908 lines
16 KiB
Plaintext
908 lines
16 KiB
Plaintext
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$94-08-79-01-2-0
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[soundStopAll]
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[enableFullScreen]
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[charaSet A 1098274400 1 "Altria Caster"]
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[charaSet B 1098276020 1 Chloe_Sunglasses]
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[charaSet C 11016000 1 Chloe]
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[charaSet D 1098277800 1 Suzuka]
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[charaSet E 1098272000 1 Lancelot]
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[charaSet F 2008300 1 Tristan]
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[charaSet G 1007400 1 Gawain]
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[charaSet M 5009000 1 "Effect 1"]
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[charaSet N 5009000 1 "Effect 2"]
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[charaSet O 5009000 1 "Effect 3"]
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[sceneSet P 196600 1]
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[charaScale P 1.2]
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[sceneSet Q 196700 1]
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[charaScale Q 1.2]
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[sceneSet R 196800 1]
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[charaScale R 1.4]
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[scene 196700]
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[charaDepth P 7]
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[charaDepth Q 6]
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[charaDepth R 5]
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[charaFadein P 0.1 -70,-220]
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[charaFadein Q 0.1 70,-220]
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[charaFadein R 0.1 0,-250]
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[charaMove P 70,-220 4.5]
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[wt 0.1]
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[fadein black 1.5]
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[bgm BGM_GALATEA_1 0.1]
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[wait fade]
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[wt 1.8]
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[charaFadeout P 0.6]
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[charaMove Q -70,-220 4.5]
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[wt 2.5]
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[charaFadeout Q 0.6]
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[charaMove R 0,-150 4.5]
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[wt 2.5]
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[charaFadeout R 0.6]
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[wt 1.8]
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?1:Here we are!
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?2:Welcome to the Luluhawa Airport, guys!
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?!
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[charaTalk A]
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[charaFace A 7]
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[charaFadein A 0.1 1]
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@Altria Caster
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I-it's definitely a lot more contemporary than I was expecting. Especially compared to everything I've learned about the tropics.
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[k]
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@Altria Caster
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Also, um, isn't it kind of creepy how there's no one else in this entire giant building?
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 1]
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[charaFadein B 0.1 1]
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@B:Chloe
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There's a bunch of electronic signs that say “Day 5”...
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[k]
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[charaFace B 3]
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@B:Chloe
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...so if this is the fifth day of ServantFes, everyone else must've just gotten here way ahead of us.
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[k]
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@B:Chloe
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I bet it was packed that first day! Just leaving the airport could have taken hours!
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk D]
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[charaFace D 0]
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[charaFadein D 0.1 1]
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@Suzuka Gozen
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Having to go through customs at real airports sucks, but we don't need to do that 'cause it's just a fake in a Singularity.
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[k]
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@Suzuka Gozen
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We prolly just Rayshifted here first 'cause this Singularity's, like, intentionally copying the first Luluhawa.
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[k]
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[charaFace D 9]
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@Suzuka Gozen
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But hey, that feeling you get when you first arrive at the airport IS pretty sweet! I gotta say, BB totes knows how to make a trip feel special!
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[k]
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[messageOff]
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaTalk G]
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[charaFace G 11]
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[charaFadein G 0.4 1]
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[wt 0.4]
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@Gawain
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I couldn't agree more. While she does tend to cause problems wherever she goes...
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[k]
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@Gawain
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...I suspect this Singularity will be enough to make up for the past Luluhawa incident and the time she took over a Holy Grail front.
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[k]
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[fowardEffect bit_talk_small_brilliant]
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[cueSe SE_21 21_ade583]
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[cueSeVolume 21_ade583 0 0.2]
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[charaFace G 10]
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@Gawain
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(Shine)
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[k]
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[messageOff]
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[cueSeStop 21_ade583 0.4]
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[fowardEffectDestroy]
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[charaFadeout G 0.1]
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[wt 0.1]
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[charaTalk E]
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[charaFace E 0]
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[charaFadein E 0.4 1]
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[wt 0.4]
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@Lancelot
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I find these bright, cheerful seas in the tropics intimidating.
