1030 lines
18 KiB
Plaintext
1030 lines
18 KiB
Plaintext
|
||
$94-06-88-09-3-0
|
||
|
||
|
||
[soundStopAll]
|
||
[enableFullScreen]
|
||
[charaSet A 1098229700 1 Vodyanoy]
|
||
[charaSet B 1053900 1 "Trưng Trắc"]
|
||
[charaSet C 1053910 1 "Trưng Nhị"]
|
||
[charaSet D 6027000 1 "Wu Zetian"]
|
||
[charaSet E 99502600 1 Mash]
|
||
[charaSet F 3032000 1 Ereshkigal]
|
||
[charaSet G 3040001 1 Lambda]
|
||
[charaSet H 1098124510 1 "Da Vinci"]
|
||
[charaSet I 1098236600 1 Anastasia]
|
||
|
||
[ifClear 60068801]
|
||
[charaSet J 1098238200 1 Con]
|
||
|
||
[ifClear 60068802]
|
||
[charaSet J 1098238210 1 Con]
|
||
|
||
[ifClear 60068803]
|
||
[charaSet J 1098238220 1 Con]
|
||
|
||
[ifClear 60068804]
|
||
[charaSet J 1098238300 1 Con]
|
||
|
||
[ifClear 60068805]
|
||
[charaSet J 1098238310 1 Con]
|
||
|
||
[ifClear 60068806]
|
||
[charaSet J 1098238320 1 Con]
|
||
|
||
[ifClear 60068807]
|
||
[charaSet J 1098238400 1 Con]
|
||
|
||
[ifClear 60068808]
|
||
[charaSet J 1098238410 1 Con]
|
||
|
||
[ifClear 60068809]
|
||
[charaSet J 1098238420 1 Con]
|
||
|
||
[else]
|
||
[charaSet J 1098238200 1 Con]
|
||
|
||
[endIf]
|
||
|
||
[charaSet K 1098236700 1 "Qin Shi Huang"]
|
||
[charaSet L 99502500 1 Edison]
|
||
[charaSet M 1098236800 1 Odysseus]
|
||
[charaSet N 1098124500 1 "Effect Dummy"]
|
||
[sceneSet O 147107 1]
|
||
[charaScale O 1.5]
|
||
|
||
[charaPut N 1200,1200]
|
||
[charaEffect N bit_talk_10_LowLevel]
|
||
|
||
[scene 147107]
|
||
[fadein black 1.0]
|
||
[wait fade]
|
||
|
||
[bgm BGM_EVENT_80 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 0]
|
||
[charaFadein A 0.1 1]
|
||
[wt 0.2]
|
||
[se ad25]
|
||
[wt 1.0]
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk off]
|
||
[charaDepth B 1]
|
||
[charaDepth C 2]
|
||
[charaFace B 5]
|
||
[charaFadein B 0.1 1]
|
||
[charaFace C 5]
|
||
[charaFadein C 0.1 1]
|
||
[wt 0.4]
|
||
[se ad73]
|
||
[charaMoveScale C 1.1 0.1]
|
||
[charaMove C -100,12 0.1]
|
||
[charaFadeout C 0.1]
|
||
[wt 0.1]
|
||
[se ad73]
|
||
[charaMoveScale B 1.1 0.1]
|
||
[charaMove B 100,12 0.1]
|
||
[charaFadeout B 0.1]
|
||
[wt 0.2]
|
||
[charaScale C 1.0]
|
||
[charaScale B 1.0]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 0]
|
||
[charaFadein A 0.1 1]
|
||
[wt 0.1]
|
||
[fowardEffect bit_talk_x_slash02]
|
||
[wt 0.1]
|
||
[se bac137]
|
||
[wt 0.1]
|
||
[fowardEffect bit_talk_x_slash01]
|
||
[wt 0.1]
|
||
[se bac136]
|
||
[wt 2.0]
|
||
|
||
[charaShake A 0.03 3 3 0.5]
|
||
[wt 0.1]
|
||
[se ad564]
|
||
[wt 1.2]
|
||
[seStop ad564 0.1]
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk on]
|
||
[charaTalk B]
|
||
[charaFace B 11]
|
||
[charaFadein B 0.1 176,0]
|
||
|
||
@Trưng Trắc
|
||
Wh-what's going on?
