Files
fgo-game-data/ScriptActionEncrypt/94/9408/9408807611.txt
2025-07-18 08:05:57 +00:00

1003 lines
16 KiB
Plaintext
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

94-08-80-76-1-1
[soundStopAll]
[enableFullScreen]
[charaSet A 8001600 1 Mash]
[charaSet B 11016000 1 Chloe]
[charaSet C 1098275300 1 Suzuka]
[charaSet D 1098274400 1 "Altria Caster"]
[charaSet E 3034001 1 Ibaraki-Douji]
[charaSet F 7022002 1 Ibaraki-Douji]
[charaSet G 1047000 1 Watanabe-no-Tsuna]
[charaSet H 6021001 1 Shuten-Douji]
[charaSet J 6043000 1 Ortlinde]
[charaSet K 6043300 1 Irs]
[charaSet L 6043000 1 Ortlinde2]
[charaSet M 6043300 1 Irs2]
[charaSet R 5009000 1 "Effect Dummy 1"]
[charaSet S 5009000 1 "Effect Dummy 1"]
[sceneSet T 142500 1 1]
[sceneSet U 142500 1 1]
[sceneSet V 142500 1 1]
[charaSet W 5009000 1 "Effect Dummy 1"]
[charaSet X 5009000 1 "Effect Dummy 2"]
[sceneSet Y 10000 1]
[sceneSet Z 10001 1]
[charaDepth Y 9]
[charaDepth Z 9]
[cameraMove 0 0,0 1.01]
[scene 142500]
[bgm BGM_BATTLE_48 0.1]
[fadein black 1.0]
[wait fade]
[charaTalk off]
[charaTalk depthOff]
[charaFace F 2]
[charaFadein F 0.1 1]
[wt 0.35]
[se ad73]
[charaMoveScale F 1.1 0.25]
[charaMove F 0,15 0.25]
[charaFadeout F 0.25]
[wt 0.40]
[charaFace G 0]
[charaFadein G 0.1 1]
[wt 0.2]
[se ad1051]
[fowardEffect bit_talk_claw_red02 0,0]
[wt 0.35]
[se ad7]
[charaMove G 120,0 0.25]
[wt 0.4]
[cameraMove 0.5 60,-10 1.1]
[charaFadeout G 0.25]
[wt 0.25]
[charaScale H 0.95]
[charaFace H 0]
[charaFadein H 0.25 -80,-5]
[charaMove H -50,0 0.25]
[charaMoveScale H 1.0 0.25]
[wt 0.35]
[se ad1051]
[fowardEffect bit_talk_claw_red02 0,0 H]
[wt 0.35]
[se ad73]
[charaMove H -150,0 0.3]
[wt 0.65]
[charaFaceFade H 1 0.2]
[wt 0.8]
[wipeout rectangleStripLeftToRight 0.4 1.0]
[bgm BGM_BATTLE_48 0.6 0.5]
[wait wipe]
[cameraMove 0 0,0 1.01]
[charaFadeout H 0.1]
[wt 0.4]
[bgm BGM_BATTLE_48 0.6 1.0]
[wipein rectangleStripRightToLeft 0.4 1.0]
[wait wipe]
[wt 0.2]
[subCameraOn 2]
[subCameraFilter #A maskEdge cut359_mask06 4 0,0,0,255 0]
[charaLayer L sub #A]
[charaLayer T sub #A]
[charaDepth L 4]
[charaDepth T 2]
[charaFace L 8]
[charaFadein L 0.1 20,210]
[charaFace T 0]
[charaFadein T 0.1 -150,-100]
[subCameraFilter #B maskEdge cut359_mask06 4 0,0,0,255 0]
[charaLayer M sub #B]
[charaLayer U sub #B]
[charaDepth M 4]
[charaDepth U 2]
[charaFace M 0]
[charaFadein M 0.1 -20,210]
