fgo-game-data/ScriptActionEncrypt/03/0300100320.txt
2023-07-10 08:05:37 +00:00

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03-00-10-03-2-0
[soundStopAll]
[enableFullScreen]
[charaSet A 5021001 1 "Grímr the Sage"]
[charaSet B 1098124500 1 "Da Vinci"]
[charaSet C 5045001 1 Altria]
[charaSet D 1098231510 1 Mash]
[charaSet E 98115300 1 Holmes]
[charaSet F 1098215110 1 Percival]
[charaSet G 1049000 1 Muramasa]
[charaSet H 4031001 1 "Redra Bit"]
[charaSet I 1098216010 1 Barghest]
[charaSet J 1098210410 1 Mors]
[charaSet K 1098210410 1 Mors]
[charaSet L 1098210410 1 Mors]
[charaSet Q 98115000 1 Effect]
[charaSet R 98115000 1 Effect]
[charaSet S 98115000 1 Effect]
[charaSet T 98115000 1 Effect]
[scene 107801]
[fadein black 1.5]
[wait fade]
[bgm BGM_EVENT_48 0.1]
1The Great Calamity? Already!?
[charaTalk A]
[charaFace A 5]
[charaFadein A 0.1 1]
Grímr the Sage
'Fraid so. Don't forget, Morgan's been waiting on it all this time.
[k]
[charaFace A 4]
Grímr the Sage
...Don't think she knew what form it would take, though.
[k]
Grímr the Sage
A Great Calamity's kind of like pus that builds up in Britain over the course of a millennium.
[k]
Grímr the Sage
Massive death throes become magical energy that spills throughout the isle, and the calamity that catches that magical energy grows huge as a result.
[k]
[charaFace A 5]
Grímr the Sage
That's how the Great Calamities happen. And they're gonna keep happening as long as this Britain's around.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 24]
[charaFadein B 0.1 1]
Da Vinci
It almost sounds like...bloodletting.
[k]
Da Vinci
A way of, well, letting out the bad blood that's built up in the land's veins.
[k]
[charaFace B 25]
Da Vinci
So what kind of calamity absorbed that blood this time, Grímr? Can you tell?
[k]
[messageOff]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 4]
[charaFadein A 0.1 1]
[wt 0.3]
[cueSe SE_21 21_ade580]
[charaCrossFade A 5021000 4 0.6]
[wait charaCrossFade A]
[cueSeStop 21_ade580 0.2]
[wt 0.8]
Grímr the Sage
...Yeah, I can. Well, more that I already know.
[k]
Grímr the Sage
I couldn't tell while Morgan was still alive, but now that she's gone, I've got a good handle on what this calamity is.
[k]
Grímr the Sage
The thing that's been smoldering away in the pit for centuries is about to come out and say hello.
[k]
Grímr the Sage
That thing's basically why I was sent here in the first place. Although...I get the feeling there's more to it than that.
[k]
1How so?
2...Does this have something to do with the red[csr]and black calamities the prophecy mentions?
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 4]
[charaFadein C 0.1 1]
Altria
...
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 4]
[charaFadein A 0.1 1]
Grímr the Sage
From what Geri and Freki've been smelling, there're signs of more than one calamity on the way.
[k]
Grímr the Sage
But those two calamities aren't my area, so I don't know what they are.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 7]
[charaFadein D 0.1 1]
Mash
Wait a moment. Did you just say “signs”?
[k]
Mash
Then, does that mean the calamities still haven't begun in earnest?
[k]
Mash
If that's true, then the thing at the bottom of the pit...
[k]
Mash
...The one Aesc said would destroy all of Britain if it woke up, is still asleep... And that means[line 2]
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Grímr the Sage
We can hit it now, while we've still got a chance? Exactly. You're a quick one, missy.
[k]
Grímr the Sage
But to do that, we're gonna need the faerie of paradise's help.
[k]
Grímr the Sage
The old god of wisdom is telling me we're gonna need her to put the thing at the bottom of the pit[line 2]the one that awaits at the pilgrimage's end[line 2]to sleep.