|
||
[k]
|
||
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk C]
|
||
[charaFace C 2]
|
||
[charaFadein C 0.1 -196,0]
|
||
|
||
@Trưng Nhị
|
||
Get back, Sister! These are nothing like the other ones!
|
||
[k]
|
||
|
||
[charaFadeout C 0.1]
|
||
[wt 0.1]
|
||
[charaTalk D]
|
||
[charaFace D 2]
|
||
[charaFadein D 0.1 1]
|
||
|
||
@Wu Zetian
|
||
Rrgh! What in the world is happening!?
|
||
[k]
|
||
|
||
[charaFadeout D 0.1]
|
||
[wt 0.1]
|
||
[charaPut N 1]
|
||
[charaTalk E]
|
||
[charaFace E 7]
|
||
[charaFadein E 0.1 1]
|
||
|
||
@Mash
|
||
I'm certain they are the same species we fought a moment ago, but I don't understand why they're so much stronger now!
|
||
[k]
|
||
|
||
[charaFadeout E 0.1]
|
||
[wt 0.1]
|
||
[charaPut N 1200,1200]
|
||
[charaTalk F]
|
||
[charaFace F 0]
|
||
[charaFadein F 0.1 1]
|
||
|
||
@Ereshkigal
|
||
Maybe they're under some kind of conceptual protection now?
|
||
[k]
|
||
|
||
@Ereshkigal
|
||
Or maybe they've met some special condition which somehow makes them stronger.
|
||
[k]
|
||
|
||
[charaFadeout F 0.1]
|
||
[wt 0.1]
|
||
[charaTalk G]
|
||
[charaFace G 0]
|
||
[charaFadein G 0.1 1]
|
||
|
||
@Lambda
|
||
Anyone have a clue what that might actually BE?
|
||
[k]
|
||
|
||
[charaFadeout G 0.1]
|
||
[wt 0.1]
|
||
[charaPut N 1]
|
||
[charaTalk H]
|
||
[charaFace H 23]
|
||
[charaFadein H 0.1 1]
|
||
|
||
@Da Vinci
|
||
Hmm? Yes, okay...
|
||
[k]
|
||
|
||
[charaFace H 22]
|
||
|
||
@Da Vinci
|
||
...Got it!
|
||
[k]
|
||
|
||
@Da Vinci
|
||
[%1], someone who got really carried away with her fashion choices just showed up, and she might know what these creatures are! I'm going to put her on the line now!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout H 0.1]
|
||
[wt 0.1]
|
||
[charaTalk I]
|
||
[charaFace I 3]
|
||
[charaFadein I 0.4 1]
|
||
[wt 0.4]
|
||
|
||
@Anastasia
|
||
Excuse you. I absolutely did not get carried away.
|
||
[k]
|
||
|
||
@Anastasia
|
||
I was told this latest mission was on a tropical island...or something very close to one!
|
||
[k]
|
||
|
||
@Anastasia
|
||
So I just made sure I had my swimsuit on in case I had to go.
|
||
[k]
|
||
|
||
[charaFace I 5]
|
||
|
||
@Anastasia
|
||
I was also told there were some strange creatures who might make good friends for Viy.
|
||
[k]
|
||
|
||
[charaFace I 8]
|
||
|
||
@Anastasia
|
||
I honestly don't know why you didn't just call me at the start.
|
||
[k]
|
||
|
||
@Anastasia
|
||
I had so many pranks planned, but I can only do them if I'm there!
