fgo-game-data/ScriptActionEncrypt/94/9406/9406430431.txt
2023-12-07 08:05:43 +00:00

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94-06-43-04-3-1
[soundStopAll]
[enableFullScreen]
[charaSet A 5050000 1 "Santa Martha"]
[charaSet B 1098198000 1 Scáthach-Skadi]
[charaSet C 2001002 1 Emiya]
[charaSet D 4011001 1 Boudica]
[charaSet E 7016001 1 "Tamamo Cat"]
[charaSet F 3047001 1 Percival]
[charaSet J 6041000 1 "Kiichi Hogen"]
[charaSet K 3036001 1 Bradamante]
[charaSet L 98006200 1 Enemy]
[charaSet M 98006200 1 Enemy]
[charaSet N 98006200 1 Enemy]
[charaDepth L 6]
[charaDepth M 7]
[charaDepth N 5]
[scene 141100]
[bgm BGM_EVENT_3 0.1]
[fadein black 0.5]
[wait fade]
[se ad1053]
[effect bit_talk_quick_slash_bl]
[wt 0.4]
[se bac308]
[wt 0.8]
[charaTalk off]
[charaFace L 0]
[charaFadeinFSL L 0.1 -306,0]
[charaFace M 0]
[charaFadein M 0.1 1]
[charaFace N 0]
[charaFadeinFSR N 0.1 306,0]
[se ad22]
[seStop ad22 0.8]
[wt 0.1]
[se ad644]
[charaShake L 0.05 3 3 0.5]
[charaShake M 0.05 3 3 0.5]
[charaShake N 0.05 3 3 0.5]
[wt 0.8]
[charaMove M 0,-50 0.3]
[charaFadeout M 0.4]
[wt 0.2]
[charaMoveFSL L -306,-50 0.3]
[charaFadeout L 0.4]
[charaMoveFSR N 306,-50 0.3]
[charaFadeout N 0.4]
[wt 0.5]
[bgmStop BGM_EVENT_3 1.2]
[seStop ad644 0.3]
[se adm70]
[seStop adm70 0.4]
[wt 0.2]
[se adm70]
[wt 1.0]
[charaTalk on]
[charaTalk K]
[charaFace K 1]
[charaFadein K 0.1 1]
Bradamante
Phew!
[k]
[bgm BGM_EVENT_77 0.1]
Bradamante
Well, Lady Martha? Will this be enough!?
[k]
[charaFadeout K 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Santa Martha
Yes, I think so... Well, actually, I might want a little more.
[k]
[charaFace A 7]
Santa Martha
We might be able to use the extra veggies in other dishes... But, this should at least be enough for the salad.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 6]
[charaFadein F 0.1 1]
Percival
Then I'll go get some more right now![sr]...Wait, hang on.
[k]
[charaFace F 4]
Percival
It looks like we're all out of enemies to harvest around here. That's too bad.
[k]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
Emiya
Then this is a perfect time for a break. We can get back to ingredient hunting after.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 4]
[charaFadein D 0.1 1]
Boudica
That aside, it's all been the same type of enemy, hasn't it? It was like that with the gingerbread golems, too.
[k]
Boudica
At least they turn into different kinds of vegetables when we defeat them, but it's still strange.
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
Emiya
The runes must have turned the various ingredients that were being kept here into a single conceptual type of enemy.
[k]
Emiya
And like you and Kiichi Hogen said, defeating these enemies turns them into all sorts of different ingredients.
[k]
Emiya
So it looks like the runes are influencing the whole place, not the individual food items.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
Boudica
Hmm. I guess that's just how these things work.
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 6]
[charaFadein E 0.1 1]
Tamamo Cat
So same as last time then, woof.
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 4]
[charaFadein D 0.1 1]
Boudica
Yup. (Sigh) This might not be surprising anymore, but that doesn't mean I'm used to it either.
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 7]
[charaFadein A 0.1 1]
Santa Martha
Huh?
[k]
[charaFace A 4]
Santa Martha
So, this isn't normal for Chaldea?
[k]
Santa Martha
(Expression that clearly says she thought this was all par for the course)
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 3]
[charaFadein D 0.1 1]
Boudica
No, this definitely isn't normal!
[k]
[messageOff]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 1]
[charaFadein F 0.1 1]
[wt 1.0]
[charaFace F 9]
[bgmStop BGM_EVENT_77 1.0]
Percival
...!
[k]
Percival
Be careful, my fair ladies. It looks like we have a new foe to deal with.
[k]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 5]
[charaFadein C 0.1 1]
[bgm BGM_MAP_23 1.5]
Emiya
And a big one, at that.
[k]
[messageOff]
[charaFadeout C 0.1]
[wt 0.1]
[se ad14]
[seVolume ad14 0 0.3]
[shake 0.03 0 3 1.8]
[wt 1.0]
[seStop ad14 1.0]
[wt 1.0]
[charaTalk A]
[charaFace A 5]
[charaFadein A 0.1 1]
Santa Martha
Wh-what the? Is the ground...shaking?
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk J]
[charaFace J 0]
[charaFadein J 0.1 1]
Kiichi Hogen
So, it's here. I thought we had a little more time before it showed up, but oh well.
[k]
[messageOff]
[charaFadeout J 0.1]
[wt 0.1]
[se ad14]
[seVolume ad14 0 0.6]
[shake 0.03 0 4 1.8]
[wt 1.0]
[seStop ad14 1.0]
[wt 1.0]
[charaTalk K]
[charaFace K 2]
[charaFadein K 0.1 1]
Bradamante
The Vegetable King!
[k]
Bradamante
It's the largest enemy in this entire area! It either noticed our battle, or is simply drawn to the strongest fighters in its territory!
[k]
[messageOff]
[charaFadeout K 0.1]
[wt 0.1]
1Does this mean we've been in the vegetable drawer this whole time!?
[se ad14]
[shake 0.03 0 4 1.8]
[wt 1.0]
[seStop ad14 1.0]
[wt 1.0]
[se ad17]
[wt 1.0]
[seStop ad17 0.5]
[wt 0.5]
[charaTalk F]
[charaFace F 2]
[charaFadein F 0.1 1]
Percival
A big one, huh? Interesting! Very well then, I, Sir Percival, shall be your opponent!
[k]
[messageOff]
[fadeout black 0.5]
[bgmStop BGM_MAP_23 0.4]
[wait fade]
[soundStopAll]
[end]