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fgo-game-data/ScriptActionEncrypt/94/9408/9408807510.txt
2025-07-18 08:05:57 +00:00

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94-08-80-75-1-0
[soundStopAll]
[enableFullScreen]
[charaSet A 8001600 1 Mash]
[charaSet B 1098274400 1 "Altria Caster"]
[charaSet C 6045000 1 Thrúd]
[charaSet D 6045300 1 Rindr]
[charaSet E 1033300 1 Sigurd]
[charaSet F 1008300 1 Siegfried]
[charaSet G 7042000 1 Kriemhild]
[charaSet H 7034001 1 Salome]
[charaSet I 7038000 1 Brynhild]
[charaSet J 1033300 1 "Sigurd (Effects)"]
[charaSet K 1008300 1 "Siegfried (Effects)"]
[charaSet L 7042000 1 "Kriemhild (Effects)"]
[charaSet M 7034001 1 Salome]
[charaSet N 7038000 1 "Brynhild (Effects)"]
[sceneSet O 142500 1]
[sceneSet P 142500 1]
[charaSet S 5009000 1 "Effect Dummy"]
[charaSet T 5009000 1 "Effect Dummy"]
[scene 142500]
[pictureFrameTop cut063_cinema]
[subCameraOn 2]
[charaLayer J sub #A]
[charaLayer K sub #A]
[charaLayer O sub #A]
[charaLayer L sub #B]
[charaLayer M sub #B]
[charaLayer N sub #B]
[charaLayer P sub #B]
[subCameraFilter #A maskEdge cut359_mask16 4 0,0,0,0]
[subCameraFilter #B maskEdge cut359_mask15 4 0,0,0,0]
[charaTalk depthOff]
[charaDepth O 1]
[charaDepth P 1]
[charaDepth J 3]
[charaDepth K 2]
[charaDepth L 5]
[charaDepth M 3]
[charaDepth N 4]
[charaScale O 1.4]
[charaScale P 1.4]
[charaScale J 1.1]
[charaScale K 1.1]
[charaFace J 0]
[charaFace K 0]
[charaFadein J 0.1 -50,80]
[charaFadein K 0.1 190,115]
[charaFadein O 0.1 -50,-100]
[charaScale L 1.1]
[charaScale M 1.1]
[charaScale N 1.1]
[charaFace L 0]
[charaFace M 0]
[charaFace N 0]
[charaFadein L 0.1 -130,60]
[charaFadein M 0.1 150,180]
[charaFadein N 0.1 -200,130]
[charaFadein P 0.1 50,-100]
[fadein black 1.5]
[wait fade]
[charaTalk off]
[subRenderFadein #A 0.35 353,-175]
[subRenderMove #A 213,-175 0.35]
[wt 0.1]
[se ade242]
[wt 0.35]
[seStop ade242 0.4]
[wt 0.9]
[se ad186]
[subRenderFadein #B 0.35 -353,-175]
[subRenderMove #B -213,-175 0.35]
[wt 1.6]
[subRenderFadeout #A 0.5]
[subRenderFadeout #B 0.5]
[wt 0.55]
[charaFadeout J 0.1]
[charaFadeout K 0.1]
[charaFadeout O 0.1]
[charaFadeout L 0.1]
[charaFadeout M 0.1]
[charaFadeout N 0.1]
[charaFadeout P 0.1]
[wt 0.2]
[subCameraOff]
[charaLayer J normal]
[charaLayer K normal]
[charaLayer O normal]
[charaLayer L normal]
[charaLayer M normal]
[charaLayer N normal]
[charaLayer P normal]
[charaScale J 1.0]
[charaScale K 1.0]
[charaScale O 1.0]
[charaScale L 1.0]
[charaScale M 1.0]
[charaScale N 1.0]
[charaScale N 1.0]
[wt 0.05]
[bgm BGM_EVENT_94 0.1]
[charaTalk on]
[charaTalk E]
[charaFace E 2]
[charaFadein E 0.1 0,-50]
Sigurd
We have arrived!
