fgo-game-data/ScriptActionEncrypt/03/0300081170.txt
2023-06-06 08:05:40 +00:00

1324 lines
22 KiB
Plaintext
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

03-00-08-11-5-0
[soundStopAll]
[enableFullScreen]
[charaSet A 5045000 1 Altria]
[charaSet B 1098124500 1 "Da Vinci"]
[charaSet C 1098210810 1 Oberon]
[charaSet D 1049000 1 "Senji Muramasa"]
[charaSet E 3039000 1 Gareth]
[charaSet F 1098231510 1 Mash]
[sceneSet H 10000 1]
[charaScale H 1.01]
[sceneSet J 10001 1]
[charaScale J 1.01]
[charaSet N 98115000 1 Effect]
[charaSet M 98115000 1 "Effect 2"]
[charaSet O 1098210410 1 Mors]
[charaSet P 1098210410 1 "Mors 2"]
[sceneSet Q 125700 1]
[charaScale Q 1.01]
[sceneSet R 125701 1]
[sceneSet S 125701 1]
[sceneSet T 119701 1]
[charaScale T 2.0]
[blur lens 0.1 2 30]
[scene 119701]
[fadein black 1.0]
[wait fade]
[bgm BGM_EVENT_80 0.1]
[charaTalk off]
[cueSe SE_21 21_ad1071]
[charaFace O 0]
[charaFace P 0]
[charaFadein O 0.1 0]
[charaFadein P 0.1 2]
[wt 1.0]
[charaScale N 1.5]
[charaScale M 1.5]
[charaPut N 200,-150]
[charaPut M -200,-150]
[cueSe Servants_102800 bac657]
[charaShake O 0.05 3 3 0.2]
[charaEffect N bit_talk_x_slash01]
[wt 0.2]
[cueSe Servants_102800 bac658]
[charaShake P 0.05 3 3 0.2]
[charaEffect M bit_talk_x_slash02]
[wt 0.5]
[se ad42]
[charaEffect O bit_talk_atomization]
[charaEffect P bit_talk_atomization]
[charaFadeout O 0.4]
[charaFadeout P 0.4]
[wt 3.0]
[charaTalk on]
[charaTalk D]
[charaFace D 13]
[charaFadein D 0.1 1]
Senji Muramasa
How many is that!? And how many of these things are there, anyway!? I stopped counting after fifty!
[k]
Senji Muramasa
How's things over there!? I'm starting to feel pretty worn out, myself!
[k]
1[image talk_language_1]
2[image talk_language_2 1.6 0,-8]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 22]
[charaFadein B 0.1 1]
Da Vinci
[%1]!? Hang in there! Deep breaths!
[k]
Da Vinci
You've been overusing your Mystic Codes! You literally can't convert any more of your life force into magical energy!
[k]
Da Vinci
Stand back and take a break! And make sure you use a vitality ampoule right away!
[k]
1[image talk_language_3 1.6 0,-8]
[messageOff]
[charaFadeout B 0.1]
[wt 0.1]
[cueSe SE_21 21_ad1104]
[wt 0.5]
[wipeout openEye 1.0 0.5]
[wait wipe]
[blurOff]
[wt 0.5]
[wipein openEye 1.0 1.0]
[wait wipe]
[charaTalk A]
[charaFace A 26]
[charaFadein A 0.1 1]
[wt 1.2]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 2]
[charaFadein E 0.1 1]
Gareth
Another group of mors is headed this way from the harbor! No way... There are hundreds... No, more!
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 17]
[charaFadein D 0.1 1]
Senji Muramasa
We can't keep this up. How are we on time, Da Vinci?
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 26]
[charaFadein B 0.1 1]
Da Vinci
We're all good there! It's been exactly an hour, and all the locals have made it out!
[k]
Da Vinci
Come on! It's time for us to head to the shelter, too!
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 9]
[charaFadein E 0.1 1]
Gareth
...Huh? Wait... Those aren't mors.
[k]
Gareth
They're faeries... All the faeries that had been hiding out indoors.
[k]
Gareth
Why are they coming this way? It'd be safer if they stayed insi[line 2]
[k]
[bgmStop BGM_EVENT_80 2.0]
[charaFace E 9]
Gareth
...What...IS that?
[k]
1Gareth...?
2Is there something in the harbor?
