1471 lines
22 KiB
Plaintext
1471 lines
22 KiB
Plaintext
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$94-06-70-05-1-1
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[soundStopAll]
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[enableFullScreen]
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[charaSet A 4037300 1 Nemo]
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[charaSet B 1044300 1 "Saito Hajime"]
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[charaSet C 2041300 1 "Oda Nobukatsu"]
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[charaSet D 7033400 1 "Arjuna Alter"]
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[charaSet E 1098227400 1 Michael]
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[charaSet F 7020300 1 "Cú Chulainn Alter"]
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[charaSet G 1009400 1 Mordred]
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[charaSet H 6012300 1 Sanson]
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[charaSet I 4001300 1 Medusa]
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[charaSet J 5010300 1 Paracelsus]
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[charaSet K 3004400 1 Karna]
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[charaSet L 3008300 1 Enkidu]
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[charaSet M 1007300 1 Gawain]
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[charaSet N 5008400 1 Merlin]
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[charaSet O 5036001 1 "Golem Master"]
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[imageSet P back10000_fs 1]
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[charaScale P 1.5]
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[charaSet Q 1098227700 1 Ibaraki-Douji]
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[charaSet R 1098227800 1 Shuten-Douji]
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[charaSet S 1098232000 1 "Arjuna Alter 1"]
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[scene 145600]
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[fadein black 1.0]
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[wait fade]
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[bgm BGM_REQUIEM 0.1]
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[charaTalk N]
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[charaFace N 0]
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[charaFadein N 0.1 1]
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@Merlin
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Team B, the answer to your question is “no.” Though if you know the solution, I'm willing to hear it.
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[k]
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[charaFadeout N 0.1]
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[wt 0.1]
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[charaTalk M]
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[charaFace M 4]
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[charaFadein M 0.1 1]
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@Gawain
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No, I'm afraid not yet.
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[k]
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[charaFadeout M 0.1]
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[wt 0.1]
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[charaTalk N]
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[charaFace N 0]
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[charaFadein N 0.1 1]
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@Merlin
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All right then. Go ahead, Team C.
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[k]
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?1:...Was the unarmed man higher up than the armed one?
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?!
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[charaFace N 0]
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@Merlin
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...[wt 0.5][charaFace N 1][sr]...Yes.
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[k]
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[charaFadeout N 0.1]
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[wt 0.1]
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[charaTalk off]
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[charaTalk depthOff]
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[charaDepth I 1]
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[charaDepth J 2]
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[charaDepth H 3]
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[charaDepth G 4]
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[charaDepth K 5]
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[charaDepth M 6]
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[charaDepth D 7]
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[charaDepth L 8]
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[charaFace J 2]
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[charaFadeinFSR J 0.1 350,0]
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[charaFace H 2]
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[charaFadeinFSL H 0.1 -350,0]
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[charaFace G 8]
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[charaFadein G 0.1 -100,0]
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[charaFace I 2]
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[charaFadein I 0.1 100,0]
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@Team A
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!!!
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[k]
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[charaFadeout I 0.1]
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[charaFadeout G 0.1]
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[charaFadeout H 0.1]
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[charaFadeout J 0.1]
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[wt 0.1]
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[charaFace K 2]
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[charaFadeinFSR K 0.1 350,0]
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[charaFace D 7]
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[charaFadeinFSL D 0.1 -350,0]
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[charaFace M 2]
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[charaFadein M 0.1 -130,0]
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[charaFace L 2]
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[charaFadeinFSR L 0.1 130,0]
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@Team B
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!!!
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[k]
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[charaFadeout D 0.1]
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[charaFadeout L 0.1]
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[charaFadeout M 0.1]
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[charaFadeout K 0.1]
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[wt 0.1]
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[charaTalk on]
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[charaTalk F]
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[charaFace F 5]
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[charaFadein F 0.1 1]
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@Cú Chulainn Alter
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Well, that's the answer.
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[k]
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[charaFadeout F 0.1]
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[wt 0.1]
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[charaTalk G]
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[charaFace G 4]
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[charaFadein G 0.1 1]
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@Mordred
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Wait what... Ah, dammit!
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[k]
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[charaFadeout G 0.1]
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[wt 0.1]
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[charaTalk N]
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[charaFace N 0]
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[charaFadein N 0.1 1]
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@Merlin
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Okay, Team C, in this case, you get to answer first. Go ahead.
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[k]
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[bgmStop BGM_REQUIEM 1.0]
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?1:The unarmed man...fell onto the armed one?
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?!
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@Merlin
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...
