465 lines
6.5 KiB
Plaintext
465 lines
6.5 KiB
Plaintext
|
||
|
||
|
||
$91-20-10-01-6-1
|
||
[soundStopAll]
|
||
[bgm BGM_EVENT_3 0.1]
|
||
[charaSet A 98025000 1 Mage]
|
||
[charaSet B 2010002 1 Billy]
|
||
[charaSet C 3016001 1 Hektor]
|
||
[charaSet D 6003001 1 "Hundred Personas"]
|
||
[charaSet E 99502600 1 Mash]
|
||
[charaSet F 99360000 1 "Celtic Soldier"]
|
||
[charaSet G 99360000 1 "Celtic Soldier"]
|
||
[charaSet H 99360000 1 "Celtic Soldier"]
|
||
|
||
[scene 20720]
|
||
[fadein black 1.5]
|
||
[wait fade]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 0]
|
||
[charaFadein A 0.4 1]
|
||
|
||
[messageOff]
|
||
|
||
[wt 0.3]
|
||
|
||
[charaEffect A bit_talk_13]
|
||
[se bac21]
|
||
[charaShake A 0.05 3 3 0.4]
|
||
|
||
[wt 0.3]
|
||
|
||
@Mage
|
||
Ungh!
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 2]
|
||
[charaFadein B 0.1 1]
|
||
|
||
@Billy
|
||
This is the final shot, mage.[sr]I only have one bullet left.
|
||
[k]
|
||
|
||
[charaFace B 5]
|
||
|
||
@Billy
|
||
And I take it that you only have one more magecraft use left before you need to rest up.
|
||
[k]
|
||
|
||
[charaFace B 0]
|
||
|
||
@Billy
|
||
It'll be a duel. Ready?
|
||
[k]
|
||
|
||
[charaFadeout B 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 0]
|
||
[charaFadein A 0.1 1]
|
||
|
||
@Mage
|
||
...Fine.
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 5]
|
||
[charaFadein B 0.1 1]
|
||
|
||
@Billy
|
||
There'll be no signal.[sr]As soon as both of us are ready, we go.
|
||
[k]
|
||
|
||
[charaFadeout B 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 0]
|
||
[charaFadein A 0.1 1]
|
||
|
||
@Mage
|
||
Okay. Fine.
|
||
[k]
|
||
|
||
[bgm BGM_EVENT_3 1.0 0.4]
|
||
|
||
@Mage
|
||
(Stupid.)
|
||
[k]
|
||
|
||
@Mage
|
||
(I've already set up protective spells... That guy's bullets are low in Divinity. There's no chance they will[line 2])
|
||
[k]
|
||
|
||
[bgmStop BGM_EVENT_3 1.0]
|
||
|
||
[messageOff]
|
||
|
||
[wt 0.1]
|
||
|
||
[charaShake A 0.05 3 3 0.5]
|
||
[se bac22]
|
||
[fowardEffect bit_talk_14]
|
||
[wt 0.1]
|
||
[se bac22]
|
||
[fowardEffect bit_talk_14]
|
||
[wt 0.1]
|
||
[se bac22]
|
||
[fowardEffect bit_talk_14]
|
||
|
||
[wt 1.5]
|
||
|
||
@Mage
|
||
Eh?
|
||
[k]
|
||
|
||
[messageOff]
|
||
|
||
[se ad240]
|
||
[fowardEffect bit_talk_35]
|
||
[charaShake A 0.05 3 3 0.5]
|
||
[wt 1.0]
|
||
[wt 1.5]
|
||
|
||
[seStop ad240]
|
||
|
||
[charaFadeout A 0.1]
|
||
[charaPut A 1200,1200]
|
||
|
||
[wt 0.1]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 1]
|
||
[charaFadein B 0.1 1]
|
||
|
||
[bgm BGM_EVENT_11 0.1]
|
||
|
||
@Billy
|
||
Okay. I win.
|
||
[k]
|
||
|
||
[charaFadeout B 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 0]
|
||
[charaFadein A 0.1 1]
|
||
|
||
@Mage
|
||
Eh...wait...I haven't...[sr]No...what...I...wait...wait...wait...!
|
||
[k]
|
||
|
||
@Mage
|
||
What? I'm...dead!?[sr]He penetrated my defense. How?
|
||
[k]
|
||
|
||
@Mage
|
||
How? How? How?
