fgo-game-data/ScriptActionEncrypt/91/9130080220.txt
2021-08-17 04:06:11 +00:00

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91-30-08-02-2-0
[soundStopAll]
[charaSet A 1009001 1 Mordred]
[charaSet B 3008001 1 Enkidu]
[charaSet C 5009001 1 "Da Vinci"]
[charaSet D 98001000 1 Mash]
[charaSet E 7004001 1 Fran]
[charaSet F 98006000 1 "Demonic Beast 1"]
[charaSet G 98006000 1 "Demonic Beast 2"]
[charaSet H 98006000 1 "Demonic Beast 3"]
[charaSet I 98115000 1 Effect]
[charaSet J 98115000 1 Effect]
[scene 20900]
[bgm BGM_EVENT_3 0.1]
[fadein black 1.5]
[wait fade]
[charaTalk A]
[charaFace A 5]
[charaFadein A 0.2 -50,0]
[se ad671]
[charaMove A 1 0.2]
[wt 0.2]
[seStop ad671 0.3]
[wt 0.2]
Mordred
...
[k]
[messageOff]
[se ad51]
[wt 0.8]
[charaFace A 2]
[se ad632]
[charaEffect A bit_talk_charge_red]
[wt 2.0]
[seStop ad632 0.2]
[wt 0.2]
[se ad471]
[fowardEffect bit_talk_h_slash01]
[charaFadeout A 0.1]
[wt 0.1]
[charaPut A 1200,1200]
[charaEffectStop A bit_talk_charge_red]
[wt 0.6]
[seStop ad471 0.5]
[wt 0.2]
[charaTalk B]
[charaFace B 5]
[charaFadein B 0.1 1]
Enkidu
...!
[k]
[messageOff]
[se ad7]
[charaMove B -100,20 0.1]
[wt 0.1]
[charaMove B -156,0 0.1]
[se ad32]
[charaPut I 356,80]
[charaEffect I bit_talk_kushizashi01]
[wt 0.1]
[flashin once 0.1 0.1 FFFFFFAF FFFFFF00]
[fowardEffect bit_talk_14 456,0]
[charaEffectStop I bit_talk_kushizashi01]
[se ad7]
[charaMove B -300,20 0.1]
[wt 0.1]
[charaMove B -356,0 0.1]
[se ad32]
[charaPut J 56,80]
[charaEffect J bit_talk_kushizashi01]
[wt 0.1]
[flashin once 0.1 0.1 FFFFFFAF FFFFFF00]
[fowardEffect bit_talk_14 156,0]
[charaEffectStop I bit_talk_kushizashi01]
[wt 0.5]
[flashin once 0.1 0.5 FFFFFFAF FFFFFF00]
[wt 0.8]
[se ad73]
[se ad133]
[seStop ad133 1.0]
[charaMove B -200,0 0.3]
[wt 0.1]
[charaFadeout B 0.1]
[wt 0.5]
[fowardEffect bit_talk_kengekiall01]
[se ad33]
[wt 1.4]
[se ad671]
[seVolume ad671 0 0.6]
[charaTalk A]
[charaFace A 5]
[charaFadein A 0.4 -100,0]
[charaShake A 0.05 2 1 0.6]
[charaMove A 200,0 0.4]
[wt 0.1]
[se ad82]
[se ad32]
[fowardEffect bit_talk_14 -50,0]
[wt 0.2]
[se ad82]
[fowardEffect bit_talk_14 0,-0]
[wt 0.1]
[se ad82]
[fowardEffect bit_talk_14 50,0]
[wt 0.1]
[seStop ad671 0.5]
[wt 0.5]
[charaFace A 2]
[wt 0.3]
[se ad54]
[charaMove A 50,0 0.2]
[wt 0.1]
[charaFadeout A 0.1]
[wt 0.4]
[fadeout black 1.0]
[bgmStop BGM_EVENT_3 1.0]
[wait fade]
[charaFadeout A 0.1]
[scene 10200]
[wt 0.5]
[fadein black 1.0]
[wait fade]
[bgm BGM_EVENT_72 0.1]
1Wh-why are they doing this!?
