fgo-game-data/ScriptActionEncrypt/94/9408/9408501010.txt
2025-06-10 08:05:56 +00:00

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94-08-50-10-1-0
[soundStopAll]
[enableFullScreen]
[charaSet A 1098124500 1 "Da Vinci"]
[charaSet B 1098267100 1 Medusa]
[charaSet C 8001410 1 Mash]
[charaSet D 1098123210 1 Goredolf]
[charaSet E 1098268500 1 "Baobhan Sith"]
[charaSet F 1098123000 1 Meunière]
[charaSet G 98002000 1 Fou]
[charaSet H 1098269330 1 Elron]
[imageSet I cut459_camera 1]
[imageSet J black_fade_re 1 1]
[imageSet K black_fade_re 1 1]
[charaScale J 2.1]
[charaScale K 2.1]
[sceneSet L 10000 1]
[charaScale L 1.1]
[sceneSet M 188500 1]
[sceneSet N 188500 1]
[sceneSet P 188400 1]
[charaSet Q 1098124500 1 "Da Vinci_Effects"]
[imageSet R cut471_bbs02 1]
[imageSet S cut467_msh00_full 1]
[charaSet T 1098268500 1 Transmission]
[charaSet U 8001410 1 Mash_Effects]
[sceneSet V 188500 1]
[charaSet W 1098268500 1 "Baobhan Sith_Effects"]
[charaPut T 1200,1200]
[charaEffect T bit_talk_10_LowLevel]
[imageSet X cut459_binder 1]
[charaTalk off]
[charaDepth M 1]
[charaScale M 1.4]
[charaFadein M 0.1 -30,-160]
[charaMove M 30,-160 5.0]
[wt 0.1]
[scene 188500]
[fadein black 2.0]
[wait fade]
[wt 2.5]
[bgm BGM_EVENT_81 0.1]
[charaFadeout M 0.7]
[wt 1.4]
[charaTalk on]
[charaTalk A]
[charaFace A 14]
[charaFadein A 0.2 1]
[wt 0.2]
Da Vinci
Welp, this is bad. Really bad.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 13]
[charaFadein B 0.1 1]
Medusa
I guess I should probably apologize again, huh? I'm sorry.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 12]
[charaFadein A 0.1 1]
Da Vinci
It's okay. What's done is done. Just remember this next time something similar happens.
[k]
Da Vinci
Besides, we still don't know for sure that this wouldn't have happened even if we'd been more careful.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 7]
[charaFadein C 0.1 1]
Mash
We've returned safely. On top of that, we discovered something strange on the way here...
[k]
Mash
...but I think that report can wait until later. Can you tell us what's happening now?
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 24]
[charaFadein A 0.1 1]
Da Vinci
Broadly speaking, the whole Border's gone nuts.
[k]
Da Vinci
It's as if the simulator, which was already partially transformed into a whole other world, came spilling out into reality.
[k]
[charaFace A 25]
Da Vinci
However, since reality isn't exactly easy to overwrite completely...
[k]
[messageOff]
[se ad172]
[charaFace A 24]
[wt 1.5]
[seStop ad172 0.2]
[se ad1]
[charaTalk off]
[charaFadeout A 0.3]
[charaDepth P 1]
[charaScale P 1.2]
[charaFadein P 0.7 -40,-200]
[charaMove P 40,-200 6.0]
[effect bit_talk_security_fs]
[sceneSet N 188500 1]
[charaScale N 1.01]
[subCameraOn 2]
[charaLayer Q sub #A]
[charaLayer M sub #A]
[charaLayer A sub #B]
[charaLayer C sub #B]
[charaLayer N sub #B]
[subCameraFilter #A maskEdge cut359_mask15 6 255,255,255,0]
[subCameraFilter #B through]
[subRenderDepth #A 4]
[subRenderDepth #B 5]
[charaTalk depthOff]
[charaDepth Q 5]
[charaDepth M 4]
[charaScale Q 1.3]
[charaScale M 1.3]
[charaTalk Q]
[charaFace Q 24]
[charaFadein Q 0.1 40,300]
[charaFadein M 0.1 100,-50]
[wt 0.1]
[subRenderFadeinFSSideL #A 0.4 -400,-270]
[wt 0.7]
[charaDepth A 2]
[charaDepth N 1]
[charaFace A 14]
[charaFadein A 0.1 1]
[charaFadein N 0.1 0,-200]
Da Vinci
...the Border is currently half fused with, half being eroded by the forest we saw in the simulator.