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[k]
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[charaFadeout N 0.1]
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[wt 0.1]
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[charaTalk off]
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[charaDepth F 1]
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[charaDepth B 2]
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[charaDepth C 3]
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[charaDepth A 4]
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[charaFace A 5]
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[charaFadeinFSR A 0.1 350,0]
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[charaFace F 0]
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[charaFadeinFSL F 0.1 -350,0]
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[charaFace B 8]
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[charaFadein B 0.1 -120,0]
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[charaFace C 5]
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[charaFadein C 0.1 120,0]
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@Team C
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...
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[k]
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[charaFadeout C 0.1]
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[charaFadeout B 0.1]
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[charaFadeout F 0.1]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk on]
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[charaTalk depthOn]
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[charaTalk N]
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[charaFace N 3]
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[charaFadein N 0.1 1]
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@Merlin
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That's correct.
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[k]
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[charaFadeout N 0.1]
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[wt 0.1]
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[bgm BGM_EVENT_4 0.1]
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[charaTalk C]
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[charaFace C 1]
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[charaFadein C 0.1 1]
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@Oda Nobukatsu
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Yes! We did it!
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk F]
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[charaFace F 1]
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[charaFadein F 0.1 1]
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@Cú Chulainn Alter
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Heh.
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[k]
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[charaFadeout F 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 1]
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[charaFadein A 0.1 1]
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@Nemo
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Phew... What a relief.
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 11]
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[charaFadein B 0.1 1]
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@Saito Hajime
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Nice job, team.
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk N]
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[charaFace N 0]
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[charaFadein N 0.1 1]
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@Merlin
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While I'm sure the other teams have realized what happened by now...
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[k]
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@Merlin
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...the unarmed man tried to commit suicide by jumping off a building, only to collide with the armed man walking beneath him.
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[k]
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[charaFadeout N 0.1]
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[wt 0.1]
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[bgm BGM_EVENT_4 1.0 0.7]
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[charaTalk G]
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[charaFace G 2]
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[charaFadein G 0.1 1]
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@Mordred
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The hell!? Then they never actually fought at all!
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[k]
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[charaFadeout G 0.1]
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[wt 0.1]
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[charaTalk I]
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[charaFace I 0]
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[charaFadein I 0.1 1]
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@Medusa
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Oh.
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[k]
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[charaFadeout I 0.1]
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[wt 0.1]
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[charaTalk G]
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[charaFace G 5]
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[charaFadein G 0.1 1]
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@Mordred
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What?
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[k]
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[charaFadeout G 0.1]
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[wt 0.1]
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[charaTalk I]
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[charaFace I 4]
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[charaFadein I 0.1 1]
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@Medusa
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...So that's how he got us.
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[k]
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@Medusa
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We assumed they had fought when we asked who killed who, but he never actually told us the two fought.
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[k]
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@Medusa
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He had no obligation to correct our mistaken assumption.
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[k]
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[charaFadeout I 0.1]
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[wt 0.1]
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[charaTalk G]
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[charaFace G 6]
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[charaFadein G 0.1 1]
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@Mordred
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W[messageShake 0.05 5 5 0.3]hat!? No fair!
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[k]
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[charaFadeout G 0.1]
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[wt 0.1]
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[charaTalk N]
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[charaFace N 1]
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[charaFadein N 0.1 1]
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@Merlin
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Hahaha. Of course. I am not here to correct your mistaken assumptions or warn you that you are on the wrong track.
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[k]
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[charaFadeout N 0.1]
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[wt 0.1]
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[charaTalk S]
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[charaFace S 0]
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[charaFadein S 0.1 1]
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@S:Arjuna Alter
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A four-story building is approximately fifteen meters tall.
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[k]
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@S:Arjuna Alter
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If a man were to jump off such a building, and collide with someone on the ground...
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[k]
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[charaFace S 4]
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@S:Arjuna Alter
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...it's possible that the jumper may live and the man on the ground may not, depending on the point of impact.
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[k]
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[charaFadeout S 0.1]
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[wt 0.1]
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[charaTalk G]
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[charaFace G 4]
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[charaFadein G 0.1 1]
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@Mordred
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Dammit.
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[k]
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@Mordred
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I should've realized it was something like that when he said it didn't matter how fast they could run!
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[k]
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[charaFadeout G 0.1]
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[wt 0.1]
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[charaTalk K]
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[charaFace K 4]
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[charaFadein K 0.1 1]
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@Karna
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Same here. I don't know what I was thinking.
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[k]
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[charaFadeout K 0.1]
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[wt 0.1]
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[charaTalk L]
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[charaFace L 0]
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[charaFadein L 0.1 1]
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@Enkidu
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Were you perhaps thinking of humans as though they were Servants?
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[k]
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[charaFadeout L 0.1]
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[wt 0.1]
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[charaTalk K]
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[charaFace K 4]
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[charaFadein K 0.1 1]
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@Karna
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Guh.[charaShake K 0.05 2 2 0.3]
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[k]
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[charaFadeout K 0.1]
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[wt 0.1]
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[charaTalk M]
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[charaFace M 4]
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[charaFadein M 0.1 1]
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@Gawain
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Good point. That IS what the untrained human body is like, isn't it?
