218 lines
3.4 KiB
Plaintext
218 lines
3.4 KiB
Plaintext
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$94-08-50-01-1-1
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[soundStopAll]
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[enableFullScreen]
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[charaSet A 1098267100 1 Medusa]
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[charaSet B 8001400 1 Mash]
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[charaSet C 1098124510 1 "Da Vinci"]
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[charaSet D 11004002 1 Gorgon]
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[sceneSet F 187800 1]
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[charaScale F 1.2]
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[imageSet G back10000 1 1]
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[charaScale G 1.05]
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[charaSet T 98115000 1 Effect]
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[charaPut T 2000,2000]
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[charaEffect T bit_talk_10_LowLevel]
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[scene 187800]
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[fadein black 1.0]
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[wait fade]
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[bgm BGM_EVENT_70 0.1]
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[charaTalk D]
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[charaFace D 4]
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[charaFadein D 0.1 1]
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@Gorgon
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...Revolting. If I have to look in an old mirror, I'd much rather it be my irritating child self than you.
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[k]
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@Gorgon
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Well, no matter. I've fulfilled my obligations. Continue your expedition. You still have a long road ahead of you.
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[k]
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[messageOff]
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[charaFadeout D 0.7]
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[se ad671]
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[seVolume ad671 0 0.3]
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[seStop ad671 0.9]
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[se ad460]
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[seVolume ad460 0 0.6]
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[seStop ad200 1.0]
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[se adm76]
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[seVolume adm76 0 0.2]
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[seStop adm76 1.0]
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[wt 1.4]
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[se ad671]
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[seVolume ad671 0 0.3]
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[seStop ad671 1.3]
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[se ad460]
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[seVolume ad460 0 0.15]
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[seStop ad460 1.0]
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[se ad200]
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[seVolume ad200 0 0.5]
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[seStop ad200 1.2]
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[wt 2.0]
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[charaTalk B]
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[charaFace B 0]
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[charaFadein B 0.1 1]
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[wt 0.5]
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[se ad658]
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[charaCrossFade B 8001410 0 0.3]
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[wait charaCrossFade B]
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[wt 0.2]
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@Mash
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Gorgon has left. I don't think her heart was really in that fight.
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 0]
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[charaFadein A 0.1 1]
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@Medusa
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...[sr]...
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[k]
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@Medusa
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I have no idea why she was here, or what it is she wanted to do...
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[k]
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@Medusa
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...but at least she's not standing in our way anymore.
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[k]
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@Medusa
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There's another one of those walls up ahead. Come on. Let's get back to the job we came to do.
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaPut T 1]
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[charaTalk C]
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[charaFace C 0]
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[charaFadein C 0.1 1]
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@Da Vinci
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Actually, I was hoping you could take a look at that spring first.
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[k]
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@Da Vinci
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If we can verify that the water's safe, then we can put up a simple Bounded Field and use it as a rest spot.
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[k]
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?1:Good point. Especially since it looks like we still have a long way to go.
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?2:Good idea. Haste makes waste and all that.
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?!
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaPut T 2000,2000]
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[charaTalk B]
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[charaFace B 1]
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[charaFadein B 0.1 1]
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@Mash
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Right. Once we've confirmed it's safe here, why don't we take a rest as well?
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[k]
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@Mash
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There's no telling when we might get another chance!
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 0]
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[charaFadein A 0.1 1]
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@Medusa
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...All right. Fine with me.
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[k]
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[messageOff]
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[fadeout black 1.5]
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[bgmStop BGM_EVENT_70 1.5]
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[wait fade]
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[charaFadeout A 0.1]
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[charaTalk depthOff]
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[charaDepth F 1]
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[charaScale A 1.2]
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[charaFadein F 1.0 0,-230]
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[pictureFrame cut063_cinema]
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[wt 2.0]
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[charaMove F -50,-230 1.5]
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[fadein black 1.5]
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[wait fade]
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[wt 0.5]
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[charaTalk A]
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[charaFace A 0]
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[charaFadein A 0.5 0,-30]
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[wt 1.0]
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[charaFadeTime G 0.3 0.5]
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[wt 0.3]
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[bgm BGM_EVENT_11 0.1]
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@Medusa
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(This golden sword, Chrysaor, is kind of like my offspring, in a way.)
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[k]
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@Medusa
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(That's how I could tell it didn't want to cut down anything it didn't consider a challenge. But...)
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[k]
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[messageOff]
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[charaFadeout G 0.3]
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[wt 1.8]
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[charaFaceFade A 12 0.2]
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@Medusa
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I guess using it to fight another version of myself wasn't as fun as I thought it'd be...
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[k]
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[messageOff]
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[wt 1.0]
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[fadeout black 2.0]
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[bgmStopEnd BGM_EVENT_11 2.0]
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[wait fade]
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[wt 0.5]
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[soundStopAllEnd]
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[end]
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