902 lines
16 KiB
Plaintext
902 lines
16 KiB
Plaintext
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$03-00-10-03-2-0
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[soundStopAll]
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[enableFullScreen]
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[charaSet A 5021001 1 "Grímr the Sage"]
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[charaSet B 1098124500 1 "Da Vinci"]
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[charaSet C 5045001 1 Altria]
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[charaSet D 1098231510 1 Mash]
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[charaSet E 98115300 1 Holmes]
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[charaSet F 1098215110 1 Percival]
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[charaSet G 1049000 1 Muramasa]
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[charaSet H 4031001 1 "Redra Bit"]
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[charaSet I 1098216010 1 Barghest]
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[charaSet J 1098210410 1 Mors]
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[charaSet K 1098210410 1 Mors]
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[charaSet L 1098210410 1 Mors]
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[charaSet Q 98115000 1 Effect]
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[charaSet R 98115000 1 Effect]
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[charaSet S 98115000 1 Effect]
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[charaSet T 98115000 1 Effect]
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[scene 107801]
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[fadein black 1.5]
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[wait fade]
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[bgm BGM_EVENT_48 0.1]
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?1:The Great Calamity? Already!?
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?!
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[charaTalk A]
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[charaFace A 5]
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[charaFadein A 0.1 1]
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@Grímr the Sage
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'Fraid so. Don't forget, Morgan's been waiting on it all this time.
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[k]
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[charaFace A 4]
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@Grímr the Sage
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...Don't think she knew what form it would take, though.
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[k]
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@Grímr the Sage
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A Great Calamity's kind of like pus that builds up in Britain over the course of a millennium.
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[k]
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@Grímr the Sage
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Massive death throes become magical energy that spills throughout the isle, and the calamity that catches that magical energy grows huge as a result.
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[k]
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[charaFace A 5]
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@Grímr the Sage
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That's how the Great Calamities happen. And they're gonna keep happening as long as this Britain's around.
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 24]
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[charaFadein B 0.1 1]
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@Da Vinci
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It almost sounds like...bloodletting.
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[k]
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@Da Vinci
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A way of, well, letting out the bad blood that's built up in the land's veins.
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[k]
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[charaFace B 25]
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@Da Vinci
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So what kind of calamity absorbed that blood this time, Grímr? Can you tell?
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[k]
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[messageOff]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 4]
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[charaFadein A 0.1 1]
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[wt 0.3]
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[cueSe SE_21 21_ade580]
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[charaCrossFade A 5021000 4 0.6]
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[wait charaCrossFade A]
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[cueSeStop 21_ade580 0.2]
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[wt 0.8]
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@Grímr the Sage
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...Yeah, I can. Well, more that I already know.
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[k]
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@Grímr the Sage
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I couldn't tell while Morgan was still alive, but now that she's gone, I've got a good handle on what this calamity is.
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[k]
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@Grímr the Sage
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The thing that's been smoldering away in the pit for centuries is about to come out and say hello.
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[k]
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@Grímr the Sage
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That thing's basically why I was sent here in the first place. Although...I get the feeling there's more to it than that.
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[k]
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?1:How so?
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?2:...Does this have something to do with the red[csr]and black calamities the prophecy mentions?
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 4]
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[charaFadein C 0.1 1]
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@Altria
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...
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 4]
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[charaFadein A 0.1 1]
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?!
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@Grímr the Sage
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From what Geri and Freki've been smelling, there're signs of more than one calamity on the way.
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[k]
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@Grímr the Sage
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But those two calamities aren't my area, so I don't know what they are.
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk D]
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[charaFace D 7]
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[charaFadein D 0.1 1]
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@Mash
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Wait a moment. Did you just say “signs”?
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[k]
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@Mash
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Then, does that mean the calamities still haven't begun in earnest?
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[k]
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@Mash
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If that's true, then the thing at the bottom of the pit...
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[k]
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@Mash
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...The one Aesc said would destroy all of Britain if it woke up, is still asleep... And that means[line 2]
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[k]
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 0]
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[charaFadein A 0.1 1]
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@Grímr the Sage
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We can hit it now, while we've still got a chance? Exactly. You're a quick one, missy.
