fgo-game-data/ScriptActionEncrypt/94/9406/9406880241.txt
2024-03-29 09:05:40 +00:00

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94-06-88-02-4-1
[soundStopAll]
[enableFullScreen]
[charaSet A 1098124510 1 "Da Vinci"]
[charaSet B 99502600 1 Mash]
[charaSet C 6027000 1 "Wu Zetian"]
[charaSet D 3032000 1 Ereshkigal]
[charaSet E 3040001 1 Lambda]
[charaSet F 1053900 1 "Trưng Trắc"]
[charaSet G 1053910 1 "Trưng Nhị"]
[charaSet H 1098229100 1 Elder]
[charaSet I 1098231700 1 Con]
[charaSet J 1098231700 1 Con]
[charaSet K 1098231700 1 Con]
[charaSet M 1098229200 1 Merfolk]
[charaSet N 98115000 1 "Effect Dummy"]
[charaSet S 98115000 1 "Effect Dummy"]
[imageSet T back10000 1 1]
[charaScale T 1.02]
[charaPut S 2000,2000]
[charaEffect S bit_talk_10_LowLevel]
[scene 147100]
[charaDepth F 7]
[charaDepth G 6]
[charaDepth B 6]
[charaDepth D 6]
[charaDepth N 6]
[charaDepth M 5]
[charaDepth T 2]
[bgm BGM_EVENT_3 0.1]
[fadein black 0.5]
[wait fade]
[charaTalk depthOff]
[charaFace F 5]
[charaFadein F 0.1 1]
[charaFace G 5]
[charaFadein G 0.1 1]
[wt 0.3]
[charaMove F 50,15 0.2]
[charaMoveScale F 1.1 0.2]
[charaMove G -50,15 0.2]
[charaMoveScale G 1.1 0.2]
[blur motion 0.3 4 10 0.5 0.6 0.05 100]
[se bac1]
[charaFadeout F 0.2]
[charaFadeout G 0.2]
[wt 0.2]
[blurOff motion 0.2]
[wt 0.2]
[charaScale F 1.0]
[charaScale G 1.0]
[se ad980]
[effect bit_talk_h_slash01_fs 0,0 V]
[fowardEffect bit_talk_h_slash01_fs 0,0 F]
[wt 0.9]
[flashin once 0.1 0.1 FFFFFFFA FFFFFF80]
[se bac139]
[wt 0.1]
[charaFace M 0]
[charaFadein M 0.1 1]
[charaShake M 0.03 4 4 0.3]
[wt 0.3]
[charaMove M 0,-10 0.3]
[charaFadeout M 0.4]
[wt 0.4]
[se ade75]
[wt 0.5]
1Wow, you two really are in perfect sisterly sync!
[charaPut S 0,0]
[charaTalk B]
[charaFace B 1]
[charaFadein B 0.1 1]
Mash
I agree. Their combinations are just as effective as Anne and Mary or the Dioscuri!
[k]
[charaFace B 11]
[charaFadeTime T 0.2 0.5]
Mash
(I'm not sure what the elephants are about though... Well, the only thing I can say is they are certainly cute.)
[k]
[charaFadeout B 0.1]
[charaPut S 2000,2000]
[charaFadeout T 0.2]
[wt 0.1]
[charaTalk F]
[charaFace F 2]
[charaFadein F 0.1 1]
[charaFace G 0]
[charaFadein G 0.1 1]
Trưng Trắc
That should do it... Excuse me, everyone! This is important! Whatever you do, please don't finish it off!
[k]
[charaFadeout F 0.1]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 2]
[charaFadein E 0.1 1]
Lambda
Axel, lutz... Huh? You want us to let them get away!?
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk G]
[charaFace F 5]
[charaFadein F 0.1 1]
[charaFace G 0]
[charaFadein G 0.1 1]
Trưng Nhị
No. You can weaken them as much as you like.
[k]
Trưng Nhị
The idea is to whale on them until even a baby could finish them off.
[k]
[bgmStop BGM_EVENT_3 1.0]
Trưng Nhị
Then...
[k]
[charaTalk F]
[charaFace F 2]
Trưng Trắc
Now!