[charaFace U 0]
[charaFadein U 0.1 150,-100]
[se ad346]
[subRenderFadein #A 0.35 120,-250]
[subRenderMove #A 0,-250 0.35]
[subRenderFadein #B 0.35 -120,-500]
[subRenderMove #B 0,-500 0.35]
[wt 0.4]
[seStop ad346 0.2]
[wt 0.6]
[subRenderFadeout #A 0.35]
[subRenderFadeout #B 0.35]
[subRenderMove #A -80,-250 0.35]
[subRenderMove #B 80,-500 0.35]
[wt 0.35]
[charaFadeout L 0.1]
[charaFadeout M 0.1]
[charaFadeout T 0.1]
[charaFadeout U 0.1]
[wt 0.15]
[subCameraOff]
[charaLayer L main]
[charaLayer T main]
[charaLayer M main]
[charaLayer U main]
[charaFace J 8]
[charaFadein J 0.1 1]
[wt 0.2]
[charaFace J 5]
[charaShake J 0.01 1 1 1.0]
[se ad96]
[flashin once 0.1 0.1 FFFFFFCF FFFFFF50]
[wt 0.1]
[flashin once 0.1 0.1 FFFFFFCF FFFFFF50]
[wt 0.1]
[flashin once 0.1 0.1 FFFFFFCF FFFFFF50]
[wt 0.1]
[flashin once 0.1 0.1 FFFFFFCF FFFFFF50]
[wt 0.1]
[flashin once 0.1 0.1 FFFFFFCF FFFFFF50]
[wt 0.1]
[flashin once 0.1 0.1 FFFFFFCF FFFFFF50]
[wt 0.2]
[seStop ad96 0.2]
[wt 0.5]
[charaFadeout J 0.1]
[wt 0.1]
[charaFace H 0]
[charaFadein H 0.1 1]
[wt 0.15]
[se ad96]
[effect bit_shot_01 90,-60]
[wt 0.15]
[se ad73]
[charaFace H 1]
[charaMove H 0,-10 0.1]
[fowardEffect bit_talk_quickmove]
[effect bit_shot_01 -200,50]
[wt 0.1]
[charaSpecialEffect H erasureReverse 1 0.3]
[wt 0.05]
[effect bit_shot_01 150,-140]
[wt 0.05]
[charaMove H 0,10 0.15]
[wt 0.05]
[effect bit_shot_01 -30,150]
[wt 0.15]
[effect bit_shot_01 90,-60]
[wt 0.3]
[seStop ad96 0.1]
[wt 0.1]
[sceneSet T 106800 1]
[wt 0.1]
[subCameraOn 2]
[charaLayer H sub #A]
[charaLayer T sub #A]
[charaLayer V sub #A]
[charaLayer R sub #A]
[charaLayer F sub #A]
[charaLayer S sub #B]
[charaLayer J sub #B]
[charaLayer K sub #B]
[charaLayer U sub #B]
[subCameraFilter #A maskEdge cut359_mask08 4 255,255,255,255]
[subCameraFilter #B maskEdge cut359_mask20 4 0,0,0,0]
[charaTalk depthOff]
[charaDepth T 1]
[charaDepth U 1]
[charaDepth V 1]
[charaDepth H 2]
[charaDepth K 2]
[charaDepth J 3]
[charaDepth F 2]
[charaDepth R 4]
[charaDepth S 4]
[charaScale T 1.4]
[charaScale U 1.4]
[charaScale V 1.4]
[charaScale H 1.2]
[charaScale F 1.2]
[charaScale K 1.2]
[charaScale J 1.2]
[charaScale R 1.0]
[charaScale S 1.0]
[charaFace H 1]
[charaFadein H 0.1 0,280]
[charaFadein T 0.1 -100,125]
[charaFace K 5]
[charaFace J 5]
[charaFadein K 0.1 -100,280]
[charaFadein J 0.1 100,200]
[charaFadein U 0.1 0,125]