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 0]
[charaFadein F 0.1 0,-50]
Siegfried
Sorry to show up so suddenly, but yes, here we are.
[k]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk G]
[charaFace G 0]
[charaFadein G 0.1 0,-50]
Kriemhild
Why us, in particular? Most of us here are from the same culture, but there's an obvious exception. Kind of odd, isn't it?.
[k]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk H]
[charaFace H 7]
[charaFadein H 0.1 0,-50]
Salome
Teehee. People call me “odd” all the time! I've always taken it to mean they think I'm fun to be around!
[k]
[charaFadeout H 0.1]
[wt 0.1]
[charaTalk I]
[charaFace I 10]
[charaFadein I 0.1 0,-50]
Brynhild
Oh yes, that's definitely what it means. No two ways about it.
[k]
[charaFadeout I 0.1]
[wt 0.1]
[charaTalk G]
[charaFace G 6]
[charaFadein G 0.1 0,-50]
Kriemhild
O-okay... You know, you get weirdly oblivious whenever she's around.
[k]
[messageOff]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk depthOff]
[charaDepth C 4]
[charaDepth D 3]
[se ad95]
[charaTalk C]
[charaFace C 7]
[charaFace D 7]
[charaFadeinFSL C 0.4 -256,-50]
[charaFadeinFSR D 0.4 256,-50]
[wt 0.4]
[seStop ad95 0.2]
[wt 0.4]
Thrúd
Huh? What's Sister Brynhild doing here!?
[k]
[charaTalk D]
[charaFace D 9]
Rindr
Look, Master's here, too. I'm guessing [&he:she] had[sr]something to do with this.
[k]
[messageOff]
[wipeout rectangleStripRightToLeft 0.6 1.0]
[bgm BGM_EVENT_94 0.8 0.5]
[wait wipe]
[charaFadeout C 0.1]
[charaFadeout D 0.1]
[pictureFrameTop]
[wt 0.4]
[wipein rectangleStripLeftToRight 0.6 1.0]
[bgm BGM_EVENT_94 0.8 1.0]
[wait wipe]
[wt 0.2]
[charaTalk depthn]
[charaTalk B]
[charaFace B 29]
[charaFadein B 0.1 1]
Altria Caster
Uh-oh, they saw us!
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 8]
[charaFadein A 0.1 1]
Mash
We've been trying to hide in the shade, but I guess it's hard to do with so many of us!
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 2]
[charaFadein C 0.1 1]
Thrúd
Wh-what's the big idea here, Master!? What did you tell them!?
[k]
[messageOff]
[charaFadeout C 0.1]
[wt 0.15]
[se ad95]
[charaTalk I]
[charaFace I 0]
[charaFadein I 0.4 1]
[wt 0.4]
[seStop ad95 0.2]
[wt 0.6]
[charaFace I 1]
[charaMoveReturn I 0,-5 0.6]
[wt 1.5]
[charaFadeout I 0.1]
[wt 0.1]
[charaTalk off]
[charaTalk depthOff]
[charaDepth D 2]
[charaDepth C 4]
[charaFace C 7]
[charaFace D 2]
[charaFadeinFSL C 0.1 0]
[charaFadeinFSR D 0.1 2]
[wt 0.7]
[charaFace C 6]
[charaFace D 0]
[charaMoveReturnFSL C -256,-5 0.6]
[charaMoveReturnFSR D 256,-5 0.6]
[wt 1.5]
[charaFadeout C 0.1]
[charaFadeout D 0.1]
[wt 0.1]
[bgmStop BGM_EVENT_94 1.5]
[charaTalk on]
[charaTalk depthOn]
[charaTalk F]
[charaFace F 0]
[charaFadein F 0.1 1]
Siegfried
Very well. Now that we've finished our greetings[line 2]
[k]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 1]
[charaFadein E 0.1 1]
Sigurd
Let's move on to more physical communication![wt 1.0][charaFace E 5][sr]Releasing demonic sword limiters!
