fgo-game-data/ScriptActionEncrypt/03/0300080120.txt
2023-06-06 08:05:40 +00:00

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03-00-08-01-2-0
[soundStopAll]
[enableFullScreen]
[charaSet A 8001410 1 Mash]
[charaSet B 4037000 1 Nemo]
[charaSet C 2008002 1 Tristan]
[charaSet D 1098124500 1 "Da Vinci"]
[charaSet E 1098123200 1 Goredolf]
[charaSet H 98115000 1 Effect]
[scene 86202]
[cameraFilter gray]
[pictureFrame cut063_cinema]
[fadein black 1.0]
[wait fade]
[bgm BGM_EVENT_70 0.1]
[charaTalk E]
[charaFace E 18]
[charaFadein E 0.1 0,-50]
Goredolf
N-nnn...! I'll admit, that does make sense...!
[k]
Goredolf
Gnnn... All...right... You have my permission...to go with them, Technical Advisor!
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 0,-50]
Nemo
...Okay. I can at least take you to the shore.[sr]Take care of them for us, Da Vinci.
[k]
[messageOff]
[fadeout black 1.0]
[bgmStop BGM_EVENT_70 1.0]
[wait fade]
[charaFadeout B 0.1]
[scene 117100]
[pictureFrame]
[cameraFilter normal]
[wt 1.0]
[fadein black 1.0]
[wait fade]
[bgm BGM_EVENT_77 0.1]
[charaTalk D]
[charaFace D 1]
[charaFadein D 0.1 1]
Da Vinci
And here we are! The Isle of Britain at last!
[k]
[charaFace D 35]
Da Vinci
Whoooa, it's so foggy out here![sr]And it's so warm, too!
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 5]
[charaFace D 35]
[charaFadeinFSL B 0.1 0]
[charaFadeinFSR D 0.1 2]
Nemo
All right, settle down.
[k]
Nemo
You've already taken out five Lostbelts, so another strange land shouldn't be anything new to you.
[k]
[charaFace D 27]
Da Vinci
Well it is, as a matter of fact, since this is my first time out on an adventure like this. You can't blame me for getting excited.
[k]
[charaFace D 26]
Da Vinci
Now, go on, Captain. Head back to the Storm Border already. You're having a hard enough time as it is out here, right?
[k]
Da Vinci
It's our job to investigate this area, so you can just sit around and grit your teeth until it's your turn.
[k]
[charaFace B 4]
Nemo
Fine. I guess I don't have to worry if you're in such good spirits, anyway.
[k]
[charaFadeout D 0.1]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Nemo
[%1]. Mash. Don't forget to take care of Da Vinci while you're out there on your mission.
[k]
[charaFace B 6]
Nemo
It wasn't much, but I got a brief glimpse of the place back in the Command Room, right before we lost consciousness.
[k]
Nemo
Everything east of this shore is shrouded in fog, but I did make out what looked like a city approximately two hundred kilometers from here.
[k]
Nemo
Assuming nothing gets in your way, you three should be able to get there in about two or three days, so that's where I'd start if I were you.
[k]
Nemo
I hate to ask you to trudge through this fog, but I don't see any way of going around it even if we had the time to spare.
[k]
1Don't worry. We'll be careful. We know what we're doing by now.
2Hey, there's a reason we've managed to make it this far.
[charaFace B 1]
Nemo
I guess that's true, isn't it? Okay, [%1],[sr]Mash, Da Vinci. Good luck out there.
[k]
Nemo
I can't wait to hear back from you with good news.
[k]
[messageOff]
[charaFadeout B 0.4]
[se ad122]
[seVolume ad122 0 0.5]
[se ad746]
[cueSe SE_21 21_ad1063]
[seVolume 21_ad1063 0 0.5]
[wt 1.0]
[seStop ad746 1.5]
[seStop 21_ad1063 1.5]
[wt 1.5]
[charaTalk A]
[charaFace A 7]
[charaFadein A 0.1 1]
Mash
I finished checking our equipment, Master. Our survival kits are all set, and we have ninety days worth of rations.