[k]
Da Vinci
Some places are more affected than others, though. As you can see, the Command Room is still relatively unscathed.
[k]
1Oh man, this is crazy...
[messageOff]
[charaTalk A,Q]
[subRenderFadein #B 0.6 0,0]
[wt 0.6]
[subRenderFadeout #A 0.1]
[charaFadeout Q 0.1]
[charaFadeout M 0.1]
[effectDestroy bit_talk_security_fs]
[wt 0.1]
[charaLayer Q normal]
[charaLayer M normal]
[charaFadeout P 0.1]
[charaTalk on]
Da Vinci
Yep. And we haven't even gotten to the craziest part.
[k]
[charaFace A 24]
Da Vinci
As you know, the Storm Border is actually bigger than it looks from the outside.
[k]
Da Vinci
It may be a single ship, but in order for it to sufficiently fulfill its role as a flying base of operations...
[k]
Da Vinci
...we use magecraft to expand and contract its different areas as needed.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaDepth C 9]
[charaTalk C]
[charaFace C 15]
[charaFadein C 0.1 1]
Mash
Oh no. Then, does that mean[line 2]
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 14]
[charaFadein A 0.1 1]
Da Vinci
Yup. Those magecraft-modified areas and the haywire ones spilling out from the simulator mixed together...
[k]
Da Vinci
...and have left the Border's three-dimensional spatial layouts all screwy.
[k]
[charaFace A 25]
Da Vinci
Now, none of the rooms or facilities are where you'd expect them to be in relation to each other...
[k]
Da Vinci
...and we don't even know which hallway leads where.
[k]
[charaFace A 0]
Da Vinci
The good news is, nothing seems to have blown up, sheared off, or anything like that...
[k]
Da Vinci
...so we've had no fatalities among the Border's staff and Servants.
[k]
Da Vinci
The worst that's happened is some of them are just lost somewhere on the ship.
[k]
Da Vinci
It's a real stroke of luck that you three were able to make it here from the simulator.
[k]
[charaFace A 8]
Da Vinci
As for Gordy, he's, well...
[k]
[messageOff]
[se ade84]
[bgmStop BGM_EVENT_81 1.5]
[wipeout circleIn 1.5 1]
[wait wipe]
[pictureFrame cut063_cinema]
[charaFadeout A 0.1]
[charaFadeout N 0.1]
[subRenderFadeout #B 0]
[charaPut T 1]
[charaTalk depthOn]
[charaTalk D]
[charaFace D 2]
[charaFadein D 0.1 0,-50]
[wt 1.5]
[subCameraOff]
[charaLayer A normal]
[charaLayer C normal]
[charaLayer N normal]
[wipein circleIn 1.0 1]
[wait wipe]
[bgm BGM_HALLOWEEN_2021_1 0.1]
Goredolf
Wahaha, what in the world? My usual route isn't taking me anywhere near the Command Room.
[k]
Goredolf
What's more, it looks as though there's been a huge outgrowth of plant life all over the corridor.
[k]
[charaFace D 1]
Goredolf
Ah, of course. This is a dream.
[k]
[charaFace D 0]
Goredolf
I mean, there's no possible way I[line 2]I mean, the Storm Border, the last bastion of humankind, could ever fall prey to such a strange anomaly.
[k]
Goredolf
Which means this can't be happening. So this can only be a dream.
[k]
[charaFace D 11]
Goredolf
If that is what my cool, rational mind tells me, then it must be true. Another astute analysis, Goredolf. Well done.
[k]
Goredolf
So if I go back to bed, snuggle under the covers, and close my eyes, everything ought to be back to normal by the time I wake up.
