1526 lines
25 KiB
Plaintext
1526 lines
25 KiB
Plaintext
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$94-08-50-00-2-0
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[enableFullScreen]
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[soundStopAll]
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[charaSet A 8001410 1 Mash]
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[charaSet B 1098267100 1 Medusa]
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[charaSet C 1098124510 1 "Da Vinci"]
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[charaSet D 9015000 1 Iyo]
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[charaSet E 1098268600 1 Spartacus]
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[charaSet F 3028002 1 "Jaguar Warrior"]
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[charaSet G 1098267100 1 Medusa_Effects]
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[sceneSet I 10000 1]
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[charaScale I 1.05]
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[sceneSet J 136900 1]
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[sceneSet K 136900 1]
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[charaScale J 1.2]
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[charaScale K 1.2]
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[charaSet T 98115000 1 Effect]
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[scene 136900]
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[charaFadein J 0.1 50,-220]
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[wt 0.5]
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[se ad527]
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[seVolume ad527 0 0.1]
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[seVolume ad527 2.5 1.0]
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[cueSe SE_21 21_ad1066]
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[seVolume 21_ad1066 0 0.1]
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[seVolume 21_ad1066 2.5 1.0]
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[wt 1.5]
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[charaMove J -100,-220 30.0]
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[cueSe SE_23 23_ad1313]
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[seVolume 23_ad1313 0 0.1]
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[seVolume 23_ad1313 1.5 1.0]
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[fadein black 1.5]
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[seStop ad527 2.5]
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[seStop 21_ad1066 2.5]
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[wait fade]
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[wt 4.0]
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[bgm BGM_EVENT_81 0.1]
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[charaFadeout J 1.5]
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[wt 2.5]
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[sceneSet J 136900 1]
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[charaScale J 1.2]
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?1:Man, talk about a creepy woods.
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?!
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[seStop 23_ad1313 2.0]
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[charaTalk A]
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[charaFace A 0]
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[charaFadein A 0.1 1]
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@Mash
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Yes. There are so many unfamiliar plants here, it's impossible to tell where we might be.
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[k]
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@Mash
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The temperature, humidity, and atmospheric conditions aren't telling me anything useful either.
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 0]
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[charaFadein B 0.1 1]
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@Medusa
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...I can tell from the smell that whatever this place is, it's not copying any real location.
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[k]
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[messageOff]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaPut T 1]
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[se ad13]
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[charaEffect T bit_talk_10_LowLevel]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 25]
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[charaFadein C 0.1 1]
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[wt 0.3]
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@Da Vinci
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Since ancient times, forests have been seen as both entrances to other worlds, and as other worlds themselves.
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[k]
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@Da Vinci
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Maybe this place was just made to vaguely seem like an enchanted forest or lost woods?
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaPut T 1200,1200]
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[bgmStop BGM_EVENT_81 2.0]
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[charaTalk B]
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[charaFace B 0]
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[charaFadein B 0.1 1]
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@Medusa
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Beats me. [sr]Let's just keep moving for now and[line 2]Wait. Hold on.
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[k]
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[charaFace B 3]
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@Medusa
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There's something here. And it's getting closer.
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[k]
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[messageOff]
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[charaFadeout B 0.1]
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[wt 0.1]
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[se ad527]
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[seStop ad527 0.5]
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[wt 1.2]
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[se ad27]
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[wt 0.3]
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[subCameraOn 2]
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[charaLayer A sub #A]
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[charaLayer J sub #A]
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[charaLayer B sub #B]
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[charaLayer D sub #B]
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[charaLayer K sub #B]
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[subCameraFilter #A maskEdge cut359_mask04 3 0,0,0,0]
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[subCameraFilter #B maskEdge cut359_mask04 3 0,0,0,0]
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[subRenderDepth #A 7]
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[subRenderDepth #B 8]
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[charaScale A 1.2]
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[charaScale B 1.25]
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[charaDepth A 7]
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[charaDepth J 6]
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[charaDepth B 5]
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[charaDepth J 4]
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[charaTalk off]
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[charaFace A 7]
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[charaFadein A 0.1 -220,270]
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[charaFadein J 0.1 100,0]
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[charaFace B 3]
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[charaFadein B 0.1 200,260]
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[charaFadein K 0.1 -100,0]
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[wt 1.0]
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[subRenderFadein #A 0.2 -50,-260]
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[subRenderMove #A 0,-260 0.2]
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[subRenderFadein #B 0.2 50,-470]
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[subRenderMove #B 0,-470 0.2]
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[wt 1.5]
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[subRenderMove #A 50,-260 0.2]
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[subRenderMove #B -50,-470 0.2]
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[subRenderFadeout #A 0.2]
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[subRenderFadeout #B 0.2]
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[wt 0.2]
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[charaFadeout B 0.1]
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[charaFadeout K 0.1]
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[wt 0.1]
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[charaScale B 1.1]
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[subCameraFilter #B through]
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[subRenderFadein #B 0 0,0]
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[wt 0.5]
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[se ad7]
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[cueSe SE_23 23_ad1314]
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[charaScale D 1.1]
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[charaFace D 14]
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[charaFadein D 0.2 0,-50]
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[charaMove D 0,10 0.2]
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[wt 0.4]
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[subCameraFilter #A maskEdge cut359_mask04 3 15,30,30,0]
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@Iyo
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Waaah! Futureee![bgm BGM_EVENT_146 0.1] Are you the rescue party?[sr]Please tell me you're the rescue party!