[messageOff]
[fadeout black 1.5]
[wait fade]
[charaFadeout E 0.1]
[wt 1.0]
[scene 125700]
[charaScale Q 2.0]
[charaFadein Q 0.1 0,-200]
[cueSe SE_21 21_ad1082]
[seVolume 21_ad1082 0 0]
[seVolume 21_ad1082 1.0 0.6]
[fadein black 1.5]
[wait fade]
[wt 1.0]
[charaMove Q 100,-700 5.5]
[bgm BGM_EVENT_72 0.1]
[wt 6.0]
[seStop 21_ad1082 3.0]
[charaFadeout Q 1.5]
[wt 3.5]
[fadeout black 1.0]
[wait fade]
[charaScale Q 1.01]
[scene 119701]
[wt 1.0]
[fadein black 1.0]
[wait fade]
[charaTalk E]
[charaFace E 25]
[charaFadein E 0.1 1]
Gareth
Urk... Ghh...!
[k]
[messageOff]
[charaMove E 0,-50 0.4]
[charaFadeout E 0.4]
[wt 0.4]
[se ad144]
[seVolume ad144 0 0.2]
[wt 1.0]
[charaTalk A]
[charaFace A 10]
[charaFadein A 0.1 1]
Altria
Gareth!?
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 4]
[charaFadein C 0.1 1]
Oberon
It's okay! She's not hurt! She's just sick from looking directly at that thing!
[k]
Oberon
It looks like that thing induces some kind of mental aberration in faeries!
[k]
Oberon
Now all the faeries that were hiding in the harbor district are running this way scared out of their minds!
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 2]
[charaFadein B 0.1 1]
Da Vinci
Crap! There's not nearly enough room for all of them in the shelter!
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 5]
[charaFadein D 0.1 1]
Senji Muramasa
Never mind the shelter. If that thing makes land, it'll destroy the whole city!
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 21]
[charaFadein B 0.1 1]
Da Vinci
You mean it moves!? No, right, of course it moves.[sr]How else would it show up in the first place!?
[k]
Da Vinci
Does this mean that THING is the calamity!? And if it is, then what about the rain cloud!?
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 5]
[charaFadein D 0.1 1]
Senji Muramasa
Questions can wait, Da Vinci! Altria,[sr][%1], what do you want to do?
[k]
[charaFace D 17]
Senji Muramasa
I know I said we should abandon the north side earlier, but that's no longer an option.
[k]
Senji Muramasa
We can either stay here and disappear along with Norwich, or we can save our own skins.
[k]
Senji Muramasa
It's one or the other. Which'll it be? Not too late to make our escape.
[k]
Senji Muramasa
Remember, your job is to get rid of the calamity. Protecting Norwich is just a bonus.
[k]
Senji Muramasa
Keep that in mind when you make your choice.
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 18]
[charaFadein A 0.1 1]
Altria
...
[k]
1...
2...(Even I know. I can tell we can't beat that thing now...)
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 4]
[charaFadein C 0.1 1]
Oberon
I know how you feel, but we have to run! We can't possibly beat that thing right now!
[k]
Oberon
Once we pull back, we can work on figuring out a weakness!
[k]
Oberon
It's not your fault that Norwich is going to be destroyed! There's nothing anyone can do about it!
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 27]
[charaFadein A 0.1 1]
Altria
I know... I know.[sr]There's no way we can defea[line 2]
[k]
[charaFace A 10]
Altria
Defea[line 2]
[k]
1Altria...?
2What are you looking at?
[messageOff]
[bgmStop BGM_EVENT_72 1.0]
[fadeout black 1.0]
[wait fade]
[charaFadeout A 0.1]
[pictureFrame cut063_cinema]
[scene 123102]
[effect bit_talk_light_loop]
[wt 1.5]
[fadein black 3.0]
[wait fade]
[bgm BGM_EVENT_11 0.1]
[lr]...I woke to the faint sound...
[k]
...of a bell ringing far off in the distance.
[k]
[messageOff]
[effectForceStop bit_talk_light_loop]
[fadeout black 1.0]
[wait fade]
[effectDestroy bit_talk_light_loop]
[scene 119702]
[wt 0.5]
[fadein black 1.0]
[wait fade]
I had a bad feeling about what was to come the moment I woke up in my warm bed.
[k]
“The calamity's probably going to come today.”
[k]
This happens every time I wake to the sound of a bell. A storm appears without any warning.
[k]
Just like what happened in Tintagel.
[k]
My everyday life ended on what began as a normal day, just like any other.
[k]
Altria
...Oh man. I really don't know if I can do this...
[k]
[lr]I've come a long way with everyone's help, but this[sr]is still beyond me.
