fgo-game-data/ScriptActionEncrypt/94/9408/9408501710.txt
2025-06-10 08:05:56 +00:00

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94-08-50-17-1-0
[soundStopAll]
[enableFullScreen]
[charaSet A 1098267100 1 Medusa]
[charaSet B 8001410 1 Mash]
[charaSet C 1098124510 1 "Da Vinci"]
[charaSet D 1098268100 1 "Miss Boot Line"]
[charaSet E 1098267100 1 Medusa]
[charaScale E 1.1]
[charaSet F 8001410 1 Mash]
[charaSet G 98002000 1 Fou]
[charaSet H 3046001 1 Vritra]
[charaScale H 1.2]
[charaSet I 3046001 1 Vritra]
[charaScale I 1.2]
[charaSet J 1098268100 1 "Miss Boot Line"]
[charaScale J 1.2]
[sceneSet L 188900 1]
[charaScale L 1.2]
[imageSet M back10000 1 1]
[sceneSet N 188900 1]
[charaScale N 1.4]
[sceneSet O 106800 1]
[charaScale O 1.4]
[sceneSet P 106800 1]
[charaScale P 1.4]
[charaSet Q 98115000 1 Effect]
[charaPut Q 2000,2000]
[charaEffect Q bit_talk_10_LowLevel]
[charaSet R 5009000 1 "Effect 1"]
[charaSet S 5009000 1 "Effect 2"]
[charaSet T 5009000 1 "Effect 3"]
[charaSet Z 98115000 1 "Effect 1"]
[scene 188400]
[fadein black 1.5]
[wait fade]
[bgm BGM_EVENT_77 0.1]
[charaTalk B]
[charaFace B 14]
[charaFadein B 0.1 1]
Mash
Um, Da Vinci, are you sure this is the right way?
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaPut Q 1]
[charaTalk C]
[charaFace C 14]
[charaFadein C 0.1 1]
Da Vinci
I understand your confusion, but it's the only way left to go.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaPut Q 2000,2000]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
Miss Boot Line
If this is the only path left to find shoes we have yet to see, then we have no choice but to see where it leads.
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Medusa
True. I don't see any sense in stopping now when we are so close to being done. Come on, let's go.
[k]
[messageOff]
[se ad594]
[seVolume ad594 0 0]
[fadeout black 1.0]
[bgmStop BGM_EVENT_77 1.0]
[wait fade]
[charaFadeout A 0.1]
[charaTalk depthOff]
[charaDepth A 6]
[charaDepth B 5]
[charaDepth C 4]
[charaDepth L 3]
[scene 188900]
[charaFadein L 0.1 0,-190]
[wt 1.0]
[seVolume ad594 1.5 1.0]
[wt 0.5]
[charaMove L 0,-220 1.5]
[fadein black 1.0]
[wait fade]
[wt 1.0]
[se ad800]
[seStop ad800 1.0]
[wt 1.5]
[bgm BGM_EVENT_147 0.1]
1We're outside!
2It's the deck!
[charaPut Q 1]
[charaTalk C]
[charaFace C 7]
[charaFadein C 0.1 1]
Da Vinci
Our scans show that reentering the ship from the maintenance hatch up ahead is the only way to move forward.
[k]
Da Vinci
All thanks to the spatial distortions, needless to say.
[k]
[messageOff]
[charaFadeout C 0.1]
[wt 0.1]
[charaPut Q 2000,2000]
[cueSe SE_22 22_ad1151]
[seVolume 22_ad1151 0 0]
[seVolume 22_ad1151 1.0 1.0]
[se ad556]
[seVolume ad556 0 0]
[seVolume ad556 1.0 0.4]
[wt 1.0]
[cueSeStop 22_ad1151 2.5]
[seStop ad556 2.5]
[wt 2.0]
[charaTalk B]
[charaFace B 7]
[charaFadein B 0.1 1]
Mash
As I thought, the wind is very strong out here.[sr]Please be care[line 2][wt 0.7][charaFace B 14]Ah!
