Files
fgo-game-data/ScriptActionEncrypt/94/9408/9408500010.txt
2025-06-10 08:05:56 +00:00

610 lines
10 KiB
Plaintext
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

94-08-50-00-1-0
[enableFullScreen]
[soundStopAll]
[charaSet A 8001410 1 Mash]
[charaSet B 1098267100 1 Medusa_Silhouette]
[charaFilter B silhouette 00000080]
[charaSet C 1098267100 1 Medusa]
[charaSet D 1098124500 1 "Da Vinci"]
[charaSet E 98002000 1 Fou]
[sceneSet I 132900 1]
[charaScale I 1.2]
[scene 132900]
[fadein black 1.7]
[wait fade]
[bgm BGM_EVENT_124 0.1]
[charaTalk D]
[charaFace D 25]
[charaFadein D 0.4 1]
[wt 0.4]
Da Vinci
I'll come right to the point:
[k]
[charaFace D 2]
Da Vinci
We have an emergency!
[k]
[messageOff]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 7]
[charaFadein A 0.4 1]
[wt 0.4]
Mash
Right.
[k]
Mash
I had a feeling that might be the case when you asked us to come fully armed.
[k]
Mash
So another Singularity has popped up, right? Where is this one?
[k]
[messageOff]
[charaDepth D 5]
[charaDepth I 4]
[charaDepth A 3]
[charaScale D 1.15]
[bgm BGM_EVENT_124 0.7 0.5]
[charaTalk off]
[charaFace D 5]
[charaFadein D 0.7 0,25]
[charaFadein I 0.7 0,-230]
[wt 1.5]
[charaFaceFade D 16 0.2]
[charaFadeout A 0.1]
[wt 1.5]
1Breaking out the “whoopsie” face already?
2(Sigh) What is it this time?
[bgm BGM_EVENT_124 1.0 1.0]
Da Vinci
Sorry. I'm just not quite sure where to begin.
[k]
[charaFace D 14]
Da Vinci
The thing is, there are no absolutes in this world. No matter how much of a genius you might be, something is always going to find a way to surprise you.
[k]
Da Vinci
For example, maybe a system you thought was safe starts having trouble due to a completely unexpected error.
[k]
[messageOff]
[charaFadeout D 0.7]
[charaFadeout I 0.7]
[wt 0.7]
[charaScale D 1.0]
[charaTalk on]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.4 1]
[wt 0.4]
Fou
Fou. Fo fou fou.[sr]Tefo.[charaMoveReturn E 0,7 0.5]
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 17]
[charaFadein D 0.1 1]
Da Vinci
Quiet, you. Don't you shrug your shoulders, raise your paws, and wink at me.
[k]
[charaFace D 14]
Da Vinci
Ahem. Technically, and I admit to no culpability here, but...
[k]
Da Vinci
...the anomaly originated from within my jurisdiction, in the Storm Border's simulator room.
[k]
1So, something went wrong with the simulator?
[charaFace D 24]
Da Vinci
Yup. Chaldea's simulator creates virtual environments based on the latest Spiritron technology.
[k]
Da Vinci
And right now, those systems are going haywire. They refuse to respond to external controls or forced shutdown commands.
[k]
Da Vinci
As far as we've been able to determine, the virtual environment is in the process of becoming an entirely alternate world.
[k]
[charaFace D 25]
Da Vinci
If we don't do something about it soon, there's a very real chance it could develop into a full-blown Singularity.
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 12]
[charaFadein A 0.1 1]
Mash
That is...definitely a big deal.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 24]
[charaFadein D 0.1 1]
Da Vinci
Yeah. There is simply no way this is just an ordinary malfunction.
[k]
Da Vinci
And I'm not the only one who thinks so. Sion agrees there's more to this simulator situation than meets the eye.
[k]
[charaFace D 25]
Da Vinci
So I'd like the two of you to enter this ever-expanding simulation...
[k]
Da Vinci
...and track down the cause of this anomaly.
[k]
1Got it.
[charaFace D 0]
Da Vinci
Oh, and if you're wondering where Gordy is in all this, he's taking a nap.
[k]
Da Vinci
I figured we didn't have to wake him, since this simulator situation is technically just a kind of technical issue, if a bit more serious than usual.
[k]
Da Vinci
Admittedly, that's something of a gray area.
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Mash
So just to clarify, will Master and I be handling this mission as a pair, then?
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 12]
[charaFadein D 0.1 1]
Da Vinci
Hmm. Well, at first I was thinking of sending just the two of you to handle it...
[k]
Da Vinci
...since for now, this problem is still confined to the Storm Border.
[k]
[charaFace D 0]
Da Vinci
But then Trismegistus II suggested adding a Servant it says will be highly effective in resolving this issue.
[k]
Da Vinci
I'm still not sure why it chose her though. Anyway, I decided to ask for her help too.
[k]
[charaFace D 26]
Da Vinci
Say hello to your new team member and one of the most recent additions to Chaldea!
[k]
[messageOff]
[bgmStop BGM_EVENT_124 1.0]
[charaDepth B 6]
[charaDepth C 5]
[charaDepth I 4]
[charaDepth D 1]
[se ade422]
[seVolume ade422 0 0.1]
[seVolume ade422 1.0 1.0]
[charaFadein I 1.0 0,-160]
[wt 1.0]
[charaFadeout D 0.1]
[charaScale B 1.2]
[charaScale C 1.2]
[charaTalk off]
[charaFace B 0]
[charaFadein B 0.7 0,150]
[wt 0.5]
[seStop ade422 0.5]
[wt 1.0]
[charaFace C 0]
[charaFadein C 0.1 0,150]
[wt 0.1]
[charaMove B 0,0 1.5]
[charaMove C 0,0 1.5]
[charaMove I 0,-310 1.5]
[charaFadeout B 1.0]
[wt 0.5]
[wt 1.0]
[bgm BGM_MAP_61 0.1]
[wt 0.5]
Medusa
...If that's the job, I suppose I have no choice. Newcomers don't get to be picky, do they?