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[k]
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@Grímr the Sage
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But to do that, we're gonna need the faerie of paradise's help.
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[k]
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@Grímr the Sage
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The old god of wisdom is telling me we're gonna need her to put the thing at the bottom of the pit[line 2]the one that awaits at the pilgrimage's end[line 2]to sleep.
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[k]
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@Grímr the Sage
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Unfortunately, he didn't offer a lot of specifics. I still don't know what exactly that thing is, for example.
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[k]
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[bgmStop BGM_EVENT_48 2.5]
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@Grímr the Sage
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...Altria, I think it's time you told us about your pilgrimage's final destination...
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[k]
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@Grímr the Sage
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About the faerie of paradise's true purpose.
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[k]
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[messageOff]
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[charaFadeout A 0.1]
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[wt 0.1]
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[input selectBranch]
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[messageOff]
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[soundStopAllFade 0.4]
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[charaSet A 5021000 1 "Grímr the Sage"]
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[charaSet B 1098124500 1 "Da Vinci"]
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[charaSet C 5045001 1 Altria]
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[charaSet D 1098231510 1 Mash]
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[charaSet E 98115300 1 Holmes]
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[charaSet F 1098215110 1 Percival]
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[charaSet G 1049000 1 Muramasa]
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[charaSet H 4031001 1 "Redra Bit"]
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[charaSet I 1098216010 1 Barghest]
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[charaSet J 1098210410 1 Mors]
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[charaSet K 1098210410 1 Mors]
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[charaSet L 1098210410 1 Mors]
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[charaSet Q 98115000 1 Effect]
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[charaSet R 98115000 1 Effect]
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[charaSet S 98115000 1 Effect]
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[charaSet T 98115000 1 Effect]
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[wt 0.1]
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[scene 107801]
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[maskin black 1.0]
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[wait mask]
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[label selectBranch]
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[charaTalk C]
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[charaFace C 4]
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[charaFadein C 0.1 1]
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[wt 1.5]
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?1,1070,saveMaterial:Altria...?
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?2,2070,saveMaterial:...(I'm guessing it's probably[line 2])
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?!
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[charaFace C 34]
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@Altria
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I...
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[k]
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@Altria
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It's...
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[k]
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[messageOff]
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[charaTalk Q]
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[wt 0.1]
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[se ad13]
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[wt 1.5]
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[se ad13]
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[charaFace C 18]
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[wt 1.0]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 31]
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[charaFadein B 0.1 1]
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@Da Vinci
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Gah! Talk about the worst possible timing![sr]Can't they tell we're busy here!?
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[k]
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@Da Vinci
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Never mind that call, Altria! Go on![sr]What were you gonna say!?
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk D]
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[charaFace D 6]
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[charaFadein D 0.1 1]
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@Mash
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Huh?
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[k]
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?1:No, wait! Hang on!
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?2:That was a call! Chaldea just CALLED us!
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?!
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[bgm BGM_EVENT_82 0.1]
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@Mash
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That's right! Don't you see, Da Vinci!?[sr]We're getting a transmission!
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[k]
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@Mash
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Our electronic devices used to be inoperable here,[sr]but now they're working again!
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[k]
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 22]
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[charaFadein B 0.1 1]
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@Da Vinci
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!
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[k]
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[charaFace B 5]
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@Da Vinci
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Well damn, don't I look a fool now?[wt 0.8][se ad15][sr]Hello!? Hello!?
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[k]
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@Da Vinci
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This is codename Watson! Do you read me, Chaldea!?
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[k]
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[messageOff]
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[charaFadeout B 0.1]
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[wt 0.2]
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[charaPut Q 1]
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[charaEffect Q bit_talk_10_LowLevel]
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[wt 0.1]
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[se ad13]
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[wt 0.3]
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[charaTalk E]
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[charaFace E 0]
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[charaFadein E 0.1 1]
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@Holmes
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Loud and clear, Ms. Watson. This is 221B Baker Street.
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[k]
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@Holmes
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The last carrier pigeon message we received is four days old at this point, so I'm afraid we're not entirely clear on your current situation.
