1110 lines
20 KiB
Plaintext
1110 lines
20 KiB
Plaintext
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$94-08-50-10-1-0
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[soundStopAll]
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[enableFullScreen]
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[charaSet A 1098124500 1 "Da Vinci"]
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[charaSet B 1098267100 1 Medusa]
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[charaSet C 8001410 1 Mash]
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[charaSet D 1098123210 1 Goredolf]
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[charaSet E 1098268500 1 "Baobhan Sith"]
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[charaSet F 1098123000 1 Meunière]
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[charaSet G 98002000 1 Fou]
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[charaSet H 1098269330 1 Elron]
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[imageSet I cut459_camera 1]
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[imageSet J black_fade_re 1 1]
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[imageSet K black_fade_re 1 1]
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[charaScale J 2.1]
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[charaScale K 2.1]
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[sceneSet L 10000 1]
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[charaScale L 1.1]
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[sceneSet M 188500 1]
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[sceneSet N 188500 1]
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[sceneSet P 188400 1]
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[charaSet Q 1098124500 1 "Da Vinci_Effects"]
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[imageSet R cut471_bbs02 1]
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[imageSet S cut467_msh00_full 1]
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[charaSet T 1098268500 1 Transmission]
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[charaSet U 8001410 1 Mash_Effects]
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[sceneSet V 188500 1]
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[charaSet W 1098268500 1 "Baobhan Sith_Effects"]
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[charaPut T 1200,1200]
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[charaEffect T bit_talk_10_LowLevel]
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[imageSet X cut459_binder 1]
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[charaTalk off]
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[charaDepth M 1]
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[charaScale M 1.4]
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[charaFadein M 0.1 -30,-160]
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[charaMove M 30,-160 5.0]
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[wt 0.1]
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[scene 188500]
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[fadein black 2.0]
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[wait fade]
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[wt 2.5]
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[bgm BGM_EVENT_81 0.1]
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[charaFadeout M 0.7]
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[wt 1.4]
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[charaTalk on]
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[charaTalk A]
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[charaFace A 14]
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[charaFadein A 0.2 1]
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[wt 0.2]
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@Da Vinci
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Welp, this is bad. Really bad.
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 13]
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[charaFadein B 0.1 1]
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@Medusa
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I guess I should probably apologize again, huh? I'm sorry.
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 12]
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[charaFadein A 0.1 1]
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@Da Vinci
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It's okay. What's done is done. Just remember this next time something similar happens.
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[k]
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@Da Vinci
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Besides, we still don't know for sure that this wouldn't have happened even if we'd been more careful.
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 7]
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[charaFadein C 0.1 1]
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@Mash
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We've returned safely. On top of that, we discovered something strange on the way here...
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[k]
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@Mash
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...but I think that report can wait until later. Can you tell us what's happening now?
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 24]
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[charaFadein A 0.1 1]
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@Da Vinci
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Broadly speaking, the whole Border's gone nuts.
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[k]
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@Da Vinci
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It's as if the simulator, which was already partially transformed into a whole other world, came spilling out into reality.
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[k]
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[charaFace A 25]
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@Da Vinci
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However, since reality isn't exactly easy to overwrite completely...
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[k]
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[messageOff]
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[se ad172]
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[charaFace A 24]
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[wt 1.5]
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[seStop ad172 0.2]
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[se ad1]
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[charaTalk off]
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[charaFadeout A 0.3]
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[charaDepth P 1]
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[charaScale P 1.2]
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[charaFadein P 0.7 -40,-200]
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[charaMove P 40,-200 6.0]
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[effect bit_talk_security_fs]
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[sceneSet N 188500 1]
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[charaScale N 1.01]
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[subCameraOn 2]
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[charaLayer Q sub #A]
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[charaLayer M sub #A]
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[charaLayer A sub #B]
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[charaLayer C sub #B]
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[charaLayer N sub #B]
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[subCameraFilter #A maskEdge cut359_mask15 6 255,255,255,0]
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[subCameraFilter #B through]
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[subRenderDepth #A 4]
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[subRenderDepth #B 5]
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[charaTalk depthOff]
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[charaDepth Q 5]
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[charaDepth M 4]
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[charaScale Q 1.3]
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[charaScale M 1.3]
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[charaTalk Q]
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[charaFace Q 24]
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[charaFadein Q 0.1 40,300]
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[charaFadein M 0.1 100,-50]
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[wt 0.1]
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[subRenderFadeinFSSideL #A 0.4 -400,-270]
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[wt 0.7]
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[charaDepth A 2]
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[charaDepth N 1]
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[charaFace A 14]
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[charaFadein A 0.1 1]
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[charaFadein N 0.1 0,-200]
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@Da Vinci
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...the Border is currently half fused with, half being eroded by the forest we saw in the simulator.