[charaTalk C]
[charaFace C 4]
[charaFadein C 0.1 1]
Da Vinci
I asked a few Servants with time on their hands to test out the simulator after the professor messed with it.
[k]
Da Vinci
I definitely wasn't expecting this kind of human error, though. Now I wonder if the professor planned this too.
[k]
2Somebody get the Round Table and Uruk kings in here!
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
Da Vinci
I wouldn't if I were you. That would almost certainly complicate things by a factor of five, at least.
[k]
Da Vinci
Worst-case scenario, all of Chaldea could end up razed to the ground before the new administration even has a chance to take over.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 15]
[charaFadein D 0.1 1]
Mash
D-did something happen between them!? This is well beyond a routine simulator training battle!
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 5]
[charaFadein C 0.1 1]
Da Vinci
Exactly. That's why we can't just shut it down.
[k]
Da Vinci
If they came back here now, they'd just keep on fighting inside Chaldea itself.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 4]
[charaFadein D 0.1 1]
Mash
So it would seem...
[k]
Mash
To be perfectly honest, I've never seen Mordred like this before...
[k]
1Yeah. Not even during the Camelot Singularity.
2It's actually scarier that we're not hearing cursing left and right.
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 5]
[charaFadein C 0.1 1]
Da Vinci
True. Usually, Mordred's humanity tends to keep all those fierce anger and hostility in check.
[k]
Da Vinci
But right now, there's no Gift or curse to blame it on. Mordred's just so enraged that any other consideration has fallen by the wayside.
[k]
Da Vinci
Judging from how seriously the fight is, I'd bet Mordred doesn't even remember going into the simulator.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 6]
[charaFadein D 0.1 1]
Mash
So Enkidu did something to make Mordred this upset!?
[k]
Mash
What could it possibly have been!?
[k]
1We can figure that out later. Right now, we have to stop them!
2I'm not sure that's any of our business...
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
Da Vinci
No, I think it might be better if you knew what caused this before you get involved, [%1].
[k]
Da Vinci
Here, take a look at this footage from the simulator.
[k]
[charaFace C 5]
Da Vinci
Oh, just make sure Mordred doesn't find out this footage was being recorded, okay?
[k]
Da Vinci
We can't stop them from finding out we “just happened” to overhear their conversation when we eventually go in to mediate this conflict...
[k]
Da Vinci
...but you need to be very careful you don't bring up any related details. That's how sensitive this subject is.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
Mash
Th-that much?
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 5]
[charaFadein C 0.1 1]
Da Vinci
After all, if you don't know what sparked Mordred's ire so badly, you could end up inadvertently touching on it again and making things worse.
[k]
Da Vinci
Of course, some people would only end up blurting out this kind of knowledge, so you should be honored that I trust you enough to share it with you.
[k]
[messageOff]
[se ad172]
[wt 1.5]
[seStop ad172]
[charaFace C 0]
Da Vinci
Pulling up the footage now...[sr]Okay, here's the relevant part.
[k]
1No way!
[messageOff]
[se ad1]
[fadeout black 1.0]
[bgmStop BGM_EVENT_72 1.0]
[wait fade]
[charaFadeout C 0.1]
[scene 20900]
[effect bit_talk_security]
[wipeFilter cinema 0.5 0]
[wt 1.0]
[fadein black 1.0]
[wait fade]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 0,-50]
Mordred
But all right. I was just plannin' on takin' a break anyway, so I don't mind hearin' ya out.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 1]
[charaFadein B 0.1 0,-50]
Enkidu
Thank you! I greatly appreciate it.
[k]
Enkidu
I was just hoping you could tell me about your salvation.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 0,-50]
Mordred
Say what?
[k]
[charaFadeout A 0.1]
[wt 0.1]
[bgm BGM_EVENT_5 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 0,-50]
Enkidu
You see, I heard a woman by the name of Morgan created you for the sole purpose of destroying King Arthur.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 5]
[charaFadein A 0.1 0,-50]
Mordred
...
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 0,-50]
Enkidu
Eventually, you succeeded at destroying King Arthur and ending his reign, just as Morgan designed you to.
[k]
Enkidu
I am familiar with King Arthur's government, and have analyzed the accomplishments it achieved in its prime.
[k]
Enkidu
So I can tell that destroying King Arthur and ending his reign must have been an incredibly difficult, nearly impossible challenge.
