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fgo-game-data/ScriptActionEncrypt/94/9408/9408500020.txt
2025-06-10 08:05:56 +00:00

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94-08-50-00-2-0
[enableFullScreen]
[soundStopAll]
[charaSet A 8001410 1 Mash]
[charaSet B 1098267100 1 Medusa]
[charaSet C 1098124510 1 "Da Vinci"]
[charaSet D 9015000 1 Iyo]
[charaSet E 1098268600 1 Spartacus]
[charaSet F 3028002 1 "Jaguar Warrior"]
[charaSet G 1098267100 1 Medusa_Effects]
[sceneSet I 10000 1]
[charaScale I 1.05]
[sceneSet J 136900 1]
[sceneSet K 136900 1]
[charaScale J 1.2]
[charaScale K 1.2]
[charaSet T 98115000 1 Effect]
[scene 136900]
[charaFadein J 0.1 50,-220]
[wt 0.5]
[se ad527]
[seVolume ad527 0 0.1]
[seVolume ad527 2.5 1.0]
[cueSe SE_21 21_ad1066]
[seVolume 21_ad1066 0 0.1]
[seVolume 21_ad1066 2.5 1.0]
[wt 1.5]
[charaMove J -100,-220 30.0]
[cueSe SE_23 23_ad1313]
[seVolume 23_ad1313 0 0.1]
[seVolume 23_ad1313 1.5 1.0]
[fadein black 1.5]
[seStop ad527 2.5]
[seStop 21_ad1066 2.5]
[wait fade]
[wt 4.0]
[bgm BGM_EVENT_81 0.1]
[charaFadeout J 1.5]
[wt 2.5]
[sceneSet J 136900 1]
[charaScale J 1.2]
1Man, talk about a creepy woods.
[seStop 23_ad1313 2.0]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Mash
Yes. There are so many unfamiliar plants here, it's impossible to tell where we might be.
[k]
Mash
The temperature, humidity, and atmospheric conditions aren't telling me anything useful either.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Medusa
...I can tell from the smell that whatever this place is, it's not copying any real location.
[k]
[messageOff]
[charaFadeout B 0.1]
[wt 0.1]
[charaPut T 1]
[se ad13]
[charaEffect T bit_talk_10_LowLevel]
[wt 0.1]
[charaTalk C]
[charaFace C 25]
[charaFadein C 0.1 1]
[wt 0.3]
Da Vinci
Since ancient times, forests have been seen as both entrances to other worlds, and as other worlds themselves.
[k]
Da Vinci
Maybe this place was just made to vaguely seem like an enchanted forest or lost woods?
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaPut T 1200,1200]
[bgmStop BGM_EVENT_81 2.0]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Medusa
Beats me. [sr]Let's just keep moving for now and[line 2]Wait. Hold on.
[k]
[charaFace B 3]
Medusa
There's something here. And it's getting closer.
[k]
[messageOff]
[charaFadeout B 0.1]
[wt 0.1]
[se ad527]
[seStop ad527 0.5]
[wt 1.2]
[se ad27]
[wt 0.3]
[subCameraOn 2]
[charaLayer A sub #A]
[charaLayer J sub #A]
[charaLayer B sub #B]
[charaLayer D sub #B]
[charaLayer K sub #B]
[subCameraFilter #A maskEdge cut359_mask04 3 0,0,0,0]
[subCameraFilter #B maskEdge cut359_mask04 3 0,0,0,0]
[subRenderDepth #A 7]
[subRenderDepth #B 8]
[charaScale A 1.2]
[charaScale B 1.25]
[charaDepth A 7]
[charaDepth J 6]
[charaDepth B 5]
[charaDepth J 4]
[charaTalk off]
[charaFace A 7]
[charaFadein A 0.1 -220,270]
[charaFadein J 0.1 100,0]
[charaFace B 3]
[charaFadein B 0.1 200,260]
[charaFadein K 0.1 -100,0]
[wt 1.0]
[subRenderFadein #A 0.2 -50,-260]
[subRenderMove #A 0,-260 0.2]
[subRenderFadein #B 0.2 50,-470]
[subRenderMove #B 0,-470 0.2]
[wt 1.5]
[subRenderMove #A 50,-260 0.2]
[subRenderMove #B -50,-470 0.2]
[subRenderFadeout #A 0.2]
[subRenderFadeout #B 0.2]
[wt 0.2]
[charaFadeout B 0.1]
[charaFadeout K 0.1]
[wt 0.1]
[charaScale B 1.1]
[subCameraFilter #B through]
[subRenderFadein #B 0 0,0]
[wt 0.5]
[se ad7]
[cueSe SE_23 23_ad1314]
[charaScale D 1.1]
[charaFace D 14]
[charaFadein D 0.2 0,-50]
[charaMove D 0,10 0.2]
[wt 0.4]
[subCameraFilter #A maskEdge cut359_mask04 3 15,30,30,0]
Iyo
Waaah! Futureee![bgm BGM_EVENT_146 0.1] Are you the rescue party?[sr]Please tell me you're the rescue party!