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[k]
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[charaTalk on]
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[charaTalk A]
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[charaFace A 6]
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[charaPut A -430,270]
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[subRenderFadein #A 0.2 0,-240]
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@Mash
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Iyo? What are[line 2]
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[k]
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[messageOff]
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[charaTalk off]
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[subRenderFadeout #A 0.2]
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[charaFace B 1]
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[charaFadein B 0.3 450,10]
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[charaMove B 300,10 0.3]
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[wt 0.2]
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[fowardEffect bit_talk_14]
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[se bac9]
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[wt 0.1]
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[charaFace D 8]
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[charaShake D 0.05 3 3 0.4]
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[wt 0.1]
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[charaMove B 200,-40 0.4]
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||
[charaMove D -100,-40 0.4]
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[wt 0.1]
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[cueSe SE_22 22_ade804]
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[seVolume 22_ade804 0 0.7]
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[charaFadeout B 0.3]
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[charaFadeout D 0.3]
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[wt 0.5]
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[se ad51]
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[seStop ad51 0.4]
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[wt 1.0]
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[subRenderFadeout #B 0]
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[charaFadeout A 0.1]
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[charaFadeout J 0.1]
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[charaFadeout D 0.1]
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[charaFadeout B 0.1]
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[wt 0.1]
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[subCameraOff]
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[charaLayer A normal]
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[charaLayer J normal]
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[charaLayer D normal]
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[charaLayer B normal]
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[charaLayer K normal]
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[charaScale D 1.0]
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[charaScale B 1.0]
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[charaScale A 1.0]
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?1:Stooop!
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?!
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[charaTalk on]
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[charaTalk B]
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[charaFace B 3]
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[charaFadein B 0.1 1]
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@Medusa
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...[sr](Instantly stopping)
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[k]
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[messageOff]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk D]
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[charaFace D 12]
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[charaFadein D 0.4 0,-20]
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||
[charaMove D 0,0 0.4]
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||
[charaShake D 0.1 3 3 0.4]
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[se ad77]
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[seStop ad77 0.7]
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[wt 0.4]
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@Iyo
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Well, at least being suddenly pinned to the ground with a sword to my throat got my mind off of being lost.
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[k]
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@Iyo
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So, um, who's that kinda scary lady with you?
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[k]
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[messageOff]
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[wipeout rollRight 1.0 0.5]
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[bgmStop BGM_EVENT_146 1.0]
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[wait wipe]
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[charaFadeout D 0.1]
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[wt 1.0]
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||
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||
[wipein rollLeft 1.0 0.5]
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||
[wait wipe]
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||
[wt 0.3]
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||
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||
[bgm BGM_EVENT_77 0.1]
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||
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||
[charaTalk B]
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||
[charaFace B 12]
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[charaFadein B 0.1 1]
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@Medusa
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I see. So you're not an enemy. Sorry about that.
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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||
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||
[charaTalk D]
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||
[charaFace D 4]
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||
[charaFadein D 0.1 1]
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||
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@Iyo
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Th-that's okay. I guess it's partly my fault for just popping up out of nowhere...
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[k]
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?1:What were you doing here?
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?!
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[charaFace D 12]
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@Iyo
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Well, um... Basically just being lost, I guess.
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[k]
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@Iyo
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Before I knew it, I found myself deep in this forest. And just like that, I was lost!
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[k]
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[charaFace D 9]
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@Iyo
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It kind of felt like I'd been trapped too, AND there were these creepy sounds coming from up ahead, so I was starting to freak out!
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[k]
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[charaFace D 10]
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@Iyo
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The only thing I could think to do to calm down was meditate and collect acorns!
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[k]
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[charaFace D 15]
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@Iyo
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I found a whole bunch, too. See? Ehehe.
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[k]
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[charaFadeout D 0.1]
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[wt 0.1]
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||
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||
[charaPut T 1]
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[charaTalk C]
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[charaFace C 0]
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[charaFadein C 0.1 1]
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@Da Vinci
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So you were in the simulator when this all went down. Any idea what caused the woods to pop up?
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaPut T 1200,1200]
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[charaTalk D]
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[charaFace D 11]
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[charaFadein D 0.1 1]
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@Iyo
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No, I'm afraid not.
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[k]
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[charaFace D 9]
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@Iyo
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Oh, wait. I DID drop some of the snacks I snuck into the simulator while I was out walking...
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[k]
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@Iyo
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...and I spilled the tea I brought, too! Could that be what broke the simulator!?
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[k]
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@Iyo
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Th-that would make this all my fault! I'm so sorryyy!
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[k]
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||
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||
[charaFadeout D 0.1]
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||
[wt 0.1]
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||
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||
[charaPut T 1]
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[charaTalk C]
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||
[charaFace C 17]
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[charaFadein C 0.1 1]
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@Da Vinci
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It'd take a lot more than that to break the simulator, but still, be careful with your snacks from now on.
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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||
[charaPut T 1200,1200]
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||
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[charaTalk A]
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[charaFace A 0]
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[charaFadein A 0.1 1]
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@Mash
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So what did the creepy sounds you heard turn out to be?
