1434 lines
24 KiB
Plaintext
1434 lines
24 KiB
Plaintext
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$91-30-08-02-2-0
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[soundStopAll]
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[charaSet A 1009001 1 Mordred]
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[charaSet B 3008001 1 Enkidu]
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[charaSet C 5009001 1 "Da Vinci"]
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[charaSet D 98001000 1 Mash]
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[charaSet E 7004001 1 Fran]
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[charaSet F 98006000 1 "Demonic Beast 1"]
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[charaSet G 98006000 1 "Demonic Beast 2"]
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[charaSet H 98006000 1 "Demonic Beast 3"]
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[charaSet I 98115000 1 Effect]
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[charaSet J 98115000 1 Effect]
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[scene 20900]
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[bgm BGM_EVENT_3 0.1]
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[fadein black 1.5]
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[wait fade]
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[charaTalk A]
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[charaFace A 5]
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[charaFadein A 0.2 -50,0]
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[se ad671]
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[charaMove A 1 0.2]
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[wt 0.2]
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[seStop ad671 0.3]
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[wt 0.2]
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@Mordred
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...
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[k]
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[messageOff]
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[se ad51]
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[wt 0.8]
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[charaFace A 2]
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[se ad632]
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[charaEffect A bit_talk_charge_red]
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[wt 2.0]
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[seStop ad632 0.2]
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[wt 0.2]
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[se ad471]
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[fowardEffect bit_talk_h_slash01]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaPut A 1200,1200]
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[charaEffectStop A bit_talk_charge_red]
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[wt 0.6]
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[seStop ad471 0.5]
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[wt 0.2]
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[charaTalk B]
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[charaFace B 5]
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[charaFadein B 0.1 1]
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@Enkidu
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...!
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[k]
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[messageOff]
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[se ad7]
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[charaMove B -100,20 0.1]
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[wt 0.1]
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[charaMove B -156,0 0.1]
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[se ad32]
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[charaPut I 356,80]
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[charaEffect I bit_talk_kushizashi01]
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[wt 0.1]
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[flashin once 0.1 0.1 FFFFFFAF FFFFFF00]
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[fowardEffect bit_talk_14 456,0]
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[charaEffectStop I bit_talk_kushizashi01]
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[se ad7]
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[charaMove B -300,20 0.1]
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[wt 0.1]
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[charaMove B -356,0 0.1]
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[se ad32]
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[charaPut J 56,80]
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[charaEffect J bit_talk_kushizashi01]
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[wt 0.1]
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[flashin once 0.1 0.1 FFFFFFAF FFFFFF00]
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[fowardEffect bit_talk_14 156,0]
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[charaEffectStop I bit_talk_kushizashi01]
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[wt 0.5]
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[flashin once 0.1 0.5 FFFFFFAF FFFFFF00]
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[wt 0.8]
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[se ad73]
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[se ad133]
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[seStop ad133 1.0]
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[charaMove B -200,0 0.3]
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[wt 0.1]
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[charaFadeout B 0.1]
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[wt 0.5]
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[fowardEffect bit_talk_kengekiall01]
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[se ad33]
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[wt 1.4]
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[se ad671]
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[seVolume ad671 0 0.6]
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[charaTalk A]
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[charaFace A 5]
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[charaFadein A 0.4 -100,0]
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[charaShake A 0.05 2 1 0.6]
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[charaMove A 200,0 0.4]
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[wt 0.1]
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[se ad82]
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[se ad32]
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[fowardEffect bit_talk_14 -50,0]
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[wt 0.2]
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[se ad82]
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[fowardEffect bit_talk_14 0,-0]
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[wt 0.1]
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[se ad82]
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[fowardEffect bit_talk_14 50,0]
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[wt 0.1]
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[seStop ad671 0.5]
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[wt 0.5]
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[charaFace A 2]
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[wt 0.3]
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[se ad54]
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[charaMove A 50,0 0.2]
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[wt 0.1]
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[charaFadeout A 0.1]
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[wt 0.4]
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[fadeout black 1.0]
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[bgmStop BGM_EVENT_3 1.0]
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[wait fade]
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[charaFadeout A 0.1]
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[scene 10200]
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[wt 0.5]
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[fadein black 1.0]
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[wait fade]
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[bgm BGM_EVENT_72 0.1]
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?1:Wh-why are they doing this!?
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[charaTalk C]
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[charaFace C 4]
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[charaFadein C 0.1 1]
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@Da Vinci
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I asked a few Servants with time on their hands to test out the simulator after the professor messed with it.
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[k]
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@Da Vinci
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I definitely wasn't expecting this kind of human error, though. Now I wonder if the professor planned this too.
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[k]
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?2:Somebody get the Round Table and Uruk kings in here!
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[charaTalk C]
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[charaFace C 0]
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[charaFadein C 0.1 1]
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@Da Vinci
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I wouldn't if I were you. That would almost certainly complicate things by a factor of five, at least.
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[k]
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@Da Vinci
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Worst-case scenario, all of Chaldea could end up razed to the ground before the new administration even has a chance to take over.
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[k]
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?!
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk D]
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[charaFace D 15]
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[charaFadein D 0.1 1]
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@Mash
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D-did something happen between them!? This is well beyond a routine simulator training battle!
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[k]
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 5]
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[charaFadein C 0.1 1]
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@Da Vinci
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Exactly. That's why we can't just shut it down.
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[k]
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@Da Vinci
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If they came back here now, they'd just keep on fighting inside Chaldea itself.
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk D]
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[charaFace D 4]
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[charaFadein D 0.1 1]
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@Mash
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So it would seem...
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[k]
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@Mash
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To be perfectly honest, I've never seen Mordred like this before...
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[k]
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?1:Yeah. Not even during the Camelot Singularity.
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?2:It's actually scarier that we're not hearing cursing left and right.
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?!