[k]
[charaFace D 2]
Goredolf
Hahaha. Very well then, on that note, I'm entrusting this dream anomaly to all of you in my stead.
[k]
Goredolf
See you again back in reality...please let it be a good morning then!
[k]
[messageOff]
[wt 0.2]
[se ad1]
[charaFadeout D 0.1]
[wt 0.1]
[charaPut T 1200,1200]
[bgmStop BGM_HALLOWEEN_2021_1 2.0]
[wt 1.0]
[wipeout circleIn 1.0 1]
[wait wipe]
[pictureFrame]
[charaEffectDestroy T bit_talk_10_LowLevel]
[charaTalk A]
[charaFace A 14]
[charaFadein A 0.1 1]
[wt 1.0]
[wipein circleIn 1.0 1]
[wait wipe]
[bgm BGM_EVENT_5 0.1]
Da Vinci
...Yeah. Well, I guess I can't blame him, since this happened just as he was waking up.
[k]
Da Vinci
At least it's preferable to him wandering every which way and possibly getting into danger.
[k]
1So how did this happen? Or more importantly, how do we fix it?
[charaFace A 25]
Da Vinci
That's the question.
[k]
Da Vinci
Right now, we know the simulator is still going haywire, and the forest that used to be there is gone.
[k]
Da Vinci
That's it.
[k]
Da Vinci
So my guess is, the clue we need to get ourselves out of this mess...
[k]
Da Vinci
...is somewhere in this newly chaotic ship.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
Mash
I guess this means that giant tree core Medusa destroyed wasn't the key to solving this problem after all.
[k]
Mash
Even though Baobhan Sith admitted the forest would disappear if we destroyed it.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
[bgmStop BGM_EVENT_5 1.5]
Medusa
...[sr]...
[k]
[messageOff]
[charaFadeout B 0.1]
[wt 0.1]
[charaPut T 1]
[se ad13]
[charaEffect T bit_talk_10_LowLevel]
[wt 0.2]
[charaTalk E]
[charaFace E 10]
[charaFadein E 0.2 1]
[wt 0.3]
Baobhan Sith
Hey, I wasn't lying.
[k]
[bgm BGM_EVENT_139 0.5]
Baobhan Sith
You guys wanted that forest gone, and that's exactly what happened.
[k]
[charaFace E 1]
Baobhan Sith
Ahahahaha! But I never said a new one wouldn't show up in its place!
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaPut T 1200,1200]
[charaTalk C]
[charaFace C 14]
[charaFadein C 0.1 1]
Mash
Baobhan Sith! Where are you!?
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaPut T 1]
[charaTalk E]
[charaFace E 2]
[charaFadein E 0.1 1]
Baobhan Sith
Like I'd tell you. You've gotta save the big reveal for the end, right?
[k]
[charaFace E 10]
Baobhan Sith
But I will give you a little hint. A good ruler's gotta be fair and all that.
[k]
Baobhan Sith
Want me to tell you how to reeeally solve this problem?
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaPut T 1200,1200]
[charaTalk A]
[charaFace A 26]
[charaFadein A 0.1 1]
Da Vinci
You bet. If you really are a fair ruler, we'd love for you to tell us.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaPut T 1]
[charaTalk E]
[charaFace E 6]
[charaFadein E 0.1 1]
Baobhan Sith
Okay then, let me just make sure of something first. You still have those valuables, right?
[k]
1Valuables...?
[charaFadeout E 0.1]
[wt 0.1]
[charaPut T 1200,1200]
[charaTalk C]
[charaFace C 6]
[charaFadein C 0.1 1]
Mash
Master, I think she may be referring to those items.
[k]
Mash
The ones the simulator ejected along with us when we made our escape.
[k]
[messageOff]
[charaFadeout C 0.1]
[wt 0.1]
2You mean those things we picked up earlier?
[charaFadeout E 0.1]
[wt 0.1]
[charaPut T 1200,1200]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Medusa
Yeah, maybe she means those items we found when we left the simulator. The ones that just showed up out of nowhere.