[k]
Grímr the Sage
Unfortunately, he didn't offer a lot of specifics. I still don't know what exactly that thing is, for example.
[k]
[bgmStop BGM_EVENT_48 2.5]
Grímr the Sage
...Altria, I think it's time you told us about your pilgrimage's final destination...
[k]
Grímr the Sage
About the faerie of paradise's true purpose.
[k]
[messageOff]
[charaFadeout A 0.1]
[wt 0.1]
[input selectBranch]
[messageOff]
[soundStopAllFade 0.4]
[charaSet A 5021000 1 "Grímr the Sage"]
[charaSet B 1098124500 1 "Da Vinci"]
[charaSet C 5045001 1 Altria]
[charaSet D 1098231510 1 Mash]
[charaSet E 98115300 1 Holmes]
[charaSet F 1098215110 1 Percival]
[charaSet G 1049000 1 Muramasa]
[charaSet H 4031001 1 "Redra Bit"]
[charaSet I 1098216010 1 Barghest]
[charaSet J 1098210410 1 Mors]
[charaSet K 1098210410 1 Mors]
[charaSet L 1098210410 1 Mors]
[charaSet Q 98115000 1 Effect]
[charaSet R 98115000 1 Effect]
[charaSet S 98115000 1 Effect]
[charaSet T 98115000 1 Effect]
[wt 0.1]
[scene 107801]
[maskin black 1.0]
[wait mask]
[label selectBranch]
[charaTalk C]
[charaFace C 4]
[charaFadein C 0.1 1]
[wt 1.5]
1,1070,saveMaterialAltria...?
2,2070,saveMaterial...(I'm guessing it's probably[line 2])
[charaFace C 34]
Altria
I...
[k]
Altria
It's...
[k]
[messageOff]
[charaTalk Q]
[wt 0.1]
[se ad13]
[wt 1.5]
[se ad13]
[charaFace C 18]
[wt 1.0]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 31]
[charaFadein B 0.1 1]
Da Vinci
Gah! Talk about the worst possible timing![sr]Can't they tell we're busy here!?
[k]
Da Vinci
Never mind that call, Altria! Go on![sr]What were you gonna say!?
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 6]
[charaFadein D 0.1 1]
Mash
Huh?
[k]
1No, wait! Hang on!
2That was a call! Chaldea just CALLED us!
[bgm BGM_EVENT_82 0.1]
Mash
That's right! Don't you see, Da Vinci!?[sr]We're getting a transmission!
[k]
Mash
Our electronic devices used to be inoperable here,[sr]but now they're working again!
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 22]
[charaFadein B 0.1 1]
Da Vinci
!
[k]
[charaFace B 5]
Da Vinci
Well damn, don't I look a fool now?[wt 0.8][se ad15][sr]Hello!? Hello!?
[k]
Da Vinci
This is codename Watson! Do you read me, Chaldea!?
[k]
[messageOff]
[charaFadeout B 0.1]
[wt 0.2]
[charaPut Q 1]
[charaEffect Q bit_talk_10_LowLevel]
[wt 0.1]
[se ad13]
[wt 0.3]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.1 1]
Holmes
Loud and clear, Ms. Watson. This is 221B Baker Street.
[k]
Holmes
The last carrier pigeon message we received is four days old at this point, so I'm afraid we're not entirely clear on your current situation.
[k]
Holmes
But permit me to summarize ours.
[k]
Holmes
About one hour ago, the Border's various systems began coming back online.
[k]
Holmes
Including the systems that would previously shut down if we'd so much as approach the isle.
[k]
Holmes
At the moment, our electricity is being provided by the steam generator while we perform maintenance on all parts of the ship.
[k]
Holmes
We can also tell from our radar that a dense magical energy contamination has settled over all of Britain.
[k]
[charaFace E 5]
Holmes
It is too soon for this to be more than conjecture, but I believe we can say Britain has begun its collapse.
[k]
Holmes
It was the Isle of Britain itself that rejected Proper Human History, and therefore, the Storm Border.