|
||
[k]
|
||
|
||
[bgmStop BGM_EVENT_11 1.0]
|
||
|
||
[messageOff]
|
||
|
||
[se ad42]
|
||
[charaSpecialEffect A darkEnemyErasure 0 2.0]
|
||
[wait charaSpecialEffect A]
|
||
|
||
[charaTalk off]
|
||
|
||
[charaFadein F 0.1 1]
|
||
[charaFadein G 0.1 0]
|
||
[charaFadein H 0.1 2]
|
||
|
||
[wt 0.2]
|
||
|
||
[charaSpecialEffect F enemyErasure 0 2.0]
|
||
[charaSpecialEffect G enemyErasure 0 2.0]
|
||
[charaSpecialEffect H enemyErasure 0 2.0]
|
||
[se ad266]
|
||
[wait charaSpecialEffect H]
|
||
|
||
[wt 1.0]
|
||
|
||
[seStop ad341]
|
||
[seStop ad266]
|
||
|
||
[charaTalk on]
|
||
|
||
[bgm BGM_EVENT_2 0.1]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 4]
|
||
[charaFadein B 0.1 1]
|
||
|
||
@Billy
|
||
Sorry 'bout that. I'm an outlaw. I'm a villainous kid who plays dirty and always has a trick up his sleeve.
|
||
[k]
|
||
|
||
@Billy
|
||
Yep, yeah...
|
||
[k]
|
||
|
||
[charaFace B 0]
|
||
|
||
@Billy
|
||
Well, I fired three shots almost simultaneously at the same target, so we can call that a single shot, right?
|
||
[k]
|
||
|
||
?1:You had me worried!
|
||
|
||
[charaFace B 1]
|
||
|
||
@Billy
|
||
Oh, I didn't intend to scare you.[sr]Sorry 'bout that.
|
||
[k]
|
||
|
||
?2:I believed in you.
|
||
|
||
[charaFace B 3]
|
||
|
||
@Billy
|
||
Uh...um...
|
||
[k]
|
||
|
||
?!
|
||
|
||
[charaFace B 3]
|
||
|
||
@Billy
|
||
Thanks, Master. What?[sr]Don't look over here.
|
||
[k]
|
||
|
||
@Billy
|
||
I said don't look at me!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[fadeout black 1.5]
|
||
[wait fade]
|
||
|
||
[charaFadeout B 0.1]
|
||
|
||
[wt 1.0]
|
||
|
||
[fadein black 1.5]
|
||
[wait fade]
|
||
|
||
[charaTalk C]
|
||
[charaFace C 0]
|
||
[charaFadein C 0.1 1]
|
||
|
||
@Hektor
|
||
Hey, is it over?
|
||
[k]
|
||
|
||
[charaFadeout C 0.1]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 0]
|
||
[charaFadein B 0.1 1]
|
||
|
||
@Billy
|
||
Thanks, Hektor.
|
||
[k]
|
||
|
||
[charaFadeout B 0.1]
|
||
|
||
[charaTalk C]
|
||
[charaFace C 1]
|
||
[charaFadein C 0.1 1]
|
||
[effect bit_talk_06]
|
||
|
||
@Hektor
|
||
Don't sweat it. I was able to protect you this time.[sr]I'll always accept a role like this.
|
||
[k]
|
||
|
||
[charaFace C 4]
|
||
|
||
@Hektor
|
||
...Uh, well I take that back.[sr]Next time, summon me for easier battles.
|
||
[k]
|
||
|
||
[effectStop bit_talk_06]
|
||
[messageOff]
|
||
[charaSpecialEffect C flashErasure 1 1.7]
|
||
[se ad52]
|
||
[wait charaSpecialEffect C]
|
||
|
||
[wt 1.0]
|
||
|
||
[charaTalk D]
|
||
[charaFace D 4]
|
||
[charaFadein D 0.1 1]
|
||
|
||
@Hundred Personas
|
||
Hmph. I never expected I would give an after-action report, even if I'm the only one left.
|
||
[k]
|
||
|
||
[charaFace D 1]
|
||
|
||
@Hundred Personas
|
||
But it was a great contract, Master. You were true to your word, and it didn't end up being a losing battle.
|
||
[k]
|
||
|
||
[effect bit_talk_06]
|
||
[charaFace D 1]
|
||
|
||
@Hundred Personas
|
||
Ah, and I have this:[sr]a parting gift from Mephistopheles.