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 5]
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[charaFadein C 0.1 1]
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@Da Vinci
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True. Usually, Mordred's humanity tends to keep all those fierce anger and hostility in check.
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[k]
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@Da Vinci
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But right now, there's no Gift or curse to blame it on. Mordred's just so enraged that any other consideration has fallen by the wayside.
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[k]
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@Da Vinci
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Judging from how seriously the fight is, I'd bet Mordred doesn't even remember going into the simulator.
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk D]
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[charaFace D 6]
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[charaFadein D 0.1 1]
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@Mash
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So Enkidu did something to make Mordred this upset!?
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[k]
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@Mash
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What could it possibly have been!?
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[k]
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?1:We can figure that out later. Right now, we have to stop them!
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?2:I'm not sure that's any of our business...
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?!
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 0]
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[charaFadein C 0.1 1]
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@Da Vinci
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No, I think it might be better if you knew what caused this before you get involved, [%1].
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[k]
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@Da Vinci
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Here, take a look at this footage from the simulator.
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[k]
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[charaFace C 5]
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@Da Vinci
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Oh, just make sure Mordred doesn't find out this footage was being recorded, okay?
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[k]
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@Da Vinci
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We can't stop them from finding out we “just happened” to overhear their conversation when we eventually go in to mediate this conflict...
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[k]
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@Da Vinci
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...but you need to be very careful you don't bring up any related details. That's how sensitive this subject is.
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk D]
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[charaFace D 0]
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[charaFadein D 0.1 1]
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@Mash
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Th-that much?
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[k]
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 5]
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[charaFadein C 0.1 1]
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@Da Vinci
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After all, if you don't know what sparked Mordred's ire so badly, you could end up inadvertently touching on it again and making things worse.
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[k]
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@Da Vinci
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Of course, some people would only end up blurting out this kind of knowledge, so you should be honored that I trust you enough to share it with you.
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[k]
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[messageOff]
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[se ad172]
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[wt 1.5]
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[seStop ad172]
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[charaFace C 0]
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@Da Vinci
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Pulling up the footage now...[sr]Okay, here's the relevant part.
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[k]
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?1:No way!
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?!
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[messageOff]
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[se ad1]
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[fadeout black 1.0]
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[bgmStop BGM_EVENT_72 1.0]
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[wait fade]
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[charaFadeout C 0.1]
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[scene 20900]
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[effect bit_talk_security]
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[wipeFilter cinema 0.5 0]
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[wt 1.0]
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[fadein black 1.0]
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[wait fade]
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[charaTalk A]
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[charaFace A 0]
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[charaFadein A 0.1 0,-50]
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@Mordred
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But all right. I was just plannin' on takin' a break anyway, so I don't mind hearin' ya out.
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 1]
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[charaFadein B 0.1 0,-50]
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@Enkidu
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Thank you! I greatly appreciate it.
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[k]
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@Enkidu
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I was just hoping you could tell me about your salvation.
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 0]
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[charaFadein A 0.1 0,-50]
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@Mordred
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Say what?
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[bgm BGM_EVENT_5 0.1]
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[charaTalk B]
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[charaFace B 0]
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[charaFadein B 0.1 0,-50]
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@Enkidu
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You see, I heard a woman by the name of Morgan created you for the sole purpose of destroying King Arthur.
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 5]
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[charaFadein A 0.1 0,-50]
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@Mordred
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...
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 0]
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[charaFadein B 0.1 0,-50]
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@Enkidu
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Eventually, you succeeded at destroying King Arthur and ending his reign, just as Morgan designed you to.
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[k]
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@Enkidu
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I am familiar with King Arthur's government, and have analyzed the accomplishments it achieved in its prime.
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[k]
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@Enkidu
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So I can tell that destroying King Arthur and ending his reign must have been an incredibly difficult, nearly impossible challenge.
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[k]
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@Enkidu
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Which is why I thought you would[sr]be the perfect person to ask.
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[k]
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@Enkidu
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Given that your sole purpose for existence was the destruction of King Arthur...
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[k]
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@Enkidu
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...did you feel any sense of fulfillment or the like when you succeeded in doing what you had been created for?
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 5]
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|||
|
[charaFadein A 0.1 0,-50]
|
|||
|
|
|||
|
@Mordred
|
|||
|
...[wt 0.2]...
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFadeout A 0.1]
|
|||
|
[wt 0.1]
|
|||
|
|
|||
|
[charaTalk B]
|
|||
|
[charaFace B 0]
|
|||
|
[charaFadein B 0.1 0,-50]
|
|||
|
|
|||
|
@Enkidu
|
|||
|
Of course, King Arthur was also your father. Was there any change in your thoughts or feelings at the moment you devastated his kingdom?
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFadeout B 0.1]
|
|||
|
[wt 0.1]
|
|||
|
|
|||
|
[charaTalk A]
|
|||
|
[charaFace A 5]
|
|||
|
[charaFadein A 0.1 0,-50]
|
|||
|
|
|||
|
@Mordred
|
|||
|
...[wt 0.7]...
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFadeout A 0.1]
|
|||
|
[wt 0.1]
|
|||
|
|
|||
|
[charaTalk B]
|
|||
|
[charaFace B 0]
|
|||
|
[charaFadein B 0.1 0,-50]
|
|||
|
|
|||
|
@Enkidu
|
|||
|
If you had survived after fulfilling your mother's wish...
|
|||
|
[k]
|
|||
|
|
|||
|
@Enkidu
|
|||
|
What I mean is, now that you are effectively alive again as a Servant...
|
|||
|
[k]
|
|||
|
|
|||
|
@Enkidu
|
|||
|
...what drives you to go on living now that your purpose for being is long since fulfilled? I want to know.
