612 lines
12 KiB
Plaintext
612 lines
12 KiB
Plaintext
|
||
|
||
|
||
$91-40-18-01-3-1
|
||
|
||
[soundStopAll]
|
||
|
||
[charaSet A 99502600 1 Mash]
|
||
[charaSet B 4018000 1 Quetzalcoatl]
|
||
[charaSet C 1098119500 1 "Mask de Baritsu"]
|
||
[charaSet D 1098119510 1 "Upside-down Baritsu Dummy"]
|
||
[charaSet E 4018000 1 "For Quetzalcoatl Attack"]
|
||
[charaSet F 98115000 1 "For Effect"]
|
||
|
||
[scene 20300]
|
||
[wipeFilter cinema 0.5 0]
|
||
|
||
[bgm BGM_EVENT_24 0.1]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 2]
|
||
[charaFadein B 0.1 0,-40]
|
||
|
||
[fadein black 1.0]
|
||
[wait fade]
|
||
|
||
@Quetzalcoatl
|
||
You're open, Baritsu!
|
||
[k]
|
||
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk C]
|
||
[charaFace C 0]
|
||
[charaFadein C 0.1 0,-40]
|
||
|
||
@Mask de Baritsu
|
||
Heh...do you really think so?[sr](And why is she STILL not using my nom de guerre?)
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout C 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk C]
|
||
[charaFace C 0]
|
||
[charaFace B 2]
|
||
[charaFadein C 0.1 -256,-40]
|
||
[charaFadein B 0.1 256,-40]
|
||
[wt 0.2]
|
||
[charaMove B 100,-40 0.1]
|
||
[wt 0.1]
|
||
[charaMove B 256,-40 0.2]
|
||
[charaMove C -256,-70 0.1]
|
||
[se bac1]
|
||
[wt 0.1]
|
||
[charaMove C -256,-40 0.1]
|
||
[wt 0.3]
|
||
[charaMove C 100,-40 0.2]
|
||
[wt 0.2]
|
||
[charaMove B 100,-40 0.1]
|
||
[charaMove C -80,-40 0.1]
|
||
[se bac245]
|
||
[charaDepth B 10]
|
||
[charaFace B 5]
|
||
[charaShake B 0.05 3 3 0.1]
|
||
|
||
@Quetzalcoatl
|
||
Guh...
|
||
[k]
|
||
|
||
@Mask de Baritsu
|
||
I have targeted your arm now. Time to surrender. I regret to inform you that victory is now quite beyond your reach as matters stand.
|
||
[k]
|
||
|
||
[charaFace B 7]
|
||
|
||
@Quetzalcoatl
|
||
...Do you know why there are so many flashy moves in Lucha Libre?
|
||
[k]
|
||
|
||
@Mask de Baritsu
|
||
No...I cannot say I have given it any thought. They are likely just inefficient skills meant for nothing so much as pure showmanship.
|
||
[k]
|
||
|
||
[charaFace B 5]
|
||
|
||
@Quetzalcoatl
|
||
No! They are for the audience, and for your opponent, with whom you share a deep mutual trust!
|
||
[k]
|
||
|
||
@Quetzalcoatl
|
||
If you are seeking efficiency in battle,[sr]then you should head to war!
|
||
[k]
|
||
|
||
@Quetzalcoatl
|
||
A battle without cheers or lights...a battlefield that is utterly lonely!
|
||
[k]
|
||
|
||
@Mask de Baritsu
|
||
Cheers? Do those really matter for battle?
|
||
[k]
|
||
|
||
[charaFace B 2]
|
||
|
||
@Quetzalcoatl
|
||
Of course![sr]That's why, Master, I ask you to cheer for me!
|
||
[k]
|
||
|
||
?1:¡Olé! Go, lucha master!
|
||
|
||
?!