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[k]
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@Holmes
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But permit me to summarize ours.
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[k]
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@Holmes
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About one hour ago, the Border's various systems began coming back online.
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[k]
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@Holmes
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Including the systems that would previously shut down if we'd so much as approach the isle.
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[k]
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@Holmes
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At the moment, our electricity is being provided by the steam generator while we perform maintenance on all parts of the ship.
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[k]
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@Holmes
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We can also tell from our radar that a dense magical energy contamination has settled over all of Britain.
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[k]
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[charaFace E 5]
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@Holmes
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It is too soon for this to be more than conjecture, but I believe we can say Britain has begun its collapse.
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[k]
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@Holmes
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It was the Isle of Britain itself that rejected Proper Human History, and therefore, the Storm Border.
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[k]
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@Holmes
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With Britain losing its power, we too can now intervene in matters more directly.
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[k]
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?1:Then, you mean the Border's back up and running!?
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?!
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[charaFace E 7]
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@Holmes
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Naturally, [&Mr.:Ms.] [%1].
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[k]
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@Holmes
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Which is why I would like all of you to return posthaste.
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[k]
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[charaFace E 0]
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@Holmes
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The Professor still has yet to recover fully, I'm afraid...
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[k]
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@Holmes
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So we'll need your help to put together a navigational program that will let us maneuver through Britain's dense magical energy, Da Vinci.
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[k]
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@Holmes
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Once you have all returned to the Storm Border, it should be ready to begin operations in approximately six hours.
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[k]
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[messageOff]
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[charaFadeout E 0.1]
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[wt 0.1]
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[charaPut Q 1200,1200]
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[wt 0.1]
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[charaTalk off]
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[charaTalk depthOff]
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[charaDepth D 6]
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[charaDepth B 4]
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[charaFace D 6]
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[charaFace B 26]
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[charaFadeinFSR D 0.1 2]
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[charaFadeinFSL B 0.1 0]
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[wt 1.4]
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?1:Come on, Da Vinci! What're we waiting for!?
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?!
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[charaTalk on]
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[charaFace D 13]
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@Mash
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Right! With the Storm Border on our side, we can definitely handle the pit.
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[k]
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@Mash
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No... We can face any calamity that comes at us! And we can heal Percival in no time, too!
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[k]
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[charaFadeout D 0.1]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk depthOn]
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[charaTalk F]
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[charaFace F 12]
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[charaFadein F 0.1 1]
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@Percival
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...Thank you. I truly appreciate your kindness, but...
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[k]
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@Percival
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I have to refuse. Please, just leave me here.
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[k]
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@Percival
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Time is of the essence, right? I couldn't live with myself if I slowed you all down.
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[k]
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[charaFadeout F 0.1]
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[wt 0.1]
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[charaTalk D]
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[charaFace D 14]
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[charaFadein D 0.1 1]
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@Mash
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Don't be ridiculous!
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[k]
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@Mash
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I can carry you, no problem![sr]You won't slow us down at all!
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[k]
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@Mash
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Right, Da Vinci!?
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[k]
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[charaFadeout D 0.1]
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[wt 0.1]
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[bgmStop BGM_EVENT_82 2.0]
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[charaTalk B]
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[charaFace B 25]
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[charaFadein B 0.1 1]
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@Da Vinci
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...Only if we don't run into any more packs of mors. And unfortunately, the odds of that are pretty low.
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[k]
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[charaFace B 24]
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@Da Vinci
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...Percival. It's only a matter of time until mors show up here, too.
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[k]
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@Da Vinci
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If we leave you here alone, we'll basically be leaving you to your death.
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[k]
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@Da Vinci
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But you knew that, didn't you?
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[k]
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@Da Vinci
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Even though you said you consider Altria, Mash,[sr]and [%1] friends?
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk F]
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||
[charaFace F 12]
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[charaFadein F 0.1 1]
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@Percival
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I...
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[k]
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[charaFace F 4]
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@Percival
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...Yes. I know this is very selfish of me, but...