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[k]
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[charaFadeout M 0.1]
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[wt 0.1]
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[charaTalk N]
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[charaFace N 0]
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[charaFadein N 0.1 1]
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@Merlin
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You there. You should know better than to apply medieval British conventions to modern times.
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[k]
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[charaFace N 1]
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@Merlin
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Now, we do have more games ahead, so I suggest you chat amongst yourselves while you have the chance.
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[k]
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[messageOff]
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[fadeout black 1.0]
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[bgmStop BGM_EVENT_4 1.0]
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[wait fade]
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[charaFadeout N 0.1]
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[wt 1.5]
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[fadein black 1.0]
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[wait fade]
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[bgm BGM_EVENT_77 0.1]
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@
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[lr]Team A.
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[k]
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[charaTalk J]
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[charaFace J 0]
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[charaFadein J 0.1 1]
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@Paracelsus
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What we need is creativity.
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[k]
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[charaFadeout J 0.1]
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[wt 0.1]
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[charaTalk H]
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[charaFace H 0]
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[charaFadein H 0.1 1]
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@Sanson
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I agree.
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[k]
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@Sanson
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Whatever sort of contest awaits us next, I'm sure we'll need to be able to consider it from many different angles.
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[k]
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[charaFadeout H 0.1]
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[wt 0.1]
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[charaTalk G]
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[charaFace G 9]
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[charaFadein G 0.1 1]
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@Mordred
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Yeah, intuition ain't gonna do us much good here.
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[k]
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[charaFadeout G 0.1]
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[wt 0.1]
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[charaTalk I]
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[charaFace I 0]
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[charaFadein I 0.1 1]
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@Medusa
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I'm sure our common sense will be tested, too. Speaking of which, Paracelsus...
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[k]
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@Medusa
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I think I speak for everyone when I say you're our best hope.
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[k]
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[charaFadeout I 0.1]
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[wt 0.1]
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[charaTalk J]
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[charaFace J 4]
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[charaFadein J 0.1 1]
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@Paracelsus
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...[sr]...
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[k]
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[charaFadeout J 0.1]
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[wt 0.1]
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[charaTalk off]
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[charaTalk depthOff]
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[charaDepth I 1]
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[charaDepth H 2]
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[charaDepth G 3]
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[charaFace I 0]
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[charaFadeinFSR I 0.1 350,0]
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[charaFace G 5]
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[charaFadein G 0.1 0,0]
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[charaFace H 0]
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[charaFadeinFSL H 0.1 -350,0]
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@All Three
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Hmm?
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[k]
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[charaFadeout H 0.1]
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[charaFadeout G 0.1]
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[charaFadeout I 0.1]
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[wt 0.1]
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[charaTalk on]
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[charaTalk depthOn]
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[charaTalk J]
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[charaFace J 0]
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[charaFadein J 0.1 1]
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@Paracelsus
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I do feel I know a decent amount when it comes to alchemy, medicine, philosophy, and astronomy...
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[k]
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@Paracelsus
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...but there are plenty of other fields where I am but an amateur.
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[k]
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[charaFadeout J 0.1]
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[wt 0.1]
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[charaTalk G]
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[charaFace G 8]
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[charaFadein G 0.1 1]
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@Mordred
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Even though you're a Caster?
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[k]
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[charaFadeout G 0.1]
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[wt 0.1]
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[charaTalk J]
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[charaFace J 4]
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[charaFadein J 0.1 1]
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@Paracelsus
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My deepest apologies.
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[k]
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[charaPut P 0,-200]
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[charaFadeTime P 0.2 0.6]
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@Paracelsus
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(Ahh, I feel so worthless. If only he had been here instead of me...)
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[k]
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[messageOff]
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[wipeout circleIn 1.0 1]
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[bgm BGM_EVENT_77 1.0 0.5]
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[wait wipe]
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[effect bit_sepia01_depth_fs]
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[charaFadeout P 0.1]
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[charaFadeout J 0.1]
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[wt 0.5]
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[scene 104300]
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[wt 1.0]
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[wipein circleIn 1.0 1]
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[wait wipe]
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[wt 0.4]
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[charaTalk O]
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[charaFace O 0]
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[charaFadein O 0.4 1]
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[wt 0.4]
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@Golem Master
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Heh. I don't mean to brag...