|
||
|
||
[charaFace B 1]
|
||
|
||
@Quetzalcoatl
|
||
Mucho mucho! That has given me the strength of a hundred luchadoras! Hiyaaah!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaMoveReturn B 90,-40 0.2]
|
||
[charaMoveReturn C -90,-40 0.2]
|
||
[wt 0.1]
|
||
[charaEffect B bit_talk_quickmove]
|
||
[charaSpecialEffect B erasureReverse 1 0.3]
|
||
|
||
[se ad73]
|
||
[wt 1.0]
|
||
|
||
@Mask de Baritsu
|
||
(She jumped straight up to break my joint lock... What incredible pain tolerance. Or rather, is this the vaunted endurance that every wrestler possesses?)
|
||
[k]
|
||
|
||
[charaShake C 0.05 3 3 0.4]
|
||
[charaMove C -80,-60 0.4]
|
||
|
||
@Mask de Baritsu
|
||
This is no time to admire her moves![sr]Ugh, I can't keep my balance! Or my mask!
|
||
[k]
|
||
|
||
[charaFadeout C 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 1]
|
||
[charaFadein B 0.1 0,-40]
|
||
|
||
@Quetzalcoatl
|
||
Sorry. Any máscara that falls off[sr]so easily is no match for me!
|
||
[k]
|
||
|
||
@Quetzalcoatl
|
||
If you are a true wrestler, you need to be more fashion-conscious! And here we go...! La Mística!!!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[effect bit_talk_41]
|
||
[se ad73]
|
||
[charaMoveScale B 1.2 0.2]
|
||
[charaMove B 0,-32]
|
||
[wt 0.2]
|
||
[effectStop bit_talk_41]
|
||
[charaFadeout B 0.1]
|
||
[wt 0.3]
|
||
[charaScale B 1.0]
|
||
|
||
[charaFadein C 0.1 0,-40]
|
||
[charaFadein B 0.1 256,-40]
|
||
[charaMove B 150,-40 0.2]
|
||
[wt 0.2]
|
||
[se bac245]
|
||
[wt 0.2]
|
||
|
||
[se bac1]
|
||
[charaEffect C bit_talk_quickmove]
|
||
[charaSpecialEffect C erasureReverse 1 0.3]
|
||
[charaEffect B bit_talk_quickmove]
|
||
[charaSpecialEffect B erasureReverse 1 0.3]
|
||
|
||
[wt 1.0]
|
||
|
||
[charaTalk D]
|
||
[charaFace D 0]
|
||
[charaFadein D 0.1 0,30]
|
||
|
||
[charaFace B 2]
|
||
[charaFace E 2]
|
||
|
||
[charaScale B 1.2]
|
||
[charaFadein B 0.1 -1000,-40]
|
||
[charaScale E 0.8]
|
||
[charaFadein E 0.1 1000,-20]
|
||
|
||
[charaShake D 0.05 5 0 0]
|
||
[effect bit_talk_42]
|
||
|
||
[charaDepth E 1]
|
||
[charaDepth D 3]
|
||
[charaDepth B 5]
|
||
[se ad171]
|
||
[charaMove B 800,-40 0.2]
|
||
[wt 0.3]
|
||
[charaPut B -1000,-40]
|
||
[charaMove E -800,-20 0.2]
|
||
[wt 0.3]
|
||
[charaPut E 1000,-20]
|
||
[se ad171]
|
||
[charaMove B 800,-40 0.2]
|
||
[wt 0.3]
|
||
[charaDepth B 2]
|
||
[charaPut B -1000,-40]
|
||
[charaMove E -800,-20 0.2]
|
||
[wt 0.3]
|
||
[charaPut E 1000,-20]
|
||
|
||
|
||
@D:Mask de Baritsu
|
||
(What is this move...!?[sr]What is going on!?)
|
||
[k]
|
||
|
||
[messageOff]
|
||
|
||
[charaDepth E 1]
|
||
[charaDepth D 3]
|
||
[charaDepth B 5]
|
||
[se ad171]
|
||
[charaMove B 800,-40 0.2]
|
||
[wt 0.3]
|
||
[charaPut B -1000,-40]
|
||
[charaMove E -800,-20 0.2]
|
||
[wt 0.3]
|
||
[charaPut E 1000,-20]
|
||
[se ad171]
|
||
[charaMove B 800,-40 0.2]
|
||
[wt 0.3]
|
||
[charaDepth B 2]
|
||
[charaPut B -1000,-40]
|
||
[charaMove E -800,-20 0.2]
|
||
[wt 0.3]
|
||
[charaPut E 1000,-20]
|
||
|
||
@D:Mask de Baritsu
|
||
(Spinning...am I spinning? Really?[sr]How are we spinning THIS much!?)