[k]
Enkidu
Which is why I thought you would[sr]be the perfect person to ask.
[k]
Enkidu
Given that your sole purpose for existence was the destruction of King Arthur...
[k]
Enkidu
...did you feel any sense of fulfillment or the like when you succeeded in doing what you had been created for?
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 5]
[charaFadein A 0.1 0,-50]
Mordred
...[wt 0.2]...
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 0,-50]
Enkidu
Of course, King Arthur was also your father. Was there any change in your thoughts or feelings at the moment you devastated his kingdom?
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 5]
[charaFadein A 0.1 0,-50]
Mordred
...[wt 0.7]...
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 0,-50]
Enkidu
If you had survived after fulfilling your mother's wish...
[k]
Enkidu
What I mean is, now that you are effectively alive again as a Servant...
[k]
Enkidu
...what drives you to go on living now that your purpose for being is long since fulfilled? I want to know.
[k]
[messageOff]
[fadeout black 1.0]
[bgmStop BGM_EVENT_5 1.0]
[wait fade]
[effectStop bit_talk_security]
[wipeOff]
[charaFadeout B 0.1]
[scene 10200]
[wt 1.5]
[fadein black 1.0]
[wait fade]
[bgm BGM_EVENT_48 0.1]
[charaTalk D]
[charaFace D 6]
[charaFadein D 0.1 1]
Mash
...
[k]
1Wha... Wh-wh-wh-wh-wh[line 2]
2I always thought Enkidu might do something like this eventually...
1What was that green-haired lunatic thinking!?
2So that's the ax of Uruk flying off the handle...
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 4]
[charaFadein C 0.1 1]
Da Vinci
I did hear from people with connections to Uruk that Enkidu could sometimes say things that'd cause even the King of Heroes to cringe, but I didn't know what they meant until today.
[k]
Da Vinci
Still, that bluntness is arguably something you both have in common.
[k]
Da Vinci
Depending on the situation, it can be both a weakness and a strength...though in this case, it's clearly the former.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 14]
[charaFadein D 0.1 1]
Mash
Is this really the time for coolheaded analysis!? We need to hurry and stop them before it's too late!
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
Da Vinci
Exactly. Just having them exit the simulator now won't do anything to address the root cause of this conflict...
[k]
Da Vinci
...and like I said before, there's a good chance they'd just keep on fighting inside Chaldea proper anyway.
[k]
[charaFace C 5]
Da Vinci
So we need to find a way to get them to stand down while they're still in the simulator.
[k]
1I'll go in and get them to stop right now.
[charaFace C 0]
Da Vinci
Are you sure you want to do that? You could just talk to them over the intercom from here.
[k]
Da Vinci
But then again, in your case, talking to them face-to-face probably has much better odds.
[k]
2I think some Primordial Lanugo should make a good reward.
[charaFace C 0]
Da Vinci
Like I told you before, I only wish we could get our hands on some. Just once, it would be nice not to have to worry about resources...
[k]
Da Vinci
Anyway, if you can joke around like that, I'm sure[sr]you'll be fine, especially since you seem well aware[sr]of what's at stake. [twt 0.6][charaFace C 4]...You DO know what's at stake,[sr]right?
[k]
[charaFace C 0]
Da Vinci
All right then, we're counting on you yet again. When all's said and done, I hope you'll be able to look back on your time at Chaldea fondly.
[k]
Da Vinci
Oh, and be careful. Simulator or not, we only just finished tuning it up, so don't forget to pay attention to your mind's stability.
[k]
[messageOff]
[se ad15]
[wt 0.4]
[se ad15]
[wt 0.4]
[se ade69]
[wt 0.2]
[se ad1]
[wipeout moza 2.0 1]
[bgm BGM_EVENT_48 2.0 0.5]
[wait wipe]
[charaFadeout C 0.1]
[scene 20900]
[wt 2.0]
[wipein moza 2.0 1]
[bgm BGM_EVENT_48 2.0 1.0]
[wait wipe]
[charaTalk E]
[charaFace E 2]
[charaFadein E 0.1 1]
Fran
![sr]Uh, ooh, uh!