|
||
[k]
|
||
|
||
[charaFace I 1]
|
||
|
||
@Anastasia
|
||
Uh, ahem. But I guess this really isn't the time to bring that up. Hehe.
|
||
[k]
|
||
|
||
[charaFace I 5]
|
||
|
||
@Anastasia
|
||
Looking at the data you collected, I think that creature you just ran into is a vodyanoy.
|
||
[k]
|
||
|
||
@Anastasia
|
||
It's a water spirit known throughout Russia and Eastern Europe.
|
||
[k]
|
||
|
||
?1:Now it's a Slavic monster?
|
||
|
||
[charaFadeout I 0.1]
|
||
[wt 0.1]
|
||
[charaTalk H]
|
||
[charaFace H 22]
|
||
[charaFadein H 0.1 1]
|
||
|
||
@Da Vinci
|
||
I'm wondering about this whole thing with monsters coming from around the globe, but we can worry about that later!
|
||
[k]
|
||
|
||
[charaFadeout H 0.1]
|
||
[wt 0.1]
|
||
[charaTalk E]
|
||
[charaFace E 7]
|
||
[charaFadein E 0.1 1]
|
||
|
||
@Mash
|
||
I agree. Anastasia, I'm searching the database for information on these monsters as we speak...
|
||
[k]
|
||
|
||
@Mash
|
||
...but if there's anything you can tell Master about them now, that would be a big help!
|
||
[k]
|
||
|
||
[charaFadeout E 0.1]
|
||
[wt 0.1]
|
||
[charaTalk I]
|
||
[charaFace I 5]
|
||
[charaFadein I 0.1 1]
|
||
|
||
?2:What can you tell us about them?
|
||
?!
|
||
|
||
[charaFace I 5]
|
||
|
||
@Anastasia
|
||
There's a lot I could say, but...
|
||
[k]
|
||
|
||
@Anastasia
|
||
...I suppose the most relevant thing right now is that vodyanoy like to be near sluices and water wheels.
|
||
[k]
|
||
|
||
@Anastasia
|
||
I don't remember why that is. I just know that it is.
|
||
[k]
|
||
|
||
[charaFadeout I 0.1]
|
||
[wt 0.1]
|
||
[charaPut N 1200,1200]
|
||
[charaTalk F]
|
||
[charaFace F 0]
|
||
[charaFadein F 0.1 1]
|
||
|
||
@Ereshkigal
|
||
Sluices...?
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout F 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaFadein O 0.4 140,-150]
|
||
[charaMove O 160,-150 5.0]
|
||
|
||
@Ereshkigal
|
||
Maybe that's it! See that pile of wood and stones blocking off the water over there? Maybe it counts as a sluice?
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout O 0.4]
|
||
[wt 0.4]
|
||
|
||
[charaTalk D]
|
||
[charaFace D 4]
|
||
[charaFadein D 0.1 1]
|
||
|
||
@Wu Zetian
|
||
What a shabby excuse for a sluice. It's almost quaint.
|
||
[k]
|
||
|
||
[charaFadeout D 0.1]
|
||
[wt 0.1]
|
||
[charaTalk G]
|
||
[charaFace G 0]
|
||
[charaFadein G 0.1 1]
|
||
|
||
@Lambda
|
||
Looks like a beaver dam to me.
|
||
[k]
|
||
|
||
[charaFadeout G 0.1]
|
||
[wt 0.1]
|
||
[charaPut N 1]
|
||
[charaTalk H]
|
||
[charaFace H 24]
|
||
[charaFadein H 0.1 1]
|
||
|
||
@Da Vinci
|
||
Those crab monks got a power boost as long as their question went unanswered.
|
||
[k]
|
||
|
||
@Da Vinci
|
||
So yeah, these new creatures may be getting some kind of special protection from meeting a certain condition.
|
||
[k]
|
||
|
||
@Da Vinci
|
||
If it's a conceptual thing, the actual quality of the build may not matter too much.
