1324 lines
22 KiB
Plaintext
1324 lines
22 KiB
Plaintext
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$03-00-08-11-5-0
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[soundStopAll]
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[enableFullScreen]
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[charaSet A 5045000 1 Altria]
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[charaSet B 1098124500 1 "Da Vinci"]
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[charaSet C 1098210810 1 Oberon]
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[charaSet D 1049000 1 "Senji Muramasa"]
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[charaSet E 3039000 1 Gareth]
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[charaSet F 1098231510 1 Mash]
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[sceneSet H 10000 1]
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[charaScale H 1.01]
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[sceneSet J 10001 1]
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[charaScale J 1.01]
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[charaSet N 98115000 1 Effect]
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[charaSet M 98115000 1 "Effect 2"]
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[charaSet O 1098210410 1 Mors]
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[charaSet P 1098210410 1 "Mors 2"]
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[sceneSet Q 125700 1]
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[charaScale Q 1.01]
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[sceneSet R 125701 1]
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[sceneSet S 125701 1]
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[sceneSet T 119701 1]
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[charaScale T 2.0]
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[blur lens 0.1 2 30]
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[scene 119701]
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[fadein black 1.0]
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[wait fade]
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[bgm BGM_EVENT_80 0.1]
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[charaTalk off]
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[cueSe SE_21 21_ad1071]
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[charaFace O 0]
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[charaFace P 0]
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[charaFadein O 0.1 0]
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[charaFadein P 0.1 2]
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[wt 1.0]
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[charaScale N 1.5]
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[charaScale M 1.5]
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[charaPut N 200,-150]
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[charaPut M -200,-150]
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[cueSe Servants_102800 bac657]
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[charaShake O 0.05 3 3 0.2]
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[charaEffect N bit_talk_x_slash01]
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[wt 0.2]
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[cueSe Servants_102800 bac658]
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[charaShake P 0.05 3 3 0.2]
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[charaEffect M bit_talk_x_slash02]
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[wt 0.5]
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[se ad42]
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[charaEffect O bit_talk_atomization]
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[charaEffect P bit_talk_atomization]
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[charaFadeout O 0.4]
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[charaFadeout P 0.4]
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[wt 3.0]
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[charaTalk on]
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[charaTalk D]
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[charaFace D 13]
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[charaFadein D 0.1 1]
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@Senji Muramasa
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How many is that!? And how many of these things are there, anyway!? I stopped counting after fifty!
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[k]
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@Senji Muramasa
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How's things over there!? I'm starting to feel pretty worn out, myself!
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[k]
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?1:[image talk_language_1]
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?2:[image talk_language_2 1.6 0,-8]
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?!
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 22]
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[charaFadein B 0.1 1]
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@Da Vinci
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[%1]!? Hang in there! Deep breaths!
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[k]
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@Da Vinci
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You've been overusing your Mystic Codes! You literally can't convert any more of your life force into magical energy!
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[k]
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@Da Vinci
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Stand back and take a break! And make sure you use a vitality ampoule right away!
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[k]
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?1:[image talk_language_3 1.6 0,-8]
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?!
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[messageOff]
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[charaFadeout B 0.1]
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[wt 0.1]
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[cueSe SE_21 21_ad1104]
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[wt 0.5]
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[wipeout openEye 1.0 0.5]
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[wait wipe]
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[blurOff]
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[wt 0.5]
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[wipein openEye 1.0 1.0]
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[wait wipe]
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[charaTalk A]
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[charaFace A 26]
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[charaFadein A 0.1 1]
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[wt 1.2]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk E]
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[charaFace E 2]
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[charaFadein E 0.1 1]
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@Gareth
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Another group of mors is headed this way from the harbor! No way... There are hundreds... No, more!
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[k]
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[charaFadeout E 0.1]
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[wt 0.1]
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[charaTalk D]
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[charaFace D 17]
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[charaFadein D 0.1 1]
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@Senji Muramasa
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We can't keep this up. How are we on time, Da Vinci?
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[k]
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 26]
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[charaFadein B 0.1 1]
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@Da Vinci
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We're all good there! It's been exactly an hour, and all the locals have made it out!
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[k]
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@Da Vinci
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Come on! It's time for us to head to the shelter, too!
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk E]
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[charaFace E 9]
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[charaFadein E 0.1 1]
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@Gareth
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...Huh? Wait... Those aren't mors.
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[k]
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@Gareth
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They're faeries... All the faeries that had been hiding out indoors.