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[k]
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@Lancelot
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As the Knight of the Lake, I personally prefer the calm, still waters of Marseilles.
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[k]
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@Lancelot
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But, since we are here to guard Master, I will simply have to adapt.
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[k]
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[se ade158]
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[charaCrossFade E 1020300 2 0.3]
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[wait charaCrossFade E]
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[fowardEffect bit_talk_small_brilliant]
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[cueSe SE_21 21_ade583]
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[cueSeVolume 21_ade583 0 0.2]
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@Lancelot
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(Shine)
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[k]
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[messageOff]
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[cueSeStop 21_ade583 0.4]
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[fowardEffectDestroy]
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[charaFadeout E 0.1]
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[wt 0.1]
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[charaTalk F]
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[charaFace F 12]
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[charaFadein F 0.4 1]
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[wt 0.4]
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@Tristan
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Forgive me for arriving alongside these delightful, if noisy, wild chickens, Caster.
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[k]
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@Tristan
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These feathered friends of mine have kindly come along out of concern for me and my poor diving skills.
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[k]
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@Tristan
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Rest assured that I, Seabird Knight Tristan, am now fully prepared for whatever we may face.
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[k]
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[messageOff]
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[se ade158]
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[charaFaceFade F 2 0.3]
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[wt 0.3]
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[fowardEffect bit_talk_small_brilliant]
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[cueSe SE_21 21_ade583]
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[cueSeVolume 21_ade583 0 0.2]
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@Tristan
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(Shine)
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[k]
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[messageOff]
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[cueSeStop 21_ade583 0.4]
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[fowardEffectDestroy]
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[charaFadeout F 0.1]
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[wt 0.1]
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[charaTalk depthOff]
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[charaTalk off]
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[charaDepth D 3]
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[charaDepth C 5]
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[charaDepth A 4]
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[charaFace D 5]
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[charaFadeinFSL D 0.1 -306,0]
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[charaFace C 12]
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[charaFadein C 0.1 1]
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[charaFace A 7]
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[charaFadeinFSR A 0.1 306,0]
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[wt 1.2]
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[charaFadeout D 0.1]
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[charaFadeout C 0.1]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk on]
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[charaTalk E]
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[charaFace E 5]
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[charaFadein E 0.1 1]
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[bgmStop BGM_GALATEA_1 2.0]
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@Lancelot
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Hmm. Judging by the looks on their faces, it seems we may have startled them more than we expected.
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[k]
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[charaPut M 2500,2500]
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[charaPut N 2500,2500]
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[charaPut O 2500,2500]
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[charaEffect M bit_talk_back_splash_bl]
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[charaEffect N bit_talk_back_splash_re]
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[charaEffect O bit_talk_back_splash_gr]
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[charaRoll N 180 0,0]
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[charaRoll O 270 0,0]
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@Lancelot
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I think we need to introduce ourselves properly, just as we planned. Let's do this, men!
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[k]
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[charaFadeout E 0.1]
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[wt 0.1]
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[charaTalk off]
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[charaDepth F 4]
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[charaDepth G 5]
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[charaFace F 8]
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[charaFadeinFSR F 0.1 256,0]
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[charaFace G 14]
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[charaFadeinFSL G 0.1 -256,0]
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@Tristan & Gawain
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Right!
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[k]
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[charaFadeout F 0.1]
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[charaFadeout G 0.1]
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[wt 0.1]
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[bgm BGM_EVENT_160 0.1]
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[messageOff]
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[subCameraOn 4]
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[charaLayer M sub #A]
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[charaLayer F sub #A]
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[charaLayer N sub #B]
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[charaLayer G sub #B]
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[charaLayer O sub #C]
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[charaLayer E sub #C]
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[charaDepth M 1]
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[charaDepth N 1]
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[charaDepth O 1]
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[charaDepth F 2]
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[charaDepth G 2]
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[charaDepth E 2]
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[subRenderDepth #A 1]
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[subRenderDepth #B 2]
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[subRenderDepth #C 3]
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[charaPut M 0,200]
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[charaTalk F]
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[charaFace F 4]
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[charaFadein F 0.1 180,225]
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[subCameraFilter #A maskEdge cut359_mask06 3]
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[subCameraRoll #A 22 0,0]
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[subRenderScale #A 1.1]
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[wt 0.1]
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[se ad326]
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[seVolume ad326 0 0.6]
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[charaMove F 330,225 0.5]
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[subRenderFadein #A 0.1 0,-400]
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[wt 1.0]
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@F:Round Tablers
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Even in the tropics, we never let the sun get to us!
