639 lines
10 KiB
Plaintext
639 lines
10 KiB
Plaintext
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$03-00-06-11-4-0
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[soundStopAll]
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[charaSet A 1017001 1 Musashi]
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[charaSet B 8001400 1 Mash]
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[charaSet C 9005001 1 Holmes]
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[charaSet D 1098128200 1 Caenis]
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[charaSet E 98002000 1 Fou]
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[charaSet F 1098123300 1 Koyanskaya_Silhouette]
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[charaFilter F silhouette 00000080]
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[charaSet G 1098123300 1 Koyanskaya]
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[charaSet H 8001410 1 "Armored Mash (No Goggles)"]
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[charaSet I 1098191200 1 Adele]
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[charaSet J 1098191300 1 Macarios]
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[charaSet K 7010001 1 Caligula]
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[charaSet Q 5009000 1 "Effect Dummy"]
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[charaSet R 5009000 1 "Effect Dummy"]
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[charaSet S 5009000 1 "Effect Dummy"]
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[charaSet T 5009000 1 "Effect Dummy"]
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[charaPut S 1200,1200]
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[charaEffect S bit_talk_41]
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[scene 10000]
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[charaPut Q 1]
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[charaEffect Q bit_talk_beast_shadow]
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[fadein black 1.0]
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[wait fade]
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[bgm BGM_EVENT_24 0.1]
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[se ad171]
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[fowardEffect bit_talk_x_slash02]
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[wt 0.4]
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[se ad170]
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[flashin once 0.1 0.1 02010CFF 02010C80]
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[wt 0.1]
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[se ad671]
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[fowardEffectDestroy bit_talk_x_slash02]
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[charaScale A 1.1]
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[charaTalk A]
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[charaFace A 5]
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[charaFadein A 0 0,20]
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[charaMove A 1 0.2]
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[charaShake A 0.02 3 3 0.6]
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[charaMoveScale A 1.0 0.2]
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[wt 0.8]
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@Musashi
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Ghh!
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[k]
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@Musashi
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(I can't figure her out! I can tell there's something[sr]there, but that's it! I've got no idea what it could be!)
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[k]
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[charaFace A 2]
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@Musashi
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(So how the hell is she giving off this pressure!? Since when does magical energy alone make something tangible!?)
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[k]
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@Musashi
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(It feels like she could blow up this whole damn[sr]Lostbelt if I end up poking her the wrong way!)
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[k]
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[messageOff]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk off]
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[charaDepth Q 5]
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[charaDepth R 5]
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[se ad711]
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[shake 0.02 3 3 1.8]
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[charaPut R 1]
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[charaEffect R bit_talk_beast_eye]
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[wt 2.8]
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[charaEffectStop R bit_talk_beast_eye]
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[wt 1.0]
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[charaTalk on]
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[charaTalk B]
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[charaFace B 2]
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[charaFadein B 0.1 1]
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@Mash
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She's roaring![sr]She's about to blast the whole area!
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 5]
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[charaFadein C 0.1 1]
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@Holmes
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It's not only that. She means to end this battle now.[sr]At least, the one we're fighting here in this Lostbelt.
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 5]
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[charaFadein A 0.1 1]
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@Musashi
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I bet she does!
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[k]
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[messageOff]
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[wt 0.1]
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[se ad73]
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[fowardEffect bit_talk_quickmove]
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[charaFadeout A 0.1]
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[wt 0.8]
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@Musashi
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I may not be able to get a solid read on her,[sr]but I can definitely tell she's out for blood!
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[k]
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@Musashi
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But as they say, it's all too easy to hide your head and end up showing your ass! And now, her ass is mine!
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[k]
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[messageOff]
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[wt 0.1]
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[se ad7]
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[charaPut S 1]
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[charaMoveScale A 1.1 0.2]
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[charaTalk A]
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[charaFace A 5]
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[charaFadein A 0.1 1]
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[charaMove A 0,15 0.2]
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[wt 0.1]
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[se ad878]
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[wt 0.1]
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[effect bit_talk_v_slash01]
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[wt 0.4]
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[charaFadeout A 0]
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[charaPut S 1200,1200]
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[wt 0.1]
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@Musashi
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...Followed by!
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[k]
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[messageOff]
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[wt 0.1]
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[se ade8]
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[seVolume ade8 0 0.8]
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[wt 1.0]
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@Caenis
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[f large]Up here, bitch!
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[k]
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[messageOff]
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[wt 0.1]
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[charaTalk depthOff]
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[charaDepth Q 2]
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[charaDepth T 5]
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[se bac210]
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[se ad897]
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[charaPut T 200,0]
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[charaEffect T bit_talk_attack_splash]
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[wt 0.1]
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[charaTalk depthOn]
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[se ad414]
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[effect bit_talk_water_splash]
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[wt 0.2]
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[seStop ad414 0.4]
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[wt 1.2]
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[se ad223]
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[fowardEffect bit_talk_quickmove]
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[charaTalk D]
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[charaFace D 1]
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[charaFadein D 0.1 0,10]
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[charaMove D 1 0.2]
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[wt 1.0]
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@Caenis
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Ha! That got her good!