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[k]
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[charaFadeout F 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 13]
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[charaFadein B 0.1 1]
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@Da Vinci
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...Gotcha. Well, if you're that committed, I guess there's nothing more to say.
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk D]
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[charaFace D 14]
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[charaFadein D 0.1 1]
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@Mash
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Da Vinci!?
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[k]
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[messageOff]
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 13]
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[charaFadein B 0.1 1]
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[wt 1.5]
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[charaFace B 0]
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@Da Vinci
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So instead of saying anything, we're just gonna[sr]bring you with us whether you like it or not![bgm BGM_EVENT_63 0.1]
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[k]
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@Da Vinci
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Isn't that right, Redra Bit!? Yeah, I know you're hiding over there!
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[k]
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[messageOff]
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||
[charaFadeout B 0.1]
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[wt 0.2]
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||
[charaTalk off]
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||
[charaDepth D 3]
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[charaDepth C 4]
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[charaDepth F 5]
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[charaDepth G 4]
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[charaDepth A 5]
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[charaFace D 6]
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[charaFace C 10]
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[charaFace F 16]
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[charaFadeinFSR D 0.1 350,0]
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[charaFadein C 0.1 1]
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||
[charaFadeinFSL F 0.1 -350,0]
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||
[wt 1.6]
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||
[charaFadeout D 0.1]
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||
[charaFadeout C 0.1]
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[charaFadeout F 0.1]
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[wt 0.1]
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[charaFace G 18]
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[charaFace A 5]
|
||
[charaFadeinFSR G 0.1 2]
|
||
[charaFadeinFSL A 0.1 0]
|
||
[wt 1.4]
|
||
|
||
[charaFadeout G 0.1]
|
||
[charaFadeout A 0.1]
|
||
[wt 0.2]
|
||
|
||
|
||
[se ad443]
|
||
[se ad646]
|
||
[seVolume ad646 0 0.7]
|
||
[wt 0.3]
|
||
[seStop ad646 0.2]
|
||
[wt 0.1]
|
||
[seStop ad443 0.4]
|
||
[charaTalk on]
|
||
[charaTalk H]
|
||
[charaFace H 0]
|
||
[charaFadein H 0.4 1]
|
||
[wt 0.8]
|
||
|
||
@Redra Bit
|
||
So you already knew, huh? So much for waiting for the perfect time to surprise you, snort.
|
||
[k]
|
||
|
||
?1:Redra!? What're you doing here!?
|
||
|
||
@Redra Bit
|
||
Good question. I do have my reasons, but I can't tell you what they are.
|
||
[k]
|
||
|
||
[charaFace H 1]
|
||
@Redra Bit
|
||
All I can do is ask that you please trust me, and not pursue this line of questioning further.
|
||
[k]
|
||
|
||
?2:No way... Were you tailing us!?
|
||
|
||
@Redra Bit
|
||
...Well, yes. I was under orders to follow you and report back on your whereabouts.
|
||
[k]
|
||
|
||
[charaFace H 1]
|
||
@Redra Bit
|
||
But no more. I quit. I quit all sorts of things.[sr]Guess this means I'm out of a job now.
|
||
[k]
|
||
|
||
?!
|
||
|
||
[charaFace H 0]
|
||
@Redra Bit
|
||
At any rate, I overheard the whole thing from behind that tree.
|
||
[k]
|
||
|
||
@Redra Bit
|
||
It sounds to me like you all need a carriage. And one that verges on unsafely fast at that.