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[k]
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@Gareth
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Why are they coming this way? It'd be safer if they stayed insi[line 2]
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[k]
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[bgmStop BGM_EVENT_80 2.0]
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[charaFace E 9]
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@Gareth
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...What...IS that?
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[k]
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?1:Gareth...?
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?2:Is there something in the harbor?
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?!
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[messageOff]
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[fadeout black 1.5]
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[wait fade]
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[charaFadeout E 0.1]
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[wt 1.0]
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[scene 125700]
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[charaScale Q 2.0]
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[charaFadein Q 0.1 0,-200]
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[cueSe SE_21 21_ad1082]
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[seVolume 21_ad1082 0 0]
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[seVolume 21_ad1082 1.0 0.6]
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[fadein black 1.5]
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[wait fade]
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[wt 1.0]
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[charaMove Q 100,-700 5.5]
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[bgm BGM_EVENT_72 0.1]
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[wt 6.0]
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[seStop 21_ad1082 3.0]
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[charaFadeout Q 1.5]
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[wt 3.5]
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[fadeout black 1.0]
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[wait fade]
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[charaScale Q 1.01]
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[scene 119701]
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[wt 1.0]
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[fadein black 1.0]
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[wait fade]
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[charaTalk E]
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[charaFace E 25]
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[charaFadein E 0.1 1]
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@Gareth
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Urk... Ghh...!
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[k]
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[messageOff]
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[charaMove E 0,-50 0.4]
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[charaFadeout E 0.4]
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[wt 0.4]
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[se ad144]
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[seVolume ad144 0 0.2]
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[wt 1.0]
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[charaTalk A]
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[charaFace A 10]
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[charaFadein A 0.1 1]
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@Altria
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Gareth!?
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 4]
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[charaFadein C 0.1 1]
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@Oberon
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It's okay! She's not hurt! She's just sick from looking directly at that thing!
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[k]
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@Oberon
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It looks like that thing induces some kind of mental aberration in faeries!
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[k]
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@Oberon
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Now all the faeries that were hiding in the harbor district are running this way scared out of their minds!
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 2]
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[charaFadein B 0.1 1]
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@Da Vinci
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Crap! There's not nearly enough room for all of them in the shelter!
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk D]
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[charaFace D 5]
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[charaFadein D 0.1 1]
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@Senji Muramasa
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Never mind the shelter. If that thing makes land, it'll destroy the whole city!
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[k]
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 21]
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[charaFadein B 0.1 1]
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@Da Vinci
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You mean it moves!? No, right, of course it moves.[sr]How else would it show up in the first place!?
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[k]
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@Da Vinci
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Does this mean that THING is the calamity!? And if it is, then what about the rain cloud!?
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk D]
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[charaFace D 5]
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[charaFadein D 0.1 1]
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@Senji Muramasa
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Questions can wait, Da Vinci! Altria,[sr][%1], what do you want to do?
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[k]
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[charaFace D 17]
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@Senji Muramasa
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I know I said we should abandon the north side earlier, but that's no longer an option.
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[k]
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@Senji Muramasa
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We can either stay here and disappear along with Norwich, or we can save our own skins.
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[k]
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@Senji Muramasa
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It's one or the other. Which'll it be? Not too late to make our escape.
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[k]
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@Senji Muramasa
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Remember, your job is to get rid of the calamity. Protecting Norwich is just a bonus.
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[k]
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@Senji Muramasa
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Keep that in mind when you make your choice.
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[k]
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 18]
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[charaFadein A 0.1 1]
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@Altria
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...
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[k]
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?1:...
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?2:...(Even I know. I can tell we can't beat that thing now...)
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?!
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 4]
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[charaFadein C 0.1 1]
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@Oberon
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I know how you feel, but we have to run! We can't possibly beat that thing right now!
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[k]
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@Oberon
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Once we pull back, we can work on figuring out a weakness!
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[k]
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@Oberon
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It's not your fault that Norwich is going to be destroyed! There's nothing anyone can do about it!
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 27]
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[charaFadein A 0.1 1]
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@Altria
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I know... I know.[sr]There's no way we can defea[line 2]
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[k]
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[charaFace A 10]
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@Altria
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Defea[line 2]
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[k]
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?1:Altria...?
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?2:What are you looking at?
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?!
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[messageOff]
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[bgmStop BGM_EVENT_72 1.0]
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[fadeout black 1.0]
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[wait fade]
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[pictureFrame cut063_cinema]
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[scene 123102]
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[effect bit_talk_light_loop]
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[wt 1.5]
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[fadein black 3.0]
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[wait fade]
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[bgm BGM_EVENT_11 0.1]
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@
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[lr]...I woke to the faint sound...
