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fgo-game-data/ScriptActionEncrypt/94/9408/9408500111.txt
2025-06-10 08:05:56 +00:00

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94-08-50-01-1-1
[soundStopAll]
[enableFullScreen]
[charaSet A 1098267100 1 Medusa]
[charaSet B 8001400 1 Mash]
[charaSet C 1098124510 1 "Da Vinci"]
[charaSet D 11004002 1 Gorgon]
[sceneSet F 187800 1]
[charaScale F 1.2]
[imageSet G back10000 1 1]
[charaScale G 1.05]
[charaSet T 98115000 1 Effect]
[charaPut T 2000,2000]
[charaEffect T bit_talk_10_LowLevel]
[scene 187800]
[fadein black 1.0]
[wait fade]
[bgm BGM_EVENT_70 0.1]
[charaTalk D]
[charaFace D 4]
[charaFadein D 0.1 1]
Gorgon
...Revolting. If I have to look in an old mirror, I'd much rather it be my irritating child self than you.
[k]
Gorgon
Well, no matter. I've fulfilled my obligations. Continue your expedition. You still have a long road ahead of you.
[k]
[messageOff]
[charaFadeout D 0.7]
[se ad671]
[seVolume ad671 0 0.3]
[seStop ad671 0.9]
[se ad460]
[seVolume ad460 0 0.6]
[seStop ad460 0.8]
[se ad200]
[seStop ad200 1.0]
[se adm76]
[seVolume adm76 0 0.2]
[seStop adm76 1.0]
[wt 1.4]
[se ad671]
[seVolume ad671 0 0.3]
[seStop ad671 1.3]
[se ad460]
[seVolume ad460 0 0.15]
[seStop ad460 1.0]
[se ad200]
[seVolume ad200 0 0.5]
[seStop ad200 1.2]
[wt 2.0]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
[wt 0.5]
[se ad658]
[charaCrossFade B 8001410 0 0.3]
[wait charaCrossFade B]
[wt 0.2]
Mash
Gorgon has left. I don't think her heart was really in that fight.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Medusa
...[sr]...
[k]
Medusa
I have no idea why she was here, or what it is she wanted to do...
[k]
Medusa
...but at least she's not standing in our way anymore.
[k]
Medusa
There's another one of those walls up ahead. Come on. Let's get back to the job we came to do.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaPut T 1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
Da Vinci
Actually, I was hoping you could take a look at that spring first.
[k]
Da Vinci
If we can verify that the water's safe, then we can put up a simple Bounded Field and use it as a rest spot.
[k]
1Good point. Especially since it looks like we still have a long way to go.
2Good idea. Haste makes waste and all that.
[charaFadeout C 0.1]
[wt 0.1]
[charaPut T 2000,2000]
[charaTalk B]
[charaFace B 1]
[charaFadein B 0.1 1]
Mash
Right. Once we've confirmed it's safe here, why don't we take a rest as well?
[k]
Mash
There's no telling when we might get another chance!
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Medusa
...All right. Fine with me.
[k]
[messageOff]
[fadeout black 1.5]
[bgmStop BGM_EVENT_70 1.5]
[wait fade]
[charaFadeout A 0.1]
[charaTalk depthOff]
[charaDepth A 3]
[charaDepth G 2]
[charaDepth F 1]
[charaScale A 1.2]
[charaFadein F 1.0 0,-230]
[pictureFrame cut063_cinema]
[wt 2.0]
[charaMove F -50,-230 1.5]
[fadein black 1.5]
[wait fade]
[wt 0.5]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.5 0,-30]
[wt 1.0]
[charaFadeTime G 0.3 0.5]
[wt 0.3]
[bgm BGM_EVENT_11 0.1]
Medusa
(This golden sword, Chrysaor, is kind of like my offspring, in a way.)
[k]
Medusa
(That's how I could tell it didn't want to cut down anything it didn't consider a challenge. But...)
[k]
[messageOff]
[charaFadeout G 0.3]
[wt 1.8]
[charaFaceFade A 12 0.2]
Medusa
I guess using it to fight another version of myself wasn't as fun as I thought it'd be...
[k]
[messageOff]
[wt 1.0]
[fadeout black 2.0]
[bgmStopEnd BGM_EVENT_11 2.0]
[wait fade]
[wt 0.5]
[soundStopAllEnd]
[end]