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[messageOff]
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[charaTalk B,D]
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[charaFadeout D 1.0]
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[charaFadeout Q 1.0]
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[wt 1.0]
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[charaScale D 1.0]
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[charaTalk depthOn]
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@Mash
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Galatea! I knew it!
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 0]
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[charaFadein A 0.1 1]
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@Medusa
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Who's that?
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[k]
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[charaFace A 3]
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@Medusa
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I recognize that smell. The scent of a goddess. The same sickly sweet smell as Aphrodite...
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk D]
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[charaFace D 0]
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[charaFadein D 0.1 1]
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@Galatea
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Oh, yes. I was just a statue sculpted by King Pygmalion until Lady Aphrodite's blessing turned me human.
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[k]
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@Galatea
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I'm Galatea of Cyprus.
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[k]
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 0]
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[charaFadein A 0.1 1]
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@Medusa
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Aphrodite's blessing, huh? Even then, that scent seems unusually strong.
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk D]
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[charaFace D 0]
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[charaFadein D 0.1 1]
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@Galatea
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???
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[k]
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 13]
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[charaFadein A 0.1 1]
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@Medusa
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...Oh well. You don't seem to be aware of it yourself, so I'll let it go.
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 0]
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[charaFadein B 0.1 1]
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@Mash
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Did you make all these, Galatea? The statues I can understand, but did you build the tree houses, too?
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk D]
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[charaFace D 0]
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[charaFadein D 0.1 1]
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@Galatea
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Affirmative. Their individual artistic value may be low, but I believe they work as a study in environmental harmony.
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[k]
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[charaFace D 1]
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@Galatea
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I also tried to ensure they had real practical value.
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[k]
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@Galatea
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A house isn't a house unless you can live in it, and for my theme to make sense, they had to be real houses.
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[k]
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[charaFace D 0]
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@Galatea
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Fortunately, at some point, people began living in a handful of these houses even without me soliciting inhabitants. It was quite the surprise.
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[k]
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[messageOff]
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[bgmStop BGM_EVENT_112 1.5]
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[wipeout rectangleStripUpToDown 0.7 1]
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[wait wipe]
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[charaFadeout D 0.1]
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[charaFadein Q 0.1 150,-320]
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[subCameraOn 2]
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[charaLayer E sub #A]
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[charaLayer S sub #A]
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[charaLayer F sub #B]
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[charaLayer T sub #B]
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[subCameraFilter #A maskEdge cut359_mask07 5 34,139,34,255]
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[subCameraFilter #B maskEdge cut359_mask07 5 34,139,34,255]
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[subRenderScale #A 0.8]
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[subRenderScale #B 0.8]
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[charaScale S 1.4]
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[charaScale T 1.5]
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[charaScale E 1.2]
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[charaScale F 1.2]
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[charaTalk depthOff]
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[charaDepth E 2]
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[charaDepth S 1]
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[charaDepth F 4]
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[charaDepth T 3]
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[charaFace E 6]
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[charaFadein E 0.1 0,370]
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[charaFadein S 0.1 -120,140]
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[charaFadein T 0.1 -180,80]
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[wt 0.5]
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[wipein rectangleStripDownToUp 0.7 1]
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[wait wipe]
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[charaTalk E]
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[subRenderFadeinFSL #A 0.4 -300,-245]
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[wt 0.6]
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@Jing Ke
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Mmm. Hmm?
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[k]
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[bgm BGM_EVENT_7 0.1]
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@Jing Ke
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Hey, it's Master! Come on in and join me for a drink!
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[k]
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?1:You look like you've had enough already...
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?!
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@Jing Ke
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Man, this place is great.
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[k]
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@Jing Ke
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You get a great view from this height, and it's so small that you don't have to worry about watching your back.
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[k]
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@Jing Ke
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It kind of feels like a private tavern. No wonder the wine goes down so easy here.
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[k]
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[charaFace E 8]
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@Jing Ke
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I thought my neighbor was going to keep me company, but he drank himself into a stupor a while ago. Boooring.
