622 lines
10 KiB
Plaintext
622 lines
10 KiB
Plaintext
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$94-04-78-17-2-0
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[soundStopAll]
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[charaSet A 98001000 1 Mash]
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[charaSet B 25005000 1 Voyager]
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[charaSet C 3043000 1 Erice]
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[charaSet D 5025001 1 Edison]
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[charaSet E 2016000 1 "Emiya Alter"]
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[charaSet F 1098192800 1 Marie]
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[charaSet G 98006200 1 ???]
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[charaSet H 98006200 1 "Enemy 1"]
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[charaSet I 98006200 1 "Enemy 2"]
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[charaSet J 3006001 1 Benkei]
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[charaSet L 98115000 1 Effect]
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[scene 47001]
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[se adm13]
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[seVolume adm13 0 0]
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[fadein black 1.5]
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[seVolume adm13 1.5 0.2]
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[wait fade]
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[charaTalk A]
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[charaFace A 8]
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[charaFadein A 0.1 1]
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@Mash
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No sooner did we get off the train than we found ourselves on a desolate mountain...
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk F]
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[charaFace F 4]
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[charaFadein F 0.1 1]
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@Marie
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Desolate is a good word for it. I don't know why,[sr]but it feels kind of hostile here...
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[k]
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[charaFadeout F 0.1]
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[wt 0.1]
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[seStop adm13 1.0]
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[charaTalk E]
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[charaFace E 0]
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[charaFadein E 0.1 1]
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@Emiya Alter
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There's a reason for that.[sr]Look, over there. And right here, too.
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[k]
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[messageOff]
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[charaFadeout E 0.1]
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[wt 0.4]
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[bgm BGM_EVENT_5 0.1]
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[charaDepth G 3]
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[charaDepth H 2]
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[charaDepth I 1]
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[charaTalk off]
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[charaFace G 0]
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[charaFace H 0]
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[charaFadein G 0.4 -300,0]
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[charaFadein H 0.4 260,0]
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[wt 2.0]
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[messageOff]
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[wipeout rectangleStripLeftToRight 0.7 1.0]
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[bgm BGM_EVENT_5 0.7 0.5]
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[seStop adm13 0.7]
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[wait wipe]
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[charaFadeout G 0.1]
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[charaFadeout H 0.1]
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[wt 0.5]
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[wipein rectangleStripRightToLeft 0.7 1.0]
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[bgm BGM_EVENT_5 0.7 1.0]
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[wait wipe]
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[wt 0.3]
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[charaFace G 0]
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[charaFace H 0]
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[charaFace I 0]
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[charaFadein G 0.4 -350,0]
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[charaFadein H 0.4 0,0]
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[charaFadein I 0.4 350,0]
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[wt 2.0]
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@???
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[image berserker_language_2]
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[k]
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[messageOff]
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[wipeout rectangleStripRightToLeft 0.7 1.0]
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[bgm BGM_EVENT_5 0.7 0.5]
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[wait wipe]
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[charaFadeout G 0.1]
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[charaFadeout H 0.1]
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[charaFadeout I 0.1]
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[wt 0.5]
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[wipein rectangleStripLeftToRight 0.7 1.0]
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[bgm BGM_EVENT_5 0.7 1.0]
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[wait wipe]
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[wt 0.3]
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[charaTalk on]
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[charaTalk E]
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[charaFace E 0]
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[charaFadein E 0.1 1]
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@Emiya Alter
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All the local ghosts are coming out of the woodwork.
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[k]
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[charaFadeout E 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 7]
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[charaFadein A 0.1 1]
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@Mash
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We're surrounded, Senpai![sr]What are your or[line 2]
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 0]
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[charaFadein C 0.1 1]
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@Erice
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Relax. They might be creepy,[sr]but they're not going to hurt you.
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 6]
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[charaFadein A 0.1 1]
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@Mash
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How can you tell, Erice?
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 0]
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[charaFadein C 0.1 1]
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@Erice
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Because I'm a player.[sr]Just like you, [%1].
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[k]
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[charaFace C 20]
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@Erice
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Everyone brought into Monde du Jeu falls into one of two categories: those who are incorporated into this world, and those who aren't.
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[k]
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[charaFace C 0]
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@Erice
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You and I are part of the latter group...
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[k]
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@Erice
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...so our minds weren't stolen from us,[sr]like the Servants' were.
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[k]
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@Erice
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We still have wills of our own,[sr]and we can choose to play[line 2]to fight here.
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[k]
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?1:So, are you saying I have a part to play in this world, too?
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?2:You mean, there's something I'm meant to do here, too?
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?!
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[charaFace C 5]
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@Erice
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That's right. You and I aren't like everyone else.[sr]And the reason for that...
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 0]
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[charaFadein B 0.1 1]
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@Voyager
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...
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 5]
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[charaFadein C 0.1 1]
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@Erice
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...was probably you.