[k]
[messageOff]
[wt 0.1]
[bgm BGM_BATTLE_62 1.0]
[charaTalk depthOff]
[charaDepth S 1]
[charaDepth E 7]
[charaDepth I 7]
[charaDepth H 7]
[charaDepth T 8]
[se ad626]
[seVolume ad626 0 0]
[cueSe SE_22 22_ad1180]
[cueSeVolume 22_ad1180 0 0]
[seVolume ad626 0.4 0.4]
[cueSeVolume 22_ad1180 0.4 0.6]
[charaPut S 1]
[charaEffect S bit_talk_charge_blu]
[charaPut T 0,-300]
[charaEffect T bit_talk_charge_blu]
[wt 2.9]
[cueSeStop 22_ad1180 0.3]
[seStop ad626 0.3]
[charaFadeout E 0.1]
[wt 0.1]
[charaPut S 2000,2500]
[charaPut T 2000,2500]
[charaEffectDestroy S bit_talk_charge_blu]
[charaEffectDestroy T bit_talk_charge_blu]
[wt 0.05]
[charaTalk H]
[charaFace H 1]
[charaFadein H 0.1 1]
Salome
What a good Jokanaan you are! Come on, let's dance!
[k]
[messageOff]
[se ade446]
[seVolume ade446 0 0]
[cueSe SE_22 22_ad1181]
[cueSeVolume 22_ad1181 0 0]
[seVolume ade446 0.4 0.4]
[cueSeVolume 22_ad1181 0.4 0.6]
[charaPut S 1]
[charaEffect S bit_talk_charge_red]
[charaPut T 0,-400]
[charaEffect T bit_talk_charge_red]
[wt 2.9]
[cueSeStop 22_ad1181 0.3]
[seStop ade446 0.3]
[charaFadeout H 0.1]
[wt 0.1]
[charaPut S 2000,2500]
[charaPut T 2000,2500]
[charaEffectDestroy S bit_talk_charge_red]
[charaEffectDestroy T bit_talk_charge_red]
[wt 0.05]
[charaTalk I]
[charaFace I 1]
[charaFadein I 0.1 1]
[wt 0.2]
[se ad14]
[seVolume ad14 0 0]
[se ade393]
[seVolume ade393 0 0]
[seVolume ad14 0.4 0.3]
[seVolume ade393 0.4 0.2]
[charaPut S 1]
[charaEffect S bit_talk_charge_ppl]
[charaPut T 0,-400]
[charaEffect T bit_talk_charge_ppl]
[wt 1.5]
[se ade509]
[wt 0.2]
[charaCrossFade I 1098197200 0 0.3]
[charaMoveReturn I 0,-10 0.2]
[wt 0.55]
[cueSe SE_22 22_ade775]
[wt 2.0]
[seStop ade509 0.3]
[cueSeStop 22_ade775 0.3]
[seStop ade393 0.3]
[seStop ad14 0.3]
[charaFadeout I 0.1]
[wt 0.1]
[charaPut S 2000,2500]
[charaPut T 2000,2500]
[charaEffectDestroy S bit_talk_charge_ppl]
[charaEffectDestroy T bit_talk_charge_ppl]
[charaTalk C]
[charaFace C 7]
[charaFadein C 0.1 1]
Thrúd
H-huh!? I don't understand. What's going on!?
[k]
1They're gonna help you remember! Physically!
[charaFace C 10]
Thrúd
Physically? Wh-what are you talking about!?
[k]
2Don't worry, we'll be on your side!
[charaFace C 2]
Thrúd
I-I'm glad to hear that, but I'm still going to need an explanation!
[k]
[messageOff]
[fadeout black 0.5]
[bgmStopEnd BGM_BATTLE_62 0.4]
[wait fade]
[soundStopAllEnd]
[end]