559 lines
9.1 KiB
Plaintext
559 lines
9.1 KiB
Plaintext
|
||
|
||
|
||
$94-06-90-13-1-0
|
||
|
||
|
||
[soundStopAll]
|
||
[enableFullScreen]
|
||
|
||
[charaSet A 1053900 1 "Trưng Trắc"]
|
||
[charaSet B 1053910 1 "Trưng Nhị"]
|
||
|
||
[charaSet C 99502600 1 Mash]
|
||
[charaSet D 1098124510 1 "Da Vinci"]
|
||
[charaSet E 4038001 1 Odysseus]
|
||
[charaSet F 3032000 1 Ereshkigal]
|
||
[charaSet G 6027000 1 "Wu Zetian"]
|
||
|
||
[charaSet L 1098229700 1 Vodyanoy1]
|
||
[charaSet M 1098229700 1 Vodyanoy2]
|
||
[charaSet N 1098229700 1 Vodyanoy3]
|
||
|
||
[charaSet P 98115000 1 Static]
|
||
[charaSet Q 98115000 1 Effect]
|
||
|
||
|
||
[ifClear 60068801]
|
||
[charaSet W 1098238200 1 Con_Ribbon]
|
||
[charaSet X 1098237900 1 Con1]
|
||
[charaSet Y 1098237900 1 Con2]
|
||
[charaSet Z 1098237900 1 Con3]
|
||
|
||
[ifClear 60068802]
|
||
[charaSet W 1098238210 1 Con_Ribbon]
|
||
[charaSet X 1098237910 1 Con1]
|
||
[charaSet Y 1098237910 1 Con2]
|
||
[charaSet Z 1098237910 1 Con3]
|
||
|
||
[ifClear 60068803]
|
||
[charaSet W 1098238220 1 Con_Ribbon]
|
||
[charaSet X 1098237920 1 Con1]
|
||
[charaSet Y 1098237920 1 Con2]
|
||
[charaSet Z 1098237920 1 Con3]
|
||
|
||
[ifClear 60068804]
|
||
[charaSet W 1098238300 1 Con_Ribbon]
|
||
[charaSet X 1098238000 1 Con1]
|
||
[charaSet Y 1098238000 1 Con2]
|
||
[charaSet Z 1098238000 1 Con3]
|
||
|
||
[ifClear 60068805]
|
||
[charaSet W 1098238310 1 Con_Ribbon]
|
||
[charaSet X 1098238010 1 Con1]
|
||
[charaSet Y 1098238010 1 Con2]
|
||
[charaSet Z 1098238010 1 Con3]
|
||
|
||
[ifClear 60068806]
|
||
[charaSet W 1098238320 1 Con_Ribbon]
|
||
[charaSet X 1098238020 1 Con1]
|
||
[charaSet Y 1098238020 1 Con2]
|
||
[charaSet Z 1098238020 1 Con3]
|
||
|
||
[ifClear 60068807]
|
||
[charaSet W 1098238400 1 Con_Ribbon]
|
||
[charaSet X 1098238100 1 Con1]
|
||
[charaSet Y 1098238100 1 Con2]
|
||
[charaSet Z 1098238100 1 Con3]
|
||
|
||
[ifClear 60068808]
|
||
[charaSet W 1098238410 1 Con_Ribbon]
|
||
[charaSet X 1098238110 1 Con1]
|
||
[charaSet Y 1098238110 1 Con2]
|
||
[charaSet Z 1098238110 1 Con3]
|
||
|
||
[ifClear 60068809]
|
||
[charaSet W 1098238420 1 Con_Ribbon]
|
||
[charaSet X 1098238120 1 Con1]
|
||
[charaSet Y 1098238120 1 Con2]
|
||
[charaSet Z 1098238120 1 Con3]
|
||
|
||
[else]
|
||
[charaSet W 1098238200 1 Con_Ribbon]
|
||
[charaSet X 1098237900 1 Con1]
|
||
[charaSet Y 1098237900 1 Con2]
|
||
[charaSet Z 1098237900 1 Con3]
|
||
|
||
[endIf]
|
||
|
||
[charaDepth A 4]
|
||
[charaDepth B 3]
|
||
|
||
[charaEffect P bit_talk_10_LowLevel]
|
||
[charaPut P 2000,2000]
|
||
|
||
|
||
[scene 150700]
|
||
|
||
[fadein black 1.0]
|
||
[wait fade]
|
||
|
||
[bgm BGM_EVENT_49 0.1]
|
||
|
||
[charaTalk depthOff]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 2]
|
||
[charaFace B 0]
|
||
[charaFadein A 0.1 0,0]
|
||
[charaFadein B 0.1 0,0]
|
||
|
||
@Trưng Trắc
|
||
Incoming communication from the watchtower!
|
||
[k]
|
||
|
||
@Trưng Trắc
|
||
We have vodyanoys making landfall and building a sluice near section 7-B!
|
||
[k]
|
||
|
||
@Trưng Trắc
|
||
Let's take the wooden horse to head out and drive them back!
|
||
[k]
|
||
|
||
[charaFace A 5]
|
||
|
||
@Trưng Trắc
|
||
They say some of the Con that failed to escape are being eaten, too. You three, come with us!