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[k]
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@
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...of a bell ringing far off in the distance.
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[k]
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[messageOff]
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[effectForceStop bit_talk_light_loop]
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[fadeout black 1.0]
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[wait fade]
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[effectDestroy bit_talk_light_loop]
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[scene 119702]
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[wt 0.5]
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[fadein black 1.0]
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[wait fade]
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@
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I had a bad feeling about what was to come the moment I woke up in my warm bed.
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[k]
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@
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“The calamity's probably going to come today.”
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[k]
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@
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This happens every time I wake to the sound of a bell. A storm appears without any warning.
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[k]
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@
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Just like what happened in Tintagel.
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[k]
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||
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@
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My everyday life ended on what began as a normal day, just like any other.
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[k]
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@Altria
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...Oh man. I really don't know if I can do this...
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[k]
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@
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[lr]I've come a long way with everyone's help, but this[sr]is still beyond me.
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||
[k]
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@
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I can't do this. I'm not strong. I'm not ready. I still don't feel as though I can actually save Britain.
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[k]
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@
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Every time I wake up, I think about sneaking away and leaving all this behind.
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[k]
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||
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||
@
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||
But, I'm the Child of Prophecy. That's what everyone who raised me is counting on me to be.
|
||
[k]
|
||
|
||
@
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||
They believed in me so much that they sacrificed their own lives to send me on my way.
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||
[k]
|
||
|
||
@
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||
So I have to at least try. I have to overcome my timid nature.
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||
[k]
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||
|
||
@
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Honestly...I couldn't care less about all the other things...
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||
[k]
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||
|
||
@
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||
...but betraying that star is the one thing I can never ever do.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[fadeout black 1.0]
|
||
[wait fade]
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||
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||
[charaFadein Q 0.1 0,-280]
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[wt 1.0]
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||
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||
[fadein black 1.0]
|
||
[wait fade]
|
||
|
||
@
|
||
That said... I can't beat that thing. I just can't.[sr]I don't even have a chance.
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||
[k]
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||
|
||
|
||
@Senji Muramasa
|
||
It's one or the other. Which'll it be? Not too late to make our escape.
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||
[k]
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||
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||
|
||
@
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||
[lr]Everyone's saying it's okay to run away.[sr]No one would blame me if I did.
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||
[k]
|
||
|
||
@
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||
They'd just be disappointed, that's all. And you can always come back from disappointment.
|
||
[k]
|
||
|
||
@
|
||
As soon as you do something impressive, they forget all about it.
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||
[k]
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||
|
||
@
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||
So why am I so hesitant to say we should run?
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||
[k]
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||
|
||
@
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||
I want to run. I can't do this. I'm scared. I don't want to. But... But... But...
|
||
[k]
|
||
|
||
@
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||
Turning to the side, I saw [%1] looking up at that thing with the same expression I wore.
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||
[k]
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||
|
||
@
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||
[&He's:She's] just like me.
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||
[k]
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||
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||
@
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[&He's:She's] been given an impossible task. [&He's:She's] been sent[sr]out to the battlefield even though [&he:she] can't fight[sr]on [&his:her] own.
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[k]
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||
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@
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But [&he:she] can't say no, so [&he's:she's][sr]just standing here, saying nothing.
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[k]
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@
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So then, I'll just have to say it for [&him:her].[sr]I'll be the one to say it's okay to run.
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[k]
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||
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@
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Yeah, that's right. I'll make this choice for [&him:her].[sr]But, just as I open my mouth to say we should run for it...
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||
[k]
|
||
|
||
[messageOff]
|
||
[bgmStop BGM_EVENT_11 1.5]
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[fadeout white 1.0]
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||
[wait fade]
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|
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[charaDepth T 1]
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||
[charaDepth F 2]
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||
[charaFadein T 0.1 120,-200]
|
||
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|
||
[charaFace F 15]
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||
[charaFadein F 0.1 0,280]
|
||
[wt 1.0]
|
||
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||
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||
[fadein white 1.5]
|
||
[wait fade]
|
||
[wt 0.5]
|
||
[charaFaceFade F 2 0.5]
|
||
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||
[wt 1.0]
|
||
|
||
@
|
||
...I see her.
|
||
[k]
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||
|
||
@
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||
A shining star pushing her way through the crowd into the heart of the disaster.