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[k]
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@Da Vinci
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Some places are more affected than others, though. As you can see, the Command Room is still relatively unscathed.
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[k]
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?1:Oh man, this is crazy...
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?!
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[messageOff]
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[charaTalk A,Q]
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[subRenderFadein #B 0.6 0,0]
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[wt 0.6]
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[subRenderFadeout #A 0.1]
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[charaFadeout Q 0.1]
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[charaFadeout M 0.1]
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[effectDestroy bit_talk_security_fs]
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[wt 0.1]
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[charaLayer Q normal]
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[charaLayer M normal]
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[charaFadeout P 0.1]
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[charaTalk on]
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@Da Vinci
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Yep. And we haven't even gotten to the craziest part.
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[k]
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[charaFace A 24]
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@Da Vinci
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As you know, the Storm Border is actually bigger than it looks from the outside.
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[k]
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@Da Vinci
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It may be a single ship, but in order for it to sufficiently fulfill its role as a flying base of operations...
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[k]
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@Da Vinci
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...we use magecraft to expand and contract its different areas as needed.
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
|
||
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||
[charaDepth C 9]
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[charaTalk C]
|
||
[charaFace C 15]
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[charaFadein C 0.1 1]
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|
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@Mash
|
||
Oh no. Then, does that mean[line 2]
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 14]
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[charaFadein A 0.1 1]
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@Da Vinci
|
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Yup. Those magecraft-modified areas and the haywire ones spilling out from the simulator mixed together...
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[k]
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@Da Vinci
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...and have left the Border's three-dimensional spatial layouts all screwy.
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[k]
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[charaFace A 25]
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@Da Vinci
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Now, none of the rooms or facilities are where you'd expect them to be in relation to each other...
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[k]
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@Da Vinci
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...and we don't even know which hallway leads where.
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[k]
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[charaFace A 0]
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@Da Vinci
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The good news is, nothing seems to have blown up, sheared off, or anything like that...
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[k]
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@Da Vinci
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...so we've had no fatalities among the Border's staff and Servants.
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[k]
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@Da Vinci
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The worst that's happened is some of them are just lost somewhere on the ship.
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[k]
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@Da Vinci
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It's a real stroke of luck that you three were able to make it here from the simulator.
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[k]
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[charaFace A 8]
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@Da Vinci
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As for Gordy, he's, well...
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[k]
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[messageOff]
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[se ade84]
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[bgmStop BGM_EVENT_81 1.5]
|
||
[wipeout circleIn 1.5 1]
|
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[wait wipe]
|
||
[pictureFrame cut063_cinema]
|
||
[charaFadeout A 0.1]
|
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[charaFadeout N 0.1]
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[subRenderFadeout #B 0]
|
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[charaPut T 1]
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[charaTalk depthOn]
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[charaTalk D]
|
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[charaFace D 2]
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[charaFadein D 0.1 0,-50]
|
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[wt 1.5]
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||
|
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[subCameraOff]
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||
[charaLayer A normal]
|
||
[charaLayer C normal]
|
||
[charaLayer N normal]
|
||
[wipein circleIn 1.0 1]
|
||
[wait wipe]
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|
||
[bgm BGM_HALLOWEEN_2021_1 0.1]
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|
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@Goredolf
|
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Wahaha, what in the world? My usual route isn't taking me anywhere near the Command Room.
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[k]
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@Goredolf
|
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What's more, it looks as though there's been a huge outgrowth of plant life all over the corridor.