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[k]
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||
[messageOff]
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||
[subRenderFadeout #A 0.3]
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||
[subRenderMoveFSL #A -450,-245 1.0]
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||
[charaMove Q 0,-320 1.0]
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||
[wt 1.2]
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||
[subRenderFadeinFSR #B 0.4 300,-245]
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||
[wt 0.6]
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||
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@Okada Izo's Voice
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(Zzz... Snooore...) An emperor? So what? I coulda killed an emperor if I wanted... (Zzz...)
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[k]
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[charaFace B 8]
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[charaFadein B 0.1 1]
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?1:You weren't kidding about the stupor...
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?!
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||
[messageOff]
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||
[wipeout rectangleStripDownToUp 0.7 1.0]
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||
[wait wipe]
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||
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||
[charaTalk B]
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||
[subRenderFadeout #B 0.1]
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||
[charaFadeout Q 0.1]
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||
[wt 0.5]
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||
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||
[wipein rectangleStripUpToDown 0.7 1.0]
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||
[wait wipe]
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||
[wt 0.1]
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||
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||
@Mash
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U-um, at any rate, I can see these tree houses would be perfectly suitable as homes.
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[k]
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||
[charaFadeout B 0.1]
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||
[wt 0.1]
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||
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||
[charaTalk D]
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||
[charaFace D 1]
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[charaFadein D 0.1 1]
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@Galatea
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Some of them are still vacant.
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[k]
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@Galatea
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If you'd like to rest in one, I'd be happy to show you the way.
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[k]
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||
[charaFadeout D 0.1]
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||
[wt 0.1]
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||
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||
[charaPut Z 1]
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[charaTalk C]
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||
[charaFace C 13]
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[charaFadein C 0.1 1]
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@Da Vinci
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We'll remember this place for a future rest spot, but right now, we've got other things we have to do.
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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||
[charaPut Z 1200,1200]
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[charaTalk D]
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[charaFace D 1]
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[charaFadein D 0.1 1]
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@Galatea
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I see. So you're saying you'd like to see my wood carving masterpieces? I'm honored.
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[k]
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@Galatea
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Please, follow me.
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[k]
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||
[messageOff]
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||
[charaDepth Q 2]
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||
[charaDepth D 1]
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||
|
||
[charaScale Q 1.6]
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||
[charaFadein Q 1.0 -410,-480]
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||
[charaMove Q -390,-480 1.0]
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||
|
||
[se ad799]
|
||
[seVolume ad799 0 0.7]
|
||
[seStop ad799 1.5]
|
||
[wt 1.0]
|
||
[charaFadeout D 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaScale D 1.15]
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||
[charaScale C 1.15]
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||
[charaScale Z 1.1]
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||
[charaDepth D 9]
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||
[charaDepth C 8]
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||
|
||
[charaFace D 1]
|
||
[charaFadein D 0.4 -230,0]
|
||
[charaMove D -250,-0 0.4]
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||
[wt 0.4]
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||
|
||
@Galatea
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||
I was inspired to try this new, more dynamic method of carving directly into the tree trunk from the rock-cut temples from the East.
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||
[k]
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||
|
||
@Galatea
|
||
I chose Lady Aphrodite as a subject because I am already familiar with her.
|
||
[k]
|
||
|
||
@Galatea
|
||
Next, I[line 2]
|
||
[k]
|
||
|
||
[charaPut Z 260,0]
|
||
[charaTalk C]
|
||
[charaFace C 17]
|
||
[charaFadein C 0.1 230,0]
|
||
|
||
@Da Vinci
|
||
Um... Can I say something, Galatea?
|
||
[k]
|
||
|
||
[charaFace D 0]
|
||
|
||
@Galatea
|
||
Yes, of course.
|
||
[k]
|
||
|
||
[charaFace C 0]
|
||
|
||
@Da Vinci
|
||
When I said we have other things we have to do, I meant finding a path forward.
|
||
[k]
|
||
|
||
@Da Vinci
|
||
Do you know of a path in this area? One we could take to get higher up the tree?