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[k]
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[messageOff]
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[charaPut N 0,-200]
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[charaTalk G]
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[charaFace G 12]
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[charaFadein G 0.1 160,225]
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[subCameraFilter #B maskEdge cut359_mask06 3]
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[subCameraRoll #B 340 0,0]
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[subRenderScale #B 1.1]
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[wt 0.1]
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[se ad326]
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[seVolume ad326 0 0.6]
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[charaMove G -330,225 0.5]
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[subRenderFadein #B 0.1 0,-405]
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[wt 1.0]
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@G:Round Tablers
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We uphold the tenets of chivalry no matter the time or place!
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[k]
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[messageOff]
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[charaPut O 200,0]
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[charaTalk E]
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[charaFace E 8]
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[charaFadein E 0.1 20,-70]
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[subCameraFilter #C maskEdge cut359_mask05 3]
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[wt 0.1]
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[se ad325]
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[seVolume ad325 0 0.6]
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[charaMove E 20,100 0.5]
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[subRenderFadein #C 0.1 0,-150]
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[wt 1.0]
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@E:Round Tablers
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We are knights among knights: the Three Round Knight Brothers!
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[k]
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[messageOff]
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[charaTalk off]
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[se ade346]
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[seVolume ade346 0 0.8]
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[flashin once 0.1 0.3 FFFFFFFF FFFFFF00]
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[fowardEffect bit_talk_thunder_04]
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[wt 1.5]
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[seStop ade346 1.0]
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[wt 0.5]
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[subRenderFadeout #A 0.1]
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[subRenderFadeout #B 0.1]
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[subRenderFadeout #C 0.1]
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[wt 0.1]
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[charaRoll N 0 0,0]
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[charaRoll O 0 0,0]
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[charaPut M 2500,2500]
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[charaPut N 2500,2500]
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[charaPut O 2500,2500]
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[charaEffectDestroy M bit_talk_back_splash_bl]
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[charaEffectDestroy N bit_talk_back_splash_re]
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[charaEffectDestroy O bit_talk_back_splash_gr]
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[charaFadeout F 0.1]
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[charaFadeout G 0.1]
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[charaFadeout E 0.1]
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[wt 0.1]
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[subCameraOff]
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[charaLayer F normal]
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[charaLayer G normal]
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[charaLayer E normal]
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[charaLayer M normal]
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[charaLayer N normal]
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[charaLayer O normal]
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[wt 0.1]
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[charaTalk off]
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[charaDepth F 1]
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[charaDepth M 2]
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[charaDepth G 3]
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[charaDepth N 4]
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[charaDepth E 5]
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[charaDepth O 6]
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[charaFace F 8]
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[charaFace G 14]
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[charaFace E 8]
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[se ad223]
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[charaPutFSR F 2]
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[charaPutFSR M 2]
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[charaPutFSL G -260,0]
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[charaPutFSL N -200,0]
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[charaPut E 1]
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[charaPut O 1]
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[charaEffect M bit_talk_quickmove]
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[charaEffect N bit_talk_quickmove]
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[charaEffect O bit_talk_quickmove]
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[charaSpecialEffect F appearance 1 0.25]
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[charaSpecialEffect G appearance 1 0.25]
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[charaSpecialEffect E appearance 1 0.25]
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[wt 0.3]
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@Round Tablers
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Skin
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[k]
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[charaFadeout E 0.1]
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[charaFadeout G 0.1]
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[charaFadeout F 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 25]
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[charaFadein A 0.1 1]
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@Altria Caster
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...[sr](Maybe I should say something, since we're more or[sr]less from the same legend...)
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk D]
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[charaFace D 13]
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[charaFadein D 0.1 1]
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@Suzuka Gozen
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...[sr](Was that supposed to be funny?)