[k]
[charaFadeout F 0.1]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk I]
[charaFace I 0]
[charaFadein I 0.1 1]
[charaFace J 0]
[charaFadeinFSR J 0.1 2]
[charaFace K 0]
[charaFadeinFSL K 0.1 0]
[bgm BGM_EVENT_63 0.1]
ICon
Got it, got it!
[k]
[clear]
[charaTalk J]
[charaFace J 5]
JCon
It's Con time!
[k]
[messageOff]
[charaTalk off]
[charaMove I 0,15 0.2]
[charaMoveScale I 1.1 0.2]
[charaMoveFSR J 236,15 0.2]
[charaMoveScale J 1.1 0.2]
[charaMoveFSL K -236,15 0.2]
[charaMoveScale K 1.1 0.2]
[se bac1]
[charaFadeout I 0.2]
[charaFadeout J 0.2]
[charaFadeout K 0.2]
[wt 0.2]
[charaScale I 1.0]
[charaScale J 1.0]
[charaScale K 1.0]
[effect bit_talk_14]
[wt 0.1]
[se bac11]
[wt 0.1]
[shake 0.03 3 3 0.3]
[wt 0.4]
[charaPut N 0,0]
[charaTalk M]
[charaFace M 0]
[charaFadein M 0.1 1]
[charaEffect N bit_talk_kira_lp]
[wt 0.3]
[cueSe SE_21 22_ade702 0.6]
[seStop SE_21 22_ade702 1.5]
[charaShake M 0.03 4 4 0.3]
[wt 0.5]
[se ad952]
[wt 0.5]
[charaShake M 0.03 4 4 0.3]
[wt 1.5]
[seStop ad952 0.5]
[wt 0.5]
[charaFadeout M 0.1]
[charaPut N 2000,2000]
[wt 0.2]
[charaTalk on]
[charaPut S 0,0]
[charaTalk A]
[charaFace A 22]
[charaFadein A 0.1 1]
Da Vinci
You're having the Con deal the final blow...?
[k]
[charaFadeout A 0.1]
[charaPut S 2000,2000]
[wt 0.1]
[charaTalk F]
[charaFace F 5]
[charaFadein F 0.1 1]
[charaFace G 0]
[charaFadein G 0.1 1]
Trưng Trắc
It's okay to kill ordinary water monsters, like the ones who just come from the outside fog.
[k]
[charaFace F 7]
Trưng Trắc
But, some of them have gotten stronger by eating Con.
[k]
Trưng Trắc
They won't disappear if you kill them in the usual ways.
[k]
Trưng Trắc
It's like cutting weeds instead of pulling them up by the roots.
[k]
Trưng Trắc
They'll eventually come back to life. But[line 2]
[k]
[charaTalk G]
[charaFace G 0]
Trưng Nhị
We only discovered this by a lucky coincidence.
[k]
Trưng Nhị
We don't know why this happens, but just like when the Con get eaten, if they're the ones to deal the final blow[line 2]
[k]
[messageOff]
[charaFadeout F 0.1]
[charaFadeout G 0.1]
[wt 0.1]
[charaPut N 0,0]
[charaTalk M]
[charaFace M 0]
[charaFadein M 0.1 1]
[se adm20]
[wt 1.0]
[flashin once 0.1 0.1 FFFFFFAF FFFFFF50]
[wt 0.2]
[flashin once 0.1 0.1 FFFFFFAF FFFFFF50]
[wt 0.2]
[seStop adm20 0.7]
[fadeout white 0.3]
[cueSe SE_22 22_ade699]
[wait fade]
[charaPut N 2000,2000]
[charaFadeout M 0.1]
[charaTalk off]
[charaFace J 0]
[charaFadein J 0.1 120,0]
[charaFace K 0]
[charaFadein K 0.1 -120,0]
[wt 0.7]
[fadein white 0.5]
[wait fade]
[wt 1.0]
1Did that merperson just turn into more Con...?
[charaFadeout J 0.1]
[charaFadeout K 0.1]
[wt 0.1]
[charaTalk on]
[charaTalk F]
[charaFace F 0]
[charaFadein F 0.1 1]
[charaFace G 0]
[charaFadein G 0.1 1]
Trưng Trắc
That's right. If the Con finish these water monsters off, then the Con they ate come back...
[k]
Trưng Trắc
...and the water monster stays dead.
