780 lines
17 KiB
Plaintext
780 lines
17 KiB
Plaintext
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$94-05-34-02-4-0
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[soundStopAll]
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[charaSet A 1098176810 1 Osakabehime]
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[charaSet B 1098181900 1 "Nemo Marine A"]
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[charaSet C 1098181900 1 "Nemo Marine B"]
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[charaSet D 1098181900 1 "Nemo Marine"]
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[charaSet E 4037000 1 Nemo]
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[charaSet F 5039000 1 Scáthach-Skadi]
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[charaSet G 1098182100 1 "Nemo Professor"]
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[charaSet H 25006000 1 "Van Gogh"]
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[charaSet I 8001600 1 Mash]
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[charaSet J 25004001 1 "Yang Guifei"]
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[scene 99002]
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[fadein black 2.0]
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[wait fade]
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[bgm BGM_EVENT_94 0.1]
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[charaTalk A]
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[charaFace A 7]
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[charaFadein A 0.1 1]
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[charaShake A 0.04 3 3 0.7]
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@Osakabehime
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Nooooooooo!!!
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 2]
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[charaFadein B 0.1 1]
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@B:Nemo Marine
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I captured the deserter, Captain!
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[k]
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@B:Nemo Marine
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This should make up for my crime of somehow inebriating the acting vice commander by giving her a nonalcoholic cocktail, right!?
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk E]
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[charaFace E 5]
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[charaFadein E 0.1 1]
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@Nemo
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Good work, Marine. But no, it doesn't.
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[k]
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@Nemo
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You there, other Marine. Have the culprit write a formal apology after tickling his armpits for six hundred seconds.
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[k]
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[charaFadeout E 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 1]
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[charaFadein C 0.1 1]
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@C:Nemo Marine
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Aye, aye, sir! I'll tickle the heck out of him!
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 7]
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[charaFadein B 0.1 0]
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[charaFace C 1]
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[charaFadein C 0.1 2]
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@B:Nemo Marine
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Eee! Save meee!
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[k]
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[messageOff]
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[se ad348]
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[charaMove B -384,0 0.4]
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[charaFadeout B 0.4]
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[wt 0.1]
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[charaMove C 128,0 0.4]
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[charaFadeout C 0.4]
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[wt 1.6]
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[bgmStop BGM_EVENT_94 2.0]
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[charaTalk E]
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[charaFace E 0]
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[charaFadein E 0.1 1]
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@Nemo
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All right, returning to the matter of Osakabehime serving as the focus of our groundbreaking sonar substitu[line 2]
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[k]
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[charaFadeout E 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 7]
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[charaFadein A 0.1 1]
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[charaShake A 0.04 3 3 0.7]
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@Osakabehime
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Iyaaaaaaaaa!!! (Flailing around)
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk E]
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[charaFace E 0]
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[charaFadein E 0.1 1]
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@Nemo
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...Would you all mind explaining how it will work?
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[k]
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[charaFadeout E 0.1]
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[wt 0.1]
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[bgm BGM_EVENT_62 0.1]
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[charaTalk F]
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[charaFace F 0]
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[charaFadein F 0.1 1]
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@Scáthach-Skadi
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As has been so recently demonstrated, Void Space is overrun with vicious monsters that are sensitive to sound.
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[k]
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?1:Excuse me, Teacher!? The acting commander is already lost!
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?2:Can someone please put this in English!?
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?!
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[charaFadeout F 0.1]
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[wt 0.1]
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[charaTalk G]
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[charaFace G 0]
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[charaFadein G 0.1 1]
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@Nemo Professor
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Allow me then. Just so there's no confusion, it's best if you think of the Void Space we're in now as something completely different from the original Void Space.
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[k]
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@Nemo Professor
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You see, the idea that Void Space was always full of dangerous reefs and monsters is simply too divergent from current theories in magecraft.
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[k]
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@Nemo Professor
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With the information we have now, the most likely explanation is that someone tampered with this Void Space to make it observable, then scattered reefs and monsters all throughout it.
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[k]
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[charaFace G 3]
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@Nemo Professor
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While I'm curious as to what that someone can do, and what their goal might be, it's not relevant to our current predicament.
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[k]
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[charaFace G 0]
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@Nemo Professor
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More importantly, the fact that these monsters are sensitive to sound would seem to indicate that they're well-acclimated to this new Void Space's characteristics.
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[k]
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[charaFadeout G 0.1]
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[wt 0.1]
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[charaTalk H]
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[charaFace H 7]
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[charaFadein H 0.1 1]
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@Van Gogh
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Ehehe, it's like the unknowable chaos here divided itself into waters of arche and monsters of Logos...