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 1]
[charaFadein D 0.1 1]
Mash
Fran! I didn't know you were in here too!
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.1 1]
Fran
Uh, uh.
[k]
1Okay. Let's go stop them together.
[messageOff]
[se ad59]
[wt 0.5]
[wipeout leftToRight 1.0 1.0]
[bgmStop BGM_EVENT_48 1.0]
[seStop ad59 1.0]
[wait wipe]
[charaFadeout E 0.1]
[wt 0.5]
[wipein rightToLeft 1.0 1.0]
[wait wipe]
[bgm BGM_EVENT_3 0.1]
[charaTalk B]
[charaFace B 5]
[charaFadein B 0.1 1]
[wt 0.5]
[se ad474]
[charaEffect B bit_talk_36]
[wt 2.0]
[fadeout white 1.0]
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[wait fade]
[charaFadeout B 0.1]
[charaEffectDestroy B bit_talk_36]
[scene 10000]
[wt 0.5]
[fadein white 1.0]
[se adm51]
[seVolume adm51 0 0.7]
[wait fade]
[se ad477]
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[wt 1.0]
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[wait fade]
[scene 20900]
[wt 0.1]
[fadein black 0.5]
[wait fade]
[se ad477]
[seVolume ad477 0 0.1]
[seVolume ad477 0.5 0.7]
[fowardEffect bit_talk_rarrow01be 220,-650]
[charaTalk A]
[charaFace A 5]
[charaFadein A 0.1 -100,0]
[wt 0.5]
[seStop ad477 1.0]
[se ad671]
[seVolume ad671 0 0.6]
[charaMove A 256,0 0.2]
[wt 0.2]
[charaMove A 356,0 0.4]
[wt 0.4]
[seStop ad671]
[shake 0.02 5 5 0.7]
[fowardEffect bit_talk_impactlanding 256,0]
[se ad226]
[wt 0.3]
[seStop ad226 1.0]
[charaFace A 2]
[se ad467]
[seStop ad467 1.0]
[fowardEffect bit_talk_14 356,0]
[wt 0.5]
[wt 1.0]
[wipeout rectangleStripRightToLeft 0.5 1.0]
[bgm BGM_EVENT_3 0.5 0.5]
[wait wipe]
[fowardEffectDestroy bit_talk_impactlanding]
[charaFadeout A 0.1]
[wt 0.3]
[wipein rectangleStripLeftToRight 0.5 1.0]
[bgm BGM_EVENT_3 0.5 1.0]
[wait wipe]
[charaTalk D]
[charaFace D 7]
[charaFadein D 0.1 1]
Mash
There they are!
[k]
Mash
But given how fiercely they're fighting, I'm not sure they'll even hear you if you call to them...
[k]
1Safety comes first. I'll shout at them from far away to get their attention.
Mash
Good point. If you wander too close and get caught in their cross fire, it could have a severely detrimental effect on your mind, simulator or not.
[k]
[charaFace D 12]
Mash
Still, given how tense things are between them right now, I'm not sure words alone will be enough. If we want to get their attention, we might need to make a sound so loud that they think they're being attacked...
[k]
2Go big or go home. They're sure to stop if we bring down the whole castle!
[charaFace D 6]
Mash
Senpai!?
[k]
Mash
Um, that seems like it might be a little too excessive, even for a simulation...
[k]
[charaFace D 8]
Mash
Besides, if we just start relying on brute force in situations like this, I'm worried we might end up deciding to outright destroy Castle Csejte someday...
[k]
1Guess there's no choice but to bring out the Noble Phantasm guns then.
2In that case, can I ask you to use your Noble Phantasm?
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.1 1]
Fran
Uh, ah!
[k]
[messageOff]
[se ad61]
[charaEffect E bit_talk_lightning_02g]
[wt 1.5]
[charaFace E 2]
Fran
[f large]Blasted Tree!!!