|
||
[k]
|
||
|
||
[charaFadeout H 0.1]
|
||
[wt 0.1]
|
||
[charaPut N 1200,1200]
|
||
[charaTalk G]
|
||
[charaFace G 2]
|
||
[charaFadein G 0.1 1]
|
||
|
||
@Lambda
|
||
Whatever. If the dam is making them stronger, we can just destroy it!
|
||
[k]
|
||
|
||
@Lambda
|
||
Here I go! Axel! Lutz! Loop!
|
||
[k]
|
||
|
||
[effect bit_talk_water_spread 0,-450]
|
||
[se ad979]
|
||
|
||
@Lambda
|
||
And for the finishing touch...[sr]Blue Summer Palladion!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout G 0.1]
|
||
[wt 0.3]
|
||
[se ad416]
|
||
[scene 147104 0.3]
|
||
[fowardEffect bit_talk_water_splash 0,50]
|
||
[effect bit_talk_rain01]
|
||
[cueSe SE_21 21_ade588 0.9]
|
||
[wt 0.1]
|
||
[effectStop bit_talk_rain01]
|
||
[wt 0.9]
|
||
[seStop 21_ade588 1.0]
|
||
[wt 1.5]
|
||
|
||
[charaTalk J]
|
||
[charaFace J 6]
|
||
[charaFadein J 0.1 1]
|
||
|
||
@Con
|
||
Waha! Preeetty!
|
||
[k]
|
||
|
||
[charaFadeout J 0.1]
|
||
[wt 0.1]
|
||
[charaTalk G]
|
||
[charaFace G 6]
|
||
[charaFadein G 0.1 1]
|
||
|
||
@Lambda
|
||
Of course it was.
|
||
[k]
|
||
|
||
[charaFadeout G 0.1]
|
||
[wt 0.1]
|
||
[charaTalk B]
|
||
[charaFace B 2]
|
||
[charaFadein B 0.1 176,0]
|
||
|
||
@Trưng Trắc
|
||
You did it! The dam[line 2]uh, sluice, is destroyed!
|
||
[k]
|
||
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
[charaTalk C]
|
||
[charaFace C 2]
|
||
[charaFadein C 0.1 -196,0]
|
||
|
||
@Trưng Nhị
|
||
Yaaah!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[se bac1]
|
||
[charaMoveScale C 1.1 0.1]
|
||
[charaMove C -216,7 0.1]
|
||
[charaFadeout C 0.1]
|
||
[wt 0.1]
|
||
[charaTalk A]
|
||
[charaFace A 0]
|
||
[charaFadein A 0.1 1]
|
||
[wt 0.2]
|
||
[fowardEffect bit_talk_x_slash03 0,0 H]
|
||
[se bac139]
|
||
[charaShake A 0.04 3 3 0.4]
|
||
[wt 0.7]
|
||
[charaMove A 0,-10 0.2]
|
||
[wt 0.2]
|
||
[se ad144 0.3]
|
||
[cueSe SE_21 21_ad1065]
|
||
[seStop 21_ad1065 0.4]
|
||
[charaFadeout A 0.2]
|
||
[wt 1.0]
|
||
[charaScale C 1.0]
|
||
|
||
[charaPut N 1]
|
||
[charaTalk E]
|
||
[charaFace E 1]
|
||
[charaFadein E 0.1 1]
|
||
|
||
@Mash
|
||
It worked! Your attacks are hurting them again!
|
||
[k]
|
||
|
||
[charaFadeout E 0.1]
|
||
[wt 0.1]
|
||
[charaPut N 1200,1200]
|
||
|
||
[charaTalk F]
|
||
[charaFace F 1]
|
||
[charaFadein F 0.1 1]
|
||
|
||
@Ereshkigal
|
||
Looks like the dam was close enough to a sluice to empower them. Now they're as weak as the first ones we fought.
|
||
[k]
|
||
|
||
[charaFace F 2]
|
||
|
||
@Ereshkigal
|
||
This'll be easy now! Let's take care of the stragglers!