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[k]
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[charaFace D 1]
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@Goredolf
|
||
Ah, of course. This is a dream.
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[k]
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[charaFace D 0]
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@Goredolf
|
||
I mean, there's no possible way I[line 2]I mean, the Storm Border, the last bastion of humankind, could ever fall prey to such a strange anomaly.
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[k]
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@Goredolf
|
||
Which means this can't be happening. So this can only be a dream.
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[k]
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[charaFace D 11]
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@Goredolf
|
||
If that is what my cool, rational mind tells me, then it must be true. Another astute analysis, Goredolf. Well done.
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[k]
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@Goredolf
|
||
So if I go back to bed, snuggle under the covers, and close my eyes, everything ought to be back to normal by the time I wake up.
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[k]
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[charaFace D 2]
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|
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@Goredolf
|
||
Hahaha. Very well then, on that note, I'm entrusting this dream anomaly to all of you in my stead.
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[k]
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@Goredolf
|
||
See you again back in reality...please let it be a good morning then!
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[k]
|
||
|
||
[messageOff]
|
||
[wt 0.2]
|
||
[se ad1]
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||
[charaFadeout D 0.1]
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||
[wt 0.1]
|
||
[charaPut T 1200,1200]
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||
[bgmStop BGM_HALLOWEEN_2021_1 2.0]
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[wt 1.0]
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||
|
||
[wipeout circleIn 1.0 1]
|
||
[wait wipe]
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||
[pictureFrame]
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||
[charaEffectDestroy T bit_talk_10_LowLevel]
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[charaTalk A]
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[charaFace A 14]
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[charaFadein A 0.1 1]
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[wt 1.0]
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[wipein circleIn 1.0 1]
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[wait wipe]
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[bgm BGM_EVENT_5 0.1]
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@Da Vinci
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...Yeah. Well, I guess I can't blame him, since this happened just as he was waking up.
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[k]
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@Da Vinci
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At least it's preferable to him wandering every which way and possibly getting into danger.
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[k]
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?1:So how did this happen? Or more importantly, how do we fix it?
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?!
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[charaFace A 25]
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@Da Vinci
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That's the question.
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[k]
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@Da Vinci
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Right now, we know the simulator is still going haywire, and the forest that used to be there is gone.
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[k]
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@Da Vinci
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That's it.
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[k]
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@Da Vinci
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So my guess is, the clue we need to get ourselves out of this mess...
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[k]
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@Da Vinci
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...is somewhere in this newly chaotic ship.
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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||
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[charaTalk C]
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[charaFace C 0]
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[charaFadein C 0.1 1]
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@Mash
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I guess this means that giant tree core Medusa destroyed wasn't the key to solving this problem after all.
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[k]
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@Mash
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Even though Baobhan Sith admitted the forest would disappear if we destroyed it.
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 0]
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[charaFadein B 0.1 1]
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[bgmStop BGM_EVENT_5 1.5]
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@Medusa
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...[sr]...
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[k]
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[messageOff]
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||
[charaFadeout B 0.1]
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||
[wt 0.1]
|
||
|
||
[charaPut T 1]
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||
[se ad13]
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||
[charaEffect T bit_talk_10_LowLevel]
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||
[wt 0.2]
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||
[charaTalk E]
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||
[charaFace E 10]
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||
[charaFadein E 0.2 1]
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[wt 0.3]
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||
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@Baobhan Sith
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Hey, I wasn't lying.
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[k]
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[bgm BGM_EVENT_139 0.5]
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@Baobhan Sith
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You guys wanted that forest gone, and that's exactly what happened.
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[k]
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[charaFace E 1]
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@Baobhan Sith
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||
Ahahahaha! But I never said a new one wouldn't show up in its place!
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||
[k]
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||
|
||
[charaFadeout E 0.1]
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||
[wt 0.1]
|
||
[charaPut T 1200,1200]
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||
|
||
[charaTalk C]
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||
[charaFace C 14]
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||
[charaFadein C 0.1 1]
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||
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||
@Mash
|
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Baobhan Sith! Where are you!?