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk depthOn]
|
||
|
||
[charaTalk X]
|
||
[charaFace X 0]
|
||
[charaFace W 0]
|
||
[charaFace Y 0]
|
||
[charaFadeinFSL X 0.1 -256,0]
|
||
[charaFadein W 0.1 0,0]
|
||
[charaFadeinFSR Y 0.1 256,0]
|
||
|
||
@X:Con
|
||
Waha. We get to ride that?
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaTalk W]
|
||
|
||
[cueSe SE_22 22_ade697]
|
||
[charaMoveReturn W 0,7 0.2]
|
||
[wt 0.2]
|
||
[charaMoveReturn W 0,12 0.2]
|
||
[wt 0.4]
|
||
|
||
[bgmStop BGM_EVENT_49 1.5]
|
||
|
||
@W:Con
|
||
Let's go, go, go!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout X 0.1]
|
||
[charaFadeout Y 0.1]
|
||
[charaFadeout W 0.1]
|
||
[wt 0.1]
|
||
|
||
[bgm BGM_EVENT_63 0.1]
|
||
[charaTalk E]
|
||
[charaFace E 2]
|
||
[charaFadein E 0.4 0,0]
|
||
[wt 0.4]
|
||
|
||
@Odysseus
|
||
Everything is ready. Go on, get in!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[fadeout black 1.0]
|
||
[bgm BGM_EVENT_63 1.0 0.5]
|
||
[wait fade]
|
||
|
||
[charaFadeout E 0.1]
|
||
|
||
[scene 10000]
|
||
[wt 0.5]
|
||
|
||
[fadein black 0.1]
|
||
[bgm BGM_EVENT_63 0.1 1.0]
|
||
[wait fade]
|
||
|
||
[criMovie talk_mov128 bgmPlay true]
|
||
|
||
[fadeout black 0.1]
|
||
[wait fade]
|
||
|
||
[scene 147104]
|
||
[wt 0.5]
|
||
|
||
[fadein black 1.0]
|
||
[wait fade]
|
||
|
||
[se ad849]
|
||
[effect bit_talk_impactlanding]
|
||
[shake 0.05 0 2 1.0]
|
||
[wt 1.0]
|
||
|
||
|
||
[se ad226 0]
|
||
[seVolume ad226 0.4 0.7]
|
||
[fowardEffect bit_talk_sand_dust_front_fs]
|
||
[charaEffect Q bit_talk_sand_dust_back]
|
||
[shake 0.05 3 6 0.5]
|
||
[wt 0.5]
|
||
[fowardEffectStop bit_talk_sand_dust_front_fs]
|
||
[charaEffectStop Q bit_talk_sand_dust_back]
|
||
[wt 3.0]
|
||
|
||
|
||
[charaTalk E]
|
||
[charaFace E 2]
|
||
[charaFadein E 0.1 0,0]
|
||
|
||
@Odysseus
|
||
We're here! Keep an eye on our surroundings and begin landing sequence!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout E 0.1]
|
||
[wt 0.1]
|
||
|
||
|
||
[se ad902]
|
||
[wt 1.5]
|
||
|
||
[charaTalk off]
|
||
|
||
[se ad132]
|
||
[charaFadein F 1.0 800,0]
|
||
[charaMove F -1000,0 3.0]
|
||
[wt 1.0]
|
||
[charaFadeout F 1.0]
|
||
[wt 0.1]
|
||
|
||
[se adm59]
|
||
[seStop adm59 3.0]
|
||
[charaFadein X 1.0 800,0]
|
||
[charaMove X -1000,0 3.0]
|
||
[wt 1.0]
|
||
[charaFadeout X 1.0]
|
||
[wt 0.1]
|
||
|
||
[se ad132]
|
||
[charaFadein G 1.0 800,0]
|
||
[charaMove G -1000,0 3.0]
|
||
[wt 1.0]
|
||
[charaFadeout G 1.0]
|
||
[wt 0.1]
|
||
|
||
[se adm59]
|
||
[seStop adm59 3.0]
|
||
[charaFadein W 1.0 800,0]
|
||
[charaMove W -1000,0 3.0]
|
||
[wt 1.0]
|
||
[charaFadeout W 1.0]
|
||
[wt 1.5]
|
||
|
||
|
||
[charaFace X 6]
|
||
[charaFace Y 6]
|
||
[charaFace Z 6]
|
||
[charaFadeinFSL X 0.1 -256,0]
|
||
[charaFadein Y 0.1 0,0]
|
||
[charaFadeinFSR Z 0.1 256,0]
|
||
|
||
[cueSe SE_22 22_ade695]
|
||
[charaMoveReturnFSL X -256,7 0.2]
|
||
[wt 0.3]
|
||