|
||
[k]
|
||
|
||
[se ade409 0.3]
|
||
[se ad1026 0.3]
|
||
[seStop ad1026 4.0]
|
||
[charaFadeout F 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk D]
|
||
[charaFace D 2]
|
||
[charaFadein D 0.1 1]
|
||
|
||
@Wu Zetian
|
||
You do not have to tell me!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFace D 5]
|
||
[effect bit_talk_ghost -700,0]
|
||
[wt 1.0]
|
||
[charaFace D 2]
|
||
|
||
@Wu Zetian
|
||
Hey! Keep your spirits out of my personal space! In fact, keep them out of my sight entirely!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[bgmStop BGM_EVENT_80 1.0]
|
||
[fadeout black 1.0]
|
||
[wait fade]
|
||
[effectDestroy bit_talk_ghost]
|
||
[charaFadeout D 0.1]
|
||
[wt 1.0]
|
||
[fadein black 1.0]
|
||
[wait fade]
|
||
|
||
[wt 0.4]
|
||
|
||
?1:Phew, glad that's over with.
|
||
|
||
[bgm BGM_EVENT_77 0.1]
|
||
|
||
?2:Thanks for the info, Anastasia. You really helped us there.
|
||
|
||
[charaPut N 1]
|
||
[charaTalk I]
|
||
[charaFace I 6]
|
||
[charaFadein I 0.1 1]
|
||
[bgm BGM_EVENT_77 0.1]
|
||
|
||
@Anastasia
|
||
Right? Don't be shy about piling on the praise, Master.
|
||
[k]
|
||
|
||
[charaFadeout I 0.1]
|
||
[wt 0.1]
|
||
[charaPut N 1200,1200]
|
||
|
||
?!
|
||
|
||
[charaTalk D]
|
||
[charaFace D 0]
|
||
[charaFadein D 0.1 1]
|
||
|
||
@Wu Zetian
|
||
Why do you not look happier about this, Hai Bà Trưng?
|
||
[k]
|
||
|
||
[charaFadeout D 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 4]
|
||
[charaFadein B 0.1 176,0]
|
||
|
||
@Trưng Trắc
|
||
...The mist hasn't gone away. This isn't over.
|
||
[k]
|
||
|
||
@Trưng Trắc
|
||
Every time the mist has appeared before, it's stayed for a long while.
|
||
[k]
|
||
|
||
@Trưng Trắc
|
||
It grows thicker and thinner, and water monster attacks have followed like waves shortly after.
|
||
[k]
|
||
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk C]
|
||
[charaFace C 0]
|
||
[charaFadein C 0.1 -196,0]
|
||
|
||
@Trưng Nhị
|
||
The question is, when will the next wave come? If we can keep taking them out as soon as they make landfall, great.
|
||
[k]
|
||
|
||
@Trưng Nhị
|
||
But if they build more sluices...that could complicate things.
|
||
[k]
|
||
|
||
[charaFadeout C 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk F]
|
||
[charaFace F 4]
|
||
[charaFadein F 0.1 1]
|
||
|
||
@Ereshkigal
|
||
I'll say. We've all seen for ourselves just how strong a nearby sluice can make these new water monsters.
|
||
[k]
|
||
|
||
@Ereshkigal
|
||
So I guess that means we'll need to stop them from building more, destroy them quickly if they do...
|
||
[k]
|
||
|
||
@Ereshkigal
|
||
...and prioritize any completed sluices.
|
||
[k]
|
||
|
||
[charaFadeout F 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 4]
|
||
[charaFadein B 0.1 176,0]
|
||
|
||
@Trưng Trắc
|
||
The new watchtower should help us keep an eye on them.
|
||
[k]
|
||
|
||
@Trưng Trắc
|
||
...But it was really made to fend off attacks coming over land from other areas.
