fgo-game-data/ScriptActionEncrypt/94/9406/9406430741.txt
2023-12-07 08:05:43 +00:00

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94-06-43-07-4-1
[soundStopAll]
[enableFullScreen]
[charaSet A 5050000 1 "Santa Martha"]
[charaSet C 2001002 1 Emiya]
[charaSet D 4011001 1 Boudica]
[charaSet E 7016001 1 "Tamamo Cat"]
[charaSet F 3047001 1 Percival]
[charaSet G 1098224600 1 Tarasque]
[charaSet I 11002300 1 "Count of Monte Cristo"]
[charaSet B 11002300 1 "Count of Monte Cristo_Silhouette"]
[charaFilter B silhouette 00000080]
[charaDepth B 7]
[charaDepth I 5]
[scene 142500]
[fadein black 0.5]
[wait fade]
[cueSe Battle bac234]
[shake 0.05 1 4 1.0]
[effect bit_talk_impactlanding]
[wt 3.0]
[charaTalk F]
[charaFace F 2]
[charaFadein F 0.1 1]
Percival
...There! That's the last one down!
[k]
[bgm BGM_EVENT_2 0.1]
1We won!
2Great job, everyone!
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 4]
[charaFadein A 0.1 1]
Santa Martha
Is it over...? Really?
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 1]
[charaFadein D 0.1 1]
Boudica
This is great. Now we've got plenty of fresh turkey!
[k]
[charaFace D 0]
Boudica
Although, was it just me, or did those king turkeys look exactly like chickens?
[k]
[charaFace D 4]
Boudica
I thought turkeys were more...you know...
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 1]
[charaFadein E 0.1 1]
Tamamo Cat
Bah, don't pick nits, Boudica. Remember, these aren't just any turkeys. They're vorpal turkeys, woof!
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 1]
[charaFadein D 0.1 1]
Boudica
Well, I guess they could conceivably differ somewhat from ordinary chickens and turkeys. But hey, as long as the meat's good, that's all that really matters!
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 1]
[charaFadein A 0.1 1]
Santa Martha
I've only been supporting you all by cooking so far...
[k]
[charaFace A 6]
Santa Martha
...but if that actually did help us get us the ingredients we wanted, then I'm glad I could be of use.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk G]
[charaFace G 1]
[charaFadein G 0.1 1]
Tarasque
(You were doing a good bit of damage yourself, Big Sis.)
[k]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 7]
[charaFadein F 0.1 1]
Percival
It really is a great help being able to refuel during battle. Thank you once again, milady.
[k]
[messageOff]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 6]
[charaFadein A 0.1 1]
[wt 1.0]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 1]
[charaFadein C 0.1 1]
Emiya
He's right, it is.
[k]
[charaFace C 0]
Emiya
...Though it does take some skill to eat during an intense battle like that.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 1]
[charaFadein D 0.1 1]
Boudica
All right, now that we've got the ingredients for our main course, what do you say we head back!
[k]
Boudica
You know, I just realized we're coming up on the final dish.
[k]
[charaFace D 0]
[bgmStop BGM_EVENT_2 2.0]
Boudica
And I think we all know what the icing on this particular cake ought to be.
[k]
1Totally!
[charaFace D 1]
[bgm BGM_EVENT_4 0.1]
Boudica
Right!?
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 1]
[charaFadein A 0.1 1]
Santa Martha
I'm not sure what you're talking about, but whatever it is, I promise I'll make it super yummy!
[k]
Santa Martha
Let's keep going until the job is done, Tarasque! Master!
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk G]
[charaFace G 1]
[charaFadein G 0.1 1]
Tarasque
(Hell yeah!)
[k]
1Yes, ma'am!
[messageOff]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 1]
[charaFadein A 0.1 1]
[wt 1.0]
[branch select01_1]
2Hell yeah!
[messageOff]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 8]
[charaFadein A 0.1 1]
[wt 1.0]
[charaFace A 5]
Santa Martha
What was that...?
[k]
1I mean...yes, ma'am!
[charaFace A 1]
Santa Martha
Much better! Hehehe!
[k]
[label select01_1]
[messageOff]
[fadeout black 1.0]
[bgmStop BGM_EVENT_4 1.0]
[wait fade]
[charaFadeout A 0.1]
[wipeFilter cinema 0.5 0]
[wt 1.5]
[fadein black 1.0]
[wait fade]
[wt 0.4]
[charaTalk off]
[charaTalk depthOff]
[charaFace B 0]
[charaFadein B 0.4 0,-50]
[wt 1.4]
[bgm BGM_EVENT_1 0.1]
[charaFace I 0]
[charaFadein I 0.1 0,-50]
[charaFadeout B 0.4]
[wt 1.4]
[charaTalk on]
[charaTalk depthOn]
Count of Monte Cristo
Ku...
[k]
Count of Monte Cristo
Kuha...
[k]
[charaFace I 1]
Count of Monte Cristo
Kuhahahahahaha! Magnificent! Truly, that was a spectacular show of skill!
[k]
[charaFace I 0]
Count of Monte Cristo
I see you need no further warning. All you need do now is continue on your current path.
[k]
[messageOff]
[charaFace I 6]
[wt 1.0]
[charaFace I 0]
Count of Monte Cristo
...May your Christmas Eve be merry indeed.
[k]
[messageOff]
[wt 0.5]
[se ade153]
[charaFace B 0]
[charaFadein B 0.4 0,-50]
[effect bit_talk_06_b3]
[wt 0.4]
[charaFadeout I 0.1]
[wt 1.0]
[se ad343]
[charaMove B 0,-100 0.3]
[charaFadeout B 0.4]
[seStop ade153 0.4]
[wt 0.5]
[seStop ad343 1.2]
[effectStop bit_talk_06_b3]
[wt 1.8]
[messageOff]
[fadeout black 2.0]
[bgmStop BGM_EVENT_1 2.0]
[wait fade]
[wt 0.5]
[soundStopAll]
[end]