[subRenderFadein #A 0.35 0,-350]
[subRenderMove #A 0,-300 0.35]
[wt 0.4]
[effectDestroy bit_shot_01]
[seStop ad207 0.3]
[se ad39]
[charaPut R 0,250]
[charaEffect R bit_talk_36]
[wt 2.0]
[seStop ad39 0.3]
[subRenderFadeout #A 0.15]
[wt 0.15]
[charaFadeout H 0.1]
[charaFadeout T 0.1]
[charaFace F 5]
[charaFadein F 0.1 0,280]
[charaFadein V 0.1 0,125]
[charaPut R 2000,2500]
[charaEffectStop R bit_talk_36]
[se ad1050]
[charaPut W 1]
[charaEffect W bit_talk_liquor_wave]
[wt 0.8]
[subCameraFilter #A maskEdge cut359_mask20 4 0,0,0,0]
[wt 0.2]
[cueSe SE_21 21_ade576]
[seStop ad1050 2.5]
[wt 0.8]
[subRenderFadeinFSSideR #A 0.35 300,-350]
[subRenderFadeinFSSideL #B 0.35 -300,-350]
[subRenderMoveFSSideR #A 300,-250 0.35]
[subRenderMoveFSSideL #B -300,-250 0.35]
[wt 0.45]
[charaPut R 0,280]
[charaPut S 0,280]
[charaEffect R bit_talk_liquor_wave]
[charaEffect S bit_talk_liquor_wave]
[wt 0.15]
[se ad7]
[charaMove F 250,280 0.3]
[charaMove K -350,280 0.3]
[charaMove J -150,200 0.3]
[charaFadeout F 0.3]
[charaFadeout K 0.3]
[charaFadeout J 0.3]
[wt 1.1]
[wipeout rectangleStripUpToDown 0.4 1.0]
[bgm BGM_BATTLE_48 0.6 0.5]
[cueSeStop 21_ade576 0.6]
[wait wipe]
[charaPut W 5000,5000]
[charaPut R 5000,5000]
[charaPut S 5000,5000]
[charaEffectDestroy W bit_talk_liquor_wave]
[charaEffectDestroy R bit_talk_liquor_wave]
[charaEffectDestroy S bit_talk_liquor_wave]
[charaFadeout T 0.1]
[charaFadeout U 0.1]
[charaFadeout V 0.1]
[charaFadeout F 0.1]
[charaFadeout H 0.1]
[charaFadeout K 0.1]
[charaFadeout J 0.1]
[charaFadeout R 0.1]
[charaFadeout S 0.1]
[wt 0.2]
[subCameraOff]
[charaLayer T normal]
[charaLayer U normal]
[charaLayer V normal]
[charaLayer H normal]
[charaLayer F normal]
[charaLayer K normal]
[charaLayer J normal]
[charaLayer R normal]
[charaLayer S normal]
[charaScale T 1.0]
[charaScale U 1.0]
[charaScale V 1.0]
[charaScale H 1.0]
[charaScale F 1.0]
[charaScale K 1.0]
[charaScale J 1.0]
[charaScale R 1.0]
[charaScale S 1.0]
[scene 106800]
[wt 0.1]
[se ad556]
[seVolume ad556 0 0]
[charaDepth J 2]
[charaDepth K 3]
[charaFace J 8]
[charaFace K 0]
[charaFadeinFSR J 0.1 256,-40]
[charaFadeinFSL K 0.1 -256,-40]
[wt 0.05]
[charaMoveFSR J 256,0 0.5]
[charaMoveFSL K -256,0 0.5]
[wipein rectangleStripDownToUp 0.4 1.0]
[seVolume ad556 0.4 0.8]
[bgm BGM_BATTLE_48 0.6 1.0]
[wait wipe]
[wt 0.35]
[se ad346]
