Files
fgo-game-data/ScriptActionEncrypt/94/9408/9408808420.txt
2025-07-18 08:05:57 +00:00

879 lines
16 KiB
Plaintext
Raw Blame History

This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
94-08-80-84-2-0
[soundStopAll]
[enableFullScreen]
[charaSet A 99360000 1 "General Attendee A"]
[charaSet B 1098233600 1 "General Attendee B"]
[charaSet C 1098218700 1 "General Attendee C"]
[charaSet D 1098123500 1 "General Attendee D"]
[charaSet E 1098233700 1 "General Attendee F"]
[charaSet F 98109000 1 "General Attendee G"]
[charaSet G 1098275000 1 "General Attendee"]
[charaSet H 99360000 1 "General Attendee A2"]
[charaSet I 1098233600 1 "General Attendee B2"]
[charaSet J 1098218700 1 "General Attendee C2"]
[charaSet K 1098123500 1 "General Attendee D2"]
[charaSet L 1098233700 1 "General Attendee F2"]
[charaSet M 98109000 1 "General Attendee G2"]
[charaSet N 1098218700 1 "General Attendee C3"]
[charaSet Q 99360000 1 "General Attendee A"]
[charaSet R 1098233600 1 "General Attendee B"]
[charaSet O 5009000 1 "Effect Dummy"]
[charaSet P 5009000 1 "Effect Dummy"]
[sceneSet U 145300 1]
[sceneSet V 145300 1]
[imageSet W cut481_doujinshi08 1]
[subCameraOn 2]
[charaLayer E sub #A]
[charaLayer K sub #A]
[charaLayer N sub #A]
[charaLayer U sub #A]
[charaLayer F sub #B]
[charaLayer Q sub #B]
[charaLayer R sub #B]
[charaLayer V sub #B]
[subRenderDepth #A 2]
[subRenderDepth #B 1]
[subCameraFilter #A maskEdge cut359_mask05 4 255,255,255,255]
[subCameraFilter #B maskEdge cut359_mask05 4 255,255,255,255]
[charaTalk off]
[charaTalk depthOff]
[charaDepth U 1]
[charaDepth K 3]
[charaDepth N 2]
[charaDepth E 4]
[charaDepth V 1]
[charaDepth Q 2]
[charaDepth R 3]
[charaDepth F 4]
[charaScale U 1.3]
[charaScale E 1.1]
[charaScale K 1.1]
[charaScale N 1.1]
[charaFace E 2]
[charaFace K 0]
[charaFace N 0]
[charaFadein E 0.1 0,280]
[charaFadein K 0.1 -100,280]
[charaFadein N 0.1 50,300]
[charaFadein U 0.1 -250,50]
[charaScale V 1.3]
[charaScale F 1.1]
[charaScale Q 1.1]
[charaScale R 1.1]
[charaFace F 1]
[charaFace Q 0]
[charaFace R 3]
[charaFadein F 0.1 0,280]
[charaFadein Q 0.1 -100,280]
[charaFadein R 0.1 100,280]
[charaFadein V 0.1 250,50]
[scene 145300]
[pictureFrame cut063_cinema]
[charaDepth P 10]
[charaDepth O 10]
[charaDepth A 6]
[charaDepth B 5]
[charaDepth C 7]
[charaDepth D 8]
[charaDepth H 1]
[charaDepth I 1]
[charaDepth J 2]
[charaDepth L 3]
[charaDepth M 4]
[charaDepth G 9]
[charaFace G 4]
[charaFace A 0]
[charaFace B 2]
[charaFace C 0]
[charaFace D 0]
[charaFace H 0]
[charaFace I 2]
[charaFace J 0]
[charaFace L 2]
[charaFace M 1]
[charaFadein A 0.1 -100,-50]
[charaFadein B 0.1 350,-50]
[charaFadein C 0.1 -330,-50]
[charaFadein D 0.1 120,-50]
[charaFadein G 0.1 0,-50]
[charaFadein H 0.1 600,-50]
[charaFadein I 0.1 -625,-50]
[charaFadein J 0.1 120,-50]
[charaFadein L 0.1 -525,-50]
[charaFadein M 0.1 500,-50]
[charaRoll P 180]
[charaPut P 0,-325]
[charaEffect P bit_talk_40_fs]
[charaPut O 0,-200]
[charaEffect O bit_talk_yuge]
[fadein black 1.5]
[wait fade]
[wt 0.5]
[charaTalk on]
[charaTalk E]
[subRenderFadeinFSSideR #A 0.4 450,-350]
[subRenderMoveFSSideR #A 350,-350 0.4]
[wt 0.5]
[bgm BGM_EVENT_49 0.1]
General Attendee F
What the...!? I can't move!