[k]
Holmes
With Britain losing its power, we too can now intervene in matters more directly.
[k]
1Then, you mean the Border's back up and running!?
[charaFace E 7]
Holmes
Naturally, [&Mr.:Ms.] [%1].
[k]
Holmes
Which is why I would like all of you to return posthaste.
[k]
[charaFace E 0]
Holmes
The Professor still has yet to recover fully, I'm afraid...
[k]
Holmes
So we'll need your help to put together a navigational program that will let us maneuver through Britain's dense magical energy, Da Vinci.
[k]
Holmes
Once you have all returned to the Storm Border, it should be ready to begin operations in approximately six hours.
[k]
[messageOff]
[charaFadeout E 0.1]
[wt 0.1]
[charaPut Q 1200,1200]
[wt 0.1]
[charaTalk off]
[charaTalk depthOff]
[charaDepth D 6]
[charaDepth B 4]
[charaFace D 6]
[charaFace B 26]
[charaFadeinFSR D 0.1 2]
[charaFadeinFSL B 0.1 0]
[wt 1.4]
1Come on, Da Vinci! What're we waiting for!?
[charaTalk on]
[charaFace D 13]
Mash
Right! With the Storm Border on our side, we can definitely handle the pit.
[k]
Mash
No... We can face any calamity that comes at us! And we can heal Percival in no time, too!
[k]
[charaFadeout D 0.1]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk depthOn]
[charaTalk F]
[charaFace F 12]
[charaFadein F 0.1 1]
Percival
...Thank you. I truly appreciate your kindness, but...
[k]
Percival
I have to refuse. Please, just leave me here.
[k]
Percival
Time is of the essence, right? I couldn't live with myself if I slowed you all down.
[k]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 14]
[charaFadein D 0.1 1]
Mash
Don't be ridiculous!
[k]
Mash
I can carry you, no problem![sr]You won't slow us down at all!
[k]
Mash
Right, Da Vinci!?
[k]
[charaFadeout D 0.1]
[wt 0.1]
[bgmStop BGM_EVENT_82 2.0]
[charaTalk B]
[charaFace B 25]
[charaFadein B 0.1 1]
Da Vinci
...Only if we don't run into any more packs of mors. And unfortunately, the odds of that are pretty low.
[k]
[charaFace B 24]
Da Vinci
...Percival. It's only a matter of time until mors show up here, too.
[k]
Da Vinci
If we leave you here alone, we'll basically be leaving you to your death.
[k]
Da Vinci
But you knew that, didn't you?
[k]
Da Vinci
Even though you said you consider Altria, Mash,[sr]and [%1] friends?
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 12]
[charaFadein F 0.1 1]
Percival
I...
[k]
[charaFace F 4]
Percival
...Yes. I know this is very selfish of me, but...
[k]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 13]
[charaFadein B 0.1 1]
Da Vinci
...Gotcha. Well, if you're that committed, I guess there's nothing more to say.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 14]
[charaFadein D 0.1 1]
Mash
Da Vinci!?
[k]
[messageOff]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 13]
[charaFadein B 0.1 1]
[wt 1.5]
[charaFace B 0]
Da Vinci
So instead of saying anything, we're just gonna[sr]bring you with us whether you like it or not![bgm BGM_EVENT_63 0.1]
[k]
Da Vinci
Isn't that right, Redra Bit!? Yeah, I know you're hiding over there!
