610 lines
10 KiB
Plaintext
610 lines
10 KiB
Plaintext
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$94-08-50-00-1-0
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[enableFullScreen]
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[soundStopAll]
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[charaSet A 8001410 1 Mash]
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[charaSet B 1098267100 1 Medusa_Silhouette]
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[charaFilter B silhouette 00000080]
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[charaSet C 1098267100 1 Medusa]
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[charaSet D 1098124500 1 "Da Vinci"]
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[charaSet E 98002000 1 Fou]
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[sceneSet I 132900 1]
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[charaScale I 1.2]
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[scene 132900]
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[fadein black 1.7]
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[wait fade]
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[bgm BGM_EVENT_124 0.1]
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[charaTalk D]
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[charaFace D 25]
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[charaFadein D 0.4 1]
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[wt 0.4]
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@Da Vinci
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I'll come right to the point:
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[k]
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[charaFace D 2]
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@Da Vinci
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We have an emergency!
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[k]
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[messageOff]
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 7]
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[charaFadein A 0.4 1]
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[wt 0.4]
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@Mash
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Right.
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[k]
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@Mash
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I had a feeling that might be the case when you asked us to come fully armed.
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[k]
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@Mash
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So another Singularity has popped up, right? Where is this one?
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[k]
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[messageOff]
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[charaDepth D 5]
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[charaDepth I 4]
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[charaDepth A 3]
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[charaScale D 1.15]
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[bgm BGM_EVENT_124 0.7 0.5]
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[charaTalk off]
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[charaFace D 5]
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[charaFadein D 0.7 0,25]
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[charaFadein I 0.7 0,-230]
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[wt 1.5]
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[charaFaceFade D 16 0.2]
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[charaFadeout A 0.1]
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[wt 1.5]
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?1:Breaking out the “whoopsie” face already?
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?2:(Sigh) What is it this time?
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?!
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[bgm BGM_EVENT_124 1.0 1.0]
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@Da Vinci
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Sorry. I'm just not quite sure where to begin.
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[k]
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[charaFace D 14]
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@Da Vinci
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The thing is, there are no absolutes in this world. No matter how much of a genius you might be, something is always going to find a way to surprise you.
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[k]
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@Da Vinci
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For example, maybe a system you thought was safe starts having trouble due to a completely unexpected error.
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[k]
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[messageOff]
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[charaFadeout D 0.7]
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[charaFadeout I 0.7]
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[wt 0.7]
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[charaScale D 1.0]
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[charaTalk on]
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[charaTalk E]
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[charaFace E 0]
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[charaFadein E 0.4 1]
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[wt 0.4]
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@Fou
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Fou. Fo fou fou.[sr]Tefo.[charaMoveReturn E 0,7 0.5]
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[k]
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[charaFadeout E 0.1]
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[wt 0.1]
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[charaTalk D]
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[charaFace D 17]
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[charaFadein D 0.1 1]
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@Da Vinci
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Quiet, you. Don't you shrug your shoulders, raise your paws, and wink at me.
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[k]
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[charaFace D 14]
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@Da Vinci
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Ahem. Technically, and I admit to no culpability here, but...
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[k]
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@Da Vinci
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...the anomaly originated from within my jurisdiction, in the Storm Border's simulator room.
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[k]
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?1:So, something went wrong with the simulator?
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?!
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[charaFace D 24]
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@Da Vinci
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Yup. Chaldea's simulator creates virtual environments based on the latest Spiritron technology.
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[k]
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@Da Vinci
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And right now, those systems are going haywire. They refuse to respond to external controls or forced shutdown commands.
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[k]
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@Da Vinci
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As far as we've been able to determine, the virtual environment is in the process of becoming an entirely alternate world.
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[k]
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[charaFace D 25]
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@Da Vinci
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If we don't do something about it soon, there's a very real chance it could develop into a full-blown Singularity.
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[k]
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 12]
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[charaFadein A 0.1 1]
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@Mash
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That is...definitely a big deal.
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk D]
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[charaFace D 24]
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[charaFadein D 0.1 1]
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@Da Vinci
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Yeah. There is simply no way this is just an ordinary malfunction.
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[k]
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@Da Vinci
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And I'm not the only one who thinks so. Sion agrees there's more to this simulator situation than meets the eye.
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[k]
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[charaFace D 25]
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@Da Vinci
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So I'd like the two of you to enter this ever-expanding simulation...