|
||
[k]
|
||
|
||
[se ad7]
|
||
|
||
@Hundred Personas
|
||
That laughing man seemed to enjoy it till the very end.
|
||
[k]
|
||
|
||
[effectStop bit_talk_06]
|
||
[messageOff]
|
||
[charaSpecialEffect D flashErasure 1 1.7]
|
||
[se ad52]
|
||
[wait charaSpecialEffect D]
|
||
|
||
[wt 1.0]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 4]
|
||
[charaFadein B 0.1 1]
|
||
|
||
@Billy
|
||
A gift from Mephistopheles?[sr]Is that...
|
||
[k]
|
||
|
||
[messageOff]
|
||
|
||
[bgmStop BGM_EVENT_2 0.7]
|
||
|
||
[se ade28]
|
||
|
||
[wt 2.0]
|
||
|
||
[seStop ade28]
|
||
|
||
[bgm BGM_EVENT_3 0.1]
|
||
|
||
[charaShake B 0.05 3 3 0.4]
|
||
|
||
[charaFace B 2]
|
||
|
||
@Billy
|
||
A bomb!?
|
||
[k]
|
||
|
||
[messageOff]
|
||
|
||
[bgmStop BGM_EVENT_3 0.4]
|
||
|
||
[wt 0.1]
|
||
|
||
[se ad272]
|
||
[seStop ad272 0.7]
|
||
[flashin once 0.1 0.1 FFFFFFAF FFFFFF00]
|
||
|
||
[wt 0.5]
|
||
|
||
[seStop ade272]
|
||
|
||
[charaMoveReturn B 0,15 0.2]
|
||
|
||
@Billy
|
||
Hyaaah!
|
||
[k]
|
||
|
||
[charaFace B 4]
|
||
|
||
@Billy
|
||
...Hm?
|
||
[k]
|
||
|
||
?1:It says “congratulations.”
|
||
?!
|
||
|
||
[charaEffect E bit_talk_10]
|
||
|
||
[bgm BGM_EVENT_2 0.1]
|
||
|
||
[charaTalk E]
|
||
[charaFace B 4]
|
||
[charaFadein B 0.1 0]
|
||
[charaFace E 8]
|
||
[charaFadein E 0.1 2]
|
||
|
||
@Mash
|
||
It looks like they're just noisemakers.
|
||
[k]
|
||
|
||
[charaFace B 3]
|
||
|
||
@Billy
|
||
That guy messed around until the very end.[sr]Man...
|
||
[k]
|
||
|
||
[charaFace E 13]
|
||
|
||
@Mash
|
||
But if it wasn't for Mephistopheles,[sr]matters would have been much worse.
|
||
[k]
|
||
|
||
[charaFace B 1]
|
||
|
||
@Billy
|
||
Right.[sr]He's definitely better to have as an ally than enemy.
|
||
[k]
|
||
|
||
[charaFadeout B 0.1]
|
||
[charaFadeout E 0.1]
|
||
[wt 0.1]
|
||
[charaPut E 1200,1200]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 0]
|
||
[charaFadein B 0.1 1]
|
||
|
||
@Billy
|
||
Now then.[sr]Even after the heroes return, we have so much to do.
|
||
[k]
|
||
|
||
[charaFace B 4]
|
||
|
||
@Billy
|
||
We need to bring all the civilians back, and I need to collect my reward from the sheriff. Otherwise this was all for nothing.
|
||
[k]
|
||
|
||
[charaFace B 3]
|
||
|
||
@Billy
|
||
If someone asks us what happened to the house that got destroyed, we're gonna play dumb.
|
||
[k]
|
||
|
||
[charaFace B 0]
|
||
|
||
@Billy
|
||
But first, let's go eat. I may not be hungry,[sr]but I still want to enjoy something delicious.
|
||
[k]
|
||
|
||
@Billy
|
||
How about we have a few drinks at that saloon? Oh, but bear in mind that if you drink booze made in this time, it'll probably taste like horse piss.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFace B 1]
|
||
[wt 1.0]
|
||
|
||
[bgmStop BGM_EVENT_2 1.9]
|
||
[fadeout black 2.0]
|
||
[wait fade]
|
||
[wt 0.4]
|
||
[soundStopAll]
|
||
[end]
|