697 lines
12 KiB
Plaintext
697 lines
12 KiB
Plaintext
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$94-06-88-06-1-0
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[soundStopAll]
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[enableFullScreen]
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[charaSet A 1098124510 1 "Da Vinci"]
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[charaSet B 99502600 1 Mash]
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[charaSet C 1098229100 1 Elder]
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[charaSet D 6027000 1 "Wu Zetian"]
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[charaSet E 1098231700 1 Con]
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[charaSet F 1098231700 1 Con2]
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[charaSet G 3032000 1 Ereshkigal]
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[charaSet H 3040000 1 Lambda]
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[charaSet I 1053900 1 "Trưng Trắc"]
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[charaSet J 1053910 1 "Trưng Nhị"]
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[charaSet K 1098124500 1 "Effect Dummy"]
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[charaDepth L 2]
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[charaDepth G 3]
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[wait fade]
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[se ad13]
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[charaPut K 0,-50]
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[charaEffect K bit_talk_10_LowLevel]
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[wt 0.2]
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[charaTalk A]
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[charaFace A 31]
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[charaFadein A 0.1 0,-50]
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@Da Vinci
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Damn, it's no use.
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[k]
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@Da Vinci
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I appreciate you assembling those simple drones and using them to scout the area for us, [%1]...
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[k]
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@Da Vinci
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...but both magecraft-based and scientific-based sensors are cutting out the moment they enter that fog across the sea.
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 7]
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[charaFadein B 0.1 0,-50]
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@Mash
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So we still don't have any way to observe the outer areas of the islands.
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 32]
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[charaFadein A 0.1 0,-50]
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@Da Vinci
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Unfortunately not.
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[k]
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@Da Vinci
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I've been gathering other kinds of data, but the actual position of these islands is as elusive as ever.
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[k]
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@Da Vinci
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We still can't see any of the stars at night, and the data on water quality doesn't match any location in our database.
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[k]
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[charaFace A 0]
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@Da Vinci
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But, I guess there's no need to be hasty.
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[k]
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@Da Vinci
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Why don't you head on back to the village? I'll start coming up with a way to use the leftover drones later.
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[k]
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@Da Vinci
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Besides, we have some things to discuss with Hai Bà Trưng.
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[k]
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[messageOff]
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[bgmStop BGM_MAP_2 1.5]
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[fadeout black 1.5]
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[wait fade]
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[charaPut K 1200,1200]
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[fadein black 1.5]
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[wait fade]
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[wt 0.2]
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[bgm BGM_EVENT_147 0.1]
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?1:Hi, Elder.
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?!
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[charaTalk C]
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[charaFace C 0]
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[charaFadein C 0.4 1]
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[wt 0.4]
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@Elder
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Hello.[sr]...Hmm, who might you be again?
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[k]
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@Elder
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You do seem familiar, but... Hmm... Oh, I know. You're that giant who holds up the sky, right?
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[k]
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?1:(How in the world did he mistake me for THAT!?)
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?2:Uh, no, it's just me! [%1]!
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?!
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[charaFace C 1]
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@Elder
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Hoho, I'm just kidding.
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk D]
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[charaFace D 4]
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[charaFadein D 0.1 1]
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@Wu Zetian
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Few things are more incomprehensible than an elderly person's joke.
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[k]
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[charaFace D 0]
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@Wu Zetian
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But never mind that. Where are the Hai Bà Trưng?
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[k]
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 3]
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[charaFadein C 0.1 1]
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@Elder
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Hmm. I think they're somewhere in the village...
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[k]
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[messageOff]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk off]
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[charaFace E 0]
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[cueSe SE_22 22_ade697]
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[wt 0.2]
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[charaFace F 0]
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[charaFadeinFSR F 0.2 256,0]
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[charaMoveReturnFSR F 256,15 0.4]
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[wt 0.4]
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[charaTalk on]
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[charaTalk E]
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@E:Con
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Waha. Boss-Boss is in the same place as always!
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[k]
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[clear]
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[charaTalk F]
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@F:Con
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I'll take you.
