219 lines
4.1 KiB
Plaintext
219 lines
4.1 KiB
Plaintext
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$94-01-52-55-1-0
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[soundStopAll]
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[bgm BGM_EVENT_65 0.1]
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[messageOff]
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[effectPause bit_talk_parasolwipe]
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[wait effectStart bit_talk_parasolwipe]
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[branch _PlayEffect_1st PM4 1]
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[label _PlayEffect_etc]
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[tapSkip _from_TapSkip_etc]
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[scene 10001]
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[fadein white 1.0]
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[wait fade]
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[effectPause bit_talk_goal1_6]
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[wait effectStart bit_talk_goal1_6]
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[effectStart bit_talk_parasolwipe]
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[wt 1.0]
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[effectStart bit_talk_goal1_6]
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[wait effect bit_talk_goal1_6]
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[label _from_TapSkip_etc]
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[effectDestroy bit_talk_goal1_6]
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[effectDestroy bit_talk_parasolwipe]
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[fadein black 0]
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[wait fade]
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[branch _PlayEffect_End]
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[label _PlayEffect_1st]
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[tapSkip _from_TapSkip_1st]
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[effectPause bit_talk_winner1_6]
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[wait effectStart bit_talk_winner1_6]
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[scene 10001]
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[fadein white 1.0]
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[wait fade]
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[effectStart bit_talk_winner1_6]
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[wt 4.9]
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[voice 402600_0_M820]
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[wt 1.0]
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[voice 402600_0_M821]
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[wt 5.0]
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[effectStart bit_talk_parasolwipe]
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[scene 10001]
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[wt 1.0]
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[scene 44300]
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[wait effect bit_talk_parasolwipe]
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[label _from_TapSkip_1st]
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[voiceStop]
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[scene 44300]
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[effectDestroy bit_talk_winner1_6]
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[effectDestroy bit_talk_parasolwipe]
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[fadein black 0]
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[wait fade]
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[label _PlayEffect_End]
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[bgmStop BGM_EVENT_65 0.3]
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[wt 0.4]
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[branch _PlayVoice_Start PM4 1]
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[branch _PlayVoice_End]
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[label _PlayVoice_Start]
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[charaSet A 5030001 1 "Caster of Storytelling"]
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[charaSet B 6028001 1 Nitocris]
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[flagRandom _PlayVoiceNo 1 3]
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[branch _PlayVoice_3rd _PlayVoiceNo 3]
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[branch _PlayVoice_2nd _PlayVoiceNo 2]
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[branch _PlayVoice_1st _PlayVoiceNo 1]
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[label _PlayVoice_1st]
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[bgm BGM_EVENT_64 0.1]
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[charaTalk B]
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[charaFace B 9]
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[charaFace A 0]
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[charaDepth B 1]
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[charaDepth A 9]
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[charaFadein B 0.4 2]
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[charaFadein A 0.4 0]
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[wt 0.7]
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[charaFace B 9]
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@Nitocris
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I [voice 9010005_0_M670]hear them! I hear the people cheering for the pharaohs![wait voice 9010005_0_M670][charaFace B 1][sr]Even [voice 9010005_0_M671]if my victory is assured, it's still nice to hear!
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[k]
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[wait voice 9010005_0_M671]
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[charaFace A 3]
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@Caster of Storytelling
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If [voice 9010005_0_M672]someone guaranteed to win does indeed win, and people rejoice at that...[wait voice 9010005_0_M672][sr]the [voice 9010005_0_M673]story must be one of royalty.[wt 0.8][charaFace A 7][wt 2.6][charaFace A 0]
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[k]
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[wait voice 9010005_0_M673]
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[branch _PlayVoice_End]
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[label _PlayVoice_2nd]
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[bgm BGM_EVENT_64 0.1]
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[charaTalk B]
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[charaFace B 0]
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[charaFace A 0]
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[charaDepth B 1]
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[charaDepth A 9]
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[charaFadein B 0.4 2]
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[charaFadein A 0.4 0]
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[wt 0.7]
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[charaFace B 2]
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@Nitocris
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There, [voice 9010005_0_M680]you see!? [wait voice 9010005_0_M680][charaFace B 9][sr]A [voice 9010005_0_M681]new glorious chapter has been added to the legend of the pharaohs!
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[k]
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[wait voice 9010005_0_M681]
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[charaFace A 7]
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@Caster of Storytelling
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I [voice 9010005_0_M682]only pray that this tale will have a happy ending.
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[k]
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[wait voice 9010005_0_M682]
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[branch _PlayVoice_End]
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[label _PlayVoice_3rd]
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[bgm BGM_EVENT_64 0.1]
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[charaTalk A]
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[charaFace B 0]
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[charaFace A 0]
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[charaDepth B 1]
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[charaDepth A 9]
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[charaFadein B 0.4 2]
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[charaFadein A 0.4 0]
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[wt 0.7]
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[charaFace A 0]
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@Caster of Storytelling
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As [voice 9010005_0_M690]I suspected, the key to winning a race is putting safety first.
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[k]
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[wait voice 9010005_0_M690]
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[charaFace B 8]
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@Nitocris
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Since [voice 9010005_0_M691]we did actually win, I guess I can't deny that it worked... [wait voice 9010005_0_M691][charaFace B 7][sr]But [voice 9010005_0_M692]I still think it depends on the situation.
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[k]
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[wait voice 9010005_0_M692]
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[charaFace A 2]
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@Caster of Storytelling
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Not [voice 9010005_0_M693]at all. One must always give everything one has.[wait voice 9010005_0_M693][charaFace A 7][sr]One [voice 9010005_0_M694]must dedicate oneself, fully and sincerely, to putting safety first.
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[k]
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[wait voice 9010005_0_M694]
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[charaFace A 3]
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@Caster of Storytelling
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Hu[voice 9010005_0_M695]rrah for safety. Home is where the safety is.
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[k]
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[wait voice 9010005_0_M695]
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[charaFace B 7]
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@Nitocris
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(Sigh)[voice 9010005_0_M696] ...Well, for now, I might as well enjoy my victory![wt 1.7][charaFace B 9]
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[k]
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[wait voice 9010005_0_M696]
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[label _PlayVoice_End]
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[messageOff]
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[fadeout white 0.5]
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[bgmStop BGM_EVENT_64 0.4]
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[wait fade]
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[soundStopAll]
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[end]
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