[cueSe SE_22 22_ade695]
|
||
[charaMoveReturn Y 0,7 0.2]
|
||
[wt 0.3]
|
||
[cueSe SE_22 22_ade697]
|
||
[charaMoveReturnFSR Z 256,7 0.2]
|
||
[wt 0.2]
|
||
[charaMoveReturnFSL X -256,7 0.2]
|
||
[wt 0.5]
|
||
[cueSe SE_22 22_ade695]
|
||
[charaMoveReturn Y 0,7 0.2]
|
||
[wt 0.3]
|
||
[cueSe SE_22 22_ade695]
|
||
[charaMoveReturnFSR Z 256,7 0.2]
|
||
[wt 0.7]
|
||
|
||
[charaFadeout X 0.1]
|
||
[charaFadeout Y 0.1]
|
||
[charaFadeout Z 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk on]
|
||
[charaTalk depthOff]
|
||
|
||
[charaTalk B]
|
||
[charaFace A 0]
|
||
[charaFace B 3]
|
||
[charaFadein A 0.1 0,0]
|
||
[charaFadein B 0.1 0,0]
|
||
|
||
@Trưng Nhị
|
||
Wow... That was cool.
|
||
[k]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 0]
|
||
|
||
@Trưng Trắc
|
||
I can't believe you made a wooden horse into a transforming metal giant.
|
||
[k]
|
||
|
||
@Trưng Trắc
|
||
I'm still reeling in shock. And looking at it now, it seems quite powerful in its own right!
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk depthOn]
|
||
|
||
[charaTalk F]
|
||
[charaFace F 22]
|
||
[charaFadein F 0.1 0,0]
|
||
|
||
@Ereshkigal
|
||
I thought that was just it, though[line 2]it only SEEMS strong. Am I wrong?
|
||
[k]
|
||
|
||
[charaFadeout F 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk E]
|
||
[charaFace E 4]
|
||
[charaFadein E 0.1 0,0]
|
||
|
||
@Odysseus
|
||
No, you're not. I did do my best to model it after my Noble Phantasm, but I wasn't able to replicate its combat capability.
|
||
[k]
|
||
|
||
@Odysseus
|
||
Its armor isn't truly combat-ready, and its mobility pales in comparison to a real mount.
|
||
[k]
|
||
|
||
[charaFace E 0]
|
||
|
||
@Odysseus
|
||
That being said...it is no toy.
|
||
[k]
|
||
|
||
[charaFace E 5]
|
||
|
||
@Odysseus
|
||
It has mechanisms to catapult soldiers into enemy territory at high speeds, so they can easily walk the rest of the way!
|
||
[k]
|
||
|
||
[charaFadeout E 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk D]
|
||
[charaFace D 0]
|
||
[charaFadein D 0.1 0,0]
|
||
[charaPut P 0,0]
|
||
|
||
@Da Vinci
|
||
Yup. I'd say it's definitely helping us out in a defensive network capacity.
|
||
[k]
|
||
|
||
@Da Vinci
|
||
It's absolutely not all form over function.
|
||
[k]
|
||
|
||
[charaFace D 1]
|
||
|
||
@Da Vinci
|
||
And above all, it really does just look damn cool!
|
||
[k]
|
||
|
||
[charaPut P 2000,2000]
|
||
[charaFadeout D 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk X]
|
||
[charaFace X 6]
|
||
[charaFace Y 0]
|
||
[charaFace Z 0]
|
||
[charaFadeinFSL X 0.1 -256,0]
|
||
[charaFadein Y 0.1 0,0]
|
||
[charaFadeinFSR Z 0.1 256,0]
|
||
|
||
@X:Con
|
||
Waha! I totes agree!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaTalk Y]
|
||
[charaFace Y 1]
|
||
|
||
[cueSe SE_22 22_ade695]
|
||
[charaMoveReturn Y 0,7 0.2]
|
||
[wt 0.3]
|
||
|
||
@Y:Con
|
||
Are you gonna combine next? When?