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[k]
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[messageOff]
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[se ad442]
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[wt 1.0]
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[charaFace D 7]
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@Caenis
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Not bad, you crazy samurai! Not bad at all![sr]How'd you know I love taking my enemies by surprise!?
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[k]
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 6]
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[charaFadein B 0.1 1]
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@Mash
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A falling strike from a great height!?[sr]I didn't even see the jump...
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[k]
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[charaFace B 7]
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@Mash
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B-but never mind that! Caenis's strike finished her off! It looks like she's gone[line 2]
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk E]
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[charaFace E 0]
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[charaFadein E 0.1 1]
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[charaMoveReturn E 0,30 0.6]
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@Fou
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Fooou![sr]Fou fou! Fou!
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[k]
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[charaFadeout E 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 6]
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[charaFadein B 0.1 1]
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@Mash
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...No, she's not. She's[line 2]
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[k]
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[messageOff]
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[charaFadeout B 0.1]
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[wt 0.1]
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[se ad556]
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[seVolume ad556 0 0]
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[seVolume ad556 1.0 1.0]
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[charaTalk off]
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[charaDepth F 4]
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[charaDepth G 3]
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[wt 0.5]
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[seStop ad556 3.0]
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[se ade153]
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[bgmStop BGM_EVENT_24 1.0]
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[charaEffectStop Q bit_talk_beast_shadow]
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[charaEffectStop R bit_talk_beast_eye]
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[scene 92501 1.5]
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[charaFace F 31]
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[charaFadein F 1.5 1]
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[wt 1.5]
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[charaFace G 31]
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[charaFadein G 0.4 1]
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[wt 1.0]
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[charaFadeout F 0.7]
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[wt 1.5]
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[charaTalk on]
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[charaTalk G]
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@Koyanskaya
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...
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[k]
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[charaFadeout G 0.1]
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[wt 0.1]
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[bgm BGM_EVENT_71 0.1]
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[charaTalk B]
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[charaFace B 15]
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[charaFadein B 0.1 1]
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@Mash
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The enemy Servant is still alive and well! In fact, her Spirit Origin doesn't even seem to be scratched!
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaScale A 1.0]
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[charaTalk A]
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[charaFace A 1]
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[charaFadein A 0.1 1]
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@Musashi
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!!!
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk G]
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[charaFace G 31]
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[charaFadein G 0.1 1]
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@Koyanskaya
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Don't move, Saber.[sr]This is not where you are meant to meet your end.
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[k]
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@Koyanskaya
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So, we have a Lancer, a Shielder, a Master, and a coward who did nothing but stand back and watch.
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[k]
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[messageOff]
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[charaFadeout G 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 6]
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[charaFadein C 0.1 1]
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[wt 1.2]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk G]
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[charaFace G 31]
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[charaFadein G 0.1 1]
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@Koyanskaya
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Yes, that's enough for my formal debut. Unless, of course, you'd prefer to keep fighting until you all perish?
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[k]
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?1:...No, we don't want that.
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?2:...That's enough, everyone. Stand down.
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?!
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[charaFadeout G 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 0]
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[charaFadein C 0.1 1]
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@Holmes
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...It seems the situation has changed.[sr]I concur with [&Mr.:Ms.] [%1]'s decision.
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[k]
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@Holmes
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So, are you satisfied now, Ms. Koyanskaya?[sr]Was our combined effort enough to win you over?
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[k]
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[messageOff]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk G]
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[charaFace G 31]
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[charaFadein G 0.1 1]
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[wt 1.0]
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[charaFaceFade G 28 0.5]
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[wt 0.5]
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@Koyanskaya
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...Yes, it was.
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[k]
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@Koyanskaya
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You were neither too weak nor too strong.[sr]You were juuust right.
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[k]
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@Koyanskaya
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Looks like there shouldn't be any problem with letting the gods of Olympus here deal with you.
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[k]
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@Koyanskaya
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At any rate, now that I've had a good long stretch,[sr]and my shoulders aren't so stiff anymore...
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[k]
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[charaFace G 18]
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@Koyanskaya
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...why don't we stop all this fighting and prying so we can all get back to our respective business?
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[k]
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@Koyanskaya
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Don't worry, I wouldn't dream of breathing a word[sr]of this little tête-à-tête to anyone else.
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[k]
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@Koyanskaya
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Consider it a token of appreciation for giving me such a nice little massage.
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[k]
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[charaFadeout G 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 0]
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[charaFadein C 0.1 1]
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@Holmes
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Can I take that to mean you won't mention this[sr]encounter to either Zeus or the Crypters?
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[k]
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@Holmes
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That would be a great help, and I see no reason to refuse. We are very much working against the clock, after all.
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk G]
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[charaFace G 22]
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[charaFadein G 0.1 1]
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@Koyanskaya
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Good. Then we have a deal.
