723 lines
12 KiB
Plaintext
723 lines
12 KiB
Plaintext
|
||
|
||
$91-20-34-01-4-1
|
||
|
||
[soundStopAll]
|
||
|
||
[charaSet A 2034000 1 Tell]
|
||
[charaSet C 2038000 1 Orion]
|
||
[charaSet D 2009201 1 Artemis]
|
||
[charaSet E 2009201 1 Artemis_Silhouette]
|
||
[charaSet F 1098183600 1 Enemy]
|
||
|
||
[charaSet I 8001000 1 "Dummy Effect 1"]
|
||
[charaSet J 8001000 1 "Dummy Effect 2"]
|
||
[charaSet K 8001000 1 "Dummy Effect 3"]
|
||
[charaSet L 8001000 1 "Dummy Effect 4"]
|
||
|
||
|
||
[branchQuestNotClear lblNotClear 3000303]
|
||
[flag IsClear true]
|
||
[branch lblConf]
|
||
[label lblNotClear]
|
||
[flag IsClear false]
|
||
[label lblConf]
|
||
|
||
|
||
[branch lblNotClear1 IsClear false]
|
||
|
||
[charaSet B 1098124510 1 "Da Vinci"]
|
||
|
||
[branch lblConf1]
|
||
[label lblNotClear1]
|
||
|
||
[charaSet B 98111500 1 "Da Vinci"]
|
||
|
||
[label lblConf1]
|
||
|
||
|
||
[charaDepth L 1]
|
||
[charaDepth C 5]
|
||
[charaDepth J 9]
|
||
[charaDepth K 9]
|
||
|
||
[charaRoll J 90]
|
||
[charaRoll K 90]
|
||
|
||
[charaPut E 2000,2000]
|
||
[charaPut L 2000,2000]
|
||
[charaEffect L bit_talk_41]
|
||
|
||
[bgm BGM_EVENT_82 0.1]
|
||
|
||
[scene 10000]
|
||
[wt 0.3]
|
||
|
||
[effect bit_talk_arrow01or 0,0 F]
|
||
[wt 0.2]
|
||
|
||
[fadein black 0.8]
|
||
[wait fade]
|
||
|
||
[se bac368]
|
||
[wt 0.6]
|
||
|
||
[fadeout black 0.4]
|
||
[wait fade]
|
||
|
||
[scene 20820]
|
||
|
||
[charaTalk F]
|
||
[charaFace F 0]
|
||
[charaFadein F 0.1 1]
|
||
|
||
[fadein black 0.4]
|
||
[wait fade]
|
||
[wt 0.2]
|
||
|
||
[se bac16]
|
||
[fowardEffect bit_talk_14 -110,-20]
|
||
[charaShake F 0.04 3 3 0.3]
|
||
[wt 0.4]
|
||
[se ad19]
|
||
[charaShake F 0.04 2 2 0.9]
|
||
[wt 1.4]
|
||
|
||
[se ad42]
|
||
[charaSpecialEffect F enemyErasure 0,0 1.5]
|
||
[wt 0.7]
|
||
|
||
[wait charaSpecialEffect F]
|
||
[bgmStop BGM_EVENT_82 1.2]
|
||
[charaFadeout F 0.1]
|
||
[wt 1.6]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 4]
|
||
[charaFadein A 0.4 1]
|
||
[wt 0.6]
|
||
|
||
@Tell
|
||
Sheesh. I'm still cold sweating bullets.[bgm BGM_EVENT_77 0.1]
|
||
[k]
|
||
|
||
?1:You did great, though.
|
||
?2:I knew you could pull it off.
|
||
?!
|
||
|
||
[charaFace A 1]
|
||
|
||
@Tell
|
||
...Heh. Honestly, I was pretty damn scared.
|
||
[k]
|
||
|
||
[charaFace A 0]
|
||
|
||
@Tell
|
||
My hands were shaking, my heart was pounding,[sr]my throat was completely parched...
|
||
[k]
|
||
|
||
@Tell
|
||
All I could think about was how much I didn't want to do this. Pathetic, really.
|
||
[k]
|
||
|
||
@Tell
|
||
Yeah, that's right. It was just like the time[sr]I had to shoot an apple off my son's head.
|
||
[k]
|
||
|
||
[charaFace A 4]
|
||
|
||
@Tell
|
||
...This is a good opportunity to make something clear. As Servants go, I'm pretty damn weak.
|
||
[k]
|
||
|
||
[charaFace A 0]
|
||
|
||
@Tell
|
||
I'm not descended from any gods, nor do I have any legendary weapons or armor.