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[k]
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@Golem Master
|
||
...but I struggle with basics like boiling water for tea, and I often forget to eat or sleep.
|
||
[k]
|
||
|
||
@Golem Master
|
||
You're unlikely to find a Servant who would be more helpless when living alone.
|
||
[k]
|
||
|
||
[messageOff]
|
||
|
||
[wipeout circleIn 1.0 1]
|
||
[wait wipe]
|
||
|
||
[charaFadeout O 0.1]
|
||
[wt 0.5]
|
||
|
||
[scene 145600]
|
||
|
||
[charaPut P 0,-200]
|
||
[charaFadeTime P 0.2 0.6]
|
||
|
||
[effectDestroy bit_sepia01_depth_fs]
|
||
|
||
[charaTalk J]
|
||
[charaFace J 4]
|
||
[charaFadein J 0.1 1]
|
||
[wt 1.5]
|
||
|
||
[bgm BGM_EVENT_77 1.0 1.0]
|
||
[wipein circleIn 1.0 1]
|
||
[wait wipe]
|
||
[wt 0.4]
|
||
|
||
@Paracelsus
|
||
(...On second thought, maybe he wouldn't be much help, either...)
|
||
[k]
|
||
|
||
[charaFadeout P 0.1]
|
||
[charaFadeout J 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk G]
|
||
[charaFace G 5]
|
||
[charaFadein G 0.1 1]
|
||
@Mordred
|
||
So you're basically useless outside your field.
|
||
[k]
|
||
|
||
[charaFadeout G 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk J]
|
||
[charaFace J 0]
|
||
[charaFadein J 0.1 1]
|
||
@Paracelsus
|
||
Essentially, yes.
|
||
[k]
|
||
|
||
[charaFadeout J 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk G]
|
||
[charaFace G 2]
|
||
[charaFadein G 0.1 1]
|
||
@Mordred
|
||
Well damn, at least you're honest!
|
||
[k]
|
||
|
||
[charaFadeout G 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk H]
|
||
[charaFace H 0]
|
||
[charaFadein H 0.1 1]
|
||
@Sanson
|
||
For the time being, why don't we all note down our own specialties?
|
||
[k]
|
||
|
||
@Sanson
|
||
It may serve as a useful reference.
|
||
[k]
|
||
|
||
[charaFadeout H 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk G]
|
||
[charaFace G 5]
|
||
[charaFadein G 0.1 1]
|
||
@Mordred
|
||
I don't know what kinda game we're gonna have to play next, but okay, I'll go first!
|
||
[k]
|
||
|
||
[charaFace G 0]
|
||
@Mordred
|
||
Lessee... I'm great in a fight...and at pissing off my old man...
|
||
[k]
|
||
|
||
[charaFadeout G 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk I]
|
||
[charaFace I 0]
|
||
[charaFadein I 0.1 1]
|
||
@Medusa
|
||
I feel like I'm fairly knowledgeable about Greek mythology, but I also feel like that could become a liability.
|
||
[k]
|
||
|
||
[charaFadeout I 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk J]
|
||
[charaFace J 0]
|
||
[charaFadein J 0.1 1]
|
||
@Paracelsus
|
||
Hmm. I suppose I also know a fair amount about theology.
|
||
[k]
|
||
|
||
[charaFace J 4]
|
||
@Paracelsus
|
||
Aside from that... Hmm...
|
||
[k]
|
||
|
||
[charaFadeout J 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk I]
|
||
[charaFace I 0]
|
||
[charaFadein I 0.1 1]
|
||
@Medusa
|
||
You can't think of anything else?
|
||
[k]
|
||
|
||
[charaFadeout I 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk J]
|
||
[charaFace J 4]
|
||
[charaFadein J 0.1 1]
|
||
@Paracelsus
|
||
Now I wish I hadn't devoted my entire life to the pursuit of magecraft...
|
||
[k]
|
||
|
||
[charaFadeout J 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk H]
|
||
[charaFace H 0]
|
||
[charaFadein H 0.1 1]
|
||
@Sanson
|
||
I was just an executioner, but I consider myself well-versed in health care, too.
|
||
[k]
|
||
|
||
[charaFace H 1]
|
||
@Sanson
|
||
You know, that reminds me: the advances that have been made in medical technology today are astounding.
|
||
[k]
|
||
|
||
@Sanson
|
||
Compared to my era, when we still had little knowledge of infectious disease, the difference is night and day.
|
||
[k]
|
||
|
||
[charaFadeout H 0.1]
|
||
[wt 0.1]
|
||
|
||
|
||
[charaTalk J]
|
||
[charaFace J 1]
|
||
[charaFadein J 0.1 1]
|
||
@Paracelsus
|
||
Medicine has progressed all throughout human history.
|
||
[k]
|
||
|
||
@Paracelsus
|
||
And in modern times especially, knowledge and technology are being shared at unprecedented speed and scale. It's wonderful.
|
||
[k]
|
||
|
||
[charaFace J 0]
|
||
@Paracelsus
|
||
It used to be that medicine was considered magecraft in its own right, and was therefore to be kept secret.