[k]
[messageOff]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk off]
[charaDepth I 3]
[charaDepth X 2]
[charaDepth L 1]
[se ad77 0.7]
[seStop ad77 1.4]
[wt 0.4]
[charaFadein I 0.4 0,-200]
[charaFadeTime L 0.4 0.5]
[wt 2.2]
[charaFadeout I 0.2]
[wt 0.2]
[charaFadein X 0.4 0,-200]
[wt 2.2]
[charaFadeout X 0.2]
[charaFadeout L 0.2]
[wt 0.2]
[charaPut T 1]
[charaTalk on]
[charaTalk E]
[charaFace E 1]
[charaFadein E 0.1 1]
Baobhan Sith
That's them! Looks like they all turned out just fine!
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaPut T 1200,1200]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
Mash
It appears to be three instant cameras, like the kind I've seen in the library...
[k]
Mash
...and a binder.
[k]
Mash
I've confirmed that the binder is currently empty.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Da Vinci
Hey, I know a thing or two about magecraft equipment. Let me see that for a sec.
[k]
[charaFaceFade A 6 0.2]
[se ade158]
Da Vinci
Hmm, hmm. Hmmm. Hmm? Hey, is this[line 2]
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaPut T 1]
[charaTalk E]
[charaFace E 2]
[charaFadein E 0.1 1]
Baobhan Sith
I'll start with the binder.
[k]
Baobhan Sith
That right there is the heart of this situation. I'd be careful with it if I were you.
[k]
Baobhan Sith
Anyway, all you have to do to resolve this situation peacefully is gather what I tell you to and put it in that binder.
[k]
Baobhan Sith
I specifically programmed it that way. You know what I'm talking about, right, Da Vinci?
[k]
Baobhan Sith
Once you do that, its connection to the Holy Grail I'm using to do all this will be broken. Then you can collect it for yourselves.
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaPut T 1200,1200]
[charaTalk C]
[charaFace C 6]
[charaFadein C 0.1 1]
Mash
Huh!?
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaPut T 1]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.1 1]
Baobhan Sith
And make sure you don't take it apart. I went to a lot of trouble to make it.
[k]
Baobhan Sith
In fact, it'll explode if you mess with it too much. If you want to get the Border back to normal, make sure you do what I say.
[k]
1So...what is it you want?
[charaFace E 2]
Baobhan Sith
Can't you tell from the cameras? I want pics.
[k]
Baobhan Sith
And not just any pics. Those cameras have a very special feature.
[k]
Baobhan Sith
Hmm, let's see...
[k]
[messageOff]
[wipeout rectangleStripRightToLeft 0.7 1]
[wait wipe]
[charaFadeout E 0.1]
[charaPut T 1200,1200]
[overlayFadein J 0.1 0,-1150]
[overlayFadein K 0.1 0,310]
[charaScale M 1.3]
[charaScale A 1.2]
[charaScale C 1.2]
[charaScale F 1.2]
[charaScale G 1.0]
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[charaTalk depthOff]
[charaDepth A 5]
[charaDepth C 6]
[charaDepth F 3]
[charaDepth G 4]
[charaDepth H 2]
[charaDepth M 1]
[charaFadein M 0.1 40,-400]
[wt 0.4]
[charaMove M -40,-400 16.0]
[wipein rectangleStripLeftToRight 0.7 1]
[wait wipe]
[wt 0.5]
[charaTalk off]
[charaFace A 6]
[charaFadein A 0.7 -320,-50]
[charaMove A -340,-50 4.0]
[charaFace C 0]
[charaFadein C 0.7 280,-50]
[charaMove C 260,-50 4.0]
[wt 3.0]
[charaFadeout A 0.4]
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[wt 0.4]
[branchQuestClear lblClear01a 4000217]