|
||
[k]
|
||
|
||
@Tell
|
||
I'm just an ordinary guy who barely managed to shoot an evil man dead with the ordinary skills I'd built up over my life.
|
||
[k]
|
||
|
||
@Tell
|
||
I'm an ordinary parent, an ordinary hunter...and I'm just as weak and afraid of death as any other normal person.
|
||
[k]
|
||
|
||
[charaFace A 3]
|
||
|
||
@Tell
|
||
So, I guess what I'm trying to say is...
|
||
[k]
|
||
|
||
@Tell
|
||
...it doesn't feel right, having you look up at me with the same admiration you have for actual heroes.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[wt 0.9]
|
||
|
||
?1:But even with all those human weaknesses,[csr]you're still able to make a shot when it really counts.
|
||
?2:You might be weak, but coming through when the chips[csr]are down is anything but an ordinary strength.
|
||
?!
|
||
|
||
[messageOff]
|
||
[wt 0.4]
|
||
[charaFace A 0]
|
||
[wt 0.9]
|
||
|
||
?1:So you are an actual hero, just as much as any other.
|
||
?!
|
||
|
||
[messageOff]
|
||
[wt 0.4]
|
||
[charaFaceFade A 3 0.7]
|
||
[wt 1.4]
|
||
|
||
@Tell
|
||
...Well damn. Is making me blush a hobby of yours[sr]or something? 'Cause you're real good at it.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[se ad539]
|
||
[wt 0.4]
|
||
[seStop ad539 0.5]
|
||
[wt 0.4]
|
||
|
||
[charaPut I 0,0]
|
||
[charaEffect I bit_talk_10_MiddleLevel]
|
||
[wt 0.2]
|
||
|
||
[se ad13]
|
||
|
||
|
||
|
||
[branch lblNotClear2 IsClear false]
|
||
|
||
|
||
[charaTalk B]
|
||
[charaFace B 22]
|
||
[charaFadein B 0.1 1]
|
||
[wt 0.5]
|
||
|
||
@Da Vinci
|
||
Hey! You two okay!? You are?[wt 0.55][charaFace B 33][sr]Phew... What a relief.
|
||
[k]
|
||
|
||
[branch lblConf2]
|
||
[label lblNotClear2]
|
||
|
||
|
||
[charaTalk B]
|
||
[charaFace B 2]
|
||
[charaFadein B 0.1 0,-90]
|
||
[wt 0.5]
|
||
|
||
@Da Vinci
|
||
Hey! You two okay!? You are?[wt 0.55][charaFace B 4][sr]Phew... What a relief.
|
||
[k]
|
||
|
||
[label lblConf2]
|
||
|
||
|
||
@Da Vinci
|
||
I'm so sorry about that. There was some kind[sr]of error or bug or something in the system...
|
||
[k]
|
||
|
||
@Da Vinci
|
||
...and it ended up outputting an enemy that was a whole order of magnitude more dangerous than the high-level boss data I was using for the toughest quarry.
|
||
[k]
|
||
|
||
@Da Vinci
|
||
It's weird, though. I could have sworn I double-checked the code to make sure nothing like this would happen before executing it...
|
||
[k]
|
||
|
||
[branch lblNotClear3 IsClear false]
|
||
|
||
|
||
[charaFace B 32]
|
||
|
||
[branch lblConf3]
|
||
[label lblNotClear3]
|
||
|
||
|
||
[label lblConf3]
|
||
|
||
|
||
@Da Vinci
|
||
Hmm. Maybe something wonky made its way into the simulator and threw off my calculations?
|
||
[k]
|
||
|
||
@Da Vinci
|
||
I could see a powerful Divinity's magical energy[sr]manipulations having this kind of effect on the system...
|
||
[k]
|
||
|
||
[messageOff]
|
||
[wt 0.9]
|
||
|
||
[wipeout rectangleStripUpToDown 1.4 1.0]
|
||
[bgmStop BGM_EVENT_77 1.4]
|
||
[wait wipe]
|
||
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
[charaPut I 2000,2000]
|
||
|
||
[scene 28300]
|
||
[pictureFrame cut063_cinema]
|
||
[wt 0.2]
|
||
|
||
[wipein rectangleStripDownToUp 1.4 1.0]
|
||
[wait wipe]
|
||
[wt 0.4]
|
||
|
||
[charaTalk D]
|
||
[charaFace D 1]
|
||
[charaFadein D 0.4 0,-50]
|
||
[wt 0.6]
|
||
|
||
[bgm BGM_EVENT_3 0.1]
|
||
|
||
@Artemis
|
||
Oh [wt 0.3]Daaar[wt 0.3]liii[wt 0.3]nnng! [wt 0.4][sr]I love it when you actually go out hunting!