[k]
I can't do this. I'm not strong. I'm not ready. I still don't feel as though I can actually save Britain.
[k]
Every time I wake up, I think about sneaking away and leaving all this behind.
[k]
But, I'm the Child of Prophecy. That's what everyone who raised me is counting on me to be.
[k]
They believed in me so much that they sacrificed their own lives to send me on my way.
[k]
So I have to at least try. I have to overcome my timid nature.
[k]
Honestly...I couldn't care less about all the other things...
[k]
...but betraying that star is the one thing I can never ever do.
[k]
[messageOff]
[fadeout black 1.0]
[wait fade]
[charaFadein Q 0.1 0,-280]
[wt 1.0]
[fadein black 1.0]
[wait fade]
That said... I can't beat that thing. I just can't.[sr]I don't even have a chance.
[k]
Senji Muramasa
It's one or the other. Which'll it be? Not too late to make our escape.
[k]
[lr]Everyone's saying it's okay to run away.[sr]No one would blame me if I did.
[k]
They'd just be disappointed, that's all. And you can always come back from disappointment.
[k]
As soon as you do something impressive, they forget all about it.
[k]
So why am I so hesitant to say we should run?
[k]
I want to run. I can't do this. I'm scared. I don't want to. But... But... But...
[k]
Turning to the side, I saw [%1] looking up at that thing with the same expression I wore.
[k]
[&He's:She's] just like me.
[k]
[&He's:She's] been given an impossible task. [&He's:She's] been sent[sr]out to the battlefield even though [&he:she] can't fight[sr]on [&his:her] own.
[k]
But [&he:she] can't say no, so [&he's:she's][sr]just standing here, saying nothing.
[k]
So then, I'll just have to say it for [&him:her].[sr]I'll be the one to say it's okay to run.
[k]
Yeah, that's right. I'll make this choice for [&him:her].[sr]But, just as I open my mouth to say we should run for it...
[k]
[messageOff]
[bgmStop BGM_EVENT_11 1.5]
[fadeout white 1.0]
[wait fade]
[charaFadeout Q 0.1]
[charaDepth T 1]
[charaDepth F 2]
[charaFadein T 0.1 120,-200]
[charaScale F 2.0]
[charaFace F 15]
[charaFadein F 0.1 0,280]
[wt 1.0]
[fadein white 1.5]
[wait fade]
[wt 0.5]
[charaFaceFade F 2 0.5]
[wt 1.0]
...I see her.
[k]
A shining star pushing her way through the crowd into the heart of the disaster.
[k]
I see the other Child of Prophecy swallowing her fears...
[k]
...and running straight at that thing with fierce determination.
[k]
And, I see life return to [%1]'s[sr]eyes as [&he:she] watches her go.
[k]
[messageOff]
[fadeout black 2.0]
[wait fade]
[charaFadeout T 0.1]
[charaScale F 1.0]
[charaFadeout F 0.1]
[pictureFrame]
[wt 1.0]
[scene 119701]
[fadein black 1.0]
[wait fade]
[charaTalk C]
[charaFace C 5]
[charaFadein C 0.1 1]
Oberon
...Oh Mash... What a shame.[sr]I guess nobody could stop her...
[k]
Oberon
But, I guess it's no surprise. She really is a Child of Prophecy at this point.
[k]
Oberon
That's what everyone around her expected of her, and she chose to try to live up to their hopes.
[k]
Oberon
She must have chosen a story for herself that ends with her dying here.
[k]
Oberon
[%1]... I'm really sorry to say this, but[line 2]
[k]
1...Hold down the fort for me, guys!
2I'll be right back, Da Vinci!
[bgm BGM_EVENT_82 0.1]
[charaFace C 3]
Oberon
Huh!?
[k]
[messageOff]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 25]
[charaFadein B 0.1 1]
[wt 1.0]
[charaFace B 26]
Da Vinci
What are you talking about? I'm coming too! Oberon! Make sure these faeries get out of here safely!
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 3]
[charaFadein C 0.1 1]
Oberon
...Well I'll be damned. I never saw this twist coming.
[k]
[charaFace C 2]
Oberon
All right, get going! Sometimes you gotta throw caution to the wind!
[k]
Oberon
You Chaldeans have made it this far, so I'm gonna trust you'll make it out of this, too!