[k]
[messageOff]
[charaMove B -20,-25 0.3]
[charaMoveScale B 0.9 0.3]
[charaFadeout B 0.3]
[charaMove L -20,-220 0.3]
[charaMoveScale L 1.1 0.3]
[shake 0.03 4 3 0.5]
[blur motion 0.3 4 100 0.5 0.6 0.03 100]
[se ad556]
[wt 1.2]
[seStop ad556 2.0]
1Uh[line 2]
[subCameraOn 1]
[charaLayer A sub #A]
[subCameraFilter #A through]
[charaScale A 1.1]
[subRenderFadein #A 0 0,0]
[blurOff motion 0.6]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.2 230,-10]
[charaMove A 200,0 0.4]
[charaMoveScale A 1.2 0.4]
[se ad7]
[wt 0.2]
[shake 0.03 2 2 0.3]
[wt 0.5]
Medusa
Watch it. You're just a normal human. You should know the winds out here could blow you away, easily. And you won't always have someone there to catch you.
[k]
1Th-thank you.
[charaFace A 10]
Medusa
...It's nothing. Any other Servant would do the same.
[k]
[messageOff]
[charaScale B 1.0]
[charaDepth B 2]
[charaTalk B,A]
[charaFace B 2]
[charaFadein B 0.1 50,0]
[charaFadeout A 0.5]
[charaFadeout L 0.5]
[wt 0.5]
[charaScale A 1.0]
[subRenderFadeout #A 0]
[subCameraOff]
[charaLayer A normal]
Mash
Please feel free to use me as an anchor, Master! I'm very confident in my stability!
[k]
Mash
Look! Fou is already taking shelter in my pocket!
[k]
[charaDepth G 9]
[charaTalk G]
[charaFace G 0]
[charaFadein G 0.2 -170,-50]
[charaMoveReturn G -170,-40 0.3]
Fou
Fou!
[k]
[charaFadeout G 0.1]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk depthOn]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
Miss Boot Line
Hmm. Well, at least it's nice to be outside again. The wind feels wonderful.
[k]
Miss Boot Line
As a crane, part of me would like nothing more than to spread my wings and ride the breeze.
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 6]
[charaFadein A 0.1 1]
Medusa
...True. This wind isn't bad.
[k]
Medusa
I guess the wind is one thing that stays the same no matter how many millennia go by.
[k]
1Does it remind you of the wind in your hometown or something?
[charaFace A 0]
Medusa
Hometown... The only home I remember is a shapeless island. The wind there was...
[k]
[messageOff]
[wt 1.2]
[charaFace A 13]
Medusa
No, never mind. I can't remember what my life was like there.
[k]
[charaTalk depthOff]
[charaDepth A 2]
[charaDepth M 1]
[charaFace A 12]
[charaFadeTime M 0.2 0.5]
Medusa
(Yeah. The only part I remember is[line 2])
[k]
[charaFadeout M 0.2]
[wt 0.1]
[charaFace A 3]
[bgmStop BGM_EVENT_147 2.0]
Medusa
Wait. Something's here.
[k]
[messageOff]
[charaScale L 1.4]
[charaDepth H 7]
[charaDepth L 6]
[charaFadein L 0.6 0,-300]
[charaMove L 0,-150 2.5]
[cueSe SE_22 22_ad1187 0.5]
[seVolume ade283 0.6 0.7]
[wt 2.0]
[charaTalk H]
[charaFace H 1]
[charaFadein H 0.7 0,20]
[charaMove H 0,0 0.5]
[wt 0.4]
[seStop 22_ad1187 0.8]
[charaMoveReturn H 0,-2 0.7]
[se ad800]
[seStop ad800 0.4]
[wt 0.8]
[charaFadeout A 0.1]
[charaFace B 6]
[charaFadein B 0.1 1]
[bgm BGM_MAP_49 0.1]
Vritra
Keeheehee. It's about time you showed up.