[k]
[messageOff]
[charaFadeout B 0.1]
[wt 0.2]
[charaTalk off]
[charaDepth D 3]
[charaDepth C 4]
[charaDepth F 5]
[charaDepth G 4]
[charaDepth A 5]
[charaFace D 6]
[charaFace C 10]
[charaFace F 16]
[charaFadeinFSR D 0.1 350,0]
[charaFadein C 0.1 1]
[charaFadeinFSL F 0.1 -350,0]
[wt 1.6]
[charaFadeout D 0.1]
[charaFadeout C 0.1]
[charaFadeout F 0.1]
[wt 0.1]
[charaFace G 18]
[charaFace A 5]
[charaFadeinFSR G 0.1 2]
[charaFadeinFSL A 0.1 0]
[wt 1.4]
[charaFadeout G 0.1]
[charaFadeout A 0.1]
[wt 0.2]
[se ad443]
[se ad646]
[seVolume ad646 0 0.7]
[wt 0.3]
[seStop ad646 0.2]
[wt 0.1]
[seStop ad443 0.4]
[charaTalk on]
[charaTalk H]
[charaFace H 0]
[charaFadein H 0.4 1]
[wt 0.8]
Redra Bit
So you already knew, huh? So much for waiting for the perfect time to surprise you, snort.
[k]
1Redra!? What're you doing here!?
Redra Bit
Good question. I do have my reasons, but I can't tell you what they are.
[k]
[charaFace H 1]
Redra Bit
All I can do is ask that you please trust me, and not pursue this line of questioning further.
[k]
2No way... Were you tailing us!?
Redra Bit
...Well, yes. I was under orders to follow you and report back on your whereabouts.
[k]
[charaFace H 1]
Redra Bit
But no more. I quit. I quit all sorts of things.[sr]Guess this means I'm out of a job now.
[k]
[charaFace H 0]
Redra Bit
At any rate, I overheard the whole thing from behind that tree.
[k]
Redra Bit
It sounds to me like you all need a carriage. And one that verges on unsafely fast at that.
[k]
[charaFace H 1]
Redra Bit
One pulled by the fastest faerie horse in Faerie Britain, who can keep galloping nonstop until we reach your destination.
[k]
[messageOff]
[charaFadeout H 0.1]
[wt 0.2]
[charaTalk off]
[charaDepth D 2]
[charaDepth C 3]
[charaDepth F 4]
[charaFace D 1]
[charaFace C 6]
[charaFace F 11]
[charaFadeinFSR D 0.1 350,0]
[charaFadein C 0.1 1]
[charaFadeinFSL F 0.1 -350,0]
[wt 1.6]
[charaFadeout D 0.1]
[charaFadeout C 0.1]
[charaFadeout F 0.1]
[wt 0.2]
[charaDepth G 4]
[charaDepth A 3]
[charaDepth B 2]
[charaFace G 8]
[charaFace A 1]
[charaFace B 1]
[charaFadein G 0.1 10,0]
[charaFadeinFSL A 0.1 -350,0]
[charaFadeinFSR B 0.1 350,0]
[wt 1.6]
[fadeout black 2.0]
[bgmStop BGM_EVENT_63 2.0]
[wait fade]
[charaFadeout G 0.1]
[charaFadeout A 0.1]
[charaFadeout B 0.1]
[scene 120401]
[pictureFrame cut063_cinema]
[wt 1.5]
[cueSe Servants_102800 bac658]
[wt 1.0]
[charaFace J 0]
[charaFadein J 0.1 0,-50]
[wt 0.1]
[se ad42]
[charaPut R 0,-50]
[charaEffect R bit_talk_atomization]
[charaSpecialEffect J erasure 1 1.2]
[fadein black 1.5]
[wait fade]
[wt 0.8]
[cueSe SE_21 21_ad1119]
[wt 0.3]
[seStop 21_ad1119 0.3]
[charaTalk on]
[charaTalk I]
[charaFace I 5]
[charaFadein I 0.4 0,-50]
[wt 0.4]
[bgm BGM_EVENT_69 0.1]
Barghest
(Huff... Huff...) Ah...[sr]That makes...seventy...
[k]
Barghest
...Pathetic. I can't believe...[sr]I'm already...so exhausted...
[k]
Barghest
...Ahh... My body is...burning up...[sr]My horns...feel like they're about to burst!