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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||
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||
[charaTalk D]
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||
[charaFace D 12]
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[charaFadein D 0.1 1]
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@Iyo
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Oh, I meant to check on them after I'd calmed down, so I hadn't actually gotten to it yet...
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[k]
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[charaFace D 10]
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@Iyo
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All I know is they were real creepy and kind of sounded like deep, guttural groans.
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[k]
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@Iyo
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Whatever it was, it must've been one hell of a curse. Please be careful!
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[k]
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||
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||
[charaFadeout D 0.1]
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||
[wt 0.1]
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||
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||
[charaTalk B]
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||
[charaFace B 0]
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||
[charaFadein B 0.1 1]
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||
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@Medusa
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There's only one way to find out. Let's keep moving.
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||
[k]
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||
|
||
[messageOff]
|
||
[se ad527]
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||
[seStop ad527 2.0]
|
||
[cueSe SE_21 21_ad1066]
|
||
[seStop 21_ad1066 2.0]
|
||
|
||
[wipeout leftToRight 1.0 1.0]
|
||
[bgmStop BGM_EVENT_77 1.0]
|
||
[wait wipe]
|
||
|
||
[charaFadeout B 0.1]
|
||
|
||
[scene 187700]
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||
[cameraMove 0.1 0,0 1.01]
|
||
[wt 1.0]
|
||
|
||
[cueSe SE_21 23_ad1313]
|
||
[seVolume 23_ad1313 0 0.1]
|
||
[seVolume 23_ad1313 1.0 1.0]
|
||
|
||
[wipein rightToLeft 1.0 1.0]
|
||
[wait wipe]
|
||
[wt 0.3]
|
||
|
||
[cameraMove 1.0 20,0 1.1]
|
||
[wt 1.5]
|
||
[cameraMove 1.5 -20,0 1.1]
|
||
[wt 2.0]
|
||
[cameraMove 1.0 0,0 1.01]
|
||
[wt 1.5]
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||
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||
[charaTalk A]
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||
[charaFace A 7]
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||
[charaFadein A 0.1 1]
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||
|
||
@Mash
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||
Every path we could take has been completely cut off.
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||
[k]
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||
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@Mash
|
||
It's almost like the branches and vines came together to form walls... Do you think it's just a coincidence?
|
||
[k]
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||
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||
[charaFadeout A 0.1]
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||
[wt 0.1]
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||
|
||
[seStop 23_ad1313 1.5]
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||
|
||
[charaTalk B]
|
||
[charaFace B 0]
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||
[charaFadein B 0.1 1]
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||
|
||
@Medusa
|
||
I don't know if people were behind it, but I don't see any way this could've happened naturally.
|
||
[k]
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||
|
||
[charaFadeout B 0.1]
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||
[wt 0.1]
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||
|
||
[shake 0.05 2 3 0.5]
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||
|
||
[bgm BGM_EVENT_49 0.1]
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||
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||
@???
|
||
Nraaaaaah!
|
||
[k]
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||
|
||
[shakeStop]
|
||
|
||
[charaTalk D]
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||
[charaFace D 9]
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||
[charaFadein D 0.1 1]
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||
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||
@Iyo
|
||
Eee! That was it! That was the sound!
|
||
[k]
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||
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||
[charaFadeout D 0.1]
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||
[wt 0.1]
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||
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@???
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||
Oppression! Grating, overgrown oppression!
|
||
[k]
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||
?1:I know that voice!
|
||
?2:I know that daunting, muscular presence!
|
||
?!
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||
|
||
[messageOff]
|
||
[wipeout rectangleStripLeftToRight 0.7 1.0]
|
||
[bgm BGM_EVENT_49 0.7 0.5]
|
||
[wait wipe]
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||
|
||
[sceneSet J 187700 1]
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||
[sceneSet K 187700 1]
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||
[charaScale K 1.2]
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||
|
||
[subCameraOn 2]
|
||
|
||
[charaLayer A sub #A]
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||
[charaLayer B sub #A]
|
||
[charaLayer D sub #A]
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||
[charaLayer C sub #A]
|
||
[charaLayer T sub #A]
|
||
[charaLayer J sub #A]
|
||
|
||
[charaLayer F sub #B]
|
||
[charaLayer K sub #B]
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||
|
||
[subCameraFilter #A maskEdge cut359_mask07 3 255,255,255,255]
|
||
[subCameraFilter #B through]
|
||
|
||
[subRenderDepth #A 4]
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||
[subRenderDepth #B 5]
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||
|
||
[charaScale A 1.1]
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||
[charaScale B 1.1]
|
||
[charaScale D 1.1]
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||
[charaScale C 1.1]
|
||
[charaScale T 1.1]
|
||
[charaScale J 1.1]
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||
|
||
[charaDepth T 9]
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||
[charaDepth A 8]
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||
[charaDepth B 7]
|
||
[charaDepth D 6]
|
||
[charaDepth C 5]
|
||
[charaDepth J 4]
|
||
|
||
[charaFace B 0]
|
||
[charaFadein B 0.1 0,200]
|
||
[charaFadein J 0.1 -400,0]
|
||
|
||
[cameraMove 0 100,-60 1.25]
|
||
[wt 0.5]
|
||
|
||
[cameraMove 1.5 130,-60 1.25]
|
||
|
||
[wipein rectangleStripRightToLeft 0.7 1.0]
|
||
[bgm BGM_EVENT_49 0.7 1.0]
|
||
[wait wipe]
|
||
[wt 0.5]
|
||
|
||
[bgmStop BGM_EVENT_49 1.0]
|
||
|
||
[charaTalk E]
|
||
[charaFace E 0]
|
||
[charaFadeinFSSideL E 0.4 -400,0]
|
||
[wt 0.5]
|
||
[se ad186]
|
||
[wt 1.5]
|
||
|
||
[cameraHome 1.0]
|
||
[wt 1.5]
|
||
|
||
[charaTalk B]
|
||
[subRenderFadeinFSR #A 0.2 220,-200]
|
||
|
||
[bgm BGM_EVENT_7 0.1]
|
||
|
||
@Medusa
|
||
Uh... There's an overbearing monster stuck in a wall of trees.