[k]
[charaTalk on]
[charaTalk A]
[charaFace A 6]
[charaPut A -430,270]
[subRenderFadein #A 0.2 0,-240]
Mash
Iyo? What are[line 2]
[k]
[messageOff]
[charaTalk off]
[subRenderFadeout #A 0.2]
[charaFace B 1]
[charaFadein B 0.3 450,10]
[charaMove B 300,10 0.3]
[wt 0.2]
[fowardEffect bit_talk_14]
[se bac9]
[wt 0.1]
[charaFace D 8]
[charaShake D 0.05 3 3 0.4]
[wt 0.1]
[charaMove B 200,-40 0.4]
[charaMove D -100,-40 0.4]
[wt 0.1]
[cueSe SE_22 22_ade804]
[seVolume 22_ade804 0 0.7]
[charaFadeout B 0.3]
[charaFadeout D 0.3]
[wt 0.5]
[se ad51]
[seStop ad51 0.4]
[wt 1.0]
[subRenderFadeout #B 0]
[charaFadeout A 0.1]
[charaFadeout J 0.1]
[charaFadeout D 0.1]
[charaFadeout B 0.1]
[wt 0.1]
[subCameraOff]
[charaLayer A normal]
[charaLayer J normal]
[charaLayer D normal]
[charaLayer B normal]
[charaLayer K normal]
[charaScale D 1.0]
[charaScale B 1.0]
[charaScale A 1.0]
1Stooop!
[charaTalk on]
[charaTalk B]
[charaFace B 3]
[charaFadein B 0.1 1]
Medusa
...[sr](Instantly stopping)
[k]
[messageOff]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 12]
[charaFadein D 0.4 0,-20]
[charaMove D 0,0 0.4]
[charaShake D 0.1 3 3 0.4]
[se ad77]
[seStop ad77 0.7]
[wt 0.4]
Iyo
Well, at least being suddenly pinned to the ground with a sword to my throat got my mind off of being lost.
[k]
Iyo
So, um, who's that kinda scary lady with you?
[k]
[messageOff]
[wipeout rollRight 1.0 0.5]
[bgmStop BGM_EVENT_146 1.0]
[wait wipe]
[charaFadeout D 0.1]
[wt 1.0]
[wipein rollLeft 1.0 0.5]
[wait wipe]
[wt 0.3]
[bgm BGM_EVENT_77 0.1]
[charaTalk B]
[charaFace B 12]
[charaFadein B 0.1 1]
Medusa
I see. So you're not an enemy. Sorry about that.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 4]
[charaFadein D 0.1 1]
Iyo
Th-that's okay. I guess it's partly my fault for just popping up out of nowhere...
[k]
1What were you doing here?
[charaFace D 12]
Iyo
Well, um... Basically just being lost, I guess.
[k]
Iyo
Before I knew it, I found myself deep in this forest. And just like that, I was lost!
[k]
[charaFace D 9]
Iyo
It kind of felt like I'd been trapped too, AND there were these creepy sounds coming from up ahead, so I was starting to freak out!
[k]
[charaFace D 10]
Iyo
The only thing I could think to do to calm down was meditate and collect acorns!
[k]
[charaFace D 15]
Iyo
I found a whole bunch, too. See? Ehehe.
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaPut T 1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
Da Vinci
So you were in the simulator when this all went down. Any idea what caused the woods to pop up?
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaPut T 1200,1200]
[charaTalk D]
[charaFace D 11]
[charaFadein D 0.1 1]
Iyo
No, I'm afraid not.
[k]
[charaFace D 9]
Iyo
Oh, wait. I DID drop some of the snacks I snuck into the simulator while I was out walking...
[k]
Iyo
...and I spilled the tea I brought, too! Could that be what broke the simulator!?