[k]
[messageOff]
[charaTalk H,B]
[charaFadeout H 0.5]
[charaFadeout L 0.5]
[wt 0.5]
[charaTalk depthOn]
Mash
Vritra!
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaScale H 1.0]
[charaTalk A]
[charaFace A 17]
[charaFadein A 0.1 1]
Medusa
This aura... You're one hell of a demon, aren't you? And a serpent demon at that.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk H]
[charaFace H 6]
[charaFadein H 0.1 1]
Vritra
Relax, Western serpent. I'm not here to eat you.
[k]
[charaFadeout H 0.1]
[wt 0.1]
[charaPut Q 1]
[charaTalk C]
[charaFace C 17]
[charaFadein C 0.1 1]
Da Vinci
Okay then, so why ARE you here?
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaPut Q 2000,2000]
[charaTalk H]
[charaFace H 9]
[charaFadein H 0.1 1]
Vritra
I know what it is you seek.
[k]
Vritra
You wish to photograph Servants' feet in order to get rid of the forest growing all throughout this ship.
[k]
[charaFace H 7]
Vritra
Which includes my feet as well, no?
[k]
[charaFadeout H 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 1]
[charaFadein D 0.1 1]
Miss Boot Line
Of course! I'm just dying to see what kind of shoes an infamous evil dragon like yourself wears!
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk H]
[charaFace H 15]
[charaFadein H 0.1 1]
Vritra
Hehehe. Is that so?
[k]
[messageOff]
[charaTalk off]
[se adm54]
[charaDepth L 2]
[charaDepth H 1]
[charaDepth I 3]
[charaScale L 1.4]
[charaScale I 1.4]
[charaFadein L 0.3 0,-420]
[charaFace I 2]
[charaFadein I 0.3 0,10]
[effect bit_talk_41_fs 0,100]
[wt 0.3]
[charaFace H 4]
Vritra
Well forget it!
[k]
1Called it.
[messageOff]
[effectStop bit_talk_41_fs]
[charaFadeout L 0.4]
[charaFadeout I 0.4]
[wt 0.4]
[effectDestroy bit_talk_41_fs]
[charaTalk on]
[charaTalk H]
Vritra
You're going to be done with this trial soon, right? And it's been going fairly smoothly up to this point, hasn't it?
[k]
[charaFace H 5]
Vritra
So how could I not stand in your way?
[k]
Vritra
I mean, how can you feel any sense of accomplishment if you didn't have to really dig deep to find the strength to push your way past a truly difficult obstacle?
[k]
[charaFace H 14]
Vritra
Besides, it's just not fun for me otherwise.
[k]
[charaFadeout H 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 4]
[charaFadein B 0.1 1]
Mash
That's Vritra logic, all right. This is going to be a problem...
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 3]
[charaFadein A 0.1 1]
Medusa
I can tell she's pretty damn strong. What if we just ignored her and kept going?
[k]
Medusa
I'm sure we don't need to photograph EVERY Servant's feet to pass.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk H]
[charaFace H 11]
[charaFadein H 0.1 1]
Vritra
Do you really think I'll let you do that?
[k]
[charaFace H 1]
Vritra
I won't. In fact, I already put an impenetrable wall around the hatch you need to pass through to move forward.
[k]
Vritra
The only way to remove it is to photograph my feet. Nothing else will work.
[k]
[charaFadeout H 0.1]
[wt 0.1]
[charaPut Q 1]
[charaTalk C]
[charaFace C 33]
[charaFadein C 0.1 1]
Da Vinci
So...you want us to fight you to see if we can manage to take a picture of your shoes?
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaPut Q 2000,2000]
[charaTalk H]
[charaFace H 6]
[charaFadein H 0.1 1]
Vritra
No, an ordinary battle would not be fun enough. I decided you need an obstacle better suited to this environment.