|
||
[k]
|
||
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 6]
|
||
[charaFadein A 0.1 0,200]
|
||
|
||
@Mash
|
||
That's no monster; it's Spartacus![sr]Wh-what happened to you, Spartacus!?
|
||
[k]
|
||
|
||
[charaFace E 0]
|
||
|
||
@Spartacus
|
||
Oh, hello! I was just wandering around looking for new opportunities to rebel when all of a sudden, an outgrowth of trees and greenery sprang up to oppress me! Ah, joy!
|
||
[k]
|
||
|
||
@Spartacus
|
||
Naturally, I rebelled with love in my heart!
|
||
[k]
|
||
|
||
[charaFace E 2]
|
||
|
||
@Spartacus
|
||
And, of course, that rebellion continues even as we speak! Haha, hahaha, HAHAHAHAHA!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[cueSe SE_23 23_ad1315]
|
||
[seVolume 23_ad1315 0 1.6]
|
||
[se ad787]
|
||
[seStop ad787 2.0]
|
||
[charaShake E 0.1 3 3 1.7]
|
||
[wt 2.0]
|
||
[seStop 23_ad1315 0.2]
|
||
|
||
[se ad7]
|
||
[cueSe SE_23 23_ad1316]
|
||
[charaCrossFade E 7005001 2 0.3]
|
||
[charaMoveFSL E -350,0 0.7]
|
||
[wait charaCrossFade E]
|
||
[wt 1.0]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 2]
|
||
|
||
@Mash
|
||
Wow! Spartacus was so tangled up with the branches that it looked like he was part of the wall...
|
||
[k]
|
||
|
||
@Mash
|
||
...but he managed to break free with the power of his muscles alone!
|
||
[k]
|
||
|
||
?1:Never doubted him for a second!
|
||
?2:I guess muscles really are the solution to every problem...
|
||
?!
|
||
|
||
[messageOff]
|
||
[charaFace A 6]
|
||
|
||
|
||
[charaTalk E]
|
||
[cueSe SE_23 23_ad1317]
|
||
[seVolume 23_ad1317 0 0.1]
|
||
[seVolume 23_ad1317 0.5 1.0]
|
||
[wt 0.3]
|
||
[se ade244]
|
||
[seStop ade244 0.5]
|
||
[charaMoveFSSideL E -400,0 0.7]
|
||
[charaShake E 0.1 3 3 1.5]
|
||
[wt 1.0]
|
||
|
||
[cueSe SE_23 23_ad1315]
|
||
[seVolume 23_ad1315 0 1.6]
|
||
[se ad787]
|
||
[seStop ad787 1.5]
|
||
[charaCrossFade E 1098268600 5 0.3]
|
||
[wait charaCrossFade E]
|
||
[wt 0.5]
|
||
[seStop 23_ad1315 0.5]
|
||
[wt 0.5]
|
||
|
||
@Spartacus
|
||
This oppression doesn't know when to give up!
|
||
[k]
|
||
|
||
@Spartacus
|
||
But that only fuels my rebellion further as I await the ecstasy of an explosive liberation!
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 11]
|
||
[charaFadein B 0.1 0,200]
|
||
|
||
@Medusa
|
||
And now he's tangled up again. What's with this guy?
|
||
[k]
|
||
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk D]
|
||
[charaFace D 4]
|
||
[charaFadein D 0.1 0,200]
|
||
|
||
@Iyo
|
||
I see. So this is what I was hearing.
|
||
[k]
|
||
|
||
[charaFadeout D 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaPut T 0,200]
|
||
[charaTalk C]
|
||
[charaFace C 14]
|
||
[charaFadein C 0.1 0,200]
|
||
|
||
@Da Vinci
|
||
Hmm. It looks like trying to force your way past the tree wall only entangles you more deeply.