[k]
Trưng Trắc
Which means, if we keep defeating the water monsters like this, then we might be able to save the Con who were eaten.
[k]
Trưng Trắc
At least, we hope so...
[k]
[messageOff]
[fadeout black 1.0]
[bgmStop BGM_EVENT_63 1.0]
[wait fade]
[charaFadeout F 0.1]
[charaFadeout G 0.1]
[charaSet E 3040000 1 Lambda]
[charaSet M 98115200 1 Torturer]
[charaSet O 98115200 1 Torturer]
[charaSet N 1098231700 1 Con]
[charaSet P 1098231700 1 Con]
[charaDepth C 7]
[charaDepth I 2]
[charaDepth M 4]
[charaDepth O 3]
[scene 147301]
[wt 1.5]
[fadein black 1.5]
[wait fade]
[wt 0.4]
[charaPut S 0,0]
[charaTalk A]
[charaFace A 14]
[charaFadein A 0.1 1]
[bgm BGM_EVENT_2 0.1]
Da Vinci
Now I see. So if the Con's numbers decreasing is the main problem here...
[k]
Da Vinci
...then we can't just fire an Anti-Army Noble Phantasm at the whole archipelago to wipe out the water monsters and be done with it.
[k]
Da Vinci
Sounds like blasting these islands to bits and wiping out anything that moves won't lead to the ending we want.
[k]
[charaFadeout A 0.1]
[charaPut S 2000,2000]
[wt 0.1]
[charaTalk H]
[charaFace H 4]
[charaFadein H 0.1 1]
Elder
Indeed... That would be quite the sad conclusion.
[k]
Elder
I don't remember when things were different anymore...
[k]
[charaFace H 0]
Elder
...but I still feel it would be a shame losing this earth, the scent of the forest, or the Con's liveliness.
[k]
[charaFadeout H 0.1]
[wt 0.1]
[charaPut S 0,0]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Da Vinci
Yeah. If there's a way to restore this island to the peaceful place it used to be...
[k]
Da Vinci
...then I think that needs to be what we consider a win here.
[k]
1Definitely.
[charaFadeout A 0.1]
[charaPut S 2000,2000]
[wt 0.1]
[charaTalk D]
[charaFace D 1]
[charaFadein D 0.1 1]
Ereshkigal
So if we play our cards right, we can take back the places those monsters now control...
[k]
Ereshkigal
...and restore the Con population while we're at it, huh?
[k]
[charaFadeout D 0.1]
[charaPut S 2000,2000]
[wt 0.1]
[charaTalk F]
[charaFace F 0]
[charaFadein F 0.1 1]
[charaFace G 0]
[charaFadein G 0.1 1]
Trưng Trắc
That's right. And while I'm not sure exactly how, you can tell if a water monster has eaten a Con or not just by looking.
[k]
[charaFace F 4]
Trưng Trắc
However, the Con are extremely weak fighters. There's no way they can defeat the monsters on their own.
[k]
Trưng Trắc
So someone has to help them out by weakening the monsters quite a lot first.
[k]
Trưng Nhị
It's only been us up until now, so we couldn't cover enough ground to make a real difference.
[k]
[messageOff]
[charaTalk F]
[charaFace F 6]
[wt 1.0]
[charaFace F 0]
Trưng Trắc
But now that all of you are here, we may be able to finally go on the offensive.
[k]
Trưng Trắc
And if we're lucky...we may just be able to take these islands back, in the true sense of the word.
[k]
1Of course we'll help.
2Sounds like a plan.
[charaFadeout F 0.1]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk H]
[charaFace H 1]
[charaFadein H 0.1 1]
Elder
Hoho. I've always liked a bit of noise. The noise young girls make in particular feels like it adds years to my life.
[k]
[charaFace H 4]
Elder
But the noise of helpless creatures being eaten is a different matter. If I'm going to have creatures living on my back, I'd much rather they be peaceful.
[k]
[charaFace H 0]
Elder
If you can restore those peaceful times, so much the better.
[k]
Elder
I wish I could help you, but I'm just a very old turtle. About all I can do these days is sunbathe.
[k]
[charaFace H 1]
Elder
If any of you lovely ladies would care to warm your cheeks on my toasty sunbathed shell...