[k]
[messageOff]
[charaFadeout E 0.1]
[wt 0.1]
[charaPut E 1200,1200]
[charaEffectStop E bit_talk_lightning_02g]
[seStop ad61 0.3]
[fowardEffect bit_talk_lightning_03g]
[se ad63]
[wt 0.2]
[fowardEffect bit_talk_lightning_05g]
[shake 0.02 3 3 1.0]
[se ad65]
[wt 0.5]
[flashin once 0.1 0.5 FFFF80EF 00000000]
[wt 1.0]
[charaTalk off]
[charaFace B 5]
[charaFace A 5]
[charaFadein B 0.1 -50,0]
[charaFadein A 0.1 50,0]
[flashin once 0.1 0.2 FFFF80EF 00000000]
[se ad7]
[charaMove B 0 0.2]
[charaMove A 2 0.2]
[wt 0.4]
[bgmStop BGM_EVENT_3 0.5]
Enkidu & Mordred
!!!
[k]
[charaFadeout B 0.1]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk on]
[charaTalk A]
[charaFace A 5]
[charaFadein A 0.1 1]
Mordred
Fran!? I thought I told you to get out of[line 2]
[k]
[bgm BGM_EVENT_5 0.1]
Mordred
...[sr]...Master!?[charaFace A 2]
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Enkidu
What brings you here, Master?[sr]You should know it's not safe.
[k]
1First things first: please, put your weapons away!
2Stop fighting and hear me out!
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 5]
[charaFadein A 0.1 1]
Mordred
...Stay outta this, Master. Got shit to do with you.
[k]
1Whatever Enkidu told you, I'm sure it wasn't meant to offend.
2Killing Enkidu isn't going to make you feel better. You know that, right?
[charaFace A 4]
Mordred
...
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.1 1]
Fran
Uh...
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 4]
[charaFadein A 0.1 1]
Mordred
(Sigh) All right, all right. 'Sides, I can tell you'll hit me with your Noble Phantasm next if I don't stop.
[k]
[messageOff]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
[wt 0.4]
1Okay Enkidu, explain yourself.
2Okay Enkidu, I think you should start with an apology.
[charaFace B 4]
Enkidu
...Yes, it seems I should.
[k]
Enkidu
I'm still not entirely sure why, but I understand now that my question touched a very sore spot.
[k]
Enkidu
I hope you can believe me when I say it was never my intention to hurt you, and I'm truly sorry for the misunderstanding.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 5]
[charaFadein A 0.1 1]
Mordred
...
[k]
Mordred
...[wt 0.2]...
[k]
[bgmStop BGM_EVENT_5 1.0]
Mordred
...[wt 1.0]...
[k]
1Mordred...
[charaFace A 4]
Mordred
Tch... All right. Fine. Whatever.
[k]
[charaFace A 0]
Mordred
Enough of that damn pitying look, Master.[sr]I'm feelin' better now I got that outta my system.
[k]
Mordred
'Sides, I know this uncooked bean sprout here's still technically your Servant.
[k]
Mordred
Yeah, they pissed me off to where I was seein' red...
[k]
Mordred
...but your guarantee that they weren't tryin' to piss me off is enough for me, Master. I'll let it go.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 1]
[charaFadein B 0.1 1]
Enkidu
Then please rest assured. I can promise you that the only person I would knowingly choose to insult is Ishtar.
[k]
Enkidu
Even if you were the most wicked being to ever walk the earth, I would still hold you in respect.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 4]
[charaFadein A 0.1 1]
Mordred
Tch, you got a really goddamn irritating way of putting things, don't ya... Sound like Kay, dammit. Makes it real hard to tell if you're bein' polite or just puttin' up a front.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 13]
[charaFadein D 0.1 1]
Mash
Oh, this is such a relief. Thank you for understanding.
[k]
[charaFace D 0]
Mash
Although, I still don't understand why you fought back, Enkidu. If you didn't mean to upset Mordred, couldn't you have just focused on defending and running away?
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 1]
[charaFadein B 0.1 1]
Enkidu
Oh, that's simple. I fought back because I sensed genuine anger and hostility.
[k]
Enkidu
Fighting an opponent whose emotions are running hot in that way can be an excellent way to learn more about them.
[k]
Enkidu
For example, what it is they're angry about,[sr]or why exactly they want to kill me.
[k]
1That is...a terrible reason to fight someone to the death.
Enkidu
Don't misunderstand; I wasn't fighting to the death myself. Though I can't deny I find the competition fulfilling.
[k]
Enkidu
The people I met in Uruk taught me there are some things one can only understand by comparing weapons in battle.