|
||
[k]
|
||
|
||
[charaFadeout X 0.1]
|
||
[charaFadeout Y 0.1]
|
||
[charaFadeout Z 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk C]
|
||
[charaFace C 1]
|
||
[charaFadein C 0.1 0,0]
|
||
[charaPut P 0,0]
|
||
|
||
@Mash
|
||
It looks like the Con are excited about this as well.
|
||
[k]
|
||
|
||
[charaPut P 2000,2000]
|
||
[charaFadeout C 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk depthOff]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 0]
|
||
[charaFace B 0]
|
||
[charaFadein A 0.1 0,0]
|
||
[charaFadein B 0.1 0,0]
|
||
|
||
@Trưng Trắc
|
||
Okay, then let's do what we came here to do.
|
||
[k]
|
||
|
||
[bgmStop BGM_EVENT_63 0.5]
|
||
[charaFace A 5]
|
||
|
||
@Trưng Trắc
|
||
Let's see...
|
||
[k]
|
||
|
||
[bgm BGM_EVENT_3 0.1]
|
||
|
||
[charaFace A 2]
|
||
|
||
@Trưng Trắc
|
||
There, by that river! I see vodyanoys building a sluice!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[wipeout rectangleStripLeftToRight 0.5 1.0]
|
||
[bgm BGM_EVENT_3 0.5 0.5]
|
||
[wait wipe]
|
||
|
||
[charaFadeout A 0.1]
|
||
[charaFadeout B 0.1]
|
||
|
||
[scene 147107]
|
||
[wt 0.5]
|
||
|
||
[wipein rectangleStripRightToLeft 0.5 1.0]
|
||
[bgm BGM_EVENT_3 0.5 1.0]
|
||
[wait wipe]
|
||
|
||
[charaTalk off]
|
||
[charaDepth M 7]
|
||
[charaDepth L 6]
|
||
[charaDepth N 5]
|
||
|
||
[charaFace L 0]
|
||
[charaFace M 0]
|
||
[charaFace N 0]
|
||
[charaFadeinFSL L 0.1 -306,0]
|
||
[charaFadein M 0.1 0,0]
|
||
[charaFadeinFSR N 0.1 306,0]
|
||
[wt 0.2]
|
||
[se ad25]
|
||
[wt 1.0]
|
||
|
||
[wipeout rectangleStripRightToLeft 0.5 1.0]
|
||
[bgm BGM_EVENT_3 0.5 0.5]
|
||
[wait wipe]
|
||
|
||
[charaFadeout L 0.1]
|
||
[charaFadeout M 0.1]
|
||
[charaFadeout N 0.1]
|
||
|
||
[charaTalk on]
|
||
|
||
[scene 147104]
|
||
[wt 0.5]
|
||
|
||
[wipein rectangleStripLeftToRight 0.5 1.0]
|
||
[bgm BGM_EVENT_3 0.5 1.0]
|
||
[wait wipe]
|
||
|
||
[charaTalk on]
|
||
|
||
[charaTalk B]
|
||
[charaFace A 2]
|
||
[charaFace B 2]
|
||
[charaFadein A 0.1 0,0]
|
||
[charaFadein B 0.1 0,0]
|
||
|
||
@Trưng Nhị
|
||
First we break the sluice, then we break them!
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk depthOn]
|
||
|
||
[charaTalk F]
|
||
[charaFace F 0]
|
||
[charaFadein F 0.1 0,0]
|
||
|
||
@Ereshkigal
|
||
That's perfect. Even a half-built sluice might be making them stronger.
|
||
[k]
|
||
|
||
[charaFadeout F 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk G]
|
||
[charaFace G 1]
|
||
[charaFadein G 0.1 0,0]
|
||
|
||
@Wu Zetian
|
||
Keh heh heh! Did you really think you could get working at such a leisurely pace with me around!?
|
||
[k]
|
||
|
||
[charaFace G 2]
|
||
|
||
@Wu Zetian
|
||
She who strikes first wins! Now, crush them!
|
||
[k]
|
||
|
||
[messageOff]
|
||
|
||
|
||
|
||
[fadeout black 2.0]
|
||
[bgmStop BGM_EVENT_3 2.0]
|
||
[wait fade]
|
||
[wt 0.5]
|
||
[soundStopAll]
|
||
[end]
|