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||
[k]
|
||
|
||
[charaFadeout C 0.1]
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||
[wt 0.1]
|
||
|
||
|
||
[charaPut T 1]
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||
[charaTalk E]
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||
[charaFace E 2]
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||
[charaFadein E 0.1 1]
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||
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||
@Baobhan Sith
|
||
Like I'd tell you. You've gotta save the big reveal for the end, right?
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||
[k]
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||
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||
[charaFace E 10]
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||
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@Baobhan Sith
|
||
But I will give you a little hint. A good ruler's gotta be fair and all that.
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||
[k]
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@Baobhan Sith
|
||
Want me to tell you how to reeeally solve this problem?
|
||
[k]
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||
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||
[charaFadeout E 0.1]
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||
[wt 0.1]
|
||
[charaPut T 1200,1200]
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||
|
||
[charaTalk A]
|
||
[charaFace A 26]
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||
[charaFadein A 0.1 1]
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||
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||
@Da Vinci
|
||
You bet. If you really are a fair ruler, we'd love for you to tell us.
|
||
[k]
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||
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||
[charaFadeout A 0.1]
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||
[wt 0.1]
|
||
|
||
[charaPut T 1]
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||
[charaTalk E]
|
||
[charaFace E 6]
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||
[charaFadein E 0.1 1]
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||
|
||
@Baobhan Sith
|
||
Okay then, let me just make sure of something first. You still have those valuables, right?
|
||
[k]
|
||
|
||
?1:Valuables...?
|
||
|
||
[charaFadeout E 0.1]
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||
[wt 0.1]
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||
[charaPut T 1200,1200]
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||
|
||
[charaTalk C]
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||
[charaFace C 6]
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[charaFadein C 0.1 1]
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||
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@Mash
|
||
Master, I think she may be referring to those items.
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[k]
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@Mash
|
||
The ones the simulator ejected along with us when we made our escape.
|
||
[k]
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||
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||
[messageOff]
|
||
[charaFadeout C 0.1]
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||
[wt 0.1]
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||
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||
?2:You mean those things we picked up earlier?
|
||
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[charaFadeout E 0.1]
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||
[wt 0.1]
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||
[charaPut T 1200,1200]
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||
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||
[charaTalk B]
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||
[charaFace B 0]
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||
[charaFadein B 0.1 1]
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||
|
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@Medusa
|
||
Yeah, maybe she means those items we found when we left the simulator. The ones that just showed up out of nowhere.
|
||
[k]
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||
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||
[messageOff]
|
||
[charaFadeout B 0.1]
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||
[wt 0.1]
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||
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||
?!
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||
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||
[charaTalk off]
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||
[charaDepth I 3]
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||
[charaDepth X 2]
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||
[charaDepth L 1]
|
||
[se ad77 0.7]
|
||
[seStop ad77 1.4]
|
||
[wt 0.4]
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||
|
||
[charaFadein I 0.4 0,-200]
|
||
[charaFadeTime L 0.4 0.5]
|
||
[wt 2.2]
|
||
[charaFadeout I 0.2]
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||
[wt 0.2]
|
||
[charaFadein X 0.4 0,-200]
|
||
[wt 2.2]
|
||
[charaFadeout X 0.2]
|
||
[charaFadeout L 0.2]
|
||
[wt 0.2]
|
||
|
||
[charaPut T 1]
|
||
[charaTalk on]
|
||
[charaTalk E]
|
||
[charaFace E 1]
|
||
[charaFadein E 0.1 1]
|
||
|
||
@Baobhan Sith
|
||
That's them! Looks like they all turned out just fine!
|
||
[k]
|
||
|
||
[charaFadeout E 0.1]
|
||
[wt 0.1]
|
||
[charaPut T 1200,1200]
|
||
|
||
[charaTalk C]
|
||
[charaFace C 0]
|
||
[charaFadein C 0.1 1]
|
||
|
||
@Mash
|
||
It appears to be three instant cameras, like the kind I've seen in the library...
|
||
[k]
|
||
|
||
@Mash
|
||
...and a binder.