|
||
[k]
|
||
|
||
[charaFace D 5]
|
||
|
||
@Artemis
|
||
...Except when you're hunting for girls instead of game.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[wipeout leftDownToRightUp 0.6 1.0]
|
||
[wait wipe]
|
||
|
||
[charaFadeout D 0.1]
|
||
[wt 0.1]
|
||
|
||
[scene 20803]
|
||
|
||
|
||
|
||
[charaTalk off]
|
||
[charaTalk depthOff]
|
||
[charaFace C 15]
|
||
[charaFadein C 0.1 -256,-50]
|
||
[charaShake C 0.04 0 3 0]
|
||
|
||
[charaEffect J bit_talk_43l 430,0]
|
||
[charaEffect K bit_talk_43l -810,0]
|
||
[wt 0.2]
|
||
|
||
[se ad443]
|
||
[seVolume ad443 0 0.5]
|
||
[wipein rightUpToLeftDown 0.6 1.0]
|
||
[wait wipe]
|
||
[wt 0.2]
|
||
|
||
@Orion
|
||
Dammit, figures I'd catch just the kind of fish I wasn't out trawling for!
|
||
[k]
|
||
|
||
@Orion
|
||
Why'd it have to be the kind that practically[sr]jumps into your net itself!?
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFace E 1]
|
||
[charaScale E 1.2]
|
||
[charaPut E 360,-30]
|
||
[charaFadeTime E 0.4 0.6]
|
||
[charaMove E 380,-30 0.4]
|
||
[wt 0.6]
|
||
|
||
@E:Artemis
|
||
Why do you sound so disappointed, Darling?[sr]And why are you running away from me, hmm?
|
||
[k]
|
||
|
||
@E:Artemis
|
||
Teehee, I guess I'll just have to make you tell[sr]me what you were up to in here, one way or another!
|
||
[k]
|
||
|
||
|
||
@Orion
|
||
That would sound hot coming from anyone else,[sr]but from you, I can only imagine it means torture!
|
||
[k]
|
||
|
||
[charaFace E 5]
|
||
|
||
@E:Artemis
|
||
Well of course. After all, you were conspiring[sr]to cheat on me, weren't you?
|
||
[k]
|
||
|
||
@Orion
|
||
C[messageShake 0.04 3 3 0.3]onspiring?
|
||
[k]
|
||
|
||
[messageShakeStop]
|
||
[charaFace C 11]
|
||
|
||
@Orion
|
||
Hang on. Isn't it every fisherman's right[sr]to throw back the catches he doesn't need?
|
||
[k]
|
||
|
||
[charaFace C 15]
|
||
|
||
|
||
@Orion
|
||
Besides, what's wrong with bringing home a different kind of fish now and then!? Even bears get sick of having nothing but salmon all the time!
|
||
[k]
|
||
|
||
[charaFace E 2]
|
||
|
||
|
||
@E:Artemis
|
||
And what about the poor fish who WANT to be eaten!?[sr]Did you ever think about them!?