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[k]
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 10]
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[charaFadein C 0.1 1]
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@Chloe
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...[sr](Questionable taste aside, that's quite an entrance!)
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[k]
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[messageOff]
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[charaFadeout C 0.1]
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[wt 0.1]
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?1:What happened to your king's warning!?
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[flag IsSelect false]
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[charaTalk G]
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[charaFace G 7]
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[charaFadein G 0.1 1]
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@Gawain
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You have a point, Master. However, we are still youths at heart. And the more you try to restrain those hearts, the more they swell to the point that is no longer possible!
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[k]
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?2:When did you guys become brothers?
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[flag IsSelect true]
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[charaTalk E]
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[charaFace E 1]
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[charaFadein E 0.1 1]
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@Lancelot
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Hahaha, it's just a figure of speech. Strictly speaking, we're a union.
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[k]
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@Lancelot
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Our job is to ensure your peaceful enjoyment of summer, which means keeping the summer peace. That is why we wear these swimsuits.
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[k]
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?!
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[branch SECOND IsSelect true]
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?1:When did you guys become brothers?
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[flag IsSelect true]
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[charaFadeout G 0.1]
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[wt 0.1]
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[charaTalk E]
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[charaFace E 1]
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[charaFadein E 0.1 1]
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@Lancelot
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Hahaha, it's just a figure of speech. Strictly speaking, we're a union.
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[k]
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@Lancelot
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Our job is to ensure your peaceful enjoyment of summer, which means keeping the summer peace. That is why we wear these swimsuits.
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[k]
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[charaFadeout E 0.1]
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[wt 0.1]
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?!
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[branch MEET]
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[label SECOND]
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?1:What happened to your king's warning!?
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[flag IsSelect false]
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[charaFadeout E 0.1]
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[wt 0.1]
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[charaTalk G]
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[charaFace G 7]
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[charaFadein G 0.1 1]
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@Gawain
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You have a point, Master. However, we are still youths at heart. And the more you try to restrain those hearts, the more they swell to the point that is no longer possible!
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[k]
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[charaFadeout G 0.1]
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[wt 0.1]
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?!
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[label MEET]
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[charaTalk A]
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[charaFace A 10]
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[charaFadein A 0.1 1]
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@Altria Caster
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These Knights of the Round Table are sure...friendly. Want me to give them a talking-to?
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[k]
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?1:They've just let the Luluhawa sun get to them...I think.
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?2:No, that's okay. They really are dependable when it counts...usually.
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?!
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|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[masterBranch _Male _Female]
|
||
|
||
[label _Female]
|
||
|
||
[charaChange E 1098272010 1 normal 0.1]
|
||
[charaTalk E]
|
||
[wait charaChange E]
|
||
|
||
@Lancelot
|
||
P-perhaps we did take this a bit too far, Master.
|
||
[k]
|
||
|
||
@Lancelot
|
||
We thought this formation was a bit much, so we resolved not to use it...
|
||
[k]
|
||
|
||
@Lancelot
|
||
...but your new summer look was so much more stunning than we had imagined that we couldn't help ourselves, haha.
|
||
[k]
|
||
|
||
[charaFace E 0]
|
||
|
||
|
||
@Lancelot
|
||
Indeed, it was as though my Arondight was whispering to me that we needed to look our very best.
|
||
[k]
|
||
|
||
[charaFadeout E 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 26]
|
||
[charaFadein A 0.1 1]
|
||
|
||
@Altria Caster
|
||
[messageShake 0.03 5 5 0.3]
|
||
THAT'S what you're going with? You expect us to buy that!?
|
||
[k]
|
||
|
||
@Altria Caster
|
||
Watch yourself, [%1]! Even in this day and age, Lancelot's still a shameless flirt!