[k]
Elder
...then I might be able to be of assistance. But that's all I can think of...
[k]
[charaFadeout H 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
Ereshkigal
You still seem pretty young in some ways to me...
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaPut S 0,0]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Da Vinci
Hey, don't worry about it. This kind of thing is what we do.
[k]
Da Vinci
It's a little unusual in that we'll have to help the Con deal the final blows instead of finishing off enemies ourselves...
[k]
Da Vinci
...but I'm sure we'll be fine.
[k]
[charaFadeout A 0.1]
[charaPut S 2000,2000]
[wt 0.1]
[charaTalk C]
[charaFace C 1]
[charaFadein C 0.1 1]
Wu Zetian
Keh heh heh! There is nothing to worry about. I have a great deal of experience leading subjects.
[k]
Wu Zetian
I have no doubt that these Con creatures will soon be bowing before my glory and doing everything I say!
[k]
[messageOff]
[charaTalk off]
[charaFace M 0]
[charaFadein M 0.4 206,0]
[charaFace O 0]
[charaFadein O 0.4 -206,0]
[charaMove M 256,0 0.5]
[charaMove O -256,0 0.5]
[wt 0.5]
[charaRoll I -30 0,0]
[charaFace I 0]
[charaFadein I 0.4 550,-180]
[charaMove I 550,-150 0.4]
[cueSe SE_22 22_ade695]
[wt 0.5]
[cueSe SE_22 22_ade695]
[charaMove I 550,-120 0.4]
[wt 0.5]
[cueSe SE_22 22_ade695]
[charaMove I 550,-90 0.4]
[wt 0.5]
[charaFadeout C 0.1]
[charaFadeout M 0.1]
[charaFadeout O 0.1]
[charaFadeout I 0.1]
[wt 0.1]
[charaRoll I 0 0,0]
[charaTalk on]
[charaTalk D]
[charaFace D 16]
[charaFadein D 0.1 1]
[charaFadeTime T 0.2 0.5]
Ereshkigal
(That seems like a lot to expect from creatures climbing her Torturers like they're jungle gyms...)
[k]
[charaFadeout T 0.2]
[wt 0.1]
[charaFace D 1]
Ereshkigal
Well, unlike the spirits of Kur, we can communicate with these creatures, so I have no problem with this plan.
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 6]
[charaFadein E 0.1 1]
Lambda
You're talking to a star who's gotten her Leviathans to dance a perfect waltz without a flipper out of place. This will be easy.
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaPut S 0,0]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Da Vinci
I agree. These Servants should have no trouble leading the Con where they need to go.
[k]
Da Vinci
And even though this Singularity's coordinates are still indecipherable, we can actually Rayshift across a fairly wide swathe of it.
[k]
Da Vinci
So don't worry. It looks like we can even send in other Servants to back you up if necessary.
[k]
[charaFadeout A 0.1]
[charaPut S 2000,2000]
[wt 0.1]
[charaTalk F]
[charaFace F 1]
[charaFadein F 0.1 176,0]
Trưng Trắc
Thank you so much. Having backup on top of all your help would be an incredible relief!
[k]
[messageOff]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk off]
[charaDepth I 8]
[charaDepth J 6]
[charaDepth K 7]
[charaDepth N 5]
[charaDepth P 3]
[cueSe SE_22 22_ade697]
[charaFace I 0]
[charaFadein I 0.1 1]
[charaFace J 1]
[charaFadeinFSR J 0.1 226,-20]
[charaMoveFSR J 206,0 0.3]
[charaFace K 1]
[charaFadeinFSL K 0.1 -226,-20]
[charaMoveFSL K -206,0 0.3]
[charaFace N 6]
[charaFadeinFSR N 0.1 446,-20]
[charaMoveFSR N 426,0 0.3]
[charaFace P 6]
[charaFadeinFSL P 0.1 -446,-20]
[charaMoveFSL P -426,0 0.3]
[wt 0.3]
Con
“Wow!”     “Sunbathing!”[sr]  “This is great!”  “I feel safer already!”
[k]
1Man, there really are a lot of them, aren't there?
