fgo-game-data/ScriptActionEncrypt/03/0300040920.txt
2021-06-03 08:03:46 +00:00

752 lines
12 KiB
Plaintext
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

03-00-04-09-2-0
[soundStopAll]
[charaSet A 1098118400 1 Limbo]
[charaSet B 1098124800 1 "Foreign Girl"]
[charaSet C 1098176300 1 "God Arjuna"]
[charaSet D 1019001 1 Rama]
[charaSet E 98002000 1 Fou]
[charaSet F 1098167700 1 "Sacred Beast"]
[charaSet G 1098123210 1 Goredolf]
[charaSet H 8001410 1 Mash]
[charaSet J 98115000 1 Effect]
[charaSet I 1039001 1 ???]
[charaPut J 1200,1200]
[charaEffect J bit_talk_10_LowLevel]
[scene 75600]
[pictureFrame cut063_cinema]
[fadein black 1.0]
[wait fade]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 0,-50]
[wt 1.5]
[charaFadeout B 0.1]
[wt 0.1]
[bgm BGM_EVENT_71 0.1]
[charaTalk A]
[charaFace A 4]
[charaFadein A 0.1 0,-50]
Limbo
Mmm...
[k]
Limbo
Yes, I'm aware. I'm well aware indeed.[sr]The fox woman is up to something, isn't she?
[k]
[messageOff]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 2]
[charaFadein B 0.1 0,-50]
[wt 1.5]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 1]
[charaFadein A 0.1 0,-50]
Limbo
Then if I may, allow me to tell you something.[sr]Something of great importance.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 0,-50]
God Arjuna
...
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 0,-50]
Limbo
Oh, no, no, no. Of course I would leave the decision of what to do with this information entirely in your capable hands. All I would humbly ask of you is your attention.
[k]
Limbo
That said, I must stress that depending on how things turn out, matters could grow very serious indeed.
[k]
Limbo
Why, what if my colleague, one of the Foreign God's Disciples ostensibly sent here to help you...
[k]
[charaFace A 6]
Limbo
...were to become the very sort of[sr]thing you cast out of your world...?
[k]
[messageOff]
[wt 1.0]
[fadeout black 1.0]
[bgmStop BGM_EVENT_71 1.0]
[wait fade]
[pictureFrame]
[charaFadeout A 0.1]
[wt 1.5]
[scene 75200]
[charaSet A 98115300 1 Holmes]
[charaSet B 1098127610 1 Peperoncino]
[charaSet C 23003001 1 Ganesha]
[charaScale H 1.1]
[fadein black 1.0]
[wait fade]
[bgm BGM_EVENT_80 0.1]
[charaTalk I]
[charaFace I 5]
[charaFadein I 0.1 1]
[wt 0.3]
[se ad73]
[charaMoveScale I 1.1 0.2]
[charaMove I 0,7 0.2]
[wt 0.1]
[charaFadeout I 0.1]
[wt 0.1]
[charaScale I 1.0]
[se ad32]
[effect bit_talk_kengekiall02]
[wt 0.2]
[se ad32]
[wt 0.4]
[effectStop bit_talk_kengekiall02]
[wt 0.2]
[se ade65]
[effect bit_talk_shot_02 -200,50]
[wt 0.3]
[se ade65]
[effect bit_talk_shot_02 200,-50]
[wt 1.0]
[effectStop bit_talk_shot_02]
[charaTalk H]
[charaFace H 2]
[charaFadein H 0.1 1]
[se ad7]
[charaMoveScale H 1.0 0.3]
[wt 0.5]
Mash
Please, listen to us![sr]The Lōkapāla are our enemy as well.
[k]
Mash
We only came here in the hope of finding allies who could help us fight against them!
[k]
[charaFadeout H 0.1]
[wt 0.1]
[charaTalk I]
[charaFace I 5]
[charaFadein I 0.1 1]
???
Talk is cheap. I've lost track of how many times someone claiming to be my friend betrayed me.
[k]
[charaFadeout I 0.1]
[wt 0.1]
Voice Beyond The Wall
Hey, look! She's back![sr]And she's fighting to protect us!
[k]
Voice Beyond The Wall
We're saved!
[k]
Voice Beyond The Wall
Then those ARE Lōkapāla![sr]Dammit, they finally found our village...!
[k]
Voice Beyond The Wall
Please, my lady, help us! The Lōkapāla showed up right after we got back to the village. We've been barring the gate and holding out until you arrived!
[k]
[charaTalk I]
[charaFace I 5]
[charaFadein I 0.1 1]
???
There, you see? I knew you couldn't be trusted!
[k]
[charaFadeout I 0.1]
[wt 0.1]
[charaPut J 1]
[charaTalk G]
[charaFace G 9]
[charaFadein G 0.1 1]
Goredolf
Argh, what did I tell you!? Misunderstandings only invite further misunderstandings!
[k]
[charaFace G 4]
Goredolf
I've seen this sort of thing before. Back in the Clock Tower... No, all of my life, really...