|
||
[k]
|
||
|
||
@Trưng Trắc
|
||
I don't think it'll be enough to repel every attack from the sea...
|
||
[k]
|
||
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk G]
|
||
[charaFace G 0]
|
||
[charaFadein G 0.1 1]
|
||
|
||
@Lambda
|
||
So in the time it takes the Con to spot new enemies and alert us, and for us to go out to meet them...
|
||
[k]
|
||
|
||
@Lambda
|
||
...they may have ample opportunity to build new sluices.
|
||
[k]
|
||
|
||
@Lambda
|
||
Is there anything we could do to prevent that?
|
||
[k]
|
||
|
||
[charaFadeout G 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 4]
|
||
[charaFadein B 0.1 176,0]
|
||
|
||
@Trưng Trắc
|
||
Good question. As you say, Lambda, I think the time we lose between spotting new enemies and getting to them is our biggest issue.
|
||
[k]
|
||
|
||
@Trưng Trắc
|
||
We know that as long as we can stop them from building sluices, they're fairly easy to handle.
|
||
[k]
|
||
|
||
[charaFace B 7]
|
||
|
||
@Trưng Trắc
|
||
So what we need is a faster, more flexible way of reaching the coast.
|
||
[k]
|
||
|
||
@Trưng Trắc
|
||
So I guess...some kind of mechanism that would let us change the field of battle?
|
||
[k]
|
||
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaPut N 1]
|
||
[charaTalk H]
|
||
[charaFace H 14]
|
||
[charaFadein H 0.1 1]
|
||
|
||
@Da Vinci
|
||
Yeah. We can't leave our main base too lightly guarded either, so ideally...
|
||
[k]
|
||
|
||
@Da Vinci
|
||
...I'd like to come up with a solution that would let us keep it safe while also letting us quickly move out to defend other areas.[bgmStop BGM_EVENT_77 1.0]
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout H 0.1]
|
||
[wt 0.1]
|
||
|
||
[se ad921 0.5]
|
||
[seStop ad921 0.7]
|
||
[charaTalk K]
|
||
[charaFace K 2]
|
||
[charaFadein K 0.4 1]
|
||
[wt 0.4]
|
||
|
||
@Qin Shi Huang
|
||
[f large]We overheard the whole thing!
|
||
[k]
|
||
|
||
[bgm BGM_EVENT_94 0.1]
|
||
?1:Aah!
|
||
?2:The original royal we!
|
||
?!
|
||
|
||
[charaFace K 0]
|
||
|
||
@Qin Shi Huang
|
||
Hmm, still, we are content to sit back and watch these proceedings unfold from on high, as we have no stake in this island's fate ourself.
|
||
[k]
|
||
|
||
@Qin Shi Huang
|
||
After all, even should you save this land, it's not about to become part of our empire, correct?
|
||
[k]
|
||
|
||
@Qin Shi Huang
|
||
Still, having said that, it would bother us to see such a fumbling attempt to imitate our greatness.
|
||
[k]
|
||
|
||
[charaFace K 1]
|
||
|
||
@Qin Shi Huang
|
||
You are, of course, aware of what we are most famous for, yes?
|
||
[k]
|
||
|
||
@Qin Shi Huang
|
||
While we know that our Proper Human History counterpart created something similar, it may not be quite like the one we know.
|
||
[k]
|
||
|
||
@Qin Shi Huang
|
||
So if you wish to protect your territory, you only have one option: allow us to recreate our great feat, just this once.
|
||
[k]
|
||
|
||
?1:You don't mean...the Great Wall?
|
||
?2:You're talking about the Great Wall?
|
||
?!
|
||
|
||
[charaFace K 0]
|
||
|
||
@Qin Shi Huang
|
||
Correct. You must build it at once.
