483 lines
6.7 KiB
Plaintext
483 lines
6.7 KiB
Plaintext
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$94-08-88-06-1-0
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[soundStopAll]
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[enableFullScreen]
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[charaSet A 25013000 1 Wandjina]
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[charaSet B 1098257910 1 Mash]
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[charaSet C 10012000 1 "Taisui Xingjun"]
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[charaSet D 25005000 1 Voyager]
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[charaSet E 98110000 1 "Yagyu Tajima-no-kami"]
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[charaSet J 1098124500 1 "Da Vinci"]
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[charaSet K 1098257400 1 Sion]
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[charaSet R 1098126200 1 "Demonic Beast 1"]
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[charaSet S 1098126200 1 "Demonic Beast 2"]
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[sceneSet F 143500 1]
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[charaScale F 1.3]
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[sceneSet G 143500 1]
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[charaScale G 1.3]
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[sceneSet I 143500 1]
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[charaScale I 1.3]
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[charaSet H 1098277500 1 Wandjina1]
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[scene 10000]
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[effect bit_talk_spotlight02]
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[wt 0.4]
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[charaTalk A]
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[charaFace A 0]
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[charaFadein A 0.1 1]
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[cueSe SE_21 21_ade581]
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[seVolume 21_ade581 0 0.3]
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[fadein black 0.1]
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[wait fade]
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[wt 1.0]
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[bgm BGM_HALLOWEEN_2021_1 0.1]
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@Wandjina
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Hi again. It's me, Wandjina. We just rode the wind to chase after the Holy Grail...again!
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[k]
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[charaFace A 12]
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@Wandjina
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This wind took us far, far away from the tropical island, to...
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[k]
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[charaFace A 9]
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@Wandjina
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...[sr]...Hang on.
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[k]
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@Wandjina
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What IS this place?
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[k]
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[charaFace A 0]
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@Wandjina
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Well anyway, after we flew for a while, we all landed safely.
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[k]
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@Wandjina
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There, we found...
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[k]
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[messageOff]
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[wt 0.5]
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[fadeout black 1.0]
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[bgmStop BGM_HALLOWEEN_2021_1 1.0]
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[wait fade]
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[charaFadeout A 0.1]
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[effectDestroy bit_talk_spotlight02]
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[wt 1.5]
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[scene 143500]
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[pictureFrame cut063_cinema]
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[cameraMove 0.1 80,0 1.3]
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[se ad135]
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[seVolume ad135 0 0]
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[seVolume ad135 1.0 0.3]
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[wt 0.5]
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[cameraMove 10.0 -80,0 1.3]
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[fadein black 1.0]
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[wait fade]
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[wt 2.5]
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[seStop ad135 1.0]
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[fadeout black 1.0]
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[wait fade]
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[cameraHome 0.2]
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[wt 0.5]
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[scene 132900]
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[wt 0.5]
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[fadein black 1.0]
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[wait fade]
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[bgm BGM_EVENT_81 0.1]
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[charaTalk J]
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[charaFace J 24]
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[charaFadein J 0.1 0,-50]
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@Da Vinci
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A desert. And a pretty big one at that.
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[k]
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[charaFadeout J 0.1]
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[wt 0.1]
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[charaTalk K]
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[charaFace K 9]
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[charaFadein K 0.1 0,-50]
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@Sion
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Based on the composition of the sand, it looks to be the Taklimakan...or maybe the Gobi Desert? We're just not getting enough observational data right now.
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[k]
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[charaFadeout K 0.1]
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[wt 0.1]
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[charaTalk J]
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[charaFace J 14]
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[charaFadein J 0.1 0,-50]
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@Da Vinci
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Oh, yeah. Like how that island they just left was a generic tropical island, rather than somewhere specific like Hawaii.
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[k]
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[charaFadeout J 0.1]
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[wt 0.1]
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[charaTalk K]
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[charaFace K 9]
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[charaFadein K 0.1 0,-50]
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@Sion
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Unfortunately, I expect this anomaly will only worsen, not improve.
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[k]
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@Sion
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As I suspected, it looks like[line 2]
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[k]
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[charaFadeout K 0.1]
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[wt 0.1]
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[charaTalk J]
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[charaFace J 0]
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[charaFadein J 0.1 0,-50]
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@Da Vinci
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Let's look into that more first before we contact the field team.
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[k]
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@Da Vinci
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We don't want [%1] and [&his:her] team[sr]worrying for no good reason.
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[k]
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[messageOff]
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[fadeout black 1.0]
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[bgmStop BGM_EVENT_81 1.0]
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[wait fade]
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[pictureFrame]
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[charaFadeout J 0.1]
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[scene 143500]
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[wt 1.5]
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[fadein black 1.0]
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[wait fade]
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[bgm BGM_EVENT_39 0.1]
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[wt 0.5]
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?1:It's a desert...
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?!
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[charaTalk A]
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[charaFace A 3]
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[charaFadein A 0.1 1]
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@Wandjina
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Eek! This is scary!
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk D]
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[charaFace D 0]
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[charaFadein D 0.1 1]
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@Voyager
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It is?