[k]
Iyo
Th-that would make this all my fault! I'm so sorryyy!
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaPut T 1]
[charaTalk C]
[charaFace C 17]
[charaFadein C 0.1 1]
Da Vinci
It'd take a lot more than that to break the simulator, but still, be careful with your snacks from now on.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaPut T 1200,1200]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Mash
So what did the creepy sounds you heard turn out to be?
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 12]
[charaFadein D 0.1 1]
Iyo
Oh, I meant to check on them after I'd calmed down, so I hadn't actually gotten to it yet...
[k]
[charaFace D 10]
Iyo
All I know is they were real creepy and kind of sounded like deep, guttural groans.
[k]
Iyo
Whatever it was, it must've been one hell of a curse. Please be careful!
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Medusa
There's only one way to find out. Let's keep moving.
[k]
[messageOff]
[se ad527]
[seStop ad527 2.0]
[cueSe SE_21 21_ad1066]
[seStop 21_ad1066 2.0]
[wipeout leftToRight 1.0 1.0]
[bgmStop BGM_EVENT_77 1.0]
[wait wipe]
[charaFadeout B 0.1]
[scene 187700]
[cameraMove 0.1 0,0 1.01]
[wt 1.0]
[cueSe SE_21 23_ad1313]
[seVolume 23_ad1313 0 0.1]
[seVolume 23_ad1313 1.0 1.0]
[wipein rightToLeft 1.0 1.0]
[wait wipe]
[wt 0.3]
[cameraMove 1.0 20,0 1.1]
[wt 1.5]
[cameraMove 1.5 -20,0 1.1]
[wt 2.0]
[cameraMove 1.0 0,0 1.01]
[wt 1.5]
[charaTalk A]
[charaFace A 7]
[charaFadein A 0.1 1]
Mash
Every path we could take has been completely cut off.
[k]
Mash
It's almost like the branches and vines came together to form walls... Do you think it's just a coincidence?
[k]
[charaFadeout A 0.1]
[wt 0.1]
[seStop 23_ad1313 1.5]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Medusa
I don't know if people were behind it, but I don't see any way this could've happened naturally.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[shake 0.05 2 3 0.5]
[bgm BGM_EVENT_49 0.1]
???
Nraaaaaah!
[k]
[shakeStop]
[charaTalk D]
[charaFace D 9]
[charaFadein D 0.1 1]
Iyo
Eee! That was it! That was the sound!
[k]
[charaFadeout D 0.1]
[wt 0.1]
???
Oppression! Grating, overgrown oppression!
[k]
1I know that voice!
2I know that daunting, muscular presence!
[messageOff]
[wipeout rectangleStripLeftToRight 0.7 1.0]
[bgm BGM_EVENT_49 0.7 0.5]
[wait wipe]
[sceneSet J 187700 1]
[sceneSet K 187700 1]
[charaScale K 1.2]
[subCameraOn 2]
[charaLayer A sub #A]
[charaLayer B sub #A]
[charaLayer D sub #A]
[charaLayer C sub #A]
[charaLayer T sub #A]
[charaLayer J sub #A]
[charaLayer F sub #B]
[charaLayer K sub #B]
[subCameraFilter #A maskEdge cut359_mask07 3 255,255,255,255]
[subCameraFilter #B through]
[subRenderDepth #A 4]
[subRenderDepth #B 5]
[charaScale A 1.1]
[charaScale B 1.1]
[charaScale D 1.1]
[charaScale C 1.1]
[charaScale T 1.1]
[charaScale J 1.1]
[charaDepth T 9]
[charaDepth A 8]
[charaDepth B 7]
[charaDepth D 6]
[charaDepth C 5]
[charaDepth J 4]
[charaFace B 0]
[charaFadein B 0.1 0,200]
[charaFadein J 0.1 -400,0]
[cameraMove 0 100,-60 1.25]
[wt 0.5]
[cameraMove 1.5 130,-60 1.25]
[wipein rectangleStripRightToLeft 0.7 1.0]
[bgm BGM_EVENT_49 0.7 1.0]
[wait wipe]
[wt 0.5]
[bgmStop BGM_EVENT_49 1.0]
[charaTalk E]
[charaFace E 0]
[charaFadeinFSSideL E 0.4 -400,0]
[wt 0.5]
[se ad186]
[wt 1.5]
[cameraHome 1.0]
[wt 1.5]
[charaTalk B]
[subRenderFadeinFSR #A 0.2 220,-200]
[bgm BGM_EVENT_7 0.1]
Medusa
Uh... There's an overbearing monster stuck in a wall of trees.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 6]
[charaFadein A 0.1 0,200]
Mash
That's no monster; it's Spartacus![sr]Wh-what happened to you, Spartacus!?