[k]
Goredolf
I would look around one day and realize everyone had forsaken me, even though I didn't do anything wrong...
[k]
[charaFace G 9]
Goredolf
Well, maybe that's not entirely accurate.[sr]There was this one time I[line 2]
[k]
[charaFadeout G 0.1]
[wt 0.1]
[charaPut J 1200,1200]
[imageSet G back75200 1]
[charaScale G 1.5]
[charaTalk B]
[charaFace B 7]
[charaFadein B 0.1 1]
Peperoncino
Sorry, hon, but your life story is gonna have to wait, mmkay?
[k]
[messageOff]
[charaFadeout B 0.1]
[wt 0.1]
[se ade65]
[effect bit_talk_shot_02]
[wt 0.6]
[charaTalk I]
[charaFace I 2]
[charaFadein I 0.1 1]
[se ad73]
[charaMoveScale I 1.1 0.2]
[charaMove I 0,7 0.2]
[wt 0.2]
[charaFadeout I 0.1]
[wt 0.1]
[effectStop bit_talk_shot_02]
[se ad32]
[effect bit_talk_kengekiall02]
[wt 0.2]
[se ad32]
[wt 0.4]
[effectStop bit_talk_kengekiall02]
[wt 0.2]
[charaScale I 1.0]
[charaTalk D]
[charaFace D 5]
[charaFadein D 0.1 1]
[wt 0.1]
[se ad170]
[charaShake D 0.05 3 3 0.3]
[fowardEffect bit_talk_13]
[wt 0.5]
[charaFace D 0]
Rama
The circumstances being what they are, she doesn't seem to truly be trying to kill us...but she's certainly very hardheaded. Her movements are as firm as her beliefs, it seems.
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 5]
[charaFadein C 0.1 1]
Ganesha
Hey, Rama. Are you feeling this too?
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
Rama
I am. It's faint...but she definitely has the air of a Divine Spirit. Maybe she's a Pseudo-Servant, like you?
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaPut J 1]
[charaTalk A]
[charaFace A 4]
[charaFadein A 0.1 1]
Holmes
Good grief. I knew India had an expansive pantheon,[sr]but that can't be the answer for everything, can it?
[k]
Holmes
One does not generally run into a Divine Spirit at every corner, so to speak.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaPut J 1200,1200]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Peperoncino
Forget that! How do we get her to listen to us!? We'll never get anywhere if we don't clear up this misunderstanding!
[k]
1We've been telling her over and over, but she won't listen.
2I can't seem to get through to her no matter what I say...
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.1 1]
Fou
Fou...
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk I]
[charaFace I 9]
[charaFadein I 0.1 1]
???
Well? Aren't you going to try to scale these walls?[sr]You'll need to do better than[line 2]
[k]
[charaFace I 5]
[bgmStop BGM_EVENT_80 1.0]
???
...?[sr]Is that...!?
[k]
[messageOff]
[charaEffect I bit_talk_quickmove]
[charaSpecialEffect I erasureReverse 1 0.3]
[se ad73]
[wt 0.5]
[wipeout rectangleStripUpToDown 0.5 1]
[wait wipe]
[charaFadein G 0.1 200,-400]
[wt 0.1]
[charaDepth G 1]
[charaDepth I 5]
[wipein rectangleStripDownToUp 0.5 1]
[wait wipe]
[charaTalk I]
[charaFace I 5]
[charaFadein I 0.1 0,30]
[charaMove I 0,-10 0.2]
[wt 0.2]
[se ad223]
[wt 0.5]
[charaMove I 0,0 0.5]
[wt 1.0]
1It looks like something caught her eye...
2Why'd she jump back onto the wall?
[bgm BGM_EVENT_81 0.1]
???
...
[k]
[messageOff]
[wipeout rectangleStripDownToUp 0.5 1]
[wait wipe]
[charaFadeout G 0.1]
[charaFadeout I 0.1]
[charaTalk H]
[charaFace H 0]
[charaFadein H 0.1 1]
[wt 0.1]
[wipein rectangleStripUpToDown 0.5 1]
[wait wipe]
Mash
She seems to be looking at something far away...[sr]What's going on?
[k]
[charaFadeout H 0.1]
[wt 0.1]
[charaPut J 1]
[charaTalk A]
[charaFace A 5]
[charaFadein A 0.1 1]
Holmes
Well, this is certainly less than optimal. I know you're in the midst of a battle, but I strongly urge you to take note of your surroundings, particularly what is behind you. Immediately.
[k]
1Behind us?
[messageOff]
[charaFadeout A 0.1]
[wt 0.1]
[charaPut J 1200,1200]
[charaSet A 1098167700 1 "Sacred Beast 2"]
[wt 0.8]
[charaTalk off]
[charaFace F 0]
[charaFace A 0]
[se ade246]
[charaFadein F 0.4 2]
[charaFadein A 0.4 0]
[wt 2.0]
[charaFadeout F 0.1]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk on]
[charaTalk D]
[charaFace D 5]
[charaFadein D 0.1 1]
Rama
What!? Sacred beasts!?