|
|||
|
[k]
|
|||
|
|
|||
|
[messageOff]
|
|||
|
|
|||
|
[fadeout black 1.0]
|
|||
|
[bgmStop BGM_EVENT_5 1.0]
|
|||
|
[wait fade]
|
|||
|
|
|||
|
[effectStop bit_talk_security]
|
|||
|
[wipeOff]
|
|||
|
|
|||
|
[charaFadeout B 0.1]
|
|||
|
|
|||
|
[scene 10200]
|
|||
|
[wt 1.5]
|
|||
|
|
|||
|
[fadein black 1.0]
|
|||
|
[wait fade]
|
|||
|
|
|||
|
[bgm BGM_EVENT_48 0.1]
|
|||
|
|
|||
|
[charaTalk D]
|
|||
|
[charaFace D 6]
|
|||
|
[charaFadein D 0.1 1]
|
|||
|
|
|||
|
@Mash
|
|||
|
...
|
|||
|
[k]
|
|||
|
|
|||
|
?1:Wha... Wh-wh-wh-wh-wh[line 2]
|
|||
|
?2:I always thought Enkidu might do something like this eventually...
|
|||
|
|
|||
|
?!
|
|||
|
|
|||
|
?1:What was that green-haired lunatic thinking!?
|
|||
|
|
|||
|
?2:So that's the ax of Uruk flying off the handle...
|
|||
|
|
|||
|
?!
|
|||
|
|
|||
|
[charaFadeout D 0.1]
|
|||
|
[wt 0.1]
|
|||
|
|
|||
|
[charaTalk C]
|
|||
|
[charaFace C 4]
|
|||
|
[charaFadein C 0.1 1]
|
|||
|
|
|||
|
@Da Vinci
|
|||
|
I did hear from people with connections to Uruk that Enkidu could sometimes say things that'd cause even the King of Heroes to cringe, but I didn't know what they meant until today.
|
|||
|
[k]
|
|||
|
|
|||
|
@Da Vinci
|
|||
|
Still, that bluntness is arguably something you both have in common.
|
|||
|
[k]
|
|||
|
|
|||
|
@Da Vinci
|
|||
|
Depending on the situation, it can be both a weakness and a strength...though in this case, it's clearly the former.
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFadeout C 0.1]
|
|||
|
[wt 0.1]
|
|||
|
|
|||
|
[charaTalk D]
|
|||
|
[charaFace D 14]
|
|||
|
[charaFadein D 0.1 1]
|
|||
|
|
|||
|
@Mash
|
|||
|
Is this really the time for coolheaded analysis!? We need to hurry and stop them before it's too late!
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFadeout D 0.1]
|
|||
|
[wt 0.1]
|
|||
|
|
|||
|
[charaTalk C]
|
|||
|
[charaFace C 0]
|
|||
|
[charaFadein C 0.1 1]
|
|||
|
|
|||
|
@Da Vinci
|
|||
|
Exactly. Just having them exit the simulator now won't do anything to address the root cause of this conflict...
|
|||
|
[k]
|
|||
|
|
|||
|
@Da Vinci
|
|||
|
...and like I said before, there's a good chance they'd just keep on fighting inside Chaldea proper anyway.
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFace C 5]
|
|||
|
|
|||
|
@Da Vinci
|
|||
|
So we need to find a way to get them to stand down while they're still in the simulator.
|
|||
|
[k]
|
|||
|
|
|||
|
?1:I'll go in and get them to stop right now.
|
|||
|
|
|||
|
[charaFace C 0]
|
|||
|
|
|||
|
@Da Vinci
|
|||
|
Are you sure you want to do that? You could just talk to them over the intercom from here.
|
|||
|
[k]
|
|||
|
|
|||
|
@Da Vinci
|
|||
|
But then again, in your case, talking to them face-to-face probably has much better odds.
|
|||
|
[k]
|
|||
|
|
|||
|
?2:I think some Primordial Lanugo should make a good reward.
|
|||
|
|
|||
|
[charaFace C 0]
|
|||
|
|
|||
|
@Da Vinci
|
|||
|
Like I told you before, I only wish we could get our hands on some. Just once, it would be nice not to have to worry about resources...
|
|||
|
[k]
|
|||
|
|
|||
|
@Da Vinci
|
|||
|
Anyway, if you can joke around like that, I'm sure[sr]you'll be fine, especially since you seem well aware[sr]of what's at stake. [twt 0.6][charaFace C 4]...You DO know what's at stake,[sr]right?
|
|||
|
[k]
|
|||
|
|
|||
|
?!
|
|||
|
|
|||
|
[charaFace C 0]
|
|||
|
|
|||
|
@Da Vinci
|
|||
|
All right then, we're counting on you yet again. When all's said and done, I hope you'll be able to look back on your time at Chaldea fondly.
|
|||
|
[k]
|
|||
|
|
|||
|
@Da Vinci
|
|||
|
Oh, and be careful. Simulator or not, we only just finished tuning it up, so don't forget to pay attention to your mind's stability.
|
|||
|
[k]
|
|||
|
|
|||
|
[messageOff]
|
|||
|
[se ad15]
|
|||
|
[wt 0.4]
|
|||
|
[se ad15]
|
|||
|
[wt 0.4]
|
|||
|
[se ade69]
|
|||
|
[wt 0.2]
|
|||
|
[se ad1]
|
|||
|
|
|||
|
[wipeout moza 2.0 1]
|
|||
|
[bgm BGM_EVENT_48 2.0 0.5]
|
|||
|
[wait wipe]
|
|||
|
|
|||
|
[charaFadeout C 0.1]
|
|||
|
|
|||
|
[scene 20900]
|
|||
|
[wt 2.0]
|
|||
|
|
|||
|
[wipein moza 2.0 1]
|
|||
|
[bgm BGM_EVENT_48 2.0 1.0]
|
|||
|
[wait wipe]
|
|||
|
|
|||
|
[charaTalk E]
|
|||
|
[charaFace E 2]
|
|||
|
[charaFadein E 0.1 1]
|
|||
|
|
|||
|
@Fran
|
|||
|
![sr]Uh, ooh, uh!