|
||
[k]
|
||
|
||
[charaFace H 1]
|
||
@Redra Bit
|
||
One pulled by the fastest faerie horse in Faerie Britain, who can keep galloping nonstop until we reach your destination.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout H 0.1]
|
||
[wt 0.2]
|
||
|
||
[charaTalk off]
|
||
[charaDepth D 2]
|
||
[charaDepth C 3]
|
||
[charaDepth F 4]
|
||
|
||
[charaFace D 1]
|
||
[charaFace C 6]
|
||
[charaFace F 11]
|
||
[charaFadeinFSR D 0.1 350,0]
|
||
[charaFadein C 0.1 1]
|
||
[charaFadeinFSL F 0.1 -350,0]
|
||
[wt 1.6]
|
||
|
||
[charaFadeout D 0.1]
|
||
[charaFadeout C 0.1]
|
||
[charaFadeout F 0.1]
|
||
[wt 0.2]
|
||
|
||
[charaDepth G 4]
|
||
[charaDepth A 3]
|
||
[charaDepth B 2]
|
||
|
||
[charaFace G 8]
|
||
[charaFace A 1]
|
||
[charaFace B 1]
|
||
[charaFadein G 0.1 10,0]
|
||
[charaFadeinFSL A 0.1 -350,0]
|
||
[charaFadeinFSR B 0.1 350,0]
|
||
[wt 1.6]
|
||
|
||
|
||
[fadeout black 2.0]
|
||
[bgmStop BGM_EVENT_63 2.0]
|
||
[wait fade]
|
||
|
||
[charaFadeout G 0.1]
|
||
[charaFadeout A 0.1]
|
||
[charaFadeout B 0.1]
|
||
|
||
[scene 120401]
|
||
|
||
[pictureFrame cut063_cinema]
|
||
|
||
[wt 1.5]
|
||
|
||
[cueSe Servants_102800 bac658]
|
||
[wt 1.0]
|
||
|
||
[charaFace J 0]
|
||
[charaFadein J 0.1 0,-50]
|
||
[wt 0.1]
|
||
|
||
[se ad42]
|
||
[charaPut R 0,-50]
|
||
[charaEffect R bit_talk_atomization]
|
||
[charaSpecialEffect J erasure 1 1.2]
|
||
[fadein black 1.5]
|
||
[wait fade]
|
||
[wt 0.8]
|
||
|
||
[cueSe SE_21 21_ad1119]
|
||
[wt 0.3]
|
||
[seStop 21_ad1119 0.3]
|
||
|
||
[charaTalk on]
|
||
[charaTalk I]
|
||
[charaFace I 5]
|
||
[charaFadein I 0.4 0,-50]
|
||
[wt 0.4]
|
||
|
||
[bgm BGM_EVENT_69 0.1]
|
||
|
||
@Barghest
|
||
(Huff... Huff...) Ah...[sr]That makes...seventy...
|
||
[k]
|
||
|
||
@Barghest
|
||
...Pathetic. I can't believe...[sr]I'm already...so exhausted...
|
||
[k]
|
||
|
||
@Barghest
|
||
...Ahh... My body is...burning up...[sr]My horns...feel like they're about to burst!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout I 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk off]
|
||
[charaDepth J 6]
|
||
[charaDepth K 5]
|
||
[charaDepth L 4]
|
||
|
||
[cueSe SE_21 21_ad1083]
|
||
[seVolume 21_ad1083 0 0.5]
|
||
|
||
[charaFace J 0]
|
||
[charaFadein J 0.4 0,-50]
|
||
[wt 0.3]
|
||
|
||
[charaFace K 0]
|
||
[charaFadeinFSR K 0.4 300,-50]
|
||
[wt 0.3]
|
||
|
||
[charaFace L 0]
|
||
[charaFadeinFSL L 0.4 -300,-50]
|
||
[wt 1.6]
|
||
|
||
[charaFadeout J 0.1]
|
||
[charaFadeout K 0.1]
|
||
[charaFadeout L 0.1]
|
||
[wt 0.1]
|
||
|
||
[se ad85]
|
||
[charaTalk on]
|
||
[charaTalk I]
|
||
[charaFace I 2]
|
||
[charaFadein I 0.1 0,-50]
|
||
@Barghest
|
||
A[messageShake 0.05 4 3 0.6]aaaaah!!!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout I 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk off]
|
||
|
||
[charaFace J 0]
|
||
[charaFace K 0]
|
||
[charaFace L 0]
|
||
[charaFadein J 0.1 0,-50]
|
||
[charaFadeinFSR K 0.1 300,-50]
|
||
[charaFadeinFSL L 0.1 -300,-50]
|
||
[wt 0.2]
|
||
|
||
[cueSe Servants_102800 bac658]
|
||
[effect bit_talk_h_slash02_fs]
|
||
[wt 0.2]
|
||
|
||
[charaShake J 0.03 4 4 0.4]
|
||
[charaShake K 0.03 4 4 0.4]
|
||
[charaShake L 0.03 4 4 0.4]
|
||
[wt 0.6]
|
||
|
||
[se ad42]
|
||
[effect bit_talk_atomization]
|
||
[charaPut R 0,0]
|
||
[charaEffect R bit_talk_atomization]
|
||
[charaPutFSR S 300,0]
|
||
[charaEffect S bit_talk_atomization]
|
||
[charaPutFSL T -300,0]
|
||
[charaEffect T bit_talk_atomization]
|
||
|
||
[charaSpecialEffect J erasure 1 1.2]
|
||
[charaSpecialEffect K erasure 1 1.2]
|
||
[charaSpecialEffect L erasure 1 1.2]
|
||
[wt 3.2]
|
||
|
||
[effectDestroy bit_talk_h_slash02_fs]
|
||
|
||
[charaTalk I]
|
||
[charaFace I 5]
|
||
[charaFadein I 0.1 0,-50]
|
||
@Barghest
|
||
(Huff... Huff...)