[k]
[charaFace E 0]
Spartacus
Oh, hello! I was just wandering around looking for new opportunities to rebel when all of a sudden, an outgrowth of trees and greenery sprang up to oppress me! Ah, joy!
[k]
Spartacus
Naturally, I rebelled with love in my heart!
[k]
[charaFace E 2]
Spartacus
And, of course, that rebellion continues even as we speak! Haha, hahaha, HAHAHAHAHA!
[k]
[messageOff]
[cueSe SE_23 23_ad1315]
[seVolume 23_ad1315 0 1.6]
[se ad787]
[seStop ad787 2.0]
[charaShake E 0.1 3 3 1.7]
[wt 2.0]
[seStop 23_ad1315 0.2]
[se ad7]
[cueSe SE_23 23_ad1316]
[charaCrossFade E 7005001 2 0.3]
[charaMoveFSL E -350,0 0.7]
[wait charaCrossFade E]
[wt 1.0]
[charaTalk A]
[charaFace A 2]
Mash
Wow! Spartacus was so tangled up with the branches that it looked like he was part of the wall...
[k]
Mash
...but he managed to break free with the power of his muscles alone!
[k]
1Never doubted him for a second!
2I guess muscles really are the solution to every problem...
[messageOff]
[charaFace A 6]
[charaTalk E]
[cueSe SE_23 23_ad1317]
[seVolume 23_ad1317 0 0.1]
[seVolume 23_ad1317 0.5 1.0]
[wt 0.3]
[se ade244]
[seStop ade244 0.5]
[charaMoveFSSideL E -400,0 0.7]
[charaShake E 0.1 3 3 1.5]
[wt 1.0]
[cueSe SE_23 23_ad1315]
[seVolume 23_ad1315 0 1.6]
[se ad787]
[seStop ad787 1.5]
[charaCrossFade E 1098268600 5 0.3]
[wait charaCrossFade E]
[wt 0.5]
[seStop 23_ad1315 0.5]
[wt 0.5]
Spartacus
This oppression doesn't know when to give up!
[k]
Spartacus
But that only fuels my rebellion further as I await the ecstasy of an explosive liberation!
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 11]
[charaFadein B 0.1 0,200]
Medusa
And now he's tangled up again. What's with this guy?
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 4]
[charaFadein D 0.1 0,200]
Iyo
I see. So this is what I was hearing.
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaPut T 0,200]
[charaTalk C]
[charaFace C 14]
[charaFadein C 0.1 0,200]
Da Vinci
Hmm. It looks like trying to force your way past the tree wall only entangles you more deeply.
[k]
Da Vinci
If Spartacus isn't strong enough to completely[sr]break free of it, then...[wt 1.0][charaFace C 23] Hm? Hang on. I just[sr]noticed there's another signal right above you.
[k]
[messageOff]
[bgmStop BGM_EVENT_7 1.5]
[charaScale F 1.1]
[charaScale K 1.2]
[charaDepth F 6]
[charaDepth K 5]
[subRenderFadein #B 0 0,0]
[charaFadein K 1.0 0,-220]
[charaMove K 0,-280 2.0]
[wt 1.0]
[subRenderFadeout #A 0]
[charaFadeout E 0.1]
[charaFadeout C 0.1]
[charaFadeout J 0.1]
[charaPut T 1200,1200]
[wt 0.5]
[se ad27]
[charaLayer A normal]
[charaLayer B normal]
[charaLayer D normal]
[charaLayer C normal]
[charaLayer T normal]
[charaLayer J normal]
[charaScale A 1.0]
[charaScale B 1.0]
[charaScale D 1.0]
[charaScale C 1.0]
[charaScale T 1.0]
[wt 1.2]
[charaTalk F]
[charaPut F 0,10]
[charaFace F 1]
[se ad73]
[fowardEffect bit_talk_quickmove]
[charaSpecialEffect F appearance 1 0.25]
[wt 0.8]
[wait charaSpecialEffect F]
[bgm BGM_SENGOKU_1 0.1]
Jaguar Warrior
Hiya. I'm a passing jaguar who was just hanging out in the simulator when this weird jungle swallowed me up.