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[k]
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[charaFadeout H 0.1]
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[wt 0.1]
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[charaTalk G]
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[charaFace G 0]
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[charaFadein G 0.1 1]
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@Nemo Professor
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Hmm. Ms. Van Gogh's explanation may not be entirely clear, so to elaborate...
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[k]
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@Nemo Professor
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Whatever originally occupied Void Space seems to have split into two clear types of entities thanks to our ability to observe Void Space now.
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[k]
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@Nemo Professor
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If we were to compare this Void Space to a painter's palette, both the monsters and the reefs would be made up of thick paint, and the rainbow light that now permeates this space would be made up of thin paint.
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[k]
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@Nemo Professor
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The rainbow light is dangerous[line 2]so much so that just viewing it with the naked eye is risky[line 2]but it also possesses other notable characteristics.
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[k]
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@Nemo Professor
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I've been referring to it as light, but that's just for simplicity's sake. It isn't actually light.
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[k]
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@Nemo Professor
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Its luminescence is entirely illusory, which is why it doesn't illuminate anything, and it refuses to let our retinas retain its true image. Like Ms. Yang Guifei said, this place is essentially pitch-dark.
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[k]
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@Nemo Professor
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If anything, the rainbow light we're “seeing” now[line 2]the thin paint, if you will[line 2]is more like water in its consistency.
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[k]
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@Nemo Professor
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So although it has the same low density as air, it also swells, leaks, and vibrates like water...which means it's very good at carrying sound.
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[k]
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@Nemo Professor
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That also explains why these void monsters are more sensitive to sound than light. Seems reasonable.
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[k]
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@Nemo Professor
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So using the propellers and engaging in combat, to say nothing of the absurd commotion of a moment ago, will all attract enemies.
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[k]
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[charaFadeout G 0.1]
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[wt 0.1]
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[charaTalk I]
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[charaFace I 8]
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[charaFadein I 0.1 1]
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@Mash
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Ghh... I'm sorry, everyone... I'm so sorry...
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[k]
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?1:Okay, now I get it. I think.
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[charaFadeout I 0.1]
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[wt 0.1]
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?2:It's okay, Mash. Go rest up. I'll fill you in later.
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[messageOff]
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[charaMoveReturn I 0,-4 0.4]
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[wt 0.8]
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[charaFadeout I 0.4]
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[wt 1.0]
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?!
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[charaTalk E]
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[charaFace E 0]
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[charaFadein E 0.1 1]
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@Nemo
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So basically...this is pure submarine warfare.
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[k]
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@Nemo
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We're stuck in the deep sea, devoid of light, and we basically have to find our enemies by sound alone, without making any noise that could give away our own position.
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[k]
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[charaFace E 5]
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@Nemo
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Unfortunately, that also means we're incredibly disadvantaged, in numerous ways.
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[k]
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@Nemo
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First and foremost, with the Nautilus in her current shape, even starting the engine could make enough sound to trigger an attack.
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[k]
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@Nemo
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Second, the enemies seem to generally lie immobile, and only attack when they notice us.
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[k]
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[charaFadeout E 0.1]
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[wt 0.1]
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[charaTalk H]
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[charaFace H 11]
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[charaFadein H 0.1 1]
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@Van Gogh
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That's for sure... I was drifting around here for a long time, and, heh, they didn't do anything to me...
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[k]
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[charaFace H 7]
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@Van Gogh
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But, if you make a sound...anything from the little guys who just attacked us, to things bigger than this entire ship, will be on us like paint on canvas... Ehehe...
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[k]
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[charaFadeout H 0.1]
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[wt 0.1]
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[charaTalk E]
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[charaFace E 5]
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[charaFadein E 0.1 1]
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@Nemo
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It must have been the large enemies that were blasting us with Noble Phantasm-level attacks, though we still don't know exactly what those attacks WERE...
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[k]
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@Nemo
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At any rate, we know there are a lot more of them than there are of us, they've got us surrounded, and they're just waiting for us to make a sound so they can find and attack us.
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[k]
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@Nemo
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Meanwhile, with our radar out of commission, Yang Guifei's hearing is all we have to guide us. And with the enemy not making any sounds of their own, we have no choice but to do so ourselves.
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[k]
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[charaFadeout E 0.1]
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[wt 0.1]
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[charaTalk J]
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[charaFace J 14]
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[charaFadein J 0.1 1]
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@Yang Guifei
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You mean like, active sonar? Where you send out a sound and determine your enemies' position by how long its waves take to bounce back?