[charaFadeout I 0.1]
[charaFadeout J 0.1]
[charaFadeout K 0.1]
[charaFadeout N 0.1]
[charaFadeout P 0.1]
[wt 0.1]
[charaTalk on]
[charaTalk F]
[charaFace F 0]
[charaFadein F 0.1 176,0]
Trưng Trắc
Yes, there are. Especially now that some have come back after that last battle.
[k]
Trưng Trắc
And I expect there will be even more of them once we start going on the offensive.
[k]
[charaFace F 5]
Trưng Trắc
...
[k]
[charaFace F 3]
Trưng Trắc
Um...
[k]
Trưng Trắc
I'm sorry to say something like this after you've already so kindly agreed to fight with us...
[k]
Trưng Trắc
...but could I ask you for one more favor?
[k]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 6]
[charaFadein E 0.1 1]
Lambda
That depends on what it is. Stars like me only grant fan requests if we feel like it.
[k]
[charaFace E 0]
Lambda
Well, what is it?
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 0]
[charaFadein F 0.1 176,0]
Trưng Trắc
Well, if possible, I'd like to expand this village before we start getting more Con.
[k]
Trưng Trắc
The Con can live happily just about anywhere, but I still think they'd be better off having roofs over their heads.
[k]
[charaFadeout F 0.1]
[wt 0.1]
[charaPut S 0,0]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Da Vinci
Hmm. If the Con are all in one place instead of scattered across the islands, that means a bigger village would also make it easier for us to defend against raids.
[k]
[charaFadeout A 0.1]
[charaPut S 2500,2500]
[wt 0.1]
[charaTalk F]
[charaFace F 0]
[charaFadein F 0.1 176,0]
Trưng Trắc
Exactly. So could I ask you to gather more materials to help us expand it?
[k]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk G]
[charaFace G 0]
[charaFadein G 0.1 -196,0]
Trưng Nhị
You can leave the construction to us and the Con. We did build this place together.
[k]
Trưng Nhị
Once we made some simple tools and showed them how to use them, they were able to make pretty much anything we asked them to.
[k]
Trưng Nhị
I'm sure it all feels like a game to them, but either way, they really are good with their hands.
[k]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk I]
[charaFace I 0]
[charaFadein I 0.1 1]
[charaFace J 0]
[charaFadeinFSR J 0.1 2]
[charaFace K 0]
[charaFadeinFSL K 0.1 0]
ICon
We got it, easy-peasy.
[k]
[clear]
[charaTalk J]
JCon
Building's more fun than breaking!
[k]
[clear]
[charaTalk K]
[charaFace K 2]
KCon
Heh. It's gonna be awesome. Promise!
[k]
[charaFadeout I 0.1]
[charaFadeout J 0.1]
[charaFadeout K 0.1]
[wt 0.1]
[charaPut S 0,0]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Mash
When you say “materials,” I assume you mean lumber and stone and such?
[k]
Mash
Elder's, um, shell, does seem to have plenty of natural resources, but the problem is, well...
[k]
[charaFadeout B 0.1]
[charaPut S 2000,2000]
[wt 0.1]
[charaTalk H]
[charaFace H 1]
[charaFadein H 0.1 1]
Elder
Oh, don't you worry about me. It's not as though I grew these trees on purpose. Take as many as you like.
[k]
[charaFace H 4]
Elder
...Just don't be rough, okay?
[k]
[charaFace H 0]
Elder
I'd appreciate it if you could cut the trees down gently and gather stones quietly, as if you were petting my shell through the dirt.
[k]
[charaFadeout H 0.1]
[wt 0.1]
[charaPut S 0,0]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Da Vinci
Hmm. A single expansion might not be enough, and there could well be more work along those lines down the road.
[k]
Da Vinci
So maybe I should also send in some Servants who are good at building and gathering construction materials.
[k]
Da Vinci
I'll take a look at the roster later and pick a few folks.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 1]
[charaFadein B 0.1 1]
Mash
Gathering materials and building facilities on a deserted island... That certainly brings back memories.
[k]
Mash
This mission should be no problem at all for you, Master!
[k]
Mash
All right then, why don't we get started by gathering materials for the first village expansion!?
[k]
[messageOff]
[fadeout black 2.0]
[bgmStop BGM_EVENT_2 2.0]
[wait fade]
[wt 0.5]
[soundStopAll]
[end]