[k]
[messageOff]
[se ad574]
[seVolume ad574 0 0.3]
[charaPut H 1]
[effect bit_talk_simple_summon]
[wt 2.5]
[seStop ad574 0.5]
[charaFadeout A 0.1]
[charaEffectStop H bit_talk_simple_summon]
[wt 0.5]
[charaPut H 1200,1200]
[wt 0.1]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
Da Vinci
Great! You two can keep the food for yourselves.[sr]I don't get hungry as long as I have enough mana.
[k]
Da Vinci
Say, where's Fou?
[k]
Da Vinci
I don't see him with either of you.
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 12]
[charaFadein A 0.1 1]
Mash
Well... Fou actually never got on the Storm Border with us this time, so...
[k]
1I don't know why, but he basically bolted and hid from us.
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 32]
[charaFadein D 0.1 1]
Da Vinci
Aww, really? That's too bad. He was always there on your journey to restore humanity, right?
[k]
Da Vinci
Man, I was looking forward to having the same experience as my grown-up self, too. Maybe Fou just doesn't like Britain or something?
[k]
[charaFace D 0]
Da Vinci
Oh well, nothing we can do about that now. Besides, I'm sure we'll have other chances to travel together.
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 1]
[charaFadein A 0.1 1]
Mash
Absolutely!
[k]
Mash
I'd love to go on an adventure with you, Holmes, Director Goredolf, Sion, Meunière, Fou, and Senpai all together!
[k]
[messageOff]
[bgmStop BGM_EVENT_77 1.0]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 10]
[charaFadein D 0.1 1]
[wt 1.5]
[charaFadeout D 0.1]
[wt 1.0]
1All right then, let's get going!
[bgm BGM_MAP_2 0.1]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
Da Vinci
You said it! Next stop: a city about two hundred kilometers to the east!
[k]
Da Vinci
Buckle up, guys, 'cause we've got a long road ahead of us!
[k]
[messageOff]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 1]
[charaFadein C 0.1 1]
Tristan
Indeed we do. I can sense it as well.
[k]
[messageOff]
[se ad151]
[wt 1.0]
[charaFadeout C 0.1]
[wt 0.1]
[bgmStop BGM_MAP_2 1.0]
[charaTalk depthOff]
[charaDepth A 1]
[charaDepth D 2]
[charaTalk off]
[charaFace D 22]
[charaFace A 2]
[charaFadeinFSL D 0.1 -270,0]
[charaFadeinFSR A 0.1 2]
Da Vinci & Mash
...Bwa?
[k]
1...Huh?
[bgm BGM_EVENT_7 0.1]
[charaTalk on]
[charaFace D 4]
Da Vinci
...I can't believe it.[sr]Of all the luck...
[k]
Da Vinci
My first adventure ever, and I'm already hallucinating...
[k]
[charaFace A 8]
Mash
Then...you and Master are seeing this too, Da Vinci?
[k]
Mash
I thought I was so on edge that my eyes were playing tricks on me...
[k]
[messageOff]
[charaFadeout A 0.1]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk depthOn]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
[wt 1.0]
1That's definitely Tristan, all right...
[charaFace C 3]
Tristan
...Why are you all acting like it's so strange for me to be here? This is making me very sad...
[k]
[charaFace C 4]
Tristan
I mean, I will admit that this certainly wasn't the most dramatic summoning.
[k]
Tristan
If anything, it felt as casual and automatic as a weathercock turning in response to the wind.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 6]
[charaFadein A 0.1 1]
Mash
Oh! I'm sorry, everyone! I have a report to make! My round shield is pulsing with the same warmth it typically has after conducting a summoning!
[k]
1(Now that I think of it, there WAS a familiar[csr]light surrounding Mash not too long ago...)