|
||
[k]
|
||
|
||
@E:Artemis
|
||
[f large]N[messageShake 0.04 3 2 0.5]ow feel my love! (Mixed messages)
|
||
[k]
|
||
|
||
[messageOff]
|
||
[wipeout rightUpToLeftDown 0.5 1.0]
|
||
[seStop ad443 0.5]
|
||
[wait wipe]
|
||
|
||
[charaPut J 2000,2000]
|
||
[charaPut K 2000,2000]
|
||
[charaFadeout C 0.1]
|
||
[charaFadeout E 0.1]
|
||
[wt 0.1]
|
||
[charaEffectStop J bit_talk_43l]
|
||
[charaEffectStop K bit_talk_43l]
|
||
|
||
[scene 10000]
|
||
[wt 0.2]
|
||
|
||
[wipein leftDownToRightUp 0.5 1.0]
|
||
[wait wipe]
|
||
|
||
[effect bit_talk_ereshki02 0,0 H]
|
||
[se ad246]
|
||
[seVolume ad246 0 0.5]
|
||
[wt 1.0]
|
||
[se ad247]
|
||
[seVolume ad247 0 0.5]
|
||
[wt 1.0]
|
||
[se ad248]
|
||
[seVolume ad248 0 0.5]
|
||
[wt 1.0]
|
||
[seStop ad246 0.5]
|
||
[seStop ad247 1.0]
|
||
[seStop ad248 1.5]
|
||
[wt 0.5]
|
||
[effectStop bit_talk_ereshki02]
|
||
[wt 0.6]
|
||
|
||
[wipeout leftDownToRightUp 0.5 1.0]
|
||
[wait wipe]
|
||
|
||
[scene 20803]
|
||
[cameraMove 0.1 0,0 1.02]
|
||
[wt 0.1]
|
||
|
||
[charaTalk depthOn]
|
||
|
||
[charaTalk on]
|
||
[charaTalk C]
|
||
[charaFace C 15]
|
||
[charaFadein C 0.1 0,-50]
|
||
[charaShake C 0.04 0 1 0]
|
||
|
||
[charaPut L 0,0]
|
||
|
||
[wipein rightUpToLeftDown 0.5 1.0]
|
||
[wait wipe]
|
||
[wt 0.3]
|
||
[charaMove C -76,-50 0.2]
|
||
[wt 0.1]
|
||
[backEffect bit_talk_explosion 326,-50]
|
||
[se ad609]
|
||
[seVolume ad609 0 0.3]
|
||
[wt 0.5]
|
||
[charaMove C 66,-50 0.2]
|
||
[wt 0.1]
|
||
[backEffect bit_talk_explosion -296,0]
|
||
[se ad609]
|
||
[seVolume ad609 0 0.3]
|
||
[wt 0.4]
|
||
[charaMove C 0,-50 0.1]
|
||
[wt 0.3]
|
||
|
||
[charaShakeStop C]
|
||
|
||
[shake 0.04 3 3 0.5]
|
||
[backEffect bit_talk_explosion 26,-50]
|
||
[se ad609]
|
||
[seVolume ad609 0 0.3]
|
||
[wt 0.1]
|
||
|
||
[charaFadeout C 0.4]
|
||
[charaMoveScale C 1.4 0.2]
|
||
[wt 0.2]
|
||
[shakeStop]
|
||
[charaPut L 2000,2000]
|
||
[charaEffectStop L bit_talk_41]
|
||
[wt 0.4]
|
||
|
||
@Orion
|
||
A[messageShake 0.04 3 3 1.2]aarrrggghhh! If only my muscles didn't[sr]make for such a broad targeeeeeet!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[wt 0.6]
|
||
[fadeout black 1.6]
|
||
[bgmStop BGM_EVENT_3 1.6]
|
||
[wait fade]
|
||
|
||
|
||
[scene 20820]
|
||
[pictureFrame]
|
||
[cameraHome 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaPut I 0,0]
|
||
[wt 0.1]
|
||
|
||
[branch lblNotClear4 IsClear false]
|
||
|
||
|
||
[charaTalk B]
|
||
[charaFace B 0]
|
||
[charaFadein B 0.1 1]
|
||
|
||
[branch lblConf4]
|
||
[label lblNotClear4]
|
||
|
||
|
||
[charaTalk B]
|
||
[charaFace B 0]
|
||
[charaFadein B 0.1 0,-90]
|
||
|
||
[label lblConf4]
|
||
|
||
[fadein black 1.6]
|
||
[wait fade]
|
||
[wt 0.2]
|
||
|
||
[bgm BGM_EVENT_77 0.1]
|
||
|
||
@Da Vinci
|
||
Well, anyway, I just upgraded the security on these environments and password-protected them, so this kind of thing should never happen again.
|
||
[k]
|
||
|
||
[charaFace B 4]
|
||
|
||
@Da Vinci
|
||
Again, I am SO sorry about this.
|
||
[k]
|
||
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
[charaPut I 2000,2000]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 1]
|
||
[charaFadein A 0.1 1]
|
||
|
||
@Tell
|
||
Hey, don't worry about it. Sure, I was taken aback when that thing showed up out of nowhere, but all that matters is that Master wasn't hurt.
|
||
[k]
|
||
|
||
[charaFace A 0]
|
||
|
||
@Tell
|
||
Besides, while I wouldn't say it's exactly common[sr]to go around hunting giant beasts like that...
|
||
[k]
|
||
|
||
@Tell
|
||
I can't deny they're a hell of an opportunity[sr]for a hunter to show what they can really do.
|
||
[k]
|
||
|
||
[charaFace A 1]
|
||
|
||
@Tell
|
||
So this ended up being a great way to wrap things up.