|
||
[k]
|
||
|
||
[charaFadeout K 0.1]
|
||
[wt 0.1]
|
||
[charaPut N 1200,1200]
|
||
|
||
[charaTalk D]
|
||
[charaFace D 4]
|
||
[charaFadein D 0.1 1]
|
||
|
||
@Wu Zetian
|
||
True, I recognize the greatness of that feat as well, Qin Shi Huang. It would certainly give us a better means of moving about as well.
|
||
[k]
|
||
|
||
@Wu Zetian
|
||
But how could we possibly build such a thing here?
|
||
[k]
|
||
|
||
[charaFadeout D 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaPut N 1]
|
||
[charaTalk H]
|
||
[charaFace H 14]
|
||
[charaFadein H 0.1 1]
|
||
|
||
@Da Vinci
|
||
Hmm. Well, we do have more Con with us now, thanks to the areas we've reclaimed.
|
||
[k]
|
||
|
||
@Da Vinci
|
||
If we put them all to work at once, they might be able to make something pretty big, but...
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout H 0.1]
|
||
[wt 0.1]
|
||
|
||
[cueSe SE_21 21_ade607 0.6]
|
||
[seStop 21_ade607 0.4]
|
||
[charaTalk L]
|
||
[charaFace L 2]
|
||
[charaFadein L 0.4 1]
|
||
[wt 0.4]
|
||
|
||
@Edison
|
||
[f large]I overheard the whole thing, too!
|
||
[k]
|
||
|
||
[charaFadeout L 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk K]
|
||
[charaFace K 5]
|
||
[charaFadein K 0.1 1]
|
||
|
||
@Qin Shi Huang
|
||
What are you doing here, you shameless Confucianist? Begone with you.
|
||
[k]
|
||
|
||
[charaFadeout K 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk L]
|
||
[charaFace L 0]
|
||
[charaFadein L 0.1 1]
|
||
|
||
@Edison
|
||
No, my immortal general, one of a kind compatriot. This is a business proposition.
|
||
[k]
|
||
|
||
@Edison
|
||
Our philosophies may differ vastly, but you are still a world-class engineer, and I'm not one to back away from a good engineering conversation.
|
||
[k]
|
||
|
||
[charaFace L 1]
|
||
|
||
@Edison
|
||
Now then. Master, I hope you'll indulge me in talking about myself for a bit.
|
||
[k]
|
||
|
||
@Edison
|
||
When I was a child, I worked part-time selling newspapers bearing articles I wrote.
|
||
[k]
|
||
|
||
@Edison
|
||
As you can imagine, the paper was astonishingly well-received, and[line 2]
|
||
[k]
|
||
|
||
[charaFace L 3]
|
||
|
||
@Edison
|
||
Whoops, there I go bragging again. That's not why I'm here.
|
||
[k]
|
||
|
||
[charaFace L 0]
|
||
|
||
@Edison
|
||
My point is, I sold those papers inside a train.
|
||
[k]
|
||
|
||
[charaFace L 1]
|
||
|
||
@Edison
|
||
There's something grand about trains, isn't there? All you have to do is set foot on one, and it will carry you to far-off places.
|
||
[k]
|
||
|
||
@Edison
|
||
Trains carry passengers and goods with the greatest of ease. Truly, they are a marvel of modern civilization.
|
||
[k]
|
||
|
||
@Edison
|
||
And nowadays, perhaps the best part is that they run on electricity! Ahh, what could be better!?
|
||
[k]
|
||
|
||
[charaFace L 0]
|
||
|
||
@Edison
|
||
...
|
||
[k]
|
||
|
||
[charaFace L 2]
|
||
|
||
@Edison
|
||
Man, I want to build a train!
|
||
[k]
|
||
|
||
?1:Now that's a Cry of the Soul!
|
||
?!
|
||
|
||
[charaFadeout L 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk H]
|
||
[charaFace H 14]
|
||
[charaFadein H 0.1 1]
|
||
|
||
@Da Vinci
|
||
A train, huh...
|
||
[k]
|
||
|
||
@Da Vinci
|
||
If Edison were to help us out, we might be able to build some kind of tram system.