|
||
[k]
|
||
|
||
@Da Vinci
|
||
According to my estimations, there should be another route here that leads back inside the tree.
|
||
[k]
|
||
|
||
[charaFace D 4]
|
||
|
||
@Galatea
|
||
Oh. I see.
|
||
[k]
|
||
|
||
@Galatea
|
||
Strictly speaking, I should say I don't know, since I've never gone past this point.
|
||
[k]
|
||
|
||
@Galatea
|
||
However, I think that hollow there may lead back into and further up the tree, but I can't be certain.
|
||
[k]
|
||
|
||
[charaFace C 1]
|
||
|
||
@Da Vinci
|
||
Oho. A hollow, you say? Where is this hollow?
|
||
[k]
|
||
|
||
[charaFace D 6]
|
||
|
||
@Galatea
|
||
Well... Um...
|
||
[k]
|
||
|
||
[charaFace D 4]
|
||
|
||
[bgmStop BGM_EVENT_7 2.0]
|
||
|
||
@Galatea
|
||
I kind of...forgot?
|
||
[k]
|
||
|
||
[charaFace C 12]
|
||
|
||
@Da Vinci
|
||
...[sr]...
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaPut Z 1200,1200]
|
||
[charaFadeout C 0.7]
|
||
[charaFadeout D 0.7]
|
||
[charaFadeout Q 0.7]
|
||
[wt 0.7]
|
||
|
||
[charaScale D 1.0]
|
||
[charaScale C 1.0]
|
||
[charaScale Z 1.0]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 8]
|
||
[charaFadein B 0.1 1]
|
||
|
||
@Mash
|
||
...[sr]...
|
||
[k]
|
||
|
||
?1:You're really not much of a liar.
|
||
?!
|
||
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk D]
|
||
[charaFace D 3]
|
||
[charaFadein D 0.1 1]
|
||
|
||
@Galatea
|
||
...I suppose you're right.
|
||
[k]
|
||
|
||
[charaFadeout D 0.1]
|
||
[wt 0.1]
|
||
|
||
[bgm BGM_EVENT_81 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 3]
|
||
[charaFadein A 0.1 1]
|
||
|
||
@Medusa
|
||
I see how it is. Instead of a different version of me...
|
||
[k]
|
||
|
||
@Medusa
|
||
...you're trying to slow us down here, even though you and I share no connection whatsoever.
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk D]
|
||
[charaFace D 0]
|
||
[charaFadein D 0.1 1]
|
||
|
||
@Galatea
|
||
I guess the jig is up.
|
||
[k]
|
||
|
||
@Galatea
|
||
Certain circumstances require that I take up a bit of your time.
|
||
[k]
|
||
|
||
@Galatea
|
||
At the very least, I can't yet tell you where to find the way forward.
|
||
[k]
|
||
|
||
[charaFadeout D 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaPut Z 1]
|
||
[charaTalk C]
|
||
[charaFace C 14]
|
||
[charaFadein C 0.1 1]
|
||
|
||
@Da Vinci
|
||
Hmm. Well, I've at least got a pretty good idea.
|
||
[k]
|
||
|
||
[charaFace C 25]
|
||
|
||
@Da Vinci
|
||
If we can't see this hollow, it stands to reason it's hidden somewhere.
|
||
[k]
|
||
|
||
@Da Vinci
|
||
And if I had to guess, I'd bet you built these tree houses to hide it.
|
||
[k]
|
||
|
||
@Da Vinci
|
||
Though I'm not sure whether it's just sitting right inside one of them or if you took the trouble to cover it up too.
|
||
[k]
|
||
|
||
[charaFadeout C 0.1]
|
||
[wt 0.1]
|
||
[charaPut Z 1200,1200]
|
||
|
||
[charaTalk D]
|
||
[charaFace D 0]
|
||
[charaFadein D 0.1 1]
|
||
|
||
@Galatea
|
||
...[speed 12]I cannot say.[speed -]
|
||
[k]
|
||
|
||
@Galatea
|
||
[speed 12]I am. Just a statue. I do not. Know anything.[speed -]
|
||
[k]
|
||
|
||
?1:Come on, talking all slow and robotic won't fool us!