[branch lblClear01b]
[label lblClear01a]
[charaFace F 0]
[charaFadein F 0.7 -310,-50]
[charaMove F -330,-50 4.0]
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[charaFadein H 0.7 330,-50]
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[wt 3.0]
[charaFadeout F 0.4]
[charaFadeout G 0.4]
[charaFadeout H 0.4]
[wt 0.4]
[branch lblClear01conf]
[label lblClear01b]
[charaFace F 0]
[charaFadein F 0.7 -190,-50]
[charaMove F -210,-50 4.0]
[charaFace G 0]
[charaFadein G 0.7 210,-50]
[charaMove G 190,-50 4.0]
[wt 3.0]
[charaFadeout F 0.4]
[charaFadeout G 0.4]
[charaFadeout H 0.4]
[wt 0.4]
[label lblClear01conf]
[wipeout rectangleStripLeftToRight 0.7 1]
[wait wipe]
[charaPut W 1200,1200]
[charaEffect W bit_talk_10_LowLevel 0,0]
[charaFadeout M 0.1]
[charaFadeout J 0.1]
[charaFadeout K 0.1]
[charaScale A 1.0]
[charaScale C 1.0]
[charaScale F 1.0]
[charaScale G 1.0]
[charaScale H 1.0]
[branchQuestClear lblClear02a 4000217]
[branch lblClear02b]
[label lblClear02a]
[charaFace F 0]
[charaFadein F 0.1 -320,0]
[charaFace G 0]
[charaFadein G 0.1 0,0]
[charaFace H 0]
[charaFadein H 0.1 320,0]
[branch lblClear02conf]
[label lblClear02b]
[charaFace F 0]
[charaFadein F 0.1 -200,0]
[charaFace G 0]
[charaFadein G 0.1 200,0]
[label lblClear02conf]
[wt 0.4]
[wipein rectangleStripRightToLeft 0.7 1]
[wait wipe]
[wt 0.4]
[charaTalk on]
[charaTalk F]
[charaFace F 9]
Meunière
(Oh damn, did she just look at me? Does this mean...it's my turn to be the star!?)
[k]
[branchQuestClear lblClear03a 4000217]
[branch lblClear03b]
[label lblClear03a]
[charaFace H 5]
Elron
(Of course not. She probably doesn't care who she picks.)
[k]
[branch lblClear03conf]
[label lblClear03b]
[label lblClear03conf]
Fou
(Fou, fou.)
[k]
[charaFadeout F 0.1]
[charaFadeout G 0.1]
[charaFadeout H 0.1]
[wt 0.1]
[charaPut T 1]
[charaTalk depthOn]
[charaTalk E]
[charaFace E 1]
[charaFadein E 0.1 1]
Baobhan Sith
Hmm... Yup, it's gotta be you! The one with the Mystic Eyes!
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaPut T 1200,1200]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Medusa
Me?
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaPut T 1]
[charaTalk E]
[charaFace E 2]
[charaFadein E 0.1 1]
Baobhan Sith
Yeah, you. You're going to be the photographer.
[k]
Baobhan Sith
Don't worry, they're super easy to use. Just point and shoot.
[k]
[messageOff]
[subCameraOn 3]
[charaDepth R 5]
[charaDepth L 4]
[charaDepth T 3]
[charaDepth W 2]
[charaDepth B 2]
[charaDepth V 1]
[charaScale R 1.1]
[charaScale L 1.3]
[charaLayer R sub #A]
[charaLayer L sub #A]
[charaLayer W sub #C]
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[subCameraFilter #A maskEdge cut359_mask06 6 180,9,96,0]
[subCameraFilter #C maskEdge cut359_mask22 6 255,255,255,0]
[subRenderDepth #A 3]
[charaTalk R]
[charaFace R 2]
[charaFadein R 0.1 0,120]
[charaFadein L 0.1 100,200]
[subRenderFadein #A 0.4 0,-300]
[wt 0.5]
RBaobhan Sith
The only catch is, you've gotta take pictures of feet.
[k]
[messageOff]
[subRenderFadeout #A 0.4]
[charaFadeout W 0.4]
[charaFadeout E 0.4]
[charaFadeout L 0.4]
[wt 0.4]
[charaFadeout R 0.1]
[charaPut T 1200,1200]
[charaPut R 1200,1200]
[charaPut W 1200,1200]
[charaTalk B]
[charaFace B 11]
[charaFadein B 0.1 0,0]
Medusa
...Huh?
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaPut T 1]
[charaTalk E]
[charaFace E 10]
[charaFadein E 0.1 0,0]
Baobhan Sith
Let's go with Mash for the momentous first pic. Now listen up, 'cause this is important.
[k]
Baobhan Sith
See, taking the picture is just part of it. The subject needs to do something special, too.
[k]
[messageOff]
[charaTalk E,W,S,U]
[charaFadeinFSL W 0.1 410,200]
[charaFadein V 0.1 0,0]
[subRenderFadein #C 0.4 -680,-200]
[charaFadeout E 0.4]
[charaFace C 6]
[charaFadeinFSR C 0.4 190,0]
[wt 0.4]
[charaPut T 1200,1200]
[charaDepth S 2]
[charaDepth M 1]
[charaDepth U 2]
[charaDepth N 1]
[subRenderDepth #A 1]
[subRenderDepth #B 2]
[subRenderDepth #C 3]
[charaLayer S sub #A]
[charaLayer M sub #A]
[charaScale S 1.6]
[charaScale M 1.6]
[charaFadein S 0.1 0,1150]
[charaFadein M 0.1 -500,450]
[subCameraFilter #A maskEdge cut359_mask04 4 85,48,147,0]
[wt 0.4]
WBaobhan Sith
Hmm... Asking you to walk like you're on a runway would probably be too much.
[k]
[subRenderFadein #A 0.7 100,-350]
[charaMove S 0,1050 20.0]
[charaMove M -500,350 20.0]
WBaobhan Sith
But it is better to clear the magical energy flow, so try to move around as much as you can.
[k]
WBaobhan Sith
If it doesn't work here, you can take the pic during a practice battle, too. Just try to make it as cool and natural as you can.
[k]
[messageOff]
[subRenderFadeout #A 0.4]
[subRenderFadeout #B 0.4]
[wt 0.4]
[charaFace C 7]
Mash
I-I'm not really sure what you're talking about, but I'll do my best!
[k]
[charaFace W 2]
WBaobhan Sith
That's it. I knew yours were something special. Glad I kept an eye on them.
[k]
[messageOff]
[subRenderFadeout #C 0.4]
[charaFadeout C 0.4]
[wt 0.4]
[charaPut T 1]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.1 1]
Baobhan Sith
As for you, photographer, I want you to take a pic of Mash's feet. Specifically, her high heels.
[k]
Baobhan Sith
Those lenses are designed to generate an effect similar to Mystic Eyes petrification when magical energy is passed through them.
[k]
1Isn't that dangerous?
[charaFace E 14]
Baobhan Sith
Zip it! It's fine! Those cameras are designed for exactly that!
[k]
2But I don't WANT Mash to be petrified!
[charaFace E 14]
Baobhan Sith
Relax, she's not getting petrified! I told you, the cameras are specifically designed for that!
[k]
Baobhan Sith
They don't petrify, they just hold the subject in place! You'll see what I mean once you take a damn photo!
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaPut T 1200,1200]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Medusa
...So, what should I do?
[k]
[bgmStop BGM_EVENT_139 2.0]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 14]
[charaFadein A 0.1 1]
Da Vinci
Hmm. At first glance, they don't seem lethal.
[k]
Da Vinci
And there's pretty much no way they could output the same kind of effect as Medusa's Mystic Eyes.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[bgm BGM_MAP_23 0.4]
[charaTalk C]
[charaFace C 7]
[charaFadein C 0.1 1]
Mash
I can't imagine Baobhan Sith lying under the circumstances.
[k]
Mash
And even if she is, I'm confident this won't be anything the rest of you can't handle.
[k]
[charaFace C 2]
Mash
So, I'm willing to be the guinea pig for these cameras! Ready when you are, Medusa!
[k]
[messageOff]
[fadeout black 0.5]
[bgmStopEnd BGM_MAP_23 0.4]
[wait fade]
[soundStopAllEnd]
[end]