fgo-game-data/ScriptActionEncrypt/03/0300060310.txt
2022-03-24 08:05:31 +00:00

203 lines
3.2 KiB
Plaintext
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

03-00-06-03-1-0
[soundStopAll]
[sceneSet A 93400 1]
[charaSet B 9005001 1 Holmes]
[charaSet C 8001410 1 "Armored Mash (No Goggles)"]
[charaSet D 1017001 1 Musashi]
[charaSet E 8001400 1 Mash]
[charaSet S 5009000 1 "Effect Dummy 1"]
[charaSet T 5009000 1 "Effect Dummy 2"]
[charaScale A 1.01]
[scene 91900]
[charaFadein A 0 0,-200]
[fadein black 1.5]
[wait fade]
[bgm BGM_EVENT_71 0.1]
[f large]Intruders detected.
[k]
[f large]Initiating elimination.
[k]
[messageOff]
[wipeout rectangleStripDownToUp 0.6 1.0]
[wait wipe]
[charaFadeout A 0.1]
[wt 0.1]
[wipein rectangleStripUpToDown 0.6 1.0]
[wait wipe]
[charaTalk B]
[charaFace B 6]
[charaFadein B 0.1 1]
[wt 0.1]
Holmes
A bronze giant![sr]According to myth, it is a monster... [wt 0.5][charaFace B 2]Now I see!
[k]
Holmes
It must have incorporated legends from the island of Rhodes... So the gods themselves must have minted this bronze giant!
[k]
Holmes
And now, in Olympus, they've no doubt deployed it as an automatic defensive system for the purpose of eliminating intruders!
[k]
[messageOff]
[charaFadeout B 0.1]
[wt 0.1]
[se ad674]
[wt 0.25]
[se ad674]
[wt 0.5]
[charaTalk C]
[charaFace C 15]
[charaFadein C 0.1 1]
CMash
Its magical energy readings are too[sr]high for my sensors to measure!
[k]
CMash
This output is on par with a Divine Spirit! And its[sr]magical energy type isn't like any other kind of giant!
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
Musashi
A bronze giant, huh![bgmStop BGM_EVENT_71 1.0][sr]I guess this means we really are in Greece!
[k]
[charaFace D 5]
Musashi
It doesn't look like blades'll be much use against it, either...or that it's about to let us go without a fight!
[k]
[bgm BGM_EVENT_80 0.1]
[charaFace D 2]
Musashi
[%1]! Mash!
[k]
Musashi
Now that it's found us, we've got no choice[sr]but to send this hardhead packing!
[k]
1Got it!
2Get ready to fight, Mash!
[messageOff]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk depthOff]
[charaDepth C 1]
[charaDepth E 2]
[charaTalk C]
[charaFace C 7]
[charaFadein C 0.1 1]
[wt 0.5]
[se ade57]
[seStop ade57 0.14]
[wt 0.1]
[se ad658]
[charaTalk off]
[charaFace E 7]
[charaFadein E 0.4 1]
[wt 0.5]
[charaFadeout C 0]
Mash
Raising Ortinax output![sr]Engaging combat mode!
[k]
Mash
All functions are fine-tuned and working properly! Spirit Origin awakening rate is well within standard parameters!
[k]
[messageOff]
[se ad668]
[wt 0.1]
[charaMove E 0,5 0.2]
[charaMoveScale E 1.05 0.2]
[wt 0.1]
[seStop ad668 0.1]
[charaFace E 2]
Mash
...Here goes nothing!
[k]
[messageOff]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk depthOn]
[charaTalk on]
[charaTalk D]
[charaFace D 5]
[charaFadein D 0.1 1]
[wt 0.5]
[charaMove D 0,-5 0.3]
[cueSe Battle bac305]
[wt 0.5]
Musashi
I've fought and trained in all sorts of different worlds! I've lost track of how many monsters I've cut down!
[k]
Musashi
I'm sure I've never fought a Greek bronze giant before, but now's as good a time as any to see if I can cut through it!
[k]
[charaFace D 2]
Musashi
Now...have at you!
[k]
[messageOff]
[fadeout black 0.5]
[bgmStop BGM_EVENT_80 0.4]
[wait fade]
[soundStopAll]
[end]