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[k]
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[charaFadeout E 0.1]
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[charaFadeout F 0.1]
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[wt 0.1]
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[charaTalk G]
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[charaFace G 15]
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[charaFadein G 0.1 1]
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@Ereshkigal
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That's okay. We know where it is.
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[k]
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@Ereshkigal
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Well, okay. Why not? Lead the way, please.
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[k]
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[messageOff]
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[bgm BGM_EVENT_147 1.0 0.2]
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[fadeout black 1.0]
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[fadein black 1.0]
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[wait fade]
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[charaTalk E]
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[charaFace E 0]
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[wt 1.1]
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[se ad748]
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[seStop ad748 0.7]
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[wt 0.7]
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[charaTalk H]
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[charaFace H 0]
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[charaFadeinFSR H 0.1 2]
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@Lambda
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Hey, you're supposed to knock before you enter a dressing room. Stop coming in here uninvited.
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[k]
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[charaFace H 4]
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@Lambda
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...Hm? Is everything okay? Something seems off.
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[k]
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[messageOff]
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[bgmStop BGM_EVENT_147 1.0]
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[wipeout rectangleStripLeftToRight 0.7 1]
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[wait wipe]
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[charaFadeout E 0.1]
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[charaFadeout H 0.1]
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[pictureFrame cut063_cinema]
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[charaTalk off]
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[charaFace J 0]
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[charaFadein I 0.1 -80,-50]
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[charaFace I 0]
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[charaFadein J 0.1 60,-50]
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[wt 0.4]
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[wipein rectangleStripRightToLeft 0.7 1]
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[wait wipe]
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[wt 0.7]
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[charaTalk on]
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[charaTalk depthOff]
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[charaDepth I 3]
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[charaDepth J 4]
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[charaDepth E 5]
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[charaTalk I]
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[charaFace I 6]
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@Trưng Trắc
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Phew...
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[k]
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[bgm BGM_EVENT_146 0.1]
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[charaFace I 9]
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@Trưng Trắc
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I know I keep saying this, but I'm sooo relieved!
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[k]
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@Trưng Trắc
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This is so nice! I can't seem to stop smiling!
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[k]
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[charaFace J 0]
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@Trưng Nhị
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...
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[k]
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[charaFace J 3]
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[charaFadeTime L 0.2 0.6]
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@Trưng Nhị
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(Oh maaan, Sister is so cute when she's lounging on the floor. I just want to give her a big hug!)
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[k]
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[charaFadeout L 0.1]
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[wt 0.1]
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[charaFace I 0]
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@Trưng Trắc
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Seriously, for a while, I had no idea how things were going to turn out.
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[k]
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[charaFace I 11]
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@Trưng Trắc
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I... I know I'm not really cut out to be a king, or a leader, or anything like that.
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[k]
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@Trưng Trắc
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I hate giving orders, and I've never been confident in my abilities.
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[k]
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@Trưng Trắc
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I wish someone else would take over and[line 2]
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[k]
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[messageOff]
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[charaFace I 6]
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[wt 1.4]
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[charaFace I 0]
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@Trưng Trắc
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...No, I can't think like that. I started this; it's my responsibility to see it through.
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[k]
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[charaFace J 2]
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@Trưng Nhị
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Gaah! I can't take it anymore!
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[k]
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[messageOff]
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[charaMove J -96,-100 0.2]
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[wt 0.2]
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[se ad183]
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[charaShake I 0.04 1 1 0.3]
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[charaFace J 3]
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@Trưng Nhị
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I just have to hug you, so I'm going to. (Hugs)
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[k]
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@Trưng Nhị
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My dear sister, you're so kind and earnest. It's what I love about you.
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[k]
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[charaFace I 9]
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@Trưng Trắc
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Hmm? Hehe, oh Nhị, you're so clingy whenever we're alone. There, there.
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[k]
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[charaFace I 0]
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@Trưng Trắc
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Oh? Now our elephants are hugging us, too.
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[k]
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@Trưng Trắc
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Maybe they think it's a game? Or maybe they're just jealous?
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[k]
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[charaFace I 10]
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@Trưng Trắc
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Aww, you're so cuuute. I still don't know what you are exactly, but thank you for being with me.
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[k]
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@Trưng Trắc
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And thank you for being with me too, Nhị.