[k]
[messageOff]
[subRenderFadeinFSSideL #B 0.4 -450,-350]
[subRenderMoveFSSideL #B -350,-350 0.4]
[wt 0.5]
General Attendee G
The hell? Am I hallucinating? It feels like our passion is...fogging the place up...
[k]
[messageOff]
[charaTalk off]
[subRenderFadeout #A 0.4]
[subRenderFadeout #B 0.4]
[wt 0.6]
[charaTalk on]
General Attendee
So hot... Can't breathe... I feel...dizzy...
[k]
[messageOff]
[charaTalk off]
[charaMove G 0,-100 0.5]
[charaShake G 0.02 3 3 0.5]
[charaFadeout G 0.5]
[wt 0.1]
[charaMove H 600,-100 0.6]
[charaShake H 0.02 2 4 0.6]
[charaFadeout H 0.6]
[wt 0.2]
[charaMove A -100,-100 0.65]
[charaShake A 0.03 2 2 0.65]
[charaMove L -525,-100 0.5]
[charaShake L 0.04 3 2 0.5]
[charaFadeout A 0.65]
[charaFadeout L 0.5]
[wt 0.3]
[se ad144]
[charaMove B 350,-100 0.7]
[charaShake B 0.03 4 1 0.7]
[charaFadeout B 0.7]
[wt 0.1]
[charaMove I -625,-100 0.6]
[charaShake I 0.02 2 2 0.6]
[charaMove M 500,-100 0.65]
[charaShake M 0.03 2 3 0.65]
[charaFadeout I 0.6]
[charaFadeout M 0.65]
[wt 0.2]
[charaMove J 120,-100 0.5]
[charaShake J 0.01 2 3 0.5]
[charaFadeout J 0.5]
[wt 0.1]
[se ad144]
[wt 0.1]
[charaMove C -330,-100 0.7]
[charaShake C 0.03 4 1 0.7]
[charaFadeout C 0.7]
[wt 0.1]
[charaMove D 120,-100 0.65]
[charaShake D 0.02 2 2 0.65]
[charaFadeout D 0.65]
[wipeout rectangleStripRightToLeft 0.6 1.0]
[bgm BGM_EVENT_49 0.8 0.5]
[wt 0.1]
[se ad144]
[wait wipe]
[se ad144]
[charaPut O 2000,2500]
[charaEffectDestroy O bit_talk_yuge]
[charaFadeout E 0.1]
[charaFadeout F 0.1]
[charaFadeout K 0.1]
[charaFadeout N 0.1]
[charaFadeout Q 0.1]
[charaFadeout R 0.1]
[charaFadeout U 0.1]
[charaFadeout V 0.1]
[wt 0.2]
[subCameraOff]
[charaLayer E normal]
[charaLayer F normal]
[charaLayer K normal]
[charaLayer N normal]
[charaLayer Q normal]
[charaLayer R normal]
[charaLayer U normal]
[charaLayer V normal]
[charaScale E 1.0]
[charaScale F 1.0]
[charaScale K 1.0]
[charaScale N 1.0]
[charaScale Q 1.0]
[charaScale R 1.0]
[charaScale U 1.0]
[charaScale V 1.0]
[wt 0.1]
[charaSet H 5010001 1 Paracelsus]
[charaSet I 7014001 1 Nightingale]
[charaSet J 6012000 1 Sanson]
[charaSet K 5051001 1 "Zhang Jue"]
[charaSet L 5043300 1 Asclepius]
[charaSet M 1098274400 1 "Altria Caster"]
[charaSet N 1098199300 1 Mash]
[pictureFrame]
[wt 0.1]
[wipein rectangleStripLeftToRight 0.6 1.0]
[bgm BGM_EVENT_49 0.8 1.0]
[wait wipe]
[wt 0.2]
[charaTalk depthOn]
[charaTalk H]
[charaFace H 5]
[charaFadein H 0.1 1]
Paracelsus
It looks like we were too late. I was afraid of this.
[k]
[charaFadeout H 0.1]
[wt 0.1]
[charaTalk I]
[charaFace I 7]
[charaFadein I 0.1 1]
Nightingale
Understood. Initiating emergency search and rescue!