[k]
[messageOff]
[se ad55]
[cueSe SE_21 21_ad1077]
[seVolume 21_ad1077 0 0.3]
[wipeout leftToRight 0.7 1]
[wait wipe]
[seStop ad55 1.0]
[charaFadeout C 0.1]
[scene 119604]
[wt 1.0]
[se ade393]
[seVolume ade393 0 0]
[seVolume ade393 1.0 0.5]
[cueSe SE_21 21_ad1082]
[seVolume 21_ad1082 0 0.5]
[shake 0.05 3 3 1.8]
[wipein rightToLeft 0.7 1]
[wait wipe]
[wt 1.1]
[shake 0.05 1 1 1.0]
[wt 1.0]
[seStop 21_ad1082 2.0]
[seStop ade393 5.0]
[charaTalk B]
[charaFace B 26]
[charaFadein B 0.1 1]
Da Vinci
That giant's going to fall on the harbor! That's one hell of a way to attack! Is it trying to prostrate itself or something!?
[k]
Da Vinci
Still, crude as it might be, it'll definitely be[sr]strong enough to blow the whole harbor away! Any[sr]questions, [%1]!?
[k]
1Where's Mash!?
Da Vinci
She's already on the pier with her round shield released!
[k]
Da Vinci
She's going to try and stop that thing by herself! But even she can't hold that thing back on her own!
[k]
Da Vinci
As Chaldea's technical advisor, my official advice is: “If you head back now, you can still make it out of here alive, [%1]!”
[k]
Da Vinci
Well? Have you got a good reason to ignore that advice!?
[k]
[messageOff]
[se ad592]
[seVolume ad592 0 0.3]
[fadeout white 1.0]
[bgmStop BGM_EVENT_82 1.0]
[wait fade]
[cameraFilter gray]
[charaFadeout B 0.1]
[charaSet C 1098209610 1 Oberon]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
[wt 1.0]
[scene 58600]
[fadein white 1.0]
[wait fade]
Oberon
So I have to ask... Do you still need to concern yourself with Mash?
[k]
Oberon
Even though she might never remember you, or go back to being the Mash you knew?
[k]
[messageOff]
[fadeout white 1.0]
[wait fade]
[cameraFilter normal]
[charaFadeout C 0.1]
[wt 1.0]
[scene 119604]
[fadein white 1.0]
[wait fade]
1...So what?
1So what!?
[messageOff]
[bgm BGM_EVENT_91 0.1]
[cameraMove 2.0 0,0 1.2]
[se ad7]
[seVolume ad7 0 0.3]
[wt 0.1]
[se ad55]
[seVolume ad55 0 0]
[seVolume ad55 1.0 1.0]
[shake 0.05 0 1 0]
[wt 1.0]
[shakeStop]
[fadeout black 1.0]
[bgm BGM_EVENT_91 1.0 0.4]
[seStop ad55 1.0]
[wait fade]
[cameraHome 0.1]
[pictureFrame cut063_cinema]
[wt 1.0]
[fadein black 1.0]
[wait fade]
[lr]Now then, let's return to the girl's story,[sr]just for a little bit.
[k]
“Just do what I say, and the other clan heads will never need to know about you. I can even keep you safe from the queen's prying eyes.”
[k]
Spriggan did his best to convince her to stay inside, but she was having none of it.
[k]
As soon as she learned the mors had arrived, she chose to leave, though not through the heavily guarded exit on the ground floor.
[k]
Instead, she leaped from the bell tower in the castle keep all the way down to Norwich without any hesitation!
[k]
Such daring! Such bravery! Such couragery! Wait, what's couragery? I got a little carried away. Forget that bit.
[k]
Anyway, upon landing in Norwich, the girl drew most of the mors' attention away from the local faeries, giving them a chance to escape.
[k]
Now, there was just the big guy from the sea. The cursed hand of ■■■■■■■■■, rising up from the ocean.
[k]
Even the girl couldn't help but flinch upon seeing it, but on hearing the faeries' screams, she found her nerve once more.
[k]
She ran for the harbor as fast as she could to face down the monster on the pier.
[k]
[messageOff]
[fadeout black 1.0]
[wait fade]
[pictureFrame]
[scene 125700]
[wt 0.5]
[fadein black 1.0]
[wait fade]
[wt 1.0]
[cueSe SE_21 21_ad1082]
[se ad644]
[se ad638]
[seVolume ad638 0 0.3]
[scene 125701 1.5]
[wt 3.0]
[seStop 21_ad1082 1.0]
[fadeout black 1.0]
[wait fade]
[scene 119602]
[wt 0.5]
[fadein black 1.0]
[wait fade]
[charaTalk depthOff]
[charaDepth F 2]
[charaDepth H 1]
[charaPut H 0,-00]
[charaFadeTime H 0.2 0.5]
[charaTalk F]
[charaFace F 4]
[charaFadein F 0.1 1]
Mash
(I...)