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[branch _branchEnd]
|
||
|
||
[label _Male]
|
||
[branch _branchEnd]
|
||
|
||
[label _branchEnd]
|
||
|
||
[charaTalk C]
|
||
[charaFace C 0]
|
||
[charaFadein C 0.1 1]
|
||
|
||
@Chloe
|
||
All right, why don't we save the chitchat for later and head outside? I want to get some sun already!
|
||
[k]
|
||
|
||
[charaFadeout C 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk G]
|
||
[charaFace G 0]
|
||
[charaFadein G 0.1 1]
|
||
|
||
@Gawain
|
||
Agreed. We should also see a great number of Servants out on the main street.
|
||
[k]
|
||
|
||
@Gawain
|
||
Perhaps they're even in the middle of some sort of fun event. We can join them after we say hello.
|
||
[k]
|
||
|
||
|
||
[messageOff]
|
||
[fadeout black 1.0]
|
||
[bgmStop BGM_EVENT_160 1.0]
|
||
[wait fade]
|
||
|
||
[charaFadeout G 0.1]
|
||
|
||
[charaSet D 4050001 1 Suzuka]
|
||
[charaSet E 1020300 1 Lancelot]
|
||
[charaSet H 1098272000 1 Lancelot_Sunglasses]
|
||
[sceneSet P 142500 1]
|
||
[charaScale P 1.2]
|
||
|
||
|
||
[scene 106800]
|
||
[wt 1.0]
|
||
|
||
[fadein black 1.0]
|
||
[effect bit_talk_lens_flare_fs]
|
||
[wait fade]
|
||
|
||
[wt 2.0]
|
||
|
||
[wipeout rectangleStripDownToUp 0.7 1]
|
||
[wait wipe]
|
||
|
||
[effectStop bit_talk_lens_flare_fs]
|
||
[effectDestroy]
|
||
|
||
[cameraMove 0.1 0,0 1.01]
|
||
|
||
[charaFadein P 0.1 70,-320]
|
||
|
||
[scene 142500]
|
||
[wt 0.5]
|
||
|
||
[charaMove P 70,-220 5.5]
|
||
|
||
[wipein rectangleStripUpToDown 0.7 1]
|
||
[bgm BGM_EVENT_28 0.1]
|
||
[wait wipe]
|
||
|
||
[wt 2.0]
|
||
[charaFadeout P 0.6]
|
||
[wt 0.8]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 1]
|
||
[charaFadein A 0.1 1]
|
||
|
||
@Altria Caster
|
||
Whoooa!
|
||
[k]
|
||
|
||
?1:We're in the tropiiics!
|
||
?2:Man, it's been way too long!
|
||
|
||
?!
|
||
|
||
[charaFace A 1]
|
||
|
||
@Altria Caster
|
||
The sky is so blue! The sun is so bright! And the sea breeze is so fresh and salty!
|
||
[k]
|
||
|
||
[charaFace A 2]
|
||
|
||
@Altria Caster
|
||
Wow, I can't believe how different this place is from Faerie Britain! You were right! It's so nice here!
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk D]
|
||
[charaFace D 9]
|
||
[charaFadein D 0.1 1]
|
||
|
||
@Suzuka Gozen
|
||
Oh yeah, this is your first time here, huh, Alcas! Yup, this is Waikiki! The most astonishingly, like, liberating tourist spot ever!
|
||
[k]
|
||
|
||
@Suzuka Gozen
|
||
Gods, I love how it feels when you get out of the hot sun into the cool shade! It's the best!
|
||
[k]
|
||
|
||
[charaFace D 19]
|
||
|
||
@Suzuka Gozen
|
||
Although, I guess you can also feel, like, TOO liberated. Look, check 'em out.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[bgmStop BGM_EVENT_28 1.6]
|
||
[charaFadeout D 0.1]
|
||
[wt 0.1]
|
||
|
||
[se adm76]
|
||
[seVolume adm76 0 0.6]
|
||
[shake 0.05 0 4 1.5]
|
||
[wt 1.5]
|
||
[seStop adm76 1.0]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 14]
|
||
[charaFadein A 0.1 1]
|
||
|
||
@Altria Caster
|
||
Huh? What is that? Is the ground...rumbling? And I can see what looks like a cloud of dust headed towards us from across the street, too...
