377 lines
6.2 KiB
Plaintext
377 lines
6.2 KiB
Plaintext
$94-00-64-30-1-1
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[soundStopAll]
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[bgm BGM_EVENT_24 0.1]
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[charaSet A 8001001 1 Mash]
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[charaSet B 5028001 1 Illya]
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[charaSet C 98103600 1 Ruby]
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[charaSet D 98103600 1 ???]
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[charaSet E 98103600 1 ???]
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[charaSet F 98103600 1 ???]
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[charaSet G 98103600 1 ???]
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[charaSet H 98103600 1 ???]
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[charaFilter D silhouette 00000080]
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[charaFilter E silhouette 00000080]
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[charaFilter F silhouette 00000080]
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[charaFilter G silhouette 00000080]
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[charaFilter H silhouette 00000080]
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[scene 31600]
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[charaTalk B]
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[charaFace B 2]
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[charaFadein B 0.1 1]
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[charaBackEffect B bit_talk_41_black_out]
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[fadein black 1.0]
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[wait fade]
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[effect bit_talk_magic]
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[se bac25]
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@Illya
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[fontSize x-large]Schneiden!
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[k]
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[wait effect bit_talk_magic]
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[messageOff]
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[charaFadeout B 0.1]
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[charaPut B 1200,1200]
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[charaBackEffectStop B]
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[charaTalk off]
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[charaFadein D 0.1 2]
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[charaFadein E 0.1 0]
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[charaFadein F 0.1 1]
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[charaFadein G 0.1 3]
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[charaFadein H 0.1 5]
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[se bac17]
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[charaEffect D bit_talk_12_green_R]
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[charaShake D 0.05 3 3 0.5]
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[charaEffect E bit_talk_12_green_R]
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[charaShake E 0.05 3 3 0.5]
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[charaEffect F bit_talk_12_green_R]
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[charaShake F 0.05 3 3 0.5]
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[charaEffect G bit_talk_12_green_R]
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[charaShake G 0.05 3 3 0.5]
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[charaEffect H bit_talk_12_green_R]
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[charaShake H 0.05 3 3 0.5]
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[wt 1.0]
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[se ad42]
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[charaFadeout D 1.0]
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[charaFadeout E 1.0]
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[charaFadeout F 1.0]
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[charaFadeout G 1.0]
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[charaFadeout H 1.0]
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[wt 1.5]
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[charaFadein D 0.1 200,-900]
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[charaFadein E 0.1 -200,-900]
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[charaFadein F 0.1 0,-900]
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[charaFadein G 0.1 -400,-900]
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[charaFadein H 0.1 400,-900]
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[se bac1]
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[charaMove D 200,0 0.2]
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[wt 0.2]
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[seStop bac1]
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[se bac1]
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[charaMove E -200,0 0.2]
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[wt 0.2]
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[seStop bac1]
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[se bac1]
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[charaMove F 0,0 0.2]
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[wt 0.2]
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[seStop bac1]
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[se bac1]
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[charaMove G -400,0 0.2]
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[wt 0.2]
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[seStop bac1]
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[se bac1]
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[charaMove H 400,0 0.2]
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[wt 0.5]
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[wait charaMove]
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[charaFadeout D 0.1]
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[charaFadeout E 0.1]
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[charaFadeout F 0.1]
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[charaFadeout G 0.1]
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[charaFadeout H 0.1]
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[charaTalk on]
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[charaTalk A]
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[charaFace A 15]
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[charaFadein A 0.1 1]
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@Mash
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While we're busy battling them, more keep coming...
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[k]
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[charaFadeout A 0.1]
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[charaBackEffect B bit_talk_41_black_out]
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[charaTalk B]
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[charaFace B 2]
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[charaFadein B 0.1 1]
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[effect bit_talk_magic]
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@Illya
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Shot, shot, shot![sr](Not at a place like this...)
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[k]
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[wait effect bit_talk_magic]
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[messageOff]
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[charaFadeout B 0.1]
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[charaPut B 1200,1200]
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[charaBackEffectStop B]
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[charaTalk off]
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[charaFadein D 0.1 2]
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[charaFadein E 0.1 0]
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[charaFadein F 0.1 1]
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[charaFadein G 0.1 3]
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[charaFadein H 0.1 5]
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[se bac10]
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[charaEffect D bit_talk_13]
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[charaShake D 0.05 3 3 0.5]
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[charaEffect E bit_talk_13]
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[charaShake E 0.05 3 3 0.5]
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[charaEffect F bit_talk_13]
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[charaShake F 0.05 3 3 0.5]
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[charaEffect G bit_talk_13]
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[charaShake G 0.05 3 3 0.5]
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[charaEffect H bit_talk_13]
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[charaShake H 0.05 3 3 0.5]
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[wt 1.0]
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[charaFadeout D 0.1]
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[charaFadeout E 0.1]
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[charaFadeout F 0.1]
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[charaFadeout G 0.1]
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[charaFadeout H 0.1]
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[charaTalk on]
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[charaBackEffect B bit_talk_41_black_out]
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[charaTalk B]
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[charaFace B 2]
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[charaFadein B 0.1 1]
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@Illya
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Feuer![sr](Not before I finish...)