[seStop ad556 1.5]
[charaMoveReturnFSR J 256,-8 0.4]
[charaMoveReturnFSL K -256,-8 0.4]
[wt 0.5]
[seStop ad346 0.1]
[wt 0.5]
[charaFace J 5]
[charaFace K 5]
[se ad96]
[charaShake K 0.01 1 1 1.0]
[charaShake J 0.01 1 1 1.0]
[flashin once 0.1 0.1 FFFFFFCF FFFFFF50]
[wt 0.1]
[flashin once 0.1 0.1 FFFFFFCF FFFFFF50]
[wt 0.1]
[flashin once 0.1 0.1 FFFFFFCF FFFFFF50]
[wt 0.1]
[flashin once 0.1 0.1 FFFFFFCF FFFFFF50]
[wt 0.1]
[flashin once 0.1 0.1 FFFFFFCF FFFFFF50]
[wt 0.1]
[flashin once 0.1 0.1 FFFFFFCF FFFFFF50]
[wt 0.1]
[seStop ad96 0.6]
[wt 0.5]
[wipeout rectangleStripDownToUp 0.4 1.0]
[wait wipe]
[charaFadeout J 0.1]
[charaFadeout K 0.1]
[wt 0.1]
[scene 142500]
[charaFace G 0]
[charaFadein G 0.1 1]
[wt 0.3]
[wipein rectangleStripUpToDown 0.4 1.0]
[wait wipe]
[effect bit_talk_14 150,-80]
[wt 0.05]
[se ad96]
[se ad602]
[charaShake G 0.02 2 2 1.0]
[effect bit_shot_01 150,-80]
[wt 0.3]
[se ad602]
[effect bit_shot_01 -100,60]
[wt 0.3]
[se ad602]
[effect bit_shot_01 60,10]
[effect bit_talk_14 -150,10]
[wt 0.3]
[se ad602]
[effect bit_shot_01 -90,-130]
[wt 0.6]
[se ad678]
[se ad1006]
[blur motion 0.1 4 10 0.5 0.6 0.05 100]
[charaFace G 5]
[charaMoveScale G 1.1 0.25]
[charaMove G 0,15 0.25]
[charaFadeout G 0.25]
[wt 0.25]
[effectDestroy bit_shot_01]
[blurOff motion 0.1]
[wt 0.15]
[se ad85]
[se ad171]
[effect bit_talk_gram_slash_04_fs 0,0 H]
[wt 0.55]
[se ad32]
[se ad170]
[se ad686]
[cueSe Battle bac151]
[fadeout white 0.1]
[wait fade]
[effectDestroy bit_talk_gram_slash_04_fs]
[charaScale F 1.1]
[charaFace F 8]
[charaFadein F 0 0,15]
[se ad671]
[fowardEffect bit_talk_blow02]
[charaShake F 0.03 4 4 0.9]
[charaMoveScale F 1.0 0.3]
[charaMove F 0,0 0.3]
[fadein white 0.1]
[wait fade]
[seStop ad671 0.7]
[wt 1.2]
[charaTalk on]
[charaTalk depthOn]
[charaFace F 7]
FIbaraki-Douji
(Huff... Huff...!)
[k]
[messageOff]
[bgmStop BGM_BATTLE_48 1.5]
[wt 0.05]
[cueSe Battle bas13]
[effect bit_talk_debuff]
[wt 1.4]
[se adm20]
[fadeout white 0.7]
[cueSeStop bas13 0.9]
[wait fade]
[charaFadeout F 0.1]
[charaTalk E]
[charaFace E 4]
[charaFadein E 0.1 1]
[wt 1.0]
[seStop adm20 1.0]
[wt 0.5]
[fadein white 1.0]
[wait fade]
[wt 0.6]
[charaFadeout E 0.1]
[wt 0.1]
[bgm BGM_EVENT_77 0.1]
[charaTalk A]
[charaFace A 7]
[charaFadein A 0.1 1]
Mash
Ibaraki-Douji is growing less hostile. I believe it's thanks to Shuten-Douji's intervention!