|
||
[k]
|
||
|
||
[messageOff]
|
||
|
||
[charaDepth E 1]
|
||
[charaDepth D 3]
|
||
[charaDepth B 5]
|
||
[se ad171]
|
||
[charaMove B 800,-40 0.2]
|
||
[wt 0.3]
|
||
[charaPut B -1000,-40]
|
||
[charaMove E -800,-40 0.2]
|
||
[wt 0.3]
|
||
[charaPut E 1000,-40]
|
||
[se ad171]
|
||
[charaMove B 800,-40 0.2]
|
||
[wt 0.3]
|
||
[charaDepth B 2]
|
||
[charaPut B -1000,-40]
|
||
[charaMove E -800,-20 0.2]
|
||
[wt 0.3]
|
||
[charaPut E 1000,-20]
|
||
|
||
@D:Mask de Baritsu
|
||
(After six full spins, the inner ear simply goes haywire, and it becomes impossible to take an attack. And yet...we're still spinning?)
|
||
[k]
|
||
|
||
[messageOff]
|
||
|
||
[scene 39800 0.5]
|
||
[effectStop bit_talk_42 0.5]
|
||
[charaShakeStop D]
|
||
[charaScale B 1.0]
|
||
[wt 0.5]
|
||
|
||
@D:Mask de Baritsu
|
||
(Are we in...space? I can see space...I don't recall...taking my medicines...this morning...)
|
||
[k]
|
||
|
||
@D:Mask de Baritsu
|
||
(There's no need for careful examination to know what's happening here! I'm doomed!)
|
||
[k]
|
||
|
||
[charaMove B -300,-40 0.1]
|
||
[wt 0.1]
|
||
[charaMove B -200,-40 0.2]
|
||
[wt 0.3]
|
||
|
||
[charaMoveReturn D 0,40 0.2]
|
||
|
||
@D:Mask de Baritsu
|
||
(Tap, tap)
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout B 0.1]
|
||
[charaFadeout E 0.1]
|
||
[charaFadeout D 0.1]
|
||
[wt 0.1]
|
||
[wipeOff]
|
||
[wait wipe]
|
||
[bgmStop BGM_EVENT_24 0.4]
|
||
[scene 20300 0.4]
|
||
[wt 0.4]
|
||
|
||
[charaPut F 1]
|
||
[charaEffect F bit_talk_10_LowLevel]
|
||
[wt 0.1]
|
||
[charaTalk A]
|
||
[charaFace A 0]
|
||
[charaFadein A 0.1 1]
|
||
|
||
@Mash
|
||
Holmes has tapped out![sr]Quetzalcoatl, please cancel your drop!
|
||
[k]
|
||
|
||
[bgm BGM_EVENT_4 0.1]
|
||
|
||
@Mash
|
||
Quetzalcoatl is the winner!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
[charaPut F 1200,1200]
|
||
[charaEffectStop F bit_talk_10_LowLevel]
|
||
[wt 0.2]
|
||
|
||
[charaFace B 0]
|
||
[charaFadein B 0.1 0,50]
|
||
[charaMove B 0,-20 0.1]
|
||
[wait charaMove B]
|
||
[se ad223]
|
||
[seVolume ad223 0 0.5]
|
||
[charaMove B 1 0.1]
|
||
[wait charaMove B]
|
||
|
||
@Quetzalcoatl
|
||
Aw. Then there won't be a head-first drop, no...
|
||
[k]
|
||
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk C]
|
||
[charaFace C 0]
|
||
[se bac2]
|
||
[charaFadein C 0.1 1]
|
||
[charaMoveReturn C 0,-10 0.3]
|
||
|
||
@Mask de Baritsu
|
||
...Whew. Cervical spine annihilation avoided.
