509 lines
7.4 KiB
Plaintext
509 lines
7.4 KiB
Plaintext
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$94-06-96-01-1-0
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[enableFullScreen]
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[soundStopAll]
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[charaSet A 7028000 1 Bunyan]
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[charaSet B 98001000 1 Mash]
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[charaSet C 1098124500 1 "Da Vinci"]
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[scene 105800]
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[fadein black 1.5]
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[wait fade]
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[bgm BGM_EVENT_151 0.1]
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[wt 0.5]
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?1:Tall tales?
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?!
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[charaTalk A]
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[charaFace A 0]
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[charaFadein A 0.4 1]
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[wt 0.4]
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@Bunyan
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Yeah. Haven't you heard of them?
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[k]
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[messageOff]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 0]
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[charaFadein B 0.4 1]
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[wt 0.4]
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@Mash
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I've heard them defined as...“stories which are presented as factual but contain wild or very exaggerated elements.”
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[k]
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@Mash
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The term itself is said to come from the frontiers of the United States in the time of the Old West.
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 1]
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[charaFadein A 0.1 1]
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@Bunyan
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Yup!
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[k]
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@Bunyan
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They were popular from the gold rush of the nineteenth century all the way into the twentieth century.
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[k]
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@Bunyan
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People told them all the time in bars, or while they sat around campfires.
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[k]
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@Bunyan
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It was usually lumberjacks, cowboys, and pioneers entertaining each other by spinning the most outlandish yarns they could.
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 1]
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[charaFadein B 0.1 1]
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@Mash
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In fact, you're said to have originated in a tall tale yourself, Bunyan.
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 6]
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[charaFadein A 0.1 1]
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@Bunyan
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Yup! Ehehe, it's kind of weird to think about.
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[k]
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[charaFace A 8]
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@Bunyan
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Anyway, all sorts of people show up in tall tales.
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[k]
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@Bunyan
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There's John Henry, the steel-driving man... Pecos Bill, the cowboy...
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[k]
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@Bunyan
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...and Mike Fink, the brawling boatman!
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[k]
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@Bunyan
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Sometimes you get real-life people too, like Davy Crockett.
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[k]
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?1:That's quite the lineup.
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?2:There really are a bunch of them, huh?
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?!
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 1]
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[charaFadein B 0.1 1]
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@Mash
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I see... These tall tales sound fascinating. Now I kind of want to look into these legends for myself.
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 0]
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[charaFadein A 0.1 1]
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@Bunyan
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There are lots of characters from tall tales!
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[k]
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@Bunyan
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But now that I think about it, they might've been the embodiment of pioneers' hopes, dreams, and stuff.
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[k]
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?1:I see...
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?2:I could see that.
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?!
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[charaFace A 1]
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@Bunyan
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Master, you know a lot about other countries and cultures, right? Do you know any tall tales from elsewhere?
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[k]
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@Bunyan
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If you do, I'd really like to hear them.
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[k]
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?1:Hmm. Good question.
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?!
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[messageOff]
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[wt 0.1]
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?1:Maybe Gonbei, the Duck Hunter, qualifies?
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 6]
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[charaFadein B 0.1 1]
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@Mash
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Duck Hunter...? Um, how did he hunt[line 2]
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 8]
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[charaFadein A 0.1 1]
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@Bunyan
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What made him special? Tell me about him!
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[k]
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[flag _sel01a true]
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?2:How about Kicchomu?
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 6]
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[charaFadein B 0.1 1]
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@Mash
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Kicchomu...?
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 8]
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[charaFadein A 0.1 1]
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@Bunyan
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Hehe, what a funny name! C'mon, tell me!
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[k]
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[flag _sel01b true]
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?!
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[messageOff]
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[charaFadeout A 0.1]
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[wt 0.2]
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[se ad13]
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[wt 1.0]
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[se ad13]
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[wt 1.0]
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[charaTalk B]
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[charaFace B 6]
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[charaFadein B 0.1 1]
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@Mash
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Oh...
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[k]
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[charaFace B 0]
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@Mash
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Da Vinci's calling for you, Senpai. She wants you to come to the Command Room.
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 4]
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[charaFadein A 0.1 1]
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@Bunyan
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Aww. Just when we were getting to the good part.
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[k]
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?1:I'm sorry.