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||
[k]
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||
|
||
@
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||
I see the other Child of Prophecy swallowing her fears...
|
||
[k]
|
||
|
||
@
|
||
...and running straight at that thing with fierce determination.
|
||
[k]
|
||
|
||
@
|
||
And, I see life return to [%1]'s[sr]eyes as [&he:she] watches her go.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[fadeout black 2.0]
|
||
[wait fade]
|
||
|
||
[charaFadeout T 0.1]
|
||
[charaScale F 1.0]
|
||
[charaFadeout F 0.1]
|
||
[pictureFrame]
|
||
[wt 1.0]
|
||
|
||
[scene 119701]
|
||
|
||
[fadein black 1.0]
|
||
[wait fade]
|
||
|
||
[charaTalk C]
|
||
[charaFace C 5]
|
||
[charaFadein C 0.1 1]
|
||
|
||
@Oberon
|
||
...Oh Mash... What a shame.[sr]I guess nobody could stop her...
|
||
[k]
|
||
|
||
@Oberon
|
||
But, I guess it's no surprise. She really is a Child of Prophecy at this point.
|
||
[k]
|
||
|
||
@Oberon
|
||
That's what everyone around her expected of her, and she chose to try to live up to their hopes.
|
||
[k]
|
||
|
||
@Oberon
|
||
She must have chosen a story for herself that ends with her dying here.
|
||
[k]
|
||
|
||
@Oberon
|
||
[%1]... I'm really sorry to say this, but[line 2]
|
||
[k]
|
||
|
||
?1:...Hold down the fort for me, guys!
|
||
?2:I'll be right back, Da Vinci!
|
||
|
||
?!
|
||
|
||
[bgm BGM_EVENT_82 0.1]
|
||
|
||
|
||
[charaFace C 3]
|
||
|
||
@Oberon
|
||
Huh!?
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout C 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 25]
|
||
[charaFadein B 0.1 1]
|
||
[wt 1.0]
|
||
[charaFace B 26]
|
||
|
||
@Da Vinci
|
||
What are you talking about? I'm coming too! Oberon! Make sure these faeries get out of here safely!
|
||
[k]
|
||
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk C]
|
||
[charaFace C 3]
|
||
[charaFadein C 0.1 1]
|
||
|
||
@Oberon
|
||
...Well I'll be damned. I never saw this twist coming.
|
||
[k]
|
||
|
||
[charaFace C 2]
|
||
|
||
@Oberon
|
||
All right, get going! Sometimes you gotta throw caution to the wind!
|
||
[k]
|
||
|
||
@Oberon
|
||
You Chaldeans have made it this far, so I'm gonna trust you'll make it out of this, too!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[se ad55]
|
||
[cueSe SE_21 21_ad1077]
|
||
[seVolume 21_ad1077 0 0.3]
|
||
[wipeout leftToRight 0.7 1]
|
||
[wait wipe]
|
||
[seStop ad55 1.0]
|
||
|
||
[charaFadeout C 0.1]
|
||
[scene 119604]
|
||
[wt 1.0]
|
||
|
||
|
||
[se ade393]
|
||
[seVolume ade393 0 0]
|
||
[seVolume ade393 1.0 0.5]
|
||
[cueSe SE_21 21_ad1082]
|
||
[seVolume 21_ad1082 0 0.5]
|
||
[shake 0.05 3 3 1.8]
|
||
[wipein rightToLeft 0.7 1]
|
||
[wait wipe]
|
||
[wt 1.1]
|
||
[shake 0.05 1 1 1.0]
|
||
[wt 1.0]
|
||
[seStop 21_ad1082 2.0]
|
||
[seStop ade393 5.0]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 26]
|
||
[charaFadein B 0.1 1]
|
||
|
||
@Da Vinci
|
||
That giant's going to fall on the harbor! That's one hell of a way to attack! Is it trying to prostrate itself or something!?
|
||
[k]
|
||
|
||
@Da Vinci
|
||
Still, crude as it might be, it'll definitely be[sr]strong enough to blow the whole harbor away! Any[sr]questions, [%1]!?
|
||
[k]
|
||
|
||
?1:Where's Mash!?
|
||
|
||
?!
|
||
|
||
@Da Vinci
|
||
She's already on the pier with her round shield released!
|
||
[k]
|
||
|
||
@Da Vinci
|
||
She's going to try and stop that thing by herself! But even she can't hold that thing back on her own!
|
||
[k]
|
||
|
||
@Da Vinci
|
||
As Chaldea's technical advisor, my official advice is: “If you head back now, you can still make it out of here alive, [%1]!”