|
||
[k]
|
||
|
||
@Da Vinci
|
||
If Spartacus isn't strong enough to completely[sr]break free of it, then...[wt 1.0][charaFace C 23] Hm? Hang on. I just[sr]noticed there's another signal right above you.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[bgmStop BGM_EVENT_7 1.5]
|
||
|
||
[charaScale F 1.1]
|
||
[charaScale K 1.2]
|
||
|
||
[charaDepth F 6]
|
||
[charaDepth K 5]
|
||
|
||
[subRenderFadein #B 0 0,0]
|
||
[charaFadein K 1.0 0,-220]
|
||
[charaMove K 0,-280 2.0]
|
||
[wt 1.0]
|
||
|
||
[subRenderFadeout #A 0]
|
||
[charaFadeout E 0.1]
|
||
[charaFadeout C 0.1]
|
||
[charaFadeout J 0.1]
|
||
[charaPut T 1200,1200]
|
||
[wt 0.5]
|
||
|
||
[se ad27]
|
||
|
||
[charaLayer A normal]
|
||
[charaLayer B normal]
|
||
[charaLayer D normal]
|
||
[charaLayer C normal]
|
||
[charaLayer T normal]
|
||
[charaLayer J normal]
|
||
|
||
[charaScale A 1.0]
|
||
[charaScale B 1.0]
|
||
[charaScale D 1.0]
|
||
[charaScale C 1.0]
|
||
[charaScale T 1.0]
|
||
[wt 1.2]
|
||
|
||
[charaTalk F]
|
||
[charaPut F 0,10]
|
||
[charaFace F 1]
|
||
[se ad73]
|
||
[fowardEffect bit_talk_quickmove]
|
||
[charaSpecialEffect F appearance 1 0.25]
|
||
[wt 0.8]
|
||
[wait charaSpecialEffect F]
|
||
|
||
[bgm BGM_SENGOKU_1 0.1]
|
||
|
||
@Jaguar Warrior
|
||
Hiya. I'm a passing jaguar who was just hanging out in the simulator when this weird jungle swallowed me up.
|
||
[k]
|
||
|
||
[charaFace F 4]
|
||
|
||
@Jaguar Warrior
|
||
That guy there? He's been in an infinite loop breaking free and getting trapped again about every three minutes.
|
||
[k]
|
||
|
||
@Jaguar Warrior
|
||
Just watching him made me feel like I was going crazy...
|
||
[k]
|
||
|
||
@Jaguar Warrior
|
||
...so I decided to curl up in the treetops where I couldn't see anything.
|
||
[k]
|
||
|
||
[charaFace F 0]
|
||
|
||
@Jaguar Warrior
|
||
Oh, just so you know, I already tried cutting and burning those branches. No luck. You'd need something as hot as Kuku's sun to even stand a chance.
|
||
[k]
|
||
|
||
@Jaguar Warrior
|
||
They grew back so fast I almost got clawed in them myself.
|
||
[k]
|
||
|
||
?1:I see...
|
||
?2:Not every day we see you in that outfit.
|
||
|
||
[charaFace F 3]
|
||
|
||
@Jaguar Warrior
|
||
You like it? You think it's sexy? Meeyowza!
|
||
[k]
|
||
|
||
@Jaguar Warrior
|
||
Wasn't my choice, though. I just found myself wearing it all of a sudden.
|
||
[k]
|
||
?!
|
||
|
||
[messageOff]
|
||
[subRenderFadeout #B 0.7]
|
||
[wt 0.7]
|
||
[charaFadeout F 0.1]
|
||
[charaFadeout K 0.1]
|
||
[wt 0.1]
|
||
|
||
[subCameraOff]
|
||
[charaLayer F normal]
|
||
[charaLayer K normal]
|
||
|
||
[charaScale F 1.0]
|
||
|
||
[charaPut T 1]
|
||
[charaTalk C]
|
||
[charaFace C 14]
|
||
[charaFadein C 0.1 1]
|
||
|
||
@Da Vinci
|
||
Hm. So, if you can't force, burn, or cut your way out of those...
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout C 0.1]
|
||
[wt 0.1]
|
||
[charaPut T 1200,1200]
|
||
|
||
[bgmStop BGM_SENGOKU_1 1.5]
|
||
[wt 1.0]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 0]
|
||
[charaFadein A 0.1 1]
|
||
|
||
@Mash
|
||
...?
|
||
[k]
|
||
|
||
@Mash
|
||
Excuse me Master, Medusa.
|
||
[k]
|
||
|
||
@Mash
|
||
I was just examining the wall to see if I could gather any more information, and I think you might want to take a look at this yourselves.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout A 0.1]
|
||
[wt 0.2]
|
||
[cameraMove 0.7 40,0 1.07]
|
||
[wt 1.5]
|
||
|
||
?1:Is something written there?
|
||
?!
|
||
|
||
@
|
||
“↓ KICK!”
|
||
[k]
|
||
|
||
[messageOff]
|
||
[cameraMove 0.7 0,0 1.01]
|
||
[wt 1.0]
|
||
|
||
[bgm BGM_MAP_31 0.1]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 11]
|
||
[charaFadein B 0.1 1]
|
||
|
||
@Medusa
|
||
...Kick?
|
||
[k]
|
||
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 3]
|
||
[charaFadein A 0.1 1]
|
||
|
||
@Mash
|
||
O-oh good, so I wasn't just seeing things then.
|
||
[k]
|
||
|
||
[charaFace A 0]
|
||
|
||
@Mash
|
||
I suppose it's possible those are random markings that coincidentally resemble letters, but...
|
||
[k]
|
||
|
||
@Mash
|
||
...I think it's more likely a message.