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[k]
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@Trưng Trắc
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I love you all so much!
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[k]
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[messageOff]
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[charaTalk off]
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[charaFace J 3]
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[wt 0.5]
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[charaMoveReturn J -96,-107 0.4]
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[wt 0.4]
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[charaMoveReturn J -96,-107 0.4]
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[wt 1.1]
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[charaFace E 0]
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[charaFadein E 0.7 32,-100]
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[wt 1.0]
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[wt 0.4]
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[se ad111 0.4]
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[charaShake J 0.04 1 1 0.3]
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[wt 0.7]
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[charaTalk on]
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@Con
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Are you playing stuck-together? I wanna play, too.
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[k]
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[charaFace I 10]
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@Trưng Trắc
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Aww, you're here too, Con? Mmm, I love you all, too!
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[k]
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[messageOff]
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[bgm BGM_EVENT_146 0.4 0.2]
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[wipeout rectangleStripRightToLeft 0.4 1]
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[wait wipe]
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[charaFadeout I 0.1]
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[charaFadeout E 0.1]
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[pictureFrame]
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[wt 0.2]
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[wipein rectangleStripLeftToRight 0.4 1]
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[wait wipe]
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[charaTalk D]
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[charaFace D 4]
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[charaFadein D 0.1 1]
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@Wu Zetian
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What in the world are you doing?
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[k]
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[bgmStop BGM_EVENT_146 1.0]
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||
[charaFadeout D 0.1]
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[wt 0.1]
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[charaTalk off]
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[charaFace I 2]
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[charaFadein I 0.1 20,0]
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[charaFace J 2]
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[charaFadein J 0.1 -20,0]
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@Hai Bà Trưng
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!!!
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[k]
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[messageOff]
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||
[charaEffect I bit_talk_quickmove]
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||
[charaEffect J bit_talk_quickmove]
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||
[charaFadeout I 0.1]
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[charaFadeout J 0.1]
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[se ad73]
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[wt 0.1]
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[charaTalk on]
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[charaTalk I]
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||
[charaFace I 0]
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[charaFace J 0]
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[charaFadeinFSR J 0.1 60,0]
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[wt 0.4]
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||
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||
[bgm BGM_EVENT_7 0.1]
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||
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||
@Trưng Trắc
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Hello, everyone. Please, come right in. I take it you're here to discuss the next part of our strategy? (All business)
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[k]
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[charaFace J 5]
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@Trưng Nhị
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(Look that says “How dare you interrupt my moment of tranquility”)
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[k]
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?1:(So that's how you are in private...)
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[charaFace I 3]
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@Trưng Trắc
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Um, I wouldn't say that, necessarily.
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[k]
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?2:Sorry to bother you while you were relaxing.
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[charaFace I 0]
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@Trưng Trắc
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Um, is that what we were doing? Ahaha.
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[k]
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?!
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[charaFace I 0]
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@Trưng Trắc
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I know I'm a leader here, and I do feel like I need to take that role seriously.
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[k]
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[charaFace I 2]
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@Trưng Trắc
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So if it ever seems like I'm not taking my leadership role seriously, or like I'm slacking off...
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[k]
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[charaFace I 3]
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@Trưng Trắc
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...I assure you you're just, um...imagining things? And so I'd appreciate it if you just, uh, forgot it?
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[k]
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?1:I don't think you were doing anything wrong, but okay.
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?2:If that's how you feel, consider it forgotten.
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?!
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[charaFace I 1]
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[bgmStop BGM_EVENT_7 1.5]
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@Trưng Trắc
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Phew.
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[k]
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[charaFace J 5]
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[bgm BGM_EVENT_77 0.1]
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@Trưng Nhị
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Anyway...you're here to talk about which area we attack next, right?
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[k]
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[charaFadeout I 0.1]
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[charaFadeout J 0.1]
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||
[wt 0.1]
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||
[charaTalk G]
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||
[charaFace G 0]
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[charaFadein G 0.1 1]
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@Ereshkigal
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Yes. I think we're ready to move on now.