[k]
[charaFadeout I 0.1]
[wt 0.1]
[charaTalk J]
[charaFace J 5]
[charaFadein J 0.1 1]
Sanson
There's so many people here. We'll need to work together to evacuate them before we[line 2]
[k]
[messageOff]
[bgmStop BGM_EVENT_49 1.5]
[charaFadeout J 0.1]
[wt 0.1]
[charaTalk K]
[charaFace K 0]
[charaFadein K 0.1 1]
[wt 0.8]
[charaFaceFade K 7 0.3]
[wt 0.8]
Zhang Jue
Oho, look at him go. He's the spitting image of the wind deities Fengbo and Fei Lian.
[k]
[messageOff]
[wipeout rectangleStripLeftToRight 0.6 1.0]
[wait wipe]
[charaFadeout K 0.1]
[pictureFrame cut063_cinema]
[wt 0.5]
[wipein rectangleStripRightToLeft 0.6 1.0]
[wait wipe]
[wt 0.2]
[charaTalk L]
[charaFace L 2]
[charaFadein L 0.4 0,-50]
[wt 0.6]
[bgm BGM_EVENT_63 0.1]
Asclepius
Those of you feeling sick, lie down where you are until I can come to check on you!
[k]
[charaFace L 0]
Asclepius
Those of you who can move, head to the exits. Whatever you do, don't push, don't panic, and don't step on the patients.
[k]
Asclepius
The first thing we need to do is improve the ventilation. Open the windows and get some fresh air in here.
[k]
[messageOff]
[charaFadeout L 0.1]
[wt 0.1]
[charaTalk G]
[charaFace G 3]
[charaFadein G 0.4 0,-70]
[charaMove G 0,-50 0.4]
[charaShake G 0.05 3 3 0.4]
[wt 0.4]
General Attendee
Ghhh. Are you a doctor...?
[k]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk L]
[charaFace L 2]
[charaFadein L 0.1 0,-50]
Asclepius
Yes. Now stay there and let me handle this.
[k]
[charaFace L 0]
Asclepius
...Hmm, this is no ordinary asphyxiation. This fog is a toxic miasma.
[k]
Asclepius
It must have leaked from the bodies of certain attendees, collected in the air...
[k]
Asclepius
...and mingled with the magical energy all this passion has created and resulted in an unusual reaction.
[k]
[messageOff]
[charaMove L 0,-60 0.45]
[se ad77]
[wt 0.6]
[seStop ad77 0.4]
[wt 0.4]
Asclepius
In which case...[wt 0.6][cueSe SE_21 21_ade674][charaMove L 0,-50 0.25]these medicinal herbs should[sr]do the job.[cueSeStop 21_ade674 0.4]
[k]
Asclepius
Here. Chew on this for a while, but don't swallow it. It should help you feel better.
[k]
[charaFadeout L 0.1]
[wt 0.1]
[charaTalk G]
[charaFace G 0]
[charaFadein G 0.1 0,-50]
General Attendee
Huh?[sr](Munch, munch)
[k]
[messageOff]
[se ade104]
[wt 2.4]
[charaFace G 1]
General Attendee
Oh wow, you're right. I feel much better now. Thank you, Doctor.
[k]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk L]
[charaFace L 2]
[charaFadein L 0.1 0,-50]
Asclepius
Good. Okay, next. I'll get to everyone eventually, but if any of you have unusual symptoms, speak up!
[k]
Asclepius
This is both an order and an obligation. Got that? Make sure you foolish patients speak up, or else!
[k]
[messageOff]
[wipeout rectangleStripRightToLeft 0.6 1.0]
[bgm BGM_EVENT_63 0.8 0.5]
[wait wipe]
[charaFadeout L 0.1]
[pictureFrame]
[wt 0.5]
[wipein rectangleStripLeftToRight 0.6 1.0]
[bgm BGM_EVENT_63 0.8 1.0]
[wait wipe]
[wt 0.2]
[charaTalk M]
[charaFace M 5]
[charaFadein M 0.1 1]
Altria Caster
I can't do anything but watch right now, since I can't fight the tide of people, but...
[k]
[charaFace M 23]
Altria Caster
Wow, look at him go. How is he able to treat so many patients so quickly!?
[k]
[charaFadeout M 0.1]
[wt 0.1]
[charaTalk J]
[charaFace J 1]
[charaFadein J 0.1 1]
Sanson
I'm sure part of it is because he finds these symptoms interesting. That's just not all of it.
[k]
Sanson
It's so obvious, we tend to forget it, but there's another crucial element at work here.
[k]
[charaFadeout J 0.1]
[wt 0.1]
[charaTalk H]
[charaFace H 0]
[charaFadein H 0.1 1]
Paracelsus
Indeed. He's Asclepius.