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[k]
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@Koyanskaya
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Just as well. I certainly have no interest in any[sr]representative of humanity who can't even see the real me.
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[k]
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@Koyanskaya
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All right, good luck growing[sr]even stronger in this Lostbelt.
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[k]
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[charaFace G 29]
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@Koyanskaya
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I do hope your battles here[sr]are fruitful and victorious.
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[k]
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[messageOff]
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[bgmStop BGM_EVENT_71 1.0]
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[charaSpecialEffect G erasureReverse 1 1.5]
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[se ad52]
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[wt 2.8]
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[charaTalk A]
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[charaFace A 12]
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[charaFadein A 0.1 1]
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[wt 1.0]
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[charaFace A 4]
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@Musashi
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...She's finally gone, huh. Phew.
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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||
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[charaTalk D]
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[charaFace D 0]
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[charaFadein D 0.1 1]
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@Caenis
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Holmes, yeah? Got a lotta experience handling bitches like that or something?
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[k]
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[charaFadeout D 0.1]
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[wt 0.1]
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||
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[charaTalk C]
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[charaFace C 0]
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[charaFadein C 0.1 1]
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@Holmes
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Oh, I wouldn't say that. While I do have some experience dealing with spies...
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[k]
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[charaFace C 6]
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@Holmes
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...I'm not at all sure that would[sr]be the right category in her case.
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[k]
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[messageOff]
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||
[charaFadeout C 0.1]
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||
[wt 0.1]
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||
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||
[charaTalk off]
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||
[charaDepth B 4]
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[charaDepth H 5]
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[charaFace B 7]
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[charaFadein B 0.1 1]
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||
[wt 0.4]
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||
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[se ad658]
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||
[charaFace H 7]
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||
[charaFadein H 0.4 1]
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[wt 0.4]
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[charaFadeout B 0.4]
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[wt 0.4]
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[charaTalk on]
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[charaTalk H]
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@H:Mash
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Confirming that...um, I'll call Beast Koyanskaya for the time being, has retreated in her spirit form!
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[k]
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@H:Mash
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The battle is over, Master!
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[k]
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?1:Great work, everyone!
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?!
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[messageOff]
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[charaFadeout H 0.1]
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||
[wt 0.5]
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?1:...Now, what about the second spot for you-know-what?
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?!
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[bgm BGM_EVENT_82 0.1]
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[charaTalk depthOff]
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[charaDepth J 5]
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[charaDepth I 4]
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[charaTalk J]
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[charaFace J 0]
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[charaFace I 5]
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[charaFadein J 0.1 -150,0]
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[charaFadein I 0.1 150,0]
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@Macarios
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Don't worry, we've got this! Luckily, the spot turned[sr]out to be right where Holmes thought it would be.
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[k]
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[charaFace J 0]
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@Macarios
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I guess that weird shadowy monster[sr]you fought must have been hiding it.
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[k]
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[charaTalk I]
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@Adele
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I already had the A.I. contact Caligula.[sr]He should be here any[line 2]
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[k]
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[messageOff]
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||
[charaFadeout J 0.1]
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||
[charaFadeout I 0.1]
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||
[wt 0.1]
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[charaTalk depthOn]
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[se ad223]
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[fowardEffect bit_talk_quickmove]
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[charaTalk K]
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||
[charaFace K 0]
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||
[charaFadein K 0.1 0,10]
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[charaMove K 1 0.2]
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||
[wt 0.6]
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@Caligula
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Apologies for my tardiness.
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[k]
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[charaFadeout K 0.1]
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[wt 0.1]
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[charaTalk A]
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||
[charaFace A 10]
|
||
[charaFadein A 0.1 1]
|
||
@Musashi
|
||
Damn, speak of the emperor! Would be nice to take a[sr]little rest...[wt 1.0][charaFace A 0] But I guess that'll just have to wait.
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk K]
|
||
[charaFace K 1]
|
||
[charaFadein K 0.1 1]
|
||
@Caligula
|
||
Now that our second objective has been fulfilled,[sr]let us hurry on to the final one!
|
||
[k]
|
||
|
||
?1:Let's go!
|
||
|
||
?!
|
||
|
||
[charaFadeout K 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk H]
|
||
[charaFace H 1]
|
||
[charaFadein H 0.1 1]
|
||
@H:Mash
|
||
Right, Master!
|
||
[k]
|
||
|
||
[charaFadeout H 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk E]
|
||
[charaFace E 0]
|
||
[charaFadein E 0.1 1]
|
||
[charaMoveReturn E 0,30 0.6]
|
||
@Fou
|
||
Fou fou, fooou!
|
||
[k]
|
||
|
||
|
||
|
||
|
||
[messageOff]
|
||
[wt 1.0]
|
||
[fadeout black 2.0]
|
||
[bgmStop BGM_EVENT_82 2.0]
|
||
[wait fade]
|
||
[wt 0.5]
|
||
[soundStopAll]
|
||
[end]
|