|
||
[k]
|
||
|
||
[charaFadeout J 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk H]
|
||
[charaFace H 4]
|
||
[charaFadein H 0.1 1]
|
||
@Sanson
|
||
Oh, yes. Now that you mention it[line 2]
|
||
[k]
|
||
|
||
[messageOff]
|
||
|
||
[bgmStop BGM_EVENT_77 0.7]
|
||
[wipeout rectangleStripLeftToRight 0.7 1.0]
|
||
[wait wipe]
|
||
|
||
[charaFadeout H 0.1]
|
||
[wt 1.5]
|
||
|
||
[wipein rectangleStripRightToLeft 0.7 1.0]
|
||
[wait wipe]
|
||
[wt 0.4]
|
||
|
||
[bgm BGM_EVENT_147 0.1]
|
||
|
||
[charaTalk L]
|
||
[charaFace L 0]
|
||
[charaFadein L 0.1 1]
|
||
@Enkidu
|
||
By the way, I know this is blunt, but I have to ask:
|
||
[k]
|
||
|
||
@Enkidu
|
||
Is there any bad blood between you two? Because I'm worried that it may become a problem.
|
||
[k]
|
||
|
||
[charaFadeout L 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk depthOff]
|
||
[charaDepth K 1]
|
||
[charaDepth S 2]
|
||
|
||
[charaTalk S]
|
||
[charaFace S 4]
|
||
[charaFadeinFSL S 0.1 0]
|
||
|
||
[charaFace K 0]
|
||
[charaFadeinFSR K 0.1 2]
|
||
@S:Arjuna Alter
|
||
...You don't beat around the bush, do you?
|
||
[k]
|
||
|
||
[charaFadeout K 0.1]
|
||
[charaFadeout S 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk depthOn]
|
||
[charaTalk L]
|
||
[charaFace L 0]
|
||
[charaFadein L 0.1 1]
|
||
@Enkidu
|
||
No. That's just how I am.
|
||
[k]
|
||
|
||
[charaFadeout L 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk D]
|
||
[charaFace D 0]
|
||
[charaFadein D 0.1 1]
|
||
@Arjuna Alter
|
||
...I'd be lying if I said there wasn't...
|
||
[k]
|
||
|
||
@Arjuna Alter
|
||
But strangely, in this Singularity, I've felt far calmer than usual.
|
||
[k]
|
||
|
||
[charaFadeout D 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk K]
|
||
[charaFace K 0]
|
||
[charaFadein K 0.1 1]
|
||
@Karna
|
||
You too, huh, Arjuna?
|
||
[k]
|
||
|
||
@Karna
|
||
It's true. Here, my burning competitive spirit has cooled to a smolder.
|
||
[k]
|
||
|
||
@Karna
|
||
That would normally be a bad thing...but in this Singularity, I think it will help.
|
||
[k]
|
||
|
||
[charaFadeout K 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk D]
|
||
[charaFace D 0]
|
||
[charaFadein D 0.1 1]
|
||
@Arjuna Alter
|
||
I agree. That aside...
|
||
[k]
|
||
|
||
[charaFadeout D 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk K]
|
||
[charaFace K 0]
|
||
[charaFadein K 0.1 1]
|
||
@Karna
|
||
Go on.
|
||
[k]
|
||
|
||
[charaFadeout K 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk D]
|
||
[charaFace D 4]
|
||
[charaFadein D 0.1 1]
|
||
@Arjuna Alter
|
||
We need to reflect on where we went wrong.
|
||
[k]
|
||
|
||
[charaFadeout D 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk K]
|
||
[charaFace K 4]
|
||
[charaFadein K 0.1 1]
|
||
@Karna
|
||
Agreed.
|
||
[k]
|
||
|
||
[charaFadeout K 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk M]
|
||
[charaFace M 0]
|
||
[charaFadein M 0.1 1]
|
||
@Gawain
|
||
Absolutely.
|
||
[k]
|
||
|
||
[charaFadeout M 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk L]
|
||
[charaFace L 0]
|
||
[charaFadein L 0.1 1]
|
||
@Enkidu
|
||
What is it we were lacking?
|
||
[k]
|
||
|
||
[charaFadeout L 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk K]
|
||
[charaFace K 0]
|
||
[charaFadein K 0.1 1]
|
||
@Karna
|
||
I think we were taking things too literally.
|
||
[k]
|
||
|
||
[charaFadeout K 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk D]
|
||
[charaFace D 0]
|
||
[charaFadein D 0.1 1]
|
||
@Arjuna Alter
|
||
With combat, there are inevitable distinctions drawn between friend and foe, and tactics for deceit and surprise attacks.
|
||
[k]
|
||
|
||
|
||
[charaFace D 4]
|
||
@Arjuna Alter
|
||
But this last battlefield required us to think along different lines.