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 4]
[charaFadein C 0.1 1]
Ganesha
Huh!? Wait, this pack looks kind of familiar...[sr]Are these the ones that passed us by earlier?
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Peperoncino
Those were going in a different direction, and I'm pretty sure they didn't notice us at all.
[k]
Peperoncino
Maybe there's something here that lured them this way?
[k]
[messageOff]
[wipeout rectangleStripUpToDown 0.5 1]
[wait wipe]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk I]
[charaFace I 5]
[charaFadein I 0.1 1]
[charaFadein G 0.1 200,-400]
[wt 0.1]
[wipein rectangleStripDownToUp 0.5 1]
[wait wipe]
???
A different group from the sacred beasts we encountered earlier? Of all the times for them to show up...
[k]
[charaFace I 4]
???
No, this is no coincidence. It only makes sense that the Lōkapāla would have the means to control them.
[k]
[charaFace I 5]
???
They must be trying to make their way into our village and “cleanse” it. Especially since one of our elderly died this morning.
[k]
[charaTalk H]
Mash
...?
[k]
[charaFace I 2]
???
Begone, foul agents of the false god![sr]You will not be claiming our dead today!
[k]
[messageOff]
[wipeout rectangleStripDownToUp 0.5 1]
[wait wipe]
[charaFadeout I 0.1]
[wt 0.1]
[charaFadeout G 0.1]
[charaTalk B]
[charaFace B 9]
[charaFadein B 0.1 1]
[wt 0.1]
[wipein rectangleStripUpToDown 0.5 1]
[wait wipe]
Peperoncino
My, my. She does make for quite the striking figure, doesn't she?
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk H]
[charaFace H 0]
[charaFadein H 0.1 1]
Mash
She certainly does.
[k]
Mash
She must be the manifestation of a noble Heroic Spirit, here to guide the people of this place along the right pa[line 2]
[k]
[messageOff]
[wipeout rectangleStripUpToDown 0.5 1]
[wait wipe]
[charaFadeout H 0.1]
[wt 0.1]
[charaFadein G 0.1 200,-400]
[charaTalk I]
[charaFace I 0]
[charaFadein I 0.1 1]
[wt 0.1]
[wipein rectangleStripDownToUp 0.5 1]
[wait wipe]
[bgmStop BGM_EVENT_81 1.0]
[wt 1.0]
[se ad671]
[seVolume ad671 0 0.3]
[se ad737]
[charaMove I 10,-10 0.2]
[charaFace I 8]
[wt 0.2]
[seStop ad671]
[charaFadeout I 0.4]
[charaMove I 10,-100 0.4]
[wt 0.2]
[se ad75]
[wt 1.0]
[wipeout rectangleStripDownToUp 0.5 1]
[seStop ad75 0.5]
[wait wipe]
[charaFadeout G 0.1]
[charaTalk H]
[charaFace H 14]
[charaFadein H 0.1 1]
[wt 0.1]
[se adm23]
[wt 0.5]
[wipein rectangleStripUpToDown 0.5 1]
[wait wipe]
[bgm BGM_EVENT_7 0.1]
Mash
!?
[k]
[charaFadeout H 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 2]
[charaFadein D 0.1 1]
Rama
What happened!?[sr]Did something knock her off the wall!?
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk H]
[charaFace H 15]
[charaFadein H 0.1 1]
Mash
No, um... It looked to me like she just...sort of...lost her footing.
[k]
[charaFadeout H 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
Ganesha
Now she's wriggling around where she fell... It looks like her feet're stuck in some hole in the ground.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk I]
[charaFace I 10]
[charaFadein I 0.1 1]
???
Curses. I can't believe I fell right into one of the pitfalls we dug to prepare for the next kali attack...!
[k]
[charaFace I 3]
???
...
[k]
[charaFace I 5]
???
Give me a moment. I'll be out of here in no time.
[k]
[messageOff]
[bgmStop BGM_EVENT_7 0.8]
[charaFadeout I 0.1]
[wt 1.0]
[bgm BGM_EVENT_80 0.1]
[se ade246]
[charaTalk off]
[charaFace F 0]
[charaFadein F 0.1 2]
[charaFadein A 0.1 0]
[wt 1.5]
[charaFadeout F 0.1]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk on]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
Ganesha
Looks like they're pissed off about all the dramatic tension evaporating! Though I could just be projecting there!
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk H]
[charaFace H 7]
[charaFadein H 0.1 1]
Mash
We can't let the sacred beasts hurt her while she's incapacitated. Let's take them down and keep her safe, Master!
[k]
1You know it! Get 'em, guys!
[charaFadeout H 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.1 1]
Fou
Fooou!
[k]
[messageOff]
[fadeout black 0.5]
[bgmStop BGM_EVENT_80 0.4]
[wait fade]
[soundStopAll]
[end]