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?!
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[charaFace A 1]
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@Bunyan
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Oui, ça va! Let's pick it back up after you get back!
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[k]
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[messageOff]
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[fadeout black 1.0]
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[bgm BGM_EVENT_151 1.0 0.5]
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[wait fade]
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[charaFadeout A 0.1]
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[scene 104100]
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[wt 1.0]
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[fadein black 1.0]
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[bgm BGM_EVENT_151 1.0 1.0]
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[wait fade]
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[charaTalk C]
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[charaFace C 0]
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[charaFadein C 0.4 1]
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[wt 0.4]
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@Da Vinci
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Sorry for calling you on such short notice. I figure you were just relaxing in your room?
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[k]
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[branch sel01a _sel01a true]
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[branch sel01b _sel01b true]
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[label sel01a]
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?1:I was just talking about Gonbei, the Duck Hunter.
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?!
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[charaFace C 23]
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@Da Vinci
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Yeah? Sounds like a real trickster.
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 7]
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[charaFadein B 0.1 1]
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@Mash
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I agree. I think he must have been some kind of magecraft hunter who achieved success by surprising his targets.
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[k]
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[branch sel01c]
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[label sel01b]
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?1:I was just talking about Kicchomu.
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?!
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[charaFace C 23]
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@Da Vinci
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Kicchomu...?
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 11]
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[charaFadein B 0.1 1]
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@Mash
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That's an interesting name...
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[k]
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[branch sel01c]
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[label sel01c]
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[charaFadeout B 0.1]
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[wt 0.1]
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[bgmStop BGM_EVENT_151 1.5]
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[charaTalk C]
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[charaFace C 12]
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[charaFadein C 0.1 1]
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@Da Vinci
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Hmm. This is all weirdly intriguing, but it'll have to wait until later.
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[k]
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[charaFace C 25]
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@Da Vinci
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We just detected another minute Singularity,[bgm BGM_EVENT_5 0.1] and we[sr]want you to investigate it. Business as usual, right?
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[k]
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@Da Vinci
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Anyway, this latest one is located near the Mississippi River basin in early twenty-first century America.
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 0]
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[charaFadein B 0.1 1]
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@Mash
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Mississippi...
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[k]
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@Mash
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We've been to the U.S. a few times now but never near Mississippi. What else do we know about this Singularity?
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 14]
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[charaFadein C 0.1 1]
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@Da Vinci
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Well, the thing with this minute Singularity is that it's kind of...floaty?
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[k]
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@Da Vinci
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I'm not really sure how else to describe it.
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 6]
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[charaFadein B 0.1 1]
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@Mash
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Floaty.
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 0]
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[charaFadein C 0.1 1]
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@Da Vinci
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Oh, also, you're the only Servant who can Rayshift[sr]along with [%1] this time, so I'll be[sr]counting on you to keep [&him:her] safe.
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 7]
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[charaFadein B 0.1 1]
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@Mash
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Understood.
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 4]
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[charaFadein C 0.1 1]
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@Da Vinci
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I wish I could send at least two others along to be safe, but it looks like that's just not an option this time. Sorry.
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[k]
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?1:That's okay. We'll be fine.
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?2:Oui, ça va, as they say.
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?!
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 1]
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[charaFadein B 0.1 1]
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@Mash
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Right, Senpai! I'll do my very best!
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[bgmStop BGM_EVENT_5 1.5]
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[charaTalk C]
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[charaFace C 1]
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[charaFadein C 0.1 1]
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@Da Vinci
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That's the spirit! Now I can send you two on your way without needing to worry.
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[k]
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[charaFace C 26]
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@Da Vinci
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All right then,[bgm BGM_EVENT_4 0.1] let's go get you ready to Rayshift!
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[k]
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@Da Vinci
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Don't worry, we'll be backing you up from here like usual. And this time, I'll make sure we don't lose connection!
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[k]
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@Da Vinci
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Just reeelax and trust you're in good hands!
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[k]
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[messageOff]
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[fadeout black 1.0]
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[wait fade]
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[charaFadeout C 0.1]
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[scene 10000]
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[fadein black 0.1]
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[wait fade]
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[fowardEffect bit_talk_07_fs]
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[se ad12]
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[wt 4.0]
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[wait fade]
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[wt 2.0]
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[end]
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