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 23]
[charaFadein D 0.1 1]
Da Vinci
Whoa, really? So I'm not hallucinating after all?[sr]...Oh wow, you're right! His Spirit Origin is solid!
[k]
Da Vinci
Then it really IS Sir Tristan! But how!? I thought this place rejected all Heroic Spirits from Proper Human History!
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
Tristan
...Hmm. I see.
[k]
Tristan
It sounds as though you're not upset with me, but rather, that my summoning itself came as a surprise.
[k]
Tristan
Well, I can assure you all I didn't answer the summon of my own volition. One moment I wasn't here, the next, I was.
[k]
Tristan
Of course, I am a Heroic Spirit on humanity's side, and know about you and Chaldea...
[k]
Tristan
But aside from that, I have no clue as to what's going on, either. Could someone please explain it to me?
[k]
[messageOff]
[wt 1.0]
[fadeout black 1.0]
[bgmStop BGM_EVENT_7 1.0]
[wait fade]
[wt 1.5]
[fadein black 1.0]
[wait fade]
[wt 1.0]
1...And that's the whole story.
2We can't summon Heroic Spirits here, but you were still summoned anyway. Got it?
[bgm BGM_EVENT_77 0.1]
[charaFace C 1]
Tristan
Now I see. So this is a Lostbelt... A hypothetical version of Britain that could normally never exist.
[k]
Tristan
I don't know why this Lostbelt allowed me to be here any more than you do...
[k]
Tristan
But I suspect it has something to do with this being the Cornwall shore.
[k]
Tristan
I do have close ties to this land, after all.
[k]
Tristan
And while its history may be different, the land itself is still the same. I think.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 6]
[charaFadein A 0.1 1]
Mash
Oh! That's right.
[k]
Mash
I forgot that Sir Tristan is said to have been born in Cornwall, in southwest Britain.
[k]
Mash
That must be why we were able to summon you.[sr]Or maybe...the land itself needed your aid?
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
Da Vinci
It could also be that [%1] was nervous about exploring a mysterious new land...
[k]
Da Vinci
...so [&he:she] ended up summoning[sr]Sir Tristan here unconsciously.
[k]
Da Vinci
Either way, having him here with us should be a big help. And it bodes well for the future, too!
[k]
Da Vinci
Even if this Lostbelt is devoid of human heroes, we now know that it's still possible to summon Heroic Spirits from Proper Human History with strong ties to a given area.
[k]
Da Vinci
Maybe we'll also be able to summon Sir Gawain of Orkney, or even Camelot's own King Arthur!
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 4]
[charaFadein C 0.1 1]
Tristan
You wish to summon King Arthur here directly? I'm not so sure that's[line 2]
[k]
[charaFace C 1]
Tristan
...No, you're right. That would be wonderful. And knowing him, I'm certain he would be willing and able to help you.
[k]
Tristan
In the meantime, I will of course be happy to offer whatever meager assistance I can. Any Knight of the Round Table would do the same.
[k]
Tristan
Master [%1].
[k]
Tristan
I know that neither of us meant for this summoning to happen, but rest assured that my bewitched bow is yours to command regardless.
[k]
Tristan
From here on, I, Tristan, Child of Sadness,[sr]shall be your faithful Servant.
[k]
[messageOff]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk depthOff]
[charaDepth A 1]
[charaDepth D 2]
[charaTalk off]
[charaFace A 1]
[charaFace D 10]
[charaFadeinFSR A 0.1 2]
[charaFadeinFSL D 0.1 -270,0]
[wt 1.5]
[charaFadeout A 0.1]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk depthOn]
[charaTalk on]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
Tristan
Now then, allow me to lead the way.
[k]
Tristan
I know this southwest corner of Britain like the back of my hand.
[k]
Tristan
There's a hilly area just past a few mountains not too far from here.
[k]
Tristan
With a little luck, we should be able to reach a high road in about two hours. Shall we, Master?
[k]
1Sounds good. Lead the way, Tristan!
2I knew we could count on you, Sir Tristan!