|
||
[k]
|
||
|
||
@Da Vinci
|
||
Well? Have you got a good reason to ignore that advice!?
|
||
[k]
|
||
|
||
[messageOff]
|
||
[se ad592]
|
||
[seVolume ad592 0 0.3]
|
||
[fadeout white 1.0]
|
||
[bgmStop BGM_EVENT_82 1.0]
|
||
[wait fade]
|
||
|
||
[cameraFilter gray]
|
||
|
||
[charaFadeout B 0.1]
|
||
|
||
[charaSet C 1098209610 1 Oberon]
|
||
|
||
[charaTalk C]
|
||
[charaFace C 0]
|
||
[charaFadein C 0.1 1]
|
||
|
||
[wt 1.0]
|
||
|
||
[scene 58600]
|
||
|
||
[fadein white 1.0]
|
||
[wait fade]
|
||
|
||
@Oberon
|
||
So I have to ask... Do you still need to concern yourself with Mash?
|
||
[k]
|
||
|
||
@Oberon
|
||
Even though she might never remember you, or go back to being the Mash you knew?
|
||
[k]
|
||
|
||
[messageOff]
|
||
[fadeout white 1.0]
|
||
[wait fade]
|
||
|
||
[cameraFilter normal]
|
||
|
||
[charaFadeout C 0.1]
|
||
[wt 1.0]
|
||
[scene 119604]
|
||
[fadein white 1.0]
|
||
[wait fade]
|
||
|
||
?1:...So what?
|
||
|
||
?!
|
||
|
||
?1:So what!?
|
||
|
||
?!
|
||
|
||
[messageOff]
|
||
[bgm BGM_EVENT_91 0.1]
|
||
[cameraMove 2.0 0,0 1.2]
|
||
[se ad7]
|
||
[seVolume ad7 0 0.3]
|
||
[wt 0.1]
|
||
[se ad55]
|
||
[seVolume ad55 0 0]
|
||
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|
||
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|
||
[wt 1.0]
|
||
|
||
[shakeStop]
|
||
[fadeout black 1.0]
|
||
[bgm BGM_EVENT_91 1.0 0.4]
|
||
[seStop ad55 1.0]
|
||
[wait fade]
|
||
|
||
[cameraHome 0.1]
|
||
[pictureFrame cut063_cinema]
|
||
[wt 1.0]
|
||
|
||
[fadein black 1.0]
|
||
[wait fade]
|
||
|
||
@
|
||
[lr]Now then, let's return to the girl's story,[sr]just for a little bit.
|
||
[k]
|
||
|
||
@
|
||
“Just do what I say, and the other clan heads will never need to know about you. I can even keep you safe from the queen's prying eyes.”
|
||
[k]
|
||
|
||
@
|
||
Spriggan did his best to convince her to stay inside, but she was having none of it.
|
||
[k]
|
||
|
||
@
|
||
As soon as she learned the mors had arrived, she chose to leave, though not through the heavily guarded exit on the ground floor.
|
||
[k]
|
||
|
||
@
|
||
Instead, she leaped from the bell tower in the castle keep all the way down to Norwich without any hesitation!
|
||
[k]
|
||
|
||
@
|
||
Such daring! Such bravery! Such couragery! Wait, what's couragery? I got a little carried away. Forget that bit.
|
||
[k]
|
||
|
||
@
|
||
Anyway, upon landing in Norwich, the girl drew most of the mors' attention away from the local faeries, giving them a chance to escape.
|
||
[k]
|
||
|
||
@
|
||
Now, there was just the big guy from the sea. The cursed hand of ■■■■■■■■■, rising up from the ocean.
|
||
[k]
|
||
|
||
@
|
||
Even the girl couldn't help but flinch upon seeing it, but on hearing the faeries' screams, she found her nerve once more.