|
||
[k]
|
||
|
||
[charaFadeout D 0.1]
|
||
[wt 0.1]
|
||
|
||
|
||
[charaTalk K]
|
||
[charaFace K 0]
|
||
[charaFadein K 0.1 1]
|
||
[bgmStop BGM_EVENT_147 1.5]
|
||
@Karna
|
||
And you and I both tend to be a little impulsive.
|
||
[k]
|
||
|
||
[charaFadeout K 0.1]
|
||
[wt 0.1]
|
||
|
||
[bgm BGM_EVENT_7 0.1]
|
||
[charaTalk D]
|
||
[charaFace D 8]
|
||
[charaFadein D 0.1 1]
|
||
@Arjuna Alter
|
||
Huh?
|
||
[k]
|
||
|
||
[charaFadeout D 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk L]
|
||
[charaFace L 0]
|
||
[charaFadein L 0.1 1]
|
||
@Enkidu
|
||
Oh yes. I know just what you mean.
|
||
[k]
|
||
|
||
[charaFadeout L 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk D]
|
||
[charaFace D 8]
|
||
[charaFadein D 0.1 1]
|
||
@Arjuna Alter
|
||
Wha...?
|
||
[k]
|
||
|
||
[charaFadeout D 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk M]
|
||
[charaFace M 5]
|
||
[charaFadein M 0.1 1]
|
||
@Gawain
|
||
So, what you're saying is...
|
||
[k]
|
||
|
||
@Gawain
|
||
...we might be at the greatest disadvantage of all the teams!?
|
||
[k]
|
||
|
||
[charaFadeout M 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk off]
|
||
[charaTalk depthOff]
|
||
|
||
[charaFace K 2]
|
||
[charaFadeinFSR K 0.1 350,0]
|
||
[charaFace D 2]
|
||
[charaFadeinFSL D 0.1 -350,0]
|
||
[charaFace L 2]
|
||
[charaFadein L 0.1 1]
|
||
@All Three
|
||
...!!!
|
||
[k]
|
||
|
||
[messageOff]
|
||
|
||
[fadeout black 1.5]
|
||
[bgmStop BGM_EVENT_7 1.5]
|
||
[wait fade]
|
||
|
||
[charaFadeout L 0.1]
|
||
[charaFadeout D 0.1]
|
||
[charaFadeout K 0.1]
|
||
|
||
[wt 2.0]
|
||
|
||
[fadein black 1.5]
|
||
[wait fade]
|
||
|
||
[bgm BGM_EVENT_2 0.1]
|
||
|
||
[charaTalk depthOn]
|
||
[charaTalk on]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 0]
|
||
[charaFadein A 0.1 1]
|
||
@Nemo
|
||
I guess this is more of a victory party than a postmortem.
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk F]
|
||
[charaFace F 0]
|
||
[charaFadein F 0.1 1]
|
||
@Cú Chulainn Alter
|
||
It's not over yet. We still have more games ahead.
|
||
[k]
|
||
|
||
[charaFadeout F 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 5]
|
||
[charaFadein A 0.1 1]
|
||
@Nemo
|
||
That's true. At this point, I'd say Team A is the biggest threat to us.
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk C]
|
||
[charaFace C 5]
|
||
[charaFadein C 0.1 1]
|
||
@Oda Nobukatsu
|
||
Not Team B?
|
||
[k]
|
||
|
||
[charaFadeout C 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 11]
|
||
[charaFadein B 0.1 1]
|
||
@Saito Hajime
|
||
Team B would definitely have the edge in combat...
|
||
[k]
|
||
|
||
@Saito Hajime
|
||
...but if the next game is anything like the last, we have just as much chance of winning as anyone else.
|
||
[k]
|
||
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk F]
|
||
[charaFace F 0]
|
||
[charaFadein F 0.1 1]
|
||
@Cú Chulainn Alter
|
||
All four of the guys in Team B are expert fighters...
|
||
[k]
|
||
|
||
@Cú Chulainn Alter
|
||
...but that doesn't translate to good lateral thinking in games like Turtle Soup.
|
||
[k]
|
||
|
||
[charaFadeout F 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk C]
|
||
[charaFace C 5]
|
||
[charaFadein C 0.1 1]
|
||
@Oda Nobukatsu
|
||
What do you think, Sister's Master?
|
||
[k]
|
||
|
||
?1:I'd say Team A is the one to watch out for.
|
||
|
||
[charaFadeout C 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 10]
|
||
[charaFadein B 0.1 1]
|
||
@Saito Hajime
|
||
Right?
|
||
[k]
|
||
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk C]
|
||
[charaFace C 4]
|
||
[charaFadein C 0.1 1]
|
||
@Oda Nobukatsu
|
||
Well, we should definitely be wary of Paracelsus. Sanson seems like he has a lot of life experience, too.