|
||
[k]
|
||
|
||
@Mash
|
||
I've confirmed that the binder is currently empty.
|
||
[k]
|
||
|
||
[charaFadeout C 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 0]
|
||
[charaFadein A 0.1 1]
|
||
|
||
@Da Vinci
|
||
Hey, I know a thing or two about magecraft equipment. Let me see that for a sec.
|
||
[k]
|
||
|
||
[charaFaceFade A 6 0.2]
|
||
[se ade158]
|
||
|
||
@Da Vinci
|
||
Hmm, hmm. Hmmm. Hmm? Hey, is this[line 2]
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaPut T 1]
|
||
[charaTalk E]
|
||
[charaFace E 2]
|
||
[charaFadein E 0.1 1]
|
||
|
||
@Baobhan Sith
|
||
I'll start with the binder.
|
||
[k]
|
||
|
||
@Baobhan Sith
|
||
That right there is the heart of this situation. I'd be careful with it if I were you.
|
||
[k]
|
||
|
||
@Baobhan Sith
|
||
Anyway, all you have to do to resolve this situation peacefully is gather what I tell you to and put it in that binder.
|
||
[k]
|
||
|
||
@Baobhan Sith
|
||
I specifically programmed it that way. You know what I'm talking about, right, Da Vinci?
|
||
[k]
|
||
|
||
@Baobhan Sith
|
||
Once you do that, its connection to the Holy Grail I'm using to do all this will be broken. Then you can collect it for yourselves.
|
||
[k]
|
||
|
||
[charaFadeout E 0.1]
|
||
[wt 0.1]
|
||
[charaPut T 1200,1200]
|
||
|
||
[charaTalk C]
|
||
[charaFace C 6]
|
||
[charaFadein C 0.1 1]
|
||
|
||
@Mash
|
||
Huh!?
|
||
[k]
|
||
|
||
[charaFadeout C 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaPut T 1]
|
||
[charaTalk E]
|
||
[charaFace E 0]
|
||
[charaFadein E 0.1 1]
|
||
|
||
@Baobhan Sith
|
||
And make sure you don't take it apart. I went to a lot of trouble to make it.
|
||
[k]
|
||
|
||
@Baobhan Sith
|
||
In fact, it'll explode if you mess with it too much. If you want to get the Border back to normal, make sure you do what I say.
|
||
[k]
|
||
|
||
?1:So...what is it you want?
|
||
?!
|
||
|
||
[charaFace E 2]
|
||
|
||
@Baobhan Sith
|
||
Can't you tell from the cameras? I want pics.
|
||
[k]
|
||
|
||
@Baobhan Sith
|
||
And not just any pics. Those cameras have a very special feature.
|
||
[k]
|
||
|
||
@Baobhan Sith
|
||
Hmm, let's see...
|
||
[k]
|
||
|
||
[messageOff]
|
||
[wipeout rectangleStripRightToLeft 0.7 1]
|
||
[wait wipe]
|
||
|
||
[charaFadeout E 0.1]
|
||
[charaPut T 1200,1200]
|
||
|
||
[overlayFadein J 0.1 0,-1150]
|
||
[overlayFadein K 0.1 0,310]
|
||
|
||
[charaScale M 1.3]
|
||
[charaScale A 1.2]
|
||
[charaScale C 1.2]
|
||
[charaScale F 1.2]
|
||
[charaScale G 1.0]
|
||
[charaScale H 1.2]
|
||
|
||
[charaTalk depthOff]
|
||
[charaDepth A 5]
|
||
[charaDepth C 6]
|
||
[charaDepth F 3]
|
||
[charaDepth G 4]
|
||
[charaDepth H 2]
|
||