|
||
?2:Nice try, but we're not buying it!
|
||
?!
|
||
|
||
[charaFace D 3]
|
||
|
||
@Galatea
|
||
So it didn't work, huh? Too bad.
|
||
[k]
|
||
|
||
[charaFadeout D 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 0]
|
||
[charaFadein A 0.1 1]
|
||
|
||
@Medusa
|
||
Anyway, now that we know what's going on, our next step is obvious.
|
||
[k]
|
||
|
||
[bgmStop BGM_EVENT_81 1.5]
|
||
|
||
@Medusa
|
||
We just have to check inside all these tree houses. In fact, maybe it'd be faster to just smash them.
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk E]
|
||
[charaFace E 7]
|
||
[subRenderFadeinFSL #A 0.2 -300,-215]
|
||
[subRenderMoveFSL #A -300,-245 0.2]
|
||
|
||
[bgm BGM_EVENT_49 0.1]
|
||
|
||
@Jing Ke
|
||
What was that!?
|
||
[k]
|
||
|
||
@Jing Ke
|
||
No! No way! No way in HELL am I letting anyone take my private bar from me!
|
||
[k]
|
||
|
||
@Jing Ke
|
||
I'll fight you!
|
||
[k]
|
||
|
||
[charaFace E 9]
|
||
|
||
@Jing Ke
|
||
Hey, neighbor, wake up! Someone's trying to take away our paradise!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[subRenderFadeinFSR #B 0.2 300,-215]
|
||
[subRenderMoveFSR #B 300,-245 0.2]
|
||
[wt 0.5]
|
||
|
||
[charaTalk F]
|
||
[charaFace F 10]
|
||
[charaFadein F 0.2 470,120]
|
||
[charaMove F 0,370 0.2]
|
||
[se ad7]
|
||
|
||
@Okada Izo
|
||
Huh? What is it?
|
||
[k]
|
||
|
||
[charaFace F 2]
|
||
|
||
@Okada Izo
|
||
I was just taking a little nap! I can still drink plenty! Bring on the booze! Keep it coming!
|
||
[k]
|
||
|
||
[charaFace F 4]
|
||
[charaShake F 0.1 2 2 0.4]
|
||
|
||
@Okada Izo
|
||
Urp.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[subRenderFadeout #A 0.2]
|
||
[subRenderFadeout #B 0.2]
|
||
[wt 0.2]
|
||
|
||
[charaTalk D]
|
||
[charaFace D 5]
|
||
[charaFadein D 0.1 1]
|
||
|
||
@Galatea
|
||
I can't stand by and let you destroy my work. I will attempt to stop you.
|
||
[k]
|
||
|
||
@Galatea
|
||
Activate Aphrodite Unit.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[se ad879]
|
||
[wt 2.0]
|
||
|
||
[charaFadeout D 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 3]
|
||
[charaFadein A 0.1 1]
|
||
|
||
@Medusa
|
||
An Aphrodite Mystic Code? Hmph. Not a fan.
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk D]
|
||
[charaFace D 0]
|
||
[charaFadein D 0.1 1]
|
||
|
||
@Galatea
|
||
This is very dangerous, so I'd appreciate it if you could refrain from any destructive behavior and wait for my newest work to be completed.
|
||
[k]
|
||
|
||
@Galatea
|
||
If you have any requests, I can even sculpt a statue of your choosing.
|
||
[k]
|
||
|
||
@Galatea
|
||
Now please sit back, relax, and enjoy the sound of my chisel...
|
||
[k]
|
||
|
||
|
||
|
||
|
||
[messageOff]
|
||
[fadeout black 0.5]
|
||
[bgmStopEnd BGM_EVENT_49 0.4]
|
||
[wait fade]
|
||
[soundStopAllEnd]
|
||
[end]
|
||
|