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[k]
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@Yang Guifei
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That would be really, really dangerous.
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[k]
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[charaFadeout J 0.1]
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[wt 0.1]
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[charaTalk E]
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[charaFace E 5]
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[charaFadein E 0.1 1]
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@Nemo
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Right. If we were to do that right now, it would obviously draw the enemy's attention. So that option's off the table.
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[k]
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[charaFadeout E 0.1]
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[wt 0.1]
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[charaTalk F]
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[charaFace F 0]
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[charaFadein F 0.1 1]
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@Scáthach-Skadi
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Which is where Osakabe comes in. Her Bounded Field Noble Phantasm, and the divination she uses to prepare for it, are really quite remarkable.
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[k]
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@Scáthach-Skadi
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In essence, she performs a fairly wide-area curse-based scan to distinguish friend from foe before firing her Noble Phantasm.
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[k]
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@Scáthach-Skadi
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It is like a third eye that relies on neither sound nor sight. With this ability, we can locate our enemies while remaining completely quiet. I think it is an ideal solution.
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[k]
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[charaFadeout F 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 7]
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[charaFadein A 0.1 1]
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@Osakabehime
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But to do that, you're gonna shoot me out into the Void Sea all by myself, right!?
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[k]
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[charaFace A 2]
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@Osakabehime
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That's way too excit[line 2][messageShake 0.04 4 4 0.4]I mean,[sr]dangerous for my blood!
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk E]
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[charaFace E 0]
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[charaFadein E 0.1 1]
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@Nemo
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Of course we're not going to send you out there by yourself without any way to get back. It'll just look like we are.
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[k]
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[charaFadeout E 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 7]
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[charaFadein A 0.1 1]
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@Osakabehime
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Oh crap, now Captain's actually thinking about doing it! Nooo! I don't wanna shinidiiie!
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk E]
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[charaFace E 0]
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[charaFadein E 0.1 1]
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@Nemo
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You're a survival game expert, yes? Then you must understand how important recon is.
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[k]
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[charaFadeout E 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 4]
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[charaFadein A 0.1 1]
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@Osakabehime
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Urk. Well...yeah, I do get that. I guess I just hoped for a...umm...indoor option?
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk E]
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[charaFace E 0]
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[charaFadein E 0.1 1]
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@Nemo
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I see. I'll do my best to make that happen.[sr]Now, what's the radius on your Bounded Field scan?
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[k]
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[charaFadeout E 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 4]
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[charaFadein A 0.1 1]
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@Osakabehime
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Um, let's see... It extends out to about Himeji Castle's inner moat, so...maybe six hundred meters or so?
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk J]
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[charaFace J 8]
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[charaFadein J 0.1 1]
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@Yang Guifei
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It looks like the naval chart Lord Xiang Yu left for us is at least a hundred square kilometers...
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[k]
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[charaFadeout J 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 7]
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[charaFadein A 0.1 1]
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[charaShake A 0.04 4 4 0.4]
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@Osakabehime
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Dammit, there's nowhere to run!!! A-at least make sure I'll have a way to get back safe! And a reward if I pull this off!! Onegaishiplease, Ma-chan!
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[k]
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?1:How about one Command Spell, to do with what you will?
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?2:If you pull this off, you can use one[csr]of my Command Spells any way you like.
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?!
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[charaFace A 2]
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@Osakabehime
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Reverse Command Spell play!?[messageShake 0.04 4 4 0.5][sr]I didn't even know that was a thing!
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk I]
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[charaFace I 14]
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[charaFadein I 0.1 1]
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@Mash
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Um, Master!? Are you sure it's safe to give Osakabehime that much freedom!?
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[k]
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?1:Don't worry. This IS Batty we're talking about here.
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?2:It's okay. I'm pretty sure she won't use it for anything too evil.
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?!
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[charaFadeout I 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 6]
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[charaFadein A 0.1 1]
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@Osakabehime
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Are you suuure? Remember, I once masterminded a pretty badass coup as the lord of Csejte Pyramid Himeji Castle!
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[k]
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[charaFace A 2]
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@Osakabehime
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Okay, Captain, if this means I'll get a Do-Anything-I-Want ticket (read: Command Spell) from Ma-chan, then I'll do it!
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk E]
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[charaFace E 0]
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[charaFadein E 0.1 1]
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@Nemo
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Great. That takes care of our sonar substitute.
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[k]
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[charaFace E 5]
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@Nemo
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Now, our ultimate objective is to reach the escape point General Xiang Yu laid out for us, and our immediate goal is to seize control of every region along the way!