[k]
Paracelsus
No matter how fanatical, overbearing, or unconventional he may seem...
[k]
Paracelsus
...he's still known as the god of medicine, with good cause.
[k]
[charaFace H 1]
Paracelsus
And his raison d'être has always been to be a hero who saves lives with medicine.
[k]
Paracelsus
Not only that, but he saves them in such a way that none can deny his contributions...
[k]
Paracelsus
...and so effortlessly that it seems the most natural thing in the world.
[k]
1I guess the most important rule to being a heroic[csr]doctor is, “Always save the patient.”
2Whatever else you can say about him,[csr]he definitely gets the essentials right.
[charaFadeout H 0.1]
[wt 0.1]
[charaTalk K]
[charaFace K 1]
[charaFadein K 0.1 1]
Zhang Jue
Hehe. I'd say we finally found the core of what to build our manga's story around, no?
[k]
[charaFadeout K 0.1]
[wt 0.1]
[charaTalk depthOff]
[charaDepth J 3]
[charaDepth H 2]
[charaDepth M 1]
[charaDepth K 4]
[charaDepth N 5]
[charaTalk off]
[charaFace I 6]
[charaFadein I 0.1 1]
Nightingale
This is no time for idle talk.
[k]
[charaFace I 7]
Nightingale
Once the rush of people has died down, that's when we move in to help!
[k]
Nightingale
Follow Dr. Asclepius's lead!
[k]
[messageOff]
[charaFadeout I 0.1]
[wt 0.15]
[charaFace J 2]
[charaFace H 5]
[charaFace M 6]
[charaFace K 0]
[charaFace N 7]
[charaFadeinFSSideL J 0.1 -420,0]
[charaFadeinFSL H 0.1 -190,0]
[charaFadein M 0.1 0,0]
[charaFadeinFSR K 0.1 210,0]
[charaFadeinFSSideR N 0.1 420,0]
[wt 0.65]
[charaMoveReturnFSSideL J -420,-6 0.6]
[charaMoveReturnFSL H -190,-6 0.6]
[charaMoveReturn M 0,-6 0.6]
[charaMoveReturnFSR K 210,-6 0.6]
[charaMoveReturnFSSideR N 420,-6 0.6]
[wt 1.8]
[fadeout black 2.0]
[bgmStop BGM_EVENT_63 2.0]
[wait fade]
[charaFadeout J 0.1]
[charaFadeout H 0.1]
[charaFadeout M 0.1]
[charaFadeout K 0.1]
[charaFadeout N 0.1]
[charaFadeout I 0.1]
[charaRoll P 0]
[charaPut P 2000,2500]
[charaEffectDestroy P bit_talk_40_fs]
[charaTalk depthOn]
[charaTalk on]
[scene 147900]
[charaFadeout K 0.1]
[wt 1.0]
[fadein black 1.5]
[wait fade]
[se ade394]
[seVolume ade394 0.0 2.0]
[wt 3.0]
[se adm40]
[seVolume adm40 0 0.4]
[wt 1.0]
[bgm BGM_EVENT_92 0.1]
[charaTalk J]
[charaFace J 1]
[charaFadein J 0.1 1]
Sanson
Aaand finished!
[k]
[charaFadeout J 0.1]
[wt 0.1]
[charaTalk L]
[charaFace L 3]
[charaFadein L 0.1 1]
Asclepius
...[sr]...
[k]
[charaFadeout L 0.1]
[wt 0.1]
[charaTalk M]
[charaFace M 14]
[charaFadein M 0.1 1]
Altria Caster
Huh? What's with the look? I thought you were helping because you were on board with this project now.
[k]
1Is the story too fantastical for your tastes after all?
[charaFadeout M 0.1]
[wt 0.1]
[charaTalk L]
[charaFace L 0]
[charaFadein L 0.1 1]
Asclepius
No, it's not that. Yes, while the story's plot is allegorical and completely unrealistic...
[k]
Asclepius
...I have no issues with the accuracy of its depictions of the practice of medicine.
[k]
Asclepius
Setting to one side that it is fictional...
[k]
[charaFace L 1]
Asclepius
...this manga should improve trust in doctors and spread awareness of the benefits of modern medicine.
[k]
[charaFadeout L 0.1]
[wt 0.1]
[charaTalk N]
[charaFace N 6]
[charaFadein N 0.1 1]
Mash
Then what IS the issue?
[k]
[charaFadeout N 0.1]
[wt 0.1]
[charaTalk L]
[charaFace L 0]
[charaFadein L 0.1 1]
Asclepius
It's the doctor protagonist, A.