[k]
[charaFace F 4]
Jaguar Warrior
That guy there? He's been in an infinite loop breaking free and getting trapped again about every three minutes.
[k]
Jaguar Warrior
Just watching him made me feel like I was going crazy...
[k]
Jaguar Warrior
...so I decided to curl up in the treetops where I couldn't see anything.
[k]
[charaFace F 0]
Jaguar Warrior
Oh, just so you know, I already tried cutting and burning those branches. No luck. You'd need something as hot as Kuku's sun to even stand a chance.
[k]
Jaguar Warrior
They grew back so fast I almost got clawed in them myself.
[k]
1I see...
2Not every day we see you in that outfit.
[charaFace F 3]
Jaguar Warrior
You like it? You think it's sexy? Meeyowza!
[k]
Jaguar Warrior
Wasn't my choice, though. I just found myself wearing it all of a sudden.
[k]
[messageOff]
[subRenderFadeout #B 0.7]
[wt 0.7]
[charaFadeout F 0.1]
[charaFadeout K 0.1]
[wt 0.1]
[subCameraOff]
[charaLayer F normal]
[charaLayer K normal]
[charaScale F 1.0]
[charaPut T 1]
[charaTalk C]
[charaFace C 14]
[charaFadein C 0.1 1]
Da Vinci
Hm. So, if you can't force, burn, or cut your way out of those...
[k]
[messageOff]
[charaFadeout C 0.1]
[wt 0.1]
[charaPut T 1200,1200]
[bgmStop BGM_SENGOKU_1 1.5]
[wt 1.0]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Mash
...?
[k]
Mash
Excuse me Master, Medusa.
[k]
Mash
I was just examining the wall to see if I could gather any more information, and I think you might want to take a look at this yourselves.
[k]
[messageOff]
[charaFadeout A 0.1]
[wt 0.2]
[cameraMove 0.7 40,0 1.07]
[wt 1.5]
1Is something written there?
“↓ KICK!”
[k]
[messageOff]
[cameraMove 0.7 0,0 1.01]
[wt 1.0]
[bgm BGM_MAP_31 0.1]
[charaTalk B]
[charaFace B 11]
[charaFadein B 0.1 1]
Medusa
...Kick?
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 3]
[charaFadein A 0.1 1]
Mash
O-oh good, so I wasn't just seeing things then.
[k]
[charaFace A 0]
Mash
I suppose it's possible those are random markings that coincidentally resemble letters, but...
[k]
Mash
...I think it's more likely a message.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 0]
[charaFadein F 0.1 1]
Jaguar Warrior
“Kick,” huh?
[k]
[charaFace F 1]
Jaguar Warrior
All right, I can do that!
[k]
[charaFadeout F 0.1]
[wt 0.1]
[charaPut T 1]
[charaTalk C]
[charaFace C 22]
[charaFadein C 0.1 1]
Da Vinci
Wait. We should be careful. It could be a tra[line 2]
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaPut T 1200,1200]
[charaTalk F]
[charaFace F 1]
[charaFadein F 0.1 1]
Jaguar Warrior
No more giving up and snoozing away in the treetops for THIS cat.
[k]
Jaguar Warrior
Just watch! I'm gonna turn this can of worms into a can of tasty tuna!
[k]
[charaFace F 5]
Jaguar Warrior
First I stick my hand in my pocket...lean back like I couldn't care less about anything...
[k]
[charaFace F 2]
Jaguar Warrior
...and give a mighty mobster[line 2]I mean, jaguar-style kick! Hraaah!
[k]
[messageOff]
[charaFadeout F 0.1]
[wt 0.1]
[se bac150]
[shake 0.05 3 3 0.5]
[wt 2.5]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Medusa
...Nothing's happening.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 0]
[charaFadein F 0.1 1]
Jaguar Warrior
Huh? It's still not enough? Do I need to spam the K button more?
[k]
[messageOff]
[charaFadeout F 0.1]
[wt 0.1]
[charaSet E 7005001 1 Spartacus]
[cueSe SE_23 23_ad1315]
[seVolume 23_ad1315 0 1.8]
[se ad787]
[seStop ad787 1.2]
[wt 1.7]
[seStop 23_ad1315 0.2]
[se ad7]
[cueSe SE_23 23_ad1316]
[charaTalk E]
[charaFace E 1]
[charaFadein E 0.4 1]
[wt 1.0]
Spartacus
Oho! Yes! To summon righteous love into our hearts, that you may trample upon those oppressors who would trample upon the people!