|
||
[k]
|
||
|
||
[charaFadeout C 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk F]
|
||
[charaFace F 0]
|
||
[charaFadein F 0.1 1]
|
||
@Cú Chulainn Alter
|
||
The snake woman is quick on her feet. And Mordred is...
|
||
[k]
|
||
|
||
[charaFadeout F 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk C]
|
||
[charaFace C 4]
|
||
[charaFadein C 0.1 1]
|
||
@Oda Nobukatsu
|
||
Mordred is...
|
||
[k]
|
||
|
||
[charaFadeout C 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 4]
|
||
[charaFadein B 0.1 1]
|
||
@Saito Hajime
|
||
...spirited?
|
||
[k]
|
||
|
||
[messageOff]
|
||
|
||
[bgm BGM_EVENT_2 0.5 0.5]
|
||
[wipeout rectangleStripLeftToRight 0.5 1.0]
|
||
[wait wipe]
|
||
|
||
[charaFadeout B 0.1]
|
||
[wt 0.8]
|
||
|
||
[bgm BGM_EVENT_2 0.5 1.0]
|
||
[wipein rectangleStripRightToLeft 0.5 1.0]
|
||
[wait wipe]
|
||
[wt 0.4]
|
||
|
||
[charaTalk G]
|
||
[charaFace G 7]
|
||
[charaFadein G 0.1 1]
|
||
[wt 0.3]
|
||
|
||
[charaShake G 0.05 3 3 0.3]
|
||
@Mordred
|
||
Choo!
|
||
[k]
|
||
|
||
[charaFadeout G 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk I]
|
||
[charaFace I 0]
|
||
[charaFadein I 0.1 1]
|
||
@Medusa
|
||
Was that supposed to be a sneeze?
|
||
[k]
|
||
|
||
[charaFadeout I 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk G]
|
||
[charaFace G 2]
|
||
[charaFadein G 0.1 1]
|
||
@Mordred
|
||
Piss off!
|
||
[k]
|
||
|
||
[messageOff]
|
||
|
||
[bgmStop BGM_EVENT_2 1.5]
|
||
[fadeout black 1.5]
|
||
[wait fade]
|
||
|
||
[charaFadeout G 0.1]
|
||
[wt 1.5]
|
||
|
||
[fadein black 1.5]
|
||
[wait fade]
|
||
|
||
?2:I think Team B could be pretty formidable.
|
||
|
||
[charaFadeout C 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 6]
|
||
[charaFadein B 0.1 1]
|
||
@Saito Hajime
|
||
Huh. Wasn't expecting that.
|
||
[k]
|
||
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk F]
|
||
[charaFace F 0]
|
||
[charaFadein F 0.1 1]
|
||
@Cú Chulainn Alter
|
||
Well, they are all great heroes. Guys like that tend to pack a punch.
|
||
[k]
|
||
|
||
[charaFadeout F 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk C]
|
||
[charaFace C 0]
|
||
[charaFadein C 0.1 1]
|
||
@Oda Nobukatsu
|
||
Yeah.
|
||
[k]
|
||
|
||
[charaFace C 1]
|
||
@Oda Nobukatsu
|
||
You never know what heroes like that will come up with when they go after you! Though no one beats Sister at being unpredictable...or anything, for that matter!
|
||
[k]
|
||
|
||
[messageOff]
|
||
|
||
[bgmStop BGM_EVENT_2 1.5]
|
||
[fadeout black 1.5]
|
||
[wait fade]
|
||
|
||
[charaFadeout C 0.1]
|
||
|
||
[wt 2.0]
|
||
|
||
[fadein black 1.5]
|
||
[wait fade]
|
||
|
||
?!
|
||
|
||
[bgm BGM_REQUIEM 0.1]
|
||
|
||
[charaTalk N]
|
||
[charaFace N 1]
|
||
[charaFadein N 0.1 1]
|
||
@Merlin
|
||
How are we doing? Everyone finished with your postmortem discussions?
|
||
[k]
|
||
|
||
@Merlin
|
||
Then let's move on to the next game. Kōn[line 2]I mean, Michael?
|
||
[k]
|
||
|
||
@Merlin
|
||
Why don't you explain this one!?
|
||
[k]
|
||
|
||
[charaFadeout N 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk E]
|
||
[charaFace E 4]
|
||
[charaFadein E 0.1 1]
|
||
@Michael
|
||
A little warning would have been nice... But okay.
|
||
[k]
|
||
|
||
[charaFace E 0]
|
||
@Michael
|
||
Since our first game focused entirely on the intellect...
|
||
[k]
|
||
|
||
[bgmStop BGM_REQUIEM 1.3]
|
||
|
||
@Michael
|
||
...we thought the next one should test your stamina and luck.
|
||
[k]
|
||
|
||
[bgm BGM_EVENT_62 0.1]
|
||
|
||
[charaFace E 2]
|
||
@Michael
|
||
This is why we're going to have you play what I like to call “Oni!”