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[k]
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[messageOff]
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[wipeout rectangleStripLeftToRight 0.7 1.0]
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[bgm BGM_EVENT_5 0.7 0.5]
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[wait wipe]
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[charaFadeout C 0.1]
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[charaTalk off]
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[charaFace G 0]
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[charaFace H 0]
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[charaFadein G 0.1 -300,0]
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[charaFadein H 0.1 260,0]
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[wt 0.5]
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[wipein rectangleStripRightToLeft 0.7 1.0]
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[bgm BGM_EVENT_5 0.7 1.0]
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[wait wipe]
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[wt 1.0]
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[charaTalk on]
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@Erice
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Those guys there are just here for atmosphere.[sr]They can't do anything of their own volition.
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[k]
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@Erice
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The only move they will ever make is one allowed by the rules.
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[k]
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@Emiya Alter
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So why not just smash that rule to pieces?
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[k]
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@Erice
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That's the whole reason I've been fighting:
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[k]
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@Erice
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To destroy this world and take back what I lost.
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[k]
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@Erice
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I was planning to accomplish that goal all on my own...
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[k]
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[messageOff]
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[wipeout rectangleStripRightToLeft 0.7 1.0]
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[bgm BGM_EVENT_5 0.6 0.5]
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[wait wipe]
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[charaFadeout G 0.1]
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[charaFadeout H 0.1]
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[wt 0.5]
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[wipein rectangleStripLeftToRight 0.7 1.0]
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[bgm BGM_EVENT_5 0.6 1.0]
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[wait wipe]
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[wt 0.3]
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[charaTalk depthOff]
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[charaDepth B 4]
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[charaDepth C 5]
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[charaTalk C]
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[charaFace C 0]
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[charaFadein C 0.1 0]
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[charaFace B 0]
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[charaFadein B 0.1 2]
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@Erice
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But now, I think that competing with you guys might[sr]not be a bad way of going about it, either.
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[k]
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?1:So what's this new game entail?
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?2:So how do we win this new game?
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?!
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[charaFace C 13]
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@Erice
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You know, you've been weirdly hyped about this from the beginning. Are you actually enjoying this? If you are, you're made of way sterner stuff than I am.
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[k]
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[bgmStop BGM_EVENT_5 1.5]
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[charaFace C 0]
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@Erice
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...As for how we win, I'm guessing this game's a race. And our goal...
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[k]
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[messageOff]
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[wipeout rectangleStripDownToUp 0.7 1.0]
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[wait wipe]
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[charaFadeout B 0.1]
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[charaFadeout C 0.1]
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[scene 95900]
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[cameraMove 0.1 0,0 1.3]
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[wt 1.0]
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[wipein rectangleStripUpToDown 0.7 1.0]
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[wait wipe]
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[wt 0.4]
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[bgm BGM_EVENT_62 0.1]
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[cameraMove 1.5 0,-85 1.3]
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[wt 2.5]
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@Erice
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...is that shrine you can see on top of the mountain, past the trail.
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[k]
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[messageOff]
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[wipeout rectangleStripUpToDown 0.7 1.0]
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[bgm BGM_EVENT_62 0.6 0.5]
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[wait wipe]
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[cameraHome 0.1]
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[scene 47001]
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[wt 1.0]
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[wipein rectangleStripDownToUp 0.7 1.0]
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[bgm BGM_EVENT_62 0.6 1.0]
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[wait wipe]
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[wt 0.4]
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[charaTalk B]
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[charaFace B 0]
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[charaFadein B 0.1 2]
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[charaFace C 0]
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[charaFadein C 0.1 0]
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@Voyager
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A race?
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[k]
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@Erice
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Yup. But one we run with dice instead of on foot.[sr]An old-fashioned board game, basically.
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[k]
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@Erice
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You know, board games are one of the world's oldest forms of entertainment. They go all the way back to ancient Egypt.
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[k]
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@Erice
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That game was all about death and rebirth, which is[sr]something ancient Egyptians cared about more than anything.
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[k]
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[charaFace C 5]
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@Erice
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That's right, the world's first board game was about passing through the afterlife and emerging in a new world of life.
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[k]
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[charaFace C 0]
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@Erice
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This is the fifth game...[sr]It might be an appropriate one to wrap this up.
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[k]
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@Erice
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Do you know anything about these kinds of board games, Voyager?
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[k]
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[charaFace B 7]
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@Voyager
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You roll dice in them right?
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[k]
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[charaFace C 1]
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@Erice
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Yeah, you roll them a ton. As long as you know that, you should be okay. Why don't you give it a shot?
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[k]
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[charaFace B 1]
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@Voyager
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I know how. See?
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[k]
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?1:You guys really are good friends, aren't you?
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?2:(I think that's the first time I've seen Erice smile...)
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?!
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[messageOff]
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[charaFadeout B 0.1]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk depthOn]
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[charaTalk C]
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[charaFace C 11]
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[charaFadein C 0.1 1]
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[charaShake C 0.05 3 3 0.3]
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[wt 0.5]
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@Erice
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Never mind that![sr]Just hurry up and gather around Voyager already!