[k]
[charaFadeout H 0.2]
[charaFadeout F 0.1]
[wt 0.1]
[lr]She knew at once that she couldn't stop it from[sr]destroying the harbor, no matter how hard she tried.
[k]
[charaTalk F]
[charaFace F 7]
[charaFadein F 0.1 1]
Mash
But, even so...!
[k]
[messageOff]
[bgm BGM_EVENT_91 1.0 1.0]
[wt 0.2]
[se ade393]
[seVolume ade393 0 0]
[seVolume ade393 2.0 0.6]
[se bac170]
[charaMove F 0,7 0.5]
[wt 0.6]
[wt 0.2]
[se ad686]
[se ad688]
[se bac284]
[seVolume bac284 0 0.4]
[charaMove F 0,0 0.2]
[wt 0.5]
[cueSe NoblePhantasm_800100 NP_800100_24]
[wt 0.3]
[charaPut N 1]
[charaEffect N bit_talk_shield_mash]
[wt 0.8]
[se ad928]
[wt 0.9]
[cameraMove 0.3 0,0 1.1]
[fadeout white 0.5]
[seStop ad718 1.0]
[wt 0.3]
[cameraMove 0.2 0,0 1.3]
[wait fade]
[scene 10001]
[charaFadeout F 0.1]
[charaPut N 1200,1200]
[charaScale F 1.5]
[charaScale N 1.5]
[cameraHome 0.1]
[wt 0.5]
[fadein white 0.1]
[wait fade]
[seStop ad928 2.0]
[wt 0.2]
[fadeout white 0.5]
[wait fade]
[charaDepth R 1]
[charaDepth S 4]
[charaScale R 1.6]
[charaScale S 1.6]
[charaFadein R 0.1 0,-400]
[wt 0.1]
[se ad246]
[se ad247]
[se ad886]
[seVolume ad886 0 0.5]
[fadein white 0.5]
[shake 0.05 5 4 2.0]
[wait fade]
[wt 1.5]
[se ade8]
[wt 0.2]
[seStop ad246 1.0]
[seStop ad247 1.0]
[seStop ad886 1.0]
[blur motion 0.3 4 10 0.5 0.6 0.05 100]
[cameraMove 0.5 35,-50 1.3]
[wt 0.3]
[cueSe NoblePhantasm_401900 NP_401900_7]
[cueSe NoblePhantasm_2300200 NP_2300200_8]
[se ad632]
[se ad828]
[fadeout white 0.5]
[cameraMove 0.2 50,-80 1.5]
[wait fade]
[blurOff]
[charaFadeout R 0.1]
[charaFadeout S 0.1]
[charaPut N 0,-300]
[charaTalk F]
[charaFace F 5]
[charaFadein F 0.1 1]
[scene 10001]
[cameraMove 0.1 0,0 1.01]
[effect bit_talk_light_front2]
[wt 1.5]
[fadein white 2.0]
[shake 0.05 3 3 0]
[wait fade]
[wt 1.5]
[seVolume ad632 2.0 0.6]
[lr]Even so, she could still absorb some of the impact.
[k]
Even if the whole harbor was crushed, she might still be able to save some of its residents.
[k]
That hope was enough for her to release her shield. But then, she saw something unbelievable.
[k]
[charaFace F 6]
Mash
It's [&him:her]...
[k]
[lr]The human she had met at the town square[sr]yesterday came running into the harbor.
[k]
The girl was so overcome with indescribable feelings of joy and relief that she couldn't help but say something.
[k]
[charaFace F 15]
Mash
Stop! You need to get out of here! In a few seconds, the entire harbor will be destroyed!
[k]
[lr]She shouted as loudly as she could,[sr]but the human didn't stop.
[k]
Why not? Could [&he:she] not hear her over the sound of[sr]her shield and the curse clashing?
[k]
No, that wasn't it at all. As [&he:she] ran down the pier[sr]towards her, [&he:she] shouted even more loudly than the[sr]girl that [&he:she] wasn't going to give up.
[k]
[&He:She] placed [&his:her] hand on the girl's back. Without a[sr]word, it told her [&he:she] wasn't going to leave her[sr]alone; that [&he:she] would be there to support her.
[k]
[bgmStop BGM_EVENT_91 1.0]
[charaFace F 18]
Mash
Ah...
[k]
[lr]The girl was so moved by the kind gesture that it[sr]made her remember she was human, too.