|
||
[k]
|
||
|
||
@
|
||
She ran for the harbor as fast as she could to face down the monster on the pier.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[fadeout black 1.0]
|
||
[wait fade]
|
||
|
||
[pictureFrame]
|
||
[scene 125700]
|
||
[wt 0.5]
|
||
|
||
[fadein black 1.0]
|
||
[wait fade]
|
||
[wt 1.0]
|
||
[cueSe SE_21 21_ad1082]
|
||
[se ad644]
|
||
[se ad638]
|
||
[seVolume ad638 0 0.3]
|
||
[scene 125701 1.5]
|
||
[wt 3.0]
|
||
[seStop 21_ad1082 1.0]
|
||
[fadeout black 1.0]
|
||
[wait fade]
|
||
|
||
[scene 119602]
|
||
[wt 0.5]
|
||
|
||
[fadein black 1.0]
|
||
[wait fade]
|
||
|
||
[charaTalk depthOff]
|
||
[charaDepth F 2]
|
||
[charaDepth H 1]
|
||
[charaPut H 0,-00]
|
||
[charaFadeTime H 0.2 0.5]
|
||
[charaTalk F]
|
||
[charaFace F 4]
|
||
[charaFadein F 0.1 1]
|
||
|
||
@Mash
|
||
(I...)
|
||
[k]
|
||
|
||
[charaFadeout H 0.2]
|
||
[charaFadeout F 0.1]
|
||
[wt 0.1]
|
||
|
||
@
|
||
[lr]She knew at once that she couldn't stop it from[sr]destroying the harbor, no matter how hard she tried.
|
||
[k]
|
||
|
||
[charaTalk F]
|
||
[charaFace F 7]
|
||
[charaFadein F 0.1 1]
|
||
|
||
@Mash
|
||
But, even so...!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[bgm BGM_EVENT_91 1.0 1.0]
|
||
[wt 0.2]
|
||
|
||
[se ade393]
|
||
[seVolume ade393 0 0]
|
||
[seVolume ade393 2.0 0.6]
|
||
|
||
[se bac170]
|
||
[charaMove F 0,7 0.5]
|
||
[wt 0.6]
|
||
[wt 0.2]
|
||
[se ad686]
|
||
[se ad688]
|
||
[se bac284]
|
||
[seVolume bac284 0 0.4]
|
||
[charaMove F 0,0 0.2]
|
||
[wt 0.5]
|
||
|
||
[cueSe NoblePhantasm_800100 NP_800100_24]
|
||
[wt 0.3]
|
||
[charaPut N 1]
|
||
[charaEffect N bit_talk_shield_mash]
|
||
[wt 0.8]
|
||
[se ad928]
|
||
[wt 0.9]
|
||
|
||
[cameraMove 0.3 0,0 1.1]
|
||
[fadeout white 0.5]
|
||
[seStop ad718 1.0]
|
||
[wt 0.3]
|
||
[cameraMove 0.2 0,0 1.3]
|
||
[wait fade]
|
||
[scene 10001]
|
||
[charaFadeout F 0.1]
|
||
[charaPut N 1200,1200]
|
||
[charaScale F 1.5]
|
||
[charaScale N 1.5]
|
||
|
||
[cameraHome 0.1]
|
||
[wt 0.5]
|
||
|
||
[fadein white 0.1]
|
||
[wait fade]
|
||
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|
||
|
||
[wt 0.2]
|
||
|
||
[fadeout white 0.5]
|
||
[wait fade]
|
||
|
||
[charaDepth R 1]
|
||
[charaDepth S 4]
|
||
|
||
[charaScale R 1.6]
|
||
[charaScale S 1.6]
|
||
|
||
[charaFadein R 0.1 0,-400]
|
||
[wt 0.1]
|
||
|
||
[se ad246]
|
||
[se ad247]
|
||
[se ad886]
|
||
[seVolume ad886 0 0.5]
|
||
[fadein white 0.5]
|
||
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|
||
[wait fade]
|
||
|
||
[wt 1.5]
|
||
|
||
[se ade8]
|
||
[wt 0.2]
|
||
[seStop ad246 1.0]
|
||
[seStop ad247 1.0]
|
||
[seStop ad886 1.0]
|
||
|
||
[blur motion 0.3 4 10 0.5 0.6 0.05 100]
|
||
[cameraMove 0.5 35,-50 1.3]
|
||
[wt 0.3]
|
||
[cueSe NoblePhantasm_401900 NP_401900_7]
|
||
[cueSe NoblePhantasm_2300200 NP_2300200_8]
|
||
|
||
[se ad632]
|
||
[se ad828]
|
||
|
||
|
||
[fadeout white 0.5]
|
||
[cameraMove 0.2 50,-80 1.5]
|
||
[wait fade]
|
||
|
||
[blurOff]
|
||
[charaFadeout R 0.1]
|
||
[charaFadeout S 0.1]
|
||
|
||
[charaPut N 0,-300]
|
||
[charaTalk F]
|
||
[charaFace F 5]
|
||
[charaFadein F 0.1 1]
|
||
|
||
[scene 10001]
|
||
|
||
[cameraMove 0.1 0,0 1.01]
|
||
[effect bit_talk_light_front2]
|
||
[wt 1.5]
|
||
|
||
[fadein white 2.0]
|
||
[shake 0.05 3 3 0]
|
||
[wait fade]
|
||
|
||
[wt 1.5]
|
||
[seVolume ad632 2.0 0.6]
|
||
|
||
@
|
||
[lr]Even so, she could still absorb some of the impact.