[k]
Vritra
And that is...
[k]
[bgmStop BGM_MAP_49 2.0]
1Is...?
[messageOff]
[charaTalk depthOff]
[charaDepth I 7]
[charaDepth N 6]
[charaDepth H 5]
[charaDepth B 4]
[charaDepth A 3]
[charaTalk off]
[charaFace I 6]
[charaFadein N 0.4 0,-370]
[charaFadein I 0.4 0,60]
[charaMove N 0,-420 1.0]
[charaMove I 0,10 1.0]
[wt 1.5]
[charaFadeout H 0.1]
[charaFace B 6]
[charaFace A 17]
[charaFadeinFSL B 0.1 -250,0]
[charaFadeinFSR A 0.1 250,0]
[se ad139]
[fowardEffect bit_talk_41_fs]
[charaFace I 13]
Vritra
The Chitty Chitty Fang Fang Wacky Dragon Race Extravaganza!
[k]
[messageOff]
[charaFadeout I 0.5]
[charaFadeout N 0.5]
[fowardEffectDestroy bit_talk_41_fs]
[wt 1.5]
[charaFadeout B 0.2]
[charaFadeout A 0.2]
[wt 0.2]
[charaPutFSR Q 260,0]
[charaFace C 17]
[charaFace D 10]
[charaFadeinFSL D 0.2 -260,0]
[charaFadeinFSR C 0.2 260,0]
[wt 1.5]
[charaPut Q 2000,2000]
[charaFadeout C 0.2]
[charaFadeout D 0.2]
[wt 0.2]
[charaTalk depthOn]
[bgm BGM_EVENT_64 0.1]
[charaTalk on]
[charaTalk H]
[charaFace H 1]
[charaFadein H 0.2 1]
[wt 0.2]
Vritra
Now that we have access to the deck once again, why not take this opportunity to see who can perform the quickest and most precise midair maneuvers?
[k]
[charaFace H 6]
Vritra
I'll put some floating rings in the sky. Whoever passes through them all and reaches the goal first wins.
[k]
Vritra
I got the idea while watching Ganesha and her friends playing in the rec room.
[k]
1That does sound like something straight out of a racing game.
2Sounds like they were doing speedruns...
[charaFadeout H 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 13]
[charaFadein A 0.1 1]
Medusa
(Sigh) Must we?
[k]
[charaFace A 0]
Medusa
Seems like it'd be a lot simpler to just fight her.
[k]
Medusa
Sure, you might be a demon with the strength of a god, but I still like my chances.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk H]
[charaFace H 7]
[charaFadein H 0.1 1]
Vritra
Keeheehee. I like that look in your eyes. They may seem lazy and indifferent at first, but they are filled with fire and rebellious spirit.
[k]
[charaFace H 8]
Vritra
No, wait... Is that rebellion aimed only at the gods? It seems like something happened to make you really hate them.
[k]
[charaFace H 6]
Vritra
If you like, I would be willing to give you some tips for the next time you fight a god.
[k]
Vritra
They are weaker in spirit than you would think, so the trick to enjoying them to the end is to[line 2]
[k]
[charaFadeout H 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Medusa
That does sound interesting, but you still haven't answered my question. Do we really need to run this race?
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk H]
[charaFace H 0]
[charaFadein H 0.1 1]
Vritra
Yes, you do. You see, I've placed special barriers around my feet as well.
[k]
Vritra
They're designed to create interference that will make it impossible to get a clean shot of my feet.
[k]
[charaFace H 1]
Vritra
And racing me is the only way to disable them.
[k]
Vritra
If you win, only then will you be able to photograph my feet without interference.
[k]
Vritra
I have arranged things so the winner is given a celebratory buff that neutralizes the barriers.