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[k]
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@Da Vinci
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...and track down the cause of this anomaly.
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[k]
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?1:Got it.
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?!
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[charaFace D 0]
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@Da Vinci
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Oh, and if you're wondering where Gordy is in all this, he's taking a nap.
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[k]
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@Da Vinci
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I figured we didn't have to wake him, since this simulator situation is technically just a kind of technical issue, if a bit more serious than usual.
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[k]
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@Da Vinci
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Admittedly, that's something of a gray area.
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[k]
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 0]
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[charaFadein A 0.1 1]
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@Mash
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So just to clarify, will Master and I be handling this mission as a pair, then?
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk D]
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[charaFace D 12]
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[charaFadein D 0.1 1]
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@Da Vinci
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Hmm. Well, at first I was thinking of sending just the two of you to handle it...
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[k]
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@Da Vinci
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...since for now, this problem is still confined to the Storm Border.
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[k]
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[charaFace D 0]
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@Da Vinci
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But then Trismegistus II suggested adding a Servant it says will be highly effective in resolving this issue.
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[k]
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@Da Vinci
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I'm still not sure why it chose her though. Anyway, I decided to ask for her help too.
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[k]
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[charaFace D 26]
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@Da Vinci
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Say hello to your new team member and one of the most recent additions to Chaldea!
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[k]
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[messageOff]
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[bgmStop BGM_EVENT_124 1.0]
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[charaDepth B 6]
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[charaDepth C 5]
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[charaDepth I 4]
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[charaDepth D 1]
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[se ade422]
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[seVolume ade422 0 0.1]
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[seVolume ade422 1.0 1.0]
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[charaFadein I 1.0 0,-160]
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[wt 1.0]
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[charaFadeout D 0.1]
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[charaScale B 1.2]
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[charaScale C 1.2]
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[charaTalk off]
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[charaFace B 0]
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[charaFadein B 0.7 0,150]
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[wt 0.5]
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[seStop ade422 0.5]
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[wt 1.0]
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[charaFace C 0]
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[charaFadein C 0.1 0,150]
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[wt 0.1]
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[charaMove B 0,0 1.5]
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[charaMove C 0,0 1.5]
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[charaMove I 0,-310 1.5]
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[charaFadeout B 1.0]
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[wt 0.5]
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[wt 1.0]
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[bgm BGM_MAP_61 0.1]
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[wt 0.5]
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@Medusa
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...If that's the job, I suppose I have no choice. Newcomers don't get to be picky, do they?
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[k]
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[messageOff]
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[charaFadeout C 1.0]
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[charaFadeout I 1.0]
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[wt 1.0]
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[charaScale C 1.0]
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[charaTalk on]
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[charaTalk A]
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[charaFace A 1]
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[charaFadein A 0.1 1]
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@Mash
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Medusa!
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[k]
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@Mash
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You must be Saber Medusa! You seem a little bit younger than Rider Medusa!
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[k]
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@Mash
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Now that you mention it, I did hear you were recently summoned!
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 3]
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[charaFadein C 0.1 1]
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@Medusa
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Could you not just immediately start about my other selves?
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[k]
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@Medusa
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I'm my own person. I don't care how young I might be compared to any other Medusa.
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 8]
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[charaFadein A 0.1 1]
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@Mash
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O-oh, right. Of course. I'm so sorry.
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 12]
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[charaFadein C 0.1 1]
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@Medusa
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...Don't get me wrong. I don't hate talking about them.
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[k]
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@Medusa
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I'm just...still getting used to all this.
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[k]
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@Medusa
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I guess it's kind of...embarrassing, in a way. I'm still not sure how to behave around them.
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[k]
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[charaFace C 0]
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@Medusa
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What I'm trying to say is, you don't need to apologize.
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[k]
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@Medusa
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It's fine, as long as you don't make unnecessary comparisons between us.
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 7]
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[charaFadein A 0.1 1]
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@Mash
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U-understood! I'll be more careful from now on!
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[k]
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?1:This is kind of new territory for us too,[csr]since we're used to Servants like Elly.
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?2:This definitely isn't how Servants like Elly respond,[csr]so it's novel for us, too.
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?!
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 0]
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[charaFadein C 0.1 1]
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@Medusa
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I've heard of her. There's one of her in almost every class, right?