|
||
[k]
|
||
|
||
@
|
||
Even if the whole harbor was crushed, she might still be able to save some of its residents.
|
||
[k]
|
||
|
||
@
|
||
That hope was enough for her to release her shield. But then, she saw something unbelievable.
|
||
[k]
|
||
|
||
[charaFace F 6]
|
||
|
||
@Mash
|
||
It's [&him:her]...
|
||
[k]
|
||
|
||
@
|
||
[lr]The human she had met at the town square[sr]yesterday came running into the harbor.
|
||
[k]
|
||
|
||
@
|
||
The girl was so overcome with indescribable feelings of joy and relief that she couldn't help but say something.
|
||
[k]
|
||
|
||
[charaFace F 15]
|
||
|
||
@Mash
|
||
Stop! You need to get out of here! In a few seconds, the entire harbor will be destroyed!
|
||
[k]
|
||
|
||
@
|
||
[lr]She shouted as loudly as she could,[sr]but the human didn't stop.
|
||
[k]
|
||
|
||
@
|
||
Why not? Could [&he:she] not hear her over the sound of[sr]her shield and the curse clashing?
|
||
[k]
|
||
|
||
@
|
||
No, that wasn't it at all. As [&he:she] ran down the pier[sr]towards her, [&he:she] shouted even more loudly than the[sr]girl that [&he:she] wasn't going to give up.
|
||
[k]
|
||
|
||
@
|
||
[&He:She] placed [&his:her] hand on the girl's back. Without a[sr]word, it told her [&he:she] wasn't going to leave her[sr]alone; that [&he:she] would be there to support her.
|
||
[k]
|
||
|
||
[bgmStop BGM_EVENT_91 1.0]
|
||
[charaFace F 18]
|
||
|
||
@Mash
|
||
Ah...
|
||
[k]
|
||
|
||
@
|
||
[lr]The girl was so moved by the kind gesture that it[sr]made her remember she was human, too.
|
||
[k]
|
||
|
||
@
|
||
That's right. Humans feel pain when they're hurt, and they're frightened by terrifying monsters.
|
||
[k]
|
||
|
||
@
|
||
And what's even scarier is the idea of harm coming to someone who cares about you...supports you.
|
||
[k]
|
||
|
||
[charaFaceFade F 28 0.2]
|
||
|
||
@Mash
|
||
You don't need to worry about me! I'm the Child of Prophecy! Please, just save yoursel[line 2]
|
||
[k]
|
||
|
||
@
|
||
[lr]So she tried to put on a brave face one last time,[sr]like a child lying about being okay.
|
||
[k]
|
||
|
||
[bgm BGM_EVENT_120 0.1]
|
||
|
||
@[%1]
|
||
By my Command Spell!
|
||
[k]
|
||
|
||
|
||
[messageOff]
|
||
[masterBranch _Male1 _Female1]
|
||
[label _Male1]
|
||
|
||
[effect bit_talk_CommandMantra_13]
|
||
[se bac41]
|
||
[wt 3.0]
|
||
|
||
[branch _branchEnd1]
|
||
|
||
[label _Female1]
|
||
|
||
[effect bit_talk_CommandMantra_16]
|
||
[se bac41]
|
||
[wt 3.0]
|
||
|
||
[branch _branchEnd1]
|
||
|
||
[label _branchEnd1]
|
||
[charaFace F 6]
|
||
@Mash
|
||
Huh?
|
||
[k]
|
||
|
||
@[%1]
|
||
I don't care if you're the Child of Prophecy or not.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[masterBranch _Male2 _Female2]
|
||
[label _Male2]
|
||
|
||
[effect bit_talk_CommandMantra_14]
|
||
[se bac41]
|
||
[wt 3.0]
|
||
|
||
[branch _branchEnd2]
|
||
|
||
[label _Female2]
|
||
|
||
[effect bit_talk_CommandMantra_17]
|
||
[se bac41]
|
||
[wt 3.0]
|
||
|
||
[branch _branchEnd2]
|
||
|
||
[label _branchEnd2]
|
||
|
||
@
|
||
[lr][&His:Her] voice resonated through her back. The fire in her[sr]veins spread from her heart down to her fingertips.