[k]
[charaFace L 3]
Asclepius
He reminds me of someone, but I can't think of who. It is nagging at me...
[k]
[messageOff]
[wt 1.0]
[charaFace L 0]
Asclepius
Well, no matter.
[k]
Asclepius
There's no way a doctor who looks and acts this ridiculous actually exists, anyway.
[k]
[charaFadeout L 0.1]
[wt 0.1]
[charaTalk M]
[charaFace M 2]
[charaFadein M 0.1 1]
Altria Caster
Oh, I get it! You just don't have a shred of self-awareness! Well, not much to be done about that!
[k]
[charaFadeout M 0.1]
[wt 0.1]
[charaTalk K]
[charaFace K 4]
[charaFadein K 0.1 1]
Zhang Jue
Good grief. At least we managed to finish in time.
[k]
Zhang Jue
I have to say, drawing comics is far more taxing than I'd imagined.
[k]
[charaFace K 7]
Zhang Jue
Still, it's also been a great learning experience.
[k]
Zhang Jue
Story composition. Dramatic tension. Comic relief. Buildup and payoff. Foreshadowing and rising stakes.
[k]
[charaFace K 1]
Zhang Jue
Indeed, one can never be too proficient when it comes to moving hearts and minds.
[k]
[charaFadeout K 0.1]
[wt 0.1]
[charaTalk I]
[charaFace I 6]
[charaFadein I 0.1 1]
Nightingale
Did you just say you feel taxed?
[k]
[charaFace I 7]
Nightingale
That sounds like fatigue, which could be a sign of a more serious condition. We need to examine you.
[k]
[charaFadeout I 0.1]
[wt 0.1]
[charaTalk L]
[charaFace L 0]
[charaFadein L 0.1 1]
Asclepius
Hmm. Maybe he has come kind of malady peculiar to those drawing doujin.
[k]
[charaFace L 5]
Asclepius
It's certainly not impossible. Perhaps this warrants further inspection...
[k]
[charaFadeout L 0.1]
[wt 0.1]
[charaTalk K]
[charaFace K 4]
[charaFadein K 0.1 1]
Zhang Jue
C-come now, stop that.
[k]
Zhang Jue
I'm a medical professional myself. There's no need to trouble yourselves on my account.
[k]
[charaFace K 7]
Zhang Jue
...Hang on. Maybe I can save myself by creating talismans that make drawing easier on the body?
[k]
[charaFaceFade K 12 0.2]
Zhang Jue
I could customize them to focus on stiff shoulders, lower back pain, and tendonitis...
[k]
[charaFaceFade K 14 0.2]
Zhang Jue
And then, once they take off and everyone starts[sr]buying them, I could sneak in a puppet program and...[wt 1.0][charaFaceFade K 17 0.2][sr]Oho, now that sounds like a dream come true.
[k]
[charaFadeout K 0.1]
[wt 0.1]
[charaTalk H]
[charaFace H 1]
[charaFadein H 0.1 1]
Paracelsus
An elixir focused on relieving the pains that come with drawing could be a good idea...
[k]
[charaFadeout H 0.1]
[wt 0.1]
[charaTalk M]
[charaFace M 10]
[charaFadein M 0.1 1]
Altria Caster
Hm? They were so close to ending on a happy note, but now it feels like they're back to square one.
[k]
1It's okay. They're heroes. They all take medical stuff seriously.
2You can still depend on them when it comes to medical stuff.
[charaFace M 21]
Altria Caster
That sounds an awful lot to me like you're worried about what they might do when they're NOT practicing medicine.
[k]
[charaFace M 23]
Altria Caster
Eh, then again, I guess that's just what Happy Infirmary is like.
[k]
Altria Caster
A group of professionals who dedicated their lives to medicine.
[k]
Altria Caster
Without them, I'm sure the medical field in Proper Human History wouldn't be nearly what it is now.
[k]
[charaFace M 2]
Altria Caster
And this doujin they made just proves how passionate they are about it! This is one of the things I love about ServantFes!
[k]
[messageOff]
[wt 1.0]
[fadeout black 2.0]
[bgmStop BGM_EVENT_92 2.0]
[wait fade]
[charaFadeout M 0.1]
[scene 10000]
[wt 0.5]
[fadein black 0.5]
[wait fade]
[cueSe Battle bas2]
[charaScale W 1.0]
[charaFadein W 0.5 0,-235]
[wt 3.2]
[fadeout black 2.0]
[wait fade]
[wt 0.5]
[soundStopAllEnd]
[end]