|
||
[k]
|
||
|
||
[charaFadeout C 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 0]
|
||
[charaFace C 0]
|
||
[charaFadein B 0.1 2]
|
||
[charaFadein C 0.1 0]
|
||
|
||
@Quetzalcoatl
|
||
Yes. You were spared because you tapped so early.
|
||
[k]
|
||
|
||
@Quetzalcoatl
|
||
You should be grateful that I am so precise in executing my moves, yes. For any other wrestler, we were beyond the point of no return!
|
||
[k]
|
||
|
||
@Mask de Baritsu
|
||
Probably. I'm surprised I lived. I'm actually more frightened that you have the muscles to stop that move than the muscles needed to do it in the first place.
|
||
[k]
|
||
|
||
@Quetzalcoatl
|
||
Of course. I told you. Luchadoras perform their moves with utmost consideration for their partners!
|
||
[k]
|
||
|
||
@Quetzalcoatl
|
||
Stopping a move midway through is just common courtesy. But I suspect you could have fought more!
|
||
[k]
|
||
|
||
@Mask de Baritsu
|
||
I had every intention of doing so. The spirit is willing, but the body...not so much.
|
||
[k]
|
||
?1:What do you mean?
|
||
|
||
?!
|
||
|
||
@Mask de Baritsu
|
||
The move was surreal. It was so intense, but at the same time, my heart was pounding with excitement.
|
||
[k]
|
||
|
||
@Mask de Baritsu
|
||
Excited that the move was terrible...and intriguing at the same time. The moment I had that thought, my body tapped out quite of its own accord.
|
||
[k]
|
||
|
||
@Mask de Baritsu
|
||
I have the confidence to meet any malevolent attack directly, but it appears my self-defense skills cannot handle moves made with kind intentions.
|
||
[k]
|
||
|
||
[charaFace B 1]
|
||
|
||
@Quetzalcoatl
|
||
Heehee. You speak too highly of it.[sr]I just didn't have the strength to make it hurt.
|
||
[k]
|
||
|
||
@Mask de Baritsu
|
||
I withdraw what I said about your moves being just for show. It reminds me of a Japanese sword form called kassatsuken, where one imbues their sword with life and death for their battle.
|
||
[k]
|
||
|
||
@Mask de Baritsu
|
||
One permits their opponent to live, even after defeating them. I had always found this contradictory, but...I understand now.
|
||
[k]
|
||
|
||
@Mask de Baritsu
|
||
Strength is not simply a matter of defeating your opponent.
|
||
[k]
|
||
|
||
@Quetzalcoatl
|
||
Yes, your moves were also very strong, Baritsu Mask. But you seem to be very fragile. You need to eat better so your bones will be sturdy, yes!
|
||
[k]
|
||
|
||
@Mask de Baritsu
|
||
I'll take your word for it.
|
||
[k]
|
||
|
||
@Mask de Baritsu
|
||
...Your technique is a sort I would never employ, but I would still like to show my respect to you, who has so mastered lucha.
|
||
[k]
|
||
|
||
@Mask de Baritsu
|
||
Adiós, Miss Quetzalcoatl. Should we have the opportunity, I would like to meet again.
|
||
[k]
|
||
|
||
[charaFadeout C 0.1]
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk C]
|
||
[charaFace C 0]
|
||
[charaFadein C 0.1 1]
|
||
|
||
@Mask de Baritsu
|
||
But...why will no one properly use my nom de guerre?
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout C 0.4]
|
||
[wt 0.1]
|
||
[bgmStop BGM_EVENT_4 1.0]
|
||
[wt 2.0]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 4]
|
||
[charaFadein B 0.1 1]
|
||
|
||
[bgm BGM_EVENT_6 0.1]
|
||
|
||
@Quetzalcoatl
|
||
Whew. So this is the end...
|
||
[k]
|
||
|
||
[messageOff]
|
||
[se ad144]
|
||
[charaMove B 0,-50 0.4]
|
||
[charaFadeout B 0.4]
|
||
[wt 1.0]
|
||
|
||
|
||
?1:You're all beat up...
|
||
|
||
?!