|
||
[k]
|
||
|
||
[messageOff]
|
||
[se bac170]
|
||
[wt 1.0]
|
||
|
||
[se ad85]
|
||
[effect bit_talk_v_slash02]
|
||
[wt 0.2]
|
||
[charaFadeout I 0.1]
|
||
|
||
[charaTalk off]
|
||
|
||
[charaTalk J]
|
||
[charaFace J 0]
|
||
[charaFadein J 0.1 0,-50]
|
||
[cueSe Servants_102800 bac657]
|
||
[charaShake J 0.05 3 3 0.8]
|
||
[wt 1.0]
|
||
[se ad42]
|
||
[charaSpecialEffect J erasure 1 1.0]
|
||
[effect bit_talk_atomization]
|
||
[wt 3.0]
|
||
|
||
[charaTalk I]
|
||
[charaFace I 5]
|
||
[charaFadein I 0.1 0,-50]
|
||
|
||
@Barghest
|
||
Ghhh...!
|
||
[k]
|
||
|
||
@Barghest
|
||
...What's going on?[sr]The more I defeat...the more of them there are...
|
||
[k]
|
||
|
||
@Barghest
|
||
It's as though...my exhaustion...keeps growing...[sr]I can't...seem to...think straight...
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout I 0.1]
|
||
[wt 0.2]
|
||
|
||
[charaTalk off]
|
||
[charaDepth J 6]
|
||
[charaDepth K 5]
|
||
[charaDepth L 4]
|
||
|
||
[cueSe SE_21 21_ad1083]
|
||
[seVolume 21_ad1083 0 0.5]
|
||
|
||
[charaFace J 0]
|
||
[charaFadein J 0.4 0,-50]
|
||
[wt 0.3]
|
||
|
||
[charaFace K 0]
|
||
[charaFadeinFSR K 0.4 300,-50]
|
||
[wt 0.3]
|
||
|
||
[charaFace L 0]
|
||
[charaFadeinFSL L 0.4 -300,-50]
|
||
|
||
[wt 1.2]
|
||
[cueSe SE_21 21_ad1071]
|
||
[wt 1.6]
|
||
|
||
[charaFadeout J 0.1]
|
||
[charaFadeout K 0.1]
|
||
[charaFadeout L 0.1]
|
||
[wt 0.1]
|
||
|
||
|
||
[charaTalk I]
|
||
[charaFace I 20]
|
||
[charaFadein I 0.1 0,-50]
|
||
@Barghest
|
||
...There's no end to them.[sr]They're just going to keep coming...
|
||
[k]
|
||
|
||
@Barghest
|
||
But...I must keep them away from the Round Table Army survivors outside the castle! Have at you, mors!
|
||
[k]
|
||
|
||
|
||
|
||
[messageOff]
|
||
[fadeout black 0.5]
|
||
[bgmStop BGM_EVENT_69 0.4]
|
||
[wait fade]
|
||
[soundStopAll]
|
||
[end]
|