|
||
[k]
|
||
|
||
[charaFace E 0]
|
||
@Michael
|
||
Or, as it's commonly known in Western countries: tag.
|
||
[k]
|
||
|
||
[charaFadeout E 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk off]
|
||
[charaTalk depthOff]
|
||
|
||
[charaDepth I 1]
|
||
[charaDepth J 2]
|
||
[charaDepth H 3]
|
||
[charaDepth G 4]
|
||
|
||
[charaDepth K 5]
|
||
[charaDepth M 6]
|
||
[charaDepth D 7]
|
||
[charaDepth L 8]
|
||
|
||
[charaFace J 5]
|
||
[charaFadeinFSR J 0.1 350,0]
|
||
[charaFace H 5]
|
||
[charaFadeinFSL H 0.1 -350,0]
|
||
[charaFace G 5]
|
||
[charaFadein G 0.1 -100,0]
|
||
[charaFace I 5]
|
||
[charaFadein I 0.1 100,0]
|
||
@Team A
|
||
...[sr]...
|
||
[k]
|
||
|
||
[charaFadeout I 0.1]
|
||
[charaFadeout G 0.1]
|
||
[charaFadeout H 0.1]
|
||
[charaFadeout J 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaFace K 5]
|
||
[charaFadeinFSR K 0.1 350,0]
|
||
[charaFace D 5]
|
||
[charaFadeinFSL D 0.1 -350,0]
|
||
[charaFace M 5]
|
||
[charaFadein M 0.1 -130,0]
|
||
[charaFace L 5]
|
||
[charaFadeinFSR L 0.1 130,0]
|
||
@Team B
|
||
...[sr]...
|
||
[k]
|
||
|
||
[charaFadeout L 0.1]
|
||
[charaFadeout M 0.1]
|
||
[charaFadeout D 0.1]
|
||
[charaFadeout K 0.1]
|
||
[wt 0.1]
|
||
|
||
|
||
[charaDepth F 1]
|
||
[charaDepth B 2]
|
||
[charaDepth C 3]
|
||
[charaDepth A 4]
|
||
|
||
[charaFace A 5]
|
||
[charaFadeinFSR A 0.1 350,0]
|
||
[charaFace F 0]
|
||
[charaFadeinFSL F 0.1 -350,0]
|
||
[charaFace B 8]
|
||
[charaFadein B 0.1 -120,0]
|
||
[charaFace C 5]
|
||
[charaFadein C 0.1 120,0]
|
||
@Team C
|
||
...[sr]...
|
||
[k]
|
||
|
||
[messageOff]
|
||
|
||
[charaFadeout C 0.1]
|
||
[charaFadeout B 0.1]
|
||
[charaFadeout F 0.1]
|
||
[charaFadeout A 0.1]
|
||
[wt 0.5]
|
||
|
||
?1:We're playing...Oni?
|
||
?!
|
||
|
||
[bgmStop BGM_EVENT_62 1.5]
|
||
|
||
|
||
[scene 110100 1.5]
|
||
[cameraMove 1.5 0,0 1.05]
|
||
|
||
[wt 1.7]
|
||
|
||
[charaDepth Q 1]
|
||
[charaDepth R 2]
|
||
|
||
|
||
[charaFace Q 1]
|
||
[charaPut Q -250,0]
|
||
[charaFadeTime Q 0.4 0.7]
|
||
|
||
[charaFace R 1]
|
||
[charaPut R 250,0]
|
||
[charaFadeTime R 0.4 0.7]
|
||
|
||
[wt 0.8]
|
||
|
||
[bgm BGM_EVENT_27 0.1 0.6]
|
||
|
||
[charaTalk on]
|
||
@Ibaraki-Douji
|
||
You rang?
|
||
[k]
|
||
|
||
@Shuten-Douji
|
||
You rang?
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaTalk off]
|
||
|
||
|
||
[se ade474]
|
||
[charaFadeout R 0.9]
|
||
[charaFadeout Q 0.9]
|
||
[cameraMove 0.1 -5,0 1.05]
|
||
[wt 0.1]
|
||
[cameraMove 0.2 5,0 1.05]
|
||
[wt 0.2]
|
||
[cameraMove 0.2 -5,0 1.05]
|
||
[wt 0.2]
|
||
[cameraMove 0.2 5,0 1.05]
|
||
[wt 0.2]
|
||
[cameraMove 0.1 0,0 1.05]
|
||
[wt 0.1]
|
||
|
||
|
||
[wt 1.0]
|
||
|
||
[messageOff]
|
||
[fadeout black 2.0]
|
||
[bgmStop BGM_EVENT_27 2.0]
|
||
[wait fade]
|
||
[soundStopAll]
|
||
[end]
|
||
|
||
|
||
|