|
||
[k]
|
||
|
||
@[%1]
|
||
Just show this thing what you're really made of, Mash!!!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[masterBranch _Male3 _Female3]
|
||
[label _Male3]
|
||
|
||
[se bac41]
|
||
[effect bit_talk_CommandMantra_15]
|
||
[wt 1.5]
|
||
[se ad822]
|
||
[wt 0.7]
|
||
[seStop ad822 0.1]
|
||
[se bas16]
|
||
[wt 3.6]
|
||
|
||
[branch _branchEnd3]
|
||
|
||
[label _Female3]
|
||
|
||
[se bac41]
|
||
[effect bit_talk_CommandMantra_18]
|
||
[wt 1.5]
|
||
[se ad822]
|
||
[wt 0.7]
|
||
[seStop ad822 0.1]
|
||
[se bas16]
|
||
[wt 3.6]
|
||
|
||
[branch _branchEnd3]
|
||
|
||
[label _branchEnd3]
|
||
|
||
@
|
||
[lr]This is how a prophecy is defied.
|
||
[k]
|
||
|
||
@
|
||
Not even Ainsel could have seen this scene coming.
|
||
[k]
|
||
|
||
[charaFace F 22]
|
||
|
||
@Mash
|
||
(Yes... That's right. That's exactly right, Master.)
|
||
[k]
|
||
|
||
[messageOff]
|
||
|
||
[cueSe NoblePhantasm_800100 NP_800100_25]
|
||
[effectStop bit_talk_light_front2]
|
||
|
||
[fadeout white 1.5]
|
||
[wait fade]
|
||
[seStop ad632 2.0]
|
||
[seStop ade393 2.0]
|
||
[cueSe NoblePhantasm_800100 NP_800100_26]
|
||
|
||
[shakeStop]
|
||
[charaScale F 1.0]
|
||
[scene 10001]
|
||
[cameraHome 0.1]
|
||
|
||
[charaFadeout F 0.1]
|
||
[charaEffectStop N bit_talk_shield_mash]
|
||
[charaPut N 1200,1200]
|
||
[wt 1.5]
|
||
|
||
[cueSe NoblePhantasm_503600 NP_503600_6]
|
||
[se ad828]
|
||
[fadein white 1.0]
|
||
[wait fade]
|
||
@
|
||
[lr]The white walls of Camelot repelled the curse's[sr]hands. They proved most effective against it.
|
||
[k]
|
||
|
||
@
|
||
Its collapse prevented, the calamity recognized the creature standing before it as its enemy...
|
||
[k]
|
||
|
||
@
|
||
A small, impudent enemy who dared to protect the land of the fae in the face of the threat it posed.
|
||
[k]
|
||
|
||
|
||
[messageOff]
|
||
[scene 125701 1.0]
|
||
[wt 1.5]
|
||
@[%1]
|
||
Come on, Mash! Let's send this thing packing!
|
||
[k]
|
||
|
||
@
|
||
[lr]The familiar voice jolted her mind. She was no[sr]longer Anice, nor the Child of Prophecy.
|
||
[k]
|
||
|
||
@
|
||
She was the knight who had inherited the holy shield, the Servant of Chaldea.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[scene 119602 1.0]
|
||
[wt 1.5]
|
||
|
||
|
||
[charaTalk F]
|
||
[charaFace F 13]
|
||
[charaFadein F 0.1 1]
|
||
|
||
@Mash
|
||
Right, Master!
|
||
[k]
|
||
|
||
[charaFace F 2]
|
||
|
||
@Mash
|
||
Please, lend me your strength! Together, I'm sure we can repel this calamity!
|
||
[k]
|
||
|
||
@Mash
|
||
I may not be the Child of Prophecy...
|
||
[k]
|
||
|
||
@Mash
|
||
But right now, in this moment, what I want more than anything is to keep this city safe!
|
||
[k]
|
||
|
||
@
|
||
[lr]The girl's name is Mash Kyrielight.
|
||
[k]
|
||
|
||
@
|
||
She's the Child of Prophecy everyone everywhere believed in...and who has finally found something she wanted to fight for, for herself.
|
||
[k]
|
||
|
||
|
||
[messageOff]
|
||
[fadeout black 0.5]
|
||
[bgmStop BGM_EVENT_120 0.4]
|
||
[wait fade]
|
||
[soundStopAll]
|
||
[end]
|