fgo-game-data/ScriptActionEncrypt/03/0300040410.txt
2021-06-03 08:03:46 +00:00

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03-00-04-04-1-0
[soundStopAll]
[skip false]
[charaSet A 8001410 1 Mash]
[charaSet B 1019001 1 Rama]
[charaSet C 98115300 1 Holmes]
[charaSet D 3004001 1 Karna]
[charaSet E 98002000 1 Fou]
[charaSet F 3031001 1 Nezha]
[charaSet G 1098124510 1 "Da Vinci"]
[charaSet J 5009000 1 "Effect Dummy"]
[scene 10000]
[charaPut J 1200,1200]
[charaEffect J bit_talk_10_LowLevel]
[fadein black 1.0]
[wait fade]
[se ad761]
[seVolume ad761 0 0.6]
[effect bit_talk_yuga_clock_01]
[wt 6.5]
[fadeout black 1.0]
[seStop ad761 1.0]
[wait fade]
[effectStop bit_talk_yuga_clock_01]
[effectDestroy bit_talk_yuga_clock_01]
[scene 27710]
[wt 0.5]
[skip true]
[fadein black 1.0]
[wait fade]
[bgm BGM_EVENT_77 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Mash
This is the mountain Asha told us about.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 4]
[charaFadein B 0.1 1]
Rama
So far...I'm not seeing the god we're looking for.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaPut J 1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
Holmes
I don't detect a Servant reading from here.[sr]What can you sense?
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaPut J 1200,1200]
[charaEffectStop J bit_talk_10_LowLevel]
[charaTalk D]
[charaFace D 4]
[charaFadein D 0.1 1]
Karna
I think I can sense something akin to divine aura...but it's too faint to be certain.
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Rama
I sense it too. At least we would seem to be on the right track. Let's keep looking around.
[k]
[charaFace B 2]
Rama
Heeey! Is anyone heeere!?[sr]Siiitaaa! It's me, Rama!
[k]
[messageOff]
[charaFadeout B 0.1]
[wt 0.5]
1Is anybody heeere!?
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.1 1]
Fou
Fou fooou, fou fooou?
[k]
[messageOff]
[wipeout rollRight 1.5 1.0]
[bgm BGM_EVENT_77 1.5 0.4]
[wait wipe]
[charaFadeout E 0.1]
[wt 1.0]
[wipein rollLeft 1.5 1.0]
[bgm BGM_EVENT_77 1.5 1.0]
[wait wipe]
[charaTalk B]
[charaFace B 4]
[charaFadein B 0.1 1]
Rama
Ugh, this is getting us nowhere.[sr]We should split up and cover more ground.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 0]
[charaFadein F 0.1 1]
Nezha
That is. Very true. I can. Fly by. Using my. Wind Fire Wheels. I will search. From the. Skies above.
[k]
[messageOff]
[charaPut J 1]
[charaEffect J bit_talk_43l]
[charaMove F 0,64 1.1]
[cueSe NoblePhantasm_303100 NP_303100_3]
[cueSeVolume NP_303100_3 0 0.5]
[wt 0.7]
[wipeout rectangleStripUpToDown 0.3 1.0]
[wait wipe]
[charaPut J 1200,1200]
[charaEffectStop J bit_talk_43l]
[charaFadeout F 0.1]
[cueSeStop NP_303100_3 1.0]
[wt 1.0]
[wipein rectangleStripDownToUp 0.2 1.0]
[wait wipe]
[charaTalk A]
[charaFace A 14]
[charaFadein A 0.1 1]
Mash
Ah! P-please don't go off too far, Nezha![sr]We don't know what else might be here!
[k]
[charaFace A 12]
Mash
...Do you think she'll be okay...?
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaEffect J bit_talk_10_LowLevel]
[charaTalk B]
[charaFace B 1]
[charaFadein B 0.1 1]
Rama
Don't worry, she's a venerated hero in her own right. I'm sure she'll be fine.
[k]
Rama
She said it herself, she's somewhat similar to us in certain ways.
[k]
Rama
I do agree that her tendency to rush headlong toward her goals with a single-minded earnestness has the potential to cause trouble...
[k]
Rama
...but I also doubt there are few who can keep up with her sheer airborne maneuverability.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[bgmStop BGM_EVENT_77 0.5]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
Karna
Besides, it seems we have our[sr]own things to worry about.
[k]
[messageOff]
[charaFadeout D 0.1]
[wt 0.5]
[charaTalk B]
[se ad564]
[wt 1.0]
[seStop ad564 0.5]
[bgm BGM_EVENT_80 0.1]
[charaPut J 1]
[charaTalk G]
[charaFace G 0]
[charaFadein G 0.1 1]
Da Vinci
Yeah, figures there'd be a monster or two hanging around the mountain where that god lives. Think you guys could take these things out quickly so you can get back to looking for them, please?
[k]
[messageOff]
[fadeout black 0.5]
[bgmStop BGM_EVENT_80 0.4]
[wait fade]
[soundStopAll]
[end]