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk H]
|
||
[charaFace H 0]
|
||
[charaFadein H 0.1 1]
|
||
|
||
[bgm BGM_EVENT_49 0.1]
|
||
|
||
@H:Lancelot
|
||
So, they've come. I trust you're all ready to go, everyone?
|
||
[k]
|
||
|
||
[charaFadeout H 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk G]
|
||
[charaFace G 3]
|
||
[charaFadein G 0.1 1]
|
||
|
||
@Gawain
|
||
Of course. With numbers like these, I think I will be better equipped to handle them than you two.
|
||
[k]
|
||
|
||
[charaFadeout G 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk F]
|
||
[charaFace F 0]
|
||
[charaFadein F 0.1 1]
|
||
|
||
@Tristan
|
||
Heh. Did you truly think I would chicken out and let you have all the glory of our first battle in Luluhawa, Sir Gawain? Perish the thought.
|
||
[k]
|
||
|
||
[charaFace F 2]
|
||
|
||
@Tristan
|
||
Let us handle this, [%1], Caster.
|
||
[k]
|
||
|
||
@Tristan
|
||
As unworthy as our opponents may be, this is still a chance to show what the Knights of the Round Table can do.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout F 0.1]
|
||
[wt 0.1]
|
||
|
||
[effect bit_talk_sand_approach]
|
||
[shake 0.03 3 3 2.7]
|
||
[se adm76]
|
||
[seVolume adm76 0 0.5]
|
||
[wt 0.5]
|
||
[seVolume adm76 1.0 1.0]
|
||
[wt 1.7]
|
||
[seVolume adm76 1.0 0.4]
|
||
|
||
?1:Here they come! Get back, Alcas!
|
||
?!
|
||
|
||
[subCameraOn 1]
|
||
|
||
[charaLayer A sub #A]
|
||
[charaLayer C sub #A]
|
||
[charaLayer P sub #A]
|
||
|
||
|
||
[charaScale A 1.25]
|
||
[charaScale C 1.25]
|
||
[charaScale P 1.3]
|
||
|
||
[charaDepth A 7]
|
||
[charaDepth C 6]
|
||
[charaDepth P 2]
|
||
|
||
[subCameraFilter #A maskEdge cut359_mask05 3 0,0,0,255 1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 14]
|
||
[charaFadein A 0.1 0,220]
|
||
|
||
[charaFadein P 0.1 -200,-80]
|
||
|
||
[subRenderFadein #A 0.5 370,-240]
|
||
[subRenderMove #A 370,-200 0.3]
|
||
[wt 0.3]
|
||
|
||
@Altria Caster
|
||
Why!? I can fight, too!
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk C]
|
||
[charaFace C 4]
|
||
[charaFadein C 0.1 15,220]
|
||
|
||
@Chloe
|
||
They're tougher than you'd think when you're seeing them for the first time.
|
||
[k]
|
||
|
||
[charaFace C 0]
|
||
|
||
@Chloe
|
||
It's better to observe Luluhawa's famous monster chickens from a distance before you fight them yourself!
|
||
[k]
|
||
|
||
[charaFadeout C 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 10]
|
||
[charaFadein A 0.1 0,220]
|
||
|
||
@Altria Caster
|
||
Monster...chickens?
|
||
[k]
|
||
|
||
[messageOff]
|
||
[subRenderFadeout #A 0.4]
|
||
[wt 0.5]
|
||
[charaFadeout A 0.1]
|
||
|
||
[subCameraOff]
|
||
[seVolume adm76 1.0 1.0]
|
||
[wt 0.5]
|
||
[effectStop bit_talk_sand_approach]
|
||
[cueSe Servants_9941410 bac786]
|
||
[cueSe Servants_9941410 bac787]
|
||
[cueSe Servants_9941410 bac785]
|
||
|
||
[cameraMove 0.2 0,15 1.3]
|
||
[blur motion 0.2 4 10 0.5 0.6 0.05 100]
|
||
[wt 0.2]
|
||
|
||
|
||
[fadeout black 0.5]
|
||
[seStop adm76 0.5]
|
||
[seStop bac786 0.5]
|
||
[seStop bac787 0.5]
|
||
[seStop bac785 0.5]
|
||
[bgmStopEnd BGM_EVENT_49 0.4]
|
||
[wait fade]
|
||
[wt 0.5]
|
||
[soundStopAllEnd]
|
||
[end]
|