|
||
[k]
|
||
|
||
[charaFadeout H 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk L]
|
||
[charaFace L 1]
|
||
[charaFadein L 0.1 1]
|
||
|
||
@Edison
|
||
Of course I would help. Just leave it to me. I'll take care of everything from the design to the construction.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout L 0.1]
|
||
[wt 0.1]
|
||
|
||
[se bac375 0.5]
|
||
[charaTalk M]
|
||
[charaFace M 2]
|
||
[charaFadein M 0.4 1]
|
||
[wt 0.4]
|
||
|
||
@Odysseus
|
||
I overheard the whole thing as well!
|
||
[k]
|
||
|
||
?1:Aah!
|
||
?!
|
||
|
||
[charaFace M 6]
|
||
|
||
@Odysseus
|
||
Oh, whoops! I didn't mean to startle you. Hahaha!
|
||
[k]
|
||
|
||
@Odysseus
|
||
It just seemed like you could use the advice of a good general, so I thought I'd offer my expertise.
|
||
[k]
|
||
|
||
[charaFace M 1]
|
||
|
||
@Odysseus
|
||
After all, comprehensive planning is the key to a robust strategy, right?
|
||
[k]
|
||
|
||
[charaFace M 0]
|
||
|
||
@Odysseus
|
||
The more patterns you can think of, the better.[sr]...Up until you hit diminishing returns, of course.
|
||
[k]
|
||
|
||
[charaFace M 8]
|
||
|
||
@Odysseus
|
||
Anyway, my suggestion is...
|
||
[k]
|
||
|
||
[charaFace M 0]
|
||
|
||
@Odysseus
|
||
[f large]A wooden horse.
|
||
[k]
|
||
|
||
[charaFadeout M 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk E]
|
||
[charaFace E 15]
|
||
[charaFadein E 0.1 1]
|
||
|
||
@Mash
|
||
Huh!?
|
||
[k]
|
||
|
||
[charaFadeout E 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk M]
|
||
[charaFace M 1]
|
||
[charaFadein M 0.1 1]
|
||
|
||
@Odysseus
|
||
But not just any wooden horse.
|
||
[k]
|
||
|
||
@Odysseus
|
||
This one would be highly mobile. It would be able to reach its assigned destination in no time, and[line 2]
|
||
[k]
|
||
|
||
[charaFace M 6]
|
||
|
||
@Odysseus
|
||
Ah, there I go, getting ahead of myself. You'll just have to wait until it's done to see what else it can do!
|
||
[k]
|
||
|
||
@Odysseus
|
||
You have my word that it can serve as the lynchpin of your defensive strategy.
|
||
[k]
|
||
|
||
[charaFadeout M 0.1]
|
||
[wt 0.1]
|
||
[charaPut N 1200,1200]
|
||
|
||
[charaTalk F]
|
||
[charaFace F 16]
|
||
[charaFadein F 0.1 1]
|
||
|
||
@Ereshkigal
|
||
(...Sigh) As long as it helps us defend against more vodyanoy attacks, I don't care what we use.
|
||
[k]
|
||
|
||
[charaFace F 17]
|
||
|
||
@Ereshkigal
|
||
Why don't you decide which idea we go with, [%1]?
|
||
[k]
|
||
|
||
[charaFadeout F 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaPut N 1]
|
||
[charaTalk H]
|
||
[charaFace H 0]
|
||
[charaFadein H 0.1 1]
|
||
|
||
@Da Vinci
|
||
And preferably quickly, so we can start building it as soon as possible.
|
||
[k]
|
||
|
||
@Da Vinci
|
||
All right, [%1], give it some thought[sr]and let us know what you decide!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[fadeout black 2.0]
|
||
[bgmStop BGM_EVENT_94 2.0]
|
||
[wait fade]
|
||
[wt 0.5]
|
||
[soundStopAll]
|
||
[end]
|