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk F]
|
||
[charaFace F 0]
|
||
[charaFadein F 0.1 1]
|
||
|
||
@Jaguar Warrior
|
||
“Kick,” huh?
|
||
[k]
|
||
|
||
[charaFace F 1]
|
||
|
||
@Jaguar Warrior
|
||
All right, I can do that!
|
||
[k]
|
||
|
||
[charaFadeout F 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaPut T 1]
|
||
[charaTalk C]
|
||
[charaFace C 22]
|
||
[charaFadein C 0.1 1]
|
||
|
||
@Da Vinci
|
||
Wait. We should be careful. It could be a tra[line 2]
|
||
[k]
|
||
|
||
[charaFadeout C 0.1]
|
||
[wt 0.1]
|
||
[charaPut T 1200,1200]
|
||
|
||
[charaTalk F]
|
||
[charaFace F 1]
|
||
[charaFadein F 0.1 1]
|
||
|
||
@Jaguar Warrior
|
||
No more giving up and snoozing away in the treetops for THIS cat.
|
||
[k]
|
||
|
||
@Jaguar Warrior
|
||
Just watch! I'm gonna turn this can of worms into a can of tasty tuna!
|
||
[k]
|
||
|
||
[charaFace F 5]
|
||
|
||
@Jaguar Warrior
|
||
First I stick my hand in my pocket...lean back like I couldn't care less about anything...
|
||
[k]
|
||
|
||
[charaFace F 2]
|
||
|
||
@Jaguar Warrior
|
||
...and give a mighty mobster[line 2]I mean, jaguar-style kick! Hraaah!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout F 0.1]
|
||
[wt 0.1]
|
||
|
||
[se bac150]
|
||
[shake 0.05 3 3 0.5]
|
||
|
||
[wt 2.5]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 0]
|
||
[charaFadein B 0.1 1]
|
||
|
||
@Medusa
|
||
...Nothing's happening.
|
||
[k]
|
||
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk F]
|
||
[charaFace F 0]
|
||
[charaFadein F 0.1 1]
|
||
|
||
@Jaguar Warrior
|
||
Huh? It's still not enough? Do I need to spam the K button more?
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout F 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaSet E 7005001 1 Spartacus]
|
||
|
||
[cueSe SE_23 23_ad1315]
|
||
[seVolume 23_ad1315 0 1.8]
|
||
[se ad787]
|
||
[seStop ad787 1.2]
|
||
[wt 1.7]
|
||
[seStop 23_ad1315 0.2]
|
||
|
||
[se ad7]
|
||
[cueSe SE_23 23_ad1316]
|
||
|
||
[charaTalk E]
|
||
[charaFace E 1]
|
||
[charaFadein E 0.4 1]
|
||
[wt 1.0]
|
||
|
||
@Spartacus
|
||
Oho! Yes! To summon righteous love into our hearts, that you may trample upon those oppressors who would trample upon the people!
|
||
[k]
|
||
|
||
[charaFace E 2]
|
||
|
||
@Spartacus
|
||
Ah, a true rebellion! I must follow her example! OPPRESSIOOON!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout E 0.1]
|
||
[wt 0.1]
|
||
|
||
[cueSe Servants_404600 m47227]
|
||
[seStop m47227 1.0]
|
||
[shake 0.05 3 3 0.5]
|
||
[wt 1.5]
|
||
|
||
[charaTalk D]
|
||
[charaFace D 10]
|
||
[charaFadein D 0.1 1]
|
||
|
||
@Iyo
|
||
Hey, this could be my chance to redeem myself, too! I pack a pretty mean kick, as well!
|
||
[k]
|
||
|
||
[charaFace D 6]
|
||
|
||
@Iyo
|
||
Second Queen of Yamataikoku Ultimate Kiiick!!!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout D 0.1]
|
||
[wt 0.1]
|
||
|
||
[cueSe Servants_901500 m51811]
|
||
[seStop m51811 1.0]
|
||
[shake 0.05 3 4 0.5]
|
||
|
||
[bgmStop BGM_MAP_31 2.0]
|
||
[wt 2.5]
|
||
|
||
[cueSe SE_23 23_ad1318]
|
||
[seVolume 23_ad1318 0 0.1]
|
||
[seVolume 23_ad1318 1.0 1.0]
|
||
[shake 0.1 4 4 3.0]
|
||
[wt 1.0]
|
||
|
||
[scene 136900 1.0]
|
||
[wt 1.0]
|
||
[seStop 23_ad1318 1.8]
|
||
[wt 2.0]
|
||
|
||
[bgm BGM_EVENT_94 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 6]
|
||
[charaFadein A 0.1 1]
|
||
|
||
@Mash
|
||
The path just opened up on its own. It's almost like their kicks served as some kind of signal!