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[k]
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 4]
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[charaFadein C 0.1 1]
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@Taisui Xingjun
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Why?
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 7]
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[charaFadein A 0.1 1]
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@Wandjina
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I mean, just look! There's no water anywhere!
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 0]
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[charaFadein B 0.1 1]
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@Mash
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I see. You're the spirit of rain and air, so it makes sense that you wouldn't like the desert.
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 4]
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[charaFadein C 0.1 1]
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@Taisui Xingjun
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Hmm, I guess. Me, as long as I'm not outside, I don't care whether I'm surrounded by dirt or water.
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[k]
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[messageOff]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 3]
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[charaFadein A 0.1 1]
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[charaMoveReturn A -10,0 0.3]
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[wt 0.2]
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[charaMoveReturn A 10,0 0.3]
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[wt 0.6]
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@Wandjina
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We need to find the Holy Grail...quickly...
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[k]
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?1:Which direction did it run off to?
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?!
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[messageOff]
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[charaTalk off]
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[charaScale H 1.3]
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[charaTalk depthOff]
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[charaDepth A 1]
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[charaDepth G 2]
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[charaDepth H 3]
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[se ad1]
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[charaFace H 11]
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[charaFadein H 0.7 1]
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[charaFadein G 0.7 100,-250]
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[wt 1.3]
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[charaFadeout A 0.1]
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@Wandjina
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Um... This way, but... Huh? I think...there's something weird with it, too.
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[k]
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[messageOff]
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[subCameraOn 1]
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[charaLayer B sub #A]
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[charaLayer I sub #A]
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[charaScale B 1.2]
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[subCameraFilter #A maskEdge cut359_mask05 3 255,255,255,0]
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[charaDepth I 1]
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[charaDepth B 2]
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[charaTalk on]
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[charaTalk B]
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[charaFace B 5]
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[charaFadein B 0.1 -100,200]
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[charaFadein I 0.1 100,0]
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[subRenderFadein #A 0.3 300,-160]
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[subRenderMove #A 300,-200 0.3]
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[wt 0.6]
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@Mash
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Something...weird?
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[k]
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[charaFace H 3]
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@H:Wandjina
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Hmm. Is this someone's house? I don't think it's a human town.
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[k]
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[messageOff]
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[subRenderFadeout #A 0.4]
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[charaFadeout H 0.4]
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[charaFadeout G 0.4]
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[wt 0.5]
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[charaFadeout B 0.1]
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[charaFadeout I 0.1]
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[wt 0.2]
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[charaLayer B normal]
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[charaScale B 1.0]
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[charaScale G 1.0]
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[charaTalk depthOn]
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[charaTalk B]
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[charaFace B 6]
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[charaFadein B 0.1 1]
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@Mash
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There does seem to be someone's residence here.
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[k]
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@Mash
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Maybe they'll know something that could help us, or maybe they're trying to acquire the Holy Grail for themselves.
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[k]
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@Mash
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Either way, we should hurry and find it.
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[k]
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[messageOff]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 0]
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[charaFadein A 0.1 1]
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@Wandjina
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Yeah. Let's go!
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[k]
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[messageOff]
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[fadeout black 1.0]
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[bgmStop BGM_EVENT_39 1.0]
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[wait fade]
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[charaFadeout A 0.1]
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[wt 1.5]
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[cueSe SE_21 21_ad1065]
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[seVolume 21_ad1065 0 0]
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[seVolume 21_ad1065 1.0 1.0]
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[wt 0.5]
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[fadein black 1.0]
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[wait fade]
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[seStop 21_ad1065 1.0]
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[wt 1.0]
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[charaTalk E]
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[charaFace E 0]
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[charaFadein E 0.1 1]
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@Yagyu Tajima-no-kami
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Hm.
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[k]
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[messageOff]
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[charaFadeout E 0.1]
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[wt 0.1]
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[charaTalk off]
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[charaTalk depthOff]
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[charaDepth R 1]
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[charaDepth S 2]
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[se ad624]
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[seVolume ad624 0 0]
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[seVolume ad624 1.0 1.0]
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[wt 1.5]
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[charaFace R 0]
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[charaFadeinFSL R 0.4 0]
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[wt 0.7]
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[charaFace S 0]
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[charaFadeinFSR S 0.4 2]
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[wt 0.5]
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[seStop ad624 0.5]
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[wt 1.2]
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[charaFadeout S 0.1]
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[charaFadeout R 0.1]
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[wt 0.1]
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[bgm BGM_EVENT_80 0.1]
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[charaTalk depthOn]
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[charaTalk on]
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[charaTalk B]
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[charaFace B 6]
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[charaFadein B 0.1 1]
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@Mash
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Hostiles encountered. There don't seem to be too many, though.
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk E]
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[charaFace E 5]
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[charaFadein E 0.1 1]
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@Yagyu Tajima-no-kami
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Then we will dispatch them quickly and be on our way. Let us begin.
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[k]
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[messageOff]
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[fadeout black 0.5]
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[bgmStopEnd BGM_EVENT_80 0.4]
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[wait fade]
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[soundStopAllEnd]
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[end]
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