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[k]
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[charaFadeout G 0.1]
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||
[wt 0.1]
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||
[charaTalk H]
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||
[charaFace H 0]
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[charaFadein H 0.1 1]
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@Lambda
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We can still use the weapons we made for the Con last time, right? Won't they make things a lot easier?
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[k]
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||
[charaFadeout H 0.1]
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||
[wt 0.1]
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||
[charaTalk I]
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||
[charaFace I 7]
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||
[charaFadeinFSL I 0.1 -80,0]
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||
[charaFace J 5]
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||
[charaFadeinFSR J 0.1 60,0]
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||
@Trưng Trắc
|
||
Hard to say, really.
|
||
[k]
|
||
|
||
[charaFace I 5]
|
||
|
||
@Trưng Trắc
|
||
The water monsters in this next area are very...well, strong. That's their most defining feature.
|
||
[k]
|
||
|
||
[charaFace J 5]
|
||
|
||
@Trưng Nhị
|
||
Or at least, that's how they seemed to us the few times we fought them.
|
||
[k]
|
||
|
||
@Trưng Nhị
|
||
There may be more to them than that, but we couldn't tell what.
|
||
[k]
|
||
|
||
[charaFadeout I 0.1]
|
||
[charaFadeout J 0.1]
|
||
[wt 0.1]
|
||
[charaPut K 1]
|
||
[charaTalk A]
|
||
[charaFace A 0]
|
||
[charaFadein A 0.1 1]
|
||
|
||
@Da Vinci
|
||
So what did they look like?
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
[charaPut K 1200,1200]
|
||
[charaTalk I]
|
||
[charaFace I 4]
|
||
[charaFadein I 0.1 176,0]
|
||
|
||
@Trưng Trắc
|
||
Well, um... Kind of like alligators, and dogs, but neither, all at once...?
|
||
[k]
|
||
|
||
[charaFadeout I 0.1]
|
||
[charaFadeout J 0.1]
|
||
[wt 0.1]
|
||
[charaPut K 1]
|
||
[charaTalk A]
|
||
[charaFace A 14]
|
||
[charaFadein A 0.1 1]
|
||
|
||
@Da Vinci
|
||
Hm? So they're animals of some sort? Guess I'll try sketching them again.
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
[charaPut K 1200,1200]
|
||
[charaTalk D]
|
||
[charaFace D 0]
|
||
[charaFadein D 0.1 1]
|
||
|
||
@Wu Zetian
|
||
If strength is their main quality, couldn't we simply overwhelm them by being stronger still?
|
||
[k]
|
||
|
||
@Wu Zetian
|
||
Surely there can be no more to consider than that.
|
||
[k]
|
||
|
||
[charaFace D 1]
|
||
|
||
@Wu Zetian
|
||
So we will go and fight them ourselves!
|
||
[k]
|
||
|
||
@Wu Zetian
|
||
And once we have thoroughly weakened them with our overwhelming power, the Con can come in with their weapons and... Stab! The end!
|
||
[k]
|
||
|
||
[charaFadeout D 0.1]
|
||
[wt 0.1]
|
||
[charaTalk G]
|
||
[charaFace G 4]
|
||
[charaFadein G 0.1 1]
|
||
|
||
@Ereshkigal
|
||
I just hope it's that easy.
|
||
[k]
|
||
|
||
[charaFadeout G 0.1]
|
||
[wt 0.1]
|
||
[charaTalk D]
|
||
[charaFace D 2]
|
||
[charaFadein D 0.1 1]
|
||
|
||
@Wu Zetian
|
||
Do not say things like that, Yōumíng Niángniang! It's bad luck! Spending all that time in a dark cave underground has made you such a downer!
|
||
[k]
|
||
|
||
[charaFadeout D 0.1]
|
||
[wt 0.1]
|
||
[charaPut K 1]
|
||
[charaTalk B]
|
||
[charaFace B 1]
|
||
[charaFadein B 0.1 1]
|
||
|
||
@Mash
|
||
At any rate, I've already got new helpers all ready to go. Let's make sure we're ready for anything before heading out!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[fadeout black 2.0]
|
||
[bgmStop BGM_EVENT_77 2.0]
|
||
[wait fade]
|
||
[wt 0.5]
|
||
[soundStopAll]
|
||
[end]
|