[charaDepth M 1]
|
||
|
||
[charaFadein M 0.1 40,-400]
|
||
[wt 0.4]
|
||
[charaMove M -40,-400 16.0]
|
||
|
||
[wipein rectangleStripLeftToRight 0.7 1]
|
||
[wait wipe]
|
||
[wt 0.5]
|
||
|
||
[charaTalk off]
|
||
[charaFace A 6]
|
||
[charaFadein A 0.7 -320,-50]
|
||
[charaMove A -340,-50 4.0]
|
||
[charaFace C 0]
|
||
[charaFadein C 0.7 280,-50]
|
||
[charaMove C 260,-50 4.0]
|
||
[wt 3.0]
|
||
[charaFadeout A 0.4]
|
||
[charaFadeout C 0.4]
|
||
[wt 0.4]
|
||
|
||
[branchQuestClear lblClear01a 4000217]
|
||
[branch lblClear01b]
|
||
|
||
[label lblClear01a]
|
||
[charaFace F 0]
|
||
[charaFadein F 0.7 -310,-50]
|
||
[charaMove F -330,-50 4.0]
|
||
[charaFace G 0]
|
||
[charaFadein G 0.7 10,-50]
|
||
[charaMove G -10,-50 4.0]
|
||
[charaFace H 0]
|
||
[charaFadein H 0.7 330,-50]
|
||
[charaMove H 310,-50 4.0]
|
||
[wt 3.0]
|
||
[charaFadeout F 0.4]
|
||
[charaFadeout G 0.4]
|
||
[charaFadeout H 0.4]
|
||
[wt 0.4]
|
||
[branch lblClear01conf]
|
||
|
||
[label lblClear01b]
|
||
[charaFace F 0]
|
||
[charaFadein F 0.7 -190,-50]
|
||
[charaMove F -210,-50 4.0]
|
||
[charaFace G 0]
|
||
[charaFadein G 0.7 210,-50]
|
||
[charaMove G 190,-50 4.0]
|
||
[wt 3.0]
|
||
[charaFadeout F 0.4]
|
||
[charaFadeout G 0.4]
|
||
[charaFadeout H 0.4]
|
||
[wt 0.4]
|
||
|
||
[label lblClear01conf]
|
||
[wipeout rectangleStripLeftToRight 0.7 1]
|
||
[wait wipe]
|
||
[charaPut W 1200,1200]
|
||
[charaEffect W bit_talk_10_LowLevel 0,0]
|
||
[charaFadeout M 0.1]
|
||
[charaFadeout J 0.1]
|
||
[charaFadeout K 0.1]
|
||
[charaScale A 1.0]
|
||
[charaScale C 1.0]
|
||
[charaScale F 1.0]
|
||
[charaScale G 1.0]
|
||
[charaScale H 1.0]
|
||
[branchQuestClear lblClear02a 4000217]
|
||
[branch lblClear02b]
|
||
[label lblClear02a]
|
||
[charaFace F 0]
|
||
[charaFadein F 0.1 -320,0]
|
||
[charaFace G 0]
|
||
[charaFadein G 0.1 0,0]
|
||
[charaFace H 0]
|
||
[charaFadein H 0.1 320,0]
|
||
[branch lblClear02conf]
|
||
[label lblClear02b]
|
||
[charaFace F 0]
|
||
[charaFadein F 0.1 -200,0]
|
||
[charaFace G 0]
|
||
[charaFadein G 0.1 200,0]
|
||
[label lblClear02conf]
|
||
[wt 0.4]
|
||
[wipein rectangleStripRightToLeft 0.7 1]
|
||
[wait wipe]
|
||
|
||
[wt 0.4]
|
||
[charaTalk on]
|
||
[charaTalk F]
|
||
[charaFace F 9]
|
||
|
||
@Meunière
|
||
(Oh damn, did she just look at me? Does this mean...it's my turn to be the star!?)
|
||
[k]
|
||
|
||
[branchQuestClear lblClear03a 4000217]
|
||
[branch lblClear03b]
|
||
[label lblClear03a]
|
||
[charaFace H 5]
|
||
|
||
@Elron
|
||
(Of course not. She probably doesn't care who she picks.)
|
||
[k]
|
||
|
||
[branch lblClear03conf]
|
||
[label lblClear03b]
|
||
[label lblClear03conf]
|
||
|
||
@Fou
|
||
(Fou, fou.)