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFadeout E 0.1]
|
|||
|
[wt 0.1]
|
|||
|
|
|||
|
[charaTalk D]
|
|||
|
[charaFace D 1]
|
|||
|
[charaFadein D 0.1 1]
|
|||
|
|
|||
|
@Mash
|
|||
|
Fran! I didn't know you were in here too!
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFadeout D 0.1]
|
|||
|
[wt 0.1]
|
|||
|
|
|||
|
[charaTalk E]
|
|||
|
[charaFace E 0]
|
|||
|
[charaFadein E 0.1 1]
|
|||
|
|
|||
|
@Fran
|
|||
|
Uh, uh.
|
|||
|
[k]
|
|||
|
|
|||
|
?1:Okay. Let's go stop them together.
|
|||
|
|
|||
|
?!
|
|||
|
|
|||
|
[messageOff]
|
|||
|
[se ad59]
|
|||
|
[wt 0.5]
|
|||
|
|
|||
|
[wipeout leftToRight 1.0 1.0]
|
|||
|
[bgmStop BGM_EVENT_48 1.0]
|
|||
|
[seStop ad59 1.0]
|
|||
|
[wait wipe]
|
|||
|
|
|||
|
[charaFadeout E 0.1]
|
|||
|
[wt 0.5]
|
|||
|
|
|||
|
[wipein rightToLeft 1.0 1.0]
|
|||
|
[wait wipe]
|
|||
|
|
|||
|
[bgm BGM_EVENT_3 0.1]
|
|||
|
|
|||
|
[charaTalk B]
|
|||
|
[charaFace B 5]
|
|||
|
[charaFadein B 0.1 1]
|
|||
|
[wt 0.5]
|
|||
|
[se ad474]
|
|||
|
[charaEffect B bit_talk_36]
|
|||
|
[wt 2.0]
|
|||
|
|
|||
|
[fadeout white 1.0]
|
|||
|
[seStop ad474 1.0]
|
|||
|
[wait fade]
|
|||
|
|
|||
|
[charaFadeout B 0.1]
|
|||
|
[charaEffectDestroy B bit_talk_36]
|
|||
|
[scene 10000]
|
|||
|
[wt 0.5]
|
|||
|
|
|||
|
[fadein white 1.0]
|
|||
|
[se adm51]
|
|||
|
[seVolume adm51 0 0.7]
|
|||
|
[wait fade]
|
|||
|
|
|||
|
[se ad477]
|
|||
|
[seVolume ad477 0 0.1]
|
|||
|
[seVolume ad477 0.5 1.0]
|
|||
|
[fowardEffect bit_talk_rarrow01be]
|
|||
|
[wt 1.0]
|
|||
|
[seStop ad477 1.0]
|
|||
|
[wt 1.0]
|
|||
|
|
|||
|
[fadeout black 0.5]
|
|||
|
[wait fade]
|
|||
|
|
|||
|
[scene 20900]
|
|||
|
[wt 0.1]
|
|||
|
|
|||
|
[fadein black 0.5]
|
|||
|
[wait fade]
|
|||
|
|
|||
|
[se ad477]
|
|||
|
[seVolume ad477 0 0.1]
|
|||
|
[seVolume ad477 0.5 0.7]
|
|||
|
[fowardEffect bit_talk_rarrow01be 220,-650]
|
|||
|
|
|||
|
[charaTalk A]
|
|||
|
[charaFace A 5]
|
|||
|
[charaFadein A 0.1 -100,0]
|
|||
|
[wt 0.5]
|
|||
|
|
|||
|
[seStop ad477 1.0]
|
|||
|
|
|||
|
[se ad671]
|
|||
|
[seVolume ad671 0 0.6]
|
|||
|
[charaMove A 256,0 0.2]
|
|||
|
[wt 0.2]
|
|||
|
[charaMove A 356,0 0.4]
|
|||
|
[wt 0.4]
|
|||
|
[seStop ad671]
|
|||
|
|
|||
|
[shake 0.02 5 5 0.7]
|
|||
|
[fowardEffect bit_talk_impactlanding 256,0]
|
|||
|
[se ad226]
|
|||
|
[wt 0.3]
|
|||
|
[seStop ad226 1.0]
|
|||
|
|
|||
|
[charaFace A 2]
|
|||
|
[se ad467]
|
|||
|
[seStop ad467 1.0]
|
|||
|
[fowardEffect bit_talk_14 356,0]
|
|||
|
[wt 0.5]
|
|||
|
|
|||
|
[wt 1.0]
|
|||
|
|
|||
|
[wipeout rectangleStripRightToLeft 0.5 1.0]
|
|||
|
[bgm BGM_EVENT_3 0.5 0.5]
|
|||
|
[wait wipe]
|
|||
|
|
|||
|
[fowardEffectDestroy bit_talk_impactlanding]
|
|||
|
[charaFadeout A 0.1]
|
|||
|
[wt 0.3]
|
|||
|
|
|||
|
[wipein rectangleStripLeftToRight 0.5 1.0]
|
|||
|
[bgm BGM_EVENT_3 0.5 1.0]
|
|||
|
[wait wipe]
|
|||
|
|
|||
|
[charaTalk D]
|
|||
|
[charaFace D 7]
|
|||
|
[charaFadein D 0.1 1]
|
|||
|
|
|||
|
@Mash
|
|||
|
There they are!
|
|||
|
[k]
|
|||
|
|
|||
|
@Mash
|
|||
|
But given how fiercely they're fighting, I'm not sure they'll even hear you if you call to them...
|
|||
|
[k]
|
|||
|
|
|||
|
?1:Safety comes first. I'll shout at them from far away to get their attention.
|
|||
|
|
|||
|
@Mash
|
|||
|
Good point. If you wander too close and get caught in their cross fire, it could have a severely detrimental effect on your mind, simulator or not.