[k]
[messageOff]
[charaFadeout I 0.1]
[wt 0.1]
[charaTalk off]
[charaDepth J 6]
[charaDepth K 5]
[charaDepth L 4]
[cueSe SE_21 21_ad1083]
[seVolume 21_ad1083 0 0.5]
[charaFace J 0]
[charaFadein J 0.4 0,-50]
[wt 0.3]
[charaFace K 0]
[charaFadeinFSR K 0.4 300,-50]
[wt 0.3]
[charaFace L 0]
[charaFadeinFSL L 0.4 -300,-50]
[wt 1.6]
[charaFadeout J 0.1]
[charaFadeout K 0.1]
[charaFadeout L 0.1]
[wt 0.1]
[se ad85]
[charaTalk on]
[charaTalk I]
[charaFace I 2]
[charaFadein I 0.1 0,-50]
Barghest
A[messageShake 0.05 4 3 0.6]aaaaah!!!
[k]
[messageOff]
[charaFadeout I 0.1]
[wt 0.1]
[charaTalk off]
[charaFace J 0]
[charaFace K 0]
[charaFace L 0]
[charaFadein J 0.1 0,-50]
[charaFadeinFSR K 0.1 300,-50]
[charaFadeinFSL L 0.1 -300,-50]
[wt 0.2]
[cueSe Servants_102800 bac658]
[effect bit_talk_h_slash02_fs]
[wt 0.2]
[charaShake J 0.03 4 4 0.4]
[charaShake K 0.03 4 4 0.4]
[charaShake L 0.03 4 4 0.4]
[wt 0.6]
[se ad42]
[effect bit_talk_atomization]
[charaPut R 0,0]
[charaEffect R bit_talk_atomization]
[charaPutFSR S 300,0]
[charaEffect S bit_talk_atomization]
[charaPutFSL T -300,0]
[charaEffect T bit_talk_atomization]
[charaSpecialEffect J erasure 1 1.2]
[charaSpecialEffect K erasure 1 1.2]
[charaSpecialEffect L erasure 1 1.2]
[wt 3.2]
[effectDestroy bit_talk_h_slash02_fs]
[charaTalk I]
[charaFace I 5]
[charaFadein I 0.1 0,-50]
Barghest
(Huff... Huff...)
[k]
[messageOff]
[se bac170]
[wt 1.0]
[se ad85]
[effect bit_talk_v_slash02]
[wt 0.2]
[charaFadeout I 0.1]
[charaTalk off]
[charaTalk J]
[charaFace J 0]
[charaFadein J 0.1 0,-50]
[cueSe Servants_102800 bac657]
[charaShake J 0.05 3 3 0.8]
[wt 1.0]
[se ad42]
[charaSpecialEffect J erasure 1 1.0]
[effect bit_talk_atomization]
[wt 3.0]
[charaTalk I]
[charaFace I 5]
[charaFadein I 0.1 0,-50]
Barghest
Ghhh...!
[k]
Barghest
...What's going on?[sr]The more I defeat...the more of them there are...
[k]
Barghest
It's as though...my exhaustion...keeps growing...[sr]I can't...seem to...think straight...
[k]
[messageOff]
[charaFadeout I 0.1]
[wt 0.2]
[charaTalk off]
[charaDepth J 6]
[charaDepth K 5]
[charaDepth L 4]
[cueSe SE_21 21_ad1083]
[seVolume 21_ad1083 0 0.5]
[charaFace J 0]
[charaFadein J 0.4 0,-50]
[wt 0.3]
[charaFace K 0]
[charaFadeinFSR K 0.4 300,-50]
[wt 0.3]
[charaFace L 0]
[charaFadeinFSL L 0.4 -300,-50]
[wt 1.2]
[cueSe SE_21 21_ad1071]
[wt 1.6]
[charaFadeout J 0.1]
[charaFadeout K 0.1]
[charaFadeout L 0.1]
[wt 0.1]
[charaTalk I]
[charaFace I 20]
[charaFadein I 0.1 0,-50]
Barghest
...There's no end to them.[sr]They're just going to keep coming...
[k]
Barghest
But...I must keep them away from the Round Table Army survivors outside the castle! Have at you, mors!
[k]
[messageOff]
[fadeout black 0.5]
[bgmStop BGM_EVENT_69 0.4]
[wait fade]
[soundStopAll]
[end]