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk F]
|
||
[charaFace F 1]
|
||
[charaFadein F 0.1 1]
|
||
|
||
@Jaguar Warrior
|
||
Meowhahaha! Now this is the power of the divine cat family! Reconcile!
|
||
[k]
|
||
|
||
@Jaguar Warrior
|
||
Now that I've acted like a proper heroine[line 2]no, scratch that. Now that I've proven myself a proper heroine...
|
||
[k]
|
||
|
||
[bgmStop BGM_EVENT_94 2.5]
|
||
|
||
@Jaguar Warrior
|
||
...I am submitting a request for a raw meat exchange event the two of us will remember forev[line 2][wt 1.0][charaFace F 4][charaMove F -15,-2 0.6][charaShake F 0.1 2 2 0.4]Wha...?[wt 0.4][se ad984]
|
||
[k]
|
||
|
||
[messageOff]
|
||
[wt 0.2]
|
||
|
||
[charaMove F 15,-4 1.2]
|
||
[charaShake F 0.1 2 2 1.0]
|
||
[wt 0.8]
|
||
[se ad984]
|
||
[wt 1.2]
|
||
|
||
|
||
[charaMove F 15,-22 0.6]
|
||
[wt 0.2]
|
||
[charaFadeout F 0.4]
|
||
[wt 0.2]
|
||
[se ad144]
|
||
[wt 1.0]
|
||
|
||
[charaTalk E]
|
||
[charaFace E 2]
|
||
[charaFadein E 0.1 1]
|
||
|
||
@Spartacus
|
||
Hahaha! Hahahaha! The oppressor has been destroyed! Haaahahaha!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaMove E 0,-35 0.6]
|
||
[wt 0.2]
|
||
[charaFadeout E 0.4]
|
||
[wt 0.2]
|
||
[se ade401]
|
||
[se ad144]
|
||
[wt 0.6]
|
||
|
||
[charaTalk D]
|
||
[charaFace D 11]
|
||
[charaFadein D 0.1 1]
|
||
|
||
@Iyo
|
||
Huh? All of a sudden, I feel kind of dizzy...
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaMove D 0,-35 0.6]
|
||
[wt 0.2]
|
||
[charaFadeout D 0.4]
|
||
[wt 0.2]
|
||
[se ad775]
|
||
[wt 0.6]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 2]
|
||
[charaFadein A 0.1 1]
|
||
|
||
@Mash
|
||
Guys!?
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaPut T 1]
|
||
[charaTalk C]
|
||
[charaFace C 21]
|
||
[charaFadein C 0.1 1]
|
||
|
||
@Da Vinci
|
||
See!? This is why you need to be careful!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[fadeout black 1.0]
|
||
[wait fade]
|
||
|
||
[sceneSet J 136900 1]
|
||
[charaFadeout C 0.1]
|
||
[charaPut T 1200,1200]
|
||
[wt 2.0]
|
||
|
||
[fadein black 1.0]
|
||
[wait fade]
|
||
|
||
[bgm BGM_EVENT_77 0.1]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 0]
|
||
[charaFadein B 0.1 1]
|
||
|
||
@Medusa
|
||
...It's okay. She's just almost out of magical energy. She'll be fine once she rests up.
|
||
[k]
|
||
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk depthOff]
|
||
[charaDepth D 5]
|
||
[charaDepth I 1]
|
||
|
||
[charaPut I 1]
|
||
[charaFadeTime I 0.2 0.5]
|
||
|
||
[charaTalk D]
|
||
[charaFace D 12]
|
||
[charaFadein D 0.1 1]
|
||
|
||
@Iyo
|
||
(Oh man, she's letting me use her lap as a pillow. I'm sensing some affectionate vibes from her...)
|
||
[k]
|
||
|
||
@Iyo
|
||
(I thought she was kind of scary at first, but maybe there's more to her than that...)
|
||
[k]
|
||
|
||
[charaFadeout I 0.2]
|
||
[charaFadeout D 0.2]
|
||
[wt 0.2]
|
||
[charaTalk depthOn]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 0]
|
||
[charaFadein A 0.1 1]
|
||
|
||
@Mash
|
||
It looks like Jaguar Warrior and Spartacus are also running low on magical energy.
|
||
[k]
|
||
|
||
?1:At least the path's open now.
|
||
?2:I'm glad things didn't turn out worse, but...
|
||
?!
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaPut T 1]
|
||
[charaTalk C]
|
||
[charaFace C 24]
|
||
[charaFadein C 0.1 1]
|
||
|
||
@Da Vinci
|
||
The tree wall must have been enchanted. Or it was actually some kind of barrier or Bounded Field someone put in place.
|
||
[k]
|
||
|
||
@Da Vinci
|
||
And to deactivate them, we apparently needed to perform a ritual action[line 2]in this case, a kick.
|
||
[k]
|
||
|
||
[charaFace C 14]
|
||
|
||
@Da Vinci
|
||
But the Servants who did that also had their magical energy drained in response.
|
||
[k]
|
||
|
||
@Da Vinci
|
||
I can't tell if this means we'll need several people to get past other mechanisms, or if just one will be enough depending on the situation.
|
||
[k]
|
||
|
||
[charaFace C 32]
|
||
|
||
@Da Vinci
|
||
Hopefully, I can figure out what's going on here and how this forest works, including stuff like that...
|
||
[k]
|
||
|
||
@Da Vinci
|
||
...but I won't be able to do that right away.
|
||
[k]
|
||
|
||
[charaFadeout C 0.1]
|
||
[wt 0.1]
|
||
[charaPut T 1200,1200]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 0]
|
||
[charaFadein B 0.1 1]
|
||
|
||
@Medusa
|
||
So it will be down to how long we can last. Chaldea has quite a lot of Servants, right?
|
||
[k]
|
||
|
||
@Medusa
|
||
So if we must move ahead, we'll need one or more of them to kick down the “door,” even knowing they'll end up exhausted.
|
||
[k]
|
||
|
||
?1:I guess we'll have to call on everyone in Chaldea then.
|
||
?2:I guess we'll have to have everyone take turns to make progress then.
|
||
?!
|
||
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 0]
|
||
[charaFadein A 0.1 1]
|
||
|
||
@Mash
|
||
I agree. It looks like our only choice is to have all the other Servants come help...
|
||
[k]
|
||
|
||
@Mash
|
||
...and wait for them to recover as necessary afterwards.