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFace D 12]
|
|||
|
|
|||
|
@Mash
|
|||
|
Still, given how tense things are between them right now, I'm not sure words alone will be enough. If we want to get their attention, we might need to make a sound so loud that they think they're being attacked...
|
|||
|
[k]
|
|||
|
|
|||
|
?2:Go big or go home. They're sure to stop if we bring down the whole castle!
|
|||
|
|
|||
|
[charaFace D 6]
|
|||
|
|
|||
|
@Mash
|
|||
|
Senpai!?
|
|||
|
[k]
|
|||
|
|
|||
|
@Mash
|
|||
|
Um, that seems like it might be a little too excessive, even for a simulation...
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFace D 8]
|
|||
|
|
|||
|
@Mash
|
|||
|
Besides, if we just start relying on brute force in situations like this, I'm worried we might end up deciding to outright destroy Castle Csejte someday...
|
|||
|
[k]
|
|||
|
|
|||
|
?!
|
|||
|
|
|||
|
?1:Guess there's no choice but to bring out the Noble Phantasm guns then.
|
|||
|
?2:In that case, can I ask you to use your Noble Phantasm?
|
|||
|
|
|||
|
?!
|
|||
|
|
|||
|
[charaFadeout D 0.1]
|
|||
|
[wt 0.1]
|
|||
|
|
|||
|
[charaTalk E]
|
|||
|
[charaFace E 0]
|
|||
|
[charaFadein E 0.1 1]
|
|||
|
|
|||
|
@Fran
|
|||
|
Uh, ah!
|
|||
|
[k]
|
|||
|
|
|||
|
[messageOff]
|
|||
|
[se ad61]
|
|||
|
[charaEffect E bit_talk_lightning_02g]
|
|||
|
[wt 1.5]
|
|||
|
|
|||
|
[charaFace E 2]
|
|||
|
|
|||
|
@Fran
|
|||
|
[f large]Blasted Tree!!!
|
|||
|
[k]
|
|||
|
|
|||
|
|
|||
|
[messageOff]
|
|||
|
[charaFadeout E 0.1]
|
|||
|
[wt 0.1]
|
|||
|
[charaPut E 1200,1200]
|
|||
|
[charaEffectStop E bit_talk_lightning_02g]
|
|||
|
[seStop ad61 0.3]
|
|||
|
|
|||
|
[fowardEffect bit_talk_lightning_03g]
|
|||
|
[se ad63]
|
|||
|
[wt 0.2]
|
|||
|
[fowardEffect bit_talk_lightning_05g]
|
|||
|
[shake 0.02 3 3 1.0]
|
|||
|
[se ad65]
|
|||
|
[wt 0.5]
|
|||
|
[flashin once 0.1 0.5 FFFF80EF 00000000]
|
|||
|
[wt 1.0]
|
|||
|
|
|||
|
[charaTalk off]
|
|||
|
[charaFace B 5]
|
|||
|
[charaFace A 5]
|
|||
|
[charaFadein B 0.1 -50,0]
|
|||
|
[charaFadein A 0.1 50,0]
|
|||
|
|
|||
|
[flashin once 0.1 0.2 FFFF80EF 00000000]
|
|||
|
[se ad7]
|
|||
|
[charaMove B 0 0.2]
|
|||
|
[charaMove A 2 0.2]
|
|||
|
[wt 0.4]
|
|||
|
|
|||
|
[bgmStop BGM_EVENT_3 0.5]
|
|||
|
|
|||
|
@Enkidu & Mordred
|
|||
|
!!!
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFadeout B 0.1]
|
|||
|
[charaFadeout A 0.1]
|
|||
|
[wt 0.1]
|
|||
|
|
|||
|
[charaTalk on]
|
|||
|
[charaTalk A]
|
|||
|
[charaFace A 5]
|
|||
|
[charaFadein A 0.1 1]
|
|||
|
|
|||
|
@Mordred
|
|||
|
Fran!? I thought I told you to get out of[line 2]
|
|||
|
[k]
|
|||
|
|
|||
|
[bgm BGM_EVENT_5 0.1]
|
|||
|
|
|||
|
@Mordred
|
|||
|
...[sr]...Master!?[charaFace A 2]
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFadeout A 0.1]
|
|||
|
[wt 0.1]
|
|||
|
|
|||
|
[charaTalk B]
|
|||
|
[charaFace B 0]
|
|||
|
[charaFadein B 0.1 1]
|
|||
|
|
|||
|
@Enkidu
|
|||
|
What brings you here, Master?[sr]You should know it's not safe.
|
|||
|
[k]
|
|||
|
|
|||
|
?1:First things first: please, put your weapons away!
|
|||
|
?2:Stop fighting and hear me out!
|
|||
|
|
|||
|
?!
|
|||
|
|
|||
|
[charaFadeout B 0.1]
|
|||
|
[wt 0.1]
|
|||
|
|
|||
|
[charaTalk A]
|
|||
|
[charaFace A 5]
|
|||
|
[charaFadein A 0.1 1]
|
|||
|
|
|||
|
@Mordred
|
|||
|
...Stay outta this, Master. Got shit to do with you.
|
|||
|
[k]
|
|||
|
|
|||
|
?1:Whatever Enkidu told you, I'm sure it wasn't meant to offend.
|
|||
|
?2:Killing Enkidu isn't going to make you feel better. You know that, right?
|
|||
|
|
|||
|
?!
|
|||
|
|
|||
|
[charaFace A 4]
|
|||
|
|
|||
|
@Mordred
|
|||
|
...
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFadeout A 0.1]
|
|||
|
[wt 0.1]
|
|||
|
|
|||
|
[charaTalk E]
|
|||
|
[charaFace E 0]
|
|||
|
[charaFadein E 0.1 1]
|
|||
|
|
|||
|
@Fran
|
|||
|
Uh...