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[k]
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[bgmStop BGM_EVENT_62 1.5]
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[charaFace C 5]
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@Erice
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After all, he's YOUR game piece right now![sr]Okay, [%1], let's play!
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[k]
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[messageOff]
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[charaFadeout C 0.1]
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[wt 0.3]
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[effect bit_talk_gamestart]
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[se ade444]
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[wt 4.1]
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[maskout white 0.2]
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[wait mask]
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[charaPut L 1200,1200]
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[charaEffect L bit_talk_41]
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[charaScale L 0.7]
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[pictureFrameTop cut170_gameframe_dark]
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[wt 0.1]
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[maskin white 1.0]
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[wait mask]
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[wt 0.4]
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[bgm BGM_EVENT_63 0.1]
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[charaTalk B]
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[charaFace B 1]
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[charaFadein B 0.1 0,-50]
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[wt 1.2]
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[charaFadeout B 0.1]
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[wt 0.3]
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[effect bit_talk_dice17]
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[voice 2500500_0_X010]
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[wt 6.0]
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[wait voice 2500500_0_X010]
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[se ad399]
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[charaPut L 0,-70]
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[cameraMove 0.2 0,0 1.5]
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[wipeout circleOut 0.4 1.0]
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||
[wait wipe]
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||
[cameraHome 0.1]
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||
[charaPut L 1200,1200]
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||
[charaEffectStop L bit_talk_41]
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||
[wt 1.0]
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||
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||
[wipein circleIn 0.4 1.0]
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||
[seStop ad399 0.4]
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||
[wait wipe]
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||
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||
[wt 0.4]
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||
?1:What the!?
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?2:Did we just teleport!?
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?!
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[charaTalk A]
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[charaFace A 7]
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[charaFadein A 0.1 0,-50]
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@Mash
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We just moved approximately seven hundred meters![sr]I can't see Erice anywhere anymore!
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[k]
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?1:Damn, so we really are playing a board game.
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?2:I guess this means one square on the board[csr]is about a hundred meters then?
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?!
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 1]
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[charaFadein B 0.1 0,-50]
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@Voyager
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This is fun. It's so fast.
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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||
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[charaTalk D]
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||
[charaFace D 0]
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[charaFadein D 0.1 0,-50]
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@Edison
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Are we all present and accounted for?[sr]Anyone left behind?
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[k]
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||
[charaFadeout D 0.1]
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||
[wt 0.1]
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||
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||
[charaTalk F]
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||
[charaFace F 0]
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[charaFadein F 0.1 0,-50]
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@Marie
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Just Erice. Everyone else is here.
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[k]
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[charaFadeout F 0.1]
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[wt 0.1]
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||
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[charaTalk A]
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||
[charaFace A 0]
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[charaFadein A 0.1 0,-50]
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@Mash
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Then she must have let us take the first turn.
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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||
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||
[bgmStop BGM_EVENT_63 1.0]
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||
[charaTalk E]
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[charaFace E 0]
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[charaFadein E 0.1 0,-50]
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@Emiya Alter
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Hey. Looks like we've got company.
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[k]
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[messageOff]
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||
[charaFadeout E 0.1]
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[wt 0.1]
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||
[charaTalk J]
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||
[charaFace J 2]
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||
[charaFadein J 0.4 0,-50]
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[wt 0.4]
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||
@Benkei
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H[messageShake 0.05 3 3 0.3]aaalt! [bgm BGM_EVENT_3 0.1]None shall pass!
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[k]
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@Benkei
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If you insist on attempting to do so,[sr]then you shall have to defeat me first!
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[k]
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||
[charaFadeout J 0.1]
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||
[wt 0.1]
|
||
|
||
[charaTalk A]
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||
[charaFace A 7]
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||
[charaFadein A 0.1 0,-50]
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@Mash
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Benkei!?[sr]Does this mean you guard this square?
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[k]
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@Mash
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So what happens to us if we fail to defeat you?
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[k]
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|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk J]
|
||
[charaFace J 0]
|
||
[charaFadein J 0.1 0,-50]
|
||
@Benkei
|
||
Worry not; your lives will be spared.[sr]But you will need to sit out the next turn.
|
||
[k]
|
||
|
||
?1:So we'll probably have to face something like this on every square, huh.
|
||
?2:All right, I see how this works.
|
||
|
||
?!
|
||
|
||
[charaFadeout J 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 5]
|
||
[charaFadein B 0.1 0,-50]
|
||
@Voyager
|
||
Out of the way! I mean it now!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[maskout black 0.5]
|
||
[bgmStop BGM_EVENT_3 0.4]
|
||
[wait mask]
|
||
[fadeout black 0]
|
||
[wait fade]
|
||
[soundStopAll]
|
||
[end]
|
||
|
||
|
||
|
||
|