|
||
|
||
[charaTalk B]
|
||
[charaFace B 1]
|
||
[charaFadein B 0.1 1]
|
||
|
||
@Quetzalcoatl
|
||
Oh? Are you worried about me? No te preocupes.[sr]I'm feeling very good right now, yes.
|
||
[k]
|
||
|
||
@Quetzalcoatl
|
||
I have that pleasant sort of fatigue you get after hard work! Also the satisfaction that I was able to express myself to and understand others through lucha!
|
||
[k]
|
||
|
||
@Quetzalcoatl
|
||
And because I was able to experience that, I am here, smiling with you now.
|
||
[k]
|
||
|
||
[charaFace B 0]
|
||
|
||
@Quetzalcoatl
|
||
I can do that not as the goddess of war who takes life, but as a goddess of wisdom and fertility who looks toward the future.
|
||
[k]
|
||
|
||
?1:Yep. I know.
|
||
?2:Got it. Let's do this again sometime.
|
||
|
||
|
||
?!
|
||
[charaFace B 3]
|
||
@Quetzalcoatl
|
||
...Teehee. Gracias, Master.
|
||
[k]
|
||
|
||
@Quetzalcoatl
|
||
Ahhh! I don't have the strength to even get up, no! Master, please give me your hand!
|
||
[k]
|
||
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaPut F 1]
|
||
[charaEffect F bit_talk_10_LowLevel]
|
||
[wt 0.1]
|
||
[charaTalk A]
|
||
[charaFace A 1]
|
||
[charaFadein A 0.1 1]
|
||
|
||
@Mash
|
||
Looks like Quetzalcoatl is satisfied.[sr]Now Senpai can train in peace this afterno[line 2]
|
||
[k]
|
||
|
||
[bgmStop BGM_EVENT_6 1.0]
|
||
[charaScale B 1.2]
|
||
|
||
[charaFace A 7]
|
||
@Mash
|
||
Oh! You shouldn't, Senpai...Quetzalcoatl is still...!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
[charaPut F 1200,1200]
|
||
[charaEffectStop F bit_talk_10_LowLevel]
|
||
[wt 0.2]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 1]
|
||
[charaFadein B 0.1 1]
|
||
[wt 0.2]
|
||
[se bac245]
|
||
[shake 0.05 5 4 0.3]
|
||
[wt 0.3]
|
||
|
||
[bgm BGM_EVENT_7 0.1]
|
||
|
||
?1:Gaaaaaaaaahhh!?
|
||
?2:Aaaaaaaaaaaahhh!?
|
||
|
||
?!
|
||
|
||
@Quetzalcoatl
|
||
Ah-ha! You fell for it![sr]I am still bursting with energy, yes!
|
||
[k]
|
||
|
||
@Quetzalcoatl
|
||
And llave moves are very profound! Please enjoy the move where, the more you squirm, the more tightly wound up you get♡
|
||
[k]
|
||
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaPut F 1]
|
||
[charaEffect F bit_talk_10_LowLevel]
|
||
[wt 0.1]
|
||
[charaTalk A]
|
||
[charaFace A 8]
|
||
[charaFadein A 0.1 1]
|
||
|
||
@Mash
|
||
...If I had known how things would have turned out, I would have asked for five matches. Now I understand why the chains are necessary.
|
||
[k]
|
||
|
||
@Mash
|
||
To restrain Quetzalcoatl,[sr]we really do need lots of chains...
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
[charaPut F 1200,1200]
|
||
[charaEffectStop F bit_talk_10_LowLevel]
|
||
[wt 0.2]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 1]
|
||
[charaFadein B 0.1 1]
|
||
|
||
@Quetzalcoatl
|
||
Yes![sr]That is nowhere near enough chains to restrain me!
|
||
[k]
|
||
|
||
@Quetzalcoatl
|
||
Come on, Master. Flail, flail![sr]Mucho, mucho!
|
||
[k]
|
||
|
||
|
||
[messageOff]
|
||
[fadeout black 2.0]
|
||
[bgmStop BGM_EVENT_7 2.0]
|
||
[wait fade]
|
||
[soundStopAll]
|
||
[end]
|