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFadeout E 0.1]
|
|||
|
[wt 0.1]
|
|||
|
|
|||
|
[charaTalk A]
|
|||
|
[charaFace A 4]
|
|||
|
[charaFadein A 0.1 1]
|
|||
|
|
|||
|
@Mordred
|
|||
|
(Sigh) All right, all right. 'Sides, I can tell you'll hit me with your Noble Phantasm next if I don't stop.
|
|||
|
[k]
|
|||
|
|
|||
|
[messageOff]
|
|||
|
[charaFadeout A 0.1]
|
|||
|
[wt 0.1]
|
|||
|
|
|||
|
[charaTalk B]
|
|||
|
[charaFace B 0]
|
|||
|
[charaFadein B 0.1 1]
|
|||
|
[wt 0.4]
|
|||
|
|
|||
|
?1:Okay Enkidu, explain yourself.
|
|||
|
|
|||
|
?2:Okay Enkidu, I think you should start with an apology.
|
|||
|
|
|||
|
?!
|
|||
|
|
|||
|
[charaFace B 4]
|
|||
|
|
|||
|
@Enkidu
|
|||
|
...Yes, it seems I should.
|
|||
|
[k]
|
|||
|
|
|||
|
@Enkidu
|
|||
|
I'm still not entirely sure why, but I understand now that my question touched a very sore spot.
|
|||
|
[k]
|
|||
|
|
|||
|
@Enkidu
|
|||
|
I hope you can believe me when I say it was never my intention to hurt you, and I'm truly sorry for the misunderstanding.
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFadeout B 0.1]
|
|||
|
[wt 0.1]
|
|||
|
|
|||
|
[charaTalk A]
|
|||
|
[charaFace A 5]
|
|||
|
[charaFadein A 0.1 1]
|
|||
|
|
|||
|
@Mordred
|
|||
|
...
|
|||
|
[k]
|
|||
|
|
|||
|
@Mordred
|
|||
|
...[wt 0.2]...
|
|||
|
[k]
|
|||
|
|
|||
|
[bgmStop BGM_EVENT_5 1.0]
|
|||
|
|
|||
|
@Mordred
|
|||
|
...[wt 1.0]...
|
|||
|
[k]
|
|||
|
|
|||
|
?1:Mordred...
|
|||
|
|
|||
|
?!
|
|||
|
|
|||
|
[charaFace A 4]
|
|||
|
|
|||
|
@Mordred
|
|||
|
Tch... All right. Fine. Whatever.
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFace A 0]
|
|||
|
|
|||
|
@Mordred
|
|||
|
Enough of that damn pitying look, Master.[sr]I'm feelin' better now I got that outta my system.
|
|||
|
[k]
|
|||
|
|
|||
|
@Mordred
|
|||
|
'Sides, I know this uncooked bean sprout here's still technically your Servant.
|
|||
|
[k]
|
|||
|
|
|||
|
@Mordred
|
|||
|
Yeah, they pissed me off to where I was seein' red...
|
|||
|
[k]
|
|||
|
|
|||
|
@Mordred
|
|||
|
...but your guarantee that they weren't tryin' to piss me off is enough for me, Master. I'll let it go.
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFadeout A 0.1]
|
|||
|
[wt 0.1]
|
|||
|
|
|||
|
[charaTalk B]
|
|||
|
[charaFace B 1]
|
|||
|
[charaFadein B 0.1 1]
|
|||
|
|
|||
|
@Enkidu
|
|||
|
Then please rest assured. I can promise you that the only person I would knowingly choose to insult is Ishtar.
|
|||
|
[k]
|
|||
|
|
|||
|
@Enkidu
|
|||
|
Even if you were the most wicked being to ever walk the earth, I would still hold you in respect.
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFadeout B 0.1]
|
|||
|
[wt 0.1]
|
|||
|
|
|||
|
[charaTalk A]
|
|||
|
[charaFace A 4]
|
|||
|
[charaFadein A 0.1 1]
|
|||
|
|
|||
|
@Mordred
|
|||
|
Tch, you got a really goddamn irritating way of putting things, don't ya... Sound like Kay, dammit. Makes it real hard to tell if you're bein' polite or just puttin' up a front.
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFadeout A 0.1]
|
|||
|
[wt 0.1]
|
|||
|
|
|||
|
[charaTalk D]
|
|||
|
[charaFace D 13]
|
|||
|
[charaFadein D 0.1 1]
|
|||
|
|
|||
|
@Mash
|
|||
|
Oh, this is such a relief. Thank you for understanding.
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFace D 0]
|
|||
|
|
|||
|
@Mash
|
|||
|
Although, I still don't understand why you fought back, Enkidu. If you didn't mean to upset Mordred, couldn't you have just focused on defending and running away?
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFadeout D 0.1]
|
|||
|
[wt 0.1]
|
|||
|
|
|||
|
[charaTalk B]
|
|||
|
[charaFace B 1]
|
|||
|
[charaFadein B 0.1 1]
|
|||
|
|
|||
|
@Enkidu
|
|||
|
Oh, that's simple. I fought back because I sensed genuine anger and hostility.
|
|||
|
[k]
|
|||
|
|
|||
|
@Enkidu
|
|||
|
Fighting an opponent whose emotions are running hot in that way can be an excellent way to learn more about them.
|
|||
|
[k]
|
|||
|
|
|||
|
@Enkidu
|
|||
|
For example, what it is they're angry about,[sr]or why exactly they want to kill me.
|
|||
|
[k]
|
|||
|
|
|||
|
?1:That is...a terrible reason to fight someone to the death.
|
|||
|
|
|||
|
@Enkidu
|
|||
|
Don't misunderstand; I wasn't fighting to the death myself. Though I can't deny I find the competition fulfilling.
|
|||
|
[k]
|
|||
|
|
|||
|
@Enkidu
|
|||
|
The people I met in Uruk taught me there are some things one can only understand by comparing weapons in battle.
|
|||
|
[k]
|
|||
|
|
|||
|
@Enkidu
|
|||
|
It was in battle that Gil taught me the power of wisdom and strength; Shamhat, the power of affection; and Siduri, the power of faith.