[k]
[charaFace E 2]
Spartacus
Ah, a true rebellion! I must follow her example! OPPRESSIOOON!
[k]
[messageOff]
[charaFadeout E 0.1]
[wt 0.1]
[cueSe Servants_404600 m47227]
[seStop m47227 1.0]
[shake 0.05 3 3 0.5]
[wt 1.5]
[charaTalk D]
[charaFace D 10]
[charaFadein D 0.1 1]
Iyo
Hey, this could be my chance to redeem myself, too! I pack a pretty mean kick, as well!
[k]
[charaFace D 6]
Iyo
Second Queen of Yamataikoku Ultimate Kiiick!!!
[k]
[messageOff]
[charaFadeout D 0.1]
[wt 0.1]
[cueSe Servants_901500 m51811]
[seStop m51811 1.0]
[shake 0.05 3 4 0.5]
[bgmStop BGM_MAP_31 2.0]
[wt 2.5]
[cueSe SE_23 23_ad1318]
[seVolume 23_ad1318 0 0.1]
[seVolume 23_ad1318 1.0 1.0]
[shake 0.1 4 4 3.0]
[wt 1.0]
[scene 136900 1.0]
[wt 1.0]
[seStop 23_ad1318 1.8]
[wt 2.0]
[bgm BGM_EVENT_94 0.1]
[charaTalk A]
[charaFace A 6]
[charaFadein A 0.1 1]
Mash
The path just opened up on its own. It's almost like their kicks served as some kind of signal!
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 1]
[charaFadein F 0.1 1]
Jaguar Warrior
Meowhahaha! Now this is the power of the divine cat family! Reconcile!
[k]
Jaguar Warrior
Now that I've acted like a proper heroine[line 2]no, scratch that. Now that I've proven myself a proper heroine...
[k]
[bgmStop BGM_EVENT_94 2.5]
Jaguar Warrior
...I am submitting a request for a raw meat exchange event the two of us will remember forev[line 2][wt 1.0][charaFace F 4][charaMove F -15,-2 0.6][charaShake F 0.1 2 2 0.4]Wha...?[wt 0.4][se ad984]
[k]
[messageOff]
[wt 0.2]
[charaMove F 15,-4 1.2]
[charaShake F 0.1 2 2 1.0]
[wt 0.8]
[se ad984]
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[charaMove F 15,-22 0.6]
[wt 0.2]
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[se ad144]
[wt 1.0]
[charaTalk E]
[charaFace E 2]
[charaFadein E 0.1 1]
Spartacus
Hahaha! Hahahaha! The oppressor has been destroyed! Haaahahaha!
[k]
[messageOff]
[charaMove E 0,-35 0.6]
[wt 0.2]
[charaFadeout E 0.4]
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[se ade401]
[se ad144]
[wt 0.6]
[charaTalk D]
[charaFace D 11]
[charaFadein D 0.1 1]
Iyo
Huh? All of a sudden, I feel kind of dizzy...
[k]
[messageOff]
[charaMove D 0,-35 0.6]
[wt 0.2]
[charaFadeout D 0.4]
[wt 0.2]
[se ad775]
[wt 0.6]
[charaTalk A]
[charaFace A 2]
[charaFadein A 0.1 1]
Mash
Guys!?
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaPut T 1]
[charaTalk C]
[charaFace C 21]
[charaFadein C 0.1 1]
Da Vinci
See!? This is why you need to be careful!
[k]
[messageOff]
[fadeout black 1.0]
[wait fade]
[sceneSet J 136900 1]
[charaFadeout C 0.1]
[charaPut T 1200,1200]
[wt 2.0]
[fadein black 1.0]
[wait fade]
[bgm BGM_EVENT_77 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Medusa
...It's okay. She's just almost out of magical energy. She'll be fine once she rests up.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk depthOff]
[charaDepth D 5]
[charaDepth I 1]
[charaPut I 1]
[charaFadeTime I 0.2 0.5]
[charaTalk D]
[charaFace D 12]
[charaFadein D 0.1 1]
Iyo
(Oh man, she's letting me use her lap as a pillow. I'm sensing some affectionate vibes from her...)
[k]
Iyo
(I thought she was kind of scary at first, but maybe there's more to her than that...)
