fgo-game-data/ScriptActionEncrypt/03/0300130821.txt
2024-12-25 08:05:45 +00:00

422 lines
6.7 KiB
Plaintext
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

03-00-13-08-2-1
[soundStopAll]
[enableFullScreen]
[charaSet A 1098252540 1 "Ocelotl 1"]
[charaSet B 1098252500 1 "Ocelotl 2"]
[charaSet C 1098252540 1 "Ocelotl 3"]
[charaSet D 1098252540 1 "Ocelotl 4"]
[charaSet E 1098252500 1 "Ocelotl 5"]
[charaSet F 1098252540 1 "Ocelotl 6"]
[charaSet G 1098253900 1 Izcalli]
[charaSet H 1098254820 1 "Nemo Marine"]
[charaSet I 1098257900 1 Mash]
[charaSet J 1098253200 1 "U-Olga Marie"]
[charaSet K 1098252900 1 Tepeu]
[sceneSet L 170000 1]
[sceneSet M 10000 1]
[charaSet N 98115000 1 Effect]
[charaScale N 0.4]
[imageSet O black_fade_re 1]
[imageSet P black_fade_re 1]
[scene 170000]
[charaTalk depthOff]
[charaDepth H 9]
[charaDepth G 8]
[charaDepth A 6]
[charaDepth B 5]
[charaDepth C 4]
[charaDepth D 3]
[charaDepth E 1]
[charaDepth F 2]
[charaFace H 10]
[charaFace A 0]
[charaFace D 0]
[charaFace B 0]
[charaFace E 0]
[charaFace C 0]
[charaFace F 0]
[charaFadein H 0.1 0,-50]
[charaFadein A 0.1 100,0]
[charaFadein D 0.1 -150,0]
[charaFadeinFSR B 0.1 250,-50]
[charaFadeinFSL E 0.1 -300,-50]
[charaFadeinFSSideR C 0.1 400,0]
[charaFadeinFSSideL F 0.1 -450,0]
[bgm BGM_EVENT_142 0.1]
[pictureFrame cut063_cinema]
[cameraMove 15.0 0,0 1.1]
[fadein black 1.0]
[wt 0.5]
[cueSe Servants_800101 bac690]
[cueSeVolume bac690 0 0.2]
[wait fade]
[wt 0.2]
[cueSe Battle bac177]
[cueSeVolume bac177 0 0.2]
[wt 0.5]
[cueSe Servants_604200 m45325]
[cueSeVolume m45325 0 0.2]
[wt 1.2]
[cueSeStop m45325 0.2]
[se ad170]
[seVolume ad170 0 0.2]
[wt 0.4]
[se ad32]
[seVolume ad32 0 0.2]
[wt 0.6]
[se ad240]
[seVolume ad240 0 0.2]
[wt 0.8]
[cueSe Servants_604200 m45325]
[cueSeVolume m45325 0 0.2]
[wt 0.9]
[cueSe Servants_800101 bac691]
[cueSeVolume bac691 0 0.2]
[wt 0.8]
[se ad240]
[seVolume ad240 0 0.2]
[wt 0.9]
[wipeout rectangleStripRightToLeft 0.5 1.0]
[cueSeStop m45325 0.8]
[seStop ad240 0.8]
[wait wipe]
[charaFadeout A 0.1]
[charaFadeout B 0.1]
[charaFadeout C 0.1]
[charaFadeout D 0.1]
[charaFadeout E 0.1]
[charaFadeout F 0.1]
[charaFadeout H 0.1]
[pictureFrame]
[cameraHome 0.1]
[charaTalk G]
[charaFace G 1]
[charaFadein G 0.1 1]
[wt 0.4]
[wipein rectangleStripLeftToRight 0.5 1.0]
[wait wipe]
[wt 0.2]
Izcalli
I'm amazed the hostage is working. To think you actually had something approaching common decency.
[k]
[charaFace G 8]
Izcalli
How long can you keep this up, though? At the rate you're going, that girl will be the first to die.
[k]
[messageOff]
[charaFadeout G 0.1]
[wt 0.2]
[charaTalk I]
[charaFace I 16]
[charaFadein I 0.4 0,-20]
[charaMove I 1 0.8]
[charaShake I 0.01 2 2 0.8]
[wt 0.4]
[se ad666]
[wt 0.3]
[seStop ad666 0.2]
[wt 0.5]
Mash
I...I'm fine, Master! I can still fight! So please...!
[k]
1(Of course I'm not going to summon anyone!)
2(But, how are we going to get out of this...!?)
[messageOff]
[charaFadeout I 0.1]
[wt 0.2]
[subCameraOn 1]
[charaLayer H sub #A]
[charaLayer L sub #A]
[subCameraFilter #A maskEdge cut359_mask06 3 255,255,255,255 0]
[charaScale H 1.6]
[charaScale L 1.3]
[charaDepth L 2]
[charaDepth H 3]
[charaTalk H]
[charaFace H 10]
[charaFadein H 0.1 0,500]
[charaFadein L 0.1 0,100]
[subRenderFadein #A 0.4 0,-300]
[wt 1.2]
[charaFaceFade H 0 0.3]
[wt 1.0]
Nemo Marine
...I knew it. This is the only way.