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFadeout B 0.1]
|
|||
|
[wt 0.1]
|
|||
|
|
|||
|
[charaTalk D]
|
|||
|
[charaFace D 0]
|
|||
|
[charaFadein D 0.1 1]
|
|||
|
|
|||
|
?2:I didn't know you were such a battle junkie, Enkidu.
|
|||
|
|
|||
|
[charaFace B 0]
|
|||
|
|
|||
|
@Enkidu
|
|||
|
Battle junkie...? Well, I don't think I would go that far.
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFace B 1]
|
|||
|
|
|||
|
@Enkidu
|
|||
|
Though I do admit that the thrill I experienced during my three-day, three-night battle with Gil is something I still remember fondly, even as a Heroic Spirit.
|
|||
|
[k]
|
|||
|
|
|||
|
@Enkidu
|
|||
|
Gil enjoyed it a great deal too, as I recall. Maybe we should do that again in the simulator one of these days.
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFadeout B 0.1]
|
|||
|
[wt 0.1]
|
|||
|
|
|||
|
[charaTalk D]
|
|||
|
[charaFace D 8]
|
|||
|
[charaFadein D 0.1 1]
|
|||
|
|
|||
|
@Mash
|
|||
|
I think you might have trouble getting permission to use the simulator for seventy-two consecutive hours...
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFace D 0]
|
|||
|
|
|||
|
?!
|
|||
|
|
|||
|
@Mash
|
|||
|
At any rate, may I suggest we leave the simulator now? We still have to report to Da Vinci, after all.
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFace D 13]
|
|||
|
|
|||
|
@Mash
|
|||
|
I remember that Par said she was making berry smoothies in the cafeteria, so maybe we could continue this conversation while having one of those?
|
|||
|
[k]
|
|||
|
|
|||
|
[messageOff]
|
|||
|
[se ad15]
|
|||
|
[wt 0.4]
|
|||
|
[se ad15]
|
|||
|
[wt 0.4]
|
|||
|
[se ade69]
|
|||
|
[wt 0.2]
|
|||
|
[se ad1]
|
|||
|
|
|||
|
[wipeout mozaFade 2.0 1]
|
|||
|
[bgm BGM_EVENT_2 2.0 0.5]
|
|||
|
[wait wipe]
|
|||
|
|
|||
|
[charaFadeout D 0.1]
|
|||
|
|
|||
|
[scene 10200]
|
|||
|
[wt 2.0]
|
|||
|
|
|||
|
[wipein mozaFade 2.0 1]
|
|||
|
[bgm BGM_EVENT_2 2.0 1.0]
|
|||
|
[wait wipe]
|
|||
|
|
|||
|
[charaTalk C]
|
|||
|
[charaFace C 0]
|
|||
|
[charaFadein C 0.1 1]
|
|||
|
|
|||
|
@Da Vinci
|
|||
|
Welcome back, guys! Great work in there. I was following along from the outside, so I'm all caught up.
|
|||
|
[k]
|
|||
|
|
|||
|
@Da Vinci
|
|||
|
Go on ahead to the cafeteria. They should all be ready for you by now.
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFadeout C 0.1]
|
|||
|
[wt 0.1]
|
|||
|
|
|||
|
[charaTalk D]
|
|||
|
[charaFace D 6]
|
|||
|
[charaFadein D 0.1 1]
|
|||
|
|
|||
|
@Mash
|
|||
|
(Who's they...?) [twt 1.2][charaFace D 1]Understood![sr]Come on, Senpai, let's all go to the cafeteria then.
|
|||
|
[k]
|
|||
|
|
|||
|
[messageOff]
|
|||
|
[charaFadeout D 0.1]
|
|||
|
[wt 0.1]
|
|||
|
|
|||
|
|
|||
|
[charaTalk E]
|
|||
|
[charaFace E 1]
|
|||
|
[charaFadein E 0.1 1]
|
|||
|
[wt 1.0]
|
|||
|
[charaFadeout E 0.1]
|
|||
|
[wt 0.1]
|
|||
|
|
|||
|
[charaTalk A]
|
|||
|
[charaFace A 0]
|
|||
|
[charaFadein A 0.1 1]
|
|||
|
[wt 1.0]
|
|||
|
[charaFadeout A 0.1]
|
|||
|
[wt 0.1]
|
|||
|
|
|||
|
[charaTalk B]
|
|||
|
[charaFace B 1]
|
|||
|
[charaFadein B 0.1 1]
|
|||
|
[wt 1.0]
|
|||
|
[charaFadeout B 0.1]
|
|||
|
[wt 0.1]
|
|||
|
|
|||
|
[charaTalk D]
|
|||
|
[charaFace D 1]
|
|||
|
[charaFadein D 0.1 1]
|
|||
|
[wt 0.5]
|
|||
|
|
|||
|
[se ad8]
|
|||
|
[wt 1.0]
|
|||
|
|
|||
|
[wipeout leftToRight 1.0 1.0]
|
|||
|
[bgmStop BGM_EVENT_2 1.0]
|
|||
|
[wait wipe]
|
|||
|
|
|||
|
[charaFadeout D 0.1]
|
|||
|
|
|||
|
[scene 10313]
|
|||
|
[wt 0.5]
|
|||
|
|
|||
|
[wipein rightToLeft 1.0 1.0]
|
|||
|
[wait wipe]
|
|||
|
|
|||
|
[wt 0.5]
|
|||
|
|
|||
|
[charaTalk D]
|
|||
|
[charaFace D 6]
|
|||
|
[charaFadein D 0.1 1]
|
|||
|
|
|||
|
@Mash
|
|||
|
Huh?