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk H]
[charaFace H 1]
[charaFadein H 0.1 1]
Shuten-Douji
Fufu, done already?
[k]
Shuten-Douji
I haven't had that much fun in a looong time. It's nice to see you get all worked up once in a while, Ibaraki.
[k]
[charaFadeout H 0.1]
[wt 0.1]
[charaScale G 1.0]
[charaTalk G]
[charaFace G 4]
[charaFadein G 0.1 1]
Watanabe-no-Tsuna
...[se ad954][sr]...
[k]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk K]
[charaFace K 0]
[charaFadein K 0.1 1]
Irs
Your magical energy reserves are severely depleted, Ibaraki-Douji. I don't think you can keep this up...
[k]
[charaFadeout K 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 4]
[charaFadein E 0.1 1]
Ibaraki-Douji
...Hmph.
[k]
Ibaraki-Douji
That's it. I'm done. I can't go all out against Shuten, anyway.
[k]
[charaFace E 2]
Ibaraki-Douji
Especially now that I've noticed Master's here, too!
[k]
Ibaraki-Douji
Ugh, forget it! This is stupid! Did you think you could cheer me up without so much as a single sweet!?
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 14]
[charaFadein A 0.1 1]
Mash
Ibaraki-Douji's mood doesn't seem to have improved! What do we do now, Senpai!?
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 7]
[charaFadein D 0.1 1]
Altria Caster
Huh? That's weird. I thought that fighting would fix things, like it did before.
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 2]
[charaFadein B 0.1 1]
Chloe
Not this time. Instead of helping her remember what she likes through sheer physics, we just made her even madder.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 16]
[charaFadein C 0.1 1]
Suzuka Gozen
That's weird.
[k]
[messageOff]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk H]
[charaFace H 0]
[charaFadein H 0.1 1]
[wt 0.5]
1Shuten-Douji!
2Is there anything we can do!?
[messageOff]
[wt 0.05]
[charaFace H 6]
[se ad217]
[charaMoveReturn H 0,-5 0.8]
[wt 0.8]
[seStop ad217 0.1]
[wt 0.5]
[charaFace H 1]
Shuten-Douji
Ahhh. Did you say something, Master?
[k]
[messageOff]
[charaFadeout H 0.1]
[wt 0.1]
[charaTalk G]
[charaFace G 0]
[charaFadein G 0.1 1]
[wt 0.5]
1...Tsuna!
2Is there anything we can do!?
[bgmStop BGM_EVENT_77 1.5]
Watanabe-no-Tsuna
...Ibaraki.
[k]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 4]
[charaFadein E 0.1 1]
Ibaraki-Douji
(Huff,[charaMoveReturn E 0,-8 0.6] huff,[wt 0.9][charaFace E 5] huff...) What!? You want to laugh at me[sr]for making a fool of myself!? Go on, then!
[k]
[charaFadeout E 0.1]
[wt 0.1]
[bgm BGM_MIZUGI_2020_1 0.1]
[charaTalk G]
[charaFace G 0]
[charaFadein G 0.1 1]
Watanabe-no-Tsuna
I heard what you're up to, at least in part.
[k]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 5]
[charaFadein E 0.1 1]
Ibaraki-Douji
...
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk G]
[charaFace G 4]
[charaFadein G 0.1 1]
Watanabe-no-Tsuna
They say you're making a book in collaboration with Lady Tomoe and the Valkyries.
[k]
[charaFace G 1]
Watanabe-no-Tsuna
I'm impressed. I could never do anything like that.
[k]
Watanabe-no-Tsuna
The only thing I know how to do is swing a sword.
[k]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 3]
[charaFadein E 0.1 1]
Ibaraki-Douji
H-hmph! Quit it with the cheap flattery!
[k]
[charaFace E 5]
Ibaraki-Douji
Besides, if Ortlinde, Irs, and I can't figure out what game to write about...