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaPut T 1]
|
||
[charaTalk C]
|
||
[charaFace C 0]
|
||
[charaFadein C 0.1 1]
|
||
|
||
@Da Vinci
|
||
You might also be able to get help from the Servants who were left behind...
|
||
[k]
|
||
|
||
@Da Vinci
|
||
...like the ones you just ran into here.
|
||
[k]
|
||
|
||
[charaFace C 8]
|
||
|
||
@Da Vinci
|
||
For that matter, you might even find places in the woods up ahead where you can let tired Servants rest up.
|
||
[k]
|
||
|
||
@Da Vinci
|
||
Once you've made sure they're safe, it could be a good idea to use those, too.
|
||
[k]
|
||
|
||
[charaFadeout C 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaPut T 1200,1200]
|
||
[charaTalk B]
|
||
[charaFace B 0]
|
||
[charaFadein B 0.1 1]
|
||
|
||
@Medusa
|
||
Once we've made sure they're safe, huh...
|
||
[k]
|
||
|
||
@Medusa
|
||
I forgot to mention it earlier, but there's a malicious presence about these woods. It's why I overreacted when this girl showed up earlier.
|
||
[k]
|
||
|
||
@Medusa
|
||
I'm pretty sure we'll have to deal with real monsters as we go in deeper.
|
||
[k]
|
||
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 7]
|
||
[charaFadein A 0.1 1]
|
||
|
||
@Mash
|
||
Don't worry. That's why we're here!
|
||
[k]
|
||
|
||
[charaFace A 3]
|
||
|
||
@Mash
|
||
Oh, but it's possible we'll need to take turns with that now, too.
|
||
[k]
|
||
|
||
@Mash
|
||
And now I'm worried that I've included you in “we”...
|
||
[k]
|
||
|
||
@Mash
|
||
...even though you haven't actually said you wanted to be included...
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 13]
|
||
[charaFadein B 0.1 1]
|
||
|
||
@Medusa
|
||
(...Sigh)
|
||
[k]
|
||
|
||
[charaFace B 0]
|
||
|
||
@Medusa
|
||
Look, this isn't a matter of me not wanting to work or anything like that.
|
||
[k]
|
||
|
||
@Medusa
|
||
[%1] is a Master, and I'm [&his:her] Servant.[sr]If I have a job to do, I'll do it.
|
||
[k]
|
||
|
||
@Medusa
|
||
So you and I are in the same position. Right?
|
||
[k]
|
||
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 13]
|
||
[charaFadein A 0.1 1]
|
||
|
||
@Mash
|
||
R-right! That's true!
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 9]
|
||
[charaFadein B 0.1 1]
|
||
|
||
@Medusa
|
||
If I happen to come across as rude or defiant on top of that, well...
|
||
[k]
|
||
|
||
[charaFace B 10]
|
||
|
||
@Medusa
|
||
...that's just me. Get used to it.
|
||
[k]
|
||
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 1]
|
||
[charaFadein A 0.1 1]
|
||
|
||
@Mash
|
||
Understood! I'll do my very best to get used to it!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 10]
|
||
[charaFadein B 0.1 1]
|
||
[wt 0.5]
|
||
|
||
?1:Glad to have you with us, Medusa.
|
||
?!
|
||
|
||
[charaFace B 9]
|
||
|
||
@Medusa
|
||
Take it easy, would you?
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaScale G 1.2]
|
||
[charaScale J 1.2]
|
||
|
||
[charaTalk depthOff]
|
||
[charaDepth G 9]
|
||
[charaDepth J 8]
|
||
[charaDepth B 7]
|
||
|
||
[charaTalk off]
|
||
[charaFace G 0]
|
||
|
||
[charaFadein G 1.0 0,10]
|
||
[charaFadein J 1.0 0,-220]
|
||
[wt 1.2]
|
||
|
||
@Medusa
|
||
Anyway, let's get going then.
|
||
[k]
|
||
|
||
@Medusa
|
||
I know I made it sound like a threat earlier, but you don't have to worry.
|
||
[k]
|
||
|
||
@Medusa
|
||
I'm not a hero; I'm more like a monster myself.
|
||
[k]
|
||
|
||
@Medusa
|
||
So there's no point in me even being here if I can't get rid of a few monsters in the forest.
|
||
[k]
|
||
|
||
|
||
|
||
[messageOff]
|
||
[wt 1.0]
|
||
[fadeout black 2.0]
|
||
[bgmStopEnd BGM_EVENT_77 2.0]
|
||
[wait fade]
|
||
[wt 0.5]
|
||
[soundStopAllEnd]
|
||
[end]
|