[k]
[messageOff]
[subRenderFadeout #A 0.15]
[wt 0.2]
[charaTalk J]
[charaFace J 10]
[charaFadein J 0.1 1]
[wt 0.3]
[charaFadeout H 0.1]
[charaFadeout L 0.1]
[wt 0.3]
[subCameraOff]
[charaLayer H normal]
[charaLayer L normal]
[charaScale H 1.0]
[charaScale L 1.0]
[wt 0.4]
[charaFace J 29]
U-Olga Marie
Stop. Don't do it.
[k]
[messageOff]
[wipeout rectangleStripLeftToRight 0.5 1.0]
[bgm BGM_EVENT_142 0.5 0.5]
[wait wipe]
[charaFadeout J 0.1]
[charaTalk depthOff]
[charaDepth H 9]
[charaDepth G 8]
[charaDepth A 7]
[charaDepth B 6]
[charaDepth C 5]
[charaDepth D 4]
[charaDepth E 2]
[charaDepth F 3]
[charaTalk H]
[charaFace H 1]
[charaFace A 0]
[charaFace D 0]
[charaFace B 0]
[charaFace E 0]
[charaFace C 0]
[charaFace F 0]
[charaFadein H 0.1 0,0]
[charaFadein A 0.1 100,0]
[charaFadein D 0.1 -150,0]
[charaFadeinFSR B 0.1 250,-50]
[charaFadeinFSL E 0.1 -300,-50]
[charaFadeinFSSideR C 0.1 400,0]
[charaFadeinFSSideL F 0.1 -450,0]
[wt 0.4]
[wipein rectangleStripRightToLeft 0.5 1.0]
[wait wipe]
[wt 0.2]
Nemo Marine
Boy, you ocelomeh must be real dummies, huh? You couldn't even tell I'm not much of a hostage!
[k]
Ocelotl=spot[A,B,C,D,E,F]
[FFFFFF]?[-]
[k]
Nemo Marine
I'm one of the Captain's clones. I won't feel anything if you shoot me, and there's a bunch more mes out there.
[k]
Nemo Marine
It's been fun, but I wasn't very useful. I wish I could've helped more, but at least I made some good memories.
[k]
[charaFace H 10]
Nemo Marine
Uh, what else...?[wt 0.8][charaFace H 1][sr]Oh, yeah! In the end, I'm still a sailor!
[k]
Nemo Marine
So I've gotta pull my own weight. That's what good comrades do, right?
[k]
[charaFace H 0]
Nemo Marine
So on that note, I'm getting out of here! Ciaooo!
[k]
[messageOff]
[se ad443]
[charaMove H 50,0 0.4]
[charaFadeout H 0.4]
[seStop ad443 1.0]
[wt 1.4]
[cueSe SE_22 22_ad1202]
Ocelotl=spot[A,B,C,D,E,F]
[i npc_language_20][messageShake 0.05 4 3 0.3]!
[k]
[messageOff]
[wipeout rectangleStripRightToLeft 0.5 1.0]
[cueSeStop 22_ad1202 0.5]
[wait wipe]
[charaFadeout A 0.1]
[charaFadeout B 0.1]
[charaFadeout C 0.1]
[charaFadeout D 0.1]
[charaFadeout E 0.1]
[charaFadeout F 0.1]
[cueSe Servants_203900 bac1379]
[cueSeVolume bac1379 0 0]
[wt 0.15]
[charaDepth N 10]
[charaDepth M 9]
[charaDepth O 8]
[charaDepth P 7]
[charaDepth H 6]
[charaDepth L 5]
[charaScale O 2.0]
[charaScale P 2.0]
[charaScale H 1.4]
[charaScale N 1.2]
[charaScale L 1.5]
[charaFadein O 0 0,-1000]
[charaFadein P 0 0,200]
[charaFadein L 0.1 0,-130]
[wt 0.1]
[se ad443]
[seVolume ad443 0 0.0]
[seVolume ad443 0.5 0.5]
[charaTalk H]
[charaFace H 0]
[charaFadein H 0.1 0,120]
[wt 0.1]
[charaMove H 25,120 2.5]
[charaMove L -25,-130 2.5]
[wipein rectangleStripLeftToRight 0.5 1.0]
[wait wipe]
[bgmStop BGM_EVENT_142 1.0]
[wt 1.0]
[charaFace H 6]
[cueSeVolume bac1379 0.05 1.0]
[charaShake H 0.02 2 3 0]
[wt 0.2]
[seStop ad443 0.2]
[charaFadein M 0.1 1]
[charaPut N 1]
[charaEffect N bit_talk_35]
[wt 1.55]
[cueSeStop bac1379 0.25]
[wt 0.1]
[charaShakeStop H]
[cueSe SE_21 21_ad1074]
[wt 1.6]
[charaFadeout H 0.1]
[charaFadeout O 0.1]
[charaFadeout P 0.1]
[charaFadeout L 0.1]
[wt 0.1]
[charaFadeout M 2.0]
[wt 2.2]
[charaTalk K]
[charaFace K 1]
[charaFadein K 0.1 1]
Tepeu
...
[k]
[charaFadeout K 0.1]
[wt 0.1]
[charaTalk I]
[charaFace I 5]
[charaFadein I 0.1 1]
Mash
Ma[line 2]
[k]
[messageOff]
[charaFadeout I 0.1]
[wt 0.6]
1Mariiine! NO!!!
[charaScale H 1.3]
[charaScale L 1.5]
[messageOff]
[wt 0.4]
[se ad528]
[wt 2.7]
[fadeout black 2.0]
[wait fade]
[wt 0.5]
[soundStopAll]
[end]