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[k]
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@Nemo
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Professor's already come up with a route, and identified four areas that we'll need to pass through on our way to our goal.
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[k]
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@Nemo
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Until we can ensure a region is safe, we'll have the Nautilus remain on standby at its periphery and send Osakabehime out to probe the area.
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[k]
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@Nemo
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Once she's determined an enemy's location...
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[k]
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@Nemo
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...we'll have her, Van Gogh, and Yang Guifei swim over and eliminate them in close-quarters combat!
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[k]
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[charaFadeout E 0.1]
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[wt 0.1]
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[charaTalk J]
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[charaFace J 20]
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[charaFadein J 0.1 1]
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@Yang Guifei
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Okay! Whether it be to see or fight, you can count on Yu-Yu to help!
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[k]
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[charaFadeout J 0.1]
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[wt 0.1]
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[charaTalk H]
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[charaFace H 9]
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[charaFadein H 0.1 1]
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@Van Gogh
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I'll do my best, too! Ehehe!
|
||
[k]
|
||
|
||
[charaFadeout H 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk E]
|
||
[charaFace E 0]
|
||
[charaFadein E 0.1 1]
|
||
@Nemo
|
||
Acting Vice Commander Mash, you'll remain on board as our last line of defense against any extremely dangerous attacks we may face.
|
||
[k]
|
||
|
||
@Nemo
|
||
Scáthach-Skadi, I'd like you to work with Professor as our head of engineering. Is that all right with you two?
|
||
[k]
|
||
|
||
[charaFadeout E 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk I]
|
||
[charaFace I 5]
|
||
[charaFadein I 0.1 1]
|
||
@Mash
|
||
Of course! I'll do whatever[sr]it takes to restore my honor!
|
||
[k]
|
||
|
||
[charaFadeout I 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk F]
|
||
[charaFace F 0]
|
||
[charaFadein F 0.1 1]
|
||
@Scáthach-Skadi
|
||
That is all right with me too, but are you sure we have the time it will take to enact this plan?
|
||
[k]
|
||
|
||
@Scáthach-Skadi
|
||
As I recall, we only have enough fuel for a hundred or so more hours, no?
|
||
[k]
|
||
|
||
[charaFadeout F 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk E]
|
||
[charaFace E 4]
|
||
[charaFadein E 0.1 1]
|
||
@Nemo
|
||
You're right, but we don't have any other choice for the time being. We'll just have to keep working on repairs and try to think of a better plan as we go.
|
||
[k]
|
||
|
||
[charaFace E 5]
|
||
@Nemo
|
||
Let's start with the region we're in right now.
|
||
[k]
|
||
|
||
@Nemo
|
||
For better or worse, this area is fairly narrow, so it should be ideal to determine whether our strategy is viable.
|
||
[k]
|
||
|
||
@Nemo
|
||
Once we've finished sweeping the area for enemies, we'll see how much energy we used, and[line 2]Um, who's tugging on my sleeve?[twt 0.4][charaFace E 6]
|
||
[k]
|
||
|
||
[charaFadeout E 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk H]
|
||
[charaFace E 6]
|
||
[charaFadein E 0.1 0]
|
||
[charaFace H 4]
|
||
[charaFadein H 0.1 2]
|
||
@Van Gogh
|
||
Captain, Captain. Why does everyone here look like the Grande Armée about to go up against General Winter?
|
||
[k]
|
||
|
||
[charaFace E 0]
|
||
@Nemo
|
||
You know, that's a perfect analogy. The fact is, we're running low on resources, so we're having to power through on empty stomachs.
|
||
[k]
|
||
|
||
[charaFace H 13]
|
||
@Van Gogh
|
||
Huh? Does that mean we don't have any food?
|
||
[k]
|
||
|
||
@Nemo
|
||
That's right. We don't have nearly enough food or, most importantly, magical energy. While we're at it, we also don't have enough metal or chemical substances for all the repairs we need.
|
||
[k]
|
||
|
||
|
||
[charaFace H 9]
|
||
@Van Gogh
|
||
Hmm. Umm, heh, I don't know anything about ship repairs, but...I think we might be fine when it comes to food and magical energy?
|
||
[k]
|
||
|
||
[charaFace E 6]
|
||
@Nemo
|
||
...What do you mean?