[k]
[charaFadeout I 0.2]
[charaFadeout D 0.2]
[wt 0.2]
[charaTalk depthOn]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Mash
It looks like Jaguar Warrior and Spartacus are also running low on magical energy.
[k]
1At least the path's open now.
2I'm glad things didn't turn out worse, but...
[charaFadeout A 0.1]
[wt 0.1]
[charaPut T 1]
[charaTalk C]
[charaFace C 24]
[charaFadein C 0.1 1]
Da Vinci
The tree wall must have been enchanted. Or it was actually some kind of barrier or Bounded Field someone put in place.
[k]
Da Vinci
And to deactivate them, we apparently needed to perform a ritual action[line 2]in this case, a kick.
[k]
[charaFace C 14]
Da Vinci
But the Servants who did that also had their magical energy drained in response.
[k]
Da Vinci
I can't tell if this means we'll need several people to get past other mechanisms, or if just one will be enough depending on the situation.
[k]
[charaFace C 32]
Da Vinci
Hopefully, I can figure out what's going on here and how this forest works, including stuff like that...
[k]
Da Vinci
...but I won't be able to do that right away.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaPut T 1200,1200]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Medusa
So it will be down to how long we can last. Chaldea has quite a lot of Servants, right?
[k]
Medusa
So if we must move ahead, we'll need one or more of them to kick down the “door,” even knowing they'll end up exhausted.
[k]
1I guess we'll have to call on everyone in Chaldea then.
2I guess we'll have to have everyone take turns to make progress then.
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Mash
I agree. It looks like our only choice is to have all the other Servants come help...
[k]
Mash
...and wait for them to recover as necessary afterwards.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaPut T 1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
Da Vinci
You might also be able to get help from the Servants who were left behind...
[k]
Da Vinci
...like the ones you just ran into here.
[k]
[charaFace C 8]
Da Vinci
For that matter, you might even find places in the woods up ahead where you can let tired Servants rest up.
[k]
Da Vinci
Once you've made sure they're safe, it could be a good idea to use those, too.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaPut T 1200,1200]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Medusa
Once we've made sure they're safe, huh...
[k]
Medusa
I forgot to mention it earlier, but there's a malicious presence about these woods. It's why I overreacted when this girl showed up earlier.
[k]
Medusa
I'm pretty sure we'll have to deal with real monsters as we go in deeper.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 7]
[charaFadein A 0.1 1]
Mash
Don't worry. That's why we're here!
[k]
[charaFace A 3]
Mash
Oh, but it's possible we'll need to take turns with that now, too.
[k]
Mash
And now I'm worried that I've included you in “we”...
[k]
Mash
...even though you haven't actually said you wanted to be included...
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 13]
[charaFadein B 0.1 1]
Medusa
(...Sigh)
[k]
[charaFace B 0]
Medusa
Look, this isn't a matter of me not wanting to work or anything like that.
[k]
Medusa
[%1] is a Master, and I'm [&his:her] Servant.[sr]If I have a job to do, I'll do it.
[k]
Medusa
So you and I are in the same position. Right?
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 13]
[charaFadein A 0.1 1]
Mash
R-right! That's true!
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 9]
[charaFadein B 0.1 1]
Medusa
If I happen to come across as rude or defiant on top of that, well...
[k]
[charaFace B 10]
Medusa
...that's just me. Get used to it.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 1]
[charaFadein A 0.1 1]
Mash
Understood! I'll do my very best to get used to it!
[k]
[messageOff]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 10]
[charaFadein B 0.1 1]
[wt 0.5]
1Glad to have you with us, Medusa.
[charaFace B 9]
Medusa
Take it easy, would you?
[k]
[messageOff]
[charaScale G 1.2]
[charaScale J 1.2]
[charaTalk depthOff]
[charaDepth G 9]
[charaDepth J 8]
[charaDepth B 7]
[charaTalk off]
[charaFace G 0]
[charaFadein G 1.0 0,10]
[charaFadein J 1.0 0,-220]
[wt 1.2]
Medusa
Anyway, let's get going then.
[k]
Medusa
I know I made it sound like a threat earlier, but you don't have to worry.
[k]
Medusa
I'm not a hero; I'm more like a monster myself.
[k]
Medusa
So there's no point in me even being here if I can't get rid of a few monsters in the forest.
[k]
[messageOff]
[wt 1.0]
[fadeout black 2.0]
[bgmStopEnd BGM_EVENT_77 2.0]
[wait fade]
[wt 0.5]
[soundStopAllEnd]
[end]