[k]
Enkidu
It was in battle that Gil taught me the power of wisdom and strength; Shamhat, the power of affection; and Siduri, the power of faith.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
2I didn't know you were such a battle junkie, Enkidu.
[charaFace B 0]
Enkidu
Battle junkie...? Well, I don't think I would go that far.
[k]
[charaFace B 1]
Enkidu
Though I do admit that the thrill I experienced during my three-day, three-night battle with Gil is something I still remember fondly, even as a Heroic Spirit.
[k]
Enkidu
Gil enjoyed it a great deal too, as I recall. Maybe we should do that again in the simulator one of these days.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 8]
[charaFadein D 0.1 1]
Mash
I think you might have trouble getting permission to use the simulator for seventy-two consecutive hours...
[k]
[charaFace D 0]
Mash
At any rate, may I suggest we leave the simulator now? We still have to report to Da Vinci, after all.
[k]
[charaFace D 13]
Mash
I remember that Par said she was making berry smoothies in the cafeteria, so maybe we could continue this conversation while having one of those?
[k]
[messageOff]
[se ad15]
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[se ad15]
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[se ade69]
[wt 0.2]
[se ad1]
[wipeout mozaFade 2.0 1]
[bgm BGM_EVENT_2 2.0 0.5]
[wait wipe]
[charaFadeout D 0.1]
[scene 10200]
[wt 2.0]
[wipein mozaFade 2.0 1]
[bgm BGM_EVENT_2 2.0 1.0]
[wait wipe]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
Da Vinci
Welcome back, guys! Great work in there. I was following along from the outside, so I'm all caught up.
[k]
Da Vinci
Go on ahead to the cafeteria. They should all be ready for you by now.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 6]
[charaFadein D 0.1 1]
Mash
(Who's they...?) [twt 1.2][charaFace D 1]Understood![sr]Come on, Senpai, let's all go to the cafeteria then.
[k]
[messageOff]
[charaFadeout D 0.1]
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[charaTalk E]
[charaFace E 1]
[charaFadein E 0.1 1]
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[charaTalk A]
[charaFace A 0]
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[charaTalk B]
[charaFace B 1]
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[charaFace D 1]
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[scene 10313]
[wt 0.5]
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[wt 0.5]
[charaTalk D]
[charaFace D 6]
[charaFadein D 0.1 1]
Mash
Huh?
[k]
[messageOff]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 0]
[charaFadein F 0.4 1]
[wt 0.4]
[se ad19]
[wt 2.0]
[charaFadeout F 0.1]
[wt 0.1]
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[charaTalk E]
[charaFace E 2]
[charaFadein E 0.1 1]
Fran
Ugh, uh!?
[k]
1What in the world are Demonic Beasts doing in Chaldea!?
2Get back, Mash!
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 5]
[charaFadein B 0.1 1]
Enkidu
Those look like...the ones from Sumer?[sr]No... They're not quite the same...
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 2]
[charaFadein A 0.1 1]
Mordred
Ha! I don't know what they're doin' here, but this works out real nice.
[k]
Mordred
I still got some steam I wanted to blow off, and you assholes look like just the tick[line 2]
[k]
[messageOff]
[charaFadeout A 0.1]
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[charaTalk F]
[charaFace F 0]
[charaFadein F 0.1 1]
[wt 0.5]
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[charaTalk A]
[charaFace A 2]
[charaFadein A 0.1 1]
Mordred
Hey! That was mine!
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Enkidu
Oh, I'm sorry. I'm set to protect Master as my highest priority, so that's what I did.
[k]
Enkidu
Still, seeing as there's plenty left for you, don't you think it's a little premature to get angry?
[k]
[messageOff]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk off]
[charaDepth F 3]
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[charaTalk on]
[charaTalk A]
[charaFace A 5]
[charaFadein A 0.1 1]
Mordred
Tch. Guess you really are Master's Servant.
[k]
[charaFace A 2]
Mordred
All right, I guess I can fight side by side with you for now, Lancer. Just make sure you stay outta my way!
[k]
[messageOff]
[fadeout black 0.5]
[bgmStop BGM_EVENT_3 0.4]
[wait fade]
[soundStopAll]
[end]