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[k]
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[charaFace C 13]
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@Medusa
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Honestly, it all sounds insane.
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 4]
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[charaFadein A 0.1 1]
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@Mash
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I'm sure things must be complicated between and Elisabeth and Carmilla, too.
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[k]
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@Mash
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Thinking about that now, I really should have known better than to bring up your other selves right away.
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[k]
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[charaFace A 8]
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@Mash
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I'll try to do better from now on.
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 11]
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[charaFadein C 0.1 1]
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@Medusa
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I told you, don't worry about it. I just thought I should say something, that's all.
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk D]
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[charaFace D 1]
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[charaFadein D 0.1 1]
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@Da Vinci
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Hehe. You know, when you can tell someone how you really feel about stuff right from the start...
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[k]
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@Da Vinci
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...it's usually a good sign that you'll go on to be even closer in the future.
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[k]
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[charaFace D 0]
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@Da Vinci
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Anyway...Medusa, Mash, [%1].
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[k]
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@Da Vinci
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You're the team we'll be going with for this mission.
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[k]
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@Da Vinci
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I know I said earlier that the two of you alone should be enough, but that's not because this mission's going to be simple.
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[k]
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@Da Vinci
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It's because I expect you'll find more people willing to help you on-site.
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[k]
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[charaFace D 14]
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@Da Vinci
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See, the simulator was already running at full bore when this anomaly first began.
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[k]
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@Da Vinci
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More Servants than usual were training in there at the time.
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[k]
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[charaFace D 0]
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@Da Vinci
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In addition to the Servants who were already there when this began...
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[k]
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@Da Vinci
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...there are also some who went in without understanding how serious the situation is, and just thought it seemed like fun.
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[k]
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@Da Vinci
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The point is, you should find lots of Servants in there, so I'd like you to work with them to help get things under control.
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[k]
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 0]
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[charaFadein C 0.1 1]
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@Medusa
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Then it isn't as if this is all riding on my shoulders.
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[k]
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@Medusa
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Now I can't help but wonder why I was chosen to go along...
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[k]
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@Medusa
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Well, whatever. Let's just hurry up and get this over with.
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[k]
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[messageOff]
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[se ade422]
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[seStop ade422 1.5]
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[charaMove C -20,0 0.5]
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[charaFadeout C 0.4]
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[wt 1.5]
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[charaTalk D]
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[charaFace D 23]
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[charaFadein D 0.1 1]
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@Da Vinci
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Oh, do you know where the simulator room is?
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[k]
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[messageOff]
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||
[charaDepth C 5]
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[charaDepth I 4]
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[charaDepth D 1]
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[charaScale C 1.2]
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[charaTalk off]
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[charaFace C 0]
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[charaFadein C 0.5 -120,0]
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[charaFadein I 0.5 80,-210]
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[charaMove C -100,0 0.6]
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[charaMove I 100,-210 0.6]
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[wt 0.6]
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[charaFadeout D 0.1]
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@Medusa
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Don't worry. I've had some time to walk around and get my bearings here since I was summoned.
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[k]
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?1:All right then...let's get going!
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?2:Then let's get this mission started!
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?!
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[messageOff]
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[fadeout black 2.0]
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[bgmStop BGM_MAP_61 2.0]
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[wait fade]
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[charaFadeout C 0.1]
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[charaFadeout I 0.1]
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[scene 10000]
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[wt 0.5]
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[fadein black 1.0]
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[wait fade]
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[input selectBranch]
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[messageOff]
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[skip false]
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||
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[soundStopAllFade 0.4]
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[charaSet A 8001410 1 Mash]
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[charaSet B 1098267100 1 Medusa_Silhouette]
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[charaFilter B silhouette 00000080]
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||
[charaSet C 1098267100 1 Medusa]
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[charaSet D 1098124500 1 "Da Vinci"]
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[charaSet E 98002000 1 Fou]
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[sceneSet I 132900 1]
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[scene 10000]
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[wt 0.4]
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||
[soundStopAll]
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[maskin black 1]
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[wait mask]
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[label selectBranch]
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[skip false]
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[wt 0.5]
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[fowardEffect bit_chapterstart80432]
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[wait fowardEffect]
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[wt 0.5]
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[fadeout black 1.5]
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||
[wait fade]
|
||
[soundStopAllEnd]
|
||
[end]
|
||
|
||
|