[k]
[charaFadeout H 0.1]
[wt 0.1]
[charaPut Q 1]
[charaTalk C]
[charaFace C 18]
[charaFadein C 0.1 1]
Da Vinci
Man, you really thought through every angle of how to be the biggest pain in the ass possible, didn't you?
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaPut Q 2000,2000]
[charaTalk H]
[charaFace H 9]
[charaFadein H 0.1 1]
Vritra
But don't worry. I'm still a Chaldean Servant, so I also made sure to implement safety measures.
[k]
[charaFace H 15]
Vritra
I put up what is effectively a safety net all around this airspace.
[k]
Vritra
So even if you should fall to the ground or lose speed, you will never have to worry about falling off the Border itself.
[k]
[charaFadeout H 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Mash
I do appreciate that you took our safety into account.
[k]
Mash
However, that doesn't change the fact that if we don't race you and win...
[k]
Mash
...we won't be able to take your picture, or move on to the area past the deck.
[k]
1A flying race, huh... Who here could even compete in something like that?
2Let's see... Do we have anyone here who can fly?
[messageOff]
[charaTalk depthOff]
[charaDepth J 6]
[charaDepth N 5]
[charaDepth H 4]
[charaTalk off]
[charaFace J 10]
[charaFadein N 0.6 -200,-420]
[charaFadein J 0.6 170,-10]
[charaMove N -220,-420 0.7]
[charaMove J 150,-10 0.7]
[wt 1.0]
Miss Boot Line
D-don't look at me. I know I said I wanted to stretch my wings, but that doesn't mean I'm a fast flier.
[k]
[charaFadeout B 0.1]
[charaFace H 14]
[charaFadein H 0.1 1]
[charaFace J 4]
Miss Boot Line
Cranes have never been able to compete with hawks or black kites. I'm great at making my loom's shuttle fly fast, but that's all.
[k]
[messageOff]
[charaFadeout J 0.6]
[charaFadeout N 0.6]
[wt 0.6]
Vritra
Come now, don't be shy. Why not just give it a shot and see how you do? I'm willing to be your opponent for as long as you like.
[k]
[charaFace H 2]
Vritra
In fact, I'm counting on you to try your luck, lose, and persevere anyway!
[k]
[charaFace H 10]
Vritra
I absolutely LIVE for that kind of thing...[sr](Quivering in excitement)
[k]
[charaFadeout H 0.1]
[wt 0.1]
[charaPut Q 1]
[charaTalk C]
[charaFace C 24]
[charaFadein C 0.1 1]
Da Vinci
Okay guys, Vritra might be a dragonkin, but we don't actually know just how good she is at flying.
[k]
Da Vinci
This could be a good chance to see our opponent's top speed and maneuverability.
[k]
[charaFace C 25]
Da Vinci
Would you mind being her first challenger just so we can see what we're up against, Miss Boot Line?
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaPut Q 2000,2000]
[charaTalk D]
[charaFace D 4]
[charaFadein D 0.1 1]
Miss Boot Line
(Sigh) I only came along to chaperone...but, I guess getting stuck here won't do anyone any good.
[k]
[bgmStop BGM_EVENT_64 2.0]
[charaFace D 0]
Miss Boot Line
Very well then. I'll show you just how beautifully a crane can fly when she wants to!