[k]
That's right. Humans feel pain when they're hurt, and they're frightened by terrifying monsters.
[k]
And what's even scarier is the idea of harm coming to someone who cares about you...supports you.
[k]
[charaFaceFade F 28 0.2]
Mash
You don't need to worry about me! I'm the Child of Prophecy! Please, just save yoursel[line 2]
[k]
[lr]So she tried to put on a brave face one last time,[sr]like a child lying about being okay.
[k]
[bgm BGM_EVENT_120 0.1]
[%1]
By my Command Spell!
[k]
[messageOff]
[masterBranch _Male1 _Female1]
[label _Male1]
[effect bit_talk_CommandMantra_13]
[se bac41]
[wt 3.0]
[branch _branchEnd1]
[label _Female1]
[effect bit_talk_CommandMantra_16]
[se bac41]
[wt 3.0]
[branch _branchEnd1]
[label _branchEnd1]
[charaFace F 6]
Mash
Huh?
[k]
[%1]
I don't care if you're the Child of Prophecy or not.
[k]
[messageOff]
[masterBranch _Male2 _Female2]
[label _Male2]
[effect bit_talk_CommandMantra_14]
[se bac41]
[wt 3.0]
[branch _branchEnd2]
[label _Female2]
[effect bit_talk_CommandMantra_17]
[se bac41]
[wt 3.0]
[branch _branchEnd2]
[label _branchEnd2]
[lr][&His:Her] voice resonated through her back. The fire in her[sr]veins spread from her heart down to her fingertips.
[k]
[%1]
Just show this thing what you're really made of, Mash!!!
[k]
[messageOff]
[masterBranch _Male3 _Female3]
[label _Male3]
[se bac41]
[effect bit_talk_CommandMantra_15]
[wt 1.5]
[se ad822]
[wt 0.7]
[seStop ad822 0.1]
[se bas16]
[wt 3.6]
[branch _branchEnd3]
[label _Female3]
[se bac41]
[effect bit_talk_CommandMantra_18]
[wt 1.5]
[se ad822]
[wt 0.7]
[seStop ad822 0.1]
[se bas16]
[wt 3.6]
[branch _branchEnd3]
[label _branchEnd3]
[lr]This is how a prophecy is defied.
[k]
Not even Ainsel could have seen this scene coming.
[k]
[charaFace F 22]
Mash
(Yes... That's right. That's exactly right, Master.)
[k]
[messageOff]
[cueSe NoblePhantasm_800100 NP_800100_25]
[effectStop bit_talk_light_front2]
[fadeout white 1.5]
[wait fade]
[seStop ad632 2.0]
[seStop ade393 2.0]
[cueSe NoblePhantasm_800100 NP_800100_26]
[shakeStop]
[charaScale F 1.0]
[scene 10001]
[cameraHome 0.1]
[charaFadeout F 0.1]
[charaEffectStop N bit_talk_shield_mash]
[charaPut N 1200,1200]
[wt 1.5]
[cueSe NoblePhantasm_503600 NP_503600_6]
[se ad828]
[fadein white 1.0]
[wait fade]
[lr]The white walls of Camelot repelled the curse's[sr]hands. They proved most effective against it.
[k]
Its collapse prevented, the calamity recognized the creature standing before it as its enemy...
[k]
A small, impudent enemy who dared to protect the land of the fae in the face of the threat it posed.
[k]
[messageOff]
[scene 125701 1.0]
[wt 1.5]
[%1]
Come on, Mash! Let's send this thing packing!
[k]
[lr]The familiar voice jolted her mind. She was no[sr]longer Anice, nor the Child of Prophecy.
[k]
She was the knight who had inherited the holy shield, the Servant of Chaldea.
[k]
[messageOff]
[scene 119602 1.0]
[wt 1.5]
[charaTalk F]
[charaFace F 13]
[charaFadein F 0.1 1]
Mash
Right, Master!
[k]
[charaFace F 2]
Mash
Please, lend me your strength! Together, I'm sure we can repel this calamity!
[k]
Mash
I may not be the Child of Prophecy...
[k]
Mash
But right now, in this moment, what I want more than anything is to keep this city safe!
[k]
[lr]The girl's name is Mash Kyrielight.
[k]
She's the Child of Prophecy everyone everywhere believed in...and who has finally found something she wanted to fight for, for herself.
[k]
[messageOff]
[fadeout black 0.5]
[bgmStop BGM_EVENT_120 0.4]
[wait fade]
[soundStopAll]
[end]