fgo-game-data/ScriptActionEncrypt/03/0300091740.txt
2023-06-20 08:05:37 +00:00

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03-00-09-17-4-0
[enableFullScreen]
[soundStopAll]
[charaSet A 5045001 1 Altria]
[charaSet B 1098231510 1 Mash]
[charaSet C 1098210900 1 "Count Peperon"]
[charaSet D 1098210400 0 1]
[charaSet E 1098210400 0 1]
[charaSet F 1098210400 0 1]
[scene 21410]
[cameraMove 0.1 0,0 1.01]
[wt 0.1]
[se ade426]
[seVolume ade426 0 0]
[se ade427]
[seVolume ade427 0 0]
[seVolume ade426 1.0 0.8]
[seVolume ade427 1.0 0.8]
[fadein black 1.5]
[wait fade]
[seStop ade426 1.0]
[seStop ade427 1.0]
[wt 0.8]
[se ad14]
[shake 0.02 2 2 0.5]
[seStop ad14 1.0]
[wt 1.2]
[bgm BGM_EVENT_81 0.1]
[charaTalk B]
[charaFace B 6]
[charaFadein B 0.1 1]
Mash
Did anyone else feel that tremor? It almost felt like the prelude to an earthquake.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 27]
[charaFadein A 0.1 1]
Altria
An earthquake? We almost never get those in Britain...
[k]
1Let's hurry. I've got a bad feeling about this.
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 8]
[charaFadein C 0.1 1]
Count Peperon
...
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Mash
Pepe? Um... Are you not feeling well?
[k]
[charaFace B 12]
Mash
I couldn't help but notice that you haven't quite seemed like yourself...
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 4]
[charaFadein C 0.1 1]
Count Peperon
Oh Mashie. You really don't miss anything, do you?
[k]
Count Peperon
Well, don't worry about me. I'm just feeling a little bummed out, that's all.
[k]
[charaFace C 6]
Count Peperon
But I do appreciate you looking out for me.[sr]Thanks, Mashie.
[k]
[charaFace C 0]
Count Peperon
Now, come on. Once we get through that door and out to the hall, it's a straight shot back to the surface.
[k]
Count Peperon
So let's get going already. You guys still aren't anywhere close to done.
[k]
[messageOff]
[fadeout black 1.5]
[bgmStop BGM_EVENT_81 1.5]
[wait fade]
[charaFadeout C 0.1]
[scene 21400]
[wt 1.0]
[fadein black 1.5]
[wait fade]
[se ad768]
[seVolume ad768 0 0.4]
[cueSe SE_21 21_ad1071]
[seVolume 21_ad1071 0 0.6]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.4 1]
[wt 0.4]
[seStop ad768 0.6]
???
Ahh... Ahhh...[sr]Aaahhh...
[k]
[messageOff]
[charaTalk depthOff]
[charaDepth D 5]
[charaDepth E 4]
[charaDepth F 3]
[charaTalk off]
[se ad768]
[seVolume ad768 0 0.4]
[charaFace E 0]
[charaFadeinFSL E 0.4 -350,0]
[wt 0.2]
[charaFace F 0]
[charaFadeinFSR F 0.4 350,0]
[wt 0.4]
[seStop ad768 0.6]
[bgm BGM_EVENT_80 0.1]
???
Haaah... Ahh... Aaah...
[k]
1!?
2What are those things!?
[charaFadeout D 0.1]
[charaFadeout E 0.1]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk depthOn]
[charaTalk on]
[charaTalk A]
[charaFace A 2]
[charaFadein A 0.1 1]
Altria
Whoa! Their bodies are rotten![sr]They're corpses!
[k]
Altria
They're remains of the people who died in the calamity of Darlington one hundred years ago come back to life!
[k]
Altria
Now I see. This was a human burial ground!
[k]
[messageOff]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 5]
[charaFadein B 0.1 1]
[wt 1.2]
[charaFace B 7]
[se bac170]
Mash
...All right. If they mean to attack us, we'll just have to defend ourselves! I'll keep the fighting to a minimum and secure a path to the upper floors!
[k]
[messageOff]
[fadeout black 0.5]
[bgmStop BGM_EVENT_80 0.4]
[wait fade]
[soundStopAll]
[end]