[k]
[messageOff]
[charaFadeout C 1.0]
[charaFadeout I 1.0]
[wt 1.0]
[charaScale C 1.0]
[charaTalk on]
[charaTalk A]
[charaFace A 1]
[charaFadein A 0.1 1]
Mash
Medusa!
[k]
Mash
You must be Saber Medusa! You seem a little bit younger than Rider Medusa!
[k]
Mash
Now that you mention it, I did hear you were recently summoned!
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 3]
[charaFadein C 0.1 1]
Medusa
Could you not just immediately start about my other selves?
[k]
Medusa
I'm my own person. I don't care how young I might be compared to any other Medusa.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 8]
[charaFadein A 0.1 1]
Mash
O-oh, right. Of course. I'm so sorry.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 12]
[charaFadein C 0.1 1]
Medusa
...Don't get me wrong. I don't hate talking about them.
[k]
Medusa
I'm just...still getting used to all this.
[k]
Medusa
I guess it's kind of...embarrassing, in a way. I'm still not sure how to behave around them.
[k]
[charaFace C 0]
Medusa
What I'm trying to say is, you don't need to apologize.
[k]
Medusa
It's fine, as long as you don't make unnecessary comparisons between us.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 7]
[charaFadein A 0.1 1]
Mash
U-understood! I'll be more careful from now on!
[k]
1This is kind of new territory for us too,[csr]since we're used to Servants like Elly.
2This definitely isn't how Servants like Elly respond,[csr]so it's novel for us, too.
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
Medusa
I've heard of her. There's one of her in almost every class, right?
[k]
[charaFace C 13]
Medusa
Honestly, it all sounds insane.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 4]
[charaFadein A 0.1 1]
Mash
I'm sure things must be complicated between and Elisabeth and Carmilla, too.
[k]
Mash
Thinking about that now, I really should have known better than to bring up your other selves right away.
[k]
[charaFace A 8]
Mash
I'll try to do better from now on.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 11]
[charaFadein C 0.1 1]
Medusa
I told you, don't worry about it. I just thought I should say something, that's all.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 1]
[charaFadein D 0.1 1]
Da Vinci
Hehe. You know, when you can tell someone how you really feel about stuff right from the start...
[k]
Da Vinci
...it's usually a good sign that you'll go on to be even closer in the future.
[k]
[charaFace D 0]
Da Vinci
Anyway...Medusa, Mash, [%1].
[k]
Da Vinci
You're the team we'll be going with for this mission.
[k]
Da Vinci
I know I said earlier that the two of you alone should be enough, but that's not because this mission's going to be simple.
[k]
Da Vinci
It's because I expect you'll find more people willing to help you on-site.
[k]
[charaFace D 14]
Da Vinci
See, the simulator was already running at full bore when this anomaly first began.
[k]
Da Vinci
More Servants than usual were training in there at the time.
[k]
[charaFace D 0]
Da Vinci
In addition to the Servants who were already there when this began...
[k]
Da Vinci
...there are also some who went in without understanding how serious the situation is, and just thought it seemed like fun.
[k]
Da Vinci
The point is, you should find lots of Servants in there, so I'd like you to work with them to help get things under control.
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
Medusa
Then it isn't as if this is all riding on my shoulders.
[k]
Medusa
Now I can't help but wonder why I was chosen to go along...
[k]
Medusa
Well, whatever. Let's just hurry up and get this over with.
[k]
[messageOff]
[se ade422]
[seStop ade422 1.5]
[charaMove C -20,0 0.5]
[charaFadeout C 0.4]
[wt 1.5]
[charaTalk D]
[charaFace D 23]
[charaFadein D 0.1 1]
Da Vinci
Oh, do you know where the simulator room is?
[k]
[messageOff]
[charaDepth C 5]
[charaDepth I 4]
[charaDepth D 1]
[charaScale C 1.2]
[charaTalk off]
[charaFace C 0]
[charaFadein C 0.5 -120,0]
[charaFadein I 0.5 80,-210]
[charaMove C -100,0 0.6]
[charaMove I 100,-210 0.6]
[wt 0.6]
[charaFadeout D 0.1]
Medusa
Don't worry. I've had some time to walk around and get my bearings here since I was summoned.
[k]
1All right then...let's get going!
2Then let's get this mission started!
[messageOff]
[fadeout black 2.0]
[bgmStop BGM_MAP_61 2.0]
[wait fade]
[charaFadeout C 0.1]
[charaFadeout I 0.1]
[scene 10000]
[wt 0.5]
[fadein black 1.0]
[wait fade]
[input selectBranch]
[messageOff]
[skip false]
[soundStopAllFade 0.4]
[charaSet A 8001410 1 Mash]
[charaSet B 1098267100 1 Medusa_Silhouette]
[charaFilter B silhouette 00000080]
[charaSet C 1098267100 1 Medusa]
[charaSet D 1098124500 1 "Da Vinci"]
[charaSet E 98002000 1 Fou]
[sceneSet I 132900 1]
[scene 10000]
[wt 0.4]
[soundStopAll]
[maskin black 1]
[wait mask]
[label selectBranch]
[skip false]
[wt 0.5]
[fowardEffect bit_chapterstart80432]
[wait fowardEffect]
[wt 0.5]
[fadeout black 1.5]
[wait fade]
[soundStopAllEnd]
[end]