[k]
[charaFace E 4]
Ibaraki-Douji
...we might not be able to make another book anyway.
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk G]
[charaFace G 4]
[charaFadein G 0.1 1]
Watanabe-no-Tsuna
Hmm.
[k]
[charaFace G 0]
Watanabe-no-Tsuna
Well, in my opinion, you should just write about whatever game you feel like.
[k]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 2]
[charaFadein E 0.1 1]
Ibaraki-Douji
Just like that, huh? Hmph! The whole problem's that I don't KNOW what game I want to write about!
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk G]
[charaFace G 0]
[charaFadein G 0.1 1]
Watanabe-no-Tsuna
No?
[k]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 2]
[charaFadein E 0.1 1]
Ibaraki-Douji
No!
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk G]
[charaFace G 1]
[charaFadein G 0.1 1]
Watanabe-no-Tsuna
Well, then...what is a game you have played recently that you enjoyed?
[k]
[messageOff]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 5]
[charaFadein E 0.1 1]
[wt 1.2]
Ibaraki-Douji
W-well[line 2]
[k]
[messageOff]
[wt 1.0]
[fadeout black 1.5]
[bgmStop BGM_MIZUGI_2020_1 1.5]
[wait fade]
[charaFadeout E 0.1]
[charaSet A 1098276910 1 Mash]
[charaSet B 1098276000 1 Chloe]
[charaSet F 1098272000 1 Lancelot]
[charaSet G 1045000 1 "Tomoe Gozen"]
[scene 147900]
[wt 1.0]
[fadein black 1.5]
[wait fade]
[charaTalk F]
[charaFace F 3]
[charaFadein F 0.4 1]
[wt 0.4]
[bgm BGM_EVENT_25 0.1]
Lancelot
Altriacraft?
[k]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 2]
[charaFadein D 0.1 1]
Altria Caster
Th-that's right. Ibaraki-Douji says it's the best game she's played in a while.
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 4]
[charaFadein B 0.1 1]
Chloe
Makes sense. It WAS really well-made. I guess that's why Ozymandias is the King of Kings!
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 4]
[charaFadein C 0.1 1]
Suzuka Gozen
Huh, no kidding? Maybe I'll, like, give it a shot too.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Chloe
Why don't you go visit him in his room then? You might have to contend with a bunch of the kid Heroic Spirits, though.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 9]
[charaFadein C 0.1 1]
Suzuka Gozen
Hell yeah! I'll totes go!
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk G]
[charaFace G 1]
[charaFadein G 0.1 1]
Tomoe Gozen
What a relief. I was worried about Ibaraki-Douji, but it sounds like all is well now.
[k]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Mash
Ortlinde and Irs said they'll go with Altriacraft too.
[k]
[charaFace A 2]
Mash
So now, Ibaraki-Douji is going to continue her Altriacraft Picture Diary...
[k]
[charaFace A 4]
Mash
...and Ortlinde and Irs are going to write and illustrate an Altriacraft column!
[k]
Mash
At least, that's what they're planning as of now.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Chloe
I can't say I'm surprised. But, that sounds like it should also work just fine.
[k]
Chloe
There's no rule that says you can't still make a book about Altria just because the Altria-only restriction is no longer in place.
[k]
1True. And I can't blame them for liking a game as well-made as Altriacraft.
2Plus, there's a reason Altriacraft got so popular.
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 2]
[charaFadein D 0.1 1]
Altria Caster
For sure. Though I have to say, it's still a little embarrassing.
[k]
[charaFace D 10]
Altria Caster
But, all's well that ends well![wt 0.7][charaFace D 1] Now let's keep going!
[k]
[messageOff]
[wt 1.0]
[fadeout black 2.0]
[bgmStopEnd BGM_EVENT_25 2.0]
[wait fade]
[wt 0.5]
[soundStopAllEnd]
[end]