|
||
[k]
|
||
|
||
[charaFadeout F 0.1]
|
||
[charaFadeout G 0.1]
|
||
[charaFadeout H 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaPut T 1]
|
||
[charaTalk depthOn]
|
||
[charaTalk E]
|
||
[charaFace E 1]
|
||
[charaFadein E 0.1 1]
|
||
|
||
@Baobhan Sith
|
||
Hmm... Yup, it's gotta be you! The one with the Mystic Eyes!
|
||
[k]
|
||
|
||
[charaFadeout E 0.1]
|
||
[wt 0.1]
|
||
[charaPut T 1200,1200]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 0]
|
||
[charaFadein B 0.1 1]
|
||
|
||
@Medusa
|
||
Me?
|
||
[k]
|
||
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaPut T 1]
|
||
[charaTalk E]
|
||
[charaFace E 2]
|
||
[charaFadein E 0.1 1]
|
||
|
||
@Baobhan Sith
|
||
Yeah, you. You're going to be the photographer.
|
||
[k]
|
||
|
||
@Baobhan Sith
|
||
Don't worry, they're super easy to use. Just point and shoot.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[subCameraOn 3]
|
||
[charaDepth R 5]
|
||
[charaDepth L 4]
|
||
|
||
[charaDepth T 3]
|
||
[charaDepth W 2]
|
||
[charaDepth B 2]
|
||
[charaDepth V 1]
|
||
|
||
[charaScale R 1.1]
|
||
[charaScale L 1.3]
|
||
|
||
[charaLayer R sub #A]
|
||
[charaLayer L sub #A]
|
||
[charaLayer W sub #C]
|
||
[charaLayer V sub #C]
|
||
[subCameraFilter #A maskEdge cut359_mask06 6 180,9,96,0]
|
||
[subCameraFilter #C maskEdge cut359_mask22 6 255,255,255,0]
|
||
[subRenderDepth #A 3]
|
||
[charaTalk R]
|
||
[charaFace R 2]
|
||
[charaFadein R 0.1 0,120]
|
||
[charaFadein L 0.1 100,200]
|
||
[subRenderFadein #A 0.4 0,-300]
|
||
[wt 0.5]
|
||
|
||
@R:Baobhan Sith
|
||
The only catch is, you've gotta take pictures of feet.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[subRenderFadeout #A 0.4]
|
||
[charaFadeout W 0.4]
|
||
[charaFadeout E 0.4]
|
||
[charaFadeout L 0.4]
|
||
[wt 0.4]
|
||
[charaFadeout R 0.1]
|
||
[charaPut T 1200,1200]
|
||
[charaPut R 1200,1200]
|
||
[charaPut W 1200,1200]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 11]
|
||
[charaFadein B 0.1 0,0]
|
||
|
||
@Medusa
|
||
...Huh?
|
||
[k]
|
||
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaPut T 1]
|
||
[charaTalk E]
|
||
[charaFace E 10]
|
||
[charaFadein E 0.1 0,0]
|
||
|
||
@Baobhan Sith
|
||
Let's go with Mash for the momentous first pic. Now listen up, 'cause this is important.
|
||
[k]
|
||
|
||
@Baobhan Sith
|
||
See, taking the picture is just part of it. The subject needs to do something special, too.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaTalk E,W,S,U]
|
||
[charaFadeinFSL W 0.1 410,200]
|
||
[charaFadein V 0.1 0,0]
|
||
[subRenderFadein #C 0.4 -680,-200]
|
||
[charaFadeout E 0.4]
|
||
[charaFace C 6]
|
||
[charaFadeinFSR C 0.4 190,0]
|
||
[wt 0.4]
|
||
[charaPut T 1200,1200]
|
||
[charaDepth S 2]
|
||
[charaDepth M 1]
|
||
[charaDepth U 2]
|
||
[charaDepth N 1]
|
||
[subRenderDepth #A 1]
|
||
[subRenderDepth #B 2]
|
||
[subRenderDepth #C 3]
|
||
[charaLayer S sub #A]
|
||
[charaLayer M sub #A]
|
||
[charaScale S 1.6]
|
||
[charaScale M 1.6]
|
||
[charaFadein S 0.1 0,1150]
|
||
[charaFadein M 0.1 -500,450]
|
||
[subCameraFilter #A maskEdge cut359_mask04 4 85,48,147,0]
|
||
[wt 0.4]
|
||
|
||
@W:Baobhan Sith
|
||
Hmm... Asking you to walk like you're on a runway would probably be too much.