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[k]
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[messageOff]
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[charaFadeout B 0.1]
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[charaPut B 1200,1200]
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[charaBackEffectStop B]
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[charaTalk off]
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[charaFadein D 0.1 2]
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[charaFadein E 0.1 0]
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[charaFadein F 0.1 1]
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[charaFadein G 0.1 3]
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[charaFadein H 0.1 5]
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[se bac33]
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[charaShake D 0.05 3 3 0.5]
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[charaShake E 0.05 3 3 0.5]
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[charaEffect F bit_talk_29]
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[charaShake F 0.05 3 3 0.5]
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[charaEffect G bit_talk_29]
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[charaShake G 0.05 3 3 0.5]
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[charaEffect H bit_talk_29]
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[charaShake H 0.05 3 3 0.5]
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[wt 1.0]
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[charaFadeout D 0.1]
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[charaFadeout E 0.1]
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[charaFadeout F 0.1]
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[charaFadeout G 0.1]
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[charaFadeout H 0.1]
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[charaTalk on]
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[charaTalk B]
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[charaFace B 2]
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[charaFadein B 0.1 1]
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@Illya
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I can't stop here!
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[k]
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[messageOff]
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[charaFadeout B 0.1]
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[charaTalk A]
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[charaFace A 6]
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[charaFadein A 0.1 1]
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[wt 1.2]
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[charaFadeout A 0.1]
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[charaPut B 1200,1200]
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[charaChange B 98102500 5 fade 0]
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[wt 0.1]
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[charaFadeout B 0]
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[charaTalk B]
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[charaFace B 5]
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[charaFadein B 0.1 1]
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@Illya
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I'll open a path in front of us! Ruby!
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[k]
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[charaFadeout B 0.1]
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[charaTalk C]
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[charaFace C 0]
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[charaFadein C 0.1 1]
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[charaShake C 0.07 0 16 1.0]
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@Ruby
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Okay, Illya!☆ Transferring all physical defense to firepower!
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[k]
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[charaFadeout C 0.1]
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[charaPut B 1200,1200]
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[charaChange B 5028001 2 fade 0]
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[wt 0.1]
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[charaFadeout B 0]
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[charaBackEffect B bit_talk_41_black_out]
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[charaTalk B]
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[charaFace B 2]
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[charaFadein B 0.1 1]
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[effect bit_talk_magic]
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@Illya
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[fontSize x-large]FEUER!
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[k]
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[wait effect bit_talk_magic]
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[messageOff]
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[charaFadeout B 0.1]
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[charaPut B 1200,1200]
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[charaBackEffectStop B]
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[charaTalk off]
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[charaFadein D 0.1 2]
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[charaFadein E 0.1 0]
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[charaFadein F 0.1 1]
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[charaFadein G 0.1 3]
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[charaFadein H 0.1 5]
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[se bac159]
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[charaEffect F bit_talk_29]
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[charaEffect G bit_talk_29]
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[charaEffect H bit_talk_29]
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[charaEffect D bit_talk_13]
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[charaShake D 0.05 3 3 0.5]
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[charaEffect E bit_talk_13]
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[charaShake E 0.05 3 3 0.5]
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[charaEffect F bit_talk_13]
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[charaShake F 0.05 3 3 0.5]
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[charaEffect G bit_talk_13]
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[charaShake G 0.05 3 3 0.5]
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[charaEffect H bit_talk_13]
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[charaShake H 0.05 3 3 0.5]
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[wt 1.0]
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[se ad42]
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[charaFadeout D 1.0]
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[charaFadeout E 1.0]
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[charaFadeout F 1.0]
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[charaFadeout G 1.0]
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[charaFadeout H 1.0]
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[wt 1.5]
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[charaTalk on]
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[charaSet D 98103200 1 Sapphire]
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[charaTalk D]
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[charaFace D 0]
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[charaFadein D 0.1 1]
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[charaShake D 0.07 0 16 1.0]
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@Sapphire
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Follow me! I'll guide you.
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[k]
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[charaFadeout D 0.1]
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[charaTalk A]
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[charaFace A 5]
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[charaFadein A 0.1 1]
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@Mash
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Let us handle the rear! We can't rely on the Doctor's scans beyond this point!
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[k]
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?1:Oh, right. We can't talk to him anymore, can we?
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?!
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[charaFace A 7]
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@Mash
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Yes. That's what the Doctor and Da Vinci said.
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[k]
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[charaFace A 8]
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@Mash
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Each time they communicate or do a Rayshift to this world, it establishes a Leyline.
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[k]
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[charaFace A 0]
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@Mash
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So they cut off all normal communications and are on standby for our request to return home.
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[k]
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[charaFace A 12]
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@Mash
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But the risk of hacking remains.
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[k]
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[charaFace A 7]
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@Mash
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The other Servants should be defending Chaldea.
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[k]
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[charaFace A 5]
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@Mash
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But Chaldea is a delicate facility.[sr]We need to avoid any more attacks!
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[k]
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?1:Right!
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?!
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[messageOff]
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[fadeout black 2.0]
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[bgmStop BGM_EVENT_24 2.0]
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[wait fade]
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[soundStopAll]
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[end]
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