[messageOff]
[charaFace C 6]
[wt 1.0]
[fadeout black 1.0]
[bgmStop BGM_EVENT_77 1.0]
[wait fade]
[charaFadeout C 0.1]
[wt 2.0]
[fadein black 1.0]
[wait fade]
[align center] One Hour Later [align]
[k]
[messageOff]
[se ade429]
[se ad173]
[wt 2.0]
[seStop ade429 1.0]
[seStop ad173 1.0]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
Tristan
...
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 24]
[charaFadein D 0.1 1]
Da Vinci
...
[k]
1...
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 12]
[charaFadein A 0.1 1]
Mash
Um... Sir Tristan? I'm very sorry to say this, but...
[k]
[messageOff]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
[wt 0.5]
1I'm pretty sure we're los[line 2]
[bgm BGM_EVENT_7 0.1]
[charaFace C 2]
Tristan
[f large]We are not lost.
[k]
[charaFace C 8]
Tristan
Now, I don't blame you for feeling like we are, since you all rely on your eyes so much...
[k]
Tristan
But I can assure you, we are indeed making progress. In fact, we've covered no less than four kilometers by now.
[k]
Tristan
The only downside is that we somehow haven't been able to escape this shore yet.
[k]
Tristan
If Sir Bedivere was here now, he'd happily say,
[k]
Tristan
“Don't worry about it, Tristan. You just go to sleep.”
[k]
Tristan
“I'll lead the way from here.”
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 2]
[charaFadein D 0.1 1]
Da Vinci
Then we ARE lost! I knew it! Also, I doubt Bedivere would be any happier about this than we are!
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 3]
[charaFadein C 0.1 1]
Tristan
...Yes. I suppose you're right about that...
[k]
[se ad151]
[charaFace C 4]
Tristan
Ahh, this makes me so sad... If Sir Bedivere would only be straight with me, I would have been happy to play him an encouraging song.
[k]
1(I have a feeling that'd only make Bedi mad.)[csr]Either way, this isn't looking good.
2Something's definitely not right here, that's for sure.
[bgmStop BGM_EVENT_7 1.0]
[charaFace C 2]
Tristan
Yes, that's true. Perhaps this fog is to blame.
[k]
[bgm BGM_EVENT_81 0.1]
Tristan
I've been laying down bow strings wherever we go to ensure we don't get turned around...
[k]
Tristan
But at some point, the string trail keeps going cold. And not because someone's been cutting it.
[k]
Tristan
It's because I've been letting go of them myself.
[k]
Tristan
It's almost like...I keep forgetting what I meant to do with it just a minute ago...
[k]
Tristan
...!
[k]
[messageOff]
[bgmStop BGM_EVENT_81 1.0]
[charaFadeout C 0.1]
[wt 0.1]
[se ade153]
[seVolume ade153 0 0.2]
[effect bit_talk_white_fog01]
[wt 2.0]
[bgm BGM_EVENT_80 0.1]
[charaTalk A]
[charaFace A 7]
[charaFadein A 0.1 1]
Mash
...! Master! I'm detecting high-density magical energy signals up ahead!
[k]
Mash
I can't tell you any more than that without analysis from the Border, but[line 2]
[k]
[messageOff]
[charaFadeout A 0.1]
[wt 0.1]
[se ad85]
[effect bit_talk_v_slash02]
[wt 0.4]
[charaTalk A]
[charaFace A 15]
[charaFadein A 0.1 1]
[wt 0.1]
[se ad32]
[effect bit_talk_14]
[charaShake A 0.05 3 3 0.2]
Mash
...!
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 5]
[charaFadein D 0.1 1]
Da Vinci
They're attacking us![sr]Get ready to engage, [%1]!
[k]
Da Vinci
Be on your guard!
[k]
[messageOff]
[fadeout black 0.5]
[bgmStop BGM_EVENT_80 0.4]
[wait fade]
[soundStopAll]
[end]