fgo-game-data/ScriptActionEncrypt/01/0100050720.txt
2020-06-01 18:54:42 +00:00

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01-00-05-07-2-0
[soundStopAll]
[bgm BGM_EVENT_3 0.1]
[charaSet A 8001001 1 Mash]
[charaSet B 7014001 1 Nightingale]
[charaSet C 5016001 1 Geronimo]
[charaSet D 1019001 1 Rama]
[charaSet E 2010001 1 Billy]
[charaSet F 2003001 1 "Robin Hood"]
[charaSet G 98003000 1 "Dr. Roman"]
[charaSet H 98002000 1 Fou]
[scene 11213]
[fadein black 2.0]
[wait fade]
[se bac21]
[wait se bac21]
[se bac21]
[wait se bac21]
[se ad38]
[wait se ad38]
[wt 0.7]
[charaFace F 0]
[charaFadein F 0.4 0]
[charaFace E 0]
[charaFadein E 0.4 2]
[wt 0.7]
F???
Huh? Did you hear something just now?
[k]
E???
Hmm... It sounds like people fighting, or something. Have our reinforcements arrived?
[k]
[charaFace F 1]
F???
The tables have turned![sr]Old Man Geronimo's finally done it!
[k]
[charaFace E 4]
E???
...Hey, hey, Green?
[k]
E???
Remind me. Is Geronimo a woman with a medical bag, toting a gun and carrying a kid on her back?
[k]
[charaFace F 5]
F???
...Huh? What's that scary-sounding thing? Not even our banshee is that scary.
[k]
[charaFadeout E 0.1]
[charaFadeout F 0.1]
[wt 0.4]
[charaTalk D]
[charaFace D 2]
[charaFadein D 0.1 0]
[charaFace B 0]
[charaFadein B 0.1 2]
Rama
Why, you... You didn't listen to a word of what the others were saying, did you?
[k]
[charaFace B 7]
Nightingale
Yes, I did! That good hygiene is the basis of all healing! So I shall now disinfect them all at full power!
[k]
Rama
You're such a... Argh! You... Mash! [%1]! Hurry up and rescue me already!
[k]
[messageOff]
[fadeout black 1.0]
[wait fade]
[scene 11110]
[charaFadeout B 0.1]
[charaFadeout D 0.1]
[wt 0.5]
[wipeout leftToRight 0 1]
[wait wipe]
[fadein black 0]
[wait fade]
[charaTalk A]
[charaFace A 7]
[charaFadein A 0.1 1]
[wipein rightToLeft 0.5 1]
[wait wipe]
Mash
...A-Anyway, in this situation,[sr]there's only one thing we can do.
[k]
Mash
We need to protect Nightingale!
[k]
[charaFadeout A 0.1]
[charaTalk C]
[charaFace C 2]
[charaFadein C 0.1 1]
Geronimo
Leave the cover fire to me![sr]Go!
[k]
[charaFadeout C 0.1]
[charaTalk A]
[charaFace A 2]
[charaFadein A 0.1 1]
Mash
All right![sr]Mash Kyrielight[line 2]going in!
[k]
[messageOff]
[fadeout black 1.0]
[wait fade]
[charaFadeout A 0.1]
[scene 11213]
[wt 1.0]
[fadein black 1.0]
[wait fade]
[charaTalk B]
[charaFace B 7]
[charaFadein B 0.1 1]
Nightingale
[line 2]Do not interfere with my treatment!
[k]
[charaFadeout B 0.1]
[wt 0.2]
[se bac21]
[wait se bac21]
[charaTalk D]
[charaFace D 4]
[charaFadein D 0.1 1]
Rama
How should I say it... This is ridiculous...
[k]
[charaFadeout D 0.1]
[charaTalk E]
[charaFace D 4]
[charaFadein D 0.1 0]
[wt 0.1]
[charaFace E 0]
[charaFadein E 0.4 2]
E???
Hey, hey! Hey, you![sr]You're an ally, right? I think?
[k]
[charaFace D 0]
Rama
Are you one of the Archers Geronimo was talking about?
[k]
[charaFace E 1]
E???
Oh, good.[sr]So you ARE an ally! Hey, Green! They're allies!
[k]
[charaFadeout D 0.1]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk F]
[charaFace B 6]
[charaFadein B 0.1 1]
[wt 0.7]
[se ad7]
[charaPut F 0]
[charaFace F 4]
[charaSpecialEffect F appearance 0 1.0]
F???
That's good to hear. Really good.
[k]
F???
Most of the enemies are gone now, but I was afraid we'd have to go against that scary lady next.
[k]
[charaFadeout B 0.1]
[charaFadeout F 0.1]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
Rama
Oh, how long have you been there?
[k]
[charaFadeout D 0.1]
[charaTalk F]
[charaFace F 0]
[charaFadein F 0.1 1]
F???
It's my skill, don't worry about it. As for me, I'm more interested in the fact that you're being carried on her back.
[k]
[charaFadeout F 0.1]
[charaTalk D]
[charaFace D 4]
[charaFadein D 0.1 1]
Rama
[line 2]Please, just don't ask.[sr]It's an excessively long and convoluted story.
[k]
[charaFadeout D 0.1]
[charaTalk E]
[charaFace D 4]
[charaFadein D 0.1 0]
[charaFace E 0]
[charaFadein E 0.1 2]
E???
Hey, hey! Are those people charging at us our allies too?
[k]
[charaFace D 1]
Rama
Yes. They are very reliable allies.[sr]...At least more than myself right now!
[k]
[messageOff]
[fadeout black 1.0]
[bgmStop BGM_EVENT_3 1.0]
[wait fade]
[soundStopAll]
[end]