|
||
[k]
|
||
|
||
[charaPut I 0,0]
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[branch lblNotClear5 IsClear false]
|
||
|
||
|
||
[charaTalk B]
|
||
[charaFace B 0]
|
||
[charaFadein B 0.1 1]
|
||
|
||
[branch lblConf5]
|
||
[label lblNotClear5]
|
||
|
||
|
||
[charaTalk B]
|
||
[charaFace B 0]
|
||
[charaFadein B 0.1 0,-90]
|
||
|
||
[label lblConf5]
|
||
|
||
@Da Vinci
|
||
Then, does that mean you're satisfied?
|
||
[k]
|
||
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
[charaPut I 2000,2000]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 1]
|
||
[charaFadein A 0.1 1]
|
||
|
||
@Tell
|
||
I am. This was everything I was hoping for.
|
||
[k]
|
||
|
||
@Tell
|
||
I got to remember who I really am...[sr]and to show Master what I can really do.
|
||
[k]
|
||
|
||
@Tell
|
||
Sure, there might be more than one way to interpret that, but I got back in touch with my roots, and that's good enough for me.
|
||
[k]
|
||
|
||
[charaFace A 3]
|
||
|
||
@Tell
|
||
...Though not without my fair share of embarrassment.
|
||
[k]
|
||
|
||
[charaPut I 0,0]
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[branch lblNotClear6 IsClear false]
|
||
|
||
|
||
[charaTalk B]
|
||
[charaFace B 32]
|
||
[charaFadein B 0.1 1]
|
||
|
||
[branch lblConf6]
|
||
[label lblNotClear6]
|
||
|
||
|
||
[charaTalk B]
|
||
[charaFace B 5]
|
||
[charaFadein B 0.1 0,-90]
|
||
|
||
[label lblConf6]
|
||
|
||
@Da Vinci
|
||
Hmph. Sounds like something big went down[sr]while I wasn't around.
|
||
[k]
|
||
|
||
[branch lblNotClear7 IsClear false]
|
||
|
||
|
||
[charaFace B 31]
|
||
|
||
[branch lblConf7]
|
||
[label lblNotClear7]
|
||
|
||
|
||
[charaFace B 2]
|
||
|
||
[label lblConf7]
|
||
|
||
@Da Vinci
|
||
This was the kind of story so epic you want to tell your grandchildren about it one day, wasn't it!? No fair!
|
||
[k]
|
||
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
[charaPut I 2000,2000]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 1]
|
||
[charaFadein A 0.1 1]
|
||
|
||
@Tell
|
||
Hey now, cut me some slack. It wasn't all fun and games for me, you know? I had some seriously traumatic flashbacks.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaPut I 0,0]
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[branch lblNotClear8 IsClear false]
|
||
|
||
|
||
[charaTalk B]
|
||
[charaFace B 32]
|
||
[charaFadein B 0.1 1]
|
||
[wt 0.4]
|
||
|
||
[branch lblConf8]
|
||
[label lblNotClear8]
|
||
|
||
|
||
[charaTalk B]
|
||
[charaFace B 0]
|
||
[charaFadein B 0.1 0,-90]
|
||
[wt 0.4]
|
||
|
||
[label lblConf8]
|
||
|
||
|
||
?1:Which is why it's going to remain our little secret.
|
||
?2:Sorry Da Vinci, this stays between me and Tell.
|
||
?!
|
||
|
||
|
||
|
||
[branch lblNotClear9 IsClear false]
|
||
|
||
|
||
[charaFace B 22]
|
||
|
||
@Da Vinci
|
||
Wait. Don't tell me apples were involved somehow?[wt 1.0][charaFace B 31][sr]N[messageShake 0.04 3 3 0.6]ooo [wt 0.2]faaa[wt 0.2]ir!
|
||
[k]
|
||
|
||
|
||
[branch lblConf9]
|
||
[label lblNotClear9]
|
||
|
||
|
||
[charaFace B 1]
|
||
|
||
@Da Vinci
|
||
Wait. Don't tell me apples were involved somehow?[wt 1.0][charaFace B 2][sr]N[messageShake 0.04 3 3 0.6]ooo [wt 0.2]faaa[wt 0.2]ir!
|
||
[k]
|
||
|
||
[label lblConf9]
|
||
|
||
|
||
|
||
|
||
[messageOff]
|
||
[wt 0.6]
|
||
|
||
[fadeout black 2.0]
|
||
[bgmStop BGM_EVENT_77 2.0]
|
||
[wait fade]
|
||
[wt 0.5]
|
||
[soundStopAll]
|
||
[end]
|