|
||
[k]
|
||
|
||
[bgmStop BGM_EVENT_62 1.5]
|
||
|
||
[charaFace H 14]
|
||
@Van Gogh
|
||
We can just eat the Logos monsters, like I did when I was drifting around. Ehehe.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[fadeout black 1.0]
|
||
[wait fade]
|
||
[charaFadeout H 0.1]
|
||
[charaFadeout E 0.1]
|
||
[scene 99002]
|
||
[wt 1.2]
|
||
[fadein black 1.0]
|
||
[wait fade]
|
||
|
||
[bgm BGM_EVENT_82 0.1]
|
||
|
||
[charaTalk J]
|
||
[charaFace J 23]
|
||
[charaFadein J 0.1 1]
|
||
@Yang Guifei
|
||
She's right! It turns out that the void enemies we defeated can be processed into both high-purity magical energy and food!
|
||
[k]
|
||
|
||
[charaFace J 2]
|
||
@Yang Guifei
|
||
So from here on, the combat team will also officially double as the resource procurement team!
|
||
[k]
|
||
|
||
[charaFace J 11]
|
||
@Yang Guifei
|
||
All right, Acting Commander, give the order!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout J 0.1]
|
||
[wt 0.4]
|
||
|
||
?1:Code Name: Imaginary Scramble!
|
||
?2:All hands, begin operation “The Great Void Sea Escape”!
|
||
?!
|
||
|
||
[se ad647]
|
||
[seVolume ad647 0 0.5]
|
||
[wt 1.0]
|
||
[seStop ad647 1.5]
|
||
[wt 1.0]
|
||
|
||
[charaTalk J]
|
||
[charaFace J 6]
|
||
[charaFadein J 0.1 1]
|
||
@Yang Guifei
|
||
Hao haooo! Okay, everyone,[sr]let's get our first sortie started!
|
||
[k]
|
||
|
||
[charaFadeout J 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 7]
|
||
[charaFadein A 0.1 1]
|
||
[charaShake A 0.04 3 0 0.4]
|
||
@Osakabehime
|
||
Noooooo!!!
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk F]
|
||
[charaFace F 5]
|
||
[charaFadein F 0.1 1]
|
||
@Scáthach-Skadi
|
||
Oh, stop it already! You are something of a goddess yourself, right? Start acting like it!
|
||
[k]
|
||
|
||
[charaFadeout F 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 7]
|
||
[charaFadein A 0.1 1]
|
||
@Osakabehime
|
||
But nobody told me I was gonna be tethered to the ship with monster intestineees!!!
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk F]
|
||
[charaFace F 1]
|
||
[charaFadein F 0.1 1]
|
||
@Scáthach-Skadi
|
||
It's all right! The guts we collected from the large enemy are more than strong enough to serve as a lifeline!
|
||
[k]
|
||
|
||
@Scáthach-Skadi
|
||
In fact, we may even be able to use these parts to repair the ship! Be proud, Osakabe! The Nautilus's fate is in your hands! Hehehe!
|
||
[k]
|
||
|
||
[charaFadeout F 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 2]
|
||
[charaFadein A 0.1 1]
|
||
@Osakabehime
|
||
What's so funny!? Admit it! You're enjoying this,[sr]aren't you, you baka sadist goddeeesss!!![messageShake 0.04 4 4 1.0]
|
||
[k]
|
||
|
||
[messageOff]
|
||
[wt 0.4]
|
||
[charaEffect A bit_talk_quickmove]
|
||
[charaSpecialEffect A erasure 1 0.4]
|
||
[se ade94]
|
||
[wt 1.5]
|
||
|
||
[charaTalk off]
|
||
[charaDepth J 1]
|
||
[charaDepth E 4]
|
||
[charaDepth F 3]
|
||
[charaDepth I 2]
|
||
[charaFace J 0]
|
||
[charaFace E 5]
|
||
[charaFace F 5]
|
||
[charaFace I 7]
|
||
[charaFadein J 0.1 -375,0]
|
||
[charaFadein E 0.1 -125,0]
|
||
[charaFadein F 0.1 125,0]
|
||
[charaFadein I 0.1 375,0]
|
||
[wt 0.4]
|
||
[charaMoveReturn J -375,2 0.4]
|
||
[charaMoveReturn E -125,2 0.4]
|
||
[charaMoveReturn F 125,2 0.4]
|
||
[charaMoveReturn I 375,2 0.4]
|
||
[wt 0.2]
|
||
[se ad7]
|
||
[seVolume ad7 0 0.7]
|
||
[se ad78]
|
||
[wt 1.0]
|
||
[fadeout black 2.0]
|
||
[bgmStop BGM_EVENT_82 2.0]
|
||
[wait fade]
|
||
[wt 0.5]
|
||
[soundStopAll]
|
||
[end]
|