[k]
[messageOff]
[fadeout black 1.0]
[wait fade]
[charaFadeout D 0.1]
[scene 106800]
[charaFadein O 0.1 0,-180]
[wt 1.0]
[charaMove O 0,-230 1.5]
[fadein black 1.0]
[wt 0.5]
[bgm BGM_EVENT_65 0.1]
[wait fade]
[wt 0.5]
[charaPut R 2500,2500]
[charaPut S 2500,2500]
[charaEffect R bit_talk_back_splash_bl 0,0 H]
[charaEffect S bit_talk_42_depth 0,0 H]
[subCameraOn 2]
[charaLayer I sub #A]
[charaLayer R sub #A]
[charaLayer S sub #B]
[charaLayer J sub #B]
[charaLayer P sub #B]
[charaDepth I 2]
[charaDepth R 1]
[charaDepth J 3]
[charaDepth S 2]
[charaDepth P 1]
[subCameraFilter #A maskEdge cut359_mask04 4 0,0,205,255]
[subCameraFilter #B maskEdge cut359_mask04 4 110,0,0,255]
[subRenderScale #A 1.2]
[subRenderScale #B 1.2]
[charaScale I 1.2]
[charaFace I 1]
[charaFadein I 0.1 -50,270]
[charaPut R 0,200]
[charaFace J 9]
[charaFadein J 0.1 50,260]
[charaFadein P 0.1 0,0]
[charaPut S 0,200]
[wt 0.1]
[subRenderFadein #A 0.2 150,-310]
[subRenderMove #A 0,-310 0.2]
[cueSe SE_21 21_ade546]
[wt 1.6]
[subRenderMove #A -250,-310 0.2]
[subRenderFadeout #A 0.2]
[wt 1.0]
[subRenderFadein #B 0.3 50,-530]
[subRenderMove #B 0,-530 0.3]
[se ade216]
[seVolume ade216 0 0.4]
[wt 2.0]
[subRenderMove #B -100,-530 0.5]
[subRenderFadeout #B 0.5]
[bgmStop BGM_EVENT_65 2.0]
[fadeout white 1.5]
[wait fade]
[scene 188900]
[charaFadeout O 0.1]
[charaFace D 12]
[charaFadein D 0.1 1]
[wt 1.0]
[fadein white 1.5]
[wait fade]
[bgm BGM_EVENT_7 0.1]
Miss Boot Line
That went even worse than I expected!
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 14]
[charaFadein B 0.1 1]
Mash
How did you go so fast, Vritra!?
[k]
Mash
Your cornering seemed impossibly smooth, too. How in the world did you pull that off!?
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk H]
[charaFace H 6]
[charaFadein H 0.1 1]
Vritra
Keeheehee. Well, I did make the course myself, you know.
[k]
[charaFadeout H 0.1]
[wt 0.1]
[charaPut Q 1]
[charaTalk C]
[charaFace C 2]
[charaFadein C 0.1 1]
Da Vinci
Analysis complete! I see how she did it now: she's cheating like crazy!
[k]
[charaFace C 21]
Da Vinci
She made her own barrier into a tube and laid it out like a giant waterslide.
[k]
Da Vinci
Then, she activated Mana Burst inside it and used the pressure that created to propel herself forward.
[k]
[charaFace C 22]
Da Vinci
She wasn't actually flying at all. She was just shooting herself down the course like an air rifle pellet!
[k]
Da Vinci
No wonder she was zipping around so fast and turning on a dime!
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaPut Q 2000,2000]
[charaTalk H]
[charaFace H 5]
[charaFadein H 0.1 1]
Vritra
Don't make it sound like I'm the only one being unfair here.
[k]
Vritra
I never said you had to use wings to fly. You can use whatever means you like as well.
[k]
[charaFace H 9]
Vritra
Use your heads. Get creative. Do everything in your power to overcome this seemingly impossible obstacle... Keeheehee!
[k]
[charaFadeout H 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Medusa
You're a really twisted demon, aren't you?
[k]
[charaFace A 13]
[charaFadeTime M 0.2 0.5]
Medusa
(...At least she's a good example of what NOT to do. Hopefully my own demons can take that lesson from her.)
[k]
[messageOff]
[charaFadeout M 0.2]
[wt 0.5]
1I don't think we can figure this out on our own.
2We'll have to call in help from everyone we can!
[messageOff]
[fadeout black 2.0]
[bgmStopEnd BGM_EVENT_7 2.0]
[wait fade]
[wt 0.5]
[soundStopAllEnd]
[end]