|
|||
|
[k]
|
|||
|
|
|||
|
[messageOff]
|
|||
|
[charaFadeout D 0.1]
|
|||
|
[wt 0.1]
|
|||
|
|
|||
|
[charaTalk F]
|
|||
|
[charaFace F 0]
|
|||
|
[charaFadein F 0.4 1]
|
|||
|
[wt 0.4]
|
|||
|
[se ad19]
|
|||
|
[wt 2.0]
|
|||
|
|
|||
|
[charaFadeout F 0.1]
|
|||
|
[wt 0.1]
|
|||
|
|
|||
|
[bgm BGM_EVENT_3 0.1]
|
|||
|
|
|||
|
[charaTalk E]
|
|||
|
[charaFace E 2]
|
|||
|
[charaFadein E 0.1 1]
|
|||
|
|
|||
|
@Fran
|
|||
|
Ugh, uh!?
|
|||
|
[k]
|
|||
|
|
|||
|
?1:What in the world are Demonic Beasts doing in Chaldea!?
|
|||
|
?2:Get back, Mash!
|
|||
|
|
|||
|
?!
|
|||
|
|
|||
|
[charaFadeout E 0.1]
|
|||
|
[wt 0.1]
|
|||
|
|
|||
|
[charaTalk B]
|
|||
|
[charaFace B 5]
|
|||
|
[charaFadein B 0.1 1]
|
|||
|
|
|||
|
@Enkidu
|
|||
|
Those look like...the ones from Sumer?[sr]No... They're not quite the same...
|
|||
|
[k]
|
|||
|
|
|||
|
|
|||
|
[charaFadeout B 0.1]
|
|||
|
[wt 0.1]
|
|||
|
|
|||
|
[charaTalk A]
|
|||
|
[charaFace A 2]
|
|||
|
[charaFadein A 0.1 1]
|
|||
|
|
|||
|
@Mordred
|
|||
|
Ha! I don't know what they're doin' here, but this works out real nice.
|
|||
|
[k]
|
|||
|
|
|||
|
@Mordred
|
|||
|
I still got some steam I wanted to blow off, and you assholes look like just the tick[line 2]
|
|||
|
[k]
|
|||
|
|
|||
|
[messageOff]
|
|||
|
[charaFadeout A 0.1]
|
|||
|
[wt 0.1]
|
|||
|
|
|||
|
[charaTalk F]
|
|||
|
[charaFace F 0]
|
|||
|
[charaFadein F 0.1 1]
|
|||
|
[wt 0.5]
|
|||
|
|
|||
|
[se bac167]
|
|||
|
[fowardEffect bit_talk_kushizashi01]
|
|||
|
[wt 0.1]
|
|||
|
[fowardEffect bit_talk_13]
|
|||
|
|
|||
|
[charaShake F 0.05 3 3 0.5]
|
|||
|
[seStop bac167 0.5]
|
|||
|
[wt 0.5]
|
|||
|
|
|||
|
[se ad20]
|
|||
|
[charaSpecialEffect F enemyErasure 1 1.0]
|
|||
|
[wait charaSpecialEffect F]
|
|||
|
[seStop ad20 0.5]
|
|||
|
[wt 0.5]
|
|||
|
|
|||
|
[charaTalk A]
|
|||
|
[charaFace A 2]
|
|||
|
[charaFadein A 0.1 1]
|
|||
|
|
|||
|
@Mordred
|
|||
|
Hey! That was mine!
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFadeout A 0.1]
|
|||
|
[wt 0.1]
|
|||
|
|
|||
|
[charaTalk B]
|
|||
|
[charaFace B 0]
|
|||
|
[charaFadein B 0.1 1]
|
|||
|
|
|||
|
@Enkidu
|
|||
|
Oh, I'm sorry. I'm set to protect Master as my highest priority, so that's what I did.
|
|||
|
[k]
|
|||
|
|
|||
|
@Enkidu
|
|||
|
Still, seeing as there's plenty left for you, don't you think it's a little premature to get angry?
|
|||
|
[k]
|
|||
|
|
|||
|
[messageOff]
|
|||
|
[charaFadeout B 0.1]
|
|||
|
[wt 0.1]
|
|||
|
|
|||
|
[charaTalk off]
|
|||
|
|
|||
|
[charaDepth F 3]
|
|||
|
[charaDepth G 2]
|
|||
|
[charaDepth H 1]
|
|||
|
|
|||
|
[charaFace F 0]
|
|||
|
[charaFace G 0]
|
|||
|
[charaFace H 0]
|
|||
|
|
|||
|
[charaFadein F 0.4 1]
|
|||
|
[wt 0.2]
|
|||
|
[charaFadein H 0.4 -300,0]
|
|||
|
[wt 0.2]
|
|||
|
[charaFadein G 0.4 300,0]
|
|||
|
[se ad19]
|
|||
|
[wt 2.0]
|
|||
|
|
|||
|
[charaFadeout F 0.1]
|
|||
|
[charaFadeout G 0.1]
|
|||
|
[charaFadeout H 0.1]
|
|||
|
[wt 0.1]
|
|||
|
|
|||
|
[charaTalk on]
|
|||
|
[charaTalk A]
|
|||
|
[charaFace A 5]
|
|||
|
[charaFadein A 0.1 1]
|
|||
|
|
|||
|
@Mordred
|
|||
|
Tch. Guess you really are Master's Servant.
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFace A 2]
|
|||
|
|
|||
|
@Mordred
|
|||
|
All right, I guess I can fight side by side with you for now, Lancer. Just make sure you stay outta my way!
|
|||
|
[k]
|
|||
|
|
|||
|
|
|||
|
|
|||
|
[messageOff]
|
|||
|
[fadeout black 0.5]
|
|||
|
[bgmStop BGM_EVENT_3 0.4]
|
|||
|
[wait fade]
|
|||
|
[soundStopAll]
|
|||
|
[end]
|
|||
|
|