|
||
[k]
|
||
|
||
[subRenderFadein #A 0.7 100,-350]
|
||
[charaMove S 0,1050 20.0]
|
||
[charaMove M -500,350 20.0]
|
||
|
||
@W:Baobhan Sith
|
||
But it is better to clear the magical energy flow, so try to move around as much as you can.
|
||
[k]
|
||
|
||
|
||
@W:Baobhan Sith
|
||
If it doesn't work here, you can take the pic during a practice battle, too. Just try to make it as cool and natural as you can.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[subRenderFadeout #A 0.4]
|
||
[subRenderFadeout #B 0.4]
|
||
[wt 0.4]
|
||
|
||
[charaFace C 7]
|
||
|
||
@Mash
|
||
I-I'm not really sure what you're talking about, but I'll do my best!
|
||
[k]
|
||
|
||
[charaFace W 2]
|
||
|
||
@W:Baobhan Sith
|
||
That's it. I knew yours were something special. Glad I kept an eye on them.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[subRenderFadeout #C 0.4]
|
||
[charaFadeout C 0.4]
|
||
[wt 0.4]
|
||
|
||
[charaPut T 1]
|
||
[charaTalk E]
|
||
[charaFace E 0]
|
||
[charaFadein E 0.1 1]
|
||
|
||
@Baobhan Sith
|
||
As for you, photographer, I want you to take a pic of Mash's feet. Specifically, her high heels.
|
||
[k]
|
||
|
||
@Baobhan Sith
|
||
Those lenses are designed to generate an effect similar to Mystic Eyes petrification when magical energy is passed through them.
|
||
[k]
|
||
|
||
?1:Isn't that dangerous?
|
||
|
||
[charaFace E 14]
|
||
|
||
@Baobhan Sith
|
||
Zip it! It's fine! Those cameras are designed for exactly that!
|
||
[k]
|
||
|
||
?2:But I don't WANT Mash to be petrified!
|
||
|
||
[charaFace E 14]
|
||
|
||
@Baobhan Sith
|
||
Relax, she's not getting petrified! I told you, the cameras are specifically designed for that!
|
||
[k]
|
||
|
||
?!
|
||
|
||
@Baobhan Sith
|
||
They don't petrify, they just hold the subject in place! You'll see what I mean once you take a damn photo!
|
||
[k]
|
||
|
||
[charaFadeout E 0.1]
|
||
[wt 0.1]
|
||
[charaPut T 1200,1200]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 0]
|
||
[charaFadein B 0.1 1]
|
||
|
||
@Medusa
|
||
...So, what should I do?
|
||
[k]
|
||
|
||
[bgmStop BGM_EVENT_139 2.0]
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 14]
|
||
[charaFadein A 0.1 1]
|
||
|
||
@Da Vinci
|
||
Hmm. At first glance, they don't seem lethal.
|
||
[k]
|
||
|
||
@Da Vinci
|
||
And there's pretty much no way they could output the same kind of effect as Medusa's Mystic Eyes.
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[bgm BGM_MAP_23 0.4]
|
||
[charaTalk C]
|
||
[charaFace C 7]
|
||
[charaFadein C 0.1 1]
|
||
|
||
@Mash
|
||
I can't imagine Baobhan Sith lying under the circumstances.
|
||
[k]
|
||
|
||
@Mash
|
||
And even if she is, I'm confident this won't be anything the rest of you can't handle.
|
||
[k]
|
||
|
||
[charaFace C 2]
|
||
|
||
@Mash
|
||
So, I'm willing to be the guinea pig for these cameras! Ready when you are, Medusa!
|
||
[k]
|
||
|
||
|
||
|
||
|
||
[messageOff]
|
||
[fadeout black 0.5]
|
||
[bgmStopEnd BGM_MAP_23 0.4]
|
